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Broonmark

Broonmark
Level 34 Boss
Faction: Friendly
Reaction: Republic | Empire
Category: Alliance
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Broonmark
Other Sites:

Conversation:

  • 351. <Non-dialogue segment.>
    • 526. - Master Jedi, I owe you my life! I am forever in your debt.
      • 541. Player - Protecting others from harm is simply my duty.
        • 585. - That does not mean I will not offer you my gratitude.
      • 542. Player - I can't take all the credit. Hylo Visz was the one who told me of your situation.
      • 543. Player - I hope that's true, senator. I'll need friends like you in the times ahead.
    • 527. - I--I'm surprised to see a Republic soldier out here. Someone heard my concerns?
      • 538. Player - Yes, but I'm not here on behalf of Republic command. Hylo sent me to help you.
      • 539. Player - Hylo heard you. I'm sure she's expecting more than a thank you.
      • 540. Player - Not just anyone would have been equipped to deal with a Talz commando. This is the luckiest day of your life.
    • 528. - Are you the transport Hylo was supposed to arrange? This rescue has earned you far more than what she promised.
      • 535. Player - She suspected you were in more trouble than you were prepared to deal with, and Hylo knows that trouble and I have a wedding registry.
        • 573. - I believe you. To have defeated the madclaw that slew all my sworn protectors, it seems beyond reason.
      • 537. Player - Oh yeah it has. You see the size of that monster? Two words: Life. Debt.
        • 568. - I--yes, that would be appropriate for such actions.
      • 536. Player - Well she didn't exactly promise much, so points in your favor, furball.
        • 571. - Senator. Please.
    • 353. - Who--who are you? What do you want with me?
      • 530. Player - I'm allied with Hylo Visz. Be sure to be generous when thanking us for this bit of bodyguarding.
      • 531. Player - Just a bounty hunter on Hylo's payroll. You're safe, so I figure we're done here.
      • 529. Player - Is that how you thank someone who just saved your skin?
        • 548. - Forgive me! This has been a trying time. You have my deepest thanks.
          • 555. - I owe you my life. A debt I will attempt to repay for the rest of our lives.
      • 532. Player - A party interested in seeing you survive these assassination attempts. When your nerves are settled, reach out to Hylo Visz and we'll speak again.
      • 533. Player - Hylo Visz sent me to ensure your safety. You were fortunate I caught up in time.
        • 545. - The smuggler sent you? Unexpected--but welcome!
          • 557. - I am grateful for her help, and yours. A life debt I shall reward so long as you both shall live.
      • 534. Player - Who I am is far less important than what I want. I believe your people have the concept of a life debt. You can expect to hear from me again.
    • 392. - Who--who are you, Sith? What do you want from me?
      • 393. Player - I command an Alliance to which you should be grateful. Hylo will tell you how you may thank me for this mercy.
      • 394. Player - This intervention was a gift from Hylo Visz. That is all.
        • 400. - I--of course. I am grateful for her help, and yours. A life debt I shall reward so long as you both shall live.
          • 404. - I must... attend to all this. I will not speak of you to the authorities.
            • 405. <Non-dialogue segment.>
              • 1060. <Conversation Exit>
              • 1052. <Conversation Exit>
              • 1053. <Conversation Exit>
      • 395. Player - You are nothing to me but the scent of fear. Be gone before I indulge Broonmark's deepest desire.
        • 398. - Ah!
          • 399. <Non-dialogue segment.>
      • 588. Player - Why, everything, of course. Your debt to me is life itself.
        • 544. - Honor obliges me to aid you however I can. Gratitude as well.
          • 565. - If you have a need, I will do everything in my power to fulfill it.
            • 561. - Contact my office anytime.... I--I should attend to all of this. I won't mention you to the authorities.
              • 562. <Non-dialogue segment.>
  • 17. <Non-dialogue segment.>
    • 324. <Non-dialogue segment.>
      • 325. - Sith clan is still strongest.
        • 340. - We are betrayed again. No clan but our own. Finish us.
      • 326. - Still no match for Sith.
      • 327. - Republic clan continues to shame us. We will not be tame!
      • 328. - Stranger bests us. We are no match, but it doesn't matter.
        • 330. - We will not live as they do. We will die as we are!
          • 337. Player - You will live and die as I demand of you. As you pledged.
          • 338. Player - I do not wish you to be docile, but I expect your obedience.
