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cnv.location.balmorra_rep.world.breakthrough.wes_durga

  • 8. - Imperial movements have picked up speed. You've gotten a little too close for comfort.
    • 55. <Conversation Exit>
  • 7. - Word on all Imperial channels is that a Republic army invaded the Gorinth Brig. Looks like you embarrassed them enough to lie.
    • 31. Option - Where are the doctors?Player - Did Doctor Meln and Doctor Ortis make it back?
      +200 Influence : approves.
    • 174. Option - They chose their fate.Player - I take no pleasure in that.
    • 173. Option - They chose their fate.Player - I did what I had to.
      • 177. - If anyone deserved it, it's Lieutenant Vekarr and the Extractors. A lot of Balmorrans will sleep easier tonight.
    • 265. Option - Yeah, I'm pretty good.Player - I like a challenge.
    • 266. Option - Yeah, I'm pretty good.Player - What can I say? I'm good at what I do.
      • 171. - Well, whatever stims you're taking, keep it up--Balmorra's not free yet.
        • 169. - I put Doctor Meln and Doctor Ortis on a shuttle to Bugtown. They were chattering about the Barrager all the way up the gangplank.
          • 34. - Commander Madine's been waiting on the comm for your return. I'll patch him through now.
            • 36. - I'm glad you're back. We've got no time to waste. Doctor Meln and Doctor Ortis have created the Barrager spike.
              • 290. <Non-dialogue segment.>
                • 58. - It's hacked together from memory, so they can't guarantee anything. We really could have used their research.
                  • 139. Option - The prisoners needed me.Player - It's hard to ignore a prison full of innocent people.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 140. Option - Look at it another way.Player - Would you rather have the research than the doctors?
                    +200 Influence : approves.
                  • 141. Option - I didn't have a choice.Player - Civilians were in danger, Commander.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 231. - You eliminated most of the prison staff. Once we had the Barrager, they wouldn't have waited long for a rescue.
                  • 59. Option - I'm sure it'll work out fine.Player - Spit and bailing wire usually does the trick.
                    • 192. - Until it breaks. But I'm sure that's never happened to you.
                  • 187. Option - The decision's been made.Player - No promises, but I'll try.
                  • 188. Option - The decision's been made.Player - It's too late for that.
                  • 158. Option - The decision's been made.Player - Well, it's over now.
                  • 61. Option - You've got a one-track mind.Player - So, saving people's lives isn't really a priority for you.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 142. - I'm here to win a war for the Republic.
                      • 62. - I just hope the spike works. The Barrager could prevent another Telos or Taris forever. The Republic must get control of it.
                • 39. - It's foolproof. They've promised complete control. It's fortunate we had access to their research.
                  • 145. Option - I'm pleased to hear it.Player - If the research makes the road ahead easier, I'm glad I could save it.
                    +200 Influence : approves.
                  • 147. Option - It was worth the effort.Player - The less question marks on an operation, the better.
                    +200 Influence : approves.
                  • 40. Option - My eye's on the prize.Player - The Barrager's the big picture here.
                    +200 Influence : approves.
                    • 204. - I'm glad to hear you say that. Getting control of the Barrager is the key to Republic victory.
                  • 163. Option - What happens now?Player - What now?
                  • 42. Option - You're not finished here.Player - You don't plan on leaving those prisoners in the Gorinth Brig, do you?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 43. - If we can get control of the Barrager, the entire planet will be free.
                      • 45. - Our plan's hit a small snag. We've been unable to get in touch with Doctor Carsiri, the informant who started all this.
                        • 148. Option - You think he got caught?Player - You suspect the Empire discovered him?
                          • 220. - Doctor Carsiri's brilliant, but I doubt he has much experience covering his tracks.
                        • 46. Option - Let's not worry just yet.Player - For all we know, he may just be unable to get away.
                          • 217. - You may be right, but it never hurts to prepare for the worst.
                        • 149. Option - He might need our help.Player - Can we get anyone inside to check up on him?
                          • 210. - We tried, but none of my agents can get close enough.
                        • 150. Option - Maybe he betrayed us.Player - You don't think he turned snitch, do you?
                          +200 Influence : approves.
                          • 207. - If he was any other man, I might. But he's much too eager to be a hero.
                        • 268. Option - What should we do?Player - What now?
                        • 168. Option - He's useless now anyway.Player - Forget him. We've got the Barrager's designers.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 182. - Doctor Meln and Doctor Ortis have been Imperial prisoners for months. Only Doctor Carsiri knows how to get inside the Barrager laboratory.
                            • 211. - The Empire's massing their troops at the Balmorran Arms Factory. It's a battle from here on in.
                              • 49. - We've got to move forward, with or without Doctor Carsiri. My technician Lem Karner's been working on locating the Barrager. He's waiting for you at the Sundari Outpost.
                                • 50. Option - I'll head there next.Player - Tell Lem I'll be there as soon as possible.
                                • 161. Option - I'm still worried.Player - I have a bad feeling about this.
                                  • 224. - If it's any consolation, you're not the only one.
                                • 261. Option - Is Lem up to this?Player - Can Lem find the Barrager without Doctor Carsiri?
                                  • 53. - Lem once detected an Imperial destroyer after it made the jump to hyperspace. If he can't find it, it doesn't exist.
                                    • 226. - I'll keep trying to contact Doctor Carsiri. I'll let you know if I hear from him. Madine out.
                                      • 227. <Non-dialogue segment.>
                                        • 294. <Conversation Exit>
  • 6. - You'll be the first Republic agent inside the Gorinth Brig. Let's hope you're the first to come out.
    • 56. <Conversation Exit>
  • 90. - The Gorinth Brig is run by Lieutenant Vekarr. He's the worst kind of Imperial--the kind that thinks he makes the galaxy a better place.
    • 106. Option - Maybe he'll see reason.Player - If he already thinks that, he might be willing to make it true.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 125. - A man who's had families slaughtered just to keep his prisoners in line? I doubt it.
    • 81. Option - Any other defenses?Player - Tell me more.
    • 108. Option - Then he gets no mercy.Player - Lieutenant Vekarr's going to die. Same as the rest.
      +200 Influence : approves.
      +200 Influence : approves.
      • 120. - You'll get a personal thank you from me if that happens. He's terrorized this area long enough.
        • 25. - Lieutenant Vekarr's not alone. He commands an elite unit of guards known as the Extractors--nastiest, cold-hearted drones in the Empire.
          • 83. Option - Even drones deserve mercy.Player - They'll still get a chance to surrender, even if they won't take it.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 26. Option - Our elites are different.Player - The first shot won't come from me.
            +200 Influence : approves.
          • 27. Option - Nothing I can't handle.Player - Sometimes all a busted hyperdrive needs is a good kick.
          • 73. Option - You're exaggerating.Player - They sound like a friendly bunch.
            • 117. - Ask the prisoners if you don't believe me. Better yet, free the prisoners.
          • 264. Option - I can be nasty too.Player - I can't wait to kill things.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 29. - The shuttle will be ready and waiting for Doctor Meln and Doctor Ortis. Good luck.
              • 30. <Conversation Exit>
  • 24. Player - I've got the access key to the Gorinth Brig.
    • 112. - Looks like your access key and mine match up perfectly. That should be all you need to get inside, but once you're in, be careful.
  • 4. - You worry about those access keys. I've got the rest.
    • 57. <Conversation Exit>
  • 1. - So you're my contact. Wes Durga, Republic scout.
    • 65. - I'm glad the Republic's finally taking an interest in the Gorinth Brig. Too many Balmorran civilians have died in there.
      • 74. Option - Madine didn't say that.Player - I didn't know.
        • 67. - The locals are tight-lipped, probably because they're afraid of ending up there themselves. I don't blame them.
      • 13. Option - I need your intel to help.Player - Commander Madine said you knew how to get inside.
      • 75. Option - War is a harsh place.Player - Bad stuff happens.
        • 84. - Prisoners are tortured, interrogated, convinced they're guilty of crimes that never happened. You and me, we don't know what bad is.
          • 16. - You'll need two access keys to get inside the Gorinth Brig. I've got one. You'll have to pry the other out of an Imperial officer's cold, dead hands.
            • 278. Option - Is that how you got yours?Player - I'm very impressed.
              • 274. - Mine was dead when I got to him. You'll have to get yours the hard way.
            • 279. Option - I'd rather not kill anyone.Player - There are other routes than violence.
              +200 Influence : approves.
              • 280. - You want to ask nicely for them, be my guest. I'll laugh at you from here.
            • 269. Option - Sounds like my kind of fun.Player - I can't wait to kill things.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 78. - Remind me never to join the Empire.
                • 92. - Word is there's also a spare set at each officer's comm station, but sneaking around seems like more courtesy than the Imperials are worth.
                  • 20. - I'll make arrangements to shuttle your scientists out of here. Get that second access key and get back quick.
                    • 21. <Conversation Exit>
  • 2. - I have to keep my eyes open. The Republic relies on me.
    • 3. <Conversation Exit>
  • 272. <Non-dialogue segment.>
    • 132. Option - I see Imperials, I kill them.Player - All enemies of the (Empire / Republic) will die before me.
    • 134. Option - I see Imperials, I kill them.Player - I'll make sure no one survives.
    • 133. Option - I see Imperials, I kill them.Player - I can't wait to kill things.
    • 77. Option - Either way, I can handle it.Player - I'll fight anyone and anything I have to.
      • 96. - I'll hang on to the other key, just in case.
    • 17. Option - We'll see what happens.Player - I prefer a straight fight, but sometimes I surprise myself.
    • 70. Option - Killing them is no better.Player - They're not worth the ammo either.
    • 72. Option - I won't kill if I can help it.Player - Enough Imperials will likely die in the Gorinth Brig.
    • 289. <Non-dialogue segment.>
      • 110. - I could hear the firefight from here. But as long as all the Imperials are dead, I'm not complaining.
        • 111. <Conversation Exit>
      • 109. - How you did it without taking down an officer is one for the history books. I didn't hear a thing about it.
