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cnv.location.tatooine.class.jedi_knight.seismologist_hareen

  • 941. <Non-dialogue segment.>
  • 419. <Conversation Exit>
  • 923. - The Shock Drum could split this planet's core any moment--and Brrik is down there! Hurry!
  • 948. <Non-dialogue segment.>
    • 924. Player - The Sith changed the deactivation code for the Shock Drum, but I have the new one. I'm on my way.
      • 925. - You're not there yet? Brrik and his family are in terrible danger.
        • 927. - They followed their droids to the mining complex. I tried to stop them, but they were determined to help you.
          • 784. - Brrik just sent an emergency holo. He says there's something called a Sand Demon at the mine. It's attacking them.
            • 781. Option - Sand Demon?Player - Some sort of creature?
            • 780. Option - It didn't bother the enemy.Player - The Sith hid your superweapon in the mine without this beast interfering. What changed?
              • 861. - I don't know. Maybe the Shock Drum's vibrations enraged it, attracted it there.
                • 785. - That beastly predator is the only thing that hunts krayt dragons--and those are massive. Brrik doesn't stand a chance.
            • 782. Option - They'll be killed.Player - Blasted fools... don't expect to see your little family again.
              • 933. - Please, you can't let anything happen to Brrik and his family. Save them and stop the Shock Drum. Hurry!
                • 1057. <Conversation Exit>
  • 776. Player - I placed the scanners. Do you have a fix on the Shock Drum?
    • 777. - Collating the scanner readings now... ah! No wonder the sensors couldn't find it....
      • 779. - It's beneath an abandoned mining complex. I'm sending the coordinates and the Shock Drum's deactivation code.
        • 1026. - Everything depends on you, now--but we'll be here if you need us.
          • 1027. Option - I won't let you down.Player - We're all going to make it. Just hang in there.
            +200 Influence : approves.
            +200 Influence : approves.
          • 1028. Option - No, it's too risky. Evacuate.Player - If I fail, Tatooine gets destroyed. You don't want to be here for that.
            +200 Influence : approves.
            +200 Influence : approves.
            • 1031. - All due respect, Master Jedi--if this planet and its people die, I wouldn't be able to live with myself.
          • 1029. Option - You aren't much help, either.Player - Unless you're planning to invade that mining complex, you aren't much use to me.
            • 1030. - Brrik completed repairs to his droids. We'll try to have them meet you there.
              • 1033. - I hope we see you again. Hare'en out....
                • 1072. - Greetings, Jedi. I am Lord Praven.
                  • 1074. - My master seeks retribution for his son's death. I must give it to him.
                    • 1075. Option - You've endangered innocents.Player - If all you want is my death, why destroy Tatooine?
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 1077. Option - I don't have time for you.Player - Get in line, Sith. I have a planet to save.
                      • 1078. - If you wish to stop this world's destruction, you must face me.
                    • 1081. Option - Easier said than done.Player - Your fellow Sith on Nar Shaddaa and Alderaan tried to kill me, too. They're dead now.
                      • 1082. - Admirable victories, assuming you achieved them honorably.
                    • 1085. Option - Easier said than done.Player - Lord Sadic tried to kill me on Nar Shaddaa. He's dead now.
                      • 1086. - An admirable victory, assuming you achieved it honorably.
                        • 1088. - When my master learned you were here, he demanded I activate the Shock Drum. He'll destroy this entire world.
                          • 1090. - I know you've located the weapon, but that won't be enough. I changed the deactivation code.
                            • 1091. Option - You didn't have to tell me.Player - Why not let me find that out the hard way? What are you after, Lord Praven?
                              • 1092. - My master deserves justice, but there are more noble ways to have it. I will destroy you personally.
                            • 1095. Option - I'll change it back.Player - If you can change it, so can I.
                              • 1096. - Further tampering with the weapon will cause a catastrophic explosion. You need the code I possess.
                            • 1099. Option - My weapon will do the trick.Player - Lightsabers can deactivate just about anything.
                              • 1100. - The Shock Drum is ray-shielded. Entering the proper code is the only way.
                                • 1102. - Come. Face me. If I win, I've done my duty. If you win, you'll have the new code.
                                  • 1104. - Whatever the outcome, we will battle with honor. I await you at these coordinates....
                                    • 1105. <Conversation Exit>
  • 657. - Plant the ultrasonic scanners at the desert locations I've marked. We'll triangulate the Shock Drum's position.
  • 602. - Facility power is back online. I'm afraid that's the only good news I have.
    • 614. - I just detected the Shock Drum's locator beacon. The weapon has been activated.
      • 995. - If we don't shut it down, the device will soon reach critical mass. When it does, Tatooine's core will explode.
        • 373. - "Boom-boom" exploding Brrik's homeworld. This not happening!
          • 594. Option - Don't worry.Player - Your home will be fine, Brrik. Just tell me where the Shock Drum is.
            +200 Influence : approves.
            +200 Influence : approves.
          • 382. Option - Why destroy Tatooine?Player - Why isn't the Sith deploying the Shock Drum someplace populated, like Coruscant?
            • 383. - Tatooine may not be a Core World, but there are still many innocent lives in danger.
          • 997. Option - No wonder the Sith left you.Player - That's why you weren't killed before. The Sith plans to destroy the whole planet.
            • 998. - It doesn't make any sense. Tatooine has no tactical value. The Republic barely knows it exists.
              • 393. - Pinpointing the Shock Drum's exact location from here is impossible. The seismic vibrations disrupt our sensors.
                • 1003. - The general region is thousands of square kilometers... we have to narrow it down, somehow.
                  • 1047. - Maybe ultrasonic scanners finding "boom-boom"?
                    • 1049. - Brrik, that's brilliant. The ultrasonic scanners. Of course.
                      • 1005. Option - We're running out of time.Player - Whatever you're talking about, we need to find the Shock Drum fast.
                      • 1006. Option - Explain what you mean.Player - If your sensors are useless, what good will scanners be?
                        • 1051. - Ultrasonic scanners read seismic disruptions in the ground and trace them to their source.
                      • 1007. Option - Can you just stop the weapon?Player - Isn't there a signal you can transmit to deactivate the Shock Drum from here?
                        • 1008. - You can only stop the weapon by entering the security code--manually.
                          • 1009. - Ultrasonic scanners placed in a wide pattern will triangulate the Shock Drum's seismic disturbances. They'll reveal its location.
                            • 1018. - Installing the scanners is extremely dangerous. The desert region is deadly. Ideally, we'd send an army.
                              • 616. - Brrik repairing droids! Jedi and Hare'en having army!
                                • 617. <Non-dialogue segment.>
                                  • 628. - Maybe little astromech donating spare parts?
                                    • 246. - T7 = no spare parts // Jawa tries anything funny = Jawa gets shocked
                                      • 247. Option - Be nice, Teeseven.Player - Brrik doesn't mean you any harm.
                                      • 251. Option - Careful, Brrik.Player - I'd listen if I were you. This droid doesn't pull any punches.
                                        +200 Influence : approves.
                                        • 248. - T7 = always ready for a fight
                                      • 253. Option - Give the Jawa a jolt.Player - Teach this little scavenger some manners.
                                        +200 Influence : approves.
                                        • 254. - T7 self-defense weapon = activated + charged
                                          • 260. - Brrik only wanting to help!
                                  • 618. - Your droids won't be ready soon enough, Brrik. This Jedi is our only hope.
                                    • 619. <Non-dialogue segment.>
                                      • 639. - I feel Master Kiwiiks reaching out to me. Something terrible is happening to her.
                                        • 640. Option - Then let's get moving.Player - We'll save her. That's a promise.
                                          +200 Influence : approves.
                                        • 641. Option - It's good you still sense her.Player - At least we know she's still alive.
                                          +200 Influence : approves.
                                        • 642. Option - She's as good as dead.Player - The odds we'll find her alive aren't even worth considering.
                                          +50 Influence : disapproves.
                                          • 650. - We already lost Master Orgus. I won't lose her, too.
                                          • 647. - If you're trying to prepare me for the worst, cut it out.
                                      • 620. - Take the ultrasonic scanners. Place them at these map coordinates. We'll contact you by holo once we've triangulated the Shock Drum's location. Good luck!
                                        • 1061. <Conversation Exit>
  • 203. - The power generators are scattered around the desert near here. You need to reactivate all of them.
  • 278. - A Jedi! See, Brrik? I told you help would come.
    Progresses:
    • 282. - Brrik happy being wrong!
      • 284. - We'd almost given up hope. Thank you for saving our little family.
        • 285. Option - You're alright now.Player - Glad to help. Do you people work at this facility?
          +200 Influence : approves.
          +200 Influence : approves.
        • 287. Option - Family is an odd word choice.Player - You're not actually related...?
          • 288. - Not all families are bound by genetics. Ours was formed by circumstance.
        • 295. Option - What are these creatures?Player - This is a top secret facility. Do these things have clearance to be here?
          • 296. - Authorized by General Var Suthra himself.
            • 514. - Hare'en saving Brrik's clan after we losing home to Sand People. Brrik swearing to repay kindness working on Shock Drum.
              • 316. - Have you come to protect the Shock Drum like Master Kiwiiks?
                • 317. <Non-dialogue segment.>
                  • 318. - What happened to her?
                  • 321. - She defended us against Imperial soldiers led by a Sith. She fought bravely, but the Sith was stronger.
                    • 330. Option - That is sad news.Player - I take it the Sith killed her, then?
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 326. Option - He defeated her so easily?Player - Kiwiiks was a Jedi Master. This clearly wasn't your average Sith Lord.
                      • 327. - I don't know about "average," but I've never seen anything like him.
                    • 334. Option - Wait until he meets me.Player - When I find him, he'll learn I don't die as easily.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 335. - She isn't dead. At least, not the last time I saw her.
                        • 337. - I assumed he was going to kill us all. Instead, he captured Master Kiwiiks alive and ignored us.
                          • 339. - Not ignoring! Scary man destroying Brrik's droids. Taking Brrik many hours rebuilding!
                            • 341. - The Sith destroyed your droids, but he didn't harm us. He said we were no threat--that we didn't deserve to die.
                              • 582. Option - That is most strange.Player - I've never known a Sith to show mercy.
                                • 969. - It was almost like the idea of killing us insulted him. He wasn't kind, but I certainly wouldn't describe him as cruel.
                              • 954. Option - He was toying with you.Player - If he didn't kill you, it's because he has something worse planned.
                              • 955. Option - I think you're lying.Player - The Sith are masters of betrayal. You're obviously working for him. Tell me the truth!
                                • 961. - I could never lie to a Jedi--or, or anyone. Please, you have to believe me.
                                  • 357. - The Sith and his soldiers took Master Kiwiiks and the Shock Drum prototype into the desert.
                                    • 972. - Brrik and I were attempting to restore power to this facility and track them down when the Sand People attacked.
                                      • 974. - Sand People always wanting facility. Waiting for sign of weakness. Seeing chance after scary man leaving.
                                        • 982. Option - I need to find the Shock Drum.Player - The Sand People won't be a problem anymore--but we need to find that weapon. Can you help?
                                        • 983. Option - Why do they want this place?Player - Why would Sand People want a research base?
                                          • 985. - Sand People hating everyone not like them. Attacking farms, mining operations, Jawa crawlers--everything.
                                        • 984. Option - Maybe they're working for him?Player - Perhaps the Sith convinced the Sand People to keep an eye on this place?