            • 311. - We return to old ways when Sith clan shattered. We forget Talz clan is not our clan. We are Sith clan.
              • 317. - We swear to crush our clan's enemies. Leave their worlds as oceans of blood and tears!
                • 322. Player - Senator Gryyzak. You owe Hylo a great debt for sending me here today. See that she wants for nothing.
                • 320. Player - I have missed your enthusiasm.
                  • 390. - Our hunger is never greater than now.
                • 323. Player - My clan, Broonmark. Remember that and I will make you more than your ancestors ever dreamed to be.
                  • 389. - We trust the Sith clan with our life. Make us bloody and content.
          • 339. Player - [Kill Broonmark] I will grant you that much.
          • 343. Player - I admire your spirit. I'd prefer not to have to kill you. Is there really nothing I could offer to appease your anger?
            • 362. - We are born to rip and maim. Sith clan understand this.
              • 363. <Non-dialogue segment.>
                • 364. - Jedi could never know us.
                  • 388. Player - I am not a pacifist. I do not hesitate to use force when necessary, you've just seen that yourself.
                    • 438. - Many Jedi die at our hands alongside our Sith. Always hesitating, speaking useless words, holding back. You are different.
                  • 383. Player - If pain and suffering is your only desire, then I really do have nothing to offer you.
                    • 435. - Offer your throat!
                  • 386. Player - Have you ever thought that your way isn't the right one, and that's why you walk it alone?
                • 365. - We have seen what the Republic does to Talz clan. Never again.
                  • 377. Player - Whatever your history with the Republic is, it's got nothing to do with us. I'm fighting for more than a flag now.
                    • 439. - We think you different from timid Republic soldiers. Your strength deserves respect.
                  • 378. Player - Talz commandos are some of the finest arctic fighters in the galaxy. I don't see what you have to complain about.
                    • 440. - They are shadows of us! Not Talz clan, but tools! Republic clan must suffer for our shame!
                  • 379. Player - You joined up looking to kill people and found the Republic doesn't tolerate war criminals.
                    • 429. - War without instinct is your crime! Our claws will carve the lessons on your bones!
                  • 380. Player - I'm known to bust a few heads to get what I want, fella, and I consider myself more Republic-adjacent anyway.
                    • 446. - We find pleasure in the cracking of skulls. Your clan is not so different.
                  • 381. Player - I've had fallings out with them myself, but they aren't so bad. So the wanting to murder all of it may be a tiny overreaction.
                    • 432. - We are given claws to use them!
                  • 382. Player - Yeah, they really got the short end of the stick with the whole climbing out of the stone age thing.
                    • 426. - Republic clan stole our strength for promised comfort! Turn our clan to beasts of burden with no pride!
                • 366. - Our Sith would have celebrated our revenge. Our Sith was living wrath!
                  • 375. Player - You mistake my opposition for disapproval. Your current aims are simply counterproductive to my own.
                    • 449. - We cross our Sith at first too. We offer our life to Sith clan for unmolested hunt. Give us vengeance and we serve new Sith clan.
                  • 376. Player - Not all Sith are alike. I choose not to let passion and ambition be synonymous with cruelty and hatred.
                    • 423. - You taint the Sith clan! We cleanse for honor of our Sith!
                  • 374. Player - Then your master was a fool. Blind hate offers little to a Sith with any vision.
                    • 420. - Our Sith would crush you for such insults. We offer our life to see you suffer for them!
                • 367. - What do you know of our hunger?
                  • 369. Player - I get paid a lot of money to put holes in people, and I love my work.
                  • 368. Player - I hurt a lot of people in my line of work. Maybe I don't take your glee in it, but I ain't squeamish.
                    • 451. - A job is not a need! Our instinct gnaws. We will show your clan our hunger!
                  • 370. Player - I know that as far as crazies I've put down go, you aren't even in my top ten.
                    • 417. - Crazy! Mad! Feral! Words clans use to excuse their weakness!
                  • 371. Player - I know that "interrogation" is just a gentle term for my favorite pastime.
                    • 450. - Your clan feels the hunger too.
                      • 459. - We offer our life to your clan. Our claws will rend all your clan's enemies. Just give us our vengeance on Gryyzak!
                        • 464. Player - A life debt? Very well. Pledge loyalty to me and I'll allow it.
                        • 465. Player - For the last time: no. The Wookiee is connected to my clan. Can you understand that?
