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cnv.exp.01.bothawui.class.jedi_knight.colonel_blight

  • 8. Player - Captain Maddox. I've defeated Colonel Blight. Camp Sovereign's ready for you.
    • 31. - Already here. We'll get to work right away.
      • 35. - Wide-range neural disruptors... would have mitigated Force sensitivity. Next time, perhaps.
        • 36. Option - It's time you faced justice.Player - I'm calling the Protectors. They'll patch your wounds and transport you into Republic custody.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 106. - You underestimate yourself, Master Jedi. I'm beyond their skills.
        • 37. Option - Do you ever quit talking?Player - Next you'll be telling me the best way to get injured, or how to maximize my odds of survival.
          +200 Influence : approves.
          +200 Influence : approves.
          • 105. - Don't get stabbed by a lightsaber. Ninety-seven percent lethal.
        • 38. Option - Enough of that.Player - There won't be a next time. After what you've done to Bothawui, you don't deserve mercy.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 39. - Too late for mercy now. The numbers will be... good.
            • 61. - We've got trouble, Master Jedi. Full squadron of Imp bombers headed our way.
              • 140. - Everybody, back on board. We'll take off and draw them towards Republic territory.
                • 43. - No good. Flight trajectory has us surrounded. They're packing enough scatterblast to crater this camp.
                  • 44. Option - We need weapons.Player - We have to shoot these fighters down fast. Are the Seekers still online?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 45. Option - Blight's last revenge.Player - Colonel Blight made a holocall before he died. He had this all planned.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 142. - We named him right. Bloodsucking son of a Hutt....
                  • 46. Option - You're all useless.Player - I said I'd clear out the camp. It was your job to do the rest, remember?
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +50 Influence : disapproves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 112. - We'll work on our clairvoyance for next time.
                      • 47. - We need to disable the bombers before they reach us. But I don't have time to rig anything.
                        • 48. <Non-dialogue segment.>
                          • 66. - Seeker firepower + approaching ships = vaporized Imperials
                          • 67. - It's a shame the Seekers aren't online. Oh, wait, they are.
                          • 68. - Wouldn't be ethical to recommend using the Seekers. Oops.
                          • 69. - The Seekers. Accurate, lethal and poetic.
                          • 70. - Blight has already provided. Use the Seekers.
                          • 71. - Recommendation: The Seekers can be manually targeted at anything, master. Ignorant engineers, for example.
                          • 72. - I'm sorry to interrupt, master, but the Seekers are still active. Perhaps they should be disabled, for safety's sake?
                          • 49. - What about the... blast, what did Tav call them? The Seekers!
                            • 145. - Now why didn't I think of that? These babies could bring down ten squadrons!
                              • 51. - Looks like they've got a security lockout. Need to override that first. Control station's probably up by you, Master Jedi.
                                • 52. Option - Don't worry, I'll find it.Player - Look sharp and stay out of sight. I'll signal you once security's down.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 53. Option - Who will fire them?Player - The Seeker operators are dead. Can Garith and his men take over?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 131. - We'll recruit some prisoners, too. They've seen 'em fired often enough.
                                • 54. Option - You'd better be right.Player - I hope this mythical control station exists. We don't have a lot of time.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 73. - If I'm wrong, may an Imperial bomb squadron destroy us all.
                                    • 55. - Anyone who wants a shot at these scumbags, get in position!
                                      • 9. - We'll get the rest of the prisoners under cover. Move fast!
                                        • 10. <Conversation Exit>
  • 6. - The time for talk has passed, Jedi.
  • 11. - I mean no offense, my lord. But consider: the psychological impact of losing five thousand civilians to one Jedi....
    • 13. - Your efficiency models do not interest me, Colonel. Remain where you are.
      • 137. - Perhaps if you showed Darth Legius my projections. Surely he would agree this is a waste of resources.
        • 15. - Enough. Your objective arrives. Show my master how efficient you can be.
          • 156. - The element of surprise allows a fifteen percent advantage. Unfamiliar surroundings may compensate.