                                          • 986. - They attacked us long before the Sith arrived. Until he came along, our automated defenses kept us safe.
                                            • 204. - This facility can pick up the Shock Drum's locator beacon, but not until we restore power.
                                              • 989. - The Sith knocked out all our generators during his attack. If you reactivate them, we can find him, Master Kiwiiks and the Shock Drum.
                                                • 597. - Power generators being in desert. Desert being full of more Sand People. You having good luck out there!
                                                  • 1063. <Conversation Exit>
  • 396. - Despite its present condition, this is a secure facility. Do you have clearance to be here?
NPC:
NPC:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: cnv.location.tatooine.class.jedi_knight.seismologist_hareen
Other Sites:
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            "Text": "This facility can pick up the Shock Drum's locator beacon, but not until we restore power.",
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                "enMale": "This facility can pick up the Shock Drum's locator beacon, but not until we restore power.",
                "frMale": "Cette base peut rep\u00e9rer la balise de localisation du Tambour, mais il faut pour cela restaurer l'alimentation.",
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            "Text": "T7 = no spare parts \/\/ Jawa tries anything funny = Jawa gets shocked",
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                "enMale": "T7 = no spare parts \/\/ Jawa tries anything funny = Jawa gets shocked",
                "frMale": "T7 = pas de pi\u00e8ces d\u00e9tach\u00e9es \/\/ Jawa tenter approche = Jawa \u00e9lectrocut\u00e9",
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                "deMale": "T7 = keine Ersatzteile \/\/ Jawa versucht Unsinn = Jawa wird geschockt",
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            "Text": "Brrik doesn't mean you any harm.",
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                "enMale": "Brrik doesn't mean you any harm.",
                "frMale": "Brrik ne te veut aucun mal.",
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                "deMale": "Brrik meint es nicht so.",
                "deFemale": "Brrik meint es nicht so."
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                "enMale": "Be nice, Teeseven.",
                "frMale": "Tout doux, T7.",
                "frFemale": "Tout doux, T7.",
                "deMale": "Sei nett, T7.",
                "deFemale": "Sei nett, T7."
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            "Text": "T7 = always ready for a fight",
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                "enMale": "T7 = always ready for a fight",
                "frMale": "T7 = toujours pr\u00eat pour la bataille",
                "frFemale": "T7 = toujours pr\u00eat pour la bataille",
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            "Text": "I'd listen if I were you. This droid doesn't pull any punches.",
            "LocalizedText": {
                "enMale": "I'd listen if I were you. This droid doesn't pull any punches.",
                "frMale": "Si j'\u00e9tais toi, je l'\u00e9couterais. Ce dro\u00efde ne plaisante pas avec \u00e7a.",
                "frFemale": "Si j'\u00e9tais toi, je l'\u00e9couterais. Ce dro\u00efde ne plaisante pas avec \u00e7a.",
                "deMale": "An deiner Stelle w\u00fcrde ich auf ihn h\u00f6ren. Dieser Droide schreckt vor nichts zur\u00fcck.",
                "deFemale": "An deiner Stelle w\u00fcrde ich auf ihn h\u00f6ren. Dieser Droide schreckt vor nichts zur\u00fcck."
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                "enMale": "Careful, Brrik.",
                "frMale": "Prudence, Brrik.",
                "frFemale": "Prudence, Brrik.",
                "deMale": "Vorsicht, Brrik.",
                "deFemale": "Vorsicht, Brrik."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Teach this little scavenger some manners.",
            "LocalizedText": {
                "enMale": "Teach this little scavenger some manners.",
                "frMale": "Je t'autorise \u00e0 lui apprendre les bonnes mani\u00e8res, T7.",
                "frFemale": "Je t'autorise \u00e0 lui apprendre les bonnes mani\u00e8res, T7.",
                "deMale": "Bring dem kleinen Pl\u00fcnderer Manieren bei.",
                "deFemale": "Bring dem kleinen Pl\u00fcnderer Manieren bei."
            },
            "LocalizedOptionText": {
                "enMale": "Give the Jawa a jolt.",
                "frMale": "Secoue-moi ce Jawa.",
                "frFemale": "Secoue-moi ce Jawa.",
                "deMale": "Verpass dem Jawa einen Schock.",
                "deFemale": "Verpass dem Jawa einen Schock."
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            "AffectionRewardEventsB62": {
                "zav1HuJ": {
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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            "NodeId": 254,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "Z2FFed2",
            "Text": "T7 self-defense weapon = activated + charged",
            "LocalizedText": {
                "enMale": "T7 self-defense weapon = activated + charged",
                "frMale": "Arme auto-d\u00e9fense de T7 = activ\u00e9e + charg\u00e9e",
                "frFemale": "Arme auto-d\u00e9fense de T7 = activ\u00e9e + charg\u00e9e",
                "deMale": "T7-Selbstverteidigungswaffe = aktiviert + geladen",
                "deFemale": "T7-Selbstverteidigungswaffe = aktiviert + geladen"
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            "CnvAlienVONode": 1118760999,
            "CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "S4O52c6",
            "Text": "Brrik only wanting to help!",
            "LocalizedText": {
                "enMale": "Brrik only wanting to help!",
                "frMale": "Brrik vouloir seulement aider !",
                "frFemale": "Brrik vouloir seulement aider !",
                "deMale": "Brrik nur wollen helfen!",
                "deFemale": "Brrik nur wollen helfen!"
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            "CnvAlienVONode": 518434585,
            "CnvAlienVOFQN": "cnv.alien_vo.jawa.male_med",
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "273": {
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "278": {
            "NodeId": 278,
            "QuestsProgressedB62": [
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            "QuestRewardB62": "0000000",
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            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "A Jedi! See, Brrik? I told you help would come.",
            "LocalizedText": {
                "enMale": "A Jedi! See, Brrik? I told you help would come.",
                "frMale": "Un Jedi ! Tu vois, Brrik ? Je t'avais dit qu'on viendrait nous aider.",
                "frFemale": "Un Jedi ! Tu vois, Brrik ? Je t'avais dit qu'on viendrait nous aider.",
                "deMale": "Ein Jedi! Siehst du, Brrik? Ich hab dir ja gesagt, dass Hilfe unterwegs ist.",
                "deFemale": "Ein Jedi! Siehst du, Brrik? Ich hab dir ja gesagt, dass Hilfe unterwegs ist."
            },
            "CnvAlienVONode": -1,
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        "279": {
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            "QuestRewardB62": "0000000",
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "282": {
            "NodeId": 282,
            "QuestRewardB62": "0000000",
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            "SpeakerB62Id": "S4O52c6",
            "Text": "Brrik happy being wrong!",
            "LocalizedText": {
                "enMale": "Brrik happy being wrong!",
                "frMale": "Brrik content avoir tort !",
                "frFemale": "Brrik content avoir tort !",
                "deMale": "Brrik sein froh \u00fcber Irrtum!",
                "deFemale": "Brrik sein froh \u00fcber Irrtum!"
            },
            "CnvAlienVONode": 3991575326,
            "CnvAlienVOFQN": "cnv.alien_vo.jawa.male_med",
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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        },
        "283": {
            "NodeId": 283,
            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "CnvAlienVONode": -1,
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        "284": {
            "NodeId": 284,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "We'd almost given up hope. Thank you for saving our little family.",
            "LocalizedText": {
                "enMale": "We'd almost given up hope. Thank you for saving our little family.",
                "frMale": "Nous avions perdu presque tout espoir. Merci d'avoir sauv\u00e9 notre petite famille.",
                "frFemale": "Nous avions perdu presque tout espoir. Merci d'avoir sauv\u00e9 notre petite famille.",
                "deMale": "Wir hatten die Hoffnung schon fast aufgegeben. Danke, dass Ihr unsere kleine Familie gerettet habt.",
                "deFemale": "Wir hatten die Hoffnung schon fast aufgegeben. Danke, dass Ihr unsere kleine Familie gerettet habt."
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            "CnvAlienVONode": -1,
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        "285": {
            "NodeId": 285,
            "QuestRewardB62": "CEZpS65",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Glad to help. Do you people work at this facility?",
            "LocalizedText": {
                "enMale": "Glad to help. Do you people work at this facility?",
                "frMale": "Heureux d'avoir pu vous aider. Vous travaillez dans cette base ?",
                "frFemale": "Heureuse d'avoir pu vous aider. Vous travaillez dans cette base ?",
                "deMale": "Keine Ursache. Arbeitet Ihr hier in der Anlage?",
                "deFemale": "Keine Ursache. Arbeitet Ihr hier in der Anlage?"
            },
            "LocalizedOptionText": {
                "enMale": "You're alright now.",
                "frMale": "Tout va bien se passer maintenant.",
                "frFemale": "Tout va bien se passer maintenant.",
                "deMale": "Ihr seid jetzt in Sicherheit.",
                "deFemale": "Ihr seid jetzt in Sicherheit."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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            "NodeId": 287,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "You're not actually related...?",
            "LocalizedText": {
                "enMale": "You're not actually related...?",
                "frMale": "Vous n'\u00eates pas parents, n'est-ce pas ?",
                "frFemale": "Vous n'\u00eates pas parents, n'est-ce pas ?",
                "deMale": "Ihr seid nicht wirklich verwandt, oder ... ?",
                "deFemale": "Ihr seid nicht wirklich verwandt, oder ... ?"
            },
            "LocalizedOptionText": {
                "enMale": "Family is an odd word choice.",
                "frMale": "Famille, vous dites ?",
                "frFemale": "Famille, vous dites ?",
                "deMale": "Habt Ihr Familie gesagt?",
                "deFemale": "Habt Ihr Familie gesagt?"
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            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "Not all families are bound by genetics. Ours was formed by circumstance.",
            "LocalizedText": {
                "enMale": "Not all families are bound by genetics. Ours was formed by circumstance.",
                "frMale": "Une famille n'a pas forc\u00e9ment besoin de liens g\u00e9n\u00e9tiques. La n\u00f4tre a \u00e9t\u00e9 form\u00e9e par les circonstances.",
                "frFemale": "Une famille n'a pas forc\u00e9ment besoin de liens g\u00e9n\u00e9tiques. La n\u00f4tre a \u00e9t\u00e9 form\u00e9e par les circonstances.",
                "deMale": "Nicht alle Familien sind durch Gene miteinander verbunden. Unsere ist durch besondere Umst\u00e4nde entstanden.",
                "deFemale": "Nicht alle Familien sind durch Gene miteinander verbunden. Unsere ist durch besondere Umst\u00e4nde entstanden."
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            "CnvAlienVONode": -1,
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 295,
            "QuestRewardB62": "0000000",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "This is a top secret facility. Do these things have clearance to be here?",
            "LocalizedText": {
                "enMale": "This is a top secret facility. Do these things have clearance to be here?",
                "frMale": "C'est un site class\u00e9 top-secret. Ces bestioles ont-elles le droit d'\u00eatre ici ?",
                "frFemale": "C'est un site class\u00e9 top-secret. Ces bestioles ont-elles le droit d'\u00eatre ici ?",
                "deMale": "Das ist eine streng geheime Anlage. Sind diese Dinger autorisiert, hier zu sein?",
                "deFemale": "Das ist eine streng geheime Anlage. Sind diese Dinger autorisiert, hier zu sein?"
            },
            "LocalizedOptionText": {
                "enMale": "What are these creatures?",
                "frMale": "Que sont ces cr\u00e9atures ?",
                "frFemale": "Que sont ces cr\u00e9atures ?",
                "deMale": "Was sind das f\u00fcr Kreaturen?",
                "deFemale": "Was sind das f\u00fcr Kreaturen?"