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.balmorra_rep.world.breakthrough.wes_durga
Other Sites:
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            "Text": "You'll be the first Republic agent inside the Gorinth Brig. Let's hope you're the first to come out.",
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            "Text": "Word on all Imperial channels is that a Republic army invaded the Gorinth Brig. Looks like you embarrassed them enough to lie.",
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            "Text": "Imperial movements have picked up speed. You've gotten a little too close for comfort.",
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                "frMale": "Les Imp\u00e9riaux ont acc\u00e9l\u00e9r\u00e9 le mouvement. Vous \u00eates un peu trop pr\u00e8s pour \u00eatre tranquille.",
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            "Text": "Commander Madine said you knew how to get inside.",
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                "enMale": "Commander Madine said you knew how to get inside.",
                "frMale": "Le Commandant Madine m'a dit que vous saviez comment entrer.",
                "frFemale": "Le Commandant Madine m'a dit que vous saviez comment entrer.",
                "deMale": "Commander Madine sagte, Ihr w\u00fcsstet, wie man hineinkommt.",
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                "enMale": "I need your intel to help.",
                "frMale": "J'ai besoin de vos informations pour vous aider.",
                "frFemale": "J'ai besoin de vos informations pour vous aider.",
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            "Text": "You'll need two access keys to get inside the Gorinth Brig. I've got one. You'll have to pry the other out of an Imperial officer's cold, dead hands.",
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                "enMale": "You'll need two access keys to get inside the Gorinth Brig. I've got one. You'll have to pry the other out of an Imperial officer's cold, dead hands.",
                "frMale": "Il vous faudra deux cl\u00e9s pour entrer dans la prison de Gorinth. J'en ai une. La seconde se trouve dans les mains cadav\u00e9riques d'un officier imp\u00e9rial.",
                "frFemale": "Il vous faudra deux cl\u00e9s pour entrer dans la prison de Gorinth. J'en ai une. La seconde se trouve dans les mains cadav\u00e9riques d'un officier imp\u00e9rial.",
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            "Text": "I prefer a straight fight, but sometimes I surprise myself.",
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                "enMale": "I prefer a straight fight, but sometimes I surprise myself.",
                "frMale": "J'aime mieux un bon combat. Mais je m'\u00e9tonne parfois.",
                "frFemale": "J'aime mieux un bon combat. Mais je m'\u00e9tonne parfois.",
                "deMale": "Ich ziehe einen offenen Kampf vor, aber manchmal \u00fcberrasche ich mich selbst.",
                "deFemale": "Ich ziehe einen offenen Kampf vor, aber manchmal \u00fcberrasche ich mich selbst."
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                "enMale": "We'll see what happens.",
                "frMale": "On verra bien.",
                "frFemale": "On verra bien.",
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            "SpeakerB62Id": "222aI94",
            "Text": "I'll make arrangements to shuttle your scientists out of here. Get that second access key and get back quick.",
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                "enMale": "I'll make arrangements to shuttle your scientists out of here. Get that second access key and get back quick.",
                "frMale": "Je m'occupe du transport de vos scientifiques. Vous, r\u00e9cup\u00e9rez la seconde cl\u00e9 et revenez vite.",
                "frFemale": "Je m'occupe du transport de vos scientifiques. Vous, r\u00e9cup\u00e9rez la seconde cl\u00e9 et revenez vite.",
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                "deFemale": "Ich treffe Vorbereitungen, um Eure Wissenschaftler hier rauszubringen. Holt den zweiten Zugangsschl\u00fcssel und kommt dann rasch zur\u00fcck."
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            "Text": "I've got the access key to the Gorinth Brig.",
            "LocalizedText": {
                "enMale": "I've got the access key to the Gorinth Brig.",
                "frMale": "J'ai r\u00e9cup\u00e9r\u00e9 la cl\u00e9 de la prison de Gorinth.",
                "frFemale": "J'ai r\u00e9cup\u00e9r\u00e9 la cl\u00e9 de la prison de Gorinth.",
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            "Text": "Lieutenant Vekarr's not alone. He commands an elite unit of guards known as the Extractors--nastiest, cold-hearted drones in the Empire.",
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                "enMale": "Lieutenant Vekarr's not alone. He commands an elite unit of guards known as the Extractors--nastiest, cold-hearted drones in the Empire.",
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                "frFemale": "Le lieutenant Vekarr n'est pas seul. Il commande les Extracteurs. Une unit\u00e9 de gardes d'\u00e9lite. Les drones les plus froids et terribles de l'Empire.",
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            "Text": "The first shot won't come from me.",
            "LocalizedText": {
                "enMale": "The first shot won't come from me.",
                "frMale": "Je ne serai pas le premier \u00e0 tirer.",
                "frFemale": "Je ne serai pas la premi\u00e8re \u00e0 tirer.",
                "deMale": "Ich werde nicht den ersten Schuss abgeben.",
                "deFemale": "Ich werde nicht den ersten Schuss abgeben."
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            "LocalizedOptionText": {
                "enMale": "Our elites are different.",
                "frMale": "Notre \u00e9lite est diff\u00e9rente.",
                "frFemale": "Notre \u00e9lite est diff\u00e9rente.",
                "deMale": "Unsere Elite ist anders.",
                "deFemale": "Unsere Elite ist anders."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "Sometimes all a busted hyperdrive needs is a good kick.",
            "LocalizedText": {
                "enMale": "Sometimes all a busted hyperdrive needs is a good kick.",
                "frMale": "Parfois, un bon coup de pied et \u00e7a repart.",
                "frFemale": "Parfois, un bon coup de pied et \u00e7a repart.",
                "deMale": "Manchmal braucht ein kaputter Hyperantrieb nur einen ordentlichen Tritt.",
                "deFemale": "Manchmal braucht ein kaputter Hyperantrieb nur einen ordentlichen Tritt."
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            "LocalizedOptionText": {
                "enMale": "Nothing I can't handle.",
                "frMale": "Rien que je ne puisse g\u00e9rer.",
                "frFemale": "Rien que je ne puisse g\u00e9rer.",
                "deMale": "Ich werde schon damit fertig.",
                "deFemale": "Ich werde schon damit fertig."
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            "SpeakerB62Id": "222aI94",
            "Text": "The shuttle will be ready and waiting for Doctor Meln and Doctor Ortis. Good luck.",
            "LocalizedText": {
                "enMale": "The shuttle will be ready and waiting for Doctor Meln and Doctor Ortis. Good luck.",
                "frMale": "La navette sera pr\u00eate \u00e0 emmener les docteurs Meln et Ortis. Bonne chance.",
                "frFemale": "La navette sera pr\u00eate \u00e0 emmener les docteurs Meln et Ortis. Bonne chance.",
                "deMale": "Die F\u00e4hre wird f\u00fcr Doktor Meln und Doktor Ortis bereitstehen. Viel Gl\u00fcck.",
                "deFemale": "Die F\u00e4hre wird f\u00fcr Doktor Meln und Doktor Ortis bereitstehen. Viel Gl\u00fcck."
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            "SpeakerB62Id": "0000000",
            "Text": "Did Doctor Meln and Doctor Ortis make it back?",
            "LocalizedText": {
                "enMale": "Did Doctor Meln and Doctor Ortis make it back?",
                "frMale": "Les docteurs Meln et Ortis sont bien rentr\u00e9s ?",
                "frFemale": "Les docteurs Meln et Ortis sont bien rentr\u00e9s ?",
                "deMale": "Haben Doktor Meln und Doktor Ortis es geschafft?",
                "deFemale": "Haben Doktor Meln und Doktor Ortis es geschafft?"
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            "LocalizedOptionText": {
                "enMale": "Where are the doctors?",
                "frMale": "O\u00f9 sont les docteurs ?",
                "frFemale": "O\u00f9 sont les docteurs ?",
                "deMale": "Wo sind die Doktoren?",
                "deFemale": "Wo sind die Doktoren?"
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "222aI94",
            "Text": "Commander Madine's been waiting on the comm for your return. I'll patch him through now.",
            "LocalizedText": {
                "enMale": "Commander Madine's been waiting on the comm for your return. I'll patch him through now.",
                "frMale": "Le Commandant Madine attendait la nouvelle de votre retour. Je l'en informe tout de suite.",
                "frFemale": "Le Commandant Madine attendait la nouvelle de votre retour. Je l'en informe tout de suite.",
                "deMale": "Commander Madine wartet \u00fcber Kom auf Euch. Ich stelle ihn durch.",
                "deFemale": "Commander Madine wartet \u00fcber Kom auf Euch. Ich stelle ihn durch."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "I'm glad you're back. We've got no time to waste. Doctor Meln and Doctor Ortis have created the Barrager spike.",
            "LocalizedText": {
                "enMale": "I'm glad you're back. We've got no time to waste. Doctor Meln and Doctor Ortis have created the Barrager spike.",
                "frMale": "Content de vous revoir. On n'a pas de temps \u00e0 perdre. Les docteurs Meln et Ortis ont cr\u00e9\u00e9 la cl\u00e9 du Barrager.",
                "frFemale": "Content de vous revoir. On n'a pas de temps \u00e0 perdre. Les docteurs Meln et Ortis ont cr\u00e9\u00e9 la cl\u00e9 du Barrager.",
                "deMale": "Ich bin froh, dass Ihr zur\u00fcck seid. Wir d\u00fcrfen keine Zeit verlieren. Doktor Meln und Doktor Ortis haben den Sperrer-Stift erstellt.",
                "deFemale": "Ich bin froh, dass Ihr zur\u00fcck seid. Wir d\u00fcrfen keine Zeit verlieren. Doktor Meln und Doktor Ortis haben den Sperrer-Stift erstellt."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "It's foolproof. They've promised complete control. It's fortunate we had access to their research.",
            "LocalizedText": {
                "enMale": "It's foolproof. They've promised complete control. It's fortunate we had access to their research.",
                "frMale": "\u00c7a ne peut pas \u00e9chouer. Ils nous ont garanti un contr\u00f4le total. Une chance qu'on ait eu acc\u00e8s \u00e0 leurs recherches.",
                "frFemale": "\u00c7a ne peut pas \u00e9chouer. Ils nous ont garanti un contr\u00f4le total. Une chance qu'on ait eu acc\u00e8s \u00e0 leurs recherches.",
                "deMale": "Es ist narrensicher. Sie haben vollst\u00e4ndige Kontrolle versprochen. Was f\u00fcr ein Gl\u00fcck, dass wir Zugriff auf ihre Forschungen hatten.",
                "deFemale": "Es ist narrensicher. Sie haben vollst\u00e4ndige Kontrolle versprochen. Was f\u00fcr ein Gl\u00fcck, dass wir Zugriff auf ihre Forschungen hatten."
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            "SpeakerB62Id": "0000000",
            "Text": "The Barrager's the big picture here.",
            "LocalizedText": {
                "enMale": "The Barrager's the big picture here.",
                "frMale": "Ce qui compte, c'est le Barrager.",
                "frFemale": "Ce qui compte, c'est le Barrager.",
                "deMale": "Der Sperrer ist das Wichtigste an der ganzen Sache.",
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                "enMale": "My eye's on the prize.",
                "frMale": "Je garde un \u0153il sur la r\u00e9compense.",
                "frFemale": "Je garde un \u0153il sur la r\u00e9compense.",
                "deMale": "Ich behalte immer das Ziel im Auge.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "You don't plan on leaving those prisoners in the Gorinth Brig, do you?",
            "LocalizedText": {
                "enMale": "You don't plan on leaving those prisoners in the Gorinth Brig, do you?",
                "frMale": "Vous n'allez pas laisser les prisonniers de Gorinth ici, pas vrai ?",
                "frFemale": "Vous n'allez pas laisser les prisonniers de Gorinth ici, pas vrai ?",
                "deMale": "Ihr wollt doch nicht etwa diese Gefangenen im Gorinth-Gef\u00e4ngnis zur\u00fccklassen, oder?",
                "deFemale": "Ihr wollt doch nicht etwa diese Gefangenen im Gorinth-Gef\u00e4ngnis zur\u00fccklassen, oder?"
