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General Var Suthra

General Var Suthra
Level 50 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Coruscant
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Var Suthra
Other Sites:

Conversation:

  • 1638. - Ord Mantell may hold the key to ending this threat. Our hopes are pinned on you, my friend.
  • 259. - All I've ever wanted was to protect the Republic. I was stationed here when the Empire attacked Coruscant.
    • 1413. - Saw the Jedi Temple destroyed. All those Padawans and Masters cut down... I started these weapon projects in their honor.
      • 1414. Option - Motives don't matter now.Player - Good intentions won't stop Darth Angral.
      • 1415. Option - Jedi don't need avenging.Player - "There is no death, there is only the Force." Weapons won't restore what was lost.
        • 1418. - Maybe not, but I can at least stop the Empire from committing more atrocities.
          • 1425. <Non-dialogue segment.>
      • 1416. Option - They're good ideas.Player - We'll get those weapons back and use them to destroy the Empire once and for all.
        • 1417. - You understand. Good.
          • 1419. <Non-dialogue segment.>
            • 261. - I'll have one of our best starships prepped and waiting for you at the spaceport.
              • 1428. - T7 = good copilot + ready for action
            • 1653. - I already have one of our best starships waiting for you at the spaceport. Your astromech droid is prepping it for takeoff.
              • 1655. - There's civil war on Ord Mantell. It's a no-fly zone. Dock at the orbital station there and contact me. Good luck.
                • 1662. <Conversation Exit>
  • 1120. - No one saw this coming, Master Satele--not even the Jedi Council.
    • 1122. - We sensed it for weeks, General. If you'd told us of your secret project, we might have averted this disaster.
      • 1125. <Non-dialogue segment.>
        • 1289. - Here she is--the hero of Coruscant. Glad to have you back.
        • 1126. - There he is--the hero of Coruscant. Welcome back, son.
          • 1282. Player - Coruscant is safe, but I had to destroy the Planet Prison and kill Tarnis.
            • 1283. - Yes, we've heard. We also know Tarnis was the son of Darth Angral.
              • 1285. - Republic comm channels are being flooded with threats from that maniac vowing revenge.
                • 1286. Option - Then we're at war.Player - It seems the Empire has abandoned our treaty.
                • 1287. Option - Who is Darth Angral?Player - Have either of you faced this man before? I don't know him.
                  • 1292. - Darth Angral personally led the forces that sacked Coruscant in the last war.
                    • 1322. - He was furious when the Emperor signed the treaty. Looks like he's back to finish what he started.
                • 1288. Option - Bring him on.Player - It's time we put an end to the Sith Empire.
                  • 1293. - That would be reckless--and unnecessary.
                    • 1291. - The Empire has formally disavowed Darth Angral's actions, saying he's gone rogue. It's a lie, but the Senate refuses to authorize a military response.
                      • 1302. - For good reason. Neither the Republic nor the Jedi are prepared for another war. We would lose. Billions would die.
                        • 1481. - And if the enemy turns our weapons against us, billions will die. Tarnis transmitted details of all our top secret projects to his father.
                          • 1483. - We traced that transmission to the planet Ord Mantell. Darth Angral must have a base there. I need you to find it.
                            • 1484. Option - I might find Angral, too.Player - If we catch him in his lair, we could end this crisis right now.
                              • 1485. - I doubt Angral's on that world, but his spy network certainly is.
                            • 1336. Option - Me? Alone?Player - This is a crisis the entire Jedi Order should deal with, don't you think?
                              • 1337. - There simply aren't enough of us to handle every threat we're facing.
                            • 1342. Option - And then Angral will die.Player - I'll catch that Sith off guard and destroy him.
                              • 1343. - Don't turn this into something personal. That leads to the dark side.
                                • 1351. - Master Orgus senses greatness in you, and so do I. This mission is yours.
                                  • 1329. - I'm going, too. Master Kiwiiks left me here to help.
                                    • 1247. - Agreed. Take Kira. Train and protect her like she's your own Padawan.
                                      • 1248. Option - I won't fail either of you.Player - It's an important responsibility I won't take lightly.
                                        +200 Influence : approves.
                                      • 1250. Option - She doesn't need me.Player - From what I've seen, Kira can handle herself.
                                        +200 Influence : approves.
                                        • 1251. - Like you, she has great potential, but she needs guidance to unlock it.
                                      • 1254. Option - More responsibility?Player - You expect me to save the Republic, defeat Darth Angral and train this Padawan at the same time?
