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Master Cedral Gend

Master Cedral Gend
Level 50 Master Guardian
Faction: Republic
Reaction: Republic | Empire
Category: Exp
SubCategory: Excavation
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 2.0.0
Last Seen: 6.2.1a
Star Wars Name: Master Cedral Gend
Other Sites:

Conversation:

  • 152. - The seeker droid is yours to keep. It may prove useful elsewhere.
  • 153. <Non-dialogue segment.>
    • 154. - Welcome back. I'm prepping a rocket that will fire the Seeds of Rage into a nearby star. Rather excited about that, if I'm honest.
      • 163. - Have you brought the devices? I expected to feel their presence. That much dark side energy is difficult to miss.
        • 166. Option - They've been neutralized.Player - You can't feel them because they're no longer a threat. They were just machines. Take them apart, and they aren't so bad.
          • 178. - I have difficulty believing technology that evil can be repaired like some malfunctioning droid. You should have consulted with me.
            • 176. - At least the planets that were endangered by the Seeds are safe. We'll have to hope that technology never resurfaces.
              • 191. - Keep the seeker droid--it may be needed again. Please excuse me.
        • 164. Option - [Lie] I destroyed the Seeds.Player - I didn't want those things on my ship. I blasted them to bits in deep space.
          • 167. - I'd hoped to oversee their destruction personally, but I'm glad to know they're gone.
            • 171. - I appear to have wasted my time on the rocket, but that's a small price to pay for the lives we've saved.
        • 165. Option - [Lie] The SIS took them away.Player - I was stopped on the way here by SIS. They had official clearance from the Supreme Chancellor to seize the devices. You didn't know?
          • 169. - What? That's completely unacceptable! How did Saresh even know about the Seeds?
            • 183. - This is deeply troubling. I've had concerns about the Supreme Chancellor's ambitions. Perhaps I was right to worry.
              • 187. - Thank you for everything you've done. Please, keep the seeker droid. You may find it handy elsewhere. Farewell.
                • 184. <Conversation Exit>
    • 156. - Today marks a great victory for the Republic. Not only have you saved many lives, you've deprived our enemies of terrible weapons.
      • 158. - I could sense the dark side power in the Seeds even before you arrived. I'm launching those devices into a nearby star.
        • 159. Option - Good plan.Player - The sooner we're rid of these things forever, the easier I'll breathe.
          • 197. - That's why I can't rest until every last bit of Sith technology has been eradicated forever.
        • 160. Option - Are you sure that's wise?Player - The Seeds were dangerous enough in the ground. How do we know it's safe to "bury" them in a star?
          • 193. - I already thought of that. Even if the Seeds miraculously survive being incinerated, no one will ever get close enough to suffer their effects.
        • 161. Option - We need to study them.Player - You shouldn't destroy the Seeds without taking one apart and understanding how it works. You never know when that knowledge might come in handy.
          • 195. - I respectfully disagree. The fact that the Emperor never deployed these weapons himself tells me everything I need to know.
            • 199. - My work has taken me many places in this galaxy, and I've discovered a fair number of exotic items. I share them whenever possible.
              • 201. - Please accept this gift--and keep the seeker droid, too. I hope you'll find them useful. May the Force be with you.
                • 204. <Conversation Exit>
  • 215. - Head to the coordinates I've provided and use that seeker droid until you've located all of the Seeds. I'll remain in contact via transmissions.
  • 71. - Just in time. The threat is escalating faster than I feared. I've spent my life rooting out dark side corruption, but this is the most insidious form I've yet encountered.
    • 148. - Have you heard of a facility code-named "Arcanum"?
      • 77. Option - No, I haven't heard of it.Player - The name isn't familiar.
        • 78. - Consider yourself fortunate. It is a place of powerful evil.
      • 79. Option - Is it an enemy stronghold?Player - Whatever it is, I doubt it belongs to the Republic. Sounds right up the Sith Empire's alley, though.
      • 80. Option - Get to the blasted point.Player - I'm not here for a lecture on obscure galactic lore.
        • 81. - I'm not offering one.
          • 86. - Arcanum is a vast repository of dark side technology created for the Emperor. Presently, it's controlled by a member of the Dark Council.
            • 90. - My spy in Imperial space reports that the Dread Masters' forces have raided Arcanum and stolen Sith devices called "the Seeds of Rage".
              • 91. Option - That doesn't sound good.Player - Judging by their name alone, I'm guessing these things were better off locked away.
                • 94. - We're fortunate the Sith have a weakness for melodramatic titles.
              • 92. Option - You have a spy on the inside?Player - You placed someone in the Empire with that much access to enemy secrets? Impressive.
                • 95. - This isn't common knowledge, but Imperial Intelligence is all but destroyed. The Republic has begun to exploit this opportunity with great success.
              • 93. Option - Who were these forces?Player - How did these people get inside a Sith stronghold, much less escape with anything?
                • 96. - They recruited one of Arcanum's trusted guardians. By the time their theft was discovered, they were already halfway across the galaxy.
                  • 98. - According to my spy, the Seeds of Rage are devices powered by Sith alchemy. The machines stimulate madness and violent impulses in living beings.
                    • 104. - The Dread Masters have secretly buried the Seeds of Rage across the galaxy to destroy entire populations. We must find and neutralize these devices.
                      • 123. Option - Agreed.Player - If the Sith believed the Seeds were dangerous enough to be kept locked up, we should be worried.
                        • 124. - The Empire is as desperate to recover the Seeds as we are.
                      • 110. Option - Find them with what?Player - If these things have been buried in secret, I doubt the Dread Masters left us a handy map to follow.
                        • 116. - Indeed not--but the Empire is aiding our search without realizing it.