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                "enMale": "You're not finished here.",
                "frMale": "Ce n'est pas termin\u00e9.",
                "frFemale": "Ce n'est pas termin\u00e9.",
                "deMale": "Ihr seid hier noch nicht fertig.",
                "deFemale": "Ihr seid hier noch nicht fertig."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "frMale": "<<1>> approuve.",
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                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "a4SC3f9": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "If we can get control of the Barrager, the entire planet will be free.",
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                "enMale": "If we can get control of the Barrager, the entire planet will be free.",
                "frMale": "Si on prend le contr\u00f4le du Barrager, c'est toute la plan\u00e8te qui sera libre.",
                "frFemale": "Si on prend le contr\u00f4le du Barrager, c'est toute la plan\u00e8te qui sera libre.",
                "deMale": "Wenn wir die Kontrolle \u00fcber den Sperrer erringen, wird der gesamte Planet frei sein.",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Our plan's hit a small snag. We've been unable to get in touch with Doctor Carsiri, the informant who started all this.",
            "LocalizedText": {
                "enMale": "Our plan's hit a small snag. We've been unable to get in touch with Doctor Carsiri, the informant who started all this.",
                "frMale": "Il y a juste un b\u00e9mol. On n'arrive plus \u00e0 entrer en contact avec le docteur Carsiri, l'informateur \u00e0 la base de tout \u00e7a.",
                "frFemale": "Il y a juste un b\u00e9mol. On n'arrive plus \u00e0 entrer en contact avec le docteur Carsiri, l'informateur \u00e0 la base de tout \u00e7a.",
                "deMale": "Wir sind bei unseren Pl\u00e4nen auf ein kleines Problem gesto\u00dfen. Wir konnten keinen Kontakt mehr mit Doktor Carsiri aufnehmen, dem Informanten, der dies alles in Gang gebracht hat.",
                "deFemale": "Wir sind bei unseren Pl\u00e4nen auf ein kleines Problem gesto\u00dfen. Wir konnten keinen Kontakt mehr mit Doktor Carsiri aufnehmen, dem Informanten, der dies alles in Gang gebracht hat."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "For all we know, he may just be unable to get away.",
            "LocalizedText": {
                "enMale": "For all we know, he may just be unable to get away.",
                "frMale": "Peut-\u00eatre qu'il n'arrive simplement pas \u00e0 s'\u00e9clipser.",
                "frFemale": "Peut-\u00eatre qu'il n'arrive simplement pas \u00e0 s'\u00e9clipser.",
                "deMale": "Es kann genauso gut sein, dass er sich nur nicht freimachen kann.",
                "deFemale": "Es kann genauso gut sein, dass er sich nur nicht freimachen kann."
            },
            "LocalizedOptionText": {
                "enMale": "Let's not worry just yet.",
                "frMale": "Il est trop t\u00f4t pour s'inqui\u00e9ter.",
                "frFemale": "Il est trop t\u00f4t pour s'inqui\u00e9ter.",
                "deMale": "Noch brauchen wir uns nicht zu sorgen.",
                "deFemale": "Noch brauchen wir uns nicht zu sorgen."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "We've got to move forward, with or without Doctor Carsiri. My technician Lem Karner's been working on locating the Barrager. He's waiting for you at the Sundari Outpost.",
            "LocalizedText": {
                "enMale": "We've got to move forward, with or without Doctor Carsiri. My technician Lem Karner's been working on locating the Barrager. He's waiting for you at the Sundari Outpost.",
                "frMale": "Nous devons avancer, avec ou sans le docteur Carsiri. Mon technicien Lem Karner a travaill\u00e9 sur la localisation du Barrager. Il vous attend \u00e0 l'avant-poste de Sundari.",
                "frFemale": "Nous devons avancer, avec ou sans le docteur Carsiri. Mon technicien Lem Karner a travaill\u00e9 sur la localisation du Barrager. Il vous attend \u00e0 l'avant-poste de Sundari.",
                "deMale": "Wir m\u00fcssen weitermachen, ob mit oder ohne Doktor Carsiri. Mein Techniker Lem Karner hat daran gearbeitet, den Sperrer zu orten. Er wartet beim Sundari-Au\u00dfenposten auf Euch.",
                "deFemale": "Wir m\u00fcssen weitermachen, ob mit oder ohne Doktor Carsiri. Mein Techniker Lem Karner hat daran gearbeitet, den Sperrer zu orten. Er wartet beim Sundari-Au\u00dfenposten auf Euch."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
            "Text": "Tell Lem I'll be there as soon as possible.",
            "LocalizedText": {
                "enMale": "Tell Lem I'll be there as soon as possible.",
                "frMale": "Dites \u00e0 Lem que j'y serai d\u00e8s que possible.",
                "frFemale": "Dites \u00e0 Lem que j'y serai d\u00e8s que possible.",
                "deMale": "Sagt Lem, dass ich so schnell wie m\u00f6glich dort sein werde.",
                "deFemale": "Sagt Lem, dass ich so schnell wie m\u00f6glich dort sein werde."
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            "LocalizedOptionText": {
                "enMale": "I'll head there next.",
                "frMale": "J'y vais.",
                "frFemale": "J'y vais.",
                "deMale": "Das ist mein n\u00e4chstes Ziel.",
                "deFemale": "Das ist mein n\u00e4chstes Ziel."
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Lem once detected an Imperial destroyer after it made the jump to hyperspace. If he can't find it, it doesn't exist.",
            "LocalizedText": {
                "enMale": "Lem once detected an Imperial destroyer after it made the jump to hyperspace. If he can't find it, it doesn't exist.",
                "frMale": "Lem a d\u00e9j\u00e0 trouv\u00e9 un Destroyer imp\u00e9rial apr\u00e8s un saut dans l'hyperespace. S'il ne le trouve pas, c'est qu'il n'existe pas.",
                "frFemale": "Lem a d\u00e9j\u00e0 trouv\u00e9 un Destroyer imp\u00e9rial apr\u00e8s un saut dans l'hyperespace. S'il ne le trouve pas, c'est qu'il n'existe pas.",
                "deMale": "Lem hat mal einen imperialen Zerst\u00f6rer geortet, nachdem er in den Hyperraum gesprungen ist. Wenn er ihn nicht finden kann, existiert er nicht.",
                "deFemale": "Lem hat mal einen imperialen Zerst\u00f6rer geortet, nachdem er in den Hyperraum gesprungen ist. Wenn er ihn nicht finden kann, existiert er nicht."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "It's hacked together from memory, so they can't guarantee anything. We really could have used their research.",
            "LocalizedText": {
                "enMale": "It's hacked together from memory, so they can't guarantee anything. We really could have used their research.",
                "frMale": "Ils l'ont cr\u00e9\u00e9e de m\u00e9moire, alors ils ne garantissent rien. On aurait vraiment pu utiliser leurs recherches.",
                "frFemale": "Ils l'ont cr\u00e9\u00e9e de m\u00e9moire, alors ils ne garantissent rien. On aurait vraiment pu utiliser leurs recherches.",
                "deMale": "Er ist aus dem Ged\u00e4chtnis zusammengest\u00fcckelt, also k\u00f6nnen sie f\u00fcr nichts garantieren. Wir h\u00e4tten ihre Forschungsunterlagen wirklich gebrauchen k\u00f6nnen.",
                "deFemale": "Er ist aus dem Ged\u00e4chtnis zusammengest\u00fcckelt, also k\u00f6nnen sie f\u00fcr nichts garantieren. Wir h\u00e4tten ihre Forschungsunterlagen wirklich gebrauchen k\u00f6nnen."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Spit and bailing wire usually does the trick.",
            "LocalizedText": {
                "enMale": "Spit and bailing wire usually does the trick.",
                "frMale": "De l'huile de coude et du fil de fer font souvent l'affaire.",
                "frFemale": "De l'huile de coude et du fil de fer font souvent l'affaire.",
                "deMale": "Mit Spucke und ein bisschen Draht kriegt man das normalerweise hin.",
                "deFemale": "Mit Spucke und ein bisschen Draht kriegt man das normalerweise hin."
            },
            "LocalizedOptionText": {
                "enMale": "I'm sure it'll work out fine.",
                "frMale": "Je suis s\u00fbr que \u00e7a marchera.",
                "frFemale": "Je suis s\u00fbre que \u00e7a marchera.",
                "deMale": "Er wird sicher alles gut.",
                "deFemale": "Er wird sicher alles gut."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "So, saving people's lives isn't really a priority for you.",
            "LocalizedText": {
                "enMale": "So, saving people's lives isn't really a priority for you.",
                "frMale": "Alors sauver la vie des gens n'est pas une priorit\u00e9, pour vous.",
                "frFemale": "Alors sauver la vie des gens n'est pas une priorit\u00e9, pour vous.",
                "deMale": "Leben zu retten ist also f\u00fcr Euch von untergeordneter Wichtigkeit?",
                "deFemale": "Leben zu retten ist also f\u00fcr Euch von untergeordneter Wichtigkeit?"
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            "LocalizedOptionText": {
                "enMale": "You've got a one-track mind.",
                "frMale": "Vous \u00eates born\u00e9.",
                "frFemale": "Vous \u00eates born\u00e9.",
                "deMale": "Ihr habt ein eingleisiges Hirn.",
                "deFemale": "Ihr habt ein eingleisiges Hirn."
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                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "1lgIpT6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "62": {
            "NodeId": 62,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "I just hope the spike works. The Barrager could prevent another Telos or Taris forever. The Republic must get control of it.",
            "LocalizedText": {
                "enMale": "I just hope the spike works. The Barrager could prevent another Telos or Taris forever. The Republic must get control of it.",
                "frMale": "J'esp\u00e8re que la cl\u00e9 fonctionne. Avec le Barrager, Telos et Taris ne se reproduiraient jamais. La R\u00e9publique doit en prendre le contr\u00f4le.",
                "frFemale": "J'esp\u00e8re que la cl\u00e9 fonctionne. Avec le Barrager, Telos et Taris ne se reproduiraient jamais. La R\u00e9publique doit en prendre le contr\u00f4le.",
                "deMale": "Ich hoffe nur, dass der Stift funktioniert. Der Sperrer k\u00f6nnte f\u00fcr immer ein weiteres Telos oder Taris verhindern. Die Republik muss die Kontrolle dar\u00fcber gewinnen.",
                "deFemale": "Ich hoffe nur, dass der Stift funktioniert. Der Sperrer k\u00f6nnte f\u00fcr immer ein weiteres Telos oder Taris verhindern. Die Republik muss die Kontrolle dar\u00fcber gewinnen."
