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cnv.exp.01.bothawui.class.jedi_knight.dr_kantos

  • 172. - Follow the Protectors. I'll catch up with you once these prisoners recover.
  • 136. - Are you insane? Those fighters will be here any minute!
  • 9. - The next time I see you, we'd better be in Camp Sovereign.
  • 3. - Try to hold on, Tav. The Jedi will be here soon, and then you can rest.
    • 14. - Not soon... not soon enough.
      • 80. - Bantha slop. More kolto.
        • 16. - There you are. Be quick, but gentle. Don't ask about the other scouts, or anything else that might upset him.
          • 17. Option - Thank you for this.Player - I know how much you value your patients' lives. You did excellent work today.
            +200 Influence : approves.
            +200 Influence : approves.
            • 89. - He's still going to die. Nothing "excellent" about it.
          • 18. Option - What happened?Player - Looks like he's in bad shape. What did the Imperials do to him?
            +200 Influence : approves.
            +200 Influence : approves.
            • 85. - I doubt you're interested in the clinical answer.
          • 19. Option - I'll ask what I like.Player - This man has critical intel on Camp Sovereign. I can't worry about upsetting him.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            +200 Influence : approves.
            • 20. - Worry about upsetting me, then.
              • 84. - Tav, the Jedi's here. Just relax, and tell as much as you remember.
                • 91. - They've got guards, artillery, droids, standard defenses. We tried to get close, but they fired on us....
                  • 22. - Blight's men call 'em "the Seekers." Giant electrical towers, converted to weapons. Instantly vaporizes their targets.
                    • 31. Option - That's good intel.Player - Sounds like I need to take out the Seekers before the Protectors can land.
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 30. Option - The Seekers?Player - I've never encountered technology like that before. How does it work?
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 29. Option - But you survived.Player - If these Seekers vaporize people, how are you still here?
                      +200 Influence : approves.
                      • 103. - Didn't take a direct hit. Just next to someone who did.
                        • 138. - We had no warning... but you've got the Force. Move fast, hit the Seeker operators first, and you should make it.
                          • 140. - Then there's Blight himself. Spotted him heading for the camp's command center... probably counting up the dead....
                            • 23. Option - Blight won't stop us.Player - Colonel Blight will answer for his crimes. Is there anything else?
                              +200 Influence : approves.
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 24. Option - Why is he there?Player - Doesn't seem like the most efficient place for his work. Do you think he's on to us?
                              +200 Influence : approves.
                              +200 Influence : approves.
                            • 25. Option - The camp's doomed.Player - Guess we can shelve this plan. Blight's probably wiped the prisoners out already.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +50 Influence : disapproves.
                              +200 Influence : approves.
                              • 95. - There's still time. Would have done it by now, if he was planning on it....
                                • 96. <Non-dialogue segment.>
                                  • 178. <Non-dialogue segment.>
                                  • 177. <Non-dialogue segment.>
                                  • 176. <Non-dialogue segment.>
                                    • 34. - Could the Jedi and I have a moment alone, please?
                                      • 40. <Non-dialogue segment.>
                                        • 41. - T7 = wait outside // T7 = prep for Camp Sovereign assault!
                                        • 185. <Non-dialogue segment.>
                                          • 55. - This better be important. Platonically important.
                                          • 166. - Sure. I'll be out there, not eavesdropping.
                                          • 42. - Aww, you two are... not even gonna jinx it.
                                        • 187. <Non-dialogue segment.>
                                          • 56. - She's all yours, pal.
                                          • 169. - You know she's going back to the ship with me, right?
                                          • 43. - Do I have to? All right, all right, I'm going.
                                        • 44. - I'll just wait outside. Sir.
                                        • 45. - We have a difficult battle ahead. Don't exhaust yourself.
                                        • 46. - Reassurance: I will be only six-point-five seconds away, master. My weapon will be charged.
                                        • 47. - Certainly, mistress. Please, take as much time as you need!
                                    • 148. - Before you go... I have something for you. It's a salve I created, after seeing Tav's wounds.
                                      • 50. - If you take a partial hit, this should ease the pain. If it's a direct hit... avoid that. I'd like you to come back.
                                        • 52. Option - [Flirt] So you do care?Player - If this gift means something, I'd like to find out what.
                                          • 113. - It means I like you. You can have that one for free.
                                        • 38. Option - [Flirt] What an odd gift.Player - What would I get if I called you pretty? A vaccination?
                                          • 133. - Call me "pretty" sometime and find out.
                                        • 36. Option - [Flirt] What an odd gift.Player - Well, it's not flowers or candy, but I'll take it.
                                          • 53. - Survive this and maybe you'll see some.
                                        • 37. <Non-dialogue segment.>
                                          • 123. Player - I'm sorry--I should have made this clear. I'm with Kira. Permanently.
                                          • 126. Player - Audra, this is very sweet, but Doc and I are... he's my chief medic.
                                          • 129. Player - I'm sorry, Doctor. A Jedi has no attachments.
                                            • 130. - I see. Can't blame a girl for trying, right?
                                              • 51. - Well... don't stand there staring at me! You've got a camp to invade. Go!
                                  • 35. - If he has to die, he's going to do it in peace. You've got all the intel you need. Get going.
                                    • 8. <Conversation Exit>
  • 2. - Do I look like an Imperial-infested dam to you?
  • 1. - Shouldn't you be fighting Imperials somewhere?
NPC:
NPC:
NPC:
NPC:
First Seen: 1.3.0
Last Seen: 6.2.1a
Star Wars Name: cnv.exp.01.bothawui.class.jedi_knight.dr_kantos
Other Sites:
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            "Text": "Looks like he's in bad shape. What did the Imperials do to him?",
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