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Supreme Commander Rans

Supreme Commander Rans
Level 50 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Ilum
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Supreme Commander Rans
Other Sites:

Conversation:

  • 870. - At last the Republic can rest easy.
  • 840. <Non-dialogue segment.>
  • 867. - We must plan our next move carefully.
  • 503. - Victory is ours! All Imperials on Ilum have surrendered. But success was costly.
    • 504. <Non-dialogue segment.>
      • 668. - Too many Ongree fell beneath the blades of Arho's Sith troops. Jiyan Dar gave his life battling Arho's Sith troops.
        • 688. Option - His death is a great loss.Player - We will mourn Jiyan Dar, and honor his heroic sacrifice.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 731. - Every soldier understands he might give his life in service to the Republic, but it is good to know you appreciate the sacrifice Jiyan Dar made.
            • 732. <Non-dialogue segment.>
        • 697. Option - A necessary price to pay.Player - We knew there would be casualties, and we needed the Ongree to hold off the Sith.
          • 718. - Jiyan Dar understood this. That is why he held his ground against the Sith, knowing it would cost him his life. Such courage must not be taken for granted.
            • 719. <Non-dialogue segment.>
        • 684. Option - He was weak.Player - I guess the Ongree aren't really warriors.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 758. - Jiyan Dar gave his life to help you! Now you mock his memory?
            • 760. <Non-dialogue segment.>
              • 762. - You don't deserve to wear a Republic uniform!
              • 763. - You're just a greedy, self-centered opportunist. You know nothing about the honor of service to a higher cause. You disgust me!
              • 766. - You think you're better than the soldiers just because you're a Jedi?
              • 772. - Everyone just calm down. We've been through a lot, but we can't turn against each other.
                • 781. - Commander Rans is right. We must set aside emotion and take rational stock of where we are.
                  • 782. <Non-dialogue segment.>
      • 700. - The names of all who gave their lives on Ilum will never be forgotten.
        • 926. <Non-dialogue segment.>
          • 671. - Many soldiers were lost, and many artifacts in the temple were destroyed during the Sullustan bombing runs.
            • 940. <Non-dialogue segment.>
          • 674. - I know as a Jedi you expect no reward, but I want to give you something for your efforts to save the artifacts inside the Jedi Temple.
            • 786. <Non-dialogue segment.>
          • 675. - I want to give you a reward for your heroic efforts to save the artifacts inside the Jedi Temple. The order is forever grateful.
            • 785. <Non-dialogue segment.>
              • 945. - My forces will secure the Jedi Temple and make certain every Imperial soldier inside is sent packing.
              • 947. - The Wookiees will join the Ongree in securing the Temple. The Imperials will run screaming from Ilum!
                • 788. - Commander? You read me? Just picked up a transmission from Darth Malgus.
                  • 792. Option - Probably calling to thank us.Player - He wanted Darth Arho out of the picture, and we delivered. I wouldn't be shocked if he wants to offer us some kind of reward.
                    • 795. - Uh... not even close. You better take a listen.
                  • 797. Option - What does he want now?Player - Haven't we done enough for him already?
                    • 798. - I'd say we've done plenty. You better take a listen.
                  • 794. Option - We should take him out next.Player - Malgus is dangerous. With Darth Arho out of the picture, it won't be long before he starts looking for a new enemy.
                    • 799. - Sounds like his search is over. You better take a listen.
                      • 801. - I intercepted this message as it was being broadcast across all standard Imperial communications channels.
                        • 588. - Fellow Sith. Citizens of the Empire.
                          • 590. - Too long the strength of the Empire has been beholden to the in-fighting of the Dark Council and the disappearance of an apathetic Emperor.
                            • 592. - Sith, children of Sith and warriors everywhere, I declare a new Empire, open to all who long for conquest, freedom from inhibition and the right to follow their passions.
                              • 594. - I suspected he'd betray us, but this is something else....
                                • 596. - The Dark Council is dissolved. Those who would join Darth Serevin in supporting me, cast aside your titles and let me lead you to victory.
                                  • 598. - Those who will not, prepare to face our stealth armada. The Emperor is gone. His station and power are mine. We will conquer the galaxy while the Emperor sleeps.
                                    • 599. Option - Malgus staged a coup!Player - He had us eliminate his strongest rival so he could seize power for himself.
                                    • 601. Option - He knows how to make a speech.Player - I'll say this for Darth Malgus: He's got charisma.
