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Arankau

Arankau
Level 57 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 02
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Arankau
Other Sites:

Conversation:

  • 1. - You're new.
    • 2. Player - Are you in charge here?
      • 3. - We don't really operate that way, but I can act as that sort of figure if you require it of me. How might I help?
        • 4. Option - Will you provide sanctuary?Player - My allies and I would like to stay here.
          • 7. - Do what you like. No Rishii will have an issue with your presence.
        • 5. Option - Tell me about this place.Player - What do you call this place?
          • 9. - The village doesn't have a name. It's just where we Rishii live.
            • 29. - Rishii or otherwise, anyone living here chooses when and for how long of their own accord.
        • 6. Option - Surrender control to me.Player - I'm taking over here. You can help by not getting in the way.
          • 8. - There really is nothing to take over in the village; no ownership or hierarchy. You're welcome to do as you will.
            • 13. - More bird people.
              • 15. - I suppose now that we've left Raider's Cove, you're going to start complaining about them instead of the pirates?
                • 17. - No--those pirates are still the worst!
                  • 19. - You cleared the path well. And made a friend?
                    • 25. - I am called Arankau.
                      • 26. Player - The other inhabitants on this island--are you in contact with them? Do you know what they're up to?
                        • 27. - If an individual Rishii chooses to get involved with others, that's that Rishii's choice. Otherwise, we tend to see no reason to inquire.
                          • 31. - These other inhabitants, they have also kept to themselves. Strangely, their encampment appears to be segregated. One group looks like her. The other is less... intense.
                            • 32. Option - I see.Player - Imperial and Republic traitors working side by side but still wary of one another.
                            • 34. Option - [Flirt] Multiple Lanas?Player - If they have more of you in their roster, I might be joining the Revanites.
                              • 37. - You flatter me.
                                • 42. - If their Sith Lords are anywhere near as deadly as Lana, we're in deeper trouble than when we almost became fish food on Manaan!
                            • 36. Option - They're all enemies.Player - No matter what they look like, they're as good as dead.
                              • 45. - So--there's a camp for Imperial traitors and one for Republic Revanites. And they're not exactly friends.
                                • 38. - This may provide an opportunity--either to exact atonement for their deception, or to employ a little deception of our own.
                                  • 50. - It's an opportunity to thin the ranks, is what it is.
                                    • 53. - Your zeal for making heads roll never ceases to surprise me, Deefour. Don't worry yourself; it may yet come to that.
                                      • 54. Player - I'll take a closer look at these Revanite camps.
                                        • 55. - And we'll attempt to establish a better grasp of their activities.
                                          • 57. - I hope we can establish where Agent Shan is being held.
                                            • 59. - As do I....
                                              • 64. - We Rishii would be grateful for your help around the village--if you choose to provide it, of course.
                                                • 66. - Savor your travels.
                                                  • 62. <Conversation Exit>
  • 75. - Greetings! We watched you fighting on the beach--the other offworlders were very unkind. We are much friendlier.
    • 77. - Have you come to trade? Do you need lodgings? Outsiders are always welcome here.
      • 78. Option - That's very kind of you.Player - Thank you for the warm welcome. I'm surprised you're so open to outsiders.
        • 79. - We love outsiders. You all have such interesting things to say.
      • 82. Option - Nobody is this friendly.Player - You seem a little too friendly to be believed.
        • 83. - We've been told our ways are strange, but we don't see why that should be so. Shouldn't everyone be kind to neighbors and guests?
      • 86. Option - Shut up and step aside.Player - My friends and I are going to be staying here a while. Do yourself a favor and stay out of our way.
        • 87. - If you say so. As long as you don't trouble our people, we'll be happy to leave you to your business.
          • 89. - This place is a dump! Intelligent creatures actually live here?
            • 91. - An entirely new offworlder! We've never encountered your language--please, speak more!
              • 93. - Oh, there's no need for that, I assure you. I can speak quite well for both of us! Allow me to introduce--