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "Authorized by General Var Suthra himself.",
            "LocalizedText": {
                "enMale": "Authorized by General Var Suthra himself.",
                "frMale": "Ils ont l'autorisation du G\u00e9n\u00e9ral Var Suthra en personne.",
                "frFemale": "Ils ont l'autorisation du G\u00e9n\u00e9ral Var Suthra en personne.",
                "deMale": "Von General Var Suthra pers\u00f6nlich.",
                "deFemale": "Von General Var Suthra pers\u00f6nlich."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Have you come to protect the Shock Drum like Master Kiwiiks?",
            "LocalizedText": {
                "enMale": "Have you come to protect the Shock Drum like Master Kiwiiks?",
                "frMale": "\u00cates-vous l\u00e0 pour prot\u00e9ger le Tambour, comme Ma\u00eetre Kiwiiks ?",
                "frFemale": "\u00cates-vous l\u00e0 pour prot\u00e9ger le Tambour, comme Ma\u00eetre Kiwiiks ?",
                "deMale": "Seid Ihr gekommen, um die Schocktrommel zu besch\u00fctzen, so wie Meisterin Kiwiiks?",
                "deFemale": "Seid Ihr gekommen, um die Schocktrommel zu besch\u00fctzen, so wie Meisterin Kiwiiks?"
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            "IsEmpty": true,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "utDE1yJ",
            "Text": "What happened to her?",
            "LocalizedText": {
                "enMale": "What happened to her?",
                "frMale": "Que lui est-il arriv\u00e9 ?",
                "frFemale": "Que lui est-il arriv\u00e9 ?",
                "deMale": "Was ist mit ihr passiert?",
                "deFemale": "Was ist mit ihr passiert?"
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "She defended us against Imperial soldiers led by a Sith. She fought bravely, but the Sith was stronger.",
            "LocalizedText": {
                "enMale": "She defended us against Imperial soldiers led by a Sith. She fought bravely, but the Sith was stronger.",
                "frMale": "Elle nous a d\u00e9fendus contre des soldats de l'Empire men\u00e9s par un Sith. Elle s'est battue vaillamment, mais le Sith \u00e9tait plus fort.",
                "frFemale": "Elle nous a d\u00e9fendus contre des soldats de l'Empire men\u00e9s par un Sith. Elle s'est battue vaillamment, mais le Sith \u00e9tait plus fort.",
                "deMale": "Sie hat uns gegen imperiale Soldaten verteidigt, die von einem Sith angef\u00fchrt wurden. Sie hat tapfer gek\u00e4mpft, aber der Sith war st\u00e4rker.",
                "deFemale": "Sie hat uns gegen imperiale Soldaten verteidigt, die von einem Sith angef\u00fchrt wurden. Sie hat tapfer gek\u00e4mpft, aber der Sith war st\u00e4rker."
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Kiwiiks was a Jedi Master. This clearly wasn't your average Sith Lord.",
            "LocalizedText": {
                "enMale": "Kiwiiks was a Jedi Master. This clearly wasn't your average Sith Lord.",
                "frMale": "Kiwiiks \u00e9tait un ma\u00eetre Jedi. Je suppose que ce n'\u00e9tait donc pas un Sith ordinaire.",
                "frFemale": "Kiwiiks \u00e9tait un ma\u00eetre Jedi. Je suppose que ce n'\u00e9tait donc pas un Sith ordinaire.",
                "deMale": "Kiwiiks war eine Jedi-Meisterin. Das war garantiert kein normaler Sith-Lord.",
                "deFemale": "Kiwiiks war eine Jedi-Meisterin. Das war garantiert kein normaler Sith-Lord."
            },
            "LocalizedOptionText": {
                "enMale": "He defeated her so easily?",
                "frMale": "Il l'a vaincue sans probl\u00e8me ?",
                "frFemale": "Il l'a vaincue sans probl\u00e8me ?",
                "deMale": "Er hat sie einfach besiegt?",
                "deFemale": "Er hat sie einfach besiegt?"
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "I don't know about \"average,\" but I've never seen anything like him.",
            "LocalizedText": {
                "enMale": "I don't know about \"average,\" but I've never seen anything like him.",
                "frMale": "J'ignore s'il \u00e9tait \"ordinaire\", mais en tout cas je n'avais jamais rien vu de tel.",
                "frFemale": "J'ignore s'il \u00e9tait \"ordinaire\", mais en tout cas je n'avais jamais rien vu de tel.",
                "deMale": "Ich wei\u00df ja nicht, was \"normal\" bedeutet, aber ich habe so jemanden wie ihn noch nie gesehen.",
                "deFemale": "Ich wei\u00df ja nicht, was \"normal\" bedeutet, aber ich habe so jemanden wie ihn noch nie gesehen."
            },
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            "QuestRewardB62": "CEZpS65",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "I take it the Sith killed her, then?",
            "LocalizedText": {
                "enMale": "I take it the Sith killed her, then?",
                "frMale": "J'en d\u00e9duis qu'il l'a tu\u00e9e, alors ?",
                "frFemale": "J'en d\u00e9duis qu'il l'a tu\u00e9e, alors ?",
                "deMale": "Ich nehme an, der Sith hat sie get\u00f6tet?",
                "deFemale": "Ich nehme an, der Sith hat sie get\u00f6tet?"
            },
            "LocalizedOptionText": {
                "enMale": "That is sad news.",
                "frMale": "C'est une bien triste nouvelle.",
                "frFemale": "C'est une bien triste nouvelle.",
                "deMale": "Das sind sehr traurige Neuigkeiten.",
                "deFemale": "Das sind sehr traurige Neuigkeiten."
            },
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                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
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            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "When I find him, he'll learn I don't die as easily.",
            "LocalizedText": {
                "enMale": "When I find him, he'll learn I don't die as easily.",
                "frMale": "Quand je l'aurai trouv\u00e9, il comprendra que je ne meurs pas aussi facilement.",
                "frFemale": "Quand je l'aurai trouv\u00e9, il comprendra que je ne meurs pas aussi facilement.",
                "deMale": "Wenn ich ihn finde, wird er merken, dass ich nicht so leicht sterbe.",
                "deFemale": "Wenn ich ihn finde, wird er merken, dass ich nicht so leicht sterbe."
            },
            "LocalizedOptionText": {
                "enMale": "Wait until he meets me.",
                "frMale": "Il n'en sera pas de m\u00eame avec moi.",
                "frFemale": "Il n'en sera pas de m\u00eame avec moi.",
                "deMale": "Der soll erstmal mich treffen.",
                "deFemale": "Der soll erstmal mich treffen."
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            "AffectionRewardEventsB62": {
                "zav1HuJ": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                },
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
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            "IsAmbient": false,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "She isn't dead. At least, not the last time I saw her.",
            "LocalizedText": {
                "enMale": "She isn't dead. At least, not the last time I saw her.",
                "frMale": "Elle n'est pas morte. Du moins, elle ne l'\u00e9tait pas la derni\u00e8re fois que l'ai vue.",
                "frFemale": "Elle n'est pas morte. Du moins, elle ne l'\u00e9tait pas la derni\u00e8re fois que l'ai vue.",
                "deMale": "Sie ist nicht tot. Zumindest war sie das nicht, als ich sie das letzte Mal gesehen habe.",
                "deFemale": "Sie ist nicht tot. Zumindest war sie das nicht, als ich sie das letzte Mal gesehen habe."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "I assumed he was going to kill us all. Instead, he captured Master Kiwiiks alive and ignored us.",
            "LocalizedText": {
                "enMale": "I assumed he was going to kill us all. Instead, he captured Master Kiwiiks alive and ignored us.",
                "frMale": "Je pensais qu'il allait tous nous tuer. Mais il s'est content\u00e9 de kidnapper Ma\u00eetre Kiwiiks et nous a ignor\u00e9s.",
                "frFemale": "Je pensais qu'il allait tous nous tuer. Mais il s'est content\u00e9 de kidnapper Ma\u00eetre Kiwiiks et nous a ignor\u00e9s.",
                "deMale": "Ich dachte, er w\u00fcrde uns alle t\u00f6ten. Aber er hat Meisterin Kiwiiks gefangen genommen und uns ignoriert.",
                "deFemale": "Ich dachte, er w\u00fcrde uns alle t\u00f6ten. Aber er hat Meisterin Kiwiiks gefangen genommen und uns ignoriert."
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            "SpeakerB62Id": "0000000",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "S4O52c6",
            "Text": "Not ignoring! Scary man destroying Brrik's droids. Taking Brrik many hours rebuilding!",
            "LocalizedText": {
                "enMale": "Not ignoring! Scary man destroying Brrik's droids. Taking Brrik many hours rebuilding!",
                "frMale": "Pas ignorer ! Homme m\u00e9chant d\u00e9truire dro\u00efdes de Brrik. Brrik devoir travailler beaucoup pour reconstruire !",
                "frFemale": "Pas ignorer ! Homme m\u00e9chant d\u00e9truire dro\u00efdes de Brrik. Brrik devoir travailler beaucoup pour reconstruire !",
                "deMale": "Nicht ignorieren! Unheimlicher Mann zerst\u00f6ren Droiden von Brrik. Wieder aufbauen brauchen viele Stunden!",
                "deFemale": "Nicht ignorieren! Unheimlicher Mann zerst\u00f6ren Droiden von Brrik. Wieder aufbauen brauchen viele Stunden!"
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            "CnvAlienVONode": 516497677,
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "The Sith destroyed your droids, but he didn't harm us. He said we were no threat--that we didn't deserve to die.",
            "LocalizedText": {
                "enMale": "The Sith destroyed your droids, but he didn't harm us. He said we were no threat--that we didn't deserve to die.",
                "frMale": "Le Sith a d\u00e9truit tes dro\u00efdes, mais il ne nous a pas fait de mal. Il a dit que nous n'\u00e9tions pas dangereux... et que nous ne m\u00e9ritions pas de mourir.",
                "frFemale": "Le Sith a d\u00e9truit tes dro\u00efdes, mais il ne nous a pas fait de mal. Il a dit que nous n'\u00e9tions pas dangereux... et que nous ne m\u00e9ritions pas de mourir.",
                "deMale": "Der Sith hat deine Droiden zerst\u00f6rt, aber er hat uns nichts getan. Er sagte, wir w\u00e4ren keine Bedrohung und dass wir es nicht verdienen zu sterben.",
                "deFemale": "Der Sith hat deine Droiden zerst\u00f6rt, aber er hat uns nichts getan. Er sagte, wir w\u00e4ren keine Bedrohung und dass wir es nicht verdienen zu sterben."
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            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "The Sith and his soldiers took Master Kiwiiks and the Shock Drum prototype into the desert.",
            "LocalizedText": {
                "enMale": "The Sith and his soldiers took Master Kiwiiks and the Shock Drum prototype into the desert.",
                "frMale": "Le Sith et ses soldats ont emmen\u00e9 Ma\u00eetre Kiwiiks et le prototype du Tambour dans le d\u00e9sert.",
                "frFemale": "Le Sith et ses soldats ont emmen\u00e9 Ma\u00eetre Kiwiiks et le prototype du Tambour dans le d\u00e9sert.",
                "deMale": "Der Sith und seine Soldaten haben Meisterin Kiwiiks und den Prototyp der Schocktrommel in die W\u00fcste gebracht.",
                "deFemale": "Der Sith und seine Soldaten haben Meisterin Kiwiiks und den Prototyp der Schocktrommel in die W\u00fcste gebracht."
