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Berix

Berix
Level 33 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Companion
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Berix
Other Sites:

Conversation:

  • 242. <Conversation Exit>
  • 6. - Berix, Hal--you two still breathing?
    • 8. - Ugh... more or less. Didn't expect to see you here, sir.
      • 70. - Nor I. Care to tell me what you two are doing here?
        • 71. Option - That should be obvious.Player - We're rescuing the Deadeyes. Play nice and maybe we'll let you tag along.
          +200 Influence : approves.
        • 73. Option - I could ask you the same.Player - What are you doing here?
        • 74. Option - There's gratitude for you.Player - I'm sorry, am I getting in the way of your prison time?
            • 52. - Don't you get it? This operation was never about rescuing POWs. We've been after one thing--Dusk 9.
              • 90. - Impossible. That place is just a myth.
                • 10. - Is it? We'll never know now, thanks to you two.
                  • 11. Option - You kept us all in the dark.Player - If that's true, then you lied to the Deadeyes about their mission's real objective.
                    +200 Influence : approves.
                    • 58. - Of course. We could hardly expect a bunch of grunts to keep their mouths shut.
                  • 47. Option - Dusk 9?Player - I must be missing something. What's Dusk 9?
                    • 49. - It's nothing. Just a spook story the Imperials concocted to scare us.
                  • 48. Option - I don't care.Player - I'm not interested in your little ploys, Zane.
                    +200 Influence : approves.
                    • 64. - You should be.
                      • 66. - Next to the Emperor's location, Dusk 9 is the Empire's best-kept secret. Hundreds of black ops projects are born there.
                        • 131. - It's also a prison, according to the rumors. The things that supposedly go on there.... Too horrible to be real.
                          • 12. - We're more interested in the intel hoarded there. We seeded thousands of bugged soldiers into the Imperial penal system, hoping for a bite.
                            • 15. Option - Thousands?Player - Why so many soldiers?
                              +200 Influence : approves.
                              • 16. - To improve our odds, naturally. The more soldiers we seed, the better our chances of someone winding up at Dusk 9.
                            • 17. Option - What a waste of talent.Player - The Deadeyes are one of the Republic's top sniper squads. Couldn't you have found someone less valuable?
                              +50 Influence : disapproves.
                              • 20. - We thought their notoriety might earn them a ticket to Dusk 9. We were mistaken.
                            • 18. Option - So why are you here?Player - That still doesn't explain what you're doing here.
                              +200 Influence : approves.
                              • 19. - After many, many failed attempts to get one of our soldiers into Dusk 9, I had an epiphany.
                                • 23. - We were using the wrong bait. The brass at Dusk 9 weren't interested in common soldiers--but how could they resist an SIS agent?
                                  • 25. - So I bugged myself, staged a bogus rescue operation, and let myself be captured. I was awaiting transfer when you two geniuses showed up.
                                    • 26. Option - Our arrival changes nothing.Player - You can still go on with your mission.
                                      • 128. - You don't think the Imperials will be just a teensy-bit suspicious that you rescued the Deadeyes, yet conveniently left me behind?
                                    • 113. Option - You should have told us.Player - If you had kept us in the loop, we could have coordinated this better.
                                      +200 Influence : approves.
                                    • 114. Option - And the Deadeyes?Player - You'd already agreed to rescue the Deadeyes once they were captured. Were you just planning on backing out?
                                      +200 Influence : approves.
                                      • 27. - A failed rescue mission was the perfect ruse to get me in. Far more productive than an actual rescue attempt.
                                        • 30. - Now I have no choice but to abort my mission and try again somewhere else.
                                          • 29. - Sir, we can deal with Zane later. Let's just find the rest of the squad and get out of here.
                                            • 54. - Jorgan... sir... they're dead. The cold--they didn't make it.
                                              • 108. - What? Trace, Koplin--they're gone? But I thought--Zane!
                                                • 107. Option - Calm down.Player - Take it easy, Jorgan....
                                                • 109. Option - You can be mad later.Player - We don't have time for this. Double-time it, Soldier!
                                                • 34. Option - You're in trouble now, Zane.Player - Now you've done it.
                                                  • 35. - What? It's not my fault they weren't properly insulated.
                                                    • 39. - You killed them. You promised them a rescue that never came. And now they're dead for it.
                                                      • 123. - How many other soldiers have died for you, huh? A hundred? A thousand?
                                                        • 44. - You can't kill me, Jorgan. Too many witnesses.
                                                          • 79. - Far as we're concerned, sir, the Imperials killed him.
                                                            • 95. <Non-dialogue segment.>
                                                              • 80. - What? Wait, you can't just--! Major! Do something!
                                                              • 230. - What? Wait, you can't just--! Colonel! Do something!
                                                              • 231. - What? Wait, you can't just--! You there! Do something!
                                                                • 81. Option - Don't do this.Player - Put the gun down, Jorgan. Zane has a lot to answer for, but this isn't the way. +100
                                                                  +50 Influence : disapproves.
                                                                • 174. Option - Stand down, Jorgan!Player - Holster that weapon, soldier, before I have you thrown in the brig. +100
                                                                  +50 Influence : disapproves.
                                                                  • 99. - Fine. He's not worth it, anyway.