                                      • 602. - That's what makes him so dangerous. If he unites the surviving Imperial commanders, this war will start up all over again.
                                    • 605. Option - Can't say I'm surprised.Player - Did you really believe Malgus was on our side? I'd hate to think the supreme commander was that gullible.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      • 606. - It's not like we had a choice. Malgus had information we needed to stop Darth Arho. I'd hoped that would buy us a few years of peace.
                                        • 845. - We're getting chatter from the Imperial comms. Malgus has the stealth technology, the fleet and the Emperor's space station.
                                          • 610. - I know I've asked too much of you already, but we have to take Darth Malgus out. And soon.
                                            • 611. Option - The Jedi live to serve.Player - Malgus has revealed his true countenance. And like all servants of the dark side, he must be stopped.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 615. Option - He won't stand a chance.Player - I defeated the Emperor. There's no way I'll let some want-to-be take his place.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 924. Option - I'm not afraid of Malgus.Player - Nobody scares me.
                                              • 616. - Don't underestimate him. He wouldn't have made this power play if he didn't have the strength to back it up.
                                            • 619. Option - Guess I'll be the hero. Again.Player - I'm keeping a list of everything I've done to help the Republic. When this is over, I'll send you a bill.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                            • 623. Option - Looking forward to it, sir!Player - Taking out Darths never gets old.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                              +200 Influence : approves.
                                            • 627. Option - Let another Darth do it.Player - The Sith stab each other in the back every chance they get. If we sit back and do nothing, one of his own people will take him out.
                                              • 608. - Not right away. You heard the message. Malgus has the support of too many other Sith Lords.
                                                • 810. - And once he consolidates his position, his stealth armada is sure to challenge the Republic. We have to take him out before that happens.
                                            • 631. Option - I was hoping for a vacation.Player - In case you forgot, I just defeated Darth Arho and saved Ilum. I could use a little downtime to recover.
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              +50 Influence : disapproves.
                                              • 632. - Time is of the essence. Malgus is gaining support. We have to strike before he can fortify his position.
                                                • 861. - I must confer with our top military minds. Equip yourself for battle, then hurry to join our meeting. The fate of the galaxy is at stake.
                                                  • 892. <Conversation Exit>
  • 482. - Use the tunnel to sneak into the Jedi Temple while we engage the Imperial forces.
    • 483. <Conversation Exit>
  • 165. Player - You made it back alive.
    • 166. - Only because of you. I'm running out of ways to say thanks.
      • 228. Option - Just following orders, sir.Player - I'm just glad we got you back, Commander.
        +200 Influence : approves.
        +200 Influence : approves.
        • 231. - Havoc Squad really went above and beyond this time, Major. I won't forget it.
        • 232. - Your team really went above and beyond, Major. I won't forget it.
      • 168. Option - No thanks necessary.Player - We're on the same side, Commander. I know you'd have done the same for me.
        +200 Influence : approves.
        +200 Influence : approves.
        +200 Influence : approves.
        • 177. - I know we'd try. But nobody else can do what you do. So do us all a favor and try not to get captured.
      • 229. Option - We'll think of something.Player - Plenty of ways to show your appreciation. Credits. Ship upgrades. A blanket pardon from the Senate I can hang onto, just in case.
        +200 Influence : approves.
        +200 Influence : approves.
        • 237. - I'll look into it. Until then, you'll have to make do with my gratitude.
      • 230. Option - The Jedi live to serve.Player - My order is sworn to defend the Republic, Commander. We will always be here when you need us.
        +200 Influence : approves.
        +200 Influence : approves.
        • 240. - I just wish we didn't need you so often. But Dark Lords are usually more than my troops can handle.
      • 173. Option - Where are the other POWs?Player - Did the rest of the Republic prisoners make it back?
        • 169. - Every last one of them. Our medics are looking them over; some of them were in pretty bad shape.
      • 174. Option - You're too valuable to lose.Player - You're a key military asset. The Republic needs your expertise. Ilum won't be the last time we battle with the Empire.
        • 175. - You're right, unfortunately. They're down now, but they always seem to rise again.
          • 171. - Incoming call, Commander. Looks like it's your Imperial friend.
            • 181. - Good to see you alive and well, Supreme Commander. With you back at the helm, Darth Arho's becoming desperate.
              • 183. - He's ordering his ships to land on Ilum's surface, to be equipped with prototype versions of the stealth technology.