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "S4O52c6",
            "Text": "\"Boom-boom\" exploding Brrik's homeworld. This not happening!",
            "LocalizedText": {
                "enMale": "\"Boom-boom\" exploding Brrik's homeworld. This not happening!",
                "frMale": "\"Boum-boum\" \u00e9clater monde de Brrik. \u00c7a pas devoir arriver !",
                "frFemale": "\"Boum-boum\" \u00e9clater monde de Brrik. \u00c7a pas devoir arriver !",
                "deMale": "\"Bumm-Bumm\" sprengen Heimat von Brrik. Das nicht passieren!",
                "deFemale": "\"Bumm-Bumm\" sprengen Heimat von Brrik. Das nicht passieren!"
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            "SpeakerB62Id": "0000000",
            "Text": "Why isn't the Sith deploying the Shock Drum someplace populated, like Coruscant?",
            "LocalizedText": {
                "enMale": "Why isn't the Sith deploying the Shock Drum someplace populated, like Coruscant?",
                "frMale": "Pourquoi le Sith ne d\u00e9clenche-t-il pas le Tambour sur une plan\u00e8te fortement peupl\u00e9e, comme Coruscant ?",
                "frFemale": "Pourquoi le Sith ne d\u00e9clenche-t-il pas le Tambour sur une plan\u00e8te fortement peupl\u00e9e, comme Coruscant ?",
                "deMale": "Der Sith k\u00f6nnte die Schocktrommel doch auch an einem Ort mit mehr Bev\u00f6lkerung einsetzen, zum Beispiel auf Coruscant.",
                "deFemale": "Der Sith k\u00f6nnte die Schocktrommel doch auch an einem Ort mit mehr Bev\u00f6lkerung einsetzen, zum Beispiel auf Coruscant."
            },
            "LocalizedOptionText": {
                "enMale": "Why destroy Tatooine?",
                "frMale": "Pourquoi d\u00e9truire Tatooine ?",
                "frFemale": "Pourquoi d\u00e9truire Tatooine ?",
                "deMale": "Warum Tatooine zerst\u00f6ren?",
                "deFemale": "Warum Tatooine zerst\u00f6ren?"
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "Tatooine may not be a Core World, but there are still many innocent lives in danger.",
            "LocalizedText": {
                "enMale": "Tatooine may not be a Core World, but there are still many innocent lives in danger.",
                "frMale": "Tatooine n'est peut-\u00eatre pas un Monde du Noyau, mais de nombreux innocents sont malgr\u00e9 tout menac\u00e9s.",
                "frFemale": "Tatooine n'est peut-\u00eatre pas un Monde du Noyau, mais de nombreux innocents sont malgr\u00e9 tout menac\u00e9s.",
                "deMale": "Tatooine ist vielleicht keine Kernwelt, aber trotzdem stehen viele unschuldige Leben auf dem Spiel.",
                "deFemale": "Tatooine ist vielleicht keine Kernwelt, aber trotzdem stehen viele unschuldige Leben auf dem Spiel."
            },
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Pinpointing the Shock Drum's exact location from here is impossible. The seismic vibrations disrupt our sensors.",
            "LocalizedText": {
                "enMale": "Pinpointing the Shock Drum's exact location from here is impossible. The seismic vibrations disrupt our sensors.",
                "frMale": "On ne peut pas rep\u00e9rer ses coordonn\u00e9es exactes d'ici. Les vibrations sismiques perturbent nos capteurs.",
                "frFemale": "On ne peut pas rep\u00e9rer ses coordonn\u00e9es exactes d'ici. Les vibrations sismiques perturbent nos capteurs.",
                "deMale": "Es ist unm\u00f6glich, von hier aus die genaue Position der Schocktrommel zu bestimmen. Die seismischen Vibrationen st\u00f6ren unsere Sensoren.",
                "deFemale": "Es ist unm\u00f6glich, von hier aus die genaue Position der Schocktrommel zu bestimmen. Die seismischen Vibrationen st\u00f6ren unsere Sensoren."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Despite its present condition, this is a secure facility. Do you have clearance to be here?",
            "LocalizedText": {
                "enMale": "Despite its present condition, this is a secure facility. Do you have clearance to be here?",
                "frMale": "Malgr\u00e9 son \u00e9tat actuel, cette base est class\u00e9e top-secr\u00e8te. Avez-vous l'autorisation de venir ici ?",
                "frFemale": "Malgr\u00e9 son \u00e9tat actuel, cette base est class\u00e9e top-secr\u00e8te. Avez-vous l'autorisation de venir ici ?",
                "deMale": "Trotz des aktuellen Zustands ist das hier eine gesicherte Anlage. Habt Ihr die Autorisierung, hier zu sein?",
                "deFemale": "Trotz des aktuellen Zustands ist das hier eine gesicherte Anlage. Habt Ihr die Autorisierung, hier zu sein?"
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            "SpeakerB62Id": "S4O52c6",
            "Text": "Hare'en saving Brrik's clan after we losing home to Sand People. Brrik swearing to repay kindness working on Shock Drum.",
            "LocalizedText": {
                "enMale": "Hare'en saving Brrik's clan after we losing home to Sand People. Brrik swearing to repay kindness working on Shock Drum.",
                "frMale": "Hare'en avoir sauv\u00e9 clan de Brrik, chass\u00e9 de chez eux par Hommes des sables. Brrik avoir jur\u00e9 travailler sur Tambour pour remerciement.",
                "frFemale": "Hare'en avoir sauv\u00e9 clan de Brrik, chass\u00e9 de chez eux par Hommes des sables. Brrik avoir jur\u00e9 travailler sur Tambour pour remerciement.",
                "deMale": "Hare'en retten Brriks Clan als verloren Heim an Sandleute. Brrik schw\u00f6ren Hilfe zur\u00fcckzahlen mit Arbeit an Schocktrommel.",
                "deFemale": "Hare'en retten Brriks Clan als verloren Heim an Sandleute. Brrik schw\u00f6ren Hilfe zur\u00fcckzahlen mit Arbeit an Schocktrommel."
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            "SpeakerB62Id": "0000000",
            "Text": "I've never known a Sith to show mercy.",
            "LocalizedText": {
                "enMale": "I've never known a Sith to show mercy.",
                "frMale": "C'est la premi\u00e8re fois que je vois un Sith faire preuve de piti\u00e9.",
                "frFemale": "C'est la premi\u00e8re fois que je vois un Sith faire preuve de piti\u00e9.",
                "deMale": "Ich habe noch nie einen Sith gesehen, der Gnade walten l\u00e4sst.",
                "deFemale": "Ich habe noch nie einen Sith gesehen, der Gnade walten l\u00e4sst."
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            "LocalizedOptionText": {
                "enMale": "That is most strange.",
                "frMale": "C'est tr\u00e8s \u00e9trange.",
                "frFemale": "C'est tr\u00e8s \u00e9trange.",
                "deMale": "Das ist sehr seltsam.",
                "deFemale": "Das ist sehr seltsam."
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            "SpeakerB62Id": "0000000",
            "Text": "Your home will be fine, Brrik. Just tell me where the Shock Drum is.",
            "LocalizedText": {
                "enMale": "Your home will be fine, Brrik. Just tell me where the Shock Drum is.",
                "frMale": "Je vais sauver ta plan\u00e8te, Brrik. Dis-moi juste o\u00f9 se trouve le Tambour.",
                "frFemale": "Je vais sauver ta plan\u00e8te, Brrik. Dis-moi juste o\u00f9 se trouve le Tambour.",
                "deMale": "Deiner Heimat passiert nichts, Brrik. Ich muss nur wissen, wo die Schocktrommel ist.",
                "deFemale": "Deiner Heimat passiert nichts, Brrik. Ich muss nur wissen, wo die Schocktrommel ist."
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            "LocalizedOptionText": {
                "enMale": "Don't worry.",
                "frMale": "Ne vous en faites pas.",
                "frFemale": "Ne vous en faites pas.",
                "deMale": "Keine Sorge.",
                "deFemale": "Keine Sorge."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                },
                "zav1HuJ": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "SpeakerB62Id": "S4O52c6",
            "Text": "Power generators being in desert. Desert being full of more Sand People. You having good luck out there!",
            "LocalizedText": {
                "enMale": "Power generators being in desert. Desert being full of more Sand People. You having good luck out there!",
                "frMale": "G\u00e9n\u00e9rateurs \u00e9nergie \u00eatre dans d\u00e9sert. D\u00e9sert \u00eatre rempli d'Hommes des sables. Bonne chance l\u00e0-bas !",
                "frFemale": "G\u00e9n\u00e9rateurs \u00e9nergie \u00eatre dans d\u00e9sert. D\u00e9sert \u00eatre rempli d'Hommes des sables. Bonne chance l\u00e0-bas !",
                "deMale": "Energiegeneratoren sein in W\u00fcste. W\u00fcste sein voll von Sandleuten. Ihr haben viel Gl\u00fcck da drau\u00dfen!",
                "deFemale": "Energiegeneratoren sein in W\u00fcste. W\u00fcste sein voll von Sandleuten. Ihr haben viel Gl\u00fcck da drau\u00dfen!"
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Facility power is back online. I'm afraid that's the only good news I have.",
            "LocalizedText": {
                "enMale": "Facility power is back online. I'm afraid that's the only good news I have.",
                "frMale": "Le courant est revenu dans la base. Mais j'ai bien peur que ce soit la seule bonne nouvelle.",
                "frFemale": "Le courant est revenu dans la base. Mais j'ai bien peur que ce soit la seule bonne nouvelle.",
                "deMale": "Die Energieversorgung der Anlage steht wieder. Ich f\u00fcrchte, das sind die einzigen guten Neuigkeiten, die ich habe.",
                "deFemale": "Die Energieversorgung der Anlage steht wieder. Ich f\u00fcrchte, das sind die einzigen guten Neuigkeiten, die ich habe."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "I just detected the Shock Drum's locator beacon. The weapon has been activated.",
            "LocalizedText": {
                "enMale": "I just detected the Shock Drum's locator beacon. The weapon has been activated.",
                "frMale": "Je viens de rep\u00e9rer la balise de localisation du Tambour. Et l'arme a \u00e9t\u00e9 activ\u00e9e.",
                "frFemale": "Je viens de rep\u00e9rer la balise de localisation du Tambour. Et l'arme a \u00e9t\u00e9 activ\u00e9e.",
                "deMale": "Ich habe gerade den Peilsender der Schocktrommel erfasst. Die Waffe wurde aktiviert.",
                "deFemale": "Ich habe gerade den Peilsender der Schocktrommel erfasst. Die Waffe wurde aktiviert."
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            "SpeakerB62Id": "S4O52c6",
            "Text": "Brrik repairing droids! Jedi and Hare'en having army!",
            "LocalizedText": {
                "enMale": "Brrik repairing droids! Jedi and Hare'en having army!",
                "frMale": "Brrik r\u00e9parer dro\u00efdes ! Alors Jedi et Hare'en avoir arm\u00e9e !",
                "frFemale": "Brrik r\u00e9parer dro\u00efdes ! Alors Jedi et Hare'en avoir arm\u00e9e !",
                "deMale": "Brrik reparieren Droiden! Jedi und Hare'en haben Armee!",
                "deFemale": "Brrik reparieren Droiden! Jedi und Hare'en haben Armee!"
