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cnv.location.companion_characters.trooper.aric_jorgan.agent_zane

  • 242. <Conversation Exit>
  • 6. - Berix, Hal--you two still breathing?
    • 8. - Ugh... more or less. Didn't expect to see you here, sir.
      • 70. - Nor I. Care to tell me what you two are doing here?
        • 71. Option - That should be obvious.Player - We're rescuing the Deadeyes. Play nice and maybe we'll let you tag along.
          +200 Influence : approves.
        • 73. Option - I could ask you the same.Player - What are you doing here?
        • 74. Option - There's gratitude for you.Player - I'm sorry, am I getting in the way of your prison time?
            • 52. - Don't you get it? This operation was never about rescuing POWs. We've been after one thing--Dusk 9.
              • 90. - Impossible. That place is just a myth.
                • 10. - Is it? We'll never know now, thanks to you two.
                  • 11. Option - You kept us all in the dark.Player - If that's true, then you lied to the Deadeyes about their mission's real objective.
                    +200 Influence : approves.
                    • 58. - Of course. We could hardly expect a bunch of grunts to keep their mouths shut.
                  • 47. Option - Dusk 9?Player - I must be missing something. What's Dusk 9?
                    • 49. - It's nothing. Just a spook story the Imperials concocted to scare us.
                  • 48. Option - I don't care.Player - I'm not interested in your little ploys, Zane.
                    +200 Influence : approves.
                    • 64. - You should be.
                      • 66. - Next to the Emperor's location, Dusk 9 is the Empire's best-kept secret. Hundreds of black ops projects are born there.
                        • 131. - It's also a prison, according to the rumors. The things that supposedly go on there.... Too horrible to be real.
                          • 12. - We're more interested in the intel hoarded there. We seeded thousands of bugged soldiers into the Imperial penal system, hoping for a bite.
                            • 15. Option - Thousands?Player - Why so many soldiers?
                              +200 Influence : approves.
                              • 16. - To improve our odds, naturally. The more soldiers we seed, the better our chances of someone winding up at Dusk 9.
                            • 17. Option - What a waste of talent.Player - The Deadeyes are one of the Republic's top sniper squads. Couldn't you have found someone less valuable?
                              +50 Influence : disapproves.
                              • 20. - We thought their notoriety might earn them a ticket to Dusk 9. We were mistaken.
                            • 18. Option - So why are you here?Player - That still doesn't explain what you're doing here.
                              +200 Influence : approves.
                              • 19. - After many, many failed attempts to get one of our soldiers into Dusk 9, I had an epiphany.
                                • 23. - We were using the wrong bait. The brass at Dusk 9 weren't interested in common soldiers--but how could they resist an SIS agent?
                                  • 25. - So I bugged myself, staged a bogus rescue operation, and let myself be captured. I was awaiting transfer when you two geniuses showed up.
                                    • 26. Option - Our arrival changes nothing.Player - You can still go on with your mission.
                                      • 128. - You don't think the Imperials will be just a teensy-bit suspicious that you rescued the Deadeyes, yet conveniently left me behind?
                                    • 113. Option - You should have told us.Player - If you had kept us in the loop, we could have coordinated this better.
                                      +200 Influence : approves.
                                    • 114. Option - And the Deadeyes?Player - You'd already agreed to rescue the Deadeyes once they were captured. Were you just planning on backing out?
                                      +200 Influence : approves.
                                      • 27. - A failed rescue mission was the perfect ruse to get me in. Far more productive than an actual rescue attempt.
                                        • 30. - Now I have no choice but to abort my mission and try again somewhere else.
                                          • 29. - Sir, we can deal with Zane later. Let's just find the rest of the squad and get out of here.
                                            • 54. - Jorgan... sir... they're dead. The cold--they didn't make it.
                                              • 108. - What? Trace, Koplin--they're gone? But I thought--Zane!
                                                • 107. Option - Calm down.Player - Take it easy, Jorgan....
                                                • 109. Option - You can be mad later.Player - We don't have time for this. Double-time it, Soldier!
                                                • 34. Option - You're in trouble now, Zane.Player - Now you've done it.
                                                  • 35. - What? It's not my fault they weren't properly insulated.
                                                    • 39. - You killed them. You promised them a rescue that never came. And now they're dead for it.
                                                      • 123. - How many other soldiers have died for you, huh? A hundred? A thousand?
                                                        • 44. - You can't kill me, Jorgan. Too many witnesses.
                                                          • 79. - Far as we're concerned, sir, the Imperials killed him.
                                                            • 95. <Non-dialogue segment.>
                                                              • 80. - What? Wait, you can't just--! Major! Do something!
                                                              • 230. - What? Wait, you can't just--! Colonel! Do something!
                                                              • 231. - What? Wait, you can't just--! You there! Do something!
                                                                • 81. Option - Don't do this.Player - Put the gun down, Jorgan. Zane has a lot to answer for, but this isn't the way. +100
                                                                  +50 Influence : disapproves.
                                                                • 174. Option - Stand down, Jorgan!Player - Holster that weapon, soldier, before I have you thrown in the brig. +100
                                                                  +50 Influence : disapproves.
                                                                  • 99. - Fine. He's not worth it, anyway.
                                                                    • 121. - Much obliged.
                                                                      • 101. - As for you... you think you can pull a blaster on me and walk away? I'll see you in prison for that.
                                                                        • 102. Option - No, you won't.Player - You'll have every soldier in the Republic gunning for you if this gets out.
                                                                          +200 Influence : approves.
                                                                        • 105. Option - It's your word against ours.Player - You think anyone will believe a lying worm like you over the most decorated squad in the Republic?
                                                                          +200 Influence : approves.
                                                                          • 115. - The squad who pulled your ungrateful butt out of an Imperial labor camp, no less.
                                                                        • 103. Option - Do it and you die.Player - One word about this to anyone and I'll kill you myself.
                                                                          +200 Influence : approves.
                                                                          • 134. - I... right. Consider my lips sealed.
                                                                            • 140. - Let's get these men back to their squad. I'll call for an evac.
                                                                • 82. Option - I'll just watch him kill you.Player - He's all yours, Jorgan. +100
                                                                  +200 Influence : approves.
                                                                  • 117. - No--!
                                                                    • 119. - That's for Koplin and Trace. Good men. Brave men.
                                                                      • 156. Option - Zane deserved to die.Player - I'm sure he had that coming for a long time.
                                                                      • 120. Option - Are you finished? Player - You've had your revenge. Now let's get going.
                                                                      • 157. Option - This doesn't get out, right?Player - You're sure you two won't tell anyone about this?
                                                                        • 158. - Absolutely, sir.
                                                                          • 165. - Let's get you two back to your squad. They'll want to know you're okay. I'll call for an evac.
                                                                            • 142. - They're off, sir. Mission accomplished.
                                                                              • 145. Option - I'm proud of you.Player - I know it was hard, but you did the right thing.
                                                                                +200 Influence : approves.
                                                                              • 172. Option - You did a good thing.Player - Who knows how many more soldiers Zane would have sent to their deaths? You ended all that.
                                                                                +200 Influence : approves.
                                                                              • 143. Option - Are you okay?Player - You doing alright?
                                                                                +200 Influence : approves.
                                                                              • 169. Option - Stop pouting.Player - Zane was scum. He deserved to die.
                                                                                +200 Influence : approves.
                                                                              • 144. Option - You almost lost it.Player - You were out of line back there.
                                                                                +200 Influence : approves.
                                                                                • 152. - I know.
                                                                                  • 146. - Honestly, I'd rather not talk about it right now, sir. Let's just get out of here.
                                                                                    • 147. <Conversation Exit>
  • 178. - You here to get us out?
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.companion_characters.trooper.aric_jorgan.agent_zane
Other Sites:
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            "Text": "Berix, Hal--you two still breathing?",
            "LocalizedText": {
                "enMale": "Berix, Hal--you two still breathing?",
                "frMale": "Berix, Hal... vous respirez encore ?",
                "frFemale": "Berix, Hal... vous respirez encore ?",
                "deMale": "Berix, Hal - atmet Ihr noch?",
                "deFemale": "Berix, Hal - atmet Ihr noch?"