                • 185. Option - He's taking a huge risk.Player - The battlefield's not secure. Landing ships here gives us a chance to take out his entire fleet!
                  • 188. - Only if you know where to find them.
                • 186. Option - Where'd he get the crystals?Player - There's no way he pulled up enough resources to equip his fleet before I disabled the deep-miners.
                  • 187. - Even with prototypes in only a handful of ships, Arho will have a weapon to lash out at Republic worlds.
                • 884. Option - I can deal with his ships.Player - Just point me in the right direction.
                  • 190. - Arho knows someone in the Empire is working against him. He's keeping the location of the landing sites secret.
                    • 195. - That is all I can tell you. I won't contact you again. Arho grows suspicious.
                      • 244. Option - Malgus is covering his tracks.Player - Figures. As soon as there's any risk to himself, our "ally" leaves us out in the cold.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 249. - He's a servant of the dark side. Self-preservation will always be his first priority.
                      • 245. Option - Let's tell Arho about Malgus.Player - If we reveal Darth Malgus is the one who helped us, maybe Arho will focus all his efforts on destroying the traitor.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 326. - No. We have to think long-term. If we expose Malgus, we can forget about other Imperials helping the Republic again.
                      • 243. Option - Malgus wants us to fail.Player - He's giving us an impossible mission. We don't have the resources to defend an entire planet. Arho's ships could land anywhere!
                        • 255. - There's only a few spots on Ilum where a ship larger than a shuttle could even attempt to touch down.
                          • 257. - We just have to take out those landing strips. If we can disable the ships already on the ground, nobody else will be able to land.
                            • 261. Option - By "we" you mean "me," right?Player - Look, we all know who's going to end up doing this. I'm used to it by now.
                            • 266. Option - By "we" you mean "us," right?Player - Look, we all know who's going to end up doing this. Ever since we landed, it's been one impossible mission after another. It's getting a little old.
                              • 283. - From those who give the most, the most is always asked.
                                • 296. Option - Very true.Player - Wise words, Master Boudyn.
                                  • 301. - I hope they will give you comfort in the difficult time ahead.
                                • 298. Option - Yeah. That makes no sense.Player - Arguing with you is just going to give me a headache, isn't it?
                                • 299. Option - Fine. I get it.Player - Just tell me what to do.
                                • 886. Option - Fine. I get it.Player - Fine. Just tell me what to do.
                            • 267. Option - Just give the order, sir.Player - Havoc Squad is ready, Commander.
                            • 263. Option - Just give the order, sir.Player - Our team is ready, Commander.
                            • 264. Option - No point sending anyone else.Player - I came here to stop Darth Arho. Might as well let me finish the job.
                            • 270. Option - No point sending anyone else.Player - We came here to stop Darth Arho. Might as well let us finish the job.
                              • 279. - I'd send someone else if I could. But Caroowar and Jiyan Dar are leading all available troops against key Imperial installations.
                            • 265. Option - I'll help you however I can.Player - Caroowar and Jiyan Dar are missing. I'm guessing they're leading troops against key Imperial targets. That means this mission is up to me.
                            • 271. Option - We'll help you however we can.Player - Caroowar and Jiyan Dar are missing. I'm guessing they're leading troops against key Imperial targets. That means this mission is up to us.
                              • 277. - A very astute--and accurate--observation. I don't have anyone else to spare.
                            • 272. Option - Back to freezing our... toes.Player - Do you know what the temperature is out there? I've got frostbite on my... somewhere you really don't want to get frostbite.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 276. - I know this has been hard, but Caroowar and Jiyan Dar are already leading troops against key Imperial installations. I can't afford to send anyone else.
                            • 262. Option - Send somebody else.Player - This sounds like a mission the regular troops can handle.
                              • 273. - I don't have any troops to spare. Caroowar and Jiyan are already leading our soldiers against key Imperial targets. It has to be you.
                                • 288. - I'll give you the location of the landing strips. Use these ion grenades against the ships already on the ground.
                                  • 958. <Conversation Exit>
  • 910. <Conversation Exit>
  • 148. - I owe you my life. We all do.
  • 141. <Non-dialogue segment.>
    • 220. - Good. You're here. We're going to need your help--all of you--if we're going to defeat the enemy.
    • 79. - Good. You're here. As you can see, we need all the help we can get.
      • 89. - Let me introduce our allies: Master Boudyn of the Jedi and Commanders Caroowar, Jiyan Dar and Yet Jub.