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Your droids won't be ready soon enough, Brrik. This Jedi is our only hope.",
            "LocalizedText": {
                "enMale": "Your droids won't be ready soon enough, Brrik. This Jedi is our only hope.",
                "frMale": "Tes dro\u00efdes ne seront pas pr\u00eats \u00e0 temps, Brrik. Ce Jedi est notre seul espoir.",
                "frFemale": "Tes dro\u00efdes ne seront pas pr\u00eats \u00e0 temps, Brrik. Ce Jedi est notre seul espoir.",
                "deMale": "Deine Droiden sind nicht rechtzeitig fertig, Brrik. Dieser Jedi ist unsere einzige Hoffnung.",
                "deFemale": "Deine Droiden sind nicht rechtzeitig fertig, Brrik. Dieser Jedi ist unsere einzige Hoffnung."
            },
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        "619": {
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "NodeId": 620,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "Take the ultrasonic scanners. Place them at these map coordinates. We'll contact you by holo once we've triangulated the Shock Drum's location. Good luck!",
            "LocalizedText": {
                "enMale": "Take the ultrasonic scanners. Place them at these map coordinates. We'll contact you by holo once we've triangulated the Shock Drum's location. Good luck!",
                "frMale": "Prenez les scanners ultrasoniques. Placez-les sur les coordonn\u00e9es de cette carte. Nous vous contacterons par holocom d\u00e8s que nous aurons triangul\u00e9 la position du Tambour. Bonne chance !",
                "frFemale": "Prenez les scanners ultrasoniques. Placez-les sur les coordonn\u00e9es de cette carte. Nous vous contacterons par holocom d\u00e8s que nous aurons triangul\u00e9 la position du Tambour. Bonne chance !",
                "deMale": "Nehmt die Ultraschallscanner und platziert sie bei diesen Koordinaten. Wir kontaktieren Euch per Holo, sobald wir die Position der Schocktrommel herausgefunden haben. Viel Gl\u00fcck!",
                "deFemale": "Nehmt die Ultraschallscanner und platziert sie bei diesen Koordinaten. Wir kontaktieren Euch per Holo, sobald wir die Position der Schocktrommel herausgefunden haben. Viel Gl\u00fcck!"
            },
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            "IsAmbient": false,
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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        },
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            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "S4O52c6",
            "Text": "Maybe little astromech donating spare parts?",
            "LocalizedText": {
                "enMale": "Maybe little astromech donating spare parts?",
                "frMale": "Peut-\u00eatre dro\u00efde astrom\u00e9cano donner pi\u00e8ces d\u00e9tach\u00e9es ?",
                "frFemale": "Peut-\u00eatre dro\u00efde astrom\u00e9cano donner pi\u00e8ces d\u00e9tach\u00e9es ?",
                "deMale": "Vielleicht kleiner Astromech-Droide spenden Ersatzteile?",
                "deFemale": "Vielleicht kleiner Astromech-Droide spenden Ersatzteile?"
            },
            "CnvAlienVONode": 156141672,
            "CnvAlienVOFQN": "cnv.alien_vo.jawa.male_med",
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            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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            "AlignmentGain": "None",
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "utDE1yJ",
            "Text": "I feel Master Kiwiiks reaching out to me. Something terrible is happening to her.",
            "LocalizedText": {
                "enMale": "I feel Master Kiwiiks reaching out to me. Something terrible is happening to her.",
                "frMale": "Je sens les ondes de Ma\u00eetre Kiwiiks. Il lui arrive quelque chose de terrible.",
                "frFemale": "Je sens les ondes de Ma\u00eetre Kiwiiks. Il lui arrive quelque chose de terrible.",
                "deMale": "Ich f\u00fchle, wie Meisterin Kiwiiks mich erreichen will. Irgendetwas Schreckliches passiert mit ihr.",
                "deFemale": "Ich f\u00fchle, wie Meisterin Kiwiiks mich erreichen will. Irgendetwas Schreckliches passiert mit ihr."
            },
            "CnvAlienVONode": -1,
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "We'll save her. That's a promise.",
            "LocalizedText": {
                "enMale": "We'll save her. That's a promise.",
                "frMale": "Nous allons la sauver. Je te le promets.",
                "frFemale": "Nous allons la sauver. Je te le promets.",
                "deMale": "Wir retten sie. Ich verspreche es.",
                "deFemale": "Wir retten sie. Ich verspreche es."
            },
            "LocalizedOptionText": {
                "enMale": "Then let's get moving.",
                "frMale": "Alors, ne perdons pas de temps.",
                "frFemale": "Alors, ne perdons pas de temps.",
                "deMale": "Dann m\u00fcssen wir los.",
                "deFemale": "Dann m\u00fcssen wir los."
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            "AffectionRewardEventsB62": {
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                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "At least we know she's still alive.",
            "LocalizedText": {
                "enMale": "At least we know she's still alive.",
                "frMale": "Au moins, nous savons qu'elle est encore en vie.",
                "frFemale": "Au moins, nous savons qu'elle est encore en vie.",
                "deMale": "Zumindest wissen wir jetzt, dass sie immer noch lebt.",
                "deFemale": "Zumindest wissen wir jetzt, dass sie immer noch lebt."
            },
            "LocalizedOptionText": {
                "enMale": "It's good you still sense her.",
                "frMale": "C'est plut\u00f4t une bonne nouvelle.",
                "frFemale": "C'est plut\u00f4t une bonne nouvelle.",
                "deMale": "Es ist gut, dass Ihr sie sp\u00fcrt.",
                "deFemale": "Es ist gut, dass Ihr sie sp\u00fcrt."
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            "CnvAlienVONode": -1,
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            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 200,
                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "Stb": "str.cnv.location.tatooine.class.jedi_knight.seismologist_hareen",
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        "642": {
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            "QuestRewardB62": "9H3z6qM",
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The odds we'll find her alive aren't even worth considering.",
            "LocalizedText": {
                "enMale": "The odds we'll find her alive aren't even worth considering.",
                "frMale": "Nous n'avons que tr\u00e8s peu de chances de la retrouver vivante.",
                "frFemale": "Nous n'avons que tr\u00e8s peu de chances de la retrouver vivante.",
                "deMale": "Die Chancen, dass wir sie lebendig finden, gehen gegen null.",
                "deFemale": "Die Chancen, dass wir sie lebendig finden, gehen gegen null."
            },
            "LocalizedOptionText": {
                "enMale": "She's as good as dead.",
                "frMale": "C'est d\u00e9j\u00e0 fini pour elle.",
                "frFemale": "C'est d\u00e9j\u00e0 fini pour elle.",
                "deMale": "Sie ist so gut wie tot.",
                "deFemale": "Sie ist so gut wie tot."
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            "AffectionRewardEventsB62": {
                "8mAbih6": {
                    "Key": 50,
                    "Value": {
                        "enMale": "<<1>> disapproves.",
                        "frMale": "<<1>> d\u00e9sapprouve.",
                        "frFemale": "<<1>> d\u00e9sapprouve.",
                        "deMale": "<<1>> ist dagegen.",
                        "deFemale": "<<1>> ist dagegen."
                    }
                }
            },
            "IsAmbient": false,
            "ChildIds": [
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            "MinLevel": -1,
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "utDE1yJ",
            "Text": "She doesn't have long.",
            "LocalizedText": {
                "enMale": "She doesn't have long.",
                "frMale": "Plus pour longtemps.",
                "frFemale": "Plus pour longtemps.",
                "deMale": "Lange wird sie nicht mehr durchhalten.",
                "deFemale": "Lange wird sie nicht mehr durchhalten."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "QuestRewardB62": "0000000",
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
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            "IsPlayerNode": false,
            "SpeakerB62Id": "utDE1yJ",
            "Text": "If you're trying to prepare me for the worst, cut it out.",
            "LocalizedText": {
                "enMale": "If you're trying to prepare me for the worst, cut it out.",
                "frMale": "Si vous essayez de me pr\u00e9parer au pire, arr\u00eatez.",
                "frFemale": "Si vous essayez de me pr\u00e9parer au pire, arr\u00eatez.",
                "deMale": "Falls Ihr mich auf das Schlimmste vorbereiten wollt, das k\u00f6nnt Ihr Euch sparen.",
                "deFemale": "Falls Ihr mich auf das Schlimmste vorbereiten wollt, das k\u00f6nnt Ihr Euch sparen."
            },
            "CnvAlienVONode": -1,
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        "648": {
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "utDE1yJ",
            "Text": "We already lost Master Orgus. I won't lose her, too.",
            "LocalizedText": {
                "enMale": "We already lost Master Orgus. I won't lose her, too.",
                "frMale": "Nous avons d\u00e9j\u00e0 perdu Ma\u00eetre Orgus. Je ne veux pas la perdre, elle aussi.",
                "frFemale": "Nous avons d\u00e9j\u00e0 perdu Ma\u00eetre Orgus. Je ne veux pas la perdre, elle aussi.",
                "deMale": "Wir haben schon Meister Orgus verloren. Ich werde nicht auch noch sie verlieren.",
                "deFemale": "Wir haben schon Meister Orgus verloren. Ich werde nicht auch noch sie verlieren."
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            "IsEmpty": true,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Plant the ultrasonic scanners at the desert locations I've marked. We'll triangulate the Shock Drum's position.",
            "LocalizedText": {
                "enMale": "Plant the ultrasonic scanners at the desert locations I've marked. We'll triangulate the Shock Drum's position.",
                "frMale": "Placez les scanners ultrasoniques dans le d\u00e9sert, aux emplacements indiqu\u00e9s. Nous triangulerons alors la position du Tambour.",
                "frFemale": "Placez les scanners ultrasoniques dans le d\u00e9sert, aux emplacements indiqu\u00e9s. Nous triangulerons alors la position du Tambour.",
                "deMale": "Stellt die Ultraschallscanner an den Stellen in der W\u00fcste auf, die ich markiert habe. Wir triangulieren die Position der Schocktrommel.",
                "deFemale": "Stellt die Ultraschallscanner an den Stellen in der W\u00fcste auf, die ich markiert habe. Wir triangulieren die Position der Schocktrommel."
            },
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        },
        "775": {
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            "QuestRewardB62": "0000000",
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            "IsEmpty": true,
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            "SpeakerB62Id": "0000000",
            "Text": "I placed the scanners. Do you have a fix on the Shock Drum?",
            "LocalizedText": {
                "enMale": "I placed the scanners. Do you have a fix on the Shock Drum?",
                "frMale": "J'ai plac\u00e9 les scanners. Vous avez localis\u00e9 le Tambour ?",
                "frFemale": "J'ai plac\u00e9 les scanners. Vous avez localis\u00e9 le Tambour ?",
                "deMale": "Ich habe die Scanner platziert. Konntet Ihr die Schocktrommel erfassen?",
                "deFemale": "Ich habe die Scanner platziert. Konntet Ihr die Schocktrommel erfassen?"
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        },
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Collating the scanner readings now... ah! No wonder the sensors couldn't find it....",
            "LocalizedText": {
                "enMale": "Collating the scanner readings now... ah! No wonder the sensors couldn't find it....",
                "frMale": "J'analyse les donn\u00e9es des scanners... Ah ! Je comprends pourquoi les capteurs ne le trouvaient pas.",
                "frFemale": "J'analyse les donn\u00e9es des scanners... Ah ! Je comprends pourquoi les capteurs ne le trouvaient pas.",
                "deMale": "Ich analysiere gerade die Scannerwerte ... ah! Kein Wunder, dass die Scanner sie nicht finden konnten ...",
                "deFemale": "Ich analysiere gerade die Scannerwerte ... ah! Kein Wunder, dass die Scanner sie nicht finden konnten ..."