                          • 466. - We understand you're our enemy! Our life will not be yours to dirty!
                  • 373. Player - I think your Sith simply found an interesting pet, then tired of it.
                    • 414. - We are of the Sith clan and you are our pets!
                  • 372. Player - Whatever drives you is an aberration and your species will be better off without you.
                    • 406. - We will dig those thoughts from your brain!
          • 344. Player - That's not for either of us to decide; however, you're going to answer for the deaths you caused here.
            • 407. - No! It is for us to decide!
          • 345. Player - [Kill Broonmark] If that's what you really want.
            • 409. - We greet death with our claws!
              • 358. <Conversation Exit>
    • 316. - Rrrwah! Talz clan is cleansed. Our claws pluck the cancer from our bodies so strength can return!
      • 474. <Non-dialogue segment.>
        • 475. - Once again, Sith gives us greatest satisfaction. We repay our lives with thousands offered to Sith clan.
          • 511. Player - Keep that promise, Broonmark, and I will ensure your continued satisfaction.
            • 517. - Worlds will be buried under the bodies.
          • 513. Player - I harbor no doubts that you will sow great fear and death among our enemies.
            • 516. - We will reap both in great handfuls.
          • 514. Player - Your service will suffice.
            • 515. - Sith's will is ours.
              • 519. - We have ached to kill for the Sith clan again. Lead us to our prey!
        • 476. - You do not interfere, but we do not know you. We are sated. You may go.
          • 477. Player - Not just yet. I could use someone with your talents.
          • 478. Player - Clarify something for me. What specifically did that Wookiee do?
            • 481. - Gryyzak comes to Talz homeworld long ago. Convinces ancestors our ways are savage. Makes us dogs of the Republic.
              • 482. Player - It's something you obviously cared deeply about to go through this much effort. And inflict that much pain.
                • 489. - We are the rage of our kind.
              • 483. Player - So the other senator that was attacked. A Talz?
                • 484. - We crush his thin bones and hear hopeless cries in our native speech. We savor it.
                  • 488. - We hunt for new prey. Careful we do not take interest in you.
                    • 492. Player - One last thing.
                    • 493. Player - I respect your abilities, but don't think you scare me.
          • 479. Player - Was that a threat?
            • 480. - Were we unsatisfied, we would slake our thirst with your blood. Talk makes us thirsty.
              • 486. Player - I command an Alliance in need of skilled warriors. An assassin of your skill is of interest to me.
                • 495. - You wish us to join your clan?
              • 487. Player - How would you like to have all the blood you could ever desire. I plan to see Zakuul run red.
                • 494. - That has our attention.
                  • 497. - We are adapted to solitude, but a clan is something missed. We will slaughter for your clan, if you leave us to do it.
                    • 503. Player - So long as it's my enemies you're hurting, I won't complain.
                      • 505. - We will sharpen our claws on their bones.
                        • 507. - Call us Broonmark. Show us your clan.
                          • 510. <Conversation Exit>
                    • 504. Player - [Reject Companion] On second thought, maybe it's better we just part ways.
                      • 508. - Skitter away.
                        • 509. <Conversation Exit>
  • 202. - Monster! Madclaw! You are a beast! A shame to your noble species!
    • 204. - We are the shame? No.
      • 206. - We are the last Talz.
        • 207. Player - Broonmark. I thought I recognized your handiwork.
        • 209. Player - You are right to cower, Wookiee. There are few creatures that match his ferocity.
          • 220. - Sith clan senses our hate. We long to wash Gryyzak's stain from Talz clan. We are glad Sith is here to see it.
        • 214. Player - Stop, Broonmark! I demand to know what you are doing here.
          • 218. - Sith clan? Do not stand in the way of this hunt!
        • 208. Player - The last Talz? How is that possible?
          • 223. - Lies and delusions! Please, stop this madclaw!
            • 212. - Gryyzak robs our ancestors' truth. Steals our ways. Leaves us toothless and docile!
        • 213. Player - You need to stop. Right now!
          • 219. - We stop when we cleanse Talz clan of taint.
        • 215. Player - A cowardly Wookiee? Now I've seen everything.
          • 217. - Wookiee clan forgets who they are. What they rob from our clan as well.
            • 211. - We come to avenge our clan, all clans, with what Gryyzak takes from us.
