You are not logged in.

English
Database
Site

Darth Marr

Darth Marr
Level 60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Exp
SubCategory: 02
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 3.0.0
Last Seen: 6.2.1a
Star Wars Name: Darth Marr
Other Sites:

Conversation:

  • 349. - You have done well.
  • 351. <Non-dialogue segment.>
    • 150. <Non-dialogue segment.>
      • 314. - You've been busy. So have we.
        • 337. - As we speak, our forces are working with the Republic to finish what you've started by securing the temple and ending the Revanite threat.
      • 316. - Finally, there can be trust between us--and not a moment too soon.
        • 318. - As we speak, our forces are working with the Republic to end the Revanite threat and take the temple.
          • 320. - In spite of our obvious differences--and the fact we're at war--you were able to inspire a sort of cooperation I never imagined possible.
            • 322. - Credit where it's due: you succeeded where Darth Marr and I failed.
              • 324. - But we aren't finished yet. There is one element even our combined militaries will be unable to stop.
                • 325. Player - Revan.
                  • 326. - Given his failure, he'll try to escape, to regroup. That cannot be allowed to happen.
                    • 330. Player - Consider it taken care of.
                      • 335. <Conversation Exit>
    • 151. - He will be fed. He will! Be! Fed!
      • 153. - Silence.
        • 161. - He's raving mad, but he still has information we need to breach the temple and prevent the Emperor's return.
          • 163. - I would like to interview him personally. Someone in his state must be handled delicately.
            • 165. - Time is of the essence. A more hands-on approach is required.
              • 166. Option - Hands-on.Player - +50
                • 170. Player - Yes, niceties are at best a luxury.
                • 172. Player - Right, we need to speak to him in a language he can understand: pain.
              • 167. Option - Violence won't work.Player - +50
                • 177. Player - Whether or not he's insane, Iven finds dignity in serving the Emperor. If he's going to talk, he'll need to feel respected.
                  • 180. - Given your unique perspective, I will defer to you, Wrath.
                • 173. Player - As you said, Marr, he's mad. And he's a devoted fanatic. He would only become more wildly defiant under duress.
                  • 181. - Your counsel is appreciated. And you do make a compelling point.
                • 179. Player - Can't beat away the crazy, Marr. Trust me on that.
                  • 182. - I will take your word for it, hunter.
                • 175. Player - He's fanatical. Unpredictable. Someone like that needs to be tricked into talking, not beaten.
                  • 183. - I can always look to you for a particularly skewed perspective.
                    • 192. - Bring the man to my chambers.
                      • 199. <Non-dialogue segment.>
                        • 200. - Just remember where the bulk of your credits come from.
                        • 201. - It should please you to know your service to the Empire is invaluable.
                        • 214. Player - What's the word?
                          • 215. - The word? How about "unsettling"?
                            • 217. - According to Iven, there's a device inside the temple they had hoped to use to bring the Emperor back.
                              • 219. - It's a weapon designed to eradicate all living things on the moon, save for those safely inside the temple.
                                • 221. - Oh, I should like to see that! Just imagine!
                                  • 225. - Deefour. Button it.
                                    • 223. - The device appears to be Sith in origin. That's how the Emperor knew about it; why he chose to retreat to Yavin Four.
                                      • 229. Player - Iven's team was going to activate the device; use the loss of life to restore the Emperor.
                                        • 230. - Yes. And now Revan plans to use it for the same purpose. If we can't stop him, we're all dead.
                                          • 282. - This is about more than revenge now! This is survival!
                                            • 226. Player - Then let's get moving.
                                              • 231. - Iven clued us in on a series of complex locks that will get us access to the temple. They're our next objective.
                                                • 232. <Non-dialogue segment.>
                                                  • 233. - Theron, Jakarro... Would you mind? We won't be a moment.
                                                    • 239. - Oh, sure, don't ask Ceetwo Deefour!
                                                      • 241. - Shut up, droid!
                                                        • 247. - Our lives have been on the line before, but this is different somehow. It feels more immediate. More... final.
                                                          • 250. - So get that temple opened up and do whatever you have to to end this.
                                                            • 251. <Non-dialogue segment.>
                                                              • 258. Player - There will be no stopping me.