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": true,
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            "IsPlayerNode": true,
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "It's beneath an abandoned mining complex. I'm sending the coordinates and the Shock Drum's deactivation code.",
            "LocalizedText": {
                "enMale": "It's beneath an abandoned mining complex. I'm sending the coordinates and the Shock Drum's deactivation code.",
                "frMale": "Il se trouve dans une exploitation mini\u00e8re d\u00e9saffect\u00e9e. Je vous envoie les coordonn\u00e9es, ainsi que le code de d\u00e9sactivation du Tambour. ",
                "frFemale": "Il se trouve dans une exploitation mini\u00e8re d\u00e9saffect\u00e9e. Je vous envoie les coordonn\u00e9es, ainsi que le code de d\u00e9sactivation du Tambour. ",
                "deMale": "Sie ist unter einem verlassenen Minenkomplex. Ich schicke die Koordinaten und den Deaktivierungscode der Schocktrommel.",
                "deFemale": "Sie ist unter einem verlassenen Minenkomplex. Ich schicke die Koordinaten und den Deaktivierungscode der Schocktrommel."
            },
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Sith hid your superweapon in the mine without this beast interfering. What changed?",
            "LocalizedText": {
                "enMale": "The Sith hid your superweapon in the mine without this beast interfering. What changed?",
                "frMale": "Le Sith a cach\u00e9 votre super arme dans la mine sans que cette b\u00eate interf\u00e8re. Qu'est-ce qui a chang\u00e9 ?",
                "frFemale": "Le Sith a cach\u00e9 votre super arme dans la mine sans que cette b\u00eate interf\u00e8re. Qu'est-ce qui a chang\u00e9 ?",
                "deMale": "Der Sith hat Eure Superwaffe in der Mine versteckt, ohne dass diese Bestie sich eingemischt hat. Was ist passiert?",
                "deFemale": "Der Sith hat Eure Superwaffe in der Mine versteckt, ohne dass diese Bestie sich eingemischt hat. Was ist passiert?"
            },
            "LocalizedOptionText": {
                "enMale": "It didn't bother the enemy.",
                "frMale": "\u00c7a n'a pas g\u00ean\u00e9 notre ennemi.",
                "frFemale": "\u00c7a n'a pas g\u00ean\u00e9 notre ennemi.",
                "deMale": "Den Feind hat das nicht gest\u00f6rt.",
                "deFemale": "Den Feind hat das nicht gest\u00f6rt."
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            "AlignmentGain": "None",
            "CreditsGained": 0,
            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Some sort of creature?",
            "LocalizedText": {
                "enMale": "Some sort of creature?",
                "frMale": "C'est un monstre ?",
                "frFemale": "C'est un monstre ?",
                "deMale": "Ist das eine Kreatur?",
                "deFemale": "Ist das eine Kreatur?"
            },
            "LocalizedOptionText": {
                "enMale": "Sand Demon?",
                "frMale": "Un d\u00e9mon de sable?",
                "frFemale": "Un d\u00e9mon de sable?",
                "deMale": "Sandd\u00e4mon?",
                "deFemale": "Sandd\u00e4mon?"
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            "NodeId": 782,
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            "MinLevel": -1,
            "MaxLevel": -1,
            "AlignmentGain": "None",
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Blasted fools... don't expect to see your little family again.",
            "LocalizedText": {
                "enMale": "Blasted fools... don't expect to see your little family again.",
                "frMale": "Quelle bande d'idiots ! Vous ne reverrez plus jamais votre petite famille.",
                "frFemale": "Quelle bande d'idiots ! Vous ne reverrez plus jamais votre petite famille.",
                "deMale": "Verdammte Narren ... Eure kleine Familie k\u00f6nnt Ihr wohl vergessen.",
                "deFemale": "Verdammte Narren ... Eure kleine Familie k\u00f6nnt Ihr wohl vergessen."
            },
            "LocalizedOptionText": {
                "enMale": "They'll be killed.",
                "frMale": "Ils vont mourir.",
                "frFemale": "Ils vont mourir.",
                "deMale": "Sie werden sterben.",
                "deFemale": "Sie werden sterben."
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            "IsEmpty": true,
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Brrik just sent an emergency holo. He says there's something called a Sand Demon at the mine. It's attacking them.",
            "LocalizedText": {
                "enMale": "Brrik just sent an emergency holo. He says there's something called a Sand Demon at the mine. It's attacking them.",
                "frMale": "Brrik vient d'envoyer un holomessage d'urgence. Il dit qu'il y a un d\u00e9mon de sable dans la mine. Il les attaque.",
                "frFemale": "Brrik vient d'envoyer un holomessage d'urgence. Il dit qu'il y a un d\u00e9mon de sable dans la mine. Il les attaque.",
                "deMale": "Brrik hat gerade einen Notruf geschickt. Er sagt, dass ein Sandd\u00e4mon bei der Mine ist. Das Ding greift sie an.",
                "deFemale": "Brrik hat gerade einen Notruf geschickt. Er sagt, dass ein Sandd\u00e4mon bei der Mine ist. Das Ding greift sie an."
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            "JoinDisabledForHolocom": false,
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "That beastly predator is the only thing that hunts krayt dragons--and those are massive. Brrik doesn't stand a chance.",
            "LocalizedText": {
                "enMale": "That beastly predator is the only thing that hunts krayt dragons--and those are massive. Brrik doesn't stand a chance.",
                "frMale": "Ces pr\u00e9dateurs sont les seules cr\u00e9atures qui chassent les dragons krayt... et ils sont \u00e9normes ! Brrik n'a pas l'ombre d'une chance.",
                "frFemale": "Ces pr\u00e9dateurs sont les seules cr\u00e9atures qui chassent les dragons krayt... et ils sont \u00e9normes ! Brrik n'a pas l'ombre d'une chance.",
                "deMale": "Diese Bestie von Raubtier ist das einzige Wesen hier, das Krayt-Drachen jagt - und die sind riesig. Brrik hat keine Chance.",
                "deFemale": "Diese Bestie von Raubtier ist das einzige Wesen hier, das Krayt-Drachen jagt - und die sind riesig. Brrik hat keine Chance."
            },
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            "NodeId": 861,
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "I don't know. Maybe the Shock Drum's vibrations enraged it, attracted it there.",
            "LocalizedText": {
                "enMale": "I don't know. Maybe the Shock Drum's vibrations enraged it, attracted it there.",
                "frMale": "Je ne sais pas. Peut-\u00eatre que les vibrations du Tambour l'ont \u00e9nerv\u00e9, ou l'ont attir\u00e9 l\u00e0.",
                "frFemale": "Je ne sais pas. Peut-\u00eatre que les vibrations du Tambour l'ont \u00e9nerv\u00e9, ou l'ont attir\u00e9 l\u00e0.",
                "deMale": "Ich wei\u00df es nicht. Vielleicht wurde sie von den Vibrationen der Schocktrommel gest\u00f6rt und angelockt.",
                "deFemale": "Ich wei\u00df es nicht. Vielleicht wurde sie von den Vibrationen der Schocktrommel gest\u00f6rt und angelockt."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "The Shock Drum could split this planet's core any moment--and Brrik is down there! Hurry!",
            "LocalizedText": {
                "enMale": "The Shock Drum could split this planet's core any moment--and Brrik is down there! Hurry!",
                "frMale": "Le Tambour peut d\u00e9sint\u00e9grer le noyau de cette plan\u00e8te \u00e0 tout moment. Et Brrik est dans la mine ! Faites vite !",
                "frFemale": "Le Tambour peut d\u00e9sint\u00e9grer le noyau de cette plan\u00e8te \u00e0 tout moment. Et Brrik est dans la mine ! Faites vite !",
                "deMale": "Die Schocktrommel k\u00f6nnte jeden Moment den Kern des Planeten spalten - und Brrik ist da unten! Los!",
                "deFemale": "Die Schocktrommel k\u00f6nnte jeden Moment den Kern des Planeten spalten - und Brrik ist da unten! Los!"
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "The Sith changed the deactivation code for the Shock Drum, but I have the new one. I'm on my way.",
            "LocalizedText": {
                "enMale": "The Sith changed the deactivation code for the Shock Drum, but I have the new one. I'm on my way.",
                "frMale": "Le Sith a modifi\u00e9 le code de [{F}]d\u00e9sactivation du Tambour, mais j'ai le nouveau code. Je vais au complexe.",
                "frFemale": "Le Sith a modifi\u00e9 le code [{F}]d\u00e9sactivation du Tambour, mais j'ai le nouveau code. Je vais au complexe.",
                "deMale": "Der Sith hat den Deaktivierungscode der Schocktrommel ge\u00e4ndert, aber ich habe einen neuen. Ich bin auf dem Weg.",
                "deFemale": "Der Sith hat den Deaktivierungscode der Schocktrommel ge\u00e4ndert, aber ich habe einen neuen. Ich bin auf dem Weg."
            },
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "You're not there yet? Brrik and his family are in terrible danger.",
            "LocalizedText": {
                "enMale": "You're not there yet? Brrik and his family are in terrible danger.",
                "frMale": "Comment, vous n'y \u00eates toujours pas ? Brrik et sa famille sont en grand danger !",
                "frFemale": "Comment, vous n'y \u00eates toujours pas ? Brrik et sa famille sont en grand danger !",
                "deMale": "Ihr seid noch nicht da? Brrik und seine Familie sind in gro\u00dfer Gefahr.",
                "deFemale": "Ihr seid noch nicht da? Brrik und seine Familie sind in gro\u00dfer Gefahr."
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "They followed their droids to the mining complex. I tried to stop them, but they were determined to help you.",
            "LocalizedText": {
                "enMale": "They followed their droids to the mining complex. I tried to stop them, but they were determined to help you.",
                "frMale": "Ils ont suivi leurs dro\u00efdes jusqu'au complexe minier. J'ai tent\u00e9 de les en emp\u00eacher, mais ils voulaient absolument vous aider.",
                "frFemale": "Ils ont suivi leurs dro\u00efdes jusqu'au complexe minier. J'ai tent\u00e9 de les en emp\u00eacher, mais ils voulaient absolument vous aider.",
                "deMale": "Sie sind ihren Droiden zum Minenkomplex gefolgt. Ich habe versucht, sie aufzuhalten, aber sie wollten Euch unbedingt helfen.",
                "deFemale": "Sie sind ihren Droiden zum Minenkomplex gefolgt. Ich habe versucht, sie aufzuhalten, aber sie wollten Euch unbedingt helfen."
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            "Text": "Please, you can't let anything happen to Brrik and his family. Save them and stop the Shock Drum. Hurry!",
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                "frMale": "Piti\u00e9, ne laissez pas Brrik et sa famille \u00e0 la merci de ce monstre ! Sauvez-les et arr\u00eatez le Tambour. Vite !",
                "frFemale": "Piti\u00e9, ne laissez pas Brrik et sa famille \u00e0 la merci de ce monstre ! Sauvez-les et arr\u00eatez le Tambour. Vite !",
                "deMale": "Bitte, Ihr d\u00fcrft nicht zulassen, dass Brrik und seiner Familie etwas passiert. Rettet sie und stoppt die Schocktrommel. Beeilt Euch!",
                "deFemale": "Bitte, Ihr d\u00fcrft nicht zulassen, dass Brrik und seiner Familie etwas passiert. Rettet sie und stoppt die Schocktrommel. Beeilt Euch!"