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            "Text": "Ugh... more or less. Didn't expect to see you here, sir.",
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                "enMale": "Ugh... more or less. Didn't expect to see you here, sir.",
                "frMale": "Ugh... plus ou moins. Je pensais pas vous voir ici, Jorgan.",
                "frFemale": "Ugh... plus ou moins. Je pensais pas vous voir ici, Jorgan.",
                "deMale": "Agh... Mehr oder weniger. Hab nicht erwartet, Euch hier zu sehen.",
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            "Text": "Is it? We'll never know now, thanks to you two.",
            "LocalizedText": {
                "enMale": "Is it? We'll never know now, thanks to you two.",
                "frMale": "Vraiment ? On ne le saura jamais maintenant, gr\u00e2ce \u00e0 vous deux.",
                "frFemale": "Vraiment ? On ne le saura jamais maintenant, gr\u00e2ce \u00e0 vous deux.",
                "deMale": "Ach ja? Das werden wir jetzt dank Euch beiden wohl nie mehr erfahren.",
                "deFemale": "Ach ja? Das werden wir jetzt dank Euch beiden wohl nie mehr erfahren."
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            "Text": "If that's true, then you lied to the Deadeyes about their mission's real objective.",
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                "enMale": "If that's true, then you lied to the Deadeyes about their mission's real objective.",
                "frMale": "Si c'est vrai, alors vous avez menti aux Yeux de Lynx \u00e0 propos de leur v\u00e9ritable objectif de mission.",
                "frFemale": "Si c'est vrai, alors vous avez menti aux Yeux de Lynx \u00e0 propos de leur v\u00e9ritable objectif de mission.",
                "deMale": "Wenn das stimmt, habt Ihr den Todestrupp bez\u00fcglich seines wahren Missionsziels angelogen.",
                "deFemale": "Wenn das stimmt, habt Ihr den Todestrupp bez\u00fcglich seines wahren Missionsziels angelogen."
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                "enMale": "You kept us all in the dark.",
                "frMale": "Vous nous avez tout cach\u00e9.",
                "frFemale": "Vous nous avez tout cach\u00e9.",
                "deMale": "Ihr habt uns im Dunkeln tappen lassen.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "We're more interested in the intel hoarded there. We seeded thousands of bugged soldiers into the Imperial penal system, hoping for a bite.",
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                "enMale": "We're more interested in the intel hoarded there. We seeded thousands of bugged soldiers into the Imperial penal system, hoping for a bite.",
                "frMale": "Ce sont surtout les renseignements qui y sont stock\u00e9s qui nous int\u00e9ressent. Des milliers de soldats sont infiltr\u00e9s dans le syst\u00e8me p\u00e9nal imp\u00e9rial, en esp\u00e9rant que \u00e7a paie.",
                "frFemale": "Ce sont surtout les renseignements qui y sont stock\u00e9s qui nous int\u00e9ressent. Des milliers de soldats sont infiltr\u00e9s dans le syst\u00e8me p\u00e9nal imp\u00e9rial, en esp\u00e9rant que \u00e7a paie.",
                "deMale": "Wir sind mehr an den Informationen interessiert, die dort gehortet sind. In der Hoffnung auf ein paar davon haben wir Tausende verwanzter Soldaten ins imperiale Strafsystem eingeschleust.",
                "deFemale": "Wir sind mehr an den Informationen interessiert, die dort gehortet sind. In der Hoffnung auf ein paar davon haben wir Tausende verwanzter Soldaten ins imperiale Strafsystem eingeschleust."
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            "Text": "Why so many soldiers?",
            "LocalizedText": {
                "enMale": "Why so many soldiers?",
                "frMale": "Pourquoi tant de soldats ?",
                "frFemale": "Pourquoi tant de soldats ?",
                "deMale": "Warum so viele Soldaten?",
                "deFemale": "Warum so viele Soldaten?"
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                "enMale": "Thousands?",
                "frMale": "Des milliers ?",
                "frFemale": "Des milliers ?",
                "deMale": "Tausende?",
                "deFemale": "Tausende?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "To improve our odds, naturally. The more soldiers we seed, the better our chances of someone winding up at Dusk 9.",
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                "enMale": "To improve our odds, naturally. The more soldiers we seed, the better our chances of someone winding up at Dusk 9.",
                "frMale": "Pour augmenter nos chances, naturellement. Plus nous avons de soldats infiltr\u00e9s, plus il y a de chances qu'ils atterrissent \u00e0 Cr\u00e9puscule 9.",
                "frFemale": "Pour augmenter nos chances, naturellement. Plus nous avons de soldats infiltr\u00e9s, plus il y a de chances qu'ils atterrissent \u00e0 Cr\u00e9puscule 9.",
                "deMale": "Nat\u00fcrlich, um unsere Chancen zu verbessern. Je mehr Soldaten wir einschleusen, desto h\u00f6her die Wahrscheinlichkeit, dass schlie\u00dflich einer von ihnen auf Dusk 9 landet.",
                "deFemale": "Nat\u00fcrlich, um unsere Chancen zu verbessern. Je mehr Soldaten wir einschleusen, desto h\u00f6her die Wahrscheinlichkeit, dass schlie\u00dflich einer von ihnen auf Dusk 9 landet."
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            "SpeakerB62Id": "0000000",
            "Text": "The Deadeyes are one of the Republic's top sniper squads. Couldn't you have found someone less valuable?",
            "LocalizedText": {
                "enMale": "The Deadeyes are one of the Republic's top sniper squads. Couldn't you have found someone less valuable?",
                "frMale": "Les Yeux de Lynx font partie des meilleurs snipers de la R\u00e9publique. Vous n'auriez pas pu trouver quelqu'un d'autre ?",
                "frFemale": "Les Yeux de Lynx font partie des meilleurs snipers de la R\u00e9publique. Vous n'auriez pas pu trouver quelqu'un d'autre ?",
                "deMale": "Der Todestrupp ist eine der besten Scharfsch\u00fctzentruppen der Republik. H\u00e4ttet Ihr nicht weniger wertvolle Einheiten nehmen k\u00f6nnen?",
                "deFemale": "Der Todestrupp ist eine der besten Scharfsch\u00fctzentruppen der Republik. H\u00e4ttet Ihr nicht weniger wertvolle Einheiten nehmen k\u00f6nnen?"
            },
            "LocalizedOptionText": {
                "enMale": "What a waste of talent.",
                "frMale": "Quel g\u00e2chis.",
                "frFemale": "Quel g\u00e2chis.",
                "deMale": "Was f\u00fcr eine Verschwendung.",
                "deFemale": "Was f\u00fcr eine Verschwendung."
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                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "Text": "That still doesn't explain what you're doing here.",
            "LocalizedText": {
                "enMale": "That still doesn't explain what you're doing here.",
                "frMale": "\u00c7a n'explique toujours pas ce que vous faites ici.",
                "frFemale": "\u00c7a n'explique toujours pas ce que vous faites ici.",
                "deMale": "Das erkl\u00e4rt immer noch nicht, was Ihr hier macht.",
                "deFemale": "Das erkl\u00e4rt immer noch nicht, was Ihr hier macht."
            },
            "LocalizedOptionText": {
                "enMale": "So why are you here?",
                "frMale": "Alors que faites-vous ici ?",
                "frFemale": "Alors que faites-vous ici ?",
                "deMale": "Und warum seid Ihr hier?",
                "deFemale": "Und warum seid Ihr hier?"