            },
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            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "65": {
            "NodeId": 65,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "I'm glad the Republic's finally taking an interest in the Gorinth Brig. Too many Balmorran civilians have died in there.",
            "LocalizedText": {
                "enMale": "I'm glad the Republic's finally taking an interest in the Gorinth Brig. Too many Balmorran civilians have died in there.",
                "frMale": "Content de voir que la R\u00e9publique s'int\u00e9resse enfin \u00e0 la prison de Gorinth. Trop de Balmorr\u00e9ens sont morts ici.",
                "frFemale": "Content de voir que la R\u00e9publique s'int\u00e9resse enfin \u00e0 la prison de Gorinth. Trop de Balmorr\u00e9ens sont morts ici.",
                "deMale": "Ich bin froh, dass die Republik endlich anf\u00e4ngt, sich f\u00fcr das Gorinth-Gef\u00e4ngnis zu interessieren. Zu viele balmorranische Zivilisten sind hier gestorben.",
                "deFemale": "Ich bin froh, dass die Republik endlich anf\u00e4ngt, sich f\u00fcr das Gorinth-Gef\u00e4ngnis zu interessieren. Zu viele balmorranische Zivilisten sind hier gestorben."
            },
            "CnvAlienVONode": 3118535821,
            "CnvAlienVOFQN": "cnv.alien_vo.nautolan.male_med",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "67": {
            "NodeId": 67,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "The locals are tight-lipped, probably because they're afraid of ending up there themselves. I don't blame them.",
            "LocalizedText": {
                "enMale": "The locals are tight-lipped, probably because they're afraid of ending up there themselves. I don't blame them.",
                "frMale": "Les gens d'ici ne disent rien. Probablement par peur de finir l\u00e0-bas. On ne peut pas le leur reprocher.",
                "frFemale": "Les gens d'ici ne disent rien. Probablement par peur de finir l\u00e0-bas. On ne peut pas le leur reprocher.",
                "deMale": "Die Einheimischen sind verschlossen, wahrscheinlich weil sie Angst haben, selbst hier zu landen. Ich mache ihnen keinen Vorwurf.",
                "deFemale": "Die Einheimischen sind verschlossen, wahrscheinlich weil sie Angst haben, selbst hier zu landen. Ich mache ihnen keinen Vorwurf."
            },
            "CnvAlienVONode": 3116242028,
            "CnvAlienVOFQN": "cnv.alien_vo.nautolan.male_med",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "70": {
            "NodeId": 70,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They're not worth the ammo either.",
            "LocalizedText": {
                "enMale": "They're not worth the ammo either.",
                "frMale": "Ils ne m\u00e9ritent pas mes munitions non plus.",
                "frFemale": "Ils ne m\u00e9ritent pas mes munitions non plus.",
                "deMale": "Sie sind es auch nicht wert, Munition f\u00fcr sie zu verschwenden.",
                "deFemale": "Sie sind es auch nicht wert, Munition f\u00fcr sie zu verschwenden."
            },
            "LocalizedOptionText": {
                "enMale": "Killing them is no better.",
                "frMale": "Les tuer n'est pas mieux.",
                "frFemale": "Les tuer n'est pas mieux.",
                "deMale": "Sie zu t\u00f6ten ist auch nicht besser.",
                "deFemale": "Sie zu t\u00f6ten ist auch nicht besser."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "72": {
            "NodeId": 72,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Enough Imperials will likely die in the Gorinth Brig.",
            "LocalizedText": {
                "enMale": "Enough Imperials will likely die in the Gorinth Brig.",
                "frMale": "Suffisamment d'Imp\u00e9riaux mourront dans la prison de Gorinth.",
                "frFemale": "Suffisamment d'Imp\u00e9riaux mourront dans la prison de Gorinth.",
                "deMale": "Es werden so wahrscheinlich schon genug Imperiale im Gorinth-Gef\u00e4ngnis sterben.",
                "deFemale": "Es werden so wahrscheinlich schon genug Imperiale im Gorinth-Gef\u00e4ngnis sterben."
            },
            "LocalizedOptionText": {
                "enMale": "I won't kill if I can help it.",
                "frMale": "Je ne tuerai que si j'y suis oblig\u00e9.",
                "frFemale": "Je ne tuerai que si j'y suis oblig\u00e9e.",
                "deMale": "Ich t\u00f6te nicht, wenn es nicht sein muss.",
                "deFemale": "Ich t\u00f6te nicht, wenn es nicht sein muss."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "73": {
            "NodeId": 73,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They sound like a friendly bunch.",
            "LocalizedText": {
                "enMale": "They sound like a friendly bunch.",
                "frMale": "J'ai h\u00e2te de les rencontrer.",
                "frFemale": "J'ai h\u00e2te de les rencontrer.",
                "deMale": "Na, die h\u00f6ren sich ja sehr freundlich an.",
                "deFemale": "Na, die h\u00f6ren sich ja sehr freundlich an."
            },
            "LocalizedOptionText": {
                "enMale": "You're exaggerating.",
                "frMale": "Vous exag\u00e9rez.",
                "frFemale": "Vous exag\u00e9rez.",
                "deMale": "Ihr \u00fcbertreibt.",
                "deFemale": "Ihr \u00fcbertreibt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        },
        "74": {
            "NodeId": 74,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I didn't know.",
            "LocalizedText": {
                "enMale": "I didn't know.",
                "frMale": "Je n'\u00e9tais pas au courant.",
                "frFemale": "Je n'\u00e9tais pas au courant.",
                "deMale": "Das war mir nicht bekannt.",
                "deFemale": "Das war mir nicht bekannt."
            },
            "LocalizedOptionText": {
                "enMale": "Madine didn't say that.",
                "frMale": "Madine n'a pas dit \u00e7a.",
                "frFemale": "Madine n'a pas dit \u00e7a.",
                "deMale": "Das hat Madine nicht gesagt.",
                "deFemale": "Das hat Madine nicht gesagt."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 29120
        },
        "75": {
            "NodeId": 75,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Bad stuff happens.",
            "LocalizedText": {
                "enMale": "Bad stuff happens.",
                "frMale": "La galaxie n'est pas toujours tranquille.",
                "frFemale": "La galaxie n'est pas toujours tranquille.",
                "deMale": "Manchmal passieren eben schlimme Dinge.",
                "deFemale": "Manchmal passieren eben schlimme Dinge."
            },
            "LocalizedOptionText": {
                "enMale": "War is a harsh place.",
                "frMale": "La guerre fait des victimes.",
                "frFemale": "La guerre fait des victimes.",
                "deMale": "Krieg ist ein hartes Gesch\u00e4ft.",
                "deFemale": "Krieg ist ein hartes Gesch\u00e4ft."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 26020
        },
        "77": {
            "NodeId": 77,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll fight anyone and anything I have to.",
            "LocalizedText": {
                "enMale": "I'll fight anyone and anything I have to.",
                "frMale": "Si je dois me battre, je le ferai... mais \u00e7a ne m'arr\u00eatera pas.",
                "frFemale": "Si je dois me battre, je le ferai... mais \u00e7a ne m'arr\u00eatera pas.",
                "deMale": "Wenn ich muss, k\u00e4mpfe ich gegen alles und jeden.",
                "deFemale": "Wenn ich muss, k\u00e4mpfe ich gegen alles und jeden."
            },
            "LocalizedOptionText": {
                "enMale": "Either way, I can handle it.",
                "frMale": "Quoi qu'il en soit, je m'en occupe.",
                "frFemale": "Quoi qu'il en soit, je m'en occupe.",
                "deMale": "Ich werde es schaffen. So oder so.",
                "deFemale": "Ich werde es schaffen. So oder so."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        "78": {
            "NodeId": 78,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "Remind me never to join the Empire.",
            "LocalizedText": {
                "enMale": "Remind me never to join the Empire.",
                "frMale": "Rappelez-moi de ne jamais devenir un Imp\u00e9rial.",
                "frFemale": "Rappelez-moi de ne jamais devenir un Imp\u00e9rial.",
                "deMale": "Erinnert mich daran, mich niemals dem Imperium anzuschlie\u00dfen.",
                "deFemale": "Erinnert mich daran, mich niemals dem Imperium anzuschlie\u00dfen."
            },
            "CnvAlienVONode": 4283795846,
            "CnvAlienVOFQN": "cnv.alien_vo.nautolan.male_med",
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            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "79": {
            "NodeId": 79,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "81": {
            "NodeId": 81,
            "QuestRewardB62": "EQqTPX4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Tell me more.",
            "LocalizedText": {
                "enMale": "Tell me more.",
                "frMale": "J'\u00e9coute.",
                "frFemale": "J'\u00e9coute.",
                "deMale": "Mehr Einzelheiten, bitte!",
                "deFemale": "Mehr Einzelheiten, bitte!"
            },
            "LocalizedOptionText": {
                "enMale": "Any other defenses?",
                "frMale": "Est-ce qu'il y a d'autres d\u00e9fenses ?",
                "frFemale": "Est-ce qu'il y a d'autres d\u00e9fenses ?",
                "deMale": "Gibt es noch andere Verteidigungen?",
                "deFemale": "Gibt es noch andere Verteidigungen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 44070
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        "83": {
            "NodeId": 83,
            "QuestRewardB62": "EQqTPX4",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "They'll still get a chance to surrender, even if they won't take it.",
            "LocalizedText": {
                "enMale": "They'll still get a chance to surrender, even if they won't take it.",
                "frMale": "Ils ne la saisiront pas, mais ils auront une chance de se rendre.",
                "frFemale": "Ils ne la saisiront pas, mais ils auront une chance de se rendre.",
                "deMale": "Sie werden trotzdem eine Chance erhalten, sich zu ergeben, selbst wenn sie sie nicht nutzen.",
                "deFemale": "Sie werden trotzdem eine Chance erhalten, sich zu ergeben, selbst wenn sie sie nicht nutzen."
            },
            "LocalizedOptionText": {
                "enMale": "Even drones deserve mercy.",
                "frMale": "M\u00eame les drones m\u00e9ritent la cl\u00e9mence.",
                "frFemale": "M\u00eame les drones m\u00e9ritent la cl\u00e9mence.",
                "deMale": "Selbst Drohnen verdienen Gnade.",
                "deFemale": "Selbst Drohnen verdienen Gnade."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "lHpoXyM": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "84": {
            "NodeId": 84,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "Prisoners are tortured, interrogated, convinced they're guilty of crimes that never happened. You and me, we don't know what bad is.",
            "LocalizedText": {
                "enMale": "Prisoners are tortured, interrogated, convinced they're guilty of crimes that never happened. You and me, we don't know what bad is.",
                "frMale": "Les prisonniers sont tortur\u00e9s, interrog\u00e9s, accus\u00e9s de crimes qui n'ont jamais eu lieu. Vous n'imaginez m\u00eame pas combien ils souffrent.",
                "frFemale": "Les prisonniers sont tortur\u00e9s, interrog\u00e9s, accus\u00e9s de crimes qui n'ont jamais eu lieu. Vous n'imaginez m\u00eame pas combien ils souffrent.",
                "deMale": "Gefangene werden gefoltert, verh\u00f6rt, davon \u00fcberzeugt, dass sie Verbrechen begangen haben, die niemals geschehen sind. Ihr und ich, wir wissen nicht, was wirklich schlimm ist.",
                "deFemale": "Gefangene werden gefoltert, verh\u00f6rt, davon \u00fcberzeugt, dass sie Verbrechen begangen haben, die niemals geschehen sind. Ihr und ich, wir wissen nicht, was wirklich schlimm ist."