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            "Text": "I'm grateful you saved Tatooine, but Brrik's... my family paid a terrible price. We'd like to be alone.",
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                "enMale": "I'm grateful you saved Tatooine, but Brrik's... my family paid a terrible price. We'd like to be alone.",
                "frMale": "Je vous suis reconnaissante d'avoir sauv\u00e9 Tatooine, mais la famille de Brrik... ma famille, a pay\u00e9 le prix fort. Nous souhaiterions rester seuls.",
                "frFemale": "Je vous suis reconnaissante d'avoir sauv\u00e9 Tatooine, mais la famille de Brrik... ma famille, a pay\u00e9 le prix fort. Nous souhaiterions rester seuls.",
                "deMale": "Ich bin so dankbar, dass Ihr Tatooine gerettet habt, aber Brriks ... meine Familie hat einen schrecklichen Preis bezahlt. Wir w\u00fcrden jetzt gern allein sein.",
                "deFemale": "Ich bin so dankbar, dass Ihr Tatooine gerettet habt, aber Brriks ... meine Familie hat einen schrecklichen Preis bezahlt. Wir w\u00fcrden jetzt gern allein sein."
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            "Text": "It's been a great honor. We'll never forget you.",
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                "frMale": "C'est un honneur de vous conna\u00eetre. Nous ne vous oublierons jamais.",
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                "deMale": "Es war uns eine gro\u00dfe Ehre. Wir werden Euch nie vergessen.",
                "deFemale": "Es war uns eine gro\u00dfe Ehre. Wir werden Euch nie vergessen."
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            "Text": "If he didn't kill you, it's because he has something worse planned.",
            "LocalizedText": {
                "enMale": "If he didn't kill you, it's because he has something worse planned.",
                "frMale": "S'il ne vous a pas tu\u00e9s, c'est parce qu'il pr\u00e9pare quelque chose de pire.",
                "frFemale": "S'il ne vous a pas tu\u00e9s, c'est parce qu'il pr\u00e9pare quelque chose de pire.",
                "deMale": "Wenn er Euch nicht get\u00f6tet hat, dann nur, weil er irgendetwas Grausames plant.",
                "deFemale": "Wenn er Euch nicht get\u00f6tet hat, dann nur, weil er irgendetwas Grausames plant."
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            "LocalizedOptionText": {
                "enMale": "He was toying with you.",
                "frMale": "Il s'est amus\u00e9 avec vous.",
                "frFemale": "Il s'est amus\u00e9 avec vous.",
                "deMale": "Er hat mit Euch gespielt.",
                "deFemale": "Er hat mit Euch gespielt."
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            "SpeakerB62Id": "0000000",
            "Text": "The Sith are masters of betrayal. You're obviously working for him. Tell me the truth!",
            "LocalizedText": {
                "enMale": "The Sith are masters of betrayal. You're obviously working for him. Tell me the truth!",
                "frMale": "Les Sith sont des sp\u00e9cialistes de la trahison. Vous travaillez certainement pour lui. Alors, dites-moi la v\u00e9rit\u00e9 !",
                "frFemale": "Les Sith sont des sp\u00e9cialistes de la trahison. Vous travaillez certainement pour lui. Alors, dites-moi la v\u00e9rit\u00e9 !",
                "deMale": "Jeder Sith ist ein Meister der T\u00e4uschung. Es ist offensichtlich, dass Ihr f\u00fcr ihn arbeitet. Sagt mir die Wahrheit!",
                "deFemale": "Jeder Sith ist ein Meister der T\u00e4uschung. Es ist offensichtlich, dass Ihr f\u00fcr ihn arbeitet. Sagt mir die Wahrheit!"
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            "LocalizedOptionText": {
                "enMale": "I think you're lying.",
                "frMale": "Vous mentez.",
                "frFemale": "Vous mentez.",
                "deMale": "Ich glaube, Ihr l\u00fcgt.",
                "deFemale": "Ich glaube, Ihr l\u00fcgt."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "I could never lie to a Jedi--or, or anyone. Please, you have to believe me.",
            "LocalizedText": {
                "enMale": "I could never lie to a Jedi--or, or anyone. Please, you have to believe me.",
                "frMale": "Je n'oserais pas mentir \u00e0 un Jedi... ni \u00e0 personne, d'ailleurs. Vous devez me croire !",
                "frFemale": "Je n'oserais pas mentir \u00e0 un Jedi... ni \u00e0 personne, d'ailleurs. Vous devez me croire !",
                "deMale": "Ich k\u00f6nnte niemals einen Jedi bel\u00fcgen ... oder \u00fcberhaupt jemanden. Bitte, Ihr m\u00fcsst mir glauben.",
                "deFemale": "Ich k\u00f6nnte niemals einen Jedi bel\u00fcgen ... oder \u00fcberhaupt jemanden. Bitte, Ihr m\u00fcsst mir glauben."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "It was almost like the idea of killing us insulted him. He wasn't kind, but I certainly wouldn't describe him as cruel.",
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                "enMale": "It was almost like the idea of killing us insulted him. He wasn't kind, but I certainly wouldn't describe him as cruel.",
                "frMale": "C'\u00e9tait comme si l'id\u00e9e de nous tuer l'insultait. Il n'\u00e9tait pas gentil, mais je ne dirais pas non plus qu'il \u00e9tait cruel.",
                "frFemale": "C'\u00e9tait comme si l'id\u00e9e de nous tuer l'insultait. Il n'\u00e9tait pas gentil, mais je ne dirais pas non plus qu'il \u00e9tait cruel.",
                "deMale": "Es war fast so, als h\u00e4tte die Vorstellung, uns zu t\u00f6ten, ihn irgendwie beleidigt. Er war nicht freundlich, aber als grausam w\u00fcrde ich ihn auch nicht beschreiben.",
                "deFemale": "Es war fast so, als h\u00e4tte die Vorstellung, uns zu t\u00f6ten, ihn irgendwie beleidigt. Er war nicht freundlich, aber als grausam w\u00fcrde ich ihn auch nicht beschreiben."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Brrik and I were attempting to restore power to this facility and track them down when the Sand People attacked.",
            "LocalizedText": {
                "enMale": "Brrik and I were attempting to restore power to this facility and track them down when the Sand People attacked.",
                "frMale": "Avec Brrik, nous tentions de rallumer l'alimentation de la base pour pouvoir les suivre, lorsque les Hommes des sables nous ont attaqu\u00e9s.",
                "frFemale": "Avec Brrik, nous tentions de rallumer l'alimentation de la base pour pouvoir les suivre, lorsque les Hommes des sables nous ont attaqu\u00e9s.",
                "deMale": "Brrik und ich wollten die Energieversorgung der Anlage wiederherstellen und sie suchen, aber dann griffen die Sandleute an.",
                "deFemale": "Brrik und ich wollten die Energieversorgung der Anlage wiederherstellen und sie suchen, aber dann griffen die Sandleute an."
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            "SpeakerB62Id": "S4O52c6",
            "Text": "Sand People always wanting facility. Waiting for sign of weakness. Seeing chance after scary man leaving.",
            "LocalizedText": {
                "enMale": "Sand People always wanting facility. Waiting for sign of weakness. Seeing chance after scary man leaving.",
                "frMale": "Hommes des sables toujours vouloir base. Attendre signe de faiblesse. Opportunit\u00e9 pour eux apr\u00e8s d\u00e9part de l'homme m\u00e9chant.",
                "frFemale": "Hommes des sables toujours vouloir base. Attendre signe de faiblesse. Opportunit\u00e9 pour eux apr\u00e8s d\u00e9part de l'homme m\u00e9chant.",
                "deMale": "Sandleute schon immer wollen Anlage. Warten auf Zeichen von Schw\u00e4che. Sehen Chance, als unheimlicher Mann gehen.",
                "deFemale": "Sandleute schon immer wollen Anlage. Warten auf Zeichen von Schw\u00e4che. Sehen Chance, als unheimlicher Mann gehen."
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            "SpeakerB62Id": "0000000",
            "Text": "The Sand People won't be a problem anymore--but we need to find that weapon. Can you help?",
            "LocalizedText": {
                "enMale": "The Sand People won't be a problem anymore--but we need to find that weapon. Can you help?",
                "frMale": "Les Hommes des sables ne vous poseront plus de probl\u00e8mes. Mais nous devons retrouver cette arme. Pouvez-vous m'aider ?",
                "frFemale": "Les Hommes des sables ne vous poseront plus de probl\u00e8mes. Mais nous devons retrouver cette arme. Pouvez-vous m'aider ?",
                "deMale": "Die Sandleute werden kein Problem mehr sein. Aber wir m\u00fcssen diese Waffe finden. K\u00f6nnt Ihr helfen?",
                "deFemale": "Die Sandleute werden kein Problem mehr sein. Aber wir m\u00fcssen diese Waffe finden. K\u00f6nnt Ihr helfen?"
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            "LocalizedOptionText": {
                "enMale": "I need to find the Shock Drum.",
                "frMale": "Je dois trouver le Tambour.",
                "frFemale": "Je dois trouver le Tambour.",
                "deMale": "Ich muss die Schocktrommel finden.",
                "deFemale": "Ich muss die Schocktrommel finden."
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            "SpeakerB62Id": "0000000",
            "Text": "Why would Sand People want a research base?",
            "LocalizedText": {
                "enMale": "Why would Sand People want a research base?",
                "frMale": "Pourquoi des Hommes des sables s'int\u00e9ressent-ils \u00e0 une base de recherches ?",
                "frFemale": "Pourquoi des Hommes des sables s'int\u00e9ressent-ils \u00e0 une base de recherches ?",
                "deMale": "Was k\u00f6nnten Sandleute mit einer Forschungsbasis anfangen?",
                "deFemale": "Was k\u00f6nnten Sandleute mit einer Forschungsbasis anfangen?"
            },
            "LocalizedOptionText": {
                "enMale": "Why do they want this place?",
                "frMale": "Pourquoi ont-ils attaqu\u00e9 ?",
                "frFemale": "Pourquoi ont-ils attaqu\u00e9 ?",
                "deMale": "Warum wollen sie diesen Ort?",
                "deFemale": "Warum wollen sie diesen Ort?"
            },
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            "JoinDisabledForHolocom": false,
            "ChoiceDisabledForHolocom": false,
            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Perhaps the Sith convinced the Sand People to keep an eye on this place?",
            "LocalizedText": {
                "enMale": "Perhaps the Sith convinced the Sand People to keep an eye on this place?",
                "frMale": "Peut-\u00eatre que le Sith a convaincu les Hommes des sables de surveiller cet endroit ?",
                "frFemale": "Peut-\u00eatre que le Sith a convaincu les Hommes des sables de surveiller cet endroit ?",
                "deMale": "Der Sith k\u00f6nnte die Sandleute \u00fcberzeugt haben, diesen Ort zu beobachten.",
                "deFemale": "Der Sith k\u00f6nnte die Sandleute \u00fcberzeugt haben, diesen Ort zu beobachten."
            },
            "LocalizedOptionText": {
                "enMale": "Maybe they're working for him?",
                "frMale": "Ils travaillent peut-\u00eatre pour le Sith ?",
                "frFemale": "Ils travaillent peut-\u00eatre pour le Sith ?",
                "deMale": "Vielleicht arbeiten sie f\u00fcr ihn.",
                "deFemale": "Vielleicht arbeiten sie f\u00fcr ihn."