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "After many, many failed attempts to get one of our soldiers into Dusk 9, I had an epiphany.",
            "LocalizedText": {
                "enMale": "After many, many failed attempts to get one of our soldiers into Dusk 9, I had an epiphany.",
                "frMale": "Apr\u00e8s tant d'\u00e9checs pour faire entrer l'un de nos soldats dans Cr\u00e9puscule 9, j'ai eu une r\u00e9v\u00e9lation.",
                "frFemale": "Apr\u00e8s tant d'\u00e9checs pour faire entrer l'un de nos soldats dans Cr\u00e9puscule 9, j'ai eu une r\u00e9v\u00e9lation.",
                "deMale": "Nach vielen, vielen gescheiterten Versuchen, einen unserer Soldaten auf Dusk 9 einzuschleusen, hatte ich eine Vision.",
                "deFemale": "Nach vielen, vielen gescheiterten Versuchen, einen unserer Soldaten auf Dusk 9 einzuschleusen, hatte ich eine Vision."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "We thought their notoriety might earn them a ticket to Dusk 9. We were mistaken.",
            "LocalizedText": {
                "enMale": "We thought their notoriety might earn them a ticket to Dusk 9. We were mistaken.",
                "frMale": "Nous avons pens\u00e9 que leur r\u00e9putation leur offrirait un ticket pour Cr\u00e9puscule 9. Nous nous sommes tromp\u00e9s.",
                "frFemale": "Nous avons pens\u00e9 que leur r\u00e9putation leur offrirait un ticket pour Cr\u00e9puscule 9. Nous nous sommes tromp\u00e9s.",
                "deMale": "Wir dachten, dass gerade ihr Bekanntheitsgrad ihre Eintrittskarte zu Dusk 9 w\u00e4re. Aber wir haben uns wohl get\u00e4uscht.",
                "deFemale": "Wir dachten, dass gerade ihr Bekanntheitsgrad ihre Eintrittskarte zu Dusk 9 w\u00e4re. Aber wir haben uns wohl get\u00e4uscht."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "We were using the wrong bait. The brass at Dusk 9 weren't interested in common soldiers--but how could they resist an SIS agent?",
            "LocalizedText": {
                "enMale": "We were using the wrong bait. The brass at Dusk 9 weren't interested in common soldiers--but how could they resist an SIS agent?",
                "frMale": "Nous nous sommes tromp\u00e9s de leurre. Les responsables de Cr\u00e9puscule 9 n'\u00e9taient pas int\u00e9ress\u00e9s par les simples soldats... mais comment pouvaient-ils r\u00e9sister \u00e0 un agent du SIS ?",
                "frFemale": "Nous nous sommes tromp\u00e9s de leurre. Les responsables de Cr\u00e9puscule 9 n'\u00e9taient pas int\u00e9ress\u00e9s par les simples soldats... mais comment pouvaient-ils r\u00e9sister \u00e0 un agent du SIS ?",
                "deMale": "Wir haben den falschen K\u00f6der benutzt. Auf Dusk 9 ist man nicht interessiert an einfachen Soldaten - aber wie sollten sie einem SID-Agenten widerstehen?",
                "deFemale": "Wir haben den falschen K\u00f6der benutzt. Auf Dusk 9 ist man nicht interessiert an einfachen Soldaten - aber wie sollten sie einem SID-Agenten widerstehen?"
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "So I bugged myself, staged a bogus rescue operation, and let myself be captured. I was awaiting transfer when you two geniuses showed up.",
            "LocalizedText": {
                "enMale": "So I bugged myself, staged a bogus rescue operation, and let myself be captured. I was awaiting transfer when you two geniuses showed up.",
                "frMale": "Alors je me suis infiltr\u00e9 moi-m\u00eame, j'ai mis en place une fausse mission de sauvetage, et je me suis fait capturer. J'attendais qu'on me transf\u00e8re quand vous avez eu la bonne id\u00e9e de d\u00e9barquer.",
                "frFemale": "Alors je me suis infiltr\u00e9 moi-m\u00eame, j'ai mis en place une fausse mission de sauvetage, et je me suis fait capturer. J'attendais qu'on me transf\u00e8re quand vous avez eu la bonne id\u00e9e de d\u00e9barquer.",
                "deMale": "Also habe ich mich verwanzt, eine vorget\u00e4uschte Rettungsaktion gestartet und lie\u00df mich schnappen. Als Ihr zwei Genies aufgetaucht seid, habe ich gerade auf meinen Transfer gewartet.",
                "deFemale": "Also habe ich mich verwanzt, eine vorget\u00e4uschte Rettungsaktion gestartet und lie\u00df mich schnappen. Als Ihr zwei Genies aufgetaucht seid, habe ich gerade auf meinen Transfer gewartet."
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            "SpeakerB62Id": "0000000",
            "Text": "You can still go on with your mission.",
            "LocalizedText": {
                "enMale": "You can still go on with your mission.",
                "frMale": "Vous pouvez toujours poursuivre votre mission.",
                "frFemale": "Vous pouvez toujours poursuivre votre mission.",
                "deMale": "Ihr k\u00f6nnt Eure Mission immer noch fortsetzen.",
                "deFemale": "Ihr k\u00f6nnt Eure Mission immer noch fortsetzen."
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            "LocalizedOptionText": {
                "enMale": "Our arrival changes nothing.",
                "frMale": "Notre arriv\u00e9e ne change rien.",
                "frFemale": "Notre arriv\u00e9e ne change rien.",
                "deMale": "Unsere Ankunft \u00e4ndert gar nichts.",
                "deFemale": "Unsere Ankunft \u00e4ndert gar nichts."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "A failed rescue mission was the perfect ruse to get me in. Far more productive than an actual rescue attempt.",
            "LocalizedText": {
                "enMale": "A failed rescue mission was the perfect ruse to get me in. Far more productive than an actual rescue attempt.",
                "frMale": "Une mission de sauvetage rat\u00e9e \u00e9tait le stratag\u00e8me parfait pour me faire entrer. Bien plus efficace qu'une v\u00e9ritable mission de sauvetage.",
                "frFemale": "Une mission de sauvetage rat\u00e9e \u00e9tait le stratag\u00e8me parfait pour me faire entrer. Bien plus efficace qu'une v\u00e9ritable mission de sauvetage.",
                "deMale": "Eine gescheiterte Rettungsmission w\u00e4re die perfekte List gewesen, um mich reinzubringen. Weit produktiver als ein wirklicher Rettungsversuch.",
                "deFemale": "Eine gescheiterte Rettungsmission w\u00e4re die perfekte List gewesen, um mich reinzubringen. Weit produktiver als ein wirklicher Rettungsversuch."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Sir, we can deal with Zane later. Let's just find the rest of the squad and get out of here.",
            "LocalizedText": {
                "enMale": "Sir, we can deal with Zane later. Let's just find the rest of the squad and get out of here.",
                "frMale": "Chef, on s'occupera de Zane plus tard. Trouvons le reste de l'unit\u00e9 et partons d'ici.",
                "frFemale": "Chef, on s'occupera de Zane plus tard. Trouvons le reste de l'unit\u00e9 et partons d'ici.",
                "deMale": "Wir k\u00f6nnen uns sp\u00e4ter um Zane k\u00fcmmern. Suchen wir jetzt den Rest des Trupps und dann nichts wie raus hier.",
                "deFemale": "Wir k\u00f6nnen uns sp\u00e4ter um Zane k\u00fcmmern. Suchen wir jetzt den Rest des Trupps und dann nichts wie raus hier."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "Now I have no choice but to abort my mission and try again somewhere else.",
            "LocalizedText": {
                "enMale": "Now I have no choice but to abort my mission and try again somewhere else.",
                "frMale": "Maintenant, je n'ai plus d'autre choix que d'abandonner ma mission et de r\u00e9essayer autre part.",
                "frFemale": "Maintenant, je n'ai plus d'autre choix que d'abandonner ma mission et de r\u00e9essayer autre part.",
                "deMale": "Jetzt habe ich keine Wahl - ich muss meine Mission abbrechen und es anderswo nochmal versuchen.",
                "deFemale": "Jetzt habe ich keine Wahl - ich muss meine Mission abbrechen und es anderswo nochmal versuchen."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
            "Text": "Now you've done it.",
            "LocalizedText": {
                "enMale": "Now you've done it.",
                "frMale": "Vous avez gagn\u00e9.",
                "frFemale": "Vous avez gagn\u00e9.",
                "deMale": "Jetzt habt Ihr es geschafft.",
                "deFemale": "Jetzt habt Ihr es geschafft."
