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cnv.location.balmorra_rep.ambient.cc_poi_barks

  • 2. <Non-dialogue segment.>
    • 6. <Non-dialogue segment.>
      • 1402. - Perplexity: This base appears to be repurposed from a Colicoid nest--or vice-versa.
      • 820. - Republic military = suffered heavy casualties securing base
      • 226. - Love what they've done with the place. You could almost forget this was a Colicoid nest.
      • 1277. - Would be better with Colicoids to hunt.
      • 1278. - Perfectly good lab being neglected. Where's the zazz? I should have Holiday redesign this whole space.
      • 1279. - Could the Republic have picked a creepier place to hang out? Keep expecting giant bugs to come out of the walls.
      • 1281. - It's dark and dirty, but not the worst Republic base I've ever visited. Rodia still holds the title.
      • 1283. - It's incredible to consider how long the Balmorrans have been carrying on this fight.
      • 1284. - Soon, our allies will not cower in places like this. They will tread freely, with open sky above them and Imperial corpses below!
    • 1286. <Non-dialogue segment.>
      • 1405. - Rumination: It is highly unusual to see intact satellite control towers in a war zone.
      • 1291. - That control station looks important. Kind of surprised it's still intact.
      • 1294. - Satellite control towers. These will be a priority target for the Imps to be sure.
      • 1295. - Satellite control towers. Standard configuration. I'm surprised they're still in one piece.
    • 1397. <Non-dialogue segment.>
      • 1408. - Revelation: That generator powers the entire droid factory. High-yield explosives would fix that.
      • 1387. - Don't look into that generator's light too long, Jedi. If these Balmorrans didn't build it with proper shields, say farewell to your retinas.
    • 1311. <Non-dialogue segment.>
      • 1411. - Conclusion: Sobrik is home to many Imperial troublemakers, master. Let us delete them all!
      • 1312. - Sobrik = Imperial stronghold + highly dangerous
      • 1313. - Sobrik. What it lacks in ambience, it makes up for in hospitality.
      • 1314. - Empire even binds the sky.
      • 1315. - Sobrik had a name for being quite the scenic spot once. Until the Empire made itself at home.
      • 1316. - Sobrik isn't likely to appreciate us busting in, Captain. Then again, who is?
      • 1317. - Imperials beware! Bowdaar comes for you!
      • 1320. - Sobrik. The Empire will not give up this foothold on Balmorra easily.
      • 1321. - Sobrik. The very heart of the Empire's hold on this world lies before us!
    • 1323. <Non-dialogue segment.>
      • 1414. - Appreciation: Oh, master--you bring me to the nicest places. I may find useful upgrades here.
      • 1324. - Troida Military Workshop = good place for droid parts?
      • 1325. - This place used to crank out top-of-the-line weapons before the war.
      • 1326. - Things are toys, for hunters without own skill.
      • 1327. - Amateurish equipment. Now if I'd been working here, the Empire would--never mind.
      • 1328. - Troida Military Workshop, huh? Bet they've got some first-class blasters laying around....
      • 1330. - Boys and their toys... it's always the same--guns, gears and grit. Lucky for them, I like that sort of thing.
      • 1331. - Advanced production facilities like this are a critical resource. Our forces need to take them and hold them.
      • 1333. - When the Republic liberates Balmorra, these fine machines will contribute to the cause of liberty!
    • 1335. <Non-dialogue segment.>
      • 1417. - Criticism: I will never understand organics' compulsion to keep prisoners. Deletion is more efficient.
      • 1336. - Dark spaces = favored by Imperials + insects
      • 1337. - Let's put the Empire out of the prison business on Balmorra.
      • 1338. - This is place for caging. Where points are lost.
      • 1339. - My, the Empire has been busy.
      • 1340. - I never get tired of busting people loose from Imperial prisons.
      • 1342. - Building prisons must be the Empire's core competency. They seem to have one everywhere we go.
      • 1344. - If we can free the prisoners here, the Balmorran resistance would be very grateful.
      • 1345. - Freeing the prisoners here is our patriotic duty! Let none who stand for liberty suffer in bondage!
    • 1347. <Non-dialogue segment.>
      • 1420. - Assertion: An impressive fortification. To conquer it, one must delve to the very bottom.
      • 1348. - Imperial fortifications = deep + well-defended
      • 1349. - Watch your step--that's a long drop down. Balmorra's apparently never heard of railings.
      • 1350. - Empire has hidden well.
      • 1351. - I suppose if you have a crater, you may as well make good use of it.
      • 1353. - This place reminds Bowdaar of Kashyyyk.
      • 1354. - Look at this Imperial base. What's the word I'm thinking of... oh, right: "deathtrap."
      • 1355. - It doesn't look like the Imps have been holding this ground for long. If we push hard, we could probably smash right through.
      • 1356. - Rather hasty fortifications on the Imperials' part. Certainly not up to regulations.
    • 1359. <Non-dialogue segment.>
      • 1423. - Judgment: Most of the troublemakers here have already been deleted. How disappointing.
      • 1360. - Battle zone = highly hazardous // Jedi = tread carefully
      • 1361. - Know what Balmorra needs? More smoldering ruins. They don't have nearly enough.
      • 1362. - Is still echoes of battle here. No good deaths.
      • 1363. - I intercepted the odd Imperial broadcast, back on Nar Shaddaa. The Empire spun this carnage as a "glorious victory."
      • 1364. - Of all the places we've been on Balmorra so far, this is the scariest. Wide open spaces are great places to get killed in a war zone.
      • 1366. - You always take me to the nicest places. The destroyed walkers, crashed ships, smoking craters... it's all so rustic.
      • 1368. - Such devastation. I don't know if Balmorra will ever recover.
      • 1369. - This is only a taste of what the Empire is capable of. They must be stopped!
    • 1371. <Non-dialogue segment.>
      • 1426. - Query: I find trench warfare a refreshing change of pace, don't you?
      • 1372. - Imperial forward line = heavily fortified // Enemies = numerous
      • 1373. - The Empire sure knows how to lay down a welcome mat. The turrets are a nice touch.
      • 1374. - Balmorra will be scarred.
      • 1375. - Crude and unnecessary--why use trenches when electrostatic strands work just as well?
      • 1376. - This could get hairy real quick. The Empire's forward lines are no walk in the park.
      • 1377. - Enemies are everywhere. Bowdaar will find them!
      • 1379. - Fighting through trenches like these is never easy. We'd better take it slow and watch our backs.
      • 1381. - Storm the trenches! Drive our enemies out like the vermin they are!
    • 1383. <Non-dialogue segment.>
      • 1429. - Prediction: We will encounter maximum resistance from Imperial troublemakers here.
      • 1384. - Balmorran Arms Factory = site of Republic defeat // Jedi + T7 = avenge the fallen!
      • 1385. - And I thought Balmorra was rough on the outside. We'll be lucky to get out of here alive.
      • 1386. - Hmph. Place is warren.
      • 1388. - The Empire sure picked a nasty place to hole up in. On the other hand, there's bound to be sweet gear lying around....
      • 1390. - This is a weapons factory, right? It occurs to me we might be slightly outgunned by the Empire....
      • 1392. - Imperial defenses will be heavier here than anywhere else on Balmorra. We should be cautious.
      • 1393. - Our enemy's final stronghold! We must press on until none are left standing!
    • 1299. <Non-dialogue segment.>
      • 1432. - Approval: Some see a broken bridge, but I see a glorious deletion.
      • 1300. - Suspension bridges = destroyed by artillery // T7 + Jedi = within blast radius
      • 1301. - Is there any place on Balmorra that hasn't been blown to smithereens?
      • 1302. - Hmm. What prey will Scorekeeper send?
      • 1303. - Why would people voluntarily live on this world?
      • 1305. - Broken bridges are bad luck.
      • 1306. - Looks like the Empire burned its bridges to keep us out. Not that it's doing any good.
      • 1307. - The Imps really hit this area hard. Must've been something important here--probably just dust, now.
      • 1309. - Yet more destruction wrought by our Imperial foes. They stop at nothing!
    • 1395. <Non-dialogue segment.>
      • 1435. - Conjecture: The lack of allied activity suggests a target-rich environment ahead. This warms my circuits.
      • 1287. - T7 sensors = detecting large Colicoid swarms nearby
      • 1288. - I've got a bad feeling about this area. An installation that big shouldn't look so deserted.
      • 1289. - Is Colicoid scent all over, Herald.
      • 1290. - The Republic really needs to take better care of its facilities.
      • 1293. - Chatter on the comm frequencies says that tower got overrun by Colicoids.
NPC:
NPC:
NPC:
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.ambient.cc_poi_barks
Other Sites:
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            "Text": "Love what they've done with the place. You could almost forget this was a Colicoid nest.",
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                "frMale": "J'adore ce qu'ils ont fait de cet endroit. On en oublierait presque qu'avant c'\u00e9tait un nid de Colico\u00efdes.",
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            "Text": "Republic military = suffered heavy casualties securing base",
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                "enMale": "Republic military = suffered heavy casualties securing base",
                "frMale": "Arm\u00e9e de la R\u00e9publique = beaucoup de victimes pendant s\u00e9curisation de la base",
                "frFemale": "Arm\u00e9e de la R\u00e9publique = beaucoup de victimes pendant s\u00e9curisation de la base",
                "deMale": "Milit\u00e4r der Republik = schwere Verluste beim Sichern des St\u00fctzpunkts",
                "deFemale": "Milit\u00e4r der Republik = schwere Verluste beim Sichern des St\u00fctzpunkts"
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            "Text": "Would be better with Colicoids to hunt.",
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                "deMale": "W\u00e4re besser, wenn hier Colicoiden zum Jagen w\u00e4ren.",
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "Perfectly good lab being neglected. Where's the zazz? I should have Holiday redesign this whole space.",
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                "enMale": "Perfectly good lab being neglected. Where's the zazz? I should have Holiday redesign this whole space.",
                "frMale": "Un excellent laboratoire compl\u00e8tement n\u00e9glig\u00e9. O\u00f9 est-elle pass\u00e9e ? Je devrais demander \u00e0 Holiday de refaire la d\u00e9co.",
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                "deMale": "Ein gutes Labor, aber sehr vernachl\u00e4ssigt. Ich sollte Holiday beauftragen, hier alles umzugestalten.",
                "deFemale": "Ein gutes Labor, aber sehr vernachl\u00e4ssigt. Ich sollte Holiday beauftragen, hier alles umzugestalten."