                                        • 1255. - The Force has brought you together for a reason. Kira stays with you.
                                          • 1432. - We'll get to know each other--it'll be nice.
                                            • 1275. - I must inform the Council of these developments. Travel safely, young Jedi. May the Force be with you.
  • 310. - What are you standing around for? Stop Tarnis before it's too late!
  • 311. - A Sith, working as my chief scientist! How can I defend the Republic if I can't trust my own people?
    • 329. - Tarnis's entire engineering team vanished along with the Planet Prison. They're all traitors, too!
      • 334. Option - We must remain calm, General.Player - The Sith want us to panic. Don't give in to fear.
        +200 Influence : approves.
      • 338. Option - Don't be so sure.Player - Sith are masters of deception. We can't be certain of anything.
      • 340. Option - That wouldn't surprise me.Player - Tarnis couldn't pull this off by himself.
        • 341. - I've known that team for years. I never saw a hint they were anything less than patriots.
          • 343. - Tarnis will use the Planet Prison against Coruscant.
            • 345. - He could trap us here forever. Paralyze the Republic by holding us hostage. You're our only hope of stopping that.
              • 356. Option - First I have to find him.Player - I'll stop him, General--but I need to know where he is.
              • 346. Option - Begin an evacuation.Player - People need to leave Coruscant immediately. Sound an evacuation alert.
                • 347. - That would cause mass riots. There are billions of people here with no way to leave.
                  • 894. - They won't need to, thanks to me.
              • 352. Option - There's no one else?Player - Don't tell me I'm the only Jedi on Coruscant.
                • 353. - Your Masters are in hyperspace. You and Kira are the only Jedi with the Council's authorization.
                  • 896. - For good reason. We're both amazing.
                    • 573. - I just traced that holocall we intercepted from the Black Sun base. Tarnis was communicating from down in sector 439.
                      • 669. - Justicar territory! Tarnis knows we're not welcome there.
                        • 671. - Justicars are paramilitary vigilantes. They took over a sector--cut ties with the rest of Coruscant. And they don't like visitors.
                          • 676. Option - Tell me about these Justicars.Player - You called them vigilantes. Explain.
                            • 677. - Many Justicars are ex-Republic military who came home to find gangsters controlling their neighborhoods.
                              • 898. - They believe the Republic abandoned Coruscant to crime, so they've taken matters into their own hands.
                          • 672. Option - Speak to them.Player - If their leaders understood the situation, they'd work with us.
                            • 673. - We have no way to contact them and no time for diplomacy.
                          • 680. Option - I don't care.Player - I'm not here to negotiate. If the Justicars stand in my way, they'll fall.
                            • 900. - The Justicars are well trained and armed, but they don't concern me. It's the Sith Lord I'm worried about.
                              • 685. - You shouldn't face Tarnis alone. I may only be a Padawan, but I can help you.
                                • 686. Option - I'm counting on it, Padawan.Player - With this much at stake, two Jedi are better than one.
                                  +200 Influence : approves.
                                • 688. Option - The decision isn't mine.Player - What do you think, General?
                                  • 689. - An excellent idea. In fact, I insist you take her.
                                    • 690. <Non-dialogue segment.>
                                • 692. Option - Bad idea.Player - You're inexperienced and headstrong. I can't trust you with this.
                                  +50 Influence : disapproves.
                                  • 693. - But I do. Coruscant's fate lies in the balance, and Kira's proven very capable. She's going.
                                    • 695. - You'll be glad to have me before this is done. I promise.
                                      • 696. <Non-dialogue segment.>
                                        • 699. - T7 = wait here // Kira + Jedi = be careful + be fast!
                                        • 702. - Stop Tarnis before he uses the Planet Prison against us.
                                          • 712. - The fate of the Republic rests on your shoulders, Jedi. May the Force be with you.
                                            • 1764. <Conversation Exit>
  • 548. - First our data files are stolen, now our chief scientist is kidnapped. Things can't get much worse.
  • 549. - Always good to see a Jedi on Coruscant.
  • 550. - Do you have clearance to be here? This area's restricted.
  • 1631. - There's civil war on Ord Mantell. Its planetary spaceports were destroyed in the fighting.
    • 1633. - You'll have to dock at a station in orbit. Contact me as soon as you're there.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
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