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            "LocalizedOptionText": {
                "enMale": "You're in trouble now, Zane.",
                "frMale": "Cette fois, vous avez des ennuis, Zane.",
                "frFemale": "Cette fois, vous avez des ennuis, Zane.",
                "deMale": "Jetzt seid Ihr in Schwierigkeiten, Zane.",
                "deFemale": "Jetzt seid Ihr in Schwierigkeiten, Zane."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "What? It's not my fault they weren't properly insulated.",
            "LocalizedText": {
                "enMale": "What? It's not my fault they weren't properly insulated.",
                "frMale": "Quoi ? Ce n'est pas de ma faute s'ils n'\u00e9taient pas assez couverts.",
                "frFemale": "Quoi ? Ce n'est pas de ma faute s'ils n'\u00e9taient pas assez couverts.",
                "deMale": "Was? Es ist nicht meine Schuld, wenn sie nicht ausreichend isoliert waren.",
                "deFemale": "Was? Es ist nicht meine Schuld, wenn sie nicht ausreichend isoliert waren."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "You killed them. You promised them a rescue that never came. And now they're dead for it.",
            "LocalizedText": {
                "enMale": "You killed them. You promised them a rescue that never came. And now they're dead for it.",
                "frMale": "Vous les avez tu\u00e9s. Vous leur avez promis des secours qui ne sont jamais venus. Et maintenant, ils sont morts par votre faute.",
                "frFemale": "Vous les avez tu\u00e9s. Vous leur avez promis des secours qui ne sont jamais venus. Et maintenant, ils sont morts par votre faute.",
                "deMale": "Ihr habt sie auf dem Gewissen. Ihr habt ihnen Rettung versprochen, die niemals kam. Und deswegen sind sie jetzt tot.",
                "deFemale": "Ihr habt sie auf dem Gewissen. Ihr habt ihnen Rettung versprochen, die niemals kam. Und deswegen sind sie jetzt tot."
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            "Text": "You can't kill me, Jorgan. Too many witnesses.",
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                "frMale": "Vous ne pouvez pas me tuer, Jorgan. Trop de t\u00e9moins.",
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            "Text": "I must be missing something. What's Dusk 9?",
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                "frMale": "J'ai d\u00fb rater quelque chose. C'est quoi, Cr\u00e9puscule 9 ?",
                "frFemale": "J'ai d\u00fb rater quelque chose. C'est quoi, Cr\u00e9puscule 9 ?",
                "deMale": "Ich hab wohl irgendwas verpasst. Was ist Dusk 9?",
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                "frMale": "Cr\u00e9puscule 9 ?",
                "frFemale": "Cr\u00e9puscule 9 ?",
                "deMale": "Dusk 9?",
                "deFemale": "Dusk 9?"
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            "Text": "I'm not interested in your little ploys, Zane.",
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                "frMale": "Je n'en ai rien \u00e0 faire.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "It's nothing. Just a spook story the Imperials concocted to scare us.",
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                "frMale": "Ce n'est rien. Juste une histoire que les Imp\u00e9riaux ont invent\u00e9e pour nous faire peur.",
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                "deMale": "Gar nichts. Nur eine Spukgeschichte, die sich die Imperialen ausgedacht haben, um uns einzusch\u00fcchtern.",
                "deFemale": "Gar nichts. Nur eine Spukgeschichte, die sich die Imperialen ausgedacht haben, um uns einzusch\u00fcchtern."
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            "Text": "Don't you get it? This operation was never about rescuing POWs. We've been after one thing--Dusk 9.",
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                "enMale": "Don't you get it? This operation was never about rescuing POWs. We've been after one thing--Dusk 9.",
                "frMale": "Vous ne comprenez pas ? Il n'a jamais \u00e9t\u00e9 question de sauver des prisonniers de guerre... Nous cherchions quelque chose... Cr\u00e9puscule 9.",
                "frFemale": "Vous ne comprenez pas ? Il n'a jamais \u00e9t\u00e9 question de sauver des prisonniers de guerre... Nous cherchions quelque chose... Cr\u00e9puscule 9.",
                "deMale": "Versteht Ihr nicht? Es ging bei dieser Operation niemals darum, Kriegsgefangene zu retten. Wir waren immer nur auf der Suche nach einem - Dusk 9.",
                "deFemale": "Versteht Ihr nicht? Es ging bei dieser Operation niemals darum, Kriegsgefangene zu retten. Wir waren immer nur auf der Suche nach einem - Dusk 9."
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            "SpeakerB62Id": "VIzy4rA",
            "Text": "Jorgan... sir... they're dead. The cold--they didn't make it.",
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                "frMale": "Jorgan... chef... ils sont morts. Le froid... ils n'ont pas r\u00e9ussi.",
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            "Text": "Of course. We could hardly expect a bunch of grunts to keep their mouths shut.",
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                "enMale": "Of course. We could hardly expect a bunch of grunts to keep their mouths shut.",
                "frMale": "\u00c9videmment. On ne peut pas demander \u00e0 de simples soldats de tenir leur langue.",
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            "Text": "You should be.",
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                "frFemale": "Vous devriez.",
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            "Text": "Next to the Emperor's location, Dusk 9 is the Empire's best-kept secret. Hundreds of black ops projects are born there.",
            "LocalizedText": {
                "enMale": "Next to the Emperor's location, Dusk 9 is the Empire's best-kept secret. Hundreds of black ops projects are born there.",
                "frMale": "Apr\u00e8s l'emplacement de l'Empereur, Cr\u00e9puscule 9 est le secret le mieux gard\u00e9 de l'Empire. Des centaines d'op\u00e9rations y sont n\u00e9es.",
                "frFemale": "Apr\u00e8s l'emplacement de l'Empereur, Cr\u00e9puscule 9 est le secret le mieux gard\u00e9 de l'Empire. Des centaines d'op\u00e9rations y sont n\u00e9es.",
                "deMale": "Abgesehen vom Aufenthaltsort des Imperators ist Dusk 9 das am besten geh\u00fctete Geheimnis des Imperiums. Hunderte von Tarnkommando-Projekten sind dort entstanden.",
                "deFemale": "Abgesehen vom Aufenthaltsort des Imperators ist Dusk 9 das am besten geh\u00fctete Geheimnis des Imperiums. Hunderte von Tarnkommando-Projekten sind dort entstanden."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "Nor I. Care to tell me what you two are doing here?",
            "LocalizedText": {
                "enMale": "Nor I. Care to tell me what you two are doing here?",
                "frMale": "Moi non plus. Vous pouvez me dire ce que vous faites ici ?",
                "frFemale": "Moi non plus. Vous pouvez me dire ce que vous faites ici ?",
                "deMale": "Ich auch nicht. W\u00fcrdet Ihr mir verraten, was Ihr zwei hier tut?",
                "deFemale": "Ich auch nicht. W\u00fcrdet Ihr mir verraten, was Ihr zwei hier tut?"
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            "SpeakerB62Id": "0000000",
            "Text": "We're rescuing the Deadeyes. Play nice and maybe we'll let you tag along.",
            "LocalizedText": {
                "enMale": "We're rescuing the Deadeyes. Play nice and maybe we'll let you tag along.",
                "frMale": "On vient sauver les Yeux de Lynx. Mettez-la en veilleuse et peut-\u00eatre qu'on vous laissera venir.",
                "frFemale": "On vient sauver les Yeux de Lynx. Mettez-la en veilleuse et peut-\u00eatre qu'on vous laissera venir.",
                "deMale": "Wir retten den Todestrupp. Seid nett, dann nehmen wir Euch vielleicht mit.",
                "deFemale": "Wir retten den Todestrupp. Seid nett, dann nehmen wir Euch vielleicht mit."
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            "LocalizedOptionText": {
                "enMale": "That should be obvious.",
                "frMale": "\u00c7a me semble \u00e9vident.",
                "frFemale": "\u00c7a me semble \u00e9vident.",
                "deMale": "Ist das nicht offensichtlich?",
                "deFemale": "Ist das nicht offensichtlich?"
            },
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                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What are you doing here?",
            "LocalizedText": {
                "enMale": "What are you doing here?",
                "frMale": "Qu'est-ce que vous faites l\u00e0 ?",
                "frFemale": "Qu'est-ce que vous faites l\u00e0 ?",
                "deMale": "Was macht Ihr hier?",
                "deFemale": "Was macht Ihr hier?"
            },
            "LocalizedOptionText": {
                "enMale": "I could ask you the same.",
                "frMale": "Je pourrais vous demander la m\u00eame chose.",
                "frFemale": "Je pourrais vous demander la m\u00eame chose.",
                "deMale": "Ich k\u00f6nnte Euch dasselbe fragen.",
                "deFemale": "Ich k\u00f6nnte Euch dasselbe fragen."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'm sorry, am I getting in the way of your prison time?",
            "LocalizedText": {
                "enMale": "I'm sorry, am I getting in the way of your prison time?",
                "frMale": "Je suis d\u00e9sol\u00e9, je viens perturber votre s\u00e9jour carc\u00e9ral ?",
                "frFemale": "Je suis d\u00e9sol\u00e9e, je viens perturber votre s\u00e9jour carc\u00e9ral ?",
                "deMale": "Es tut mir leid, ruiniere ich etwa Eure Gef\u00e4ngniszeit?",
                "deFemale": "Es tut mir leid, ruiniere ich etwa Eure Gef\u00e4ngniszeit?"