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            "SpeakerB62Id": "W2uejbF",
            "Text": "Could the Republic have picked a creepier place to hang out? Keep expecting giant bugs to come out of the walls.",
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                "enMale": "Could the Republic have picked a creepier place to hang out? Keep expecting giant bugs to come out of the walls.",
                "frMale": "La R\u00e9publique n'aurait pas pu trouver pire endroit. Je m'attends \u00e0 voir des insectes g\u00e9ants sortir du mur \u00e0 tout moment.",
                "frFemale": "La R\u00e9publique n'aurait pas pu trouver pire endroit. Je m'attends \u00e0 voir des insectes g\u00e9ants sortir du mur \u00e0 tout moment.",
                "deMale": "H\u00e4tte sich die Republik vielleicht einen noch unheimlicheren Ort aussuchen k\u00f6nnen? Ich rechne st\u00e4ndig damit, dass Riesenk\u00e4fer aus den W\u00e4nden platzen.",
                "deFemale": "H\u00e4tte sich die Republik vielleicht einen noch unheimlicheren Ort aussuchen k\u00f6nnen? Ich rechne st\u00e4ndig damit, dass Riesenk\u00e4fer aus den W\u00e4nden platzen."
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            "SpeakerB62Id": "K4aCxc8",
            "Text": "It's dark and dirty, but not the worst Republic base I've ever visited. Rodia still holds the title.",
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                "enMale": "It's dark and dirty, but not the worst Republic base I've ever visited. Rodia still holds the title.",
                "frMale": "C'est sombre et sale, mais j'ai d\u00e9j\u00e0 vu pire. Rodia d\u00e9tient toujours le titre de pire base de la R\u00e9publique.",
                "frFemale": "C'est sombre et sale, mais j'ai d\u00e9j\u00e0 vu pire. Rodia d\u00e9tient toujours le titre de pire base de la R\u00e9publique.",
                "deMale": "Dunkel und dreckig, aber immerhin nicht die schlimmste Basis der Republik, die ich kenne. Da f\u00fchrt immer noch Rodia.",
                "deFemale": "Dunkel und dreckig, aber immerhin nicht die schlimmste Basis der Republik, die ich kenne. Da f\u00fchrt immer noch Rodia."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "It's incredible to consider how long the Balmorrans have been carrying on this fight.",
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                "enMale": "It's incredible to consider how long the Balmorrans have been carrying on this fight.",
                "frMale": "Et dire que les Balmorr\u00e9ens se battent depuis tout ce temps. C'est incroyable.",
                "frFemale": "Et dire que les Balmorr\u00e9ens se battent depuis tout ce temps. C'est incroyable.",
                "deMale": "Unglaublich, wenn man bedenkt, wie lange die Balmorraner schon k\u00e4mpfen.",
                "deFemale": "Unglaublich, wenn man bedenkt, wie lange die Balmorraner schon k\u00e4mpfen."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Soon, our allies will not cower in places like this. They will tread freely, with open sky above them and Imperial corpses below!",
            "LocalizedText": {
                "enMale": "Soon, our allies will not cower in places like this. They will tread freely, with open sky above them and Imperial corpses below!",
                "frMale": "Nos alli\u00e9s n'auront bient\u00f4t plus \u00e0 se terrer dans des endroits comme celui-ci. Ils pourront aller librement, un ciel ouvert au-dessus de leurs t\u00eates et des corps d'Imp\u00e9riaux sous leurs pieds !",
                "frFemale": "Nos alli\u00e9s n'auront bient\u00f4t plus \u00e0 se terrer dans des endroits comme celui-ci. Ils pourront aller librement, un ciel ouvert au-dessus de leurs t\u00eates et des corps d'Imp\u00e9riaux sous leurs pieds !",
                "deMale": "Bald m\u00fcssen unsere Verb\u00fcndeten sich nicht mehr an Orten wie diesem verstecken. Sie werden frei sein - \u00fcber ihnen der Himmel und unter ihnen die Leichen des Imperiums!",
                "deFemale": "Bald m\u00fcssen unsere Verb\u00fcndeten sich nicht mehr an Orten wie diesem verstecken. Sie werden frei sein - \u00fcber ihnen der Himmel und unter ihnen die Leichen des Imperiums!"
            },
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            "SpeakerB62Id": "6JzFssL",
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "T7 sensors = detecting large Colicoid swarms nearby",
            "LocalizedText": {
                "enMale": "T7 sensors = detecting large Colicoid swarms nearby",
                "frMale": "Capteurs T7 = d\u00e9tecter grands essaims de Colico\u00efdes \u00e0 proximit\u00e9",
                "frFemale": "Capteurs T7 = d\u00e9tecter grands essaims de Colico\u00efdes \u00e0 proximit\u00e9",
                "deMale": "Sensoren von T7 = registrieren gro\u00dfe Colicoiden-Schw\u00e4rme in der N\u00e4he",
                "deFemale": "Sensoren von T7 = registrieren gro\u00dfe Colicoiden-Schw\u00e4rme in der N\u00e4he"
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            "CnvAlienVONode": 3824203976,
            "CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "I've got a bad feeling about this area. An installation that big shouldn't look so deserted.",
            "LocalizedText": {
                "enMale": "I've got a bad feeling about this area. An installation that big shouldn't look so deserted.",
                "frMale": "J'ai un mauvais pressentiment. Une structure de cette taille ne devrait pas avoir l'air aussi d\u00e9serte.",
                "frFemale": "J'ai un mauvais pressentiment. Une structure de cette taille ne devrait pas avoir l'air aussi d\u00e9serte.",
                "deMale": "Ich habe ein ganz mieses Gef\u00fchl an diesem Ort. Eine so gro\u00dfe Anlage sollte nicht so verlassen wirken.",
                "deFemale": "Ich habe ein ganz mieses Gef\u00fchl an diesem Ort. Eine so gro\u00dfe Anlage sollte nicht so verlassen wirken."
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        "1289": {
            "NodeId": 1289,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Is Colicoid scent all over, Herald.",
            "LocalizedText": {
                "enMale": "Is Colicoid scent all over, Herald.",
                "frMale": "\u00c7a sent les Colico\u00efdes, Messager.",
                "frFemale": "\u00c7a sent les Colico\u00efdes, Messag\u00e8re.",
                "deMale": "Riecht stark nach Colicoiden, Herold.",
                "deFemale": "Riecht stark nach Colicoiden, Herold."
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            "CnvAlienVONode": 3836527610,
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            "NodeId": 1290,
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "The Republic really needs to take better care of its facilities.",
            "LocalizedText": {
                "enMale": "The Republic really needs to take better care of its facilities.",
                "frMale": "La R\u00e9publique devrait vraiment mieux entretenir ses infrastructures.",
                "frFemale": "La R\u00e9publique devrait vraiment mieux entretenir ses infrastructures.",
                "deMale": "Die Republik sollte besser auf ihre Einrichtungen achtgeben.",
                "deFemale": "Die Republik sollte besser auf ihre Einrichtungen achtgeben."
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            "CnvAlienVONode": -1,
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            "SpeakerB62Id": "W2uejbF",
            "Text": "That control station looks important. Kind of surprised it's still intact.",
            "LocalizedText": {
                "enMale": "That control station looks important. Kind of surprised it's still intact.",
                "frMale": "Ce poste de contr\u00f4le a l'air important. Je suis surpris qu'il soit encore intact.",
                "frFemale": "Ce poste de contr\u00f4le a l'air important. Je suis surpris qu'il soit encore intact.",
                "deMale": "Diese Kontrollstation sieht wichtig aus. Seltsam, dass sie noch intakt ist.",
                "deFemale": "Diese Kontrollstation sieht wichtig aus. Seltsam, dass sie noch intakt ist."
            },
            "CnvAlienVONode": -1,
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        "1293": {
            "NodeId": 1293,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "K4aCxc8",
            "Text": "Chatter on the comm frequencies says that tower got overrun by Colicoids.",
            "LocalizedText": {
                "enMale": "Chatter on the comm frequencies says that tower got overrun by Colicoids.",
                "frMale": "Les \u00e9changes surpris sur l'holofr\u00e9quence disent que la tour a \u00e9t\u00e9 envahie par les Colico\u00efdes.",
                "frFemale": "Les \u00e9changes surpris sur l'holofr\u00e9quence disent que la tour a \u00e9t\u00e9 envahie par les Colico\u00efdes.",
                "deMale": "Auf den Kom-Frequenzen hei\u00dft es, der Turm wurde von Colicoiden \u00fcberrannt.",
                "deFemale": "Auf den Kom-Frequenzen hei\u00dft es, der Turm wurde von Colicoiden \u00fcberrannt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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        "1294": {
            "NodeId": 1294,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Satellite control towers. These will be a priority target for the Imps to be sure.",
            "LocalizedText": {
                "enMale": "Satellite control towers. These will be a priority target for the Imps to be sure.",
                "frMale": "Des tours de contr\u00f4le satellitaires. C'est s\u00fbrement une cible prioritaire pour les Imp\u00e9riaux.",
                "frFemale": "Des tours de contr\u00f4le satellitaires. C'est s\u00fbrement une cible prioritaire pour les Imp\u00e9riaux.",
                "deMale": "Satelliten-Kontrollt\u00fcrme. Sicher ein Priorit\u00e4tsziel f\u00fcr die Imperialen.",
                "deFemale": "Satelliten-Kontrollt\u00fcrme. Sicher ein Priorit\u00e4tsziel f\u00fcr die Imperialen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra_rep.ambient.cc_poi_barks",
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        "1295": {
            "NodeId": 1295,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MZV00o6",
            "Text": "Satellite control towers. Standard configuration. I'm surprised they're still in one piece.",
            "LocalizedText": {
                "enMale": "Satellite control towers. Standard configuration. I'm surprised they're still in one piece.",
                "frMale": "Des tours de contr\u00f4le satellitaires. Configuration standard. Je suis surprise qu'elles soient encore enti\u00e8res.",
                "frFemale": "Des tours de contr\u00f4le satellitaires. Configuration standard. Je suis surprise qu'elles soient encore enti\u00e8res.",
                "deMale": "Satelliten-Kontrollt\u00fcrme. Standard-Konfiguration. Ich bin \u00fcberrascht, dass sie noch intakt sind.",
                "deFemale": "Satelliten-Kontrollt\u00fcrme. Standard-Konfiguration. Ich bin \u00fcberrascht, dass sie noch intakt sind."
