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Master Cedral Gend

Master Cedral Gend
Level 50 Master Guardian
Faction: Republic
Reaction: Republic | Empire
Category: Exp
SubCategory: Excavation
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
Other Sites:

Conversation:

  • 152. - The seeker droid is yours to keep. It may prove useful elsewhere.
    • <Non-dialogue segment.>
      • 154. - Welcome back. I'm prepping a rocket that will fire the Seeds of Rage into a nearby star. Rather excited about that, if I'm honest.
        • 163. - Have you brought the devices? I expected to feel their presence. That much dark side energy is difficult to miss.
          • 166. Option - They've been neutralized.Player - You can't feel them because they're no longer a threat. They were just machines. Take them apart, and they aren't so bad.
            • 178. - I have difficulty believing technology that evil can be repaired like some malfunctioning droid. You should have consulted with me.
              • 176. - At least the planets that were endangered by the Seeds are safe. We'll have to hope that technology never resurfaces.
                • 191. - Keep the seeker droid--it may be needed again. Please excuse me.
          • 164. Option - [Lie] I destroyed the Seeds.Player - I didn't want those things on my ship. I blasted them to bits in deep space.
            • 167. - I'd hoped to oversee their destruction personally, but I'm glad to know they're gone.
              • 171. - I appear to have wasted my time on the rocket, but that's a small price to pay for the lives we've saved.
          • 165. Option - [Lie] The SIS took them away.Player - I was stopped on the way here by SIS. They had official clearance from the Supreme Chancellor to seize the devices. You didn't know?
            • 169. - What? That's completely unacceptable! How did Saresh even know about the Seeds?
              • 183. - This is deeply troubling. I've had concerns about the Supreme Chancellor's ambitions. Perhaps I was right to worry.
                • 187. - Thank you for everything you've done. Please, keep the seeker droid. You may find it handy elsewhere. Farewell.
                  • <Conversation Exit.> (184)
        • 156. - Today marks a great victory for the Republic. Not only have you saved many lives, you've deprived our enemies of terrible weapons.
          • 158. - I could sense the dark side power in the Seeds even before you arrived. I'm launching those devices into a nearby star.
            • 159. Option - Good plan.Player - The sooner we're rid of these things forever, the easier I'll breathe.
              • 197. - That's why I can't rest until every last bit of Sith technology has been eradicated forever.
            • 160. Option - Are you sure that's wise?Player - The Seeds were dangerous enough in the ground. How do we know it's safe to "bury" them in a star?
              • 193. - I already thought of that. Even if the Seeds miraculously survive being incinerated, no one will ever get close enough to suffer their effects.
            • 161. Option - We need to study them.Player - You shouldn't destroy the Seeds without taking one apart and understanding how it works. You never know when that knowledge might come in handy.
              • 195. - I respectfully disagree. The fact that the Emperor never deployed these weapons himself tells me everything I need to know.
                • 199. - My work has taken me many places in this galaxy, and I've discovered a fair number of exotic items. I share them whenever possible.
                  • 201. - Please accept this gift--and keep the seeker droid, too. I hope you'll find them useful. May the Force be with you.
                    • <Conversation Exit.>
        • 215. - Head to the coordinates I've provided and use that seeker droid until you've located all of the Seeds. I'll remain in contact via transmissions.
          • 71. - Just in time. The threat is escalating faster than I feared. I've spent my life rooting out dark side corruption, but this is the most insidious form I've yet encountered.
            • 148. - Have you heard of a facility code-named "Arcanum"?
              • 77. Option - No, I haven't heard of it.Player - The name isn't familiar.
                • 78. - Consider yourself fortunate. It is a place of powerful evil.
              • 79. Option - Is it an enemy stronghold?Player - Whatever it is, I doubt it belongs to the Republic. Sounds right up the Sith Empire's alley, though.
              • 80. Option - Get to the blasted point.Player - I'm not here for a lecture on obscure galactic lore.
                • 81. - I'm not offering one.
                  • 86. - Arcanum is a vast repository of dark side technology created for the Emperor. Presently, it's controlled by a member of the Dark Council.
                    • 90. - My spy in Imperial space reports that the Dread Masters' forces have raided Arcanum and stolen Sith devices called "the Seeds of Rage".
                      • 91. Option - That doesn't sound good.Player - Judging by their name alone, I'm guessing these things were better off locked away.
                        • 94. - We're fortunate the Sith have a weakness for melodramatic titles.
                      • 92. Option - You have a spy on the inside?Player - You placed someone in the Empire with that much access to enemy secrets? Impressive.
                        • 95. - This isn't common knowledge, but Imperial Intelligence is all but destroyed. The Republic has begun to exploit this opportunity with great success.
                      • 93. Option - Who were these forces?Player - How did these people get inside a Sith stronghold, much less escape with anything?
                        • 96. - They recruited one of Arcanum's trusted guardians. By the time their theft was discovered, they were already halfway across the galaxy.
                          • 98. - According to my spy, the Seeds of Rage are devices powered by Sith alchemy. The machines stimulate madness and violent impulses in living beings.
                            • 104. - The Dread Masters have secretly buried the Seeds of Rage across the galaxy to destroy entire populations. We must find and neutralize these devices.
                              • 123. Option - Agreed.Player - If the Sith believed the Seeds were dangerous enough to be kept locked up, we should be worried.
                                • 124. - The Empire is as desperate to recover the Seeds as we are.
                              • 110. Option - Find them with what?Player - If these things have been buried in secret, I doubt the Dread Masters left us a handy map to follow.
                                • 116. - Indeed not--but the Empire is aiding our search without realizing it.
                              • 109. Option - How bad can they be?Player - They're machines buried in the ground. How much damage can they do?
                                • 115. - The Seeds were locked away for good reason. Unless we act, entire worlds will be thrown into chaos by dark side power.
                                  • 118. - Arcanum's caretaker, Darth Acina, captured one of the thieves. As her interrogators discover the burial sites, my spy will intercept that information.