                      • 109. Option - How bad can they be?Player - They're machines buried in the ground. How much damage can they do?
                        • 115. - The Seeds were locked away for good reason. Unless we act, entire worlds will be thrown into chaos by dark side power.
                          • 118. - Arcanum's caretaker, Darth Acina, captured one of the thieves. As her interrogators discover the burial sites, my spy will intercept that information.
                            • 120. - Once we have a general location, you'll have to use one of my seeker droids to find and extract the Seeds. The dig sites will almost certainly be extremely hazardous.
                              • 105. Option - A Jedi is always prepared.Player - I have experience dealing with hazards. Remind me to tell you about Dromund Kaas.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 111. - Your confrontation with the Emperor is a tale I most definitely wish to hear.
                              • 106. Option - It wouldn't be the first time.Player - Uncovering knowledge in dangerous places is a hobby of mine, Master Gend. I'll manage.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 112. - I know you'll succeed, Barsen'thor. That's why I wanted you.
                              • 107. Option - My team will be ready.Player - Havoc Squad doesn't do milk runs. We'll uproot the Dread Masters' little gardening project and leave scorched ground behind us.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 108. Option - I can handle any hazard.Player - Don't worry, I will almost certainly be extremely well-armed.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 114. - Proving once again you're the right Captain for this mission.
                              • 121. Option - Explain seeker droids to me.Player - What are seeker droids? How do they work?
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 129. - They're Class Five units programmed for excavation. Once activated, seekers tunnel beneath ground level and return with whatever they find. Hopefully, those infernal Seeds.
                              • 122. Option - You'd better be coming along!Player - If you're planning to stay here drinking caf while I risk my life performing manual labor, guess again.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 130. - I'd like nothing more than to handle this myself--but this is the only secure location to receive messages from my spy.
                                  • 132. - My spy intercepted coordinates that we believe are Seed burial sites. The Empire is recruiting retrieval teams of its own. Let's beat them there.
                                    • 145. - Take the seeker droid. I'll transmit updates as we learn other coordinates. May the Force be with you.
                                      • 146. <Conversation Exit>
  • 216. - Hello there.
  • 210. <Non-dialogue segment.>
    • 217. <Non-dialogue segment.>
      • 226. - You found one of the Seeds! Take care handling it.
      • 227. - A Seed! Thank the Force you found it in time.
      • 228. - A planetary population saved, thanks to you. Get that Seed offworld quickly.
      • 229. - Outstanding! That's one less Seed to worry about. Keep up the hunt.
      • 230. - Well done! You've saved untold lives from that awful device. Stand by... receiving a transmission... blast!
        • 248. - My spy reports the Dread Masters are attacking the Arcanum facility to steal everything there! The only good news is, we have Arcanum's coordinates.
          • 250. - We can't let our enemies escape with the evil technology stored there. Fly to the Arcanum facility and put an end to this madness!
            • 265. <Conversation Exit>
    • 219. <Non-dialogue segment.>
      • 246. - You're entering the Arcanum facility. There's no telling what evil is waiting for you. Be cautious.
      • 239. - There! That Sith up ahead! My spy reports he leads the Dread Masters' forces!
      • 240. - That's the last of the enemy forces. We've won, but my spy reports the Imperial Ninth Fleet is headed to Arcanum. Best be leaving.
        • 242. - Besides, we have new leads on other planets where the Seeds of Rage are buried. I'm transmitting you fresh coordinates.
          • 244. - Keep up the search--those worlds are in terrible danger. May the Force be with you.
            • 245. <Conversation Exit>
    • 221. <Non-dialogue segment.>
      • 231. - Well done! The Seeds are growing in power the longer they operate. We must find the others quickly.
      • 232. - You found it! We may not be able to undo the Seed's damage, but you've ensured an end to the suffering. Continue the search.
      • 233. - Excellent! You've gathered more Seeds than I dared hope we'd find, but we haven't uncovered them all yet. Keep hunting.
      • 234. - You've saved another world and uprooted another Seed. The Force is with us, but this isn't over yet.
      • 235. - You've done it again! I knew I could count on you to find these terrible machines. Now press on--there's no time to lose!
      • 236. - Perfect! That's the last Seed we had coordinates for, but I think we know where the rest of them are being kept.
        • 261. - My spy reports the Imperial traitor has just revealed the location where the Dread Masters' thieves coordinated their raid on Arcanum.
          • 263. - I'm sending you the coordinates. Bring these servants of evil to justice.
            • 264. <Conversation Exit>
    • 223. <Non-dialogue segment.>
      • 237. - You've entered a den of very powerful thieves. Be ready for anything.
      • 252. - I wish we'd been able to take one of them alive. Their leader must have escaped with any remaining Seeds.
        • 258. - My spy reports the Empire's traitor just perished during interrogation. We're at a literal dead end.
          • 254. - Search the databanks there for any leads. It's up to you to end this. May the Force be with us.
            • 257. <Conversation Exit>
    • 238. - That's it--you've recovered all the Seeds! Return to me, and we'll deal with those devices once and for all.
NameCooldownRangeAI Use PriorityLevel
Npc60 seconds30m35011.0.0
Npc30 seconds4m30011.0.0
Npc3 minutes29011.0.0
Npc15 seconds6m15m25011.0.0
Npc8 seconds10m20011.0.0
Npc30 seconds4m9011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
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Appearance FQNnpp.exp.excavation.roth.multi.cedral_gend
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Appearance ID16141061089089350492
Body Typebmn
Gender0x00
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