            },
            "CnvAlienVONode": -1,
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        "1298": {
            "NodeId": 1298,
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            "SpeakerB62Id": "6JzFssL",
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        "1299": {
            "NodeId": 1299,
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            "SpeakerB62Id": "0000000",
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        "1300": {
            "NodeId": 1300,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Suspension bridges = destroyed by artillery \/\/ T7 + Jedi = within blast radius",
            "LocalizedText": {
                "enMale": "Suspension bridges = destroyed by artillery \/\/ T7 + Jedi = within blast radius",
                "frMale": "Ponts suspendus = d\u00e9truits par artillerie \/\/ T7 + Jedi = dans rayon d'explosion",
                "frFemale": "Ponts suspendus = d\u00e9truits par artillerie \/\/ T7 + Jedi = dans rayon d'explosion",
                "deMale": "H\u00e4ngebr\u00fccke = von Artillerie zerst\u00f6rt \/\/ T7 + Jedi = innerhalb des Schussradius",
                "deFemale": "H\u00e4ngebr\u00fccke = von Artillerie zerst\u00f6rt \/\/ T7 + Jedi = innerhalb des Schussradius"
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            "CnvAlienVONode": 2745217813,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "utDE1yJ",
            "Text": "Is there any place on Balmorra that hasn't been blown to smithereens?",
            "LocalizedText": {
                "enMale": "Is there any place on Balmorra that hasn't been blown to smithereens?",
                "frMale": "Y a-t-il un endroit sur Balmorra qui n'ait pas \u00e9t\u00e9 r\u00e9duit en poussi\u00e8re ?",
                "frFemale": "Y a-t-il un endroit sur Balmorra qui n'ait pas \u00e9t\u00e9 r\u00e9duit en poussi\u00e8re ?",
                "deMale": "Gibt es auf Balmorra auch irgendwelche Orte, die nicht zerbombt worden sind?",
                "deFemale": "Gibt es auf Balmorra auch irgendwelche Orte, die nicht zerbombt worden sind?"
            },
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        "1302": {
            "NodeId": 1302,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Hmm. What prey will Scorekeeper send?",
            "LocalizedText": {
                "enMale": "Hmm. What prey will Scorekeeper send?",
                "frMale": "Hum. Quelle proie la Gardienne des points nous enverra-t-elle ?",
                "frFemale": "Hum. Quelle proie la Gardienne des points nous enverra-t-elle ?",
                "deMale": "Hmm. Welche Beute schickt die Z\u00e4hlerin?",
                "deFemale": "Hmm. Welche Beute schickt die Z\u00e4hlerin?"
            },
            "CnvAlienVONode": 440124271,
            "CnvAlienVOFQN": "cnv.alien_vo.trandoshan.male_qyzen_fess",
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        "1303": {
            "NodeId": 1303,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "ifIMuBA",
            "Text": "Why would people voluntarily live on this world?",
            "LocalizedText": {
                "enMale": "Why would people voluntarily live on this world?",
                "frMale": "Pourquoi des gens d\u00e9cideraient-ils de vivre ici de leur propre chef ?",
                "frFemale": "Pourquoi des gens d\u00e9cideraient-ils de vivre ici de leur propre chef ?",
                "deMale": "Warum lebt man blo\u00df freiwillig auf diesem Planeten?",
                "deFemale": "Warum lebt man blo\u00df freiwillig auf diesem Planeten?"
            },
            "CnvAlienVONode": -1,
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            "Stb": "str.cnv.location.balmorra_rep.ambient.cc_poi_barks",
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        "1305": {
            "NodeId": 1305,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "dtOd209",
            "Text": "Broken bridges are bad luck.",
            "LocalizedText": {
                "enMale": "Broken bridges are bad luck.",
                "frMale": "Les ponts coup\u00e9s portent malheur.",
                "frFemale": "Les ponts coup\u00e9s portent malheur.",
                "deMale": "Gebrochene Br\u00fccken bringen Ungl\u00fcck.",
                "deFemale": "Gebrochene Br\u00fccken bringen Ungl\u00fcck."
            },
            "CnvAlienVONode": 323130863,
            "CnvAlienVOFQN": "cnv.alien_vo.shyriiwook.bowdaar_med",
            "AffectionRewardEventsB62": [],
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            "Stb": "str.cnv.location.balmorra_rep.ambient.cc_poi_barks",
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        "1306": {
            "NodeId": 1306,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "K4aCxc8",
            "Text": "Looks like the Empire burned its bridges to keep us out. Not that it's doing any good.",
            "LocalizedText": {
                "enMale": "Looks like the Empire burned its bridges to keep us out. Not that it's doing any good.",
                "frMale": "On dirait que l'Empire a br\u00fbl\u00e9 ses ponts pour nous tenir \u00e0 l'\u00e9cart. Non que \u00e7a serve \u00e0 grand-chose.",
                "frFemale": "On dirait que l'Empire a br\u00fbl\u00e9 ses ponts pour nous tenir \u00e0 l'\u00e9cart. Non que \u00e7a serve \u00e0 grand-chose.",
                "deMale": "Das Imperium scheint die Br\u00fccken abgerissen zu haben, um uns fernzuhalten. Nicht, dass es etwas n\u00fctzen w\u00fcrde.",
                "deFemale": "Das Imperium scheint die Br\u00fccken abgerissen zu haben, um uns fernzuhalten. Nicht, dass es etwas n\u00fctzen w\u00fcrde."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "The Imps really hit this area hard. Must've been something important here--probably just dust, now.",
            "LocalizedText": {
                "enMale": "The Imps really hit this area hard. Must've been something important here--probably just dust, now.",
                "frMale": "Les Imp\u00e9riaux ont vraiment fait des d\u00e9g\u00e2ts dans cette zone. Il devait y avoir quelque chose d'important... Ce n'est s\u00fbrement plus que de la poussi\u00e8re maintenant.",
                "frFemale": "Les Imp\u00e9riaux ont vraiment fait des d\u00e9g\u00e2ts dans cette zone. Il devait y avoir quelque chose d'important... Ce n'est s\u00fbrement plus que de la poussi\u00e8re maintenant.",
                "deMale": "Die Imperialen haben hier kr\u00e4ftig zugeschlagen. Hier muss was Wichtiges gewesen sein. Jetzt gibt es nur noch Staub.",
                "deFemale": "Die Imperialen haben hier kr\u00e4ftig zugeschlagen. Hier muss was Wichtiges gewesen sein. Jetzt gibt es nur noch Staub."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Yet more destruction wrought by our Imperial foes. They stop at nothing!",
            "LocalizedText": {
                "enMale": "Yet more destruction wrought by our Imperial foes. They stop at nothing!",
                "frMale": "Nos ennemis imp\u00e9riaux continuent \u00e0 semer la destruction sur leur passage. Rien ne les arr\u00eate !",
                "frFemale": "Nos ennemis imp\u00e9riaux continuent \u00e0 semer la destruction sur leur passage. Rien ne les arr\u00eate !",
                "deMale": "Weitere Zerst\u00f6rung durch unsere imperialen Feinde. Sie machen vor nichts Halt!",
                "deFemale": "Weitere Zerst\u00f6rung durch unsere imperialen Feinde. Sie machen vor nichts Halt!"
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Sobrik = Imperial stronghold + highly dangerous",
            "LocalizedText": {
                "enMale": "Sobrik = Imperial stronghold + highly dangerous",
                "frMale": "Sobrik = forteresse imp\u00e9riale + tr\u00e8s dangereuse",
                "frFemale": "Sobrik = forteresse imp\u00e9riale + tr\u00e8s dangereuse",
                "deMale": "Sobrik = imperiale Festung + sehr gef\u00e4hrlich",
                "deFemale": "Sobrik = imperiale Festung + sehr gef\u00e4hrlich"
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "Sobrik. What it lacks in ambience, it makes up for in hospitality.",
            "LocalizedText": {
                "enMale": "Sobrik. What it lacks in ambience, it makes up for in hospitality.",
                "frMale": "Sobrik. Elle compense son manque d'ambiance par son hospitalit\u00e9.",
                "frFemale": "Sobrik. Elle compense son manque d'ambiance par son hospitalit\u00e9.",
                "deMale": "Sobrik. Was diesem Ort an Atmosph\u00e4re fehlt, macht er durch seine Gastfreundschaft wett.",
                "deFemale": "Sobrik. Was diesem Ort an Atmosph\u00e4re fehlt, macht er durch seine Gastfreundschaft wett."
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Empire even binds the sky.",
            "LocalizedText": {
                "enMale": "Empire even binds the sky.",
                "frMale": "M\u00eame le ciel est sous le joug de l'Empire.",
                "frFemale": "M\u00eame le ciel est sous le joug de l'Empire.",
                "deMale": "Das Imperium fesselt sogar den Himmel.",
                "deFemale": "Das Imperium fesselt sogar den Himmel."
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "Sobrik had a name for being quite the scenic spot once. Until the Empire made itself at home.",
            "LocalizedText": {
                "enMale": "Sobrik had a name for being quite the scenic spot once. Until the Empire made itself at home.",
                "frMale": "Autrefois, Sobrik \u00e9tait r\u00e9put\u00e9e pour la beaut\u00e9 de ses paysages. Jusqu'\u00e0 ce que l'Empire s'y installe.",
                "frFemale": "Autrefois, Sobrik \u00e9tait r\u00e9put\u00e9e pour la beaut\u00e9 de ses paysages. Jusqu'\u00e0 ce que l'Empire s'y installe.",
                "deMale": "Sobrik soll fr\u00fcher einmal sehr h\u00fcbsch gewesen sein - bis sich das Imperium hier niederlie\u00df.",
                "deFemale": "Sobrik soll fr\u00fcher einmal sehr h\u00fcbsch gewesen sein - bis sich das Imperium hier niederlie\u00df."
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            "SpeakerB62Id": "W2uejbF",
            "Text": "Sobrik isn't likely to appreciate us busting in, Captain. Then again, who is?",
            "LocalizedText": {
                "enMale": "Sobrik isn't likely to appreciate us busting in, Captain. Then again, who is?",
                "frMale": "Sobrik risque de ne pas appr\u00e9cier notre venue, Capitaine. Mais qui l'appr\u00e9cie de toute fa\u00e7on ?",
                "frFemale": "Sobrik risque de ne pas appr\u00e9cier notre venue, Capitaine. Mais qui l'appr\u00e9cie de toute fa\u00e7on ?",
                "deMale": "Sobrik wird \u00fcber unseren ungeplanten Besuch nicht gerade erfreut sein. Aber wer ist das schon?",
                "deFemale": "Sobrik wird \u00fcber unseren ungeplanten Besuch nicht gerade erfreut sein. Aber wer ist das schon?"