                • 95. - The second head speaks too! I assumed it was decorative, how fascinating!
                  • 96. Player - You mentioned the other offworlders earlier--the ones who attacked me. What do you know about them?
                    • 97. - We don't know much, I'm afraid--they usually avoid us. It seems a little rude, but we know that our ways are different.
                      • 99. - They have some camps on the island. They wear different colors--dark in one, light in the other--but they all work together. Like you.
                        • 100. Player - Revanites. Some from the Republic, some from the Empire.
                          • 101. - I think you're right. I'm still going over the data Theron decoded from the Nova Blades--go to those camps and interfere any way you can.
                            • 102. Option - Right away.Player - We'll break up the Revanites' plans before they do any serious damage. I'm sure of it.
                            • 104. Option - Perhaps we can turn them back?Player - It may still be possible to turn them away from Revan's teachings--if so, I'll find a way.
                              • 105. - Whatever works. Just don't take too long.
                            • 107. Option - I'm on it.Player - Sounds like a plan. I'll contact you once I've put a dent in their operations.
                            • 110. Option - Mess with some cultists? Easy.Player - I've got this. All I need are some stilts and a giant Revan mask....
                              • 111. - Please feel free to take a more direct approach as well.
                            • 113. Option - [Flirt] Join the fun!Player - Save the reading for later. It'd be nice to have you along for once.
                              • 114. - I'd like to, but... I really don't think you'll need my help. My time is better spent here.
                                • 116. - May the Force serve you well.
                            • 118. Option - Don't tell me what to do.Player - You do not command me, Sith.
                            • 120. Option - Don't tell me what to do.Player - I don't take orders from you, Sith.
                            • 122. Option - Don't boss me around.Player - I'm not one of your slaves. You don't tell me what to do.
                              • 123. - Then stay here and waste time while our enemies move against us.
                                • 126. <Conversation Exit>
  • 142. - Oh, for the days when I could rip apart a tonitran with my beak! But She Who Greedily Devours is yours, if you wish it.
    • 144. - If you do not, a hunting flock must be gathered... before our whole village becomes prey.
  • 74. - I thank you. The village thanks you.
    • 131. - Whatever hospitality we can give is yours.
  • 133. Player - The creature that preyed on Rishii is dead.
    • 134. - Oh! You bring most excellent news. Our fallen will glide on a warm breeze to their fate.
      • 136. - Thank you, outsider. Let us feast on the beast's remains, and prize your triumph today.
  • 139. - Go with our best wishes to your hunt.
  • 147. - Yes... the leavings of the beast! I know the hunter's signs--it must be near.
  • 153. - We must locate the beast that hunts Rishii. It will leave a trail.
  • 156. - There have been sightings of a great beast--"She Who Greedily Devours." Now we know her ferocity outstrips our scouts and hunters.
    • 158. - With your eyes so close to the ground, will you seek the beast's spoor? She must be tracked for the sake of the village.
  • 160. Player - I found your scouts. They're dead.
    • 161. - That is terrible news. The fledglings will grieve the most. Yet for you and I, there is no time for grief.
  • 167. - Should you encounter our scouts, do let me know.
  • 172. - Several of our scouts have not returned. We don't believe outsiders are involved, but we're puzzled nonetheless.
    • 174. - Our scouts are quick on their wings, sharp with their talons--delay is unusual. Kindly alert us if you encounter them?
  • 177. - Your company is appreciated and respected, as always.
  • 170. - My outsider friend, perhaps you would like to trade? We have shared what we've seen with you; consider sharing your eyes with us.
    • 171. Player - What is it you're looking for?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.02.rishi.world_arc.shared.hub_2.the_revanites_revealed.arankau
Appearance FQNnpp.exp.02.rishi.world_arc.shared.hub_2.the_revanites_revealed.arankau
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Appearance ID16140930464531301925
Body Typebmn
Gender0x00
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    "MinLevel": 57,
    "MaxLevel": 57,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
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    "Toughness": "Standard",
    "ToughnessId": "0",
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    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
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    "FqnCategory": "exp",
    "FqnSubCategory": "02",
    "CommandXP": 16,
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    "first_seen": "3.0.0",
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}