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Agent Moritt

Agent Moritt
Level 44 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Belsavis
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 1. - Cleanup time. Collect the devices, contain the intel.
    • 8. - Congratulations. I've never seen such a smooth resolution for such a bad situation.
      • 102. - Reinforcements are getting in position now--the teleporter control hub is ours. No more Esh-kha escapees terrorizing the galaxy. Perfect.
        • 106. Option - It was nothing.Player - The Esh-kha had to be stopped. I just did my part.
          • 152. - Still, we couldn't have managed it without you.
        • 197. Option - Easy as could be.Player - The truth is, it was easy.
        • 201. Option - Let's talk about my payment.Player - I deserve a bonus for all my extra work.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 109. - You'll get your due.
            • 111. - Now, do I need to remind you that this entire situation is classified? Never tell anyone what happened here. Clear?
              • 114. Option - That seems wise.Player - People will rest easier if they never have to know about dangers like the Esh-kha.
              • 115. Option - Some knowledge must be hidden.Player - We need to fully understand what we're dealing with before revealing it to the galaxy at large.
              • 116. Option - Understood.Player - We wouldn't want the enemy finding out how much we've learned here.
              • 117. Option - Don't worry about it.Player - Breathe easy. Discretion is how I earn my living.
                • 159. - Good.
                  • 171. - I'd better get on with the cleanup operations. Thanks again for your assistance.
              • 202. Option - Yeah, yeah, fine.Player - Yeah, sure, whatever you say.
              • 156. Option - Don't tell me what to do.Player - I'm not one of your agents. I don't have to keep your secrets.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 166. - We're at war, and the Imps aren't the only ones who would kill to get their hands on what we've found. If word gets out, people will die.
                  • 168. - Now, get on with your own business. And try not to undo everything we've just accomplished.
                    • <Conversation Exit.>
      • 3. - Time's against us. You need to get moving.
        • <Non-dialogue segment.>
          • 9. - Confirmed. It's them.
          • 203. - Confirmed. This is the one.
            • 49. - Agent Moritt--SIS. Don't mind the scanners, just routine.
              • <Non-dialogue segment.>
                • 51. - You've seen the old tech down on the prison's lower levels--even cut down more than your share of these "Esh-kha." That right, Master Jedi?
                  • 52. Option - When I had to.Player - Some foes leave you with no other choice.
                  • 56. Option - Not exactly.Player - I was here for diplomacy, not mass murder.
                    +200 Influence : approves.
                    • 118. - That's fine, but diplomacy isn't what I need.
                • 53. - Your assignment took you to the prison's lower levels, where all of the old tech was uncovered. You bagged more than a few Esh-kha, too, correct?
                  • 54. Option - Affirmative.Player - None of it was part of the assignment, but yes, that's correct.
                  • 58. Option - That's what I do.Player - If you're looking for people with experience down there, look no further.
                • 55. - Quite an interesting career you have, Captain. And I understand you've added "exploring ancient technology" and "gunning down Esh-kha" to your list of skills.
                  • 59. Option - We all faced those dangers.Player - The dangers of the lower levels are familiar to us all.
                  • 60. Option - You make them sound like game.Player - The Esh-kha are not mindless beasts, agent.
                  • 57. Option - Not much choice in the matter.Player - You don't survive the lower levels unless you can handle Esh-kha.
                    +200 Influence : approves.
                    • 135. - That's what we're banking on.
                  • 66. Option - That's right.Player - It's a competitive market. Gotta find ways to stand out.
                    +200 Influence : approves.
                  • 67. Option - What's this all about?Player - You've obviously done your research. But what is it that you want?
                    • 183. - We need assistance, and your expertise puts you at the top of our list.
                  • 178. Option - You're well informed.Player - How do you know that? / How did you guess?
                    • 69. - When we look to bring in help, we do our research first.
                      • 18. - Four hours ago, the crew of a frigate in high orbit was attacked by Esh-kha warriors who appeared out of thin air.
                        • 20. - The crew didn't stand a chance. Captain had to scuttle the ship to keep the blasted freaks from using it to escape. No survivors.
                          • 21. Option - That's awful.Player - How many people were aboard?
                            • 74. - Four hundred and seventy-two. But that's just the beginning.
                          • 22. Option - They used teleporters.Player - The Esh-kha must have used the teleporters, from the lower levels.
                          • 187. Option - So what?Player - Why should I care?
                          • 188. Option - So what?Player - You say that like I should care.
                            • 26. - You know the tech the Esh-kha used, from down in the deep prisons. Teleportation.
                              • 80. - Before the breakout, nobody even knew teleportation was possible. The Esh-kha are way ahead of us. Going to get real ugly unless you help stop them.
                                • 92. Option - Of course.Player - We can't let the Esh-kha escape.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 190. Option - I guess I could help.Player - Fine, you've convinced me.
                                  • 40. - Nice attitude.
                                    • 42. - My techs think the teleporters are controlled from some kind of hub, deep in the prisons. The Esh-kha must have found their way in and taken over.
                                      • 44. - One of my people, Agent Poz, will help you find a teleporter to take you in there. And once you're in, you'll push the Esh-kha out.
                                        • 85. Option - Stay cautious until then.Player - It'd be wise to have our ships pull back until the task is complete.
                                          • 149. - Maybe. We're still not even sure what the range is on the blasted things.
                                        • 86. Option - A good chance to learn.Player - Perhaps we can uncover more about these ancient technologies as well.
                                          +200 Influence : approves.
                                        • 87. Option - What are our assets?Player - Any infantry support for this op? Or is it just us?
                                          • 97. - Support will be very limited. We've got more on the way, but we can't wait.
                                        • 88. Option - I doubt it will be so easy.Player - I'm sure this will all go just as smoothly as you say....
                                          • 99. - Depends on if you're as good as they say.
                                        • 196. Option - Watch and learn.Player - Watch and see what a (class) can do.
                                        • 194. Option - I can't wait.Player - Sounds like a good excuse for action.
                                          • 142. - Whatever it takes.
                                            • 144. - You'll find Agent Poz at these coordinates. Time's against us, so move fast. Good hunting.
                                              • <Conversation Exit.>
                                  • 192. Option - Leave me out. [Refuse quest]Player - I don't want any part of this.
                                    <>
                                  • 191. Option - Leave me out. [Refuse quest]Player - Not a chance.
                                    <>
                                    • 96. - Unbelievable. Fine, get lost so I can find someone who actually has a conscience.
                                      • <Conversation Exit.>
            • 5. - Keep moving. Nothing to see here.
              NameCooldownRangeAI Use PriorityLevel
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