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            "SpeakerB62Id": "dtOd209",
            "Text": "Imperials beware! Bowdaar comes for you!",
            "LocalizedText": {
                "enMale": "Imperials beware! Bowdaar comes for you!",
                "frMale": "M\u00e9fiez-vous, Imp\u00e9riaux ! Bowdaar vient vous chercher !",
                "frFemale": "M\u00e9fiez-vous, Imp\u00e9riaux ! Bowdaar vient vous chercher !",
                "deMale": "Aufgepasst, Imperiale! Bowdaar ist auf dem Weg!",
                "deFemale": "Aufgepasst, Imperiale! Bowdaar ist auf dem Weg!"
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Sobrik. The Empire will not give up this foothold on Balmorra easily.",
            "LocalizedText": {
                "enMale": "Sobrik. The Empire will not give up this foothold on Balmorra easily.",
                "frMale": "Sobrik. L'Empire n'abandonnera pas facilement son emprise sur Balmorra.",
                "frFemale": "Sobrik. L'Empire n'abandonnera pas facilement son emprise sur Balmorra.",
                "deMale": "Sobrik. Das Imperium wird sein Standbein auf Balmorra nicht so leicht preisgeben.",
                "deFemale": "Sobrik. Das Imperium wird sein Standbein auf Balmorra nicht so leicht preisgeben."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Sobrik. The very heart of the Empire's hold on this world lies before us!",
            "LocalizedText": {
                "enMale": "Sobrik. The very heart of the Empire's hold on this world lies before us!",
                "frMale": "Sobrik. Le c\u0153ur de la pr\u00e9sence de l'Empire sur ce monde s'\u00e9tale devant nos yeux !",
                "frFemale": "Sobrik. Le c\u0153ur de la pr\u00e9sence de l'Empire sur ce monde s'\u00e9tale devant nos yeux !",
                "deMale": "Sobrik. Das Herz der imperialen Macht auf dieser Welt liegt vor uns!",
                "deFemale": "Sobrik. Das Herz der imperialen Macht auf dieser Welt liegt vor uns!"
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Troida Military Workshop = good place for droid parts?",
            "LocalizedText": {
                "enMale": "Troida Military Workshop = good place for droid parts?",
                "frMale": "Manufacture militaire de Tro\u00efda = bon endroit pour pi\u00e8ces de dro\u00efdes ?",
                "frFemale": "Manufacture militaire de Tro\u00efda = bon endroit pour pi\u00e8ces de dro\u00efdes ?",
                "deMale": "Troida-Milit\u00e4rfabrik = guter Ort f\u00fcr Droiden-Ersatzteile?",
                "deFemale": "Troida-Milit\u00e4rfabrik = guter Ort f\u00fcr Droiden-Ersatzteile?"
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "This place used to crank out top-of-the-line weapons before the war.",
            "LocalizedText": {
                "enMale": "This place used to crank out top-of-the-line weapons before the war.",
                "frMale": "Avant la guerre, on construisait des armes de pointe ici.",
                "frFemale": "Avant la guerre, on construisait des armes de pointe ici.",
                "deMale": "Vor dem Krieg wurden hier die besten Waffen hergestellt.",
                "deFemale": "Vor dem Krieg wurden hier die besten Waffen hergestellt."
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Things are toys, for hunters without own skill.",
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                "enMale": "Things are toys, for hunters without own skill.",
                "frMale": "Ces choses sont des jouets, destin\u00e9es aux chasseurs sans talent.",
                "frFemale": "Ces choses sont des jouets, destin\u00e9es aux chasseurs sans talent.",
                "deMale": "Dinge sind Spielzeug f\u00fcr J\u00e4ger ohne Geschick.",
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "Amateurish equipment. Now if I'd been working here, the Empire would--never mind.",
            "LocalizedText": {
                "enMale": "Amateurish equipment. Now if I'd been working here, the Empire would--never mind.",
                "frMale": "Du mat\u00e9riel d'amateur. Si j'avais travaill\u00e9 ici, l'Empire aurait... Laissez tomber.",
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            "MinLevel": -1,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "W2uejbF",
            "Text": "Troida Military Workshop, huh? Bet they've got some first-class blasters laying around....",
            "LocalizedText": {
                "enMale": "Troida Military Workshop, huh? Bet they've got some first-class blasters laying around....",
                "frMale": "La manufacture militaire de Tro\u00efda ? Il doit bien y avoir quelques blasters de qualit\u00e9 qui trainent par ici...",
                "frFemale": "La manufacture militaire de Tro\u00efda ? Il doit bien y avoir quelques blasters de qualit\u00e9 qui trainent par ici...",
                "deMale": "Die Troida-Milit\u00e4rfabrik. Ich wette, hier liegen noch ein paar erstklassige Blaster rum ...",
                "deFemale": "Die Troida-Milit\u00e4rfabrik. Ich wette, hier liegen noch ein paar erstklassige Blaster rum ..."
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "K4aCxc8",
            "Text": "Boys and their toys... it's always the same--guns, gears and grit. Lucky for them, I like that sort of thing.",
            "LocalizedText": {
                "enMale": "Boys and their toys... it's always the same--guns, gears and grit. Lucky for them, I like that sort of thing.",
                "frMale": "Les gar\u00e7ons et leurs jouets... C'est toujours la m\u00eame chose : des armes, des \u00e9quipements et du courage. Heureusement pour eux, moi aussi j'aime \u00e7a.",
                "frFemale": "Les gar\u00e7ons et leurs jouets... C'est toujours la m\u00eame chose : des armes, des \u00e9quipements et du courage. Heureusement pour eux, moi aussi j'aime \u00e7a.",
                "deMale": "Jungs und ihr Spielzeug. Es ist doch immer wieder das Gleiche. Zum Gl\u00fcck steh ich auch auf sowas.",
                "deFemale": "Jungs und ihr Spielzeug. Es ist doch immer wieder das Gleiche. Zum Gl\u00fcck steh ich auch auf sowas."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "0nqxul0",
            "Text": "Advanced production facilities like this are a critical resource. Our forces need to take them and hold them.",
            "LocalizedText": {
                "enMale": "Advanced production facilities like this are a critical resource. Our forces need to take them and hold them.",
                "frMale": "Des usines de production perfectionn\u00e9es comme celle-ci constituent une ressource essentielle. Il faut que nos forces les prennent et les gardent.",
                "frFemale": "Des usines de production perfectionn\u00e9es comme celle-ci constituent une ressource essentielle. Il faut que nos forces les prennent et les gardent.",
                "deMale": "Produktionseinrichtungen wie diese sind eine wichtige Ressource. Unsere Streitkr\u00e4fte m\u00fcssen sie einnehmen und halten.",
                "deFemale": "Produktionseinrichtungen wie diese sind eine wichtige Ressource. Unsere Streitkr\u00e4fte m\u00fcssen sie einnehmen und halten."
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            "MinLevel": -1,
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            "IsEmpty": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Q2JoNeD",
            "Text": "When the Republic liberates Balmorra, these fine machines will contribute to the cause of liberty!",
            "LocalizedText": {
                "enMale": "When the Republic liberates Balmorra, these fine machines will contribute to the cause of liberty!",
                "frMale": "Quand la R\u00e9publique lib\u00e9rera Balmorra, ces jolies machines participeront \u00e0 la libert\u00e9 !",
                "frFemale": "Quand la R\u00e9publique lib\u00e9rera Balmorra, ces jolies machines participeront \u00e0 la libert\u00e9 !",
                "deMale": "Wenn die Republik Balmorra befreit, werden diese gro\u00dfartigen Maschinen der Freiheit dienen!",
                "deFemale": "Wenn die Republik Balmorra befreit, werden diese gro\u00dfartigen Maschinen der Freiheit dienen!"
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Dark spaces = favored by Imperials + insects",
            "LocalizedText": {
                "enMale": "Dark spaces = favored by Imperials + insects",
                "frMale": "Espaces noirs = aim\u00e9s des Imp\u00e9riaux + des insectes",
                "frFemale": "Espaces noirs = aim\u00e9s des Imp\u00e9riaux + des insectes",
                "deMale": "Dunkle Orte = beliebt bei Imperialen + Insekten",
                "deFemale": "Dunkle Orte = beliebt bei Imperialen + Insekten"
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            "CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "Let's put the Empire out of the prison business on Balmorra.",
            "LocalizedText": {
                "enMale": "Let's put the Empire out of the prison business on Balmorra.",
                "frMale": "L'Empire ne doit plus se m\u00ealer des prisons de Balmorra.",
                "frFemale": "L'Empire ne doit plus se m\u00ealer des prisons de Balmorra.",
                "deMale": "Verbannen wir das Imperium auf Balmorra aus dem Gef\u00e4ngnis-Gesch\u00e4ft.",
                "deFemale": "Verbannen wir das Imperium auf Balmorra aus dem Gef\u00e4ngnis-Gesch\u00e4ft."
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "This is place for caging. Where points are lost.",
            "LocalizedText": {
                "enMale": "This is place for caging. Where points are lost.",
                "frMale": "C'est une cage. Un endroit o\u00f9 on perd des points.",
                "frFemale": "C'est une cage. Un endroit o\u00f9 on perd des points.",
                "deMale": "Ist ein Ort zum Einsperren. Hier gehen Punkte verloren.",
                "deFemale": "Ist ein Ort zum Einsperren. Hier gehen Punkte verloren."
            },
            "CnvAlienVONode": 3990941123,
            "CnvAlienVOFQN": "cnv.alien_vo.trandoshan.male_qyzen_fess",
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "My, the Empire has been busy.",
            "LocalizedText": {
                "enMale": "My, the Empire has been busy.",
                "frMale": "Eh bien, l'Empire a \u00e9t\u00e9 tr\u00e8s occup\u00e9.",
                "frFemale": "Eh bien, l'Empire a \u00e9t\u00e9 tr\u00e8s occup\u00e9.",
                "deMale": "Das Imperium hat sich wirklich rangehalten.",
                "deFemale": "Das Imperium hat sich wirklich rangehalten."