              • 228. - We have found the source of shame. We must tear out Gryyzak's lying tongue!
                • 236. Player - You're saying this Wookiee had something to do with the taming of the Talz?
                  • 252. - Gryyzak is the one! All Talz suffer because of him!
                • 240. Player - I would hear of the Wookiee's crimes before you render judgment.
                  • 248. - Crimes? What crimes?
                    • 250. - I have done nothing but good for the Talz. They are like kin to me!
                      • 254. - Gryyzak brings Wookiee customs to Talz, teaches us to hide our claws, urges us to join Republic. Robs us of our true nature.
                • 238. Player - This Wookiee is of value to me. You will do nothing unless I deem it.
                  • 244. - Sith clan understands us. Sith clan knows the hunger like no other.
                • 237. Player - Gryyzak, what did you take that has enraged this Talz enough to hunt you across Alderaan?
                • 239. Player - I'm not letting you kill anyone else.
                  • 265. - You decide who is right for us to kill? That is for Talz clan to decide!
                • 241. Player - You killed all those Wookiee warriors by yourself? You're a talented killer.
                  • 242. - We remember what we are.
                    • 216. - We are meant to rend flesh. We are meant to warm ourselves in frozen wastes with the taste of hot blood.
                      • 263. - We are the last true Talz. We will avenge the death of our ways!
                        • 264. Player - Step away from the Wookiee. Last warning. +100
                          • 246. - Stand between us and die! Rrrwah!
                        • 268. Player - [Attack] You will die out.
                        • 269. Player - I will delay the redemption of your people no longer. Savor your retribution, my beast. +150
                          +200 Influence : greatly approves.
                          • 299. - Sith has our gratitude.
                        • 270. Player - Please, there has to be a way to settle this peacefully. +100
                        • 271. Player - Killing this diplomat accomplishes nothing. This is your selfish bloodlust speaking, nothing more.
                          • 279. - We need it and we will not be denied!
                            • 291. Player - You are a proud being. A killer that exemplifies everything the Talz should be. What example do you set by slaughtering this wretch?
                              • 302. - Sith knows our hunger, our hate. How is it wrong, when we feel it is right, deep in our bones? What would Sith have us do?
                                • 303. Player - Return to my clan, Broonmark. I will turn your ferocity on worthy victims and your people will see what Talz strength truly is.
                                • 305. Player - Obey. You swore to me when Fetzellen died that my enemies would be yours and I have many that need your attention.
                                  • 309. - Rrrr... Rrrrwah!
                                • 304. Player - Make peace with this grudge and move on. +100
                            • 290. Player - It's foolish to argue with you. Do what you must. +150
                              +200 Influence : greatly approves.
                              • 294. - Sith clan understands again. We show gratitude... when we are done.
                            • 292. Player - You will master your rage or I will quash it.
                        • 275. Player - Go ahead. You're of much more interest to me than this sniveling rug anyway. +150
                          +200 Influence : greatly approves.
                          • 282. - Show me your claws, Gryyzak! We will show what you've forgotten!
                        • 276. Player - Enough! If you will not obey I will put you in your place.
                          • 278. - No! Sith will not take this from us. Betrayers will feel our wrath!
                            • 273. <Conversation Exit>
  • 1008. [The speeder is in bad shape from its terminal impact and won't be moving again without significant repairs. There's no one in the vehicle, alive or dead.]
    • 1010. [Farther down the same trajectory is another, smaller, wreck and a Wookiee's body.]
      • 1011. Player - [Check Crashed Speeder]
        • 1012. [Judging by the amount of blood in the front seat, the driver probably died there and the vehicle went out of control.]
          • 1014. [Rows of small gouges can be found all over the hood and driver's side door, but it doesn't look like the vehicle impacted with anything on that side.]
      • 1018. Player - [Check Other Wreck]
        • 1019. [The smoldering chassis of a swoop bike lays in a tangled heap. It looks like it took a nose dive right into the ground.]
          • 1047. Option - [Check Crashed Speeder]Player - [Check Crashed Speeder]
      • 1023. Player - [Check Body]
        • 1024. [It looks like the Wookiee tumbled here after being ejected from the speeder when it crashed, but that likely isn't what killed him.]
          • 1026. [His throat and chest are covered in blood. Closer inspection shows the neck wound is more a ragged tear than a clean cut.]
