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Commander Jiyan Dar

Commander Jiyan Dar
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Ilum
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Jiyan Dar
Other Sites:

Conversation:

  • 206. <Conversation Exit>
  • 1. - What are you waiting for, Jiyan? The Imperials lost too many troops in the raid. We have the advantage! We need to storm the temple!
    • 3. - If we storm the temple, Darth Arho might kill the supreme commander. We lost Commander Jub in the attack; we can't afford to lose Rans, too.
      • 7. - I agree. Commander Rans is our best strategist, and a hero to the troops. We have to find a way to save him.
        • 110. Option - Havoc Squad can get him back.Player - Storming the temple is too risky. But maybe I can sneak my team inside without Arho finding out.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 112. - You are no true warrior. Stealth and secrecy are the weapons of smugglers and thieves!
        • 111. Option - Am I about to be volunteered?Player - Sounds like another impossible mission for yours truly.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 113. - We should be looking to warriors and soldiers to save him, not smugglers and thieves!
        • 8. Option - Let me go; I'll get Rans back.Player - Arho will be guarding against a direct assault, but I could sneak into the temple without him knowing.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 118. - I thought the Jedi Knights were warriors. Why do you want us to sneak around like smugglers and thieves?
        • 114. Option - We must trust in the Force.Player - Where armies fail, a small group may succeed. It might be possible to infiltrate the temple and rescue Rans without alerting Arho.
          +200 Influence : approves.
          +200 Influence : approves.
          • 115. - That's the problem with Jedi. Compromise and half-measures. A real warrior doesn't need to sneak around like some kind of smuggler or thief!
            • 119. Option - That Wookiee just insulted me!Player - Hey, you giant hair ball. I'm standing right here. Downwind. Big mistake on my part.
              • 142. - We all serve the cause in our own way, Caroowar. We must remember this if we hope to... wait. What was that?
            • 151. Option - A good warrior is smart, too.Player - Smashing your head against a problem isn't the only way to solve it. Sometimes you need a plan.
            • 128. Option - We can't turn on each other.Player - We must remain calm, Caroowar. Remember: There is no emotion, only peace.
              +50 Influence : disapproves.
              • 148. - Don't throw the Jedi Code in my face! Words will not save... wait. What was that?
            • 141. Option - Respect the chain of command!Player - Jiyan Dar is in charge now that Rans is gone. We follow his orders.
              +200 Influence : approves.
              +200 Influence : approves.
              • 145. - Yes. You're right. I'm sorry. My temper sometimes... wait. What was that?
            • 126. Option - Are all Wookiees this stupid?Player - You must have friends in high places, Caroowar. I don't know how else a moron made commander.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 137. - Stop this! If we turn against each other we'll never... wait. What was that?
            • 127. Option - The Wookiee's right.Player - Hit the temple with everything we've got. Arho won't stand a chance.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              • 134. - No! The risk to Commander Rans is too great. We have to... wait. What was that?
        • 10. Option - Arguing is what Arho wants.Player - Why do you think the Imperials captured Rans instead of killing him? They knew it would turn you against each other!
          • 11. - You're right, we must remain calm. There is no emotion, only peace.
            • 16. - Meditation won't stop Arho. And it won't save... wait. What's that?
        • 9. Option - Forget it. He's dead.Player - Rans is worm food. Better to accept it.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 14. - He would not be so quick to abandon you! Maybe you should think about--
            • 38. - Incoming holotransmission. Urgent priority.
              • 22. - Greetings, Republic Commanders. My name is Darth Malgus. Time is short, so I will be blunt.
                • 103. - I've been providing Supreme Commander Rans information to help him defeat Darth Arho. I'm here to offer you the same.
                  • 26. Option - You were working with Rans?Player - Let me guess: Arho's one of your main rivals within the Empire, so you're using the Republic to eliminate him.
                    • 50. - More or less. The war is over. The Republic won. If we keep fighting, you will destroy us. I accept this. Darth Arho does not.
                  • 24. Option - I remember you!Player - You were in charge of the prison where they were holding Revan! You tried to kill me!
                    • 34. - Much has changed since we last met. The Empire is in disarray. The war is over. You won.
                      • 46. - If we continue to fight, you will destroy us. I have accepted our new place in the galaxy. Darth Arho has not.
                  • 175. Option - Why should I trust a Sith?Player - How do I know you're not lying?
                  • 174. Option - Why should we trust a Sith?Player - How do I know you're not lying?
                    • 27. - I'm a pragmatist. I know we lost the war. If we continue to fight, you will destroy us. I accept that. Arho does not.
                      • 45. - He's a member of the Dark Council, but he's a thug. The Council needs someone more... progressive... if the Empire hopes to survive.
                        • 32. - Someone like you, I suppose.
                          • 31. - Openly opposing Arho would draw the wrath of the Dark Council. But by helping you eliminate him, we both get what we want.
                            • 56. Option - Works for me.Player - Tell us how you're going to help.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                            • 54. Option - I don't believe you.Player - You're a Sith. You use lies and deception to get what you want.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                              • 55. - I'm only here to provide information. Whether you choose to use it is up to you.
                            • 58. Option - Sounds like Arho's helping us.Player - If that's true, then maybe we don't want Arho off the Dark Council. He's doing more damage than we ever could.
                              • 59. - True. But how many lives will he throw away in war before his inevitable fall? Together we can stop this bloodshed.
                                • 61. - What about Commander Rans? What happened to him? Is he still alive?
                                  • 200. - They're holding him in a secret POW camp. The perimeter is ringed with droid-defended security towers. Any breach will set off the alarm.
                  • 178. Option - You have one minute, Malgus.Player - Talk quickly.
                    • 195. - Arho suspects Rans is working with someone on the Imperial side. Obviously, I'm eager to keep my role in all this quiet.
                      • 199. - They're holding your Supreme Commander in a secret POW camp. Droid-defended security towers ring the perimeter. Any breach will trigger the alarm.
                        • 67. - I'm transmitting the location of the camp and the codes to disable the tower alarms. Use them as you see fit.
                          • 69. Option - We have to use those codes.Player - This could be a trap, but I think it's worth the risk.
                            • 73. - Don't be a fool! Malgus and Arho are working together. They set this whole thing up to lure us into an ambush!
                          • 68. Option - I'm not sure what to think.Player - Are we really going to trust a Sith Lord?
                          • 182. Option - This won't end well.Player - I've got a bad feeling about this.
                            • 79. - If we know anything about the Sith, it's that they're always at each other's throats.
                              • 81. - We can trust Malgus for one reason: He's acting out of self-interest. He hates Darth Arho more than he hates us.
                                • 90. - We'll send troops out to strike at key Imperial targets. That should draw most of Arho's troops away from the prison camp.
                                  • 97. - You head to the camp and use the codes to neutralize the defense towers on the perimeter. Once they're down, infiltrate the camp and get Rans out of there.
                                    • 99. <Conversation Exit>
  • 203. <Conversation Exit>
  • 100. - They won't keep Rans alive forever. Go take out the towers on the prison camp's perimeter.
    • 101. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Body Typebma
Gender0x00
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