            • 16. Option - We can talk this out.Player - You don't have to fight me. All I want is to free Camp Sovereign.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 138. - And provide a morale boost of up to one-hundred-and-fourteen percent. Unacceptable.
            • 17. Option - Who's your friend?Player - I've fought one Sith Lord already. Was that another I just saw?
              +200 Influence : approves.
              • 82. - Lord Zell. One of Darth Legius's apprentices. His only one, now.
            • 18. Option - You have no chance.Player - One Imperial officer against a Jedi. That's not efficient--just stupid.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 157. - Two-hundred-and-twenty-to-one, in your favor. I'm well aware of my odds, thank you.
                • 159. - One can't expect a Sith Lord to understand. Or a Jedi, for that matter. Eighty-seven percent fools, all of you.
                  • 22. <Non-dialogue segment.>
                    • 76. - Jedi = protectors of the galaxy // Colonel Blight = fool!
                    • 77. - I'm beginning to think he just makes these up as he goes.
                    • 75. - Meet the other thirteen. It's thirteen, right?
                    • 78. - It's seventy-eight. Imperials.
                    • 79. - On that much we agree.
                    • 80. - Hostility: No master of mine can be called a fool, Imperial organic.
                    • 81. - I am unable to verify the accuracy of these calculations, master.
                    • 25. - You think this is a war of ideas, of principles--but it's all just numbers. Good ones mean victory. Bad ones... don't.
                      • 26. Option - War is never that simple.Player - If that were true, the Republic would have stopped fighting long ago.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 86. - When the numbers are bad enough, you will.
                      • 27. Option - Is that all you think about?Player - You're about to risk your life for the Empire. Don't you feel anything?
                        +200 Influence : approves.
                      • 28. Option - You're a monster. [Attack]Player - This is for every Bothan you've killed, and every one you never got to.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
  • 154. - The Bothans are taking this much too personally.
NPC:
NPC:
NPC:
NPC:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: cnv.exp.01.bothawui.class.jedi_knight.colonel_blight
Other Sites:
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                        "deFemale": "<<1>> ist dagegen."
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            "Text": "I've fought one Sith Lord already. Was that another I just saw?",
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                "frFemale": "",
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            "LocalizedOptionText": {
                "enMale": "Who's your friend?",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "One Imperial officer against a Jedi. That's not efficient--just stupid.",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "iyIPxfU",
            "Text": "You think this is a war of ideas, of principles--but it's all just numbers. Good ones mean victory. Bad ones... don't.",
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                "enMale": "You think this is a war of ideas, of principles--but it's all just numbers. Good ones mean victory. Bad ones... don't.",
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                "frFemale": "",
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            "SpeakerB62Id": "0000000",
            "Text": "If that were true, the Republic would have stopped fighting long ago.",
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                "enMale": "If that were true, the Republic would have stopped fighting long ago.",
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                "frFemale": "",
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            "LocalizedOptionText": {
                "enMale": "War is never that simple.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You're about to risk your life for the Empire. Don't you feel anything?",
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                "enMale": "You're about to risk your life for the Empire. Don't you feel anything?",
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                "frFemale": "",
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            "LocalizedOptionText": {
                "enMale": "Is that all you think about?",
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            },
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            "SpeakerB62Id": "0000000",
            "Text": "This is for every Bothan you've killed, and every one you never got to.",
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                "enMale": "This is for every Bothan you've killed, and every one you never got to.",
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                "frFemale": "",
                "deMale": "",
                "deFemale": ""
            },
            "LocalizedOptionText": {
                "enMale": "You're a monster. [Attack]",
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                "frFemale": "",
                "deMale": "",
                "deFemale": ""
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "iyIPxfU",
            "Text": "There's time yet.",
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                "enMale": "There's time yet.",
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            "SpeakerB62Id": "Cd0ARVE",
            "Text": "Already here. We'll get to work right away.",
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                "enMale": "Already here. We'll get to work right away.",
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                "deFemale": ""
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            "SpeakerB62Id": "iyIPxfU",
            "Text": "Wide-range neural disruptors... would have mitigated Force sensitivity. Next time, perhaps.",
            "LocalizedText": {
                "enMale": "Wide-range neural disruptors... would have mitigated Force sensitivity. Next time, perhaps.",
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                "deFemale": ""
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm calling the Protectors. They'll patch your wounds and transport you into Republic custody.",
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                "enMale": "I'm calling the Protectors. They'll patch your wounds and transport you into Republic custody.",
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            "LocalizedOptionText": {
                "enMale": "It's time you faced justice.",
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 50,
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                        "enMale": "<<1>> disapproves.",
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                        "deFemale": "<<1>> ist dagegen."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
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                        "deFemale": "<<1>> ist dagegen."
