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Wes Durga

Wes Durga
Level 35 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Wes Durga
Other Sites:

Conversation:

  • 8. - Imperial movements have picked up speed. You've gotten a little too close for comfort.
    • 55. <Conversation Exit>
  • 7. - Word on all Imperial channels is that a Republic army invaded the Gorinth Brig. Looks like you embarrassed them enough to lie.
    • 31. Option - Where are the doctors?Player - Did Doctor Meln and Doctor Ortis make it back?
      +200 Influence : approves.
    • 174. Option - They chose their fate.Player - I take no pleasure in that.
    • 173. Option - They chose their fate.Player - I did what I had to.
      • 177. - If anyone deserved it, it's Lieutenant Vekarr and the Extractors. A lot of Balmorrans will sleep easier tonight.
    • 265. Option - Yeah, I'm pretty good.Player - I like a challenge.
    • 266. Option - Yeah, I'm pretty good.Player - What can I say? I'm good at what I do.
      • 171. - Well, whatever stims you're taking, keep it up--Balmorra's not free yet.
        • 169. - I put Doctor Meln and Doctor Ortis on a shuttle to Bugtown. They were chattering about the Barrager all the way up the gangplank.
          • 34. - Commander Madine's been waiting on the comm for your return. I'll patch him through now.
            • 36. - I'm glad you're back. We've got no time to waste. Doctor Meln and Doctor Ortis have created the Barrager spike.
              • 290. <Non-dialogue segment.>
                • 58. - It's hacked together from memory, so they can't guarantee anything. We really could have used their research.
                  • 139. Option - The prisoners needed me.Player - It's hard to ignore a prison full of innocent people.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 140. Option - Look at it another way.Player - Would you rather have the research than the doctors?
                    +200 Influence : approves.
                  • 141. Option - I didn't have a choice.Player - Civilians were in danger, Commander.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 231. - You eliminated most of the prison staff. Once we had the Barrager, they wouldn't have waited long for a rescue.
                  • 59. Option - I'm sure it'll work out fine.Player - Spit and bailing wire usually does the trick.
                    • 192. - Until it breaks. But I'm sure that's never happened to you.
                  • 187. Option - The decision's been made.Player - No promises, but I'll try.
                  • 188. Option - The decision's been made.Player - It's too late for that.
                  • 158. Option - The decision's been made.Player - Well, it's over now.
                  • 61. Option - You've got a one-track mind.Player - So, saving people's lives isn't really a priority for you.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 142. - I'm here to win a war for the Republic.
                      • 62. - I just hope the spike works. The Barrager could prevent another Telos or Taris forever. The Republic must get control of it.
                • 39. - It's foolproof. They've promised complete control. It's fortunate we had access to their research.
                  • 145. Option - I'm pleased to hear it.Player - If the research makes the road ahead easier, I'm glad I could save it.
                    +200 Influence : approves.
                  • 147. Option - It was worth the effort.Player - The less question marks on an operation, the better.
                    +200 Influence : approves.
                  • 40. Option - My eye's on the prize.Player - The Barrager's the big picture here.
                    +200 Influence : approves.
                    • 204. - I'm glad to hear you say that. Getting control of the Barrager is the key to Republic victory.
                  • 163. Option - What happens now?Player - What now?
                  • 42. Option - You're not finished here.Player - You don't plan on leaving those prisoners in the Gorinth Brig, do you?
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 43. - If we can get control of the Barrager, the entire planet will be free.
                      • 45. - Our plan's hit a small snag. We've been unable to get in touch with Doctor Carsiri, the informant who started all this.
                        • 148. Option - You think he got caught?Player - You suspect the Empire discovered him?
                          • 220. - Doctor Carsiri's brilliant, but I doubt he has much experience covering his tracks.
                        • 46. Option - Let's not worry just yet.Player - For all we know, he may just be unable to get away.
                          • 217. - You may be right, but it never hurts to prepare for the worst.
                        • 149. Option - He might need our help.Player - Can we get anyone inside to check up on him?
                          • 210. - We tried, but none of my agents can get close enough.
                        • 150. Option - Maybe he betrayed us.Player - You don't think he turned snitch, do you?
                          +200 Influence : approves.
                          • 207. - If he was any other man, I might. But he's much too eager to be a hero.
                        • 268. Option - What should we do?Player - What now?
                        • 168. Option - He's useless now anyway.Player - Forget him. We've got the Barrager's designers.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 182. - Doctor Meln and Doctor Ortis have been Imperial prisoners for months. Only Doctor Carsiri knows how to get inside the Barrager laboratory.
                            • 211. - The Empire's massing their troops at the Balmorran Arms Factory. It's a battle from here on in.
                              • 49. - We've got to move forward, with or without Doctor Carsiri. My technician Lem Karner's been working on locating the Barrager. He's waiting for you at the Sundari Outpost.
                                • 50. Option - I'll head there next.Player - Tell Lem I'll be there as soon as possible.