            },
            "LocalizedOptionText": {
                "enMale": "There's gratitude for you.",
                "frMale": "Merci pour votre gratitude.",
                "frFemale": "Merci pour votre gratitude.",
                "deMale": "Das nenne ich Dankbarkeit.",
                "deFemale": "Das nenne ich Dankbarkeit."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "My job.",
            "LocalizedText": {
                "enMale": "My job.",
                "frMale": "Mon travail.",
                "frFemale": "Mon travail.",
                "deMale": "Meine Arbeit.",
                "deFemale": "Meine Arbeit."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "Yes.",
            "LocalizedText": {
                "enMale": "Yes.",
                "frMale": "Oui.",
                "frFemale": "Oui.",
                "deMale": "Ja.",
                "deFemale": "Ja."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "VIzy4rA",
            "Text": "Far as we're concerned, sir, the Imperials killed him.",
            "LocalizedText": {
                "enMale": "Far as we're concerned, sir, the Imperials killed him.",
                "frMale": "Si on nous demande, Jorgan, les Imp\u00e9riaux l'ont tu\u00e9.",
                "frFemale": "Si on nous demande, Jorgan, les Imp\u00e9riaux l'ont tu\u00e9.",
                "deMale": "Soweit es uns betrifft, haben die Imperialen ihn get\u00f6tet, Sir.",
                "deFemale": "Soweit es uns betrifft, haben die Imperialen ihn get\u00f6tet, Sir."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7u8Qwk2",
            "Text": "What? Wait, you can't just--! Major! Do something!",
            "LocalizedText": {
                "enMale": "What? Wait, you can't just--! Major! Do something!",
                "frMale": "Quoi ? Attendez, vous ne pouvez pas... ! S'il vous pla\u00eet ! Faites quelque chose !",
                "frFemale": "Quoi ? Attendez, vous ne pouvez pas... ! S'il vous pla\u00eet ! Faites quelque chose !",
                "deMale": "Was? Halt, Ihr k\u00f6nnt doch nicht -! Major! Unternehmt doch etwas!",
                "deFemale": "Was? Halt, Ihr k\u00f6nnt doch nicht -! Major! Unternehmt doch etwas!"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Put the gun down, Jorgan. Zane has a lot to answer for, but this isn't the way.",
            "LocalizedText": {
                "enMale": "Put the gun down, Jorgan. Zane has a lot to answer for, but this isn't the way.",
                "frMale": "Baissez votre arme, Jorgan. Zane a beaucoup de choses \u00e0 nous dire, mais pas comme \u00e7a.",
                "frFemale": "Baissez votre arme, Jorgan. Zane a beaucoup de choses \u00e0 nous dire, mais pas comme \u00e7a.",
                "deMale": "Nehmt die Waffe runter, Jorgan. Zane muss sich f\u00fcr vieles verantworten, aber das ist nicht der richtige Weg.",
                "deFemale": "Nehmt die Waffe runter, Jorgan. Zane muss sich f\u00fcr vieles verantworten, aber das ist nicht der richtige Weg."
            },
            "LocalizedOptionText": {
                "enMale": "Don't do this.",
                "frMale": "Ne faites pas \u00e7a.",
                "frFemale": "Ne faites pas \u00e7a.",
                "deMale": "Tut das nicht.",
                "deFemale": "Tut das nicht."
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                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "He's all yours, Jorgan.",
            "LocalizedText": {
                "enMale": "He's all yours, Jorgan.",
                "frMale": "Il est \u00e0 vous, Jorgan.",
                "frFemale": "Il est \u00e0 vous, Jorgan.",
                "deMale": "Er geh\u00f6rt Euch, Jorgan.",
                "deFemale": "Er geh\u00f6rt Euch, Jorgan."
            },
            "LocalizedOptionText": {
                "enMale": "I'll just watch him kill you.",
                "frMale": "Je vais le regarder vous tuer.",
                "frFemale": "Je vais le regarder vous tuer.",
                "deMale": "Ich sehe einfach zu, wie er Euch t\u00f6tet.",
                "deFemale": "Ich sehe einfach zu, wie er Euch t\u00f6tet."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "Maybe I don't want to be rescued.",
            "LocalizedText": {
                "enMale": "Maybe I don't want to be rescued.",
                "frMale": "Peut-\u00eatre que je ne veux pas \u00eatre sauv\u00e9.",
                "frFemale": "Peut-\u00eatre que je ne veux pas \u00eatre sauv\u00e9.",
                "deMale": "Vielleicht will ich gar nicht gerettet werden.",
                "deFemale": "Vielleicht will ich gar nicht gerettet werden."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Impossible. That place is just a myth.",
            "LocalizedText": {
                "enMale": "Impossible. That place is just a myth.",
                "frMale": "Impossible. Cet endroit n'est qu'une l\u00e9gende.",
                "frFemale": "Impossible. Cet endroit n'est qu'une l\u00e9gende.",
                "deMale": "Unm\u00f6glich. Dieser Ort ist nur ein Mythos.",
                "deFemale": "Unm\u00f6glich. Dieser Ort ist nur ein Mythos."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Fine. He's not worth it, anyway.",
            "LocalizedText": {
                "enMale": "Fine. He's not worth it, anyway.",
                "frMale": "Bien. Il n'en vaut pas la peine, de toute fa\u00e7on.",
                "frFemale": "Bien. Il n'en vaut pas la peine, de toute fa\u00e7on.",
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                "deFemale": "Sch\u00f6n. Er ist es sowieso nicht wert."
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "As for you... you think you can pull a blaster on me and walk away? I'll see you in prison for that.",
            "LocalizedText": {
                "enMale": "As for you... you think you can pull a blaster on me and walk away? I'll see you in prison for that.",
                "frMale": "Quant \u00e0 vous... vous croyez pouvoir me menacer avec un blaster et vous en tirer comme \u00e7a ? Je vais vous envoyer en prison pour \u00e7a.",
                "frFemale": "Quant \u00e0 vous... vous croyez pouvoir me menacer avec un blaster et vous en tirer comme \u00e7a ? Je vais vous envoyer en prison pour \u00e7a.",
                "deMale": "Und was Euch betrifft ... Ihr glaubt, dass Ihr einen Blaster auf mich richten k\u00f6nnt und einfach so davonkommt? Daf\u00fcr landet Ihr im Gef\u00e4ngnis. ",
                "deFemale": "Und was Euch betrifft ... Ihr glaubt, dass Ihr einen Blaster auf mich richten k\u00f6nnt und einfach so davonkommt? Daf\u00fcr landet Ihr im Gef\u00e4ngnis. "
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            "SpeakerB62Id": "0000000",
            "Text": "You'll have every soldier in the Republic gunning for you if this gets out.",
            "LocalizedText": {
                "enMale": "You'll have every soldier in the Republic gunning for you if this gets out.",
                "frMale": "Si \u00e7a sort d'ici, tous les soldats de la R\u00e9publique seront \u00e0 vos trousses.",
                "frFemale": "Si \u00e7a sort d'ici, tous les soldats de la R\u00e9publique seront \u00e0 vos trousses.",
                "deMale": "Wenn das rauskommt, wird jeder einzelne Soldat der Republik hinter Euch her sein.",
                "deFemale": "Wenn das rauskommt, wird jeder einzelne Soldat der Republik hinter Euch her sein."