                                                                    • 121. - Much obliged.
                                                                      • 101. - As for you... you think you can pull a blaster on me and walk away? I'll see you in prison for that.
                                                                        • 102. Option - No, you won't.Player - You'll have every soldier in the Republic gunning for you if this gets out.
                                                                          +200 Influence : approves.
                                                                        • 105. Option - It's your word against ours.Player - You think anyone will believe a lying worm like you over the most decorated squad in the Republic?
                                                                          +200 Influence : approves.
                                                                          • 115. - The squad who pulled your ungrateful butt out of an Imperial labor camp, no less.
                                                                        • 103. Option - Do it and you die.Player - One word about this to anyone and I'll kill you myself.
                                                                          +200 Influence : approves.
                                                                          • 134. - I... right. Consider my lips sealed.
                                                                            • 140. - Let's get these men back to their squad. I'll call for an evac.
                                                                • 82. Option - I'll just watch him kill you.Player - He's all yours, Jorgan. +100
                                                                  +200 Influence : approves.
                                                                  • 117. - No--!
                                                                    • 119. - That's for Koplin and Trace. Good men. Brave men.
                                                                      • 156. Option - Zane deserved to die.Player - I'm sure he had that coming for a long time.
                                                                      • 120. Option - Are you finished? Player - You've had your revenge. Now let's get going.
                                                                      • 157. Option - This doesn't get out, right?Player - You're sure you two won't tell anyone about this?
                                                                        • 158. - Absolutely, sir.
                                                                          • 165. - Let's get you two back to your squad. They'll want to know you're okay. I'll call for an evac.
                                                                            • 142. - They're off, sir. Mission accomplished.
                                                                              • 145. Option - I'm proud of you.Player - I know it was hard, but you did the right thing.
                                                                                +200 Influence : approves.
                                                                              • 172. Option - You did a good thing.Player - Who knows how many more soldiers Zane would have sent to their deaths? You ended all that.
                                                                                +200 Influence : approves.
                                                                              • 143. Option - Are you okay?Player - You doing alright?
                                                                                +200 Influence : approves.
                                                                              • 169. Option - Stop pouting.Player - Zane was scum. He deserved to die.
                                                                                +200 Influence : approves.
                                                                              • 144. Option - You almost lost it.Player - You were out of line back there.
                                                                                +200 Influence : approves.
                                                                                • 152. - I know.
                                                                                  • 146. - Honestly, I'd rather not talk about it right now, sir. Let's just get out of here.
                                                                                    • 147. <Conversation Exit>
  • 178. - You here to get us out?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.companion.trooper.aric_jorgan.new_circumstances.berix
Appearance FQNnpp.location.companion.trooper.aric_jorgan.new_circumstances.berix
ID16140977249933864829
Appearance ID16141019607135311906
Body Typebmn
Gender0x00
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        "$oid": "5fb3e69433180000cb071dcb"
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    "ParentSpecId": "16140940508488036246",
    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Berix",
    "NameId": "747818230743040",
    "LocalizedName": {
        "enMale": "Berix",
        "frMale": "Berix",
        "frFemale": "Berix",
        "deMale": "Berix",
        "deFemale": "Berix"
    },
    "ClassId": "16141160777998100175",
    "ClassB62Id": "psOBGp5",
    "AbilityPackageB62Id": "v5n2lyN",
    "MinLevel": 33,
    "MaxLevel": 33,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
        },
        "DefendedFactionIds": [
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        ],
        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
    },
    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.companion_characters.trooper.aric_jorgan.agent_zane",
    "CnvB62": "Jgi7az0",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.none",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
        {
            "CharSpec": "bmn",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16141173282837695788",
            "MeleeWepB62Id": "B0sHnP4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "0",
            "RangedWepB62Id": "0000000",
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            "AppearanceFqn": "npp.location.companion.trooper.aric_jorgan.new_circumstances.berix",
            "SpeciesScale": -6208027144227586886
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    ],
    "CharRef": "chr.deadeye_prisoner",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "companion",
    "CommandXP": 16,
    "Id": "16140977249933864829",
    "Base62Id": "VIzy4rA",
    "Fqn": "npc.location.companion.trooper.aric_jorgan.new_circumstances.berix",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "4149489690",
    "removed_in": "",
    "changed_fields": [
        "CommandXP",
        "hash"
    ],
    "previous_versions": [
        "1.0.0a",
        "1.3.0",
        "4.0.0",
        "5.2.0",
        "5.3.0"
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}