                                • 161. Option - I'm still worried.Player - I have a bad feeling about this.
                                  • 224. - If it's any consolation, you're not the only one.
                                • 261. Option - Is Lem up to this?Player - Can Lem find the Barrager without Doctor Carsiri?
                                  • 53. - Lem once detected an Imperial destroyer after it made the jump to hyperspace. If he can't find it, it doesn't exist.
                                    • 226. - I'll keep trying to contact Doctor Carsiri. I'll let you know if I hear from him. Madine out.
                                      • 227. <Non-dialogue segment.>
                                        • 294. <Conversation Exit>
  • 6. - You'll be the first Republic agent inside the Gorinth Brig. Let's hope you're the first to come out.
    • 56. <Conversation Exit>
  • 90. - The Gorinth Brig is run by Lieutenant Vekarr. He's the worst kind of Imperial--the kind that thinks he makes the galaxy a better place.
    • 106. Option - Maybe he'll see reason.Player - If he already thinks that, he might be willing to make it true.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 125. - A man who's had families slaughtered just to keep his prisoners in line? I doubt it.
    • 81. Option - Any other defenses?Player - Tell me more.
    • 108. Option - Then he gets no mercy.Player - Lieutenant Vekarr's going to die. Same as the rest.
      +200 Influence : approves.
      +200 Influence : approves.
      • 120. - You'll get a personal thank you from me if that happens. He's terrorized this area long enough.
        • 25. - Lieutenant Vekarr's not alone. He commands an elite unit of guards known as the Extractors--nastiest, cold-hearted drones in the Empire.
          • 83. Option - Even drones deserve mercy.Player - They'll still get a chance to surrender, even if they won't take it.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +200 Influence : approves.
          • 26. Option - Our elites are different.Player - The first shot won't come from me.
            +200 Influence : approves.
          • 27. Option - Nothing I can't handle.Player - Sometimes all a busted hyperdrive needs is a good kick.
          • 73. Option - You're exaggerating.Player - They sound like a friendly bunch.
            • 117. - Ask the prisoners if you don't believe me. Better yet, free the prisoners.
          • 264. Option - I can be nasty too.Player - I can't wait to kill things.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 29. - The shuttle will be ready and waiting for Doctor Meln and Doctor Ortis. Good luck.
              • 30. <Conversation Exit>
  • 24. Player - I've got the access key to the Gorinth Brig.
    • 112. - Looks like your access key and mine match up perfectly. That should be all you need to get inside, but once you're in, be careful.
  • 4. - You worry about those access keys. I've got the rest.
    • 57. <Conversation Exit>
  • 1. - So you're my contact. Wes Durga, Republic scout.
    • 65. - I'm glad the Republic's finally taking an interest in the Gorinth Brig. Too many Balmorran civilians have died in there.
      • 74. Option - Madine didn't say that.Player - I didn't know.
        • 67. - The locals are tight-lipped, probably because they're afraid of ending up there themselves. I don't blame them.
      • 13. Option - I need your intel to help.Player - Commander Madine said you knew how to get inside.
      • 75. Option - War is a harsh place.Player - Bad stuff happens.
        • 84. - Prisoners are tortured, interrogated, convinced they're guilty of crimes that never happened. You and me, we don't know what bad is.
          • 16. - You'll need two access keys to get inside the Gorinth Brig. I've got one. You'll have to pry the other out of an Imperial officer's cold, dead hands.
            • 278. Option - Is that how you got yours?Player - I'm very impressed.
              • 274. - Mine was dead when I got to him. You'll have to get yours the hard way.
            • 279. Option - I'd rather not kill anyone.Player - There are other routes than violence.
              +200 Influence : approves.
              • 280. - You want to ask nicely for them, be my guest. I'll laugh at you from here.
            • 269. Option - Sounds like my kind of fun.Player - I can't wait to kill things.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 78. - Remind me never to join the Empire.
                • 92. - Word is there's also a spare set at each officer's comm station, but sneaking around seems like more courtesy than the Imperials are worth.
                  • 20. - I'll make arrangements to shuttle your scientists out of here. Get that second access key and get back quick.
                    • 21. <Conversation Exit>
  • 2. - I have to keep my eyes open. The Republic relies on me.
    • 3. <Conversation Exit>
  • 272. <Non-dialogue segment.>
    • 132. Option - I see Imperials, I kill them.Player - All enemies of the (Empire / Republic) will die before me.
    • 134. Option - I see Imperials, I kill them.Player - I'll make sure no one survives.
    • 133. Option - I see Imperials, I kill them.Player - I can't wait to kill things.
    • 77. Option - Either way, I can handle it.Player - I'll fight anyone and anything I have to.
      • 96. - I'll hang on to the other key, just in case.
    • 17. Option - We'll see what happens.Player - I prefer a straight fight, but sometimes I surprise myself.
    • 70. Option - Killing them is no better.Player - They're not worth the ammo either.
    • 72. Option - I won't kill if I can help it.Player - Enough Imperials will likely die in the Gorinth Brig.
    • 289. <Non-dialogue segment.>
      • 110. - I could hear the firefight from here. But as long as all the Imperials are dead, I'm not complaining.
        • 111. <Conversation Exit>
      • 109. - How you did it without taking down an officer is one for the history books. I didn't hear a thing about it.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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Gender0x00
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