                                    • 120. - Once we have a general location, you'll have to use one of my seeker droids to find and extract the Seeds. The dig sites will almost certainly be extremely hazardous.
                                      • 105. Option - A Jedi is always prepared.Player - I have experience dealing with hazards. Remind me to tell you about Dromund Kaas.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 111. - Your confrontation with the Emperor is a tale I most definitely wish to hear.
                                      • 106. Option - It wouldn't be the first time.Player - Uncovering knowledge in dangerous places is a hobby of mine, Master Gend. I'll manage.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 112. - I know you'll succeed, Barsen'thor. That's why I wanted you.
                                      • 107. Option - My team will be ready.Player - Havoc Squad doesn't do milk runs. We'll uproot the Dread Masters' little gardening project and leave scorched ground behind us.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                      • 108. Option - I can handle any hazard.Player - Don't worry, I will almost certainly be extremely well-armed.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 114. - Proving once again you're the right Captain for this mission.
                                      • 121. Option - Explain seeker droids to me.Player - What are seeker droids? How do they work?
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 129. - They're Class Five units programmed for excavation. Once activated, seekers tunnel beneath ground level and return with whatever they find. Hopefully, those infernal Seeds.
                                      • 122. Option - You'd better be coming along!Player - If you're planning to stay here drinking caf while I risk my life performing manual labor, guess again.
                                        +50 Influence : disapproves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        +200 Influence : approves.
                                        • 130. - I'd like nothing more than to handle this myself--but this is the only secure location to receive messages from my spy.
                                          • 132. - My spy intercepted coordinates that we believe are Seed burial sites. The Empire is recruiting retrieval teams of its own. Let's beat them there.
                                            • 145. - Take the seeker droid. I'll transmit updates as we learn other coordinates. May the Force be with you.
                                              • <Conversation Exit.>
            • 216. - Hello there.
              • <Non-dialogue segment.>
                • <Non-dialogue segment.>
                  • 226. - You found one of the Seeds! Take care handling it.
                    • 227. - A Seed! Thank the Force you found it in time.
                      • 228. - A planetary population saved, thanks to you. Get that Seed offworld quickly.
                        • 229. - Outstanding! That's one less Seed to worry about. Keep up the hunt.
                          • 230. - Well done! You've saved untold lives from that awful device. Stand by... receiving a transmission... blast!
                            • 248. - My spy reports the Dread Masters are attacking the Arcanum facility to steal everything there! The only good news is, we have Arcanum's coordinates.
                              • 250. - We can't let our enemies escape with the evil technology stored there. Fly to the Arcanum facility and put an end to this madness!
                                • <Conversation Exit.>
                          • <Non-dialogue segment.>
                            • 246. - You're entering the Arcanum facility. There's no telling what evil is waiting for you. Be cautious.
                              • 239. - There! That Sith up ahead! My spy reports he leads the Dread Masters' forces!
                                • 240. - That's the last of the enemy forces. We've won, but my spy reports the Imperial Ninth Fleet is headed to Arcanum. Best be leaving.
                                  • 242. - Besides, we have new leads on other planets where the Seeds of Rage are buried. I'm transmitting you fresh coordinates.
                                    • 244. - Keep up the search--those worlds are in terrible danger. May the Force be with you.
                                      • <Conversation Exit.>
                                • <Non-dialogue segment.>
                                  • 231. - Well done! The Seeds are growing in power the longer they operate. We must find the others quickly.
                                    • 232. - You found it! We may not be able to undo the Seed's damage, but you've ensured an end to the suffering. Continue the search.
                                      • 233. - Excellent! You've gathered more Seeds than I dared hope we'd find, but we haven't uncovered them all yet. Keep hunting.
                                        • 234. - You've saved another world and uprooted another Seed. The Force is with us, but this isn't over yet.
                                          • 235. - You've done it again! I knew I could count on you to find these terrible machines. Now press on--there's no time to lose!
                                            • 236. - Perfect! That's the last Seed we had coordinates for, but I think we know where the rest of them are being kept.
                                              • 261. - My spy reports the Imperial traitor has just revealed the location where the Dread Masters' thieves coordinated their raid on Arcanum.
                                                • 263. - I'm sending you the coordinates. Bring these servants of evil to justice.
                                                  • <Conversation Exit.>
                                            • <Non-dialogue segment.>
                                              • 237. - You've entered a den of very powerful thieves. Be ready for anything.
                                                • 252. - I wish we'd been able to take one of them alive. Their leader must have escaped with any remaining Seeds.
                                                  • 258. - My spy reports the Empire's traitor just perished during interrogation. We're at a literal dead end.
                                                    • 254. - Search the databanks there for any leads. It's up to you to end this. May the Force be with us.
                                                      • <Conversation Exit.>
                                                • 238. - That's it--you've recovered all the Seeds! Return to me, and we'll deal with those devices once and for all.
                                                NameCooldownRangeAI Use PriorityLevel
                                                60 seconds30m3501
                                                30 seconds4m3001
                                                3 minutes2901
                                                15 seconds15m2501
                                                8 seconds10m2001
                                                30 seconds30m2001
                                                30 seconds4m901
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