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                "zav1HuJ": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 50,
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                        "enMale": "<<1>> disapproves.",
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                        "deFemale": "<<1>> ist dagegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Next you'll be telling me the best way to get injured, or how to maximize my odds of survival.",
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                "enMale": "Next you'll be telling me the best way to get injured, or how to maximize my odds of survival.",
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            "LocalizedOptionText": {
                "enMale": "Do you ever quit talking?",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There won't be a next time. After what you've done to Bothawui, you don't deserve mercy.",
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                "enMale": "Enough of that.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "JdiDeg1": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "No good. Flight trajectory has us surrounded. They're packing enough scatterblast to crater this camp.",
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            "SpeakerB62Id": "0000000",
            "Text": "We have to shoot these fighters down fast. Are the Seekers still online?",
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                "enMale": "We have to shoot these fighters down fast. Are the Seekers still online?",
                "frMale": "",
                "frFemale": "",
                "deMale": "",
                "deFemale": ""
            },
            "LocalizedOptionText": {
                "enMale": "We need weapons.",
                "frMale": "",
                "frFemale": "",
                "deMale": "",
                "deFemale": ""
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "zav1HuJ": {
                    "Key": 200,
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
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            "ChildIds": [
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Colonel Blight made a holocall before he died. He had this all planned.",
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                "enMale": "Colonel Blight made a holocall before he died. He had this all planned.",
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                "frFemale": "",
                "deMale": "",
                "deFemale": ""
            },
            "LocalizedOptionText": {
                "enMale": "Blight's last revenge.",
                "frMale": "",
                "frFemale": "",
                "deMale": "",
                "deFemale": ""
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                    "Key": 200,
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I said I'd clear out the camp. It was your job to do the rest, remember?",
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                "enMale": "I said I'd clear out the camp. It was your job to do the rest, remember?",
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                "frFemale": "",
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                "deFemale": ""
            },
            "LocalizedOptionText": {
                "enMale": "You're all useless.",
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                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
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                        "deFemale": "<<1>> ist dagegen."
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                    "Value": {
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                        "deFemale": "<<1>> ist dagegen."
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> ist dagegen."
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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            "Text": "We need to disable the bombers before they reach us. But I don't have time to rig anything.",
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            "SpeakerB62Id": "EYK69lA",
            "Text": "What about the... blast, what did Tav call them? The Seekers!",
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            "Text": "Looks like they've got a security lockout. Need to override that first. Control station's probably up by you, Master Jedi.",
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                "enMale": "Looks like they've got a security lockout. Need to override that first. Control station's probably up by you, Master Jedi.",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Look sharp and stay out of sight. I'll signal you once security's down.",
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                "frFemale": "",
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                        "deFemale": "<<1>> stimmt zu."
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                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
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                        "enMale": "<<1>> approves.",
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                    "Key": 200,
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            "SpeakerB62Id": "0000000",
            "Text": "The Seeker operators are dead. Can Garith and his men take over?",
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                "frFemale": "",
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                "enMale": "Who will fire them?",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "JdiDeg1": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "enMale": "<<1>> approves.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I hope this mythical control station exists. We don't have a lot of time.",
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                "enMale": "I hope this mythical control station exists. We don't have a lot of time.",
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                "frFemale": "",
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                "enMale": "You'd better be right.",
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            "Text": "Meet the other thirteen. It's thirteen, right?",
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