            },
            "CnvAlienVONode": 3090814060,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "222aI94",
            "Text": "The Gorinth Brig is run by Lieutenant Vekarr. He's the worst kind of Imperial--the kind that thinks he makes the galaxy a better place.",
            "LocalizedText": {
                "enMale": "The Gorinth Brig is run by Lieutenant Vekarr. He's the worst kind of Imperial--the kind that thinks he makes the galaxy a better place.",
                "frMale": "La prison de Gorinth est dirig\u00e9e par le Lieutenant Vekarr. Un Imp\u00e9rial de la pire esp\u00e8ce, celle qui pense faire de la galaxie un endroit meilleur.",
                "frFemale": "La prison de Gorinth est dirig\u00e9e par le Lieutenant Vekarr. Un Imp\u00e9rial de la pire esp\u00e8ce, celle qui pense faire de la galaxie un endroit meilleur.",
                "deMale": "Das Gorinth-Gef\u00e4ngnis wird von Lieutenant Vekarr geleitet. Er ist einer der schlimmsten Imperialen - einer, der meint, dass er die Galaxis zu einem besseren Ort macht.",
                "deFemale": "Das Gorinth-Gef\u00e4ngnis wird von Lieutenant Vekarr geleitet. Er ist einer der schlimmsten Imperialen - einer, der meint, dass er die Galaxis zu einem besseren Ort macht."
            },
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            "SpeakerB62Id": "222aI94",
            "Text": "Word is there's also a spare set at each officer's comm station, but sneaking around seems like more courtesy than the Imperials are worth.",
            "LocalizedText": {
                "enMale": "Word is there's also a spare set at each officer's comm station, but sneaking around seems like more courtesy than the Imperials are worth.",
                "frMale": "Il y en aurait \u00e9galement un jeu \u00e0 chaque poste de communication d'officier. Mais les Imp\u00e9riaux ne m\u00e9ritent pas qu'on s'y faufile.",
                "frFemale": "Il y en aurait \u00e9galement un jeu \u00e0 chaque poste de communication d'officier. Mais les Imp\u00e9riaux ne m\u00e9ritent pas qu'on s'y faufile.",
                "deMale": "Angeblich gibt es auch Ersatzschl\u00fcssel bei den jeweiligen Kom-Stationen der Offiziere, aber derartiges Herumgeschleiche erscheint mir zivilisierter, als die Imperialen es verdient h\u00e4tten.",
                "deFemale": "Angeblich gibt es auch Ersatzschl\u00fcssel bei den jeweiligen Kom-Stationen der Offiziere, aber derartiges Herumgeschleiche erscheint mir zivilisierter, als die Imperialen es verdient h\u00e4tten."
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            "CnvAlienVONode": 3120567404,
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "I'll hang on to the other key, just in case.",
            "LocalizedText": {
                "enMale": "I'll hang on to the other key, just in case.",
                "frMale": "Je garde l'autre cl\u00e9, juste au cas o\u00f9.",
                "frFemale": "Je garde l'autre cl\u00e9, juste au cas o\u00f9.",
                "deMale": "Ich behalte den anderen Schl\u00fcssel. Nur f\u00fcr den Fall.",
                "deFemale": "Ich behalte den anderen Schl\u00fcssel. Nur f\u00fcr den Fall."
            },
            "CnvAlienVONode": 3897433326,
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            "QuestRewardB62": "EQqTPX4",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If he already thinks that, he might be willing to make it true.",
            "LocalizedText": {
                "enMale": "If he already thinks that, he might be willing to make it true.",
                "frMale": "S'il le pense, peut-\u00eatre qu'on peut faire en sorte que ce soit vrai.",
                "frFemale": "S'il le pense, peut-\u00eatre qu'on peut faire en sorte que ce soit vrai.",
                "deMale": "Wenn er das bereits denkt, ist er vielleicht bereit, es Wirklichkeit werden zu lassen.",
                "deFemale": "Wenn er das bereits denkt, ist er vielleicht bereit, es Wirklichkeit werden zu lassen."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe he'll see reason.",
                "frMale": "On peut peut-\u00eatre le raisonner.",
                "frFemale": "On peut peut-\u00eatre le raisonner.",
                "deMale": "Vielleicht kann man ja mit ihm reden.",
                "deFemale": "Vielleicht kann man ja mit ihm reden."
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                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "QvXyUBG": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "Y7ylpO5": {
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                        "enMale": "<<1>> approves.",
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Lieutenant Vekarr's going to die. Same as the rest.",
            "LocalizedText": {
                "enMale": "Lieutenant Vekarr's going to die. Same as the rest.",
                "frMale": "Le Lieutenant Vekarr mourra, comme les autres.",
                "frFemale": "Le Lieutenant Vekarr mourra, comme les autres.",
                "deMale": "Lieutenant Vekarr wird sterben. Genauso wie der Rest.",
                "deFemale": "Lieutenant Vekarr wird sterben. Genauso wie der Rest."
            },
            "LocalizedOptionText": {
                "enMale": "Then he gets no mercy.",
                "frMale": "Alors nous n'aurons aucune piti\u00e9.",
                "frFemale": "Alors nous n'aurons aucune piti\u00e9.",
                "deMale": "Dann kann er keine Gnade erwarten.",
                "deFemale": "Dann kann er keine Gnade erwarten."
            },
            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
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        "109": {
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            "SpeakerB62Id": "222aI94",
            "Text": "How you did it without taking down an officer is one for the history books. I didn't hear a thing about it.",
            "LocalizedText": {
                "enMale": "How you did it without taking down an officer is one for the history books. I didn't hear a thing about it.",
                "frMale": "Vous avez r\u00e9ussi sans tuer le moindre officier, c'est un exploit. Je ne me suis rendu compte de rien.",
                "frFemale": "Vous avez r\u00e9ussi sans tuer le moindre officier, c'est un exploit. Je ne me suis rendu compte de rien.",
                "deMale": "Wie Ihr das geschafft habt, ohne einen einzigen Offizier zu erledigen, wird in die Geschichte eingehen. Ich habe keinen Mucks geh\u00f6rt.",
                "deFemale": "Wie Ihr das geschafft habt, ohne einen einzigen Offizier zu erledigen, wird in die Geschichte eingehen. Ich habe keinen Mucks geh\u00f6rt."
            },
            "CnvAlienVONode": 3088782444,
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            "SpeakerB62Id": "222aI94",
            "Text": "I could hear the firefight from here. But as long as all the Imperials are dead, I'm not complaining.",
            "LocalizedText": {
                "enMale": "I could hear the firefight from here. But as long as all the Imperials are dead, I'm not complaining.",
                "frMale": "J'ai entendu les coups de feu d'ici. Mais du moment que les Imp\u00e9riaux sont morts, je me plains pas.",
                "frFemale": "J'ai entendu les coups de feu d'ici. Mais du moment que les Imp\u00e9riaux sont morts, je me plains pas.",
                "deMale": "Ich konnte die Sch\u00fcsse von hier aus h\u00f6ren, aber solange die Imperialen tot sind, will ich mich nicht beschweren.",
                "deFemale": "Ich konnte die Sch\u00fcsse von hier aus h\u00f6ren, aber solange die Imperialen tot sind, will ich mich nicht beschweren."
            },
            "CnvAlienVONode": 3127645292,
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        },
        "111": {
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
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        },
        "112": {
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "222aI94",
            "Text": "Looks like your access key and mine match up perfectly. That should be all you need to get inside, but once you're in, be careful.",
            "LocalizedText": {
                "enMale": "Looks like your access key and mine match up perfectly. That should be all you need to get inside, but once you're in, be careful.",
                "frMale": "On dirait que votre cl\u00e9 et la mienne concordent. Vous devriez pouvoir entrer. Mais soyez prudent, \u00e0 l'int\u00e9rieur.",
                "frFemale": "On dirait que votre cl\u00e9 et la mienne concordent. Vous devriez pouvoir entrer. Mais soyez prudente, \u00e0 l'int\u00e9rieur.",
                "deMale": "Euer Zugangsschl\u00fcssel und meiner scheinen perfekt zueinander zu passen. Das sollte alles sein, was Ihr braucht, um hineinzukommen. Aber seid vorsichtig da drin.",
                "deFemale": "Euer Zugangsschl\u00fcssel und meiner scheinen perfekt zueinander zu passen. Das sollte alles sein, was Ihr braucht, um hineinzukommen. Aber seid vorsichtig da drin."
            },
            "CnvAlienVONode": 3106083981,
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        },
        "113": {
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "222aI94",
            "Text": "Ask the prisoners if you don't believe me. Better yet, free the prisoners.",
            "LocalizedText": {
                "enMale": "Ask the prisoners if you don't believe me. Better yet, free the prisoners.",
                "frMale": "Demandez aux prisonniers, si vous ne me croyez pas. Mieux, lib\u00e9rez-les.",
                "frFemale": "Demandez aux prisonniers, si vous ne me croyez pas. Mieux, lib\u00e9rez-les.",
                "deMale": "Fragt die Gefangenen, wenn Ihr mir nicht glaubt. Oder noch besser, befreit die Gefangenen.",
                "deFemale": "Fragt die Gefangenen, wenn Ihr mir nicht glaubt. Oder noch besser, befreit die Gefangenen."
            },
            "CnvAlienVONode": 3125613676,
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            "ChildIds": [
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        },
        "120": {
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "You'll get a personal thank you from me if that happens. He's terrorized this area long enough.",
            "LocalizedText": {
                "enMale": "You'll get a personal thank you from me if that happens. He's terrorized this area long enough.",
                "frMale": "Vous aurez ma gratitude, si c'est le cas. Son r\u00e8gne de terreur dure depuis trop longtemps.",
                "frFemale": "Vous aurez ma gratitude, si c'est le cas. Son r\u00e8gne de terreur dure depuis trop longtemps.",
                "deMale": "Wenn das passiert, bekommt Ihr ein pers\u00f6nliches Dankschreiben von mir. Er hat dieses Gebiet lange genug terrorisiert.",
                "deFemale": "Wenn das passiert, bekommt Ihr ein pers\u00f6nliches Dankschreiben von mir. Er hat dieses Gebiet lange genug terrorisiert."