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            "LocalizedOptionText": {
                "enMale": "No, you won't.",
                "frMale": "Non, vous ne ferez pas \u00e7a.",
                "frFemale": "Non, vous ne ferez pas \u00e7a.",
                "deMale": "Nein, das werdet Ihr nicht.",
                "deFemale": "Nein, das werdet Ihr nicht."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
        "103": {
            "NodeId": 103,
            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "One word about this to anyone and I'll kill you myself.",
            "LocalizedText": {
                "enMale": "One word about this to anyone and I'll kill you myself.",
                "frMale": "Un mot de tout \u00e7a \u00e0 quelqu'un et vous \u00eates un homme mort.",
                "frFemale": "Un mot de tout \u00e7a \u00e0 quelqu'un et vous \u00eates un homme mort.",
                "deMale": "Ein Wort dar\u00fcber zu irgendjemandem und ich bringe Euch eigenh\u00e4ndig um.",
                "deFemale": "Ein Wort dar\u00fcber zu irgendjemandem und ich bringe Euch eigenh\u00e4ndig um."
            },
            "LocalizedOptionText": {
                "enMale": "Do it and you die.",
                "frMale": "Faite-le et vous \u00eates mort.",
                "frFemale": "Faite-le et vous \u00eates mort.",
                "deMale": "Tut es und Ihr seid tot.",
                "deFemale": "Tut es und Ihr seid tot."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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            "NodeId": 105,
            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You think anyone will believe a lying worm like you over the most decorated squad in the Republic?",
            "LocalizedText": {
                "enMale": "You think anyone will believe a lying worm like you over the most decorated squad in the Republic?",
                "frMale": "Vous pensez qu'on croira un sale menteur comme vous plut\u00f4t que l'unit\u00e9 la plus d\u00e9cor\u00e9e de la R\u00e9publique ?",
                "frFemale": "Vous pensez qu'on croira un sale menteur comme vous plut\u00f4t que l'unit\u00e9 la plus d\u00e9cor\u00e9e de la R\u00e9publique ?",
                "deMale": "Meint Ihr denn, dass irgendjemand einem verlogenen Wurm wie Euch eher glauben wird als der ehrenvollsten Truppe der Republik?",
                "deFemale": "Meint Ihr denn, dass irgendjemand einem verlogenen Wurm wie Euch eher glauben wird als der ehrenvollsten Truppe der Republik?"
            },
            "LocalizedOptionText": {
                "enMale": "It's your word against ours.",
                "frMale": "C'est votre parole contre la n\u00f4tre.",
                "frFemale": "C'est votre parole contre la n\u00f4tre.",
                "deMale": "Euer Wort steht gegen das unsere.",
                "deFemale": "Euer Wort steht gegen das unsere."
            },
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            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Take it easy, Jorgan....",
            "LocalizedText": {
                "enMale": "Take it easy, Jorgan....",
                "frMale": "Du calme, Jorgan...",
                "frFemale": "Du calme, Jorgan...",
                "deMale": "Nehmt es nicht so schwer, Jorgan ...",
                "deFemale": "Nehmt es nicht so schwer, Jorgan ..."
            },
            "LocalizedOptionText": {
                "enMale": "Calm down.",
                "frMale": "Du calme.",
                "frFemale": "Du calme.",
                "deMale": "Beruhigt Euch.",
                "deFemale": "Beruhigt Euch."
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "What? Trace, Koplin--they're gone? But I thought--Zane!",
            "LocalizedText": {
                "enMale": "What? Trace, Koplin--they're gone? But I thought--Zane!",
                "frMale": "Quoi ? Trace, Koplin... ils sont morts ? Mais je croyais... Zane !",
                "frFemale": "Quoi ? Trace, Koplin... ils sont morts ? Mais je croyais... Zane !",
                "deMale": "Was? Trace, Koplin - tot? Aber ich dachte - Zane!",
                "deFemale": "Was? Trace, Koplin - tot? Aber ich dachte - Zane!"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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                109,
                34
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
        "109": {
            "NodeId": 109,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We don't have time for this. Double-time it, Soldier!",
            "LocalizedText": {
                "enMale": "We don't have time for this. Double-time it, Soldier!",
                "frMale": "On n'a pas le temps pour \u00e7a. Activez-vous, soldat !",
                "frFemale": "On n'a pas le temps pour \u00e7a. Activez-vous, soldat !",
                "deMale": "Wir haben jetzt keine Zeit f\u00fcr sowas. Tempo, Soldat!",
                "deFemale": "Wir haben jetzt keine Zeit f\u00fcr sowas. Tempo, Soldat!"
            },
            "LocalizedOptionText": {
                "enMale": "You can be mad later.",
                "frMale": "Vous vous \u00e9nerverez plus tard.",
                "frFemale": "Vous vous \u00e9nerverez plus tard.",
                "deMale": "Ihr k\u00f6nnt Euch sp\u00e4ter aufregen.",
                "deFemale": "Ihr k\u00f6nnt Euch sp\u00e4ter aufregen."
            },
            "CnvAlienVONode": -1,
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        },
        "110": {
            "NodeId": 110,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Stay out of this, sir.",
            "LocalizedText": {
                "enMale": "Stay out of this, sir.",
                "frMale": "Restez en dehors de tout \u00e7a, chef.",
                "frFemale": "Restez en dehors de tout \u00e7a, chef.",
                "deMale": "Haltet Euch da raus.",
                "deFemale": "Haltet Euch da raus."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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        "113": {
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            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If you had kept us in the loop, we could have coordinated this better.",
            "LocalizedText": {
                "enMale": "If you had kept us in the loop, we could have coordinated this better.",
                "frMale": "Si vous nous aviez mis dans la confidence, on aurait pu coordonner tout \u00e7a un peu mieux.",
                "frFemale": "Si vous nous aviez mis dans la confidence, on aurait pu coordonner tout \u00e7a un peu mieux.",
                "deMale": "Wenn Ihr uns informiert h\u00e4ttet, h\u00e4tten wir das besser koordinieren k\u00f6nnen.",
                "deFemale": "Wenn Ihr uns informiert h\u00e4ttet, h\u00e4tten wir das besser koordinieren k\u00f6nnen."
            },
            "LocalizedOptionText": {
                "enMale": "You should have told us.",
                "frMale": "Vous auriez d\u00fb nous le dire.",
                "frFemale": "Vous auriez d\u00fb nous le dire.",
                "deMale": "Das h\u00e4ttet Ihr uns sagen sollen.",
                "deFemale": "Das h\u00e4ttet Ihr uns sagen sollen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                125
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        "114": {
            "NodeId": 114,
            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You'd already agreed to rescue the Deadeyes once they were captured. Were you just planning on backing out?",
            "LocalizedText": {
                "enMale": "You'd already agreed to rescue the Deadeyes once they were captured. Were you just planning on backing out?",
                "frMale": "Vous vous \u00e9tiez mis d'accord pour sauver les Yeux de Lynx une fois captur\u00e9s. Mais vous aviez l'intention de revenir sur vos engagements ?",
                "frFemale": "Vous vous \u00e9tiez mis d'accord pour sauver les Yeux de Lynx une fois captur\u00e9s. Mais vous aviez l'intention de revenir sur vos engagements ?",
                "deMale": "Ihr hattet bereits zugestimmt, den Todestrupp zu retten, als sie gefangen genommen wurden. Wolltet Ihr etwa einen R\u00fcckzieher machen?",
                "deFemale": "Ihr hattet bereits zugestimmt, den Todestrupp zu retten, als sie gefangen genommen wurden. Wolltet Ihr etwa einen R\u00fcckzieher machen?"
            },
            "LocalizedOptionText": {
                "enMale": "And the Deadeyes?",
                "frMale": "Et les Yeux de Lynx ?",
                "frFemale": "Et les Yeux de Lynx ?",
                "deMale": "Und der Todestrupp?",
                "deFemale": "Und der Todestrupp?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "The squad who pulled your ungrateful butt out of an Imperial labor camp, no less.",
            "LocalizedText": {
                "enMale": "The squad who pulled your ungrateful butt out of an Imperial labor camp, no less.",
                "frMale": "L'unit\u00e9 qui aura sorti votre petit derri\u00e8re d'un camp de prisonnier imp\u00e9rial, rien que \u00e7a.",
                "frFemale": "L'unit\u00e9 qui aura sorti votre petit derri\u00e8re d'un camp de prisonnier imp\u00e9rial, rien que \u00e7a.",
                "deMale": "Der Truppe, die Euren undankbaren Hintern aus einem imperialen Arbeitslager gerettet hat.",
                "deFemale": "Der Truppe, die Euren undankbaren Hintern aus einem imperialen Arbeitslager gerettet hat."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "No--!",
            "LocalizedText": {
                "enMale": "No--!",
                "frMale": "Non... !",
                "frFemale": "Non... !",
                "deMale": "Nein!",
                "deFemale": "Nein!"