      • 1029. Player - [Piece Together the Events]
        • 1030. [Near as you can tell, the attacker caught up with the senator's speeder on the swoop bike and leapt to it in flight.]
          • 1032. [He then tore the driver's throat out while clinging to the exterior.]
            • 1034. [You don't see drag marks, so more than one of the passengers was alive enough to leave of their own volition.]
              • 1036. [Searching the ground for tracks, you find the next best thing: blood. A slight trail picks its way across the ground away from the wreck.]
                • 1037. <Conversation Exit>
      • 1078. Player - [Leave the Scene]
        • 1079. <Conversation Exit>
  • 903. [A pair of dead Wookiee warriors prove you're on the right path. They appear to have been cut down by a bladed weapon.]
    • 919. [Defensive wounds on their arms and bowcasters indicate they put up a fight, but their depleted ammo packs aren't reassuring.]
      • 920. Player - [Check Defensive Wounds]
        • 926. [A few grazing cuts on their arms and bowcasters match the bladed weapon. There are some rougher scratches that might have been from wrestling in the terrain.]
          • 928. [One of the Wookiees has a clump of long white hairs caught in his fingers. Aside from color, it's similar to his own.]
      • 922. Player - [Check Fatal Wounds]
        • 925. [The weapon used to kill both Wookiees was extremely sharp, as the wounds are both clean and deep. It was most likely some kind of vibroblade.]
      • 923. Player - [Search Surroundings]
        • 924. [The ten or so meters around the bodies are trampled and gouged from an intense melee. Though neither the senator nor the assailant are here, you easily find tracks.]
      • 929. Player - [Piece Together the Events]
        • 939. [Whoever laid the trap for the motorcade along the road caught up with the survivors here.]
          • 941. [The white haired attacker was dangerous enough to overpower at least two Wookiee warriors in close combat and might even be a Wookiee as well.]
            • 943. [The tracks leaving the grisly scene are clear enough to follow and hint that the chase didn't conclude here.]
              • 944. <Conversation Exit>
      • 1073. Player - [Leave the Scene]
        • 1074. <Conversation Exit>
  • 813. [On the road to House Alde, you find a small convoy of abandoned speeders.]
    • 815. [The lead vehicle is a smoking wreck, though the others appear undamaged. The odds that this was an attack on Hylo's contact are good.]
      • 816. Player - Anyone alive here?
        • 820. [If anyone is still alive, they don't answer. Or can't.]
      • 817. Player - [Search the Vehicles]
        • 836. [You rifle through the belongings abandoned by the passengers. Mostly personal effects of little consequence, but a couple things catch your interest.]
          • 838. [Several gift-wrapped boxes contain objects native to Kashyyyk: dried wasaka berries, carvings made from wroshyr wood, and a ryyk blade bound to its scabbard with elaborate braids.]
            • 840. [The senator's personal datapad is also among the items you located.]
              • 861. Player - [Look Back Over the Convoy]
              • 842. Player - [Take the Gift Boxes]
                • 843. [You gather the assorted goods and tuck them among your own belongings.]
              • 846. Player - [Read Datapad]
                • 847. [You slice your way into the datapad with a known exploit. It's enough to get you into the locally stored data at least.]
                  • 849. [The senator's calendar shows an anniversary date that recently passed. The location is listed as Parliament, but a note says "Delayed Indefinitely."]
                    • 851. [A cursory glance at his recent messages shows that the senator was in contact with local authorities about an attack at Parliament.]
                      • 853. [Among his last sent messages are a plea to Hylo for discreet passage and a series of urgent check-ins with another senator that received no reply.]
                        • 854. Player - [Sweep for Survivors]
                          • 855. [It occurs to you that someone could be hiding among the wreckage and a search would be prudent.]
      • 818. Player - [Look down the Road]
        • 823. [You can tell the attack was recent. Raising your macrobinoculars, you take a look down the road ways for signs of flight and pursuit.]
          • 825. [You find nothing indicating that the diplomat or attackers continued along the road.]
            • 827. Player - [Check for Survivors]
              • 828. [Checking the speeders and bodies for signs of life only confirms that anyone still breathing has fled the scene.]
      • 880. Player - [Check Destroyed Speeder]
        • 884. [The lead speeder in the escort looks to have been struck by a blast that reduced it to a smoking wreck.]
          • 886. [Scorching around the ground indicates that a mine or improvised explosive was the cause. The other speeders appear unharmed by the blast though.]
