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Theron Shan

Theron Shan
Level 55 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Flashpoint
SubCategory: Rakata_prime
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.5.0
Last Seen: 6.2.1a
Star Wars Name: Theron Shan
Other Sites:

Conversation:

  • 27. - Theron--they made it! I knew it.
    • 66. - With the amount of fire Revan's ship was laying down... I wasn't optimistic. It's good to see you.
      • 68. - Forget all that--my ship had better be in one piece!
        • 70. - Oh no, I'd nearly forgotten! Several of my internal components were still aboard--the ship is all right, isn't it?
          • 72. - The ship is fine, come see for yourself. There's something we need to talk about, actually....
            • 74. - It truly is a relief to see you safe. I only wish we had more time together....
              • 75. Option - What do you mean?Player - What's going on? Are you leaving already?
              • 76. Option - [Flirt] Then let's make time.Player - I'm not going anywhere, Lana. You don't have to, either.
              • 77. Option - Leaving? Good riddance.Player - I'm sure you'd love to spy on us a bit more, but oh, look at the time!
                • 80. - That isn't what I meant at all.
                  • 82. - Theron and I learned some... troubling things after we escaped Rakata Prime.
                    • 83. <Non-dialogue segment.>
                      • 95. - Jakarro took it better than I thought. You told her yet?
                      • 84. - Jakarro took the news better than you'd think. Have you told him?
                        • 90. - I think it's best if you do the honors.
                          • 92. - We'll meet again soon--I'm certain of it.
                            • 94. - She's pretty confident for someone with a bounty on their head.
                              • 98. Player - Are the Revanites putting out bounty contracts now?
                                • 99. - Not directly, no. It's an Imperial contract, for murdering Arkous. Under any other circumstances, she would've gotten a promotion for that kind of thing.
                                  • 101. - They also arranged twelve separate death marks for Jakarro. That's a new record for him.
                                    • 102. Player - And you?
                                      • 103. - "Disavowed rogue agent, apprehend on sight." Pretty tame compared to the others. The Director must have stood up for me.
                                        • 106. Option - Ask him who framed you.Player - If you know the Director, couldn't he tell you who's behind this?
                                          • 107. - I checked. The evidence of my imaginary crimes came in from our internal security division, all very well forged. He'll keep looking, but we can't risk more contact.
                                        • 104. Option - [Flirt] "Rogue agent", huh?Player - Sounds like you're a dangerous man to be around.
                                          • 109. - That's why I have to go.
                                        • 105. Option - We shouldn't stand for this!Player - Why would you let the Revanites frame you? We know the charges are fake--stand up to them!
                                          • 153. - That would take time, and we can't be sure of success. Finding Revan is much more important than clearing our reputations. Besides--we still have you.
                                            • 111. - The Revanites haven't been able to touch you yet--your record is still clean. But it won't stay that way if you're seen working with us.
                                              • 113. - Lana, Jakarro, Deefour, and I are all going off the grid. We need to stay hidden if we're going to continue our investigation--no contact, period.
                                                • 159. Option - Is there any way I can help?Player - What can I do while you're in hiding? There must be some way I can help with the search.
                                                • 114. Option - [Flirt] No contact?Player - No contact at all, huh? Not even a little bit?
                                                  • 202. - If we had more time... but we don't. There's something I need you to do for me.
                                                • 160. Option - Splitting up is foolish.Player - You're much too worried about all of this, Theron. We should be sticking together, not scattering apart.
                                                  • 162. - Trust me. This will all go much better if we work separately.
                                                    • 115. - The Revanites will be watching you, so do what you do best--travel the galaxy, achieve impossible things, and make it hard for them to keep up.
                                                      • 165. - The busier you keep the Revanites, the easier it will be for the rest of us to slip through the cracks and find their leader.
                                                        • 177. <Non-dialogue segment.>
                                                          • 178. Player - I'll be sure they see just how much a Jedi is capable of.
                                                          • 179. Player - I'll do my best to provide a better example than their fellow cultists.
                                                            • 195. - Wouldn't hurt if a few of them had second thoughts.
                                                          • 180. Player - If they want to try and keep up with Havoc Squad, they're in for a workout.
                                                          • 181. Player - I haven't met anyone yet who could keep up with me, but I'll do my best to make it sporting for them.
                                                        • 168. Option - Do you think it's really Revan?Player - Do you think the masked man who attacked us was really Revan?
                                                          • 170. - You mean, has my ancient ancestor returned from the grave to kill us all? It doesn't seem likely, but... there was something about him. We need to learn more.
                                                        • 169. Option - Fine, I'll play decoy.Player - Being your convenient diversion had better not get me killed.