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "That's for Koplin and Trace. Good men. Brave men.",
            "LocalizedText": {
                "enMale": "That's for Koplin and Trace. Good men. Brave men.",
                "frMale": "C'est pour Koplin et Trace. Des hommes bons. Des hommes courageux.",
                "frFemale": "C'est pour Koplin et Trace. Des hommes bons. Des hommes courageux.",
                "deMale": "F\u00fcr Koplin und Trace. Gute M\u00e4nner. Tapfere M\u00e4nner.",
                "deFemale": "F\u00fcr Koplin und Trace. Gute M\u00e4nner. Tapfere M\u00e4nner."
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You've had your revenge. Now let's get going.",
            "LocalizedText": {
                "enMale": "You've had your revenge. Now let's get going.",
                "frMale": "Vous avez eu votre revanche. Maintenant, continuons.",
                "frFemale": "Vous avez eu votre revanche. Maintenant, continuons.",
                "deMale": "Ihr hattet Eure Rache. Jetzt sollten wir uns in Bewegung setzen.",
                "deFemale": "Ihr hattet Eure Rache. Jetzt sollten wir uns in Bewegung setzen."
            },
            "LocalizedOptionText": {
                "enMale": "Are you finished? ",
                "frMale": "Vous avez fini ?",
                "frFemale": "Vous avez fini ?",
                "deMale": "Seid Ihr so weit?",
                "deFemale": "Seid Ihr so weit?"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "7u8Qwk2",
            "Text": "Much obliged.",
            "LocalizedText": {
                "enMale": "Much obliged.",
                "frMale": "Merci infiniment.",
                "frFemale": "Merci infiniment.",
                "deMale": "Vielen Dank.",
                "deFemale": "Vielen Dank."
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            "IsEmpty": true,
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            "Text": "How many other soldiers have died for you, huh? A hundred? A thousand?",
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                "enMale": "How many other soldiers have died for you, huh? A hundred? A thousand?",
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                "deMale": "Wie viele Soldaten sind f\u00fcr Euch gestorben? Hundert? Tausend?",
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            "Text": "And what, hope you wouldn't say anything?",
            "LocalizedText": {
                "enMale": "And what, hope you wouldn't say anything?",
                "frMale": "Et puis quoi, en esp\u00e9rant que vous teniez votre langue ?",
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                "deMale": "Und dann? Einfach hoffen, dass Ihr nichts verraten w\u00fcrdet?",
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            "SpeakerB62Id": "7u8Qwk2",
            "Text": "You don't think the Imperials will be just a teensy-bit suspicious that you rescued the Deadeyes, yet conveniently left me behind?",
            "LocalizedText": {
                "enMale": "You don't think the Imperials will be just a teensy-bit suspicious that you rescued the Deadeyes, yet conveniently left me behind?",
                "frMale": "Vous ne croyez pas que les Imp\u00e9riaux vont trouver un peu \u00e9trange que vous sauviez les Yeux de Lynx, et que comme par hasard, vous me laissiez l\u00e0 ?",
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                "deFemale": "Ihr glaubt also nicht, dass die Imperialen vielleicht ein ganz klein wenig misstrauisch sein werden, dass Ihr den Todestrupp gerettet, mich aber einfach so zur\u00fcckgelassen habt?"
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            "SpeakerB62Id": "0nqxul0",
            "Text": "It's also a prison, according to the rumors. The things that supposedly go on there.... Too horrible to be real.",
            "LocalizedText": {
                "enMale": "It's also a prison, according to the rumors. The things that supposedly go on there.... Too horrible to be real.",
                "frMale": "La rumeur dit aussi que c'est une prison. Les choses cens\u00e9es s'y passer... sont trop horribles pour \u00eatre r\u00e9elles.",
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            "Text": "I... right. Consider my lips sealed.",
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                "enMale": "I... right. Consider my lips sealed.",
                "frMale": "Je... bien. Je serai muet comme une tombe.",
                "frFemale": "Je... bien. Je serai muet comme une tombe.",
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            "Text": "Let's get these men back to their squad. I'll call for an evac.",
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                "frMale": "Rendons ces hommes \u00e0 leur unit\u00e9. Je vais appeler une \u00e9quipe d'\u00e9vacuation.",
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                "deMale": "Bringen wir diese M\u00e4nner zur\u00fcck zu ihrem Trupp. Ich werde um Evakuierung bitten.",
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            "Text": "They're off, sir. Mission accomplished.",
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                "enMale": "They're off, sir. Mission accomplished.",
                "frMale": "Ils sont partis, chef. Mission accomplie.",
                "frFemale": "Ils sont partis, chef. Mission accomplie.",
                "deMale": "Sie wurden abgeholt. Mission abgeschlossen.",
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            "Text": "You doing alright?",
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                "frMale": "Vous allez bien ?",
                "frFemale": "Vous allez bien ?",
                "deMale": "Geht es Euch gut?",
                "deFemale": "Geht es Euch gut?"
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            "LocalizedOptionText": {
                "enMale": "Are you okay?",
                "frMale": "\u00c7a va ?",
                "frFemale": "\u00c7a va ?",
                "deMale": "Seid Ihr in Ordnung?",
                "deFemale": "Seid Ihr in Ordnung?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "You were out of line back there.",
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                "enMale": "You were out of line back there.",
                "frMale": "Vous avez failli perdre la t\u00eate.",
                "frFemale": "Vous avez failli perdre la t\u00eate.",
                "deMale": "Das eben war wirklich bar jeder Vernunft.",
                "deFemale": "Das eben war wirklich bar jeder Vernunft."
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                "frMale": "Vous avez failli d\u00e9raper.",
                "frFemale": "Vous avez failli d\u00e9raper.",
                "deMale": "Ihr w\u00e4rt fast durchgedreht.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "I know it was hard, but you did the right thing.",
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                "frMale": "Je sais que c'\u00e9tait difficile, mais vous avez fait le bon choix.",
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                "frMale": "Je suis fier de vous.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Honestly, I'd rather not talk about it right now, sir. Let's just get out of here.",
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                "enMale": "Honestly, I'd rather not talk about it right now, sir. Let's just get out of here.",
                "frMale": "Honn\u00eatement, je pr\u00e9f\u00e9rerais ne pas en parler tout de suite, chef. Partons d'ici.",
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            "Text": "I know.",
            "LocalizedText": {
                "enMale": "I know.",
                "frMale": "Je sais.",
                "frFemale": "Je sais.",
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                "deFemale": "Ich wei\u00df."
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            "Text": "I'm sure he had that coming for a long time.",
            "LocalizedText": {
                "enMale": "I'm sure he had that coming for a long time.",
                "frMale": "J'imagine que \u00e7a lui pendait au nez depuis un moment.",
                "frFemale": "J'imagine que \u00e7a lui pendait au nez depuis un moment.",
                "deMale": "Darauf hatte er sich sicher schon seit L\u00e4ngerem eingestellt.",
                "deFemale": "Darauf hatte er sich sicher schon seit L\u00e4ngerem eingestellt."
            },
            "LocalizedOptionText": {
                "enMale": "Zane deserved to die.",
                "frMale": "Zane m\u00e9ritait de mourir.",
                "frFemale": "Zane m\u00e9ritait de mourir.",
                "deMale": "Zane hat den Tod verdient.",
                "deFemale": "Zane hat den Tod verdient."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "NodeId": 157,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're sure you two won't tell anyone about this?",
            "LocalizedText": {
                "enMale": "You're sure you two won't tell anyone about this?",
                "frMale": "Vous promettez de n'en parler \u00e0 personne ?",
                "frFemale": "Vous promettez de n'en parler \u00e0 personne ?",
                "deMale": "Sicher, dass Ihr beide kein Wort dar\u00fcber verliert?",
                "deFemale": "Sicher, dass Ihr beide kein Wort dar\u00fcber verliert?"
            },
            "LocalizedOptionText": {
                "enMale": "This doesn't get out, right?",
                "frMale": "\u00c7a ne sortira pas d'ici, compris ?",
                "frFemale": "\u00c7a ne sortira pas d'ici, compris ?",
                "deMale": "Das bleibt unter uns, richtig?",
                "deFemale": "Das bleibt unter uns, richtig?"