            • 888. [Taking a closer look for damage to the senator's vehicle reveals that it's electronic systems are fried. The shell of an ion pulse bomb lays half-buried along the road.]
      • 819. Player - [Piece Together the Events]
        • 893. [The senator's meeting at Parliament was interrupted by an attack, forcing him into protective custody. At least one other senator appears to have been involved.]
          • 895. [While traveling under armed escort to House Alde, the senator was targeted by another attack that disabled his motorcade and killed several bodyguards.]
            • 898. [Whether he escaped or was taken is unclear, but no sign of him or his assailant can be found here.]
              • 900. [With no signs of flight along the roads, an off-road path through the wilderness remains the only obvious means of escape.]
                • 901. <Conversation Exit>
      • 1063. Player - [Leave the Scene]
        • 1064. <Conversation Exit>
  • 6. <Non-dialogue segment.>
    • 597. <Non-dialogue segment.>
      • 951. - Jedi? Hey! You have to help me, I just got robbed and nearly killed!
        • 956. Player - My sympathies, but I've got an assassination attempt in need of thwarting.
        • 957. Player - I'm afraid muggings are a little low on my priority list at the moment.
          • 989. - I guess you're just part of whatever it is that's going on. They all came the same way you did.
      • 954. - A Republic soldier? If you're part of whatever's been going on today, I don't want to be involved anymore than I am!
        • 955. Player - I'm trying to catch up to a diplomat with an assassin in tow. If you've got intel, time's a factor.
          • 987. - Does that involved Wookiees?
      • 952. - Oh, great, now Imperials... how unlucky can I get in one day? I don't want any trouble!
        • 958. Player - Tell me if you've seen any Wookiees come through here. Now.
          • 985. - Uh-- yeah, actually. Ruined my day.
        • 959. Player - So, so much more unlucky. Would you like something to really moan about?
          • 983. - No, no, sorry, please! I just got robbed and all I want is to get home in one piece.
        • 960. Player - I can guess that you didn't intend to be on foot out here.
          • 980. - I got robbed!
      • 945. - Hey! Hey, I haven't got anything left! Police are on the way, okay? I don't want any trouble!
        • 946. Player - First of all, rude. Second, what are you going on about?
        • 947. Player - If I were here to rob you, I wouldn't bother asking.
          • 979. - Okay, okay, sorry. It's been a rough day and I just want to get through it in one piece.
        • 949. Player - That's terrible, tell me what happened.
        • 950. Player - I'm not here to cause you any trouble. You've seen others come through here?
          • 977. - Yeah, whole bunch of crazies.
        • 948. Player - Who are you and what are you doing out here?
          • 961. - I'm just a courier!
            • 963. - I was on a delivery when a couple Wookiees came out of the woods into the middle of the road.
              • 965. - They flagged down the speeder ahead of me and took off in it! I stopped to check on the driver and bam!
                • 966. Player - Bam?
                  • 970. - I get flung off my bike like I hit a low branch. I hear the other driver run off screaming and my swoop tearing off into the distance.
                    • 972. - Caught a glimpse of it speeding toward House Alde, just down the road, same as the Wookiees.
                      • 1001. Player - That'll do. Thank you.
                      • 1006. Player - I need to follow them, good luck to you.
                        • 1002. - If you find the one who took my bike, sock'em for me!
                      • 1003. Player - Shut up. I need to hurry.
                        • 1004. - What a day....
                • 967. Player - Just tell me which way they went.
                  • 969. - Off toward House Alde, right along the road. Same as the thing that took my bike!
                    • 973. <Conversation Exit>
    • 170. - [The tracking signal confirms that the speeder crashed here is the senator's. There's no one in the vehicle live or dead.]
      • 172. - [Farther down the same trajectory is another, smaller, wreck and a Wookiee's body.]
        • 173. Player - [Check Senator's Speeder]
          • 176. - [Judging by the amount of blood in the front seat, the driver probably died there and the vehicle went out of control.]
            • 178. - [Rows of small gouges can be found all over the hood and driver's side door, but it doesn't look like the vehicle impacted with anything on that side.]
        • 174. Player - [Check Other Wreck]
          • 181. - [The smoldering chassis of a swoop bike lays in a tangled heap. It looks like it took a nose dive right in to the ground.]
        • 175. Player - [Check Body]
          • 184. - [It looks like the Wookiee tumbled here after being ejected from the speeder when it crashed, but that likely isn't what killed him.]