                                                              • 260. Player - I'll see to it. You can be certain of that.
                                                              • 256. Player - Hey--it's me.
                                                              • 254. Player - Come on, now--look who you're talking to.
                                                                • 263. - Good. That's exactly what I want to hear.
                                                            • 249. Option - This is a new you.Player - I've never seen you like this before.
                                                              • 261. - That's because I have more to fight for now.
                                                            • 252. Option - Keep it together.Player - Don't fall apart on me.
                                                  • 235. - Hey, could you guys give us a sec?
                                                    • 244. - Of course. Don't be long.
                                                      • 262. - My line of work, you stare death in the face pretty much all the time. I'm sure you do, too.
                                                        • 287. - I'm not in tune with the Force at all, but I don't have to be to feel it: if we can't stop the Revanites, that's over. Everything.
                                                          • 288. Option - The Force serves me.Player - I'm strong enough in the Force for both of us. Revan and his misguided followers don't stand a chance.
                                                          • 295. Option - Forget the Force. I'm on it.Player - I don't need the Force to take down Revan and his cult--which is exactly what I'm going to do.
                                                            • 297. - Now that's what I like to hear.
                                                          • 289. Option - No lightsabers for you.Player - So much for you following in your mother's footsteps and becoming a Jedi. Or even a Sith, for that matter.
                                                            • 305. - A Sith. Right. And I could be your apprentice. I may be into you, but I'm not that into you.
                                                            • 304. - Sure, and I suppose if I became a Darth I could tell you what to do. Yeah, I don't see that happening.
                                                              • 308. - You know, I think I needed that. Better yet, I think you know I needed that.
                                                          • 290. Option - Do something useful.Player - You'd better not sit here and mope about it.
                                                            • 296. - No, not at all. Guess I just wanted to say I hope you beat the snot out of every last Revanite out there.
                                                              • 301. - Try not to die, okay? It'd be nice to see you again.
                                                  • 237. - You'll be wading into Massassi territory. Be fearless.
                                                    • 284. <Conversation Exit>
    • 100. - We've got a much better picture now of what's between us and the temple.
      • 112. - First thing's the Massassi. We knew we'd be facing a lot, but now we know it's a lot-a lot.
        • 114. - There can be no reasoning or bargaining with the Massassi. Once we encroach upon their territory, they will attack.
          • 115. Player - That was the first thing....
            • 104. - The best of the Imperial Guard are trained in special facilities--honed to physical perfection and instilled with unwavering loyalty.
              • 118. - We found one such facility between us and the temple. The Emperor must have had it constructed in secret.
                • 120. - And there are life forms inside. Human. Whether it's Revanites or the Emperor's guard, they won't be looking to help us.
                  • 119. Option - I will investigate.Player - I'll find out who we're dealing with.
                  • 121. <Non-dialogue segment.>
                    • 131. Player - Bringing the willful in line is one of my specialties. Leave them to me.
                    • 130. Player - Couple minutes alone with me and they'll be bending every which way to help.
                    • 133. Player - I'll get you all the cooperation you need. All it takes is the right motivation.
                      • 134. - I will not condone what you're suggesting.
                        • 138. - And what do you think your agent does in the Republic's name?
                  • 116. <Non-dialogue segment.>
                    • 125. Player - You could venture out and see for yourself, Jedi--or is the dark side's influence here too much for you?
                    • 126. Player - I have a great idea--why don't you do some of the actual work around here?
                      • 127. - The Jedi and myself are responsible for preserving this alliance, tenuous as it is.
                        • 143. - That location is of great strategic value. Make clear to its inhabitants, whomever they are, that the facility is ours now.
                          • 144. <Conversation Exit>
    • 6. - There can be no mistaking it: the Emperor is on this moon.
      • 13. - Revan is here as well. And another presence, if you wish to believe the Grand Master.
