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Hunter

Hunter
Level 40 Powershot
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Hunter
Other Sites:

Conversation:

  • 111. - Nice landing. Let's take a look.
    • 113. - Solid body, not a scratch on her... and she came with my shuttle. What's her name?
      • 115. - Ensign Raina Temple, sir. Chiss Expansionary Defense Force.
        • 117. - Of course. Minder Seventeen, Imperial Intelligence. Excellent work, both of you.
          • 119. Option - Temple's help was invaluable.Player - I couldn't have done any of this without her.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 128. - High praise. Maybe she deserves a promotion.
          • 118. Option - Thank you, sir.Player - Just doing my duty.
            +50 Influence : disapproves.
          • 120. Option - Enough of the pleasantries.Player - I brought you the Starbreeze, "Minder." Are we through?
            +200 Influence : approves.
            • 121. - I'll fly the shuttle to its final destination. You can take my ride home.
              • 122. <Non-dialogue segment.>
                • 123. - Ensign, why don't you and Kaliyo run a systems check--I need a minute with the agent.
                • 124. - Ensign, why don't you and Vector run a systems check--I need a minute with the agent.
                • 125. - Ensign, why don't you go run a systems check--I need a minute with the agent.
                  • 133. - I'll chisel the ice off the pilot seat for you.
                    • 152. - Ardun Kothe'll be happy. But the girl... we agree she needs to die, right?
                      • 154. Option - She's no threat to us.Player - That's unnecessary. She knows better than to reveal classified intelligence.
                        +200 Influence : approves.
                        • 156. - Maybe. I like to be careful.
                      • 155. Option - I don't understand.Player - Why do you say that?
                        • 159. - She's Imperial, she knows about the Starbreeze, she's seen me, she's seen you....
                      • 143. Option - Consider it dealt with.Player - She can be dangerous. Let me handle it.
                        +50 Influence : disapproves.
                        • 164. - Don't expect me to buy that.
                          • 149. - Look, you've worked with her, you've bonded with her--fine, I'm not heartless. Maybe she'll even be useful.
                            • 163. - You want her to live, you take responsibility. Stash her on your ship. She doesn't talk to anyone; doesn't learn about the SIS.
                              • 169. Option - If I have to, I can do it.Player - I guarantee she won't be a problem.
                                +200 Influence : approves.
                              • 171. Option - You want her to be a prisoner?Player - What sort of person would subject her to that?
                                +200 Influence : approves.
                                • 172. - A merciful one?
                              • 282. Option - You're playing games with us!Player - You're sick!
                                +200 Influence : approves.
                                • 175. - Just to be sure, though, I'm putting a command in your brain. Keyword onomatophobia.
                                  • 178. - If Raina Temple becomes a threat to our mission or leaves your supervision, you will kill her. You won't have a choice.
                                    • 179. <Non-dialogue segment.>
                                      • 266. - Sorry I didn't meet your friend--I must have taken a wrong turn.
                                      • 180. - Sir. Minder Seventeen told me about the transfer. I'm... a little surprised.
                                        • 182. - If Intelligence wants me out of the Chiss Defense Force, though, I won't argue. Nice as it would've been to pack an overnight bag.
                                          • 185. Option - It's great to have you.Player - You'll fit right in, Ensign. You shouldn't worry.
                                            +200 Influence : approves.
                                          • 183. Option - I'm sorry about this.Player - I know it's sudden. You'll have to manage as best you can.
                                            • 189. - Don't get me wrong, it's a fantastic opportunity. My father would love this.
                                              • 192. - But if I can ask... why do you want me here?
                                                • 200. Option - [Flirt] I enjoy your company.Player - Maybe I just like having a woman like you around.
                                                  +200 Influence : approves.
                                                • 201. Option - You're good company.Player - What can I say? I could use a decent partner.
                                                  +200 Influence : approves.
                                                  • 227. - I'm sure that's true, but if you won't tell me the full reason, just say so.
                                          • 184. Option - You were forced on me.Player - If it were up to me, you'd stay on Hoth. But my superiors insisted.
                                            +50 Influence : disapproves.
                                            • 186. - Understood, sir.
                                              • 188. - But if I can ask... why do your superiors want me on your team?
                                                • 195. Option - You have Cipher potential.Player - You're versatile, capable and young enough to learn. You could be a brilliant operative.
                                                  +200 Influence : approves.
                                                  • 225. - Really? Well, maybe it's time for a career change after all.
                                                • 196. Option - There's Sith power in you.Player - You have strength in the Force. Trained or not, that makes you useful.
                                                  • 221. - Lord Jadus's decree? Still better than execution; I'll do what you say.
                                                  • 222. - Maybe it's time I faced that fact.
                                                • 197. Option - No more questions.Player - First lesson, Ensign: Learn to keep your mouth shut.
                                                  +50 Influence : disapproves.
                                                  • 202. - Yes, sir.
                                                    • 203. <Non-dialogue segment.>
                                                      • 204. - You're cute. We're going to a cantina, and you're getting me so many free drinks....