            • 186. - [His throat and chest are covered in blood. Closer inspection shows the wound is more a ragged tear than a clean cut.]
              • 189. Player - [Piece Together the Events]
                • 190. - [Near as you can tell, the attacker caught up with the senator's speeder on the swoop bike and lept to it in flight.]
                  • 192. - [He then tore the driver's throat out while clinging to the exterior.]
                    • 194. - [You don't see drag marks, so more than one of the passengers was alive enough to leave of their own volition.]
                      • 200. - [Searching the ground for tracks, you find the next best thing: blood. A slight trail picks its way across the ground away from the wreck.]
                        • 201. <Conversation Exit>
    • 110. - [The speeder lot looks as unremarkable as any other you've seen at first glance, but the bowcaster scoring on several vehicles reveals you're on the trail.]
      • 111. Player - [Check Speeders]
        • 124. - [A rapid check of the compartments and undercarriages only establishes that the people you're after aren't still here.]
          • 126. - [One of the vacant speeder spaces has an empty bandoleer laying on it. The space is marked "seven."]
      • 113. Player - [Check Gatehouse]
        • 120. - [The gatehouse droid sits manning its station unperturbed.]
          • 123. - ***Gatehouse Droid: Visitor = Welcome // Query = Lot number, please?
            • 132. Player - Who was parked on lot seven?
              • 145. - ***Gatehouse Droid: Lot Seven = reserved for Senator Gryyzak // Query = speeder missing?
                • 146. Player - That much I know is true.
                • 147. Player - Yes, you useless hunk of junk.
                  • 149. - ***Gatehouse Droid: Visitor = reporting theft? // 4Y = noting in log
                    • 151. - ***Gatehouse Droid: Criminal activity = report to appropriate authorities // Lot != responsible for damages
                      • 155. - ***Gatehouse Droid: Speeder Model = equipped with anti-theft tracking // Visitor = inform owner or send to 4Y
                        • 121. Player - [Check Senator's Datapad]
                        • 161. Player - Thanks, 4Y.
                        • 160. Player - Uh, sure.
                          • 162. - ***Gatehouse Droid: Visitor = safe travels
                            • 164. - [Checking the senator's datapad, you find a utility from the speeder manufacturer allowing for remote start, roadside assistance and location positioning.]
                              • 166. - [You can now see the speeder on your map.]
                                • 167. <Conversation Exit>
            • 131. Player - I'm not here for my speeder. Did you see a Wookiee come through here?
              • 137. - ***Gatehouse Droid: Wookiee = have not seen // Visitor = first speeder check of the day
            • 133. Player - Idiot droid. Which way did the attackers go?
              • 134. - ***Gatehouse Droid: 4Y != understand visitor // Visitor = first speeder check of the day
      • 114. Player - [Look at Roads]
        • 115. - [Knowing the attack happened recently, you raise your macro-binoculars hoping to catch a glimpse of the escapees.]
          • 117. - [Scanning several directions shows no sign of suspicious piloting.]
    • 28. - [The safe haven where Hylo's senate contact was holed up is in shambles. The signs of a struggle are obvious to any onlooker.]
      • 30. - [Smashed furniture, blaster damage and vibro blade marks can be found everywhere you look. The smell of burnt hair and smoke still hangs in the air.]
        • 31. Player - Anyone alive in here?
          • 51. - [If anyone is still here, they don't answer. Or can't.]
            • 74. - [Sweeping for danger, neither threats nor survivors are found. A few Wookiee warriors lay slain within the guest house.]
              • 76. - [These warriors were cut down by a bladed weapon. Defensive wounds on their arms and bowcasters indicate they put up a fight, but their depleted ammo packs aren't reassuring.]
                • 78. - [The senator is not among the dead.]
        • 33. Player - [Examine Damage]
          • 50. - [The slashes are clean and speak to sharp blades rather than energy weapons. The blaster damage is a little less clean cut.]
            • 64. - [Not blasters, exactly, but bowcaster bolts. The greatest cluster found around a smashed entry.]
              • 69. Player - [Examine Entry]
                • 71. - [It looks like the attackers forwent stealth and smashed in the door with considerable force. No sign of explosives are present.]
                  • 70. - [A shock of short white hair is plastered against the ragged entry by a few flecks of blood. A grazing wound inflicted from the frame itself.]