            },
            "CnvAlienVONode": 2104095216,
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "121": {
            "NodeId": 121,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        },
        "123": {
            "NodeId": 123,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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        },
        "125": {
            "NodeId": 125,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "222aI94",
            "Text": "A man who's had families slaughtered just to keep his prisoners in line? I doubt it.",
            "LocalizedText": {
                "enMale": "A man who's had families slaughtered just to keep his prisoners in line? I doubt it.",
                "frMale": "Avec un homme qui a massacr\u00e9 des familles pour discipliner ses prisonniers ? J'en doute.",
                "frFemale": "Avec un homme qui a massacr\u00e9 des familles pour discipliner ses prisonniers ? J'en doute.",
                "deMale": "Ein Mann, der ganze Familien t\u00f6ten l\u00e4sst, um seine Gefangenen zu disziplinieren? Ich bezweifle es.",
                "deFemale": "Ein Mann, der ganze Familien t\u00f6ten l\u00e4sst, um seine Gefangenen zu disziplinieren? Ich bezweifle es."
            },
            "CnvAlienVONode": 2069828968,
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            "IsAmbient": false,
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        "126": {
            "NodeId": 126,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "132": {
            "NodeId": 132,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "All enemies of the (Empire \/ Republic) will die before me.",
            "LocalizedText": {
                "enMale": "All enemies of the (Empire \/ Republic) will die before me.",
                "frMale": "Un bon Imp\u00e9rial est un Imp\u00e9rial mort.",
                "frFemale": "Un bon Imp\u00e9rial est un Imp\u00e9rial mort.",
                "deMale": "Alle Feinde werden durch meine Hand umkommen.",
                "deFemale": "Alle Feinde werden durch meine Hand umkommen."
            },
            "LocalizedOptionText": {
                "enMale": "I see Imperials, I kill them.",
                "frMale": "Si je vois des Imp\u00e9riaux, je les tue.",
                "frFemale": "Si je vois des Imp\u00e9riaux, je les tue.",
                "deMale": "Wenn ich Imperiale sehe, t\u00f6te ich sie.",
                "deFemale": "Wenn ich Imperiale sehe, t\u00f6te ich sie."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [],
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        },
        "133": {
            "NodeId": 133,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can't wait to kill things.",
            "LocalizedText": {
                "enMale": "I can't wait to kill things.",
                "frMale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "frFemale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "deMale": "Ich will endlich k\u00e4mpfen!",
                "deFemale": "Ich will endlich k\u00e4mpfen!"
            },
            "LocalizedOptionText": {
                "enMale": "I see Imperials, I kill them.",
                "frMale": "Si je vois des Imp\u00e9riaux, je les tue.",
                "frFemale": "Si je vois des Imp\u00e9riaux, je les tue.",
                "deMale": "Wenn ich Imperiale sehe, t\u00f6te ich sie.",
                "deFemale": "Wenn ich Imperiale sehe, t\u00f6te ich sie."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
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        "134": {
            "NodeId": 134,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I'll make sure no one survives.",
            "LocalizedText": {
                "enMale": "I'll make sure no one survives.",
                "frMale": "Je vais m'assurer de faire payer tous ceux qui sont impliqu\u00e9s.",
                "frFemale": "Je vais m'assurer de faire payer tous ceux qui sont impliqu\u00e9s.",
                "deMale": "Ich sorge daf\u00fcr, dass niemand am Leben bleibt.",
                "deFemale": "Ich sorge daf\u00fcr, dass niemand am Leben bleibt."
            },
            "LocalizedOptionText": {
                "enMale": "I see Imperials, I kill them.",
                "frMale": "Si je vois des Imp\u00e9riaux, je les tue.",
                "frFemale": "Si je vois des Imp\u00e9riaux, je les tue.",
                "deMale": "Wenn ich Imperiale sehe, t\u00f6te ich sie.",
                "deFemale": "Wenn ich Imperiale sehe, t\u00f6te ich sie."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.misc.generic_lines",
            "GenericNodeNumber": 64010
        },
        "139": {
            "NodeId": 139,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's hard to ignore a prison full of innocent people.",
            "LocalizedText": {
                "enMale": "It's hard to ignore a prison full of innocent people.",
                "frMale": "Difficile d'ignorer une prison pleine d'innocents.",
                "frFemale": "Difficile d'ignorer une prison pleine d'innocents.",
                "deMale": "Es ist schwer, ein Gef\u00e4ngnis voller Unschuldiger zu ignorieren.",
                "deFemale": "Es ist schwer, ein Gef\u00e4ngnis voller Unschuldiger zu ignorieren."
            },
            "LocalizedOptionText": {
                "enMale": "The prisoners needed me.",
                "frMale": "Les prisonniers avaient besoin de moi.",
                "frFemale": "Les prisonniers avaient besoin de moi.",
                "deMale": "Die Gefangenen brauchten mich.",
                "deFemale": "Die Gefangenen brauchten mich."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "140": {
            "NodeId": 140,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Would you rather have the research than the doctors?",
            "LocalizedText": {
                "enMale": "Would you rather have the research than the doctors?",
                "frMale": "Vous auriez pr\u00e9f\u00e9r\u00e9 les recherches plut\u00f4t que les docteurs ?",
                "frFemale": "Vous auriez pr\u00e9f\u00e9r\u00e9 les recherches plut\u00f4t que les docteurs ?",
                "deMale": "H\u00e4ttet Ihr lieber die Forschungsdaten anstatt der Doktoren?",
                "deFemale": "H\u00e4ttet Ihr lieber die Forschungsdaten anstatt der Doktoren?"
            },
            "LocalizedOptionText": {
                "enMale": "Look at it another way.",
                "frMale": "Voyez \u00e7a autrement.",
                "frFemale": "Voyez \u00e7a autrement.",
                "deMale": "Ihr m\u00fcsst das anders sehen.",
                "deFemale": "Ihr m\u00fcsst das anders sehen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QvXyUBG": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
            "GenericNodeNumber": 0
        },
        "141": {
            "NodeId": 141,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Civilians were in danger, Commander.",
            "LocalizedText": {
                "enMale": "Civilians were in danger, Commander.",
                "frMale": "Des civils \u00e9taient en danger, Commandant.",
                "frFemale": "Des civils \u00e9taient en danger, Commandant.",
                "deMale": "Zivilisten waren in Gefahr, Commander.",
                "deFemale": "Zivilisten waren in Gefahr, Commander."
            },
            "LocalizedOptionText": {
                "enMale": "I didn't have a choice.",
                "frMale": "Je n'avais pas le choix.",
                "frFemale": "Je n'avais pas le choix.",
                "deMale": "Ich hatte keine Wahl.",
                "deFemale": "Ich hatte keine Wahl."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "Y7ylpO5": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "142": {
            "NodeId": 142,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "I'm here to win a war for the Republic.",
            "LocalizedText": {
                "enMale": "I'm here to win a war for the Republic.",
                "frMale": "J'essaie de remporter une guerre pour la R\u00e9publique.",
                "frFemale": "J'essaie de remporter une guerre pour la R\u00e9publique.",
                "deMale": "Ich bin hier, um f\u00fcr die Republik einen Krieg zu gewinnen.",
                "deFemale": "Ich bin hier, um f\u00fcr die Republik einen Krieg zu gewinnen."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
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            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "143": {
            "NodeId": 143,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "GenericNodeNumber": 0
        },
        "145": {
            "NodeId": 145,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If the research makes the road ahead easier, I'm glad I could save it.",
            "LocalizedText": {
                "enMale": "If the research makes the road ahead easier, I'm glad I could save it.",
                "frMale": "Si ces recherches nous permettent d'avancer, je suis content de les avoir r\u00e9cup\u00e9r\u00e9es.",
                "frFemale": "Si ces recherches nous permettent d'avancer, je suis contente de les avoir r\u00e9cup\u00e9r\u00e9es.",
                "deMale": "Wenn die Forschungsdaten den weiteren Weg leichter machen, dann bin ich froh, dass ich sie sichern konnte.",
                "deFemale": "Wenn die Forschungsdaten den weiteren Weg leichter machen, dann bin ich froh, dass ich sie sichern konnte."
            },
            "LocalizedOptionText": {
                "enMale": "I'm pleased to hear it.",
                "frMale": "Ravi de l'entendre.",
                "frFemale": "Ravie de l'entendre.",
                "deMale": "Das h\u00f6re ich gern.",
                "deFemale": "Das h\u00f6re ich gern."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "QvXyUBG": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
                239
            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
            "GenericNodeNumber": 0
        },
        "147": {
            "NodeId": 147,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The less question marks on an operation, the better.",
            "LocalizedText": {
                "enMale": "The less question marks on an operation, the better.",
                "frMale": "Moins on a de doutes sur une op\u00e9ration, mieux c'est.",
                "frFemale": "Moins on a de doutes sur une op\u00e9ration, mieux c'est.",
                "deMale": "Je weniger Fragezeichen eine Mission hat, desto besser.",
                "deFemale": "Je weniger Fragezeichen eine Mission hat, desto besser."
            },
            "LocalizedOptionText": {
                "enMale": "It was worth the effort.",
                "frMale": "\u00c7a en valait la peine.",
                "frFemale": "\u00c7a en valait la peine.",
                "deMale": "Das war die M\u00fche wert.",
                "deFemale": "Das war die M\u00fche wert."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
            "GenericNodeNumber": 0
        },
        "148": {
            "NodeId": 148,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You suspect the Empire discovered him?",
            "LocalizedText": {
                "enMale": "You suspect the Empire discovered him?",
                "frMale": "Vous pensez que l'Empire l'a d\u00e9masqu\u00e9 ?",
                "frFemale": "Vous pensez que l'Empire l'a d\u00e9masqu\u00e9 ?",
                "deMale": "Vermutet Ihr, dass das Imperium ihn entdeckt hat?",
                "deFemale": "Vermutet Ihr, dass das Imperium ihn entdeckt hat?"
            },
            "LocalizedOptionText": {
                "enMale": "You think he got caught?",
                "frMale": "Vous pensez qu'il s'est fait prendre ?",
                "frFemale": "Vous pensez qu'il s'est fait prendre ?",
                "deMale": "Denkt Ihr, er ist aufgeflogen?",
                "deFemale": "Denkt Ihr, er ist aufgeflogen?"
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
                220
            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
            "GenericNodeNumber": 0
        },
        "149": {
            "NodeId": 149,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Can we get anyone inside to check up on him?",
            "LocalizedText": {
                "enMale": "Can we get anyone inside to check up on him?",
                "frMale": "Est-ce qu'on peut envoyer quelqu'un pour contr\u00f4ler ?",
                "frFemale": "Est-ce qu'on peut envoyer quelqu'un pour contr\u00f4ler ?",
                "deMale": "K\u00f6nnen wir jemanden einschleusen, um nach ihm zu sehen?",
                "deFemale": "K\u00f6nnen wir jemanden einschleusen, um nach ihm zu sehen?"