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        "1340": {
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "W2uejbF",
            "Text": "I never get tired of busting people loose from Imperial prisons.",
            "LocalizedText": {
                "enMale": "I never get tired of busting people loose from Imperial prisons.",
                "frMale": "Je ne me lasse jamais de lib\u00e9rer des gens des prisons imp\u00e9riales.",
                "frFemale": "Je ne me lasse jamais de lib\u00e9rer des gens des prisons imp\u00e9riales.",
                "deMale": "Ich werd es nie leid, Leute aus imperialen Gef\u00e4ngnissen rauszuholen.",
                "deFemale": "Ich werd es nie leid, Leute aus imperialen Gef\u00e4ngnissen rauszuholen."
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "AbortsConversation": false,
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            "SpeakerB62Id": "K4aCxc8",
            "Text": "Building prisons must be the Empire's core competency. They seem to have one everywhere we go.",
            "LocalizedText": {
                "enMale": "Building prisons must be the Empire's core competency. They seem to have one everywhere we go.",
                "frMale": "La construction des prisons doit \u00eatre l'activit\u00e9 principale de l'Empire. On dirait qu'il en une partout o\u00f9 on va.",
                "frFemale": "La construction des prisons doit \u00eatre l'activit\u00e9 principale de l'Empire. On dirait qu'il en une partout o\u00f9 on va.",
                "deMale": "Gef\u00e4ngnisse zu bauen muss wohl die Lieblingsbesch\u00e4ftigung des Imperiums sein. An welchen Ort wir auch kommen - sie haben eins.",
                "deFemale": "Gef\u00e4ngnisse zu bauen muss wohl die Lieblingsbesch\u00e4ftigung des Imperiums sein. An welchen Ort wir auch kommen - sie haben eins."
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "MZV00o6",
            "Text": "If we can free the prisoners here, the Balmorran resistance would be very grateful.",
            "LocalizedText": {
                "enMale": "If we can free the prisoners here, the Balmorran resistance would be very grateful.",
                "frMale": "Si on lib\u00e8re les prisonniers, la r\u00e9sistance Balmorr\u00e9enne nous en sera reconnaissante.",
                "frFemale": "Si on lib\u00e8re les prisonniers, la r\u00e9sistance Balmorr\u00e9enne nous en sera reconnaissante.",
                "deMale": "Wenn wir die Gefangenen hier befreien k\u00f6nnen, wird uns der balmorranische Widerstand sehr dankbar sein.",
                "deFemale": "Wenn wir die Gefangenen hier befreien k\u00f6nnen, wird uns der balmorranische Widerstand sehr dankbar sein."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Freeing the prisoners here is our patriotic duty! Let none who stand for liberty suffer in bondage!",
            "LocalizedText": {
                "enMale": "Freeing the prisoners here is our patriotic duty! Let none who stand for liberty suffer in bondage!",
                "frMale": "Lib\u00e9rer les prisonniers, c'est notre devoir de patriote ! Ceux qui se battent pour la libert\u00e9 ne doivent pas \u00eatre enferm\u00e9s !",
                "frFemale": "Lib\u00e9rer les prisonniers, c'est notre devoir de patriote ! Ceux qui se battent pour la libert\u00e9 ne doivent pas \u00eatre enferm\u00e9s !",
                "deMale": "Es ist unsere patriotische Pflicht, die Gefangenen hier zu befreien! Niemand, der f\u00fcr die Freiheit k\u00e4mpft, sollte in Knechtschaft leiden!",
                "deFemale": "Es ist unsere patriotische Pflicht, die Gefangenen hier zu befreien! Niemand, der f\u00fcr die Freiheit k\u00e4mpft, sollte in Knechtschaft leiden!"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Imperial fortifications = deep + well-defended",
            "LocalizedText": {
                "enMale": "Imperial fortifications = deep + well-defended",
                "frMale": "Fortifications imp\u00e9riales = profondes + bien d\u00e9fendues",
                "frFemale": "Fortifications imp\u00e9riales = profondes + bien d\u00e9fendues",
                "deMale": "Imperiale Befestigungen = tief + gut verteidigt",
                "deFemale": "Imperiale Befestigungen = tief + gut verteidigt"
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "Watch your step--that's a long drop down. Balmorra's apparently never heard of railings.",
            "LocalizedText": {
                "enMale": "Watch your step--that's a long drop down. Balmorra's apparently never heard of railings.",
                "frMale": "Attention o\u00f9 vous mettez les pieds. C'est \u00e0 pic. On dirait que Balmorra n'a jamais entendu parler de rambardes de s\u00e9curit\u00e9.",
                "frFemale": "Attention o\u00f9 vous mettez les pieds. C'est \u00e0 pic. On dirait que Balmorra n'a jamais entendu parler de rambardes de s\u00e9curit\u00e9.",
                "deMale": "Vorsicht, es ist ein weiter Weg bis nach unten. So etwas wie Gel\u00e4nder scheinen sie auf Balmorra nicht zu kennen.",
                "deFemale": "Vorsicht, es ist ein weiter Weg bis nach unten. So etwas wie Gel\u00e4nder scheinen sie auf Balmorra nicht zu kennen."
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Empire has hidden well.",
            "LocalizedText": {
                "enMale": "Empire has hidden well.",
                "frMale": "L'Empire a une bonne cachette.",
                "frFemale": "L'Empire a une bonne cachette.",
                "deMale": "Imperium hat sich gut versteckt.",
                "deFemale": "Imperium hat sich gut versteckt."
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "I suppose if you have a crater, you may as well make good use of it.",
            "LocalizedText": {
                "enMale": "I suppose if you have a crater, you may as well make good use of it.",
                "frMale": "Je suppose que quitte \u00e0 avoir un crat\u00e8re, autant en faire bon usage.",
                "frFemale": "Je suppose que quitte \u00e0 avoir un crat\u00e8re, autant en faire bon usage.",
                "deMale": "Ja, wieso sollte man einen Krater nicht nutzen, wenn man einen hat.",
                "deFemale": "Ja, wieso sollte man einen Krater nicht nutzen, wenn man einen hat."
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            "SpeakerB62Id": "dtOd209",
            "Text": "This place reminds Bowdaar of Kashyyyk.",
            "LocalizedText": {
                "enMale": "This place reminds Bowdaar of Kashyyyk.",
                "frMale": "Cet endroit fait penser Bowdaar \u00e0 Kashyyyk.",
                "frFemale": "Cet endroit fait penser Bowdaar \u00e0 Kashyyyk.",
                "deMale": "Dieser Ort erinnert Bowdaar an Kashyyyk.",
                "deFemale": "Dieser Ort erinnert Bowdaar an Kashyyyk."
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            "SpeakerB62Id": "K4aCxc8",
            "Text": "Look at this Imperial base. What's the word I'm thinking of... oh, right: \"deathtrap.\"",
            "LocalizedText": {
                "enMale": "Look at this Imperial base. What's the word I'm thinking of... oh, right: \"deathtrap.\"",
                "frMale": "Regardez cette base imp\u00e9riale. Un mot me vient \u00e0 l'esprit... Ah voil\u00e0 : \"danger\".",
                "frFemale": "Regardez cette base imp\u00e9riale. Un mot me vient \u00e0 l'esprit... Ah voil\u00e0 : \"danger\".",
                "deMale": "Seht Euch diese imperiale Basis an. Das ist die reinste Todesfalle.",
                "deFemale": "Seht Euch diese imperiale Basis an. Das ist die reinste Todesfalle."
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            "SpeakerB62Id": "0nqxul0",
            "Text": "It doesn't look like the Imps have been holding this ground for long. If we push hard, we could probably smash right through.",
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                "enMale": "It doesn't look like the Imps have been holding this ground for long. If we push hard, we could probably smash right through.",
                "frMale": "On dirait que les Imp\u00e9riaux ne sont pas l\u00e0 depuis bien longtemps. Si on frappe un bon coup, on devrait pouvoir passer.",
                "frFemale": "On dirait que les Imp\u00e9riaux ne sont pas l\u00e0 depuis bien longtemps. Si on frappe un bon coup, on devrait pouvoir passer.",
                "deMale": "Sieht nicht so aus, als ob die Imperialen schon lange hier w\u00e4ren. Wenn wir hart genug zuschlagen, k\u00f6nnen wir sicher durchbrechen.",
                "deFemale": "Sieht nicht so aus, als ob die Imperialen schon lange hier w\u00e4ren. Wenn wir hart genug zuschlagen, k\u00f6nnen wir sicher durchbrechen."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Rather hasty fortifications on the Imperials' part. Certainly not up to regulations.",
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                "enMale": "Rather hasty fortifications on the Imperials' part. Certainly not up to regulations.",
                "frMale": "Ces fortifications ont \u00e9t\u00e9 construites \u00e0 la va-vite. Elles ne sont s\u00fbrement pas aux normes.",
                "frFemale": "Ces fortifications ont \u00e9t\u00e9 construites \u00e0 la va-vite. Elles ne sont s\u00fbrement pas aux normes.",
                "deMale": "Die Imperialen haben ihre Befestigung eilig errichtet. Sie ist ganz sicher nicht vorschriftsgem\u00e4\u00df.",
                "deFemale": "Die Imperialen haben ihre Befestigung eilig errichtet. Sie ist ganz sicher nicht vorschriftsgem\u00e4\u00df."
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Battle zone = highly hazardous \/\/ Jedi = tread carefully",
            "LocalizedText": {
                "enMale": "Battle zone = highly hazardous \/\/ Jedi = tread carefully",
                "frMale": "Zone de combat = tr\u00e8s dangereuse \/\/ Jedi = avancer avec prudence",
                "frFemale": "Zone de combat = tr\u00e8s dangereuse \/\/ Jedi = avancer avec prudence",
                "deMale": "Kampfgebiet = \u00e4u\u00dferst gef\u00e4hrlich \/\/ Jedi = vorsichtig sein",
                "deFemale": "Kampfgebiet = \u00e4u\u00dferst gef\u00e4hrlich \/\/ Jedi = vorsichtig sein"
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "Know what Balmorra needs? More smoldering ruins. They don't have nearly enough.",
            "LocalizedText": {
                "enMale": "Know what Balmorra needs? More smoldering ruins. They don't have nearly enough.",
                "frMale": "Vous savez ce dont Balmorra a besoin ? De plus de ruines fumantes. Il n'y en a pas assez.",
                "frFemale": "Vous savez ce dont Balmorra a besoin ? De plus de ruines fumantes. Il n'y en a pas assez.",
                "deMale": "Wisst Ihr, was Balmorra fehlt? Ein paar schwelende Ruinen. Davon gibt es hier l\u00e4ngst nicht genug.",
                "deFemale": "Wisst Ihr, was Balmorra fehlt? Ein paar schwelende Ruinen. Davon gibt es hier l\u00e4ngst nicht genug."