        • 35. Player - [Search for Information]
          • 42. - [You rifle through the belongings abandoned by the senator. Mostly personal effects and clothing, but a couple things catch your interest.]
            • 44. - [Several gift-wrapped boxes contain objects native to Kashyyyk: dried wasaka berries, carvings made from wroshyr wood and a ryyk blade bound to its scabbard with elaborate braids.]
              • 46. - [The senator's personal datapad is also among the items you located.]
                • 47. Player - [Look at the Room Again]
                • 49. Player - [Take the Gift Boxes]
                  • 57. - [You gather the assorted goods and tuck them among your own belongings.]
                • 48. Player - [Read Datapad]
                  • 60. - [You slice your way into the datapad with a known exploit. It's enough to get you into the locally stored data at least.]
                    • 62. - [The senator's calendar shows an anniversary date that recently passed. The location is listed as Parliament, but a note says "Delayed Indefinitely."]
                      • 91. - [A cursory glance at his recent messages shows that the senator was in contact with local authorities about an attack at Parliament.]
                        • 93. - [Among his last sent messages are a plea to Hylo for discreet passage and a series of urgent check-ins with another senator that received no reply.]
                          • 95. Player - [Sweep for Intruders or Survivors]
                            • 96. - [It occurs to you that someone could be hiding within the safe haven and a search would be prudent.]
        • 34. Player - [Search for Valuables]
          • 36. - [The Alderaanian guest home was nicely appointed before whatever transpired tore it apart. You manage to pocket a few pieces that survived the melee.]
            • 38. - [The destroyed room might hold some other things of value, but searching would cost you valuable time.
        • 68. Player - [Piece Together the Events]
          • 102. - [The senator's meeting at Parliament was interrupted by an attack, forcing him into protective custody. At least one other senator appears to have been involved.]
            • 104. - [Another attack occurred as the senator was securing illegal transport off-world. Several bodyguards were killed, but the senator is not among them.]
              • 106. - [Whether he escaped or was taken is unclear, but no sign of him or his white-haired assailant can be found here.]
                • 107. <Conversation Exit>
    • 8. - Hey, Commander. Got a sec?
      • 20. Player - I can spare a moment.
        • 25. - Good, line up a few more while you're at it.
      • 21. Player - Depends, how illegal is what you're about to ask me?
        • 24. - Totally above board. You'd even be defending what's left of the legal system.
      • 22. Player - Not really, make it quick.
        • 23. - This can't really wait.
          • 27. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc2 minutes30m30011.0.0
Npc1.5 minutes27011.0.0
Npc6 seconds4m30m25011.0.0
Npc4.5 seconds4m15011.0.0
Npc15 seconds4m10011.0.0
Npc18 seconds4m5011.0.0
Npc30 seconds4m1011.0.0
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.alliance.alderaan.broonmark.broonmark
Appearance FQNnpp.companion.alliance.broonmark
ID16140962979263241343
Appearance ID16141176068497424198
Body Typebmn
Gender0x00
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Broonmark",
    "NameId": "3668421761826816",
    "LocalizedName": {
        "enMale": "Broonmark",
        "frMale": "Broonmark",
        "frFemale": "Broonmark",
        "deMale": "Broonmark",
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    "ClassB62Id": "sLjkVD7",
    "AbilityPackageB62Id": "hGzgteK",
    "MinLevel": 34,
    "MaxLevel": 34,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
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            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionString": "friendly",
        "OpposingFactionIds": [],
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    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
        "frFemale": "\u00c9lite",
        "deMale": "Elite",
        "deFemale": "Elite"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.alliance.alderaan.broonmark.broonmark",
    "CnvB62": "vhdqXO5",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141175710859973585",
            "MeleeWepB62Id": "qTFu5iA",
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            "AppearanceFqn": "npp.companion.alliance.broonmark",
            "SpeciesScale": -1284357148555455860
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    ],
    "CharRef": "chr.broonmark",
    "Gender": "0x00",
    "FqnCategory": "alliance",
    "FqnSubCategory": "alderaan",
    "CommandXP": 240,
    "Id": "16140962979263241343",
    "Base62Id": "VrotfqF",
    "Fqn": "npc.alliance.alderaan.broonmark.broonmark",
    "first_seen": "4.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "608391616",
    "removed_in": "",
    "changed_fields": [
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    "previous_versions": [
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}