        • 15. - The other presence--it's unclear. The dark side permeates everything here. Saturates it. I've been to Oricon; this is another level entirely.
          • 16. <Non-dialogue segment.>
            • 39. Player - Oricon was affected by the Dread Masters. Even their combined power was insignificant compared to the Emperor.
            • 40. Player - Gotta figure the Emperor runs circles around anyone else, far as that stuff goes.
            • 42. Player - I should think so. After all, this is the Emperor we're talking about.
          • 17. Option - Are you afraid?Player - Scared?
          • 18. <Non-dialogue segment.>
            • 22. Player - Sounds to me like you're cracking up. Can't hack it. Maybe you oughta go back to Tython.
            • 20. Player - I'm not sure why you're here. It seems all you bring to the table are vague notions and squeamishness.
              • 23. - You should keep in mind that we're all in this together now.
                • 36. - The Order of Revan is garrisoned inside an old Massassi temple. That is where the dark side is most prevalent.
                  • 55. - We carved out an area as close to the temple as we could. The high concentrations of Massassi in these parts made it difficult.
                    • 57. - It didn't help that you knew about the Massassi but didn't bother to give a heads-up to our recon teams.
                      • 58. <Non-dialogue segment.>
                        • 63. Player - Like it or not, everyone needs to be getting along right now.
                        • 65. Player - This is no time for in-fighting or deception. The stakes are far too high.
                          • 66. - Agreed, we cannot let emotion cloud our judgment. More easily said than done for some, I suppose.
                      • 61. Option - Do your job, Theron.Player - I thought you worked for an intelligence agency.
                        • 85. - Pardon my intrusion, but perhaps we should avoid pointing fingers and focus on the problem at hand?
                          • 89. - These two have just demonstrated a large part of our problem.
                      • 60. Option - Massassi?Player - What's a Massassi?
                        • 72. - They're your genetic cousins. Barbaric warriors from Korriban. I... thought you would know.
                        • 69. <Non-dialogue segment.>
                          • 75. - The genetic cousins of Sith Purebloods. Barbaric warriors. I thought you would know.
                          • 74. - They're genetic cousins of the Sith. Barbaric warriors originally from Korriban.
                            • 77. - Don't you teach your people anything, Lana?
                              • 83. - Agent--compose yourself.
                                • 87. - While Darth Marr and I have reached an accord, many of those under our command obviously don't share our sense of commitment.
                                  • 92. - If you were to assist in shoring up our position, it would serve as an example to the rest.
                                    • 96. - We can be pragmatic, if we choose to. Do what you do so well out there; I'll remain in touch.
                                      • 108. <Conversation Exit>
  • 358. <Non-dialogue segment.>
  • 342. - We will put an end to Revan's plan.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.exp.02.yavin_4.world_arc.shared.multi.darth_marr
Appearance FQNnpp.location.multi.universal.darth_marr
ID16140961125431918298
Appearance ID16141131927832256944
Body Typebms
Gender0x00
{
    "_id": {
        "$oid": "5fb438aa33180000cb08ca45"
    },
    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Darth Marr",
    "NameId": "3378713332809728",
    "LocalizedName": {
        "enMale": "Darth Marr",
        "frMale": "Dark Marr",
        "frFemale": "Dark Marr",
        "deMale": "Darth Marr",
        "deFemale": "Darth Marr"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 60,
    "MaxLevel": 60,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
            1702206746723288870
        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Boss1",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Elite",
        "frMale": "\u00c9lite",
        "frFemale": "\u00c9lite",
        "deMale": "Elite",
        "deFemale": "Elite"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.exp.02.yavin_4.multi.shared.darth_marr",
    "CnvB62": "STq2KgE",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bms",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141106239620837830",
            "MeleeWepB62Id": "nl5m3fB",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16141131927832256944",
            "AppearanceFqn": "npp.location.multi.universal.darth_marr",
            "SpeciesScale": -6208027144227586886
        }
    ],
    "CharRef": "chr.darth_marr",
    "Gender": "0x00",
    "FqnCategory": "exp",
    "FqnSubCategory": "02",
    "CommandXP": 240,
    "Id": "16140961125431918298",
    "Base62Id": "sZx21g0",
    "Fqn": "npc.exp.02.yavin_4.world_arc.shared.multi.darth_marr",
    "B62References": {
        "npcsWithThisBlueprint": [
            "FLTZk51"
        ]
    },
    "first_seen": "3.0.0",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "242268607",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "3.0.0",
        "4.0.0",
        "5.0.0",
        "5.0.0a",
        "5.0.1",
        "5.2.0",
        "5.3.0"
    ]
}