            },
            "LocalizedOptionText": {
                "enMale": "He might need our help.",
                "frMale": "Il a peut-\u00eatre besoin d'aide.",
                "frFemale": "Il a peut-\u00eatre besoin d'aide.",
                "deMale": "Vielleicht braucht er unsere Hilfe.",
                "deFemale": "Vielleicht braucht er unsere Hilfe."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": [],
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
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        },
        "150": {
            "NodeId": 150,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You don't think he turned snitch, do you?",
            "LocalizedText": {
                "enMale": "You don't think he turned snitch, do you?",
                "frMale": "Vous croyez qu'il nous aurait balanc\u00e9s ?",
                "frFemale": "Vous croyez qu'il nous aurait balanc\u00e9s ?",
                "deMale": "Ihr denkt nicht, dass er die Seiten gewechselt hat, oder?",
                "deFemale": "Ihr denkt nicht, dass er die Seiten gewechselt hat, oder?"
            },
            "LocalizedOptionText": {
                "enMale": "Maybe he betrayed us.",
                "frMale": "Il nous a peut-\u00eatre trahis.",
                "frFemale": "Il nous a peut-\u00eatre trahis.",
                "deMale": "Vielleicht hat er uns verraten.",
                "deFemale": "Vielleicht hat er uns verraten."
            },
            "CnvAlienVONode": -1,
            "CnvAlienVOFQN": "",
            "AffectionRewardEventsB62": {
                "40CsJ78": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            ],
            "Stb": "str.cnv.location.balmorra_rep.world.breakthrough.wes_durga",
            "GenericNodeNumber": 0
        },
        "158": {
            "NodeId": 158,
            "QuestRewardB62": "0000000",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Well, it's over now.",
            "LocalizedText": {
                "enMale": "Well, it's over now.",
                "frMale": "Je n'ai plus rien \u00e0 faire ici.",
                "frFemale": "Je n'ai plus rien \u00e0 faire ici.",
                "deMale": "Die Sache ist jetzt erledigt.",
                "deFemale": "Die Sache ist jetzt erledigt."
            },
            "LocalizedOptionText": {
                "enMale": "The decision's been made.",
                "frMale": "La d\u00e9cision est prise.",
                "frFemale": "La d\u00e9cision est prise.",
                "deMale": "Die Entscheidung ist gefallen.",
                "deFemale": "Die Entscheidung ist gefallen."
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I have a bad feeling about this.",
            "LocalizedText": {
                "enMale": "I have a bad feeling about this.",
                "frMale": "J'ai un mauvais pressentiment.",
                "frFemale": "J'ai un mauvais pressentiment.",
                "deMale": "Ich habe da ein ganz mieses Gef\u00fchl.",
                "deFemale": "Ich habe da ein ganz mieses Gef\u00fchl."
            },
            "LocalizedOptionText": {
                "enMale": "I'm still worried.",
                "frMale": "Je m'inqui\u00e8te.",
                "frFemale": "Je m'inqui\u00e8te.",
                "deMale": "Ich mache mir immer noch Sorgen.",
                "deFemale": "Ich mache mir immer noch Sorgen."
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            "QuestRewardB62": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What now?",
            "LocalizedText": {
                "enMale": "What now?",
                "frMale": "Et maintenant\u00a0?",
                "frFemale": "Et maintenant\u00a0?",
                "deMale": "Und jetzt?",
                "deFemale": "Und jetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "What happens now?",
                "frMale": "Et maintenant ?",
                "frFemale": "Et maintenant ?",
                "deMale": "Und was passiert jetzt?",
                "deFemale": "Und was passiert jetzt?"
            },
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            "NodeId": 168,
            "QuestRewardB62": "HcYPQZE",
            "ActionQuest": 0,
            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Forget him. We've got the Barrager's designers.",
            "LocalizedText": {
                "enMale": "Forget him. We've got the Barrager's designers.",
                "frMale": "Oubliez-le. On a les concepteurs du Barrager.",
                "frFemale": "Oubliez-le. On a les concepteurs du Barrager.",
                "deMale": "Vergesst ihn. Wir haben die Entwickler des Sperrers.",
                "deFemale": "Vergesst ihn. Wir haben die Entwickler des Sperrers."
            },
            "LocalizedOptionText": {
                "enMale": "He's useless now anyway.",
                "frMale": "On n'a plus besoin de lui.",
                "frFemale": "On n'a plus besoin de lui.",
                "deMale": "Er ist jetzt sowieso nutzlos.",
                "deFemale": "Er ist jetzt sowieso nutzlos."
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                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "Y7ylpO5": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "a4SC3f9": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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                }
            },
            "IsAmbient": false,
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "I put Doctor Meln and Doctor Ortis on a shuttle to Bugtown. They were chattering about the Barrager all the way up the gangplank.",
            "LocalizedText": {
                "enMale": "I put Doctor Meln and Doctor Ortis on a shuttle to Bugtown. They were chattering about the Barrager all the way up the gangplank.",
                "frMale": "J'ai mis les docteurs Meln et Ortis dans une navette pour Vermineville. Ils n'ont pas arr\u00eat\u00e9 de parler du Barrager sur le trajet.",
                "frFemale": "J'ai mis les docteurs Meln et Ortis dans une navette pour Vermineville. Ils n'ont pas arr\u00eat\u00e9 de parler du Barrager sur le trajet.",
                "deMale": "Ich habe Doktor Meln und Doktor Ortis in eine F\u00e4hre zur K\u00e4ferstadt gesetzt. Sie haben sich die ganze Zeit \u00fcber den Sperrer unterhalten.",
                "deFemale": "Ich habe Doktor Meln und Doktor Ortis in eine F\u00e4hre zur K\u00e4ferstadt gesetzt. Sie haben sich die ganze Zeit \u00fcber den Sperrer unterhalten."
            },
            "CnvAlienVONode": 3088782444,
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            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "222aI94",
            "Text": "Well, whatever stims you're taking, keep it up--Balmorra's not free yet.",
            "LocalizedText": {
                "enMale": "Well, whatever stims you're taking, keep it up--Balmorra's not free yet.",
                "frMale": "Bien. Quels que soient vos stim, continuez. Balmorra n'est pas encore libre.",
                "frFemale": "Bien. Quels que soient vos stim, continuez. Balmorra n'est pas encore libre.",
                "deMale": "Egal, was f\u00fcr Stims Ihr Euch eingeworfen habt, macht weiter so. Noch ist Balmorra nicht frei.",
                "deFemale": "Egal, was f\u00fcr Stims Ihr Euch eingeworfen habt, macht weiter so. Noch ist Balmorra nicht frei."
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            "CnvAlienVONode": 3120567404,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I did what I had to.",
            "LocalizedText": {
                "enMale": "I did what I had to.",
                "frMale": "J'ai fait ce qui devait \u00eatre fait.",
                "frFemale": "J'ai fait ce qui devait \u00eatre fait.",
                "deMale": "Ich habe getan, was ich musste.",
                "deFemale": "Ich habe getan, was ich musste."
            },
            "LocalizedOptionText": {
                "enMale": "They chose their fate.",
                "frMale": "Ils ont choisi leur sort.",
                "frFemale": "Ils ont choisi leur sort.",
                "deMale": "Sie haben ihr Schicksal selbst gew\u00e4hlt.",
                "deFemale": "Sie haben ihr Schicksal selbst gew\u00e4hlt."
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            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I take no pleasure in that.",
            "LocalizedText": {
                "enMale": "I take no pleasure in that.",
                "frMale": "C'est malheureux, mais c'est comme \u00e7a.",
                "frFemale": "C'est malheureux, mais c'est comme \u00e7a.",
                "deMale": "Es hat mir keine Freude bereitet.",
                "deFemale": "Es hat mir keine Freude bereitet."
            },
            "LocalizedOptionText": {
                "enMale": "They chose their fate.",
                "frMale": "Ils ont choisi leur sort.",
                "frFemale": "Ils ont choisi leur sort.",
                "deMale": "Sie haben ihr Schicksal selbst gew\u00e4hlt.",
                "deFemale": "Sie haben ihr Schicksal selbst gew\u00e4hlt."
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            "NodeId": 177,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "222aI94",
            "Text": "If anyone deserved it, it's Lieutenant Vekarr and the Extractors. A lot of Balmorrans will sleep easier tonight.",
            "LocalizedText": {
                "enMale": "If anyone deserved it, it's Lieutenant Vekarr and the Extractors. A lot of Balmorrans will sleep easier tonight.",
                "frMale": "Le Lieutenant Vekarr et ses Extracteurs m\u00e9ritaient de mourir. Beaucoup de Balmorr\u00e9ens dormiront mieux, maintenant.",
                "frFemale": "Le Lieutenant Vekarr et ses Extracteurs m\u00e9ritaient de mourir. Beaucoup de Balmorr\u00e9ens dormiront mieux, maintenant.",
                "deMale": "Wenn es einer verdient hat, dann Lieutenant Vekarr und die Extraktoren. Heute Nacht werden viele Balmorraner wieder ruhiger schlafen k\u00f6nnen.",
                "deFemale": "Wenn es einer verdient hat, dann Lieutenant Vekarr und die Extraktoren. Heute Nacht werden viele Balmorraner wieder ruhiger schlafen k\u00f6nnen."
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            "CnvAlienVONode": 3116242061,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 182,
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "Doctor Meln and Doctor Ortis have been Imperial prisoners for months. Only Doctor Carsiri knows how to get inside the Barrager laboratory.",
            "LocalizedText": {
                "enMale": "Doctor Meln and Doctor Ortis have been Imperial prisoners for months. Only Doctor Carsiri knows how to get inside the Barrager laboratory.",
                "frMale": "Les docteurs Meln et Ortis ont \u00e9t\u00e9 prisonniers de l'Empire pendant des mois. Seul le docteur Carsiri peut entrer dans le laboratoire du Barrager.",
                "frFemale": "Les docteurs Meln et Ortis ont \u00e9t\u00e9 prisonniers de l'Empire pendant des mois. Seul le docteur Carsiri peut entrer dans le laboratoire du Barrager.",
                "deMale": "Doktor Meln und Doktor Ortis waren seit Monaten imperiale Gefangene. Nur Doktor Carsiri wei\u00df, wie man in das Sperrer-Labor hineinkommt.",
                "deFemale": "Doktor Meln und Doktor Ortis waren seit Monaten imperiale Gefangene. Nur Doktor Carsiri wei\u00df, wie man in das Sperrer-Labor hineinkommt."