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Is still echoes of battle here. No good deaths.",
            "LocalizedText": {
                "enMale": "Is still echoes of battle here. No good deaths.",
                "frMale": "Les cris du combat r\u00e9sonnent encore. Morts pas bien.",
                "frFemale": "Les cris du combat r\u00e9sonnent encore. Morts pas bien.",
                "deMale": "Sind noch Echos von der Schlacht hier. Keine guten Tode.",
                "deFemale": "Sind noch Echos von der Schlacht hier. Keine guten Tode."
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "I intercepted the odd Imperial broadcast, back on Nar Shaddaa. The Empire spun this carnage as a \"glorious victory.\"",
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                "enMale": "I intercepted the odd Imperial broadcast, back on Nar Shaddaa. The Empire spun this carnage as a \"glorious victory.\"",
                "frMale": "J'ai intercept\u00e9 une \u00e9trange transmission sur Nar Shaddaa. L'Empire qualifiait ce carnage de \"victoire glorieuse\".",
                "frFemale": "J'ai intercept\u00e9 une \u00e9trange transmission sur Nar Shaddaa. L'Empire qualifiait ce carnage de \"victoire glorieuse\".",
                "deMale": "Auf Nar Shaddaa habe ich einige imperiale \u00dcbertragungen abgefangen. Dieses Gemetzel haben sie als \"glorreichen Sieg\" bezeichnet.",
                "deFemale": "Auf Nar Shaddaa habe ich einige imperiale \u00dcbertragungen abgefangen. Dieses Gemetzel haben sie als \"glorreichen Sieg\" bezeichnet."
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            "SpeakerB62Id": "W2uejbF",
            "Text": "Of all the places we've been on Balmorra so far, this is the scariest. Wide open spaces are great places to get killed in a war zone.",
            "LocalizedText": {
                "enMale": "Of all the places we've been on Balmorra so far, this is the scariest. Wide open spaces are great places to get killed in a war zone.",
                "frMale": "De tous les endroits qu'on a visit\u00e9s sur Balmorra, celui-ci est le plus terrifiant. Les grands espaces sont parfaits pour se faire tuer en zone de guerre.",
                "frFemale": "De tous les endroits qu'on a visit\u00e9s sur Balmorra, celui-ci est le plus terrifiant. Les grands espaces sont parfaits pour se faire tuer en zone de guerre.",
                "deMale": "Also, das ist bisher der unheimlichste Ort, an dem wir auf Balmorra waren. In einem Kriegsgebiet sind freie Fl\u00e4chen die besten Orte, um draufzugehen.",
                "deFemale": "Also, das ist bisher der unheimlichste Ort, an dem wir auf Balmorra waren. In einem Kriegsgebiet sind freie Fl\u00e4chen die besten Orte, um draufzugehen."
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            "SpeakerB62Id": "K4aCxc8",
            "Text": "You always take me to the nicest places. The destroyed walkers, crashed ships, smoking craters... it's all so rustic.",
            "LocalizedText": {
                "enMale": "You always take me to the nicest places. The destroyed walkers, crashed ships, smoking craters... it's all so rustic.",
                "frMale": "Vous avez le chic pour me conduire dans des endroits charmants. Les walkers d\u00e9truits, les vaisseaux \u00e9cras\u00e9s, les crat\u00e8res fumants... C'est tr\u00e8s rustique.",
                "frFemale": "Vous avez le chic pour me conduire dans des endroits charmants. Les walkers d\u00e9truits, les vaisseaux \u00e9cras\u00e9s, les crat\u00e8res fumants... C'est tr\u00e8s rustique.",
                "deMale": "Ihr zeigt mir wirklich immer die idyllischsten Orte. Zerst\u00f6rte Kampfl\u00e4ufer, abgest\u00fcrzte Schiffe, rauchende Krater ... Es ist alles so sch\u00f6n rustikal hier.",
                "deFemale": "Ihr zeigt mir wirklich immer die idyllischsten Orte. Zerst\u00f6rte Kampfl\u00e4ufer, abgest\u00fcrzte Schiffe, rauchende Krater ... Es ist alles so sch\u00f6n rustikal hier."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Such devastation. I don't know if Balmorra will ever recover.",
            "LocalizedText": {
                "enMale": "Such devastation. I don't know if Balmorra will ever recover.",
                "frMale": "Tous ces d\u00e9g\u00e2ts. Je ne sais pas si Balmorra pourra s'en remettre.",
                "frFemale": "Tous ces d\u00e9g\u00e2ts. Je ne sais pas si Balmorra pourra s'en remettre.",
                "deMale": "Was f\u00fcr eine Verw\u00fcstung. Wie soll sich Balmorra jemals davon erholen?",
                "deFemale": "Was f\u00fcr eine Verw\u00fcstung. Wie soll sich Balmorra jemals davon erholen?"
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "This is only a taste of what the Empire is capable of. They must be stopped!",
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                "enMale": "This is only a taste of what the Empire is capable of. They must be stopped!",
                "frMale": "Ce n'est qu'un aper\u00e7u de ce dont l'Empire est capable. Il faut l'arr\u00eater !",
                "frFemale": "Ce n'est qu'un aper\u00e7u de ce dont l'Empire est capable. Il faut l'arr\u00eater !",
                "deMale": "Das ist nur ein Vorgeschmack darauf, wozu das Imperium f\u00e4hig ist. Sie m\u00fcssen aufgehalten werden!",
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Imperial forward line = heavily fortified \/\/ Enemies = numerous",
            "LocalizedText": {
                "enMale": "Imperial forward line = heavily fortified \/\/ Enemies = numerous",
                "frMale": "Front imp\u00e9rial = tr\u00e8s fortifi\u00e9 \/\/ Ennemis = nombreux",
                "frFemale": "Front imp\u00e9rial = tr\u00e8s fortifi\u00e9 \/\/ Ennemis = nombreux",
                "deMale": "Imperiale Front = stark befestigt \/\/ Feinde = zahlreich",
                "deFemale": "Imperiale Front = stark befestigt \/\/ Feinde = zahlreich"
            },
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "The Empire sure knows how to lay down a welcome mat. The turrets are a nice touch.",
            "LocalizedText": {
                "enMale": "The Empire sure knows how to lay down a welcome mat. The turrets are a nice touch.",
                "frMale": "L'Empire sait comment accueillir les gens. Les tourelles ajoutent une tr\u00e8s jolie touche.",
                "frFemale": "L'Empire sait comment accueillir les gens. Les tourelles ajoutent une tr\u00e8s jolie touche.",
                "deMale": "Das Imperium wei\u00df wirklich, wie man jemanden willkommen hei\u00dft. Die Gesch\u00fctze sehen besonders einladend aus.",
                "deFemale": "Das Imperium wei\u00df wirklich, wie man jemanden willkommen hei\u00dft. Die Gesch\u00fctze sehen besonders einladend aus."
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Balmorra will be scarred.",
            "LocalizedText": {
                "enMale": "Balmorra will be scarred.",
                "frMale": "Balmorra aura des cicatrices.",
                "frFemale": "Balmorra aura des cicatrices.",
                "deMale": "Balmorra wird Narben davontragen.",
                "deFemale": "Balmorra wird Narben davontragen."
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "Crude and unnecessary--why use trenches when electrostatic strands work just as well?",
            "LocalizedText": {
                "enMale": "Crude and unnecessary--why use trenches when electrostatic strands work just as well?",
                "frMale": "C'est grossier et inutile. Pourquoi utiliser des tranch\u00e9es quand des cha\u00eenes \u00e9lectrostatiques feraient aussi bien l'affaire ?",
                "frFemale": "C'est grossier et inutile. Pourquoi utiliser des tranch\u00e9es quand des cha\u00eenes \u00e9lectrostatiques feraient aussi bien l'affaire ?",
                "deMale": "Primitiv und \u00fcberfl\u00fcssig. Warum verwenden sie Gr\u00e4ben, wo doch elektrostatische Z\u00e4une den gleichen Effekt erzielen w\u00fcrden?",
                "deFemale": "Primitiv und \u00fcberfl\u00fcssig. Warum verwenden sie Gr\u00e4ben, wo doch elektrostatische Z\u00e4une den gleichen Effekt erzielen w\u00fcrden?"
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            "SpeakerB62Id": "W2uejbF",
            "Text": "This could get hairy real quick. The Empire's forward lines are no walk in the park.",
            "LocalizedText": {
                "enMale": "This could get hairy real quick. The Empire's forward lines are no walk in the park.",
                "frMale": "La situation pourrait vite d\u00e9g\u00e9n\u00e9rer. Franchir les lignes ennemies ne sera pas une partie de plaisir.",
                "frFemale": "La situation pourrait vite d\u00e9g\u00e9n\u00e9rer. Franchir les lignes ennemies ne sera pas une partie de plaisir.",
                "deMale": "Das k\u00f6nnte schnell ziemlich haarig werden. Die imperiale Front ist kein Ort f\u00fcr einen Spaziergang.",
                "deFemale": "Das k\u00f6nnte schnell ziemlich haarig werden. Die imperiale Front ist kein Ort f\u00fcr einen Spaziergang."
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            "SpeakerB62Id": "dtOd209",
            "Text": "Enemies are everywhere. Bowdaar will find them!",
            "LocalizedText": {
                "enMale": "Enemies are everywhere. Bowdaar will find them!",
                "frMale": "Les ennemis sont partout. Bowdaar les trouvera !",
                "frFemale": "Les ennemis sont partout. Bowdaar les trouvera !",
                "deMale": "\u00dcberall Feinde. Bowdaar wird sie finden!",
                "deFemale": "\u00dcberall Feinde. Bowdaar wird sie finden!"