        • 81. - The introductions are over. Now we strike back! Retake the temple--no more retreating like cowards!
          • 86. - No, Caroowar. The attack on the temple is to distract us from Darth Arho's true goal... just as the peace talks blinded us before the Sacking of Coruscant.
            • 197. Option - He insulted our entire order!Player - Darth Arho's a Sith. Seizing the temple is a direct challenge to our honor. He's throwing it in our face!
              +200 Influence : approves.
              +200 Influence : approves.
              • 203. - We must not rise to his bait. There is no emotion, there is peace. Let Supreme Commander Rans do his job.
            • 196. Option - Are the temple's secrets safe?Player - There are still secrets in the temple worth guarding, Commander.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 198. - I sealed the archives in the temple's vault during the attack. It would take them days to cut their way through the durasteel doors.
                • 200. - Arho's not here for the archives; he wants Ilum's crystals. They're using deep-miners to drill into the very core of the planet!
            • 91. Option - The Wookiee's right, sir!Player - Commander Caroowar has a point. We should go after Darth Arho, first. Without their leader, the Imperials won't stand a chance.
              +200 Influence : approves.
              +200 Influence : approves.
              • 92. - You have to look at the big picture, Major. Ilum's crystals should be our focus. The Imperials are using deep-miners to drill into the planet's core!
            • 213. Option - Those Imperials are crafty.Player - I like you Republic folks, but it always seems like you're two steps behind the Empire with your plans.
              +200 Influence : approves.
              • 95. - Which is why we can't fall prey to their tricks. The Imperials want Ilum's crystals. They're using deep-miners to drill into the planet's core!
            • 88. Option - What's the plan, Commander?Player - If we don't hit them at the temple, then where do we strike?
            • 967. Option - Now you're being stupid.Player - Don't be stupid.
              • 214. - I like to learn from my mistakes. You should try it sometime.
                • 94. - The Imperials want Ilum's crystals. They're using deep-miners to drill into the planet's core!
                  • 97. - The excavations leave massive sink holes. The entire world's becoming unstable. If we don't stop them, Ilum could literally crack in two.
                    • 102. - We'll engage the bulk of the Imperial forces while you go to the excavation sites and disable the deep-miners.
                      • 104. - After you've cleared each mine, call us and we'll send reinforcements in to hold the area.
                        • 218. Option - You can count on Havoc Squad.Player - This is the kind of mission we live for, Commander.
                          +200 Influence : approves.
                        • 847. Option - Will do.Player - Understood.
                        • 107. Option - Will you be safe here?Player - This base doesn't seem very secure. Maybe you and the other commanders should retreat to one of the ships in orbit.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 110. - We can't do that. The best place to oversee the efforts of our troops is right here on the surface. We're staying.
                        • 105. Option - I'm going to enjoy this!Player - I was afraid my days of battling the Imperials were over.
                          • 108. - Stopping the deep-miners won't end this. Unless we locate the Imperial command post, they'll figure out another way to harvest Ilum's crystals.
                            • 116. - Each mine must have a communications terminal to receive orders. We could locate the Imperial command center using data from the outgoing transmissions.
                              • 120. - Good idea. After you disable each deep-miner, download the mine's terminal datalog. Bring all the data to Agent Samm Bradber at the communications center for analysis.
                                • 122. - The fate of Ilum is in your hands. May the Force be with you.
                                  • 912. <Conversation Exit>
  • 850. - We can't rest until the Empire is driven off Ilum for good.
  • 451. <Non-dialogue segment.>
    • 459. <Non-dialogue segment.>
      • 474. - The Imperials are taking heavy losses. Caroowar has broken their front lines, and Jiyan Dar has caved in their flank.
      • 491. - The Sith are inflicting heavy casualties on the Ongree regiments, but Jiyan Dar refuses to fall back!
    • 479. - The Imperials are in full retreat! Republic troops are storming the temple. We have to find Darth Arho before he escapes!
      • 500. <Conversation Exit>
  • 161. - We'll meet you back at the Republic command post. Good luck, and thank you.
    • 916. <Conversation Exit>
  • 130. Player - I've secured the first excavation site and scanned the communications terminal.
    • 131. - Well done. We'll send a team to secure the mine while you head to the next one.
      • 136. <Conversation Exit>
  • 134. Player - I'm at the last mine. Everything's all clear.
    • 135. - Get that transmission data to Samm Bradber. He's waiting for you at the Republic communications center.
      • 138. <Conversation Exit>
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