            },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "187": {
            "NodeId": 187,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "No promises, but I'll try.",
            "LocalizedText": {
                "enMale": "No promises, but I'll try.",
                "frMale": "Je vais essayer, mais rien n'est s\u00fbr.",
                "frFemale": "Je vais essayer, mais rien n'est s\u00fbr.",
                "deMale": "Ich kann nichts versprechen.",
                "deFemale": "Ich kann nichts versprechen."
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            "LocalizedOptionText": {
                "enMale": "The decision's been made.",
                "frMale": "La d\u00e9cision est prise.",
                "frFemale": "La d\u00e9cision est prise.",
                "deMale": "Die Entscheidung ist gefallen.",
                "deFemale": "Die Entscheidung ist gefallen."
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "It's too late for that.",
            "LocalizedText": {
                "enMale": "It's too late for that.",
                "frMale": "Il est trop tard maintenant.",
                "frFemale": "Il est trop tard maintenant.",
                "deMale": "Daf\u00fcr ist es zu sp\u00e4t.",
                "deFemale": "Daf\u00fcr ist es zu sp\u00e4t."
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            "LocalizedOptionText": {
                "enMale": "The decision's been made.",
                "frMale": "La d\u00e9cision est prise.",
                "frFemale": "La d\u00e9cision est prise.",
                "deMale": "Die Entscheidung ist gefallen.",
                "deFemale": "Die Entscheidung ist gefallen."
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            "IsPlayerNode": false,
            "SpeakerB62Id": "MR1Xy67",
            "Text": "Until it breaks. But I'm sure that's never happened to you.",
            "LocalizedText": {
                "enMale": "Until it breaks. But I'm sure that's never happened to you.",
                "frMale": "Jusqu'\u00e0 ce que \u00e7a l\u00e2che. Mais j'imagine que \u00e7a ne vous arrive jamais.",
                "frFemale": "Jusqu'\u00e0 ce que \u00e7a l\u00e2che. Mais j'imagine que \u00e7a ne vous arrive jamais.",
                "deMale": "Bis es dann kaputtgeht. Aber ich bin sicher, dass Euch das noch nie passiert ist.",
                "deFemale": "Bis es dann kaputtgeht. Aber ich bin sicher, dass Euch das noch nie passiert ist."
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "MR1Xy67",
            "Text": "I'm glad to hear you say that. Getting control of the Barrager is the key to Republic victory.",
            "LocalizedText": {
                "enMale": "I'm glad to hear you say that. Getting control of the Barrager is the key to Republic victory.",
                "frMale": "Content de vous l'entendre dire. Le contr\u00f4le du Barrager est la cl\u00e9 vers la victoire de la R\u00e9publique.",
                "frFemale": "Content de vous l'entendre dire. Le contr\u00f4le du Barrager est la cl\u00e9 vers la victoire de la R\u00e9publique.",
                "deMale": "Ich bin froh, dass Ihr das sagt. Die Kontrolle \u00fcber den Sperrer ist der Schl\u00fcssel zum Sieg der Republik.",
                "deFemale": "Ich bin froh, dass Ihr das sagt. Die Kontrolle \u00fcber den Sperrer ist der Schl\u00fcssel zum Sieg der Republik."
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                "frMale": "On a essay\u00e9, mais aucun de mes agents n'a r\u00e9ussi \u00e0 l'approcher.",
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            "Text": "The Empire's massing their troops at the Balmorran Arms Factory. It's a battle from here on in.",
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                "frMale": "L'Empire rassemble ses troupes aux armureries de Balmorra. C'est l\u00e0-bas qu'aura lieu la bataille.",
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            "Text": "Doctor Carsiri's brilliant, but I doubt he has much experience covering his tracks.",
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            "Text": "I'll keep trying to contact Doctor Carsiri. I'll let you know if I hear from him. Madine out.",
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                "frMale": "Je vais continuer \u00e0 essayer de joindre le docteur Carsiri. Je vous tiens inform\u00e9. Termin\u00e9.",
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            "Text": "You eliminated most of the prison staff. Once we had the Barrager, they wouldn't have waited long for a rescue.",
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            "Text": "Can Lem find the Barrager without Doctor Carsiri?",
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                "enMale": "Can Lem find the Barrager without Doctor Carsiri?",
                "frMale": "Lem peut trouver le Barrager sans le docteur Carsiri ?",
                "frFemale": "Lem peut trouver le Barrager sans le docteur Carsiri ?",
                "deMale": "Kann Lem den Sperrer ohne Doktor Carsiri finden?",
                "deFemale": "Kann Lem den Sperrer ohne Doktor Carsiri finden?"
            },
            "LocalizedOptionText": {
                "enMale": "Is Lem up to this?",
                "frMale": "Lem en est capable ?",
                "frFemale": "Lem en est capable ?",
                "deMale": "Ist Lem der Sache gewachsen?",
                "deFemale": "Ist Lem der Sache gewachsen?"
            },
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can't wait to kill things.",
            "LocalizedText": {
                "enMale": "I can't wait to kill things.",
                "frMale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "frFemale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "deMale": "Ich will endlich k\u00e4mpfen!",
                "deFemale": "Ich will endlich k\u00e4mpfen!"
            },
            "LocalizedOptionText": {
                "enMale": "I can be nasty too.",
                "frMale": "Je peux aussi \u00eatre m\u00e9chant.",
                "frFemale": "Je peux aussi \u00eatre m\u00e9chante.",
                "deMale": "Ich kann auch ziemlich fies sein.",
                "deFemale": "Ich kann auch ziemlich fies sein."
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            "AffectionRewardEventsB62": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "xu2zYrP": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "a4SC3f9": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "1lgIpT6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "0000000",
            "Text": "I like a challenge.",
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                "enMale": "I like a challenge.",
                "frMale": "J'excelle dans la difficult\u00e9.",
                "frFemale": "J'excelle dans la difficult\u00e9.",
                "deMale": "Ich mag schwierige Aufgaben.",
                "deFemale": "Ich mag schwierige Aufgaben."
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            "LocalizedOptionText": {
                "enMale": "Yeah, I'm pretty good.",
                "frMale": "Oui, je suis plut\u00f4t dou\u00e9.",
                "frFemale": "Oui, je suis plut\u00f4t dou\u00e9e.",
                "deMale": "Ja, ich bin ziemlich gut.",
                "deFemale": "Ja, ich bin ziemlich gut."
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What can I say? I'm good at what I do.",
            "LocalizedText": {
                "enMale": "What can I say? I'm good at what I do.",
                "frMale": "C'est \u00e7a, le talent.",
                "frFemale": "C'est \u00e7a, le talent.",
                "deMale": "Was soll ich sagen? Ich bin eben gut.",
                "deFemale": "Was soll ich sagen? Ich bin eben gut."
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            "LocalizedOptionText": {
                "enMale": "Yeah, I'm pretty good.",
                "frMale": "Oui, je suis plut\u00f4t dou\u00e9.",
                "frFemale": "Oui, je suis plut\u00f4t dou\u00e9e.",
                "deMale": "Ja, ich bin ziemlich gut.",
                "deFemale": "Ja, ich bin ziemlich gut."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "What now?",
            "LocalizedText": {
                "enMale": "What now?",
                "frMale": "Et maintenant\u00a0?",
                "frFemale": "Et maintenant\u00a0?",
                "deMale": "Und jetzt?",
                "deFemale": "Und jetzt?"
            },
            "LocalizedOptionText": {
                "enMale": "What should we do?",
                "frMale": "Que fait-on ?",
                "frFemale": "Que fait-on ?",
                "deMale": "Was sollen wir tun?",
                "deFemale": "Was sollen wir tun?"
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I can't wait to kill things.",
            "LocalizedText": {
                "enMale": "I can't wait to kill things.",
                "frMale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "frFemale": "J'ai h\u00e2te de faire un peu de d\u00e9g\u00e2ts.",
                "deMale": "Ich will endlich k\u00e4mpfen!",
                "deFemale": "Ich will endlich k\u00e4mpfen!"
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            "LocalizedOptionText": {
                "enMale": "Sounds like my kind of fun.",
                "frMale": "C'est le genre de chose que j'aime.",
                "frFemale": "C'est le genre de chose que j'aime.",
                "deMale": "Klingt ganz nach meiner Art von Spa\u00df.",
                "deFemale": "Klingt ganz nach meiner Art von Spa\u00df."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "lHpoXyM": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "QIyX73M": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "enMale": "<<1>> approves.",
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                        "deFemale": "<<1>> stimmt zu."
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                },
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Mine was dead when I got to him. You'll have to get yours the hard way.",
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                "enMale": "Mine was dead when I got to him. You'll have to get yours the hard way.",
                "frMale": "Mon officier \u00e9tait mort quand je l'ai trouv\u00e9. Pour vous, ce sera plus dur.",
                "frFemale": "Mon officier \u00e9tait mort quand je l'ai trouv\u00e9. Pour vous, ce sera plus dur.",
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            "Text": "I'm very impressed.",
            "LocalizedText": {
                "enMale": "I'm very impressed.",
                "frMale": "\u00c7a m'impressionne.",
                "frFemale": "\u00c7a m'impressionne.",
                "deMale": "Wirklich beeindruckend.",
                "deFemale": "Wirklich beeindruckend."
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            "LocalizedOptionText": {
                "enMale": "Is that how you got yours?",
                "frMale": "C'est l\u00e0 que vous avez eu la v\u00f4tre ?",
                "frFemale": "C'est l\u00e0 que vous avez eu la v\u00f4tre ?",
                "deMale": "Seid Ihr so an Euren gekommen?",
                "deFemale": "Seid Ihr so an Euren gekommen?"
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "There are other routes than violence.",
            "LocalizedText": {
                "enMale": "There are other routes than violence.",
                "frMale": "La violence ne r\u00e8gle pas tous les probl\u00e8mes.",
                "frFemale": "La violence ne r\u00e8gle pas tous les probl\u00e8mes.",
                "deMale": "Gewalt ist nicht der einzige Weg.",
                "deFemale": "Gewalt ist nicht der einzige Weg."
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            "LocalizedOptionText": {
                "enMale": "I'd rather not kill anyone.",
                "frMale": "Je pr\u00e9f\u00e9rerais ne tuer personne.",
                "frFemale": "Je pr\u00e9f\u00e9rerais ne tuer personne.",
                "deMale": "Ich m\u00f6chte niemanden umbringen.",
                "deFemale": "Ich m\u00f6chte niemanden umbringen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "222aI94",
            "Text": "You want to ask nicely for them, be my guest. I'll laugh at you from here.",
            "LocalizedText": {
                "enMale": "You want to ask nicely for them, be my guest. I'll laugh at you from here.",
                "frMale": "Si vous voulez la lui demander gentiment, libre \u00e0 vous. J'en ris d'avance.",
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                "deMale": "Wenn Ihr h\u00f6flich darum bitten wollt, nur zu. Ich lache Euch aus sicherer Entfernung aus.",
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