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            "SpeakerB62Id": "0nqxul0",
            "Text": "Fighting through trenches like these is never easy. We'd better take it slow and watch our backs.",
            "LocalizedText": {
                "enMale": "Fighting through trenches like these is never easy. We'd better take it slow and watch our backs.",
                "frMale": "Ce n'est jamais facile de se battre dans des tranch\u00e9es comme celles-ci. On ferait mieux de ne pas se pr\u00e9cipiter et de surveiller nos arri\u00e8res.",
                "frFemale": "Ce n'est jamais facile de se battre dans des tranch\u00e9es comme celles-ci. On ferait mieux de ne pas se pr\u00e9cipiter et de surveiller nos arri\u00e8res.",
                "deMale": "Ein Kampf in solchen Gr\u00e4ben ist nie leicht. Wir sollten nichts \u00fcberst\u00fcrzen und vorsichtig sein.",
                "deFemale": "Ein Kampf in solchen Gr\u00e4ben ist nie leicht. Wir sollten nichts \u00fcberst\u00fcrzen und vorsichtig sein."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Storm the trenches! Drive our enemies out like the vermin they are!",
            "LocalizedText": {
                "enMale": "Storm the trenches! Drive our enemies out like the vermin they are!",
                "frMale": "Attaquez les tranch\u00e9es ! D\u00e9barrassez-vous de l'ennemi comme de la vermine qu'il est !",
                "frFemale": "Attaquez les tranch\u00e9es ! D\u00e9barrassez-vous de l'ennemi comme de la vermine qu'il est !",
                "deMale": "St\u00fcrmt die Gr\u00e4ben! Treibt unsere Feinde vor uns her wie Ungeziefer!",
                "deFemale": "St\u00fcrmt die Gr\u00e4ben! Treibt unsere Feinde vor uns her wie Ungeziefer!"
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "Z2FFed2",
            "Text": "Balmorran Arms Factory = site of Republic defeat \/\/ Jedi + T7 = avenge the fallen!",
            "LocalizedText": {
                "enMale": "Balmorran Arms Factory = site of Republic defeat \/\/ Jedi + T7 = avenge the fallen!",
                "frMale": "Armureries de Balmorra = site de la d\u00e9faite de la R\u00e9publique \/\/ Jedi + T7 = venger les morts !",
                "frFemale": "Armureries de Balmorra = site de la d\u00e9faite de la R\u00e9publique \/\/ Jedi + T7 = venger les morts !",
                "deMale": "Balmorranische Waffenfabrik = Ort republikanischer Niederlage \/\/ Jedi + T7 = r\u00e4chen die Gefallenen!",
                "deFemale": "Balmorranische Waffenfabrik = Ort republikanischer Niederlage \/\/ Jedi + T7 = r\u00e4chen die Gefallenen!"
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        "1385": {
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "And I thought Balmorra was rough on the outside. We'll be lucky to get out of here alive.",
            "LocalizedText": {
                "enMale": "And I thought Balmorra was rough on the outside. We'll be lucky to get out of here alive.",
                "frMale": "Et moi qui trouvais l'aspect de Balmorra d\u00e9plaisant. On aura de la chance de sortir de l\u00e0 vivants.",
                "frFemale": "Et moi qui trouvais l'aspect de Balmorra d\u00e9plaisant. On aura de la chance de sortir de l\u00e0 vivantes.",
                "deMale": "Und ich dachte schon, drau\u00dfen w\u00fcrde es hart zugehen. Wir k\u00f6nnen von Gl\u00fcck sagen, wenn wir hier lebend rauskommen.",
                "deFemale": "Und ich dachte schon, drau\u00dfen w\u00fcrde es hart zugehen. Wir k\u00f6nnen von Gl\u00fcck sagen, wenn wir hier lebend rauskommen."
            },
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        "1386": {
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            "SpeakerB62Id": "ZxTLZy8",
            "Text": "Hmph. Place is warren.",
            "LocalizedText": {
                "enMale": "Hmph. Place is warren.",
                "frMale": "Hum. Cet endroit est un v\u00e9ritable labyrinthe.",
                "frFemale": "Hum. Cet endroit est un v\u00e9ritable labyrinthe.",
                "deMale": "Hmpf. Ist wie Bau von Tieren hier.",
                "deFemale": "Hmpf. Ist wie Bau von Tieren hier."
            },
            "CnvAlienVONode": 974479520,
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        "1387": {
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "ifIMuBA",
            "Text": "Don't look into that generator's light too long, Jedi. If these Balmorrans didn't build it with proper shields, say farewell to your retinas.",
            "LocalizedText": {
                "enMale": "Don't look into that generator's light too long, Jedi. If these Balmorrans didn't build it with proper shields, say farewell to your retinas.",
                "frMale": "Ne regardez pas trop longtemps la lumi\u00e8re du g\u00e9n\u00e9rateur, Jedi. Si les Balmorr\u00e9ens ne l'ont pas construit avec des boucliers dignes de ce nom, vous pourrez dire adieu \u00e0 votre r\u00e9tine.",
                "frFemale": "Ne regardez pas trop longtemps la lumi\u00e8re du g\u00e9n\u00e9rateur, Jedi. Si les Balmorr\u00e9ens ne l'ont pas construit avec des boucliers dignes de ce nom, vous pourrez dire adieu \u00e0 votre r\u00e9tine.",
                "deMale": "Schaut nicht zu lange ins Licht des Generators, Jedi. Wenn die Balmorraner keine vern\u00fcnftigen Schilde verwendet haben, k\u00f6nnt Ihr Euch sonst von Eurer Netzhaut verabschieden.",
                "deFemale": "Schaut nicht zu lange ins Licht des Generators, Jedi. Wenn die Balmorraner keine vern\u00fcnftigen Schilde verwendet haben, k\u00f6nnt Ihr Euch sonst von Eurer Netzhaut verabschieden."
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        "1388": {
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            "SpeakerB62Id": "W2uejbF",
            "Text": "The Empire sure picked a nasty place to hole up in. On the other hand, there's bound to be sweet gear lying around....",
            "LocalizedText": {
                "enMale": "The Empire sure picked a nasty place to hole up in. On the other hand, there's bound to be sweet gear lying around....",
                "frMale": "L'Empire a choisi un joli endroit pour se cacher. D'un autre c\u00f4t\u00e9, il doit y avoir du beau mat\u00e9riel dans le coin...",
                "frFemale": "L'Empire a choisi un joli endroit pour se cacher. D'un autre c\u00f4t\u00e9, il doit y avoir du beau mat\u00e9riel dans le coin...",
                "deMale": "Das Imperium hat sich wirklich einen widerlichen Unterschlupf gesucht. Andererseits liegt hier bestimmt gute Ausr\u00fcstung rum ...",
                "deFemale": "Das Imperium hat sich wirklich einen widerlichen Unterschlupf gesucht. Andererseits liegt hier bestimmt gute Ausr\u00fcstung rum ..."
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            "SpeakerB62Id": "K4aCxc8",
            "Text": "This is a weapons factory, right? It occurs to me we might be slightly outgunned by the Empire....",
            "LocalizedText": {
                "enMale": "This is a weapons factory, right? It occurs to me we might be slightly outgunned by the Empire....",
                "frMale": "C'est une armurerie, non ? J'ai le pressentiment qu'on pourrait \u00eatre en l\u00e9g\u00e8re inf\u00e9riorit\u00e9 num\u00e9rique par rapport \u00e0 l'Empire...",
                "frFemale": "C'est une armurerie, non ? J'ai le pressentiment qu'on pourrait \u00eatre en l\u00e9g\u00e8re inf\u00e9riorit\u00e9 num\u00e9rique par rapport \u00e0 l'Empire...",
                "deMale": "Das ist doch eine Waffenfabrik, oder? Ich hab irgendwie die Ahnung, dass das Imperium hier besser bewaffnet sein k\u00f6nnte als wir.",
                "deFemale": "Das ist doch eine Waffenfabrik, oder? Ich hab irgendwie die Ahnung, dass das Imperium hier besser bewaffnet sein k\u00f6nnte als wir."
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            "SpeakerB62Id": "MZV00o6",
            "Text": "Imperial defenses will be heavier here than anywhere else on Balmorra. We should be cautious.",
            "LocalizedText": {
                "enMale": "Imperial defenses will be heavier here than anywhere else on Balmorra. We should be cautious.",
                "frMale": "Les d\u00e9fenses imp\u00e9riales seront plus fortes ici que n'importe o\u00f9 sur Balmorra. Restons sur nos gardes.",
                "frFemale": "Les d\u00e9fenses imp\u00e9riales seront plus fortes ici que n'importe o\u00f9 sur Balmorra. Restons sur nos gardes.",
                "deMale": "Hier wird das Imperium eine bessere Verteidigung haben als sonst irgendwo auf Balmorra. Wir sollten vorsichtig sein.",
                "deFemale": "Hier wird das Imperium eine bessere Verteidigung haben als sonst irgendwo auf Balmorra. Wir sollten vorsichtig sein."
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            "SpeakerB62Id": "Q2JoNeD",
            "Text": "Our enemy's final stronghold! We must press on until none are left standing!",
            "LocalizedText": {
                "enMale": "Our enemy's final stronghold! We must press on until none are left standing!",
                "frMale": "Le dernier bastion de notre ennemi ! On doit redoubler d'efforts jusqu'\u00e0 ce qu'il ne reste plus personne !",
                "frFemale": "Le dernier bastion de notre ennemi ! On doit redoubler d'efforts jusqu'\u00e0 ce qu'il ne reste plus personne !",
                "deMale": "Die letzte Festung des Feindes! Wir m\u00fcssen vorr\u00fccken, bis keiner von ihnen mehr steht!",
                "deFemale": "Die letzte Festung des Feindes! Wir m\u00fcssen vorr\u00fccken, bis keiner von ihnen mehr steht!"
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Perplexity: This base appears to be repurposed from a Colicoid nest--or vice-versa.",
            "LocalizedText": {
                "enMale": "Perplexity: This base appears to be repurposed from a Colicoid nest--or vice-versa.",
                "frMale": "Perplexit\u00e9\u00a0: cette base ressemble \u00e0 un ancien nid de Colico\u00efdes. Ou l'inverse.",
                "frFemale": "Perplexit\u00e9\u00a0: cette base ressemble \u00e0 un ancien nid de Colico\u00efdes. Ou l'inverse.",
                "deMale": "Best\u00fcrzung: Diese Basis scheint ein umgestaltetes Colicoiden-Nest zu sein - oder umgekehrt.",
                "deFemale": "Best\u00fcrzung: Diese Basis scheint ein umgestaltetes Colicoiden-Nest zu sein - oder umgekehrt."