                                                          • 172. - After everything you've gone up against, I really doubt this will give you much trouble.
                                                            • 174. - All right, I'd better get moving--the faster we start running, the easier this will all be.
                                                              • 176. - Good luck to you. We'll send word as soon as we have something--and then we'll see what this Revan guy is really made of.
                                                                • 191. <Conversation Exit>
  • 3. - If you see Colonel Darok, tell him "hi" for me... with your fist.
  • 198. - Let's get moving.
  • 35. - We cannot wait forever!
    • 37. - All right, all right... we'll be there right away, Jakarro. Just don't tear the limbs off of anything. Anything else.
      • 39. - Hey, it's good that you're here. Our "friends" are eager to get started.
        • 40. Player - Get started with what, exactly?
          • 41. - Colonel Darok, Darth Arkous, and their Revanite friends.
            • 43. - Since your operation on Manaan, Lana's uncovered a few more Revanites who've infiltrated the Republic military.
              • 45. - I've been slicing the traitors' communications, and tracked the messages back to Darok and Arkous. They're in a hidden facility on the planet Rakata Prime. That's our target.
                • 46. Option - Are the Revanites on alert?Player - Do you think the Revanites know you've found their hideout?
                  • 156. - No--not yet, at least. That's why we need to move quickly.
                • 127. Option - Good work.Player - If you've found their base of operations, we may be able to end this threat before it goes any further.
                • 128. Option - How are we proceeding?Player - What are we talking, here? Recon, or assault?
                  • 133. - Assault--the sooner the better.
                • 129. Option - More mortal danger!Player - On a scale of one to ten, how suicidal is this one going to be?
                  • 130. - No worse than usual. So maybe a twelve?
                • 47. Option - Tell me about the planet.Player - What do we know about Rakata Prime?
                  • 122. - It's the homeworld of the ancient Rakata--hence the name. Apparently there are still a few of them there, but their society has regressed significantly.
                    • 124. - The Revanites probably picked it because it was the site of a major battle involving Revan--one of his biggest victories.
                • 48. Option - I want to vaporize them.Player - No more cloak-and-dagger stuff. Let's get the biggest weapons we can and blast them into dust.
                  • 49. - That kind of hardware isn't easy to come by. The Revanites will notice if we start collecting turbolasers and orbital strike bombs. We need to catch them by surprise.
                    • 51. - The messages I've decoded... that cyborg technology you ran into on Manaan was just the prototype phase. On Rakata Prime, they're in full production.
                      • 53. - They're taking pieces of the Star Forge and implanting them into their own people.
                        • 55. Player - The Star Forge?
                          • 56. - It was a Rakatan weapon: a giant self-sustaining factory that ran on the dark side of the Force. Revan destroyed it three hundred years ago.
                            • 58. - The pieces of debris are still active, though. They self-repair and even self-replicate under the right circumstances. With that technology grafted to their bodies, the Revanites become much harder to stop.
                              • 59. Option - Then we'd better hurry.Player - It sounds like the longer we wait, the more of these cyborgs they'll have. Let's get moving.
                              • 60. Option - I saw similar tech on Tatooine.Player - Reminds me of Rakata technology that I dealt with on Tatooine. Nasty stuff.
                                • 140. - I've seen Agent Fauler's reports on that one. It's good to know we're bringing along an expert.
                              • 139. Option - Sounds... unpleasant.Player - I'm surprised they have so many volunteers. It must be a painful process.
                                • 149. - They're insane cultists obsessed with the past. Giving them a chance to literally put pieces of history into themselves and become nearly unstoppable? There's probably a waiting list.
                              • 61. Option - Harder--but not invulnerable.Player - Cyborgs or not, they aren't invincible. I proved that on Manaan.
                                • 62. - True enough.
                                  • 64. - Jakarro's freighter should get us onto the planet's surface undetected. We'll plan our attack from there.
                                    • 147. - I can't wait to see the look on Arkous and Darok's faces....
                                      • 148. <Non-dialogue segment.>
                                        • 224. <Conversation Exit>
  • 34. - Things are going to get worse before they get better....
  • 33. <Conversation Exit>
  • 12. <Non-dialogue segment.>
    • 23. - Sensors are showing a lot of movement in the temple. The Revanites are mustering their defenses.
      • 119. - Darok and Arkous are in there somewhere--just keep moving.
    • 24. - Look for a control console and open a channel there--I'll be able to slice into their systems remotely.
    • 25. - We're seeing movement on the temple roof--might be Darok and Arkous trying to make an escape.
      • 121. - Looks like they've got a shuttle--we can shoot it down if we have to, but I'd rather take them in for questioning if you can. Hurry!
    • 26. - Incoming fire is too heavy--we can't get to you!
      • 116. <Conversation Exit>
    • 206. - Okay, that route is not working out like we planned.
      • 208. - You'll have to head along the beach and straight through Rakata central. Sorry.
    • 210. - No way around that rancor. I do not envy you.
    • 212. - Overheard some Revanites near your position. Came across a cache of Rakata-tech weapons. Might want to do something about that.
    • 214. - Look out, they put together a welcoming party for you. More of those cyborgs.
  • 117. - Find another ship! We'll meet at the safehouse on Manaan! Go!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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