                                                        • 215. - I'll try to earn my keep?
                                                          • 207. - Hey, agent! I'm grabbing this ride; race you back to the ship.
                                                      • 209. - Ensign? We're delighted that you're joining us. Don't let the dangers put you off.
                                                        • 211. - That's very kind, Master Hyllus.
                                                          • 213. - Just "Vector."
                                                            • 205. - We'll let you two get acquainted and meet you back on the ship. Take care of her.
                                                      • 272. - Doctor Eckard Lokin. We should swap stories about your father.
                                                        • 274. - You know my father?
                                                          • 277. - Forgive me. Cipher, I'm afraid the cold's starting to get to me--I'll meet you both back on the ship.
                                                      • 294. <Conversation Exit>
  • 3. Player - Code name Legate to Hunter. I have located the Starbreeze.
    • 5. - You look like hell--fiery as always.
    • 8. - I owe command ten credits. You look awful, by the way.
      • 7. - Get that shuttle running and rendezvous at these coordinates. Hunter out.
        • 11. <Non-dialogue segment.>
          • 12. - No choice. Complete the mission, obey the command. Wait for an opportunity.
            • 13. Option - Who are you?Player - You keep talking to me, but I don't know what you are.
            • 14. Option - You're starting to annoy me.Player - I don't need a voice in my head taunting me. Go away.
            • 21. - Sir! Pirates are down, but I'm the only one left. We need to get moving.
              • 23. Option - Help me with this shuttle.Player - Come on. Let's get this ship off the ground.
                • 25. - I'll do what I can. I don't think flying that thing will be easy...
              • 22. Option - Are you hurt?Player - Are you hurt?
                • 28. - Scratches, sir. Deep scratches. Force trick saved my life.
                  • 42. <Non-dialogue segment.>
                    • 45. - Come on. You want to fly that shuttle, you'll need a copilot. And I don't think there's another way out.
              • 24. Option - I can't take you aboard.Player - You'll have to find your own way out. Where I'm going is classified.
                • 29. - Sir, I don't--I won't last very long here. I can keep my eyes shut.
                  • 30. <Non-dialogue segment.>
                    • 31. - Hate to say it, but we'll need help flying this thing. Half the systems are frozen.
                    • 32. - The shuttle is in poor condition--we'll need help to fly it.
                    • 261. - If we're in any hurry, I don't think we can get this thing off the ground without help.
                    • 33. - Besides, you'll need a copilot. That shuttle looks like it's about to fall apart.
                      • 34. Option - Fine--get on board.Player - We'll discuss this later--get inside the Starbreeze, now.
                      • 38. Option - This is all confidential.Player - You can help, but you don't repeat anything you see. Understand?
                      • 48. Option - Obey or else, Ensign.Player - Do what I say, or you die.
                        • 50. - I was born Imperial, sir. I know how to take orders.
                          • 54. <Conversation Exit>
  • 1. - This is Hunter to Legate. Hope you weren't getting lonely--I'm on-planet, but signals don't carry here.
    • 66. - Ardun Kothe authorized me to take your reins. Have you found the Starbreeze yet?
      • 68. Option - It's been a while, SIS man...Player - I haven't seen you since Nar Shaddaa. How's the rest of the team?
      • 69. Option - Don't rush me.Player - If you want this done right, I need time. Uninterrupted time.
        • 70. - You didn't answer my question. Now I'm going to have to force you.
          • 92. - Keyword onomatophobia. Command: Deliver your mission report.
            • 78. Player - I am attempting to locate Admiral Davos, who will lead us to the Starbreeze.
              • 83. - Good. Obedience comes easier when you don't have a choice.
                • 85. - Contact me as soon as you find the shuttle. Hunter out.
                  • 107. - Smart. Arrogant. Cautious. Don't underestimate him.
                    • 108. <Conversation Exit>
      • 67. Option - There's been a complication.Player - Admiral Davos has gone rogue. I can't get the Starbreeze until I track him down.
        • 87. - I hope you're not dragging your feet. Let's take out some insurance.
          • 89. - Keyword onomatophobia. Command: Find the Starbreeze and contact me when you succeed.
            • 96. Player - Orders understood. I'll proceed with the mission.
              • 101. - Good. Master Kothe thinks you work better without your programming. I'm not so soft.
                • 103. - Hunter out.
  • 259. - Why don't you come talk another time?
  • 153. Option - Of course I agree.Player - She knows too much. We execute her.
    • 141. - Imperial efficiency. Well, bring her out--might as well get the job done now.
      • 142. Option - You should do it yourself.Player - You don't need me to do the dirty work.
        • 147. - No, I don't. I need you to understand your job.
      • 144. Option - All right. I'll kill her.Player - Ensign? Can you come out here?
        • 230. - Sir?
          • 232. - Take a look at the external landing controls. I think they're jammed.
            • 234. - There is a lot of carbon scoring....
              • 236. - Who would've guessed we'd make such a good team?
                • 240. - Goodbye, agent. Always a pleasure.
                  • 241. <Non-dialogue segment.>
                    • 242. - Ensign hit her head on a blaster bolt, huh? Bet her body'll be out here for years....
                    • 243. - She seemed kind. When the mission is over, we'll make sure her death is recorded.
                    • 260. - I thought it best he didn't see my face. Pity the ensign wasn't so cautious.
                    • 244. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc6 seconds30m011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
01.0.0a
AttributeValue
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Appearance FQNnpp.location.multi.class.spy.hunter
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Appearance ID16140969348123991461
Body Typebmn
Gender0x00
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