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            "NodeId": 1405,
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Rumination: It is highly unusual to see intact satellite control towers in a war zone.",
            "LocalizedText": {
                "enMale": "Rumination: It is highly unusual to see intact satellite control towers in a war zone.",
                "frMale": "M\u00e9ditation\u00a0: il est inhabituel de voir des tours de contr\u00f4le satellitaires intactes dans une zone de guerre.",
                "frFemale": "M\u00e9ditation\u00a0: il est inhabituel de voir des tours de contr\u00f4le satellitaires intactes dans une zone de guerre.",
                "deMale": "Gedankengang: Es ist h\u00f6chst ungew\u00f6hnlich, intakte Satelliten-Kontrollt\u00fcrme in einem Kriegsgebiet zu sehen.",
                "deFemale": "Gedankengang: Es ist h\u00f6chst ungew\u00f6hnlich, intakte Satelliten-Kontrollt\u00fcrme in einem Kriegsgebiet zu sehen."
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            "NodeId": 1408,
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            "MinLevel": -1,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Revelation: That generator powers the entire droid factory. High-yield explosives would fix that.",
            "LocalizedText": {
                "enMale": "Revelation: That generator powers the entire droid factory. High-yield explosives would fix that.",
                "frMale": "R\u00e9v\u00e9lation\u00a0: ce g\u00e9n\u00e9rateur alimente toute l'usine de dro\u00efdes. Des explosifs puissants rem\u00e9dieront \u00e0 ce probl\u00e8me.",
                "frFemale": "R\u00e9v\u00e9lation\u00a0: ce g\u00e9n\u00e9rateur alimente toute l'usine de dro\u00efdes. Des explosifs puissants rem\u00e9dieront \u00e0 ce probl\u00e8me.",
                "deMale": "Enth\u00fcllung: Dieser Generator versorgt die gesamte Droidenfabrik mit Energie. Starke Sprengs\u00e4tze w\u00fcrden das \u00e4ndern.",
                "deFemale": "Enth\u00fcllung: Dieser Generator versorgt die gesamte Droidenfabrik mit Energie. Starke Sprengs\u00e4tze w\u00fcrden das \u00e4ndern."
            },
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        "1411": {
            "NodeId": 1411,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "K55lFqE",
            "Text": "Conclusion: Sobrik is home to many Imperial troublemakers, master. Let us delete them all!",
            "LocalizedText": {
                "enMale": "Conclusion: Sobrik is home to many Imperial troublemakers, master. Let us delete them all!",
                "frMale": "Conclusion\u00a0: Sobrik abrite de nombreux criminels imp\u00e9riaux, Ma\u00eetre. \u00c9liminons-les tous\u00a0!",
                "frFemale": "Conclusion\u00a0: Sobrik abrite de nombreux criminels imp\u00e9riaux, Ma\u00eetresse. \u00c9liminons-les tous\u00a0!",
                "deMale": "Schlussfolgerung: Sobrik beheimatet viele imperiale St\u00f6renfriede. M\u00f6gen wir sie alle l\u00f6schen!",
                "deFemale": "Schlussfolgerung: Sobrik beheimatet viele imperiale St\u00f6renfriede. M\u00f6gen wir sie alle l\u00f6schen!"
            },
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Appreciation: Oh, master--you bring me to the nicest places. I may find useful upgrades here.",
            "LocalizedText": {
                "enMale": "Appreciation: Oh, master--you bring me to the nicest places. I may find useful upgrades here.",
                "frMale": "Gratitude\u00a0: Oh, Ma\u00eetre, vous me faites d\u00e9couvrir de fabuleux endroits. Je trouverai ici d'excellentes am\u00e9liorations.",
                "frFemale": "Gratitude\u00a0: Oh, Ma\u00eetresse, vous me faites d\u00e9couvrir de fabuleux endroits. Je trouverai ici d'excellentes am\u00e9liorations.",
                "deMale": "Dankbarkeit: Oh, Sie bringen mich wirklich an die sch\u00f6nsten Orte. Hier k\u00f6nnte ich n\u00fctzliche Aufr\u00fcstungen finden.",
                "deFemale": "Dankbarkeit: Oh, Sie bringen mich wirklich an die sch\u00f6nsten Orte. Hier k\u00f6nnte ich n\u00fctzliche Aufr\u00fcstungen finden."
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Criticism: I will never understand organics' compulsion to keep prisoners. Deletion is more efficient.",
            "LocalizedText": {
                "enMale": "Criticism: I will never understand organics' compulsion to keep prisoners. Deletion is more efficient.",
                "frMale": "Critique\u00a0: je ne comprendrai jamais pourquoi les organiques s'embarrassent de prisonniers. L'\u00e9limination est nettement plus efficace.",
                "frFemale": "Critique\u00a0: je ne comprendrai jamais pourquoi les organiques s'embarrassent de prisonniers. L'\u00e9limination est nettement plus efficace.",
                "deMale": "Kritikpunkt: Ich werde nie verstehen, weshalb Organismen sich gezwungen sehen, Gefangene zu nehmen. Eine L\u00f6schung ist wesentlich effizienter.",
                "deFemale": "Kritikpunkt: Ich werde nie verstehen, weshalb Organismen sich gezwungen sehen, Gefangene zu nehmen. Eine L\u00f6schung ist wesentlich effizienter."
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            "NodeId": 1420,
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Assertion: An impressive fortification. To conquer it, one must delve to the very bottom.\n",
            "LocalizedText": {
                "enMale": "Assertion: An impressive fortification. To conquer it, one must delve to the very bottom.\n",
                "frMale": "Assertion\u00a0: cette fortification est impressionnante. Pour la conqu\u00e9rir, il faut s'enfoncer tr\u00e8s profond\u00e9ment.\n",
                "frFemale": "Assertion\u00a0: cette fortification est impressionnante. Pour la conqu\u00e9rir, il faut s'enfoncer tr\u00e8s profond\u00e9ment.\n",
                "deMale": "Behauptung: Eine beeindruckende Befestigung. Um sie einzunehmen, muss man bis in ihr tiefstes Inneres vordringen.\n",
                "deFemale": "Behauptung: Eine beeindruckende Befestigung. Um sie einzunehmen, muss man bis in ihr tiefstes Inneres vordringen.\n"
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        "1423": {
            "NodeId": 1423,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Judgment: Most of the troublemakers here have already been deleted. How disappointing.",
            "LocalizedText": {
                "enMale": "Judgment: Most of the troublemakers here have already been deleted. How disappointing.",
                "frMale": "Jugement\u00a0: la majorit\u00e9 des criminels locaux ont d\u00e9j\u00e0 \u00e9t\u00e9 \u00e9limin\u00e9s. Quelle d\u00e9ception.",
                "frFemale": "Jugement\u00a0: la majorit\u00e9 des criminels locaux ont d\u00e9j\u00e0 \u00e9t\u00e9 \u00e9limin\u00e9s. Quelle d\u00e9ception.",
                "deMale": "Beurteilung: Die meisten St\u00f6renfriede hier wurden bereits gel\u00f6scht. Wie entt\u00e4uschend.",
                "deFemale": "Beurteilung: Die meisten St\u00f6renfriede hier wurden bereits gel\u00f6scht. Wie entt\u00e4uschend."
            },
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        "1426": {
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Query: I find trench warfare a refreshing change of pace, don't you?",
            "LocalizedText": {
                "enMale": "Query: I find trench warfare a refreshing change of pace, don't you?",
                "frMale": "Question\u00a0: cette guerre de tranch\u00e9es rompt de fa\u00e7on tr\u00e8s agr\u00e9able avec notre routine, vous ne trouvez pas\u00a0?",
                "frFemale": "Question\u00a0: cette guerre de tranch\u00e9es rompt de fa\u00e7on tr\u00e8s agr\u00e9able avec notre routine, vous ne trouvez pas\u00a0?",
                "deMale": "Anfrage: Ich finde, Grabenk\u00e4mpfe sind eine erfrischende Abwechslung, nicht wahr?",
                "deFemale": "Anfrage: Ich finde, Grabenk\u00e4mpfe sind eine erfrischende Abwechslung, nicht wahr?"
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Prediction: We will encounter maximum resistance from Imperial troublemakers here.",
            "LocalizedText": {
                "enMale": "Prediction: We will encounter maximum resistance from Imperial troublemakers here.",
                "frMale": "Pr\u00e9diction\u00a0: les criminels imp\u00e9riaux locaux vont nous opposer une r\u00e9sistance maximale.",
                "frFemale": "Pr\u00e9diction\u00a0: les criminels imp\u00e9riaux locaux vont nous opposer une r\u00e9sistance maximale.",
                "deMale": "Prognose: Wir werden hier auf maximalen Widerstand durch imperiale St\u00f6renfriede treffen.",
                "deFemale": "Prognose: Wir werden hier auf maximalen Widerstand durch imperiale St\u00f6renfriede treffen."
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Approval: Some see a broken bridge, but I see a glorious deletion.",
            "LocalizedText": {
                "enMale": "Approval: Some see a broken bridge, but I see a glorious deletion.",
                "frMale": "Approbation\u00a0: certains voient un pont d\u00e9truit l\u00e0 o\u00f9 je vois une \u00e9limination glorieuse.",
                "frFemale": "Approbation\u00a0: certains voient un pont d\u00e9truit l\u00e0 o\u00f9 je vois une \u00e9limination glorieuse.",
                "deMale": "Beipflichtung: Manche sehen es als zerst\u00f6rte Br\u00fccke, ich sehe es als glorreiche L\u00f6schung.",
                "deFemale": "Beipflichtung: Manche sehen es als zerst\u00f6rte Br\u00fccke, ich sehe es als glorreiche L\u00f6schung."
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            "SpeakerB62Id": "K55lFqE",
            "Text": "Conjecture: The lack of allied activity suggests a target-rich environment ahead. This warms my circuits.",
            "LocalizedText": {
                "enMale": "Conjecture: The lack of allied activity suggests a target-rich environment ahead. This warms my circuits.",
                "frMale": "Sp\u00e9culation\u00a0: l'absence d'activit\u00e9 alli\u00e9e indique qu'il s'agit d'un environnement riche en cibles. Cette perspective me r\u00e9chauffe les circuits.",
                "frFemale": "Sp\u00e9culation\u00a0: l'absence d'activit\u00e9 alli\u00e9e indique qu'il s'agit d'un environnement riche en cibles. Cette perspective me r\u00e9chauffe les circuits.",
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                "deFemale": "Vermutung:  Die geringe Aktivit\u00e4t von Verb\u00fcndeten weist darauf hin, dass das Gebiet voraus reich an Zielen ist. Das w\u00e4rmt meine Schaltkreise."
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