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
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            "NodeId": 158,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "VIzy4rA",
            "Text": "Absolutely, sir.",
            "LocalizedText": {
                "enMale": "Absolutely, sir.",
                "frMale": "Absolument, Monsieur.",
                "frFemale": "Absolument, Madame.",
                "deMale": "Absolut.",
                "deFemale": "Absolut."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Wouldn't surprise me.",
            "LocalizedText": {
                "enMale": "Wouldn't surprise me.",
                "frMale": "\u00c7a ne me surprendrait pas.",
                "frFemale": "\u00c7a ne me surprendrait pas.",
                "deMale": "Das w\u00fcrde mich nicht \u00fcberraschen.",
                "deFemale": "Das w\u00fcrde mich nicht \u00fcberraschen."
            },
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            "NodeId": 163,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Right.",
            "LocalizedText": {
                "enMale": "Right.",
                "frMale": "Bien.",
                "frFemale": "Bien.",
                "deMale": "Ja.",
                "deFemale": "Ja."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
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            "NodeId": 164,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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            "GenericNodeNumber": 0
        },
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            "NodeId": 165,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Let's get you two back to your squad. They'll want to know you're okay. I'll call for an evac.",
            "LocalizedText": {
                "enMale": "Let's get you two back to your squad. They'll want to know you're okay. I'll call for an evac.",
                "frMale": "On va vous rendre \u00e0 votre unit\u00e9. Ils voudront savoir que vous allez bien. Je vais appeler une \u00e9quipe d'\u00e9vacuation.",
                "frFemale": "On va vous rendre \u00e0 votre unit\u00e9. Ils voudront savoir que vous allez bien. Je vais appeler une \u00e9quipe d'\u00e9vacuation.",
                "deMale": "Bringen wir Euch beide zur\u00fcck zu Eurem Trupp. Sie werden wissen wollen, dass es Euch gutgeht. Ich werde um Evakuierung bitten.",
                "deFemale": "Bringen wir Euch beide zur\u00fcck zu Eurem Trupp. Sie werden wissen wollen, dass es Euch gutgeht. Ich werde um Evakuierung bitten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
        "169": {
            "NodeId": 169,
            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Zane was scum. He deserved to die.",
            "LocalizedText": {
                "enMale": "Zane was scum. He deserved to die.",
                "frMale": "Zane \u00e9tait une ordure. Il m\u00e9ritait de mourir.",
                "frFemale": "Zane \u00e9tait une ordure. Il m\u00e9ritait de mourir.",
                "deMale": "Zane war Abschaum. Er hat den Tod verdient.",
                "deFemale": "Zane war Abschaum. Er hat den Tod verdient."
            },
            "LocalizedOptionText": {
                "enMale": "Stop pouting.",
                "frMale": "Vous n'avez rien \u00e0 vous reprocher.",
                "frFemale": "Vous n'avez rien \u00e0 vous reprocher.",
                "deMale": "H\u00f6rt auf zu gr\u00fcbeln.",
                "deFemale": "H\u00f6rt auf zu gr\u00fcbeln."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                171
            ],
            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
        "172": {
            "NodeId": 172,
            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Who knows how many more soldiers Zane would have sent to their deaths? You ended all that.",
            "LocalizedText": {
                "enMale": "Who knows how many more soldiers Zane would have sent to their deaths? You ended all that.",
                "frMale": "Qui sait combien de soldats Zane aurait encore envoy\u00e9s \u00e0 la mort ? Vous avez mis fin \u00e0 tout \u00e7a.",
                "frFemale": "Qui sait combien de soldats Zane aurait encore envoy\u00e9s \u00e0 la mort ? Vous avez mis fin \u00e0 tout \u00e7a.",
                "deMale": "Wer wei\u00df, wie viele Soldaten Zane noch in den Tod geschickt h\u00e4tte? Ihr habt dem ein Ende gemacht.",
                "deFemale": "Wer wei\u00df, wie viele Soldaten Zane noch in den Tod geschickt h\u00e4tte? Ihr habt dem ein Ende gemacht."
            },
            "LocalizedOptionText": {
                "enMale": "You did a good thing.",
                "frMale": "Vous avez fait le bon choix.",
                "frFemale": "Vous avez fait le bon choix.",
                "deMale": "Ihr habt richtig gehandelt.",
                "deFemale": "Ihr habt richtig gehandelt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
        "174": {
            "NodeId": 174,
            "QuestRewardB62": "GLCOOPB",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "MediumLight",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Holster that weapon, soldier, before I have you thrown in the brig.",
            "LocalizedText": {
                "enMale": "Holster that weapon, soldier, before I have you thrown in the brig.",
                "frMale": "Ranger cette arme, soldat, avant que je vous mette en cellule.",
                "frFemale": "Ranger cette arme, soldat, avant que je vous mette en cellule.",
                "deMale": "Steckt die Waffe wieder ein, bevor ich Euch in eine Arrestzelle werfen lasse.",
                "deFemale": "Steckt die Waffe wieder ein, bevor ich Euch in eine Arrestzelle werfen lasse."
            },
            "LocalizedOptionText": {
                "enMale": "Stand down, Jorgan!",
                "frMale": "\u00c7a suffit, Jorgan !",
                "frFemale": "\u00c7a suffit, Jorgan !",
                "deMale": "Tretet zur\u00fcck, Jorgan!",
                "deFemale": "Tretet zur\u00fcck, Jorgan!"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
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        },
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "VIzy4rA",
            "Text": "You here to get us out?",
            "LocalizedText": {
                "enMale": "You here to get us out?",
                "frMale": "Vous \u00eates venu nous sortir de l\u00e0 ?",
                "frFemale": "Vous \u00eates venue nous sortir de l\u00e0 ?",
                "deMale": "Seid Ihr hier, um uns rauszuholen?",
                "deFemale": "Seid Ihr hier, um uns rauszuholen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": true,
            "ChildIds": [],
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            "NodeId": 230,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7u8Qwk2",
            "Text": "What? Wait, you can't just--! Colonel! Do something!",
            "LocalizedText": {
                "enMale": "What? Wait, you can't just--! Colonel! Do something!",
                "frMale": "Quoi ? Attendez, vous ne pouvez pas... Colonel ! Faites quelque chose !",
                "frFemale": "Quoi ? Attendez, vous ne pouvez pas... Colonel ! Faites quelque chose !",
                "deMale": "Was? Halt, Ihr k\u00f6nnt doch nicht -! Colonel! Unternehmt doch etwas!",
                "deFemale": "Was? Halt, Ihr k\u00f6nnt doch nicht -! Colonel! Unternehmt doch etwas!"
            },
            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "7u8Qwk2",
            "Text": "What? Wait, you can't just--! You there! Do something!",
            "LocalizedText": {
                "enMale": "What? Wait, you can't just--! You there! Do something!",
                "frMale": "Quoi ? Attendez, vous ne pouvez pas... Vous ! Faites quelque chose !",
                "frFemale": "Quoi ? Attendez, vous ne pouvez pas... Vous ! Faites quelque chose !",
                "deMale": "Was? Halt, Ihr k\u00f6nnt doch nicht -! Ihr da! Unternehmt doch etwas!",
                "deFemale": "Was? Halt, Ihr k\u00f6nnt doch nicht -! Ihr da! Unternehmt doch etwas!"
            },
            "CnvAlienVONode": -1,
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        },
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "7u8Qwk2",
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    "NodeLinkList": {
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        "42": 23,
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    "DefaultSpeakerId": 0,
    "Stb": "str.cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
    "IsKOTORStyle": false,
    "AffectionNpcB62": [],
    "AffectionNcoB62": [
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    "LocalizedName": {
        "enMale": "cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
        "frMale": "cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
        "deMale": "cnv.location.companion_characters.trooper.aric_jorgan.agent_zane"
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    "Id": "16141097742105029454",
    "Base62Id": "Jgi7az0",
    "Fqn": "cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
    "B62References": {
        "ProgressesQuest": [
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        ],
        "npcStartsCnv": [
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    },
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "4.0.0",
    "hash": "4046640906",
    "removed_in": "",
    "changed_fields": [
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        "NodeLookup",
        "AffectionNcoB62",
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}