            },
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            "IsPlayerNode": false,
            "SpeakerB62Id": "S4O52c6",
            "Text": "Sand People hating everyone not like them. Attacking farms, mining operations, Jawa crawlers--everything.",
            "LocalizedText": {
                "enMale": "Sand People hating everyone not like them. Attacking farms, mining operations, Jawa crawlers--everything.",
                "frMale": "Hommes des sables d\u00e9tester personnes pas comme eux. Attaquer fermes, exploitations mini\u00e8res, gentils Jawas, tout le monde.",
                "frFemale": "Hommes des sables d\u00e9tester personnes pas comme eux. Attaquer fermes, exploitations mini\u00e8res, gentils Jawas, tout le monde.",
                "deMale": "Sandleute hassen alle anderen. Greifen Farmen, Bergleute, Jawa-Raupen, alles an.",
                "deFemale": "Sandleute hassen alle anderen. Greifen Farmen, Bergleute, Jawa-Raupen, alles an."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "They attacked us long before the Sith arrived. Until he came along, our automated defenses kept us safe.",
            "LocalizedText": {
                "enMale": "They attacked us long before the Sith arrived. Until he came along, our automated defenses kept us safe.",
                "frMale": "Ils nous avaient d\u00e9j\u00e0 attaqu\u00e9s bien avant l'arriv\u00e9e du Sith. Mais notre syst\u00e8me de d\u00e9fense automatis\u00e9 les avait repouss\u00e9s.",
                "frFemale": "Ils nous avaient d\u00e9j\u00e0 attaqu\u00e9s bien avant l'arriv\u00e9e du Sith. Mais notre syst\u00e8me de d\u00e9fense automatis\u00e9 les avait repouss\u00e9s.",
                "deMale": "Sie haben uns schon angegriffen, lange bevor der Sith ankam. Bis dahin sorgten unsere Verteidigungssysteme f\u00fcr unsere Sicherheit.",
                "deFemale": "Sie haben uns schon angegriffen, lange bevor der Sith ankam. Bis dahin sorgten unsere Verteidigungssysteme f\u00fcr unsere Sicherheit."
            },
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            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "0000000",
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            "GenericNodeNumber": 0
        },
        "989": {
            "NodeId": 989,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "The Sith knocked out all our generators during his attack. If you reactivate them, we can find him, Master Kiwiiks and the Shock Drum.",
            "LocalizedText": {
                "enMale": "The Sith knocked out all our generators during his attack. If you reactivate them, we can find him, Master Kiwiiks and the Shock Drum.",
                "frMale": "Le Sith a mis tous les g\u00e9n\u00e9rateurs hors service pendant l'attaque. Si nous les r\u00e9activons, nous pourrons le retrouver, ainsi que Ma\u00eetre Kiwiiks et le Tambour.",
                "frFemale": "Le Sith a mis tous les g\u00e9n\u00e9rateurs hors service pendant l'attaque. Si nous les r\u00e9activons, nous pourrons le retrouver, ainsi que Ma\u00eetre Kiwiiks et le Tambour.",
                "deMale": "Der Sith hat bei seinem Angriff alle Generatoren kaputtgemacht. Wenn Ihr sie wieder aktivieren k\u00f6nnt, finden wir ihn, Meisterin Kiwiiks und die Schocktrommel.",
                "deFemale": "Der Sith hat bei seinem Angriff alle Generatoren kaputtgemacht. Wenn Ihr sie wieder aktivieren k\u00f6nnt, finden wir ihn, Meisterin Kiwiiks und die Schocktrommel."
            },
            "CnvAlienVONode": -1,
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        "990": {
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            "MinLevel": -1,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "995": {
            "NodeId": 995,
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            "AlignmentGain": "None",
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            "IsPlayerNode": false,
            "SpeakerB62Id": "FbcUwn7",
            "Text": "If we don't shut it down, the device will soon reach critical mass. When it does, Tatooine's core will explode.",
            "LocalizedText": {
                "enMale": "If we don't shut it down, the device will soon reach critical mass. When it does, Tatooine's core will explode.",
                "frMale": "Si nous ne l'arr\u00eatons pas, cet appareil va bient\u00f4t atteindre le seuil critique. Et alors, le noyau de Tatooine explosera.",
                "frFemale": "Si nous ne l'arr\u00eatons pas, cet appareil va bient\u00f4t atteindre le seuil critique. Et alors, le noyau de Tatooine explosera.",
                "deMale": "Wenn wir sie nicht abschalten, wird sie bald kritische Masse erreichen. Und dann explodiert der Kern von Tatooine.",
                "deFemale": "Wenn wir sie nicht abschalten, wird sie bald kritische Masse erreichen. Und dann explodiert der Kern von Tatooine."
            },
            "CnvAlienVONode": -1,
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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        "997": {
            "NodeId": 997,
            "QuestRewardB62": "0000000",
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            "AlignmentGain": "None",
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "That's why you weren't killed before. The Sith plans to destroy the whole planet.",
            "LocalizedText": {
                "enMale": "That's why you weren't killed before. The Sith plans to destroy the whole planet.",
                "frMale": "C'est pour cela que vous \u00eates encore en vie. Le Sith pr\u00e9voit de d\u00e9truire toute la plan\u00e8te.",
                "frFemale": "C'est pour cela que vous \u00eates encore en vie. Le Sith pr\u00e9voit de d\u00e9truire toute la plan\u00e8te.",
                "deMale": "Deshalb wurdet Ihr nicht get\u00f6tet. Der Sith will den ganzen Planeten vernichten.",
                "deFemale": "Deshalb wurdet Ihr nicht get\u00f6tet. Der Sith will den ganzen Planeten vernichten."
            },
            "LocalizedOptionText": {
                "enMale": "No wonder the Sith left you.",
                "frMale": "Pas \u00e9tonnant que le Sith vous ait \u00e9pargn\u00e9.",
                "frFemale": "Pas \u00e9tonnant que le Sith vous ait \u00e9pargn\u00e9.",
                "deMale": "Kein Wunder, dass der Sith Euch am Leben lie\u00df.",
                "deFemale": "Kein Wunder, dass der Sith Euch am Leben lie\u00df."
            },
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "It doesn't make any sense. Tatooine has no tactical value. The Republic barely knows it exists.",
            "LocalizedText": {
                "enMale": "It doesn't make any sense. Tatooine has no tactical value. The Republic barely knows it exists.",
                "frMale": "\u00c7a ne tient pas debout. Tatooine n'a aucune valeur strat\u00e9gique. C'est \u00e0 peine si la R\u00e9publique sait qu'elle existe\u00a0!",
                "frFemale": "\u00c7a ne tient pas debout. Tatooine n'a aucune valeur strat\u00e9gique. C'est \u00e0 peine si la R\u00e9publique sait qu'elle existe\u00a0!",
                "deMale": "Das ergibt keinen Sinn. Tatooine hat keinen taktischen Wert. Die Republik wei\u00df ja kaum, dass es \u00fcberhaupt existiert.",
                "deFemale": "Das ergibt keinen Sinn. Tatooine hat keinen taktischen Wert. Die Republik wei\u00df ja kaum, dass es \u00fcberhaupt existiert."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "The general region is thousands of square kilometers... we have to narrow it down, somehow.",
            "LocalizedText": {
                "enMale": "The general region is thousands of square kilometers... we have to narrow it down, somehow.",
                "frMale": "Cette r\u00e9gion s'\u00e9tale sur plusieurs milliers de kilom\u00e8tres carr\u00e9s. Nous devons trouver le moyen de restreindre notre recherche.",
                "frFemale": "Cette r\u00e9gion s'\u00e9tale sur plusieurs milliers de kilom\u00e8tres carr\u00e9s. Nous devons trouver le moyen de restreindre notre recherche.",
                "deMale": "Das Gebiet, das in Frage kommt, ist mehrere tausend Quadratkilometer gro\u00df. Wir m\u00fcssen es irgendwie eingrenzen.",
                "deFemale": "Das Gebiet, das in Frage kommt, ist mehrere tausend Quadratkilometer gro\u00df. Wir m\u00fcssen es irgendwie eingrenzen."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Whatever you're talking about, we need to find the Shock Drum fast.",
            "LocalizedText": {
                "enMale": "Whatever you're talking about, we need to find the Shock Drum fast.",
                "frMale": "Quoi que vous fassiez, il faut trouver ce Tambour, et vite.",
                "frFemale": "Quoi que vous fassiez, il faut trouver ce Tambour, et vite.",
                "deMale": "Egal, wovon Ihr da gerade sprecht, wir m\u00fcssen die Schocktrommel schnellstens finden.",
                "deFemale": "Egal, wovon Ihr da gerade sprecht, wir m\u00fcssen die Schocktrommel schnellstens finden."
            },
            "LocalizedOptionText": {
                "enMale": "We're running out of time.",
                "frMale": "Nous perdons du temps.",
                "frFemale": "Nous perdons du temps.",
                "deMale": "Wir haben nicht mehr viel Zeit.",
                "deFemale": "Wir haben nicht mehr viel Zeit."
            },
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            "IsEmpty": false,
            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "If your sensors are useless, what good will scanners be?",
            "LocalizedText": {
                "enMale": "If your sensors are useless, what good will scanners be?",
                "frMale": "Si vos capteurs sont inutiles, en quoi les scanners peuvent-ils nous aider ?",
                "frFemale": "Si vos capteurs sont inutiles, en quoi les scanners peuvent-ils nous aider ?",
                "deMale": "Wenn Eure Sensoren versagen, wie k\u00f6nnen dann die Scanner funktionieren?",
                "deFemale": "Wenn Eure Sensoren versagen, wie k\u00f6nnen dann die Scanner funktionieren?"
            },
            "LocalizedOptionText": {
                "enMale": "Explain what you mean.",
                "frMale": "Donnez-moi plus de d\u00e9tails.",
                "frFemale": "Donnez-moi plus de d\u00e9tails.",
                "deMale": "Erkl\u00e4rt das genauer.",
                "deFemale": "Erkl\u00e4rt das genauer."
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            "JoinDisabledForHolocom": false,
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Isn't there a signal you can transmit to deactivate the Shock Drum from here?",
            "LocalizedText": {
                "enMale": "Isn't there a signal you can transmit to deactivate the Shock Drum from here?",
                "frMale": "Vous ne pouvez pas envoyer un signal d'ici pour arr\u00eater le Tambour ?",
                "frFemale": "Vous ne pouvez pas envoyer un signal d'ici pour arr\u00eater le Tambour ?",
                "deMale": "Gibt es nicht ein Signal, mit dem man die Schocktrommel von hier aus deaktivieren kann?",
                "deFemale": "Gibt es nicht ein Signal, mit dem man die Schocktrommel von hier aus deaktivieren kann?"
            },
            "LocalizedOptionText": {
                "enMale": "Can you just stop the weapon?",
                "frMale": "Vous ne pouvez pas d\u00e9sactiver l'arme ?",
                "frFemale": "Vous ne pouvez pas d\u00e9sactiver l'arme ?",
                "deMale": "K\u00f6nnt Ihr die Waffe nicht einfach abschalten?",
                "deFemale": "K\u00f6nnt Ihr die Waffe nicht einfach abschalten?"
            },
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            "Text": "You can only stop the weapon by entering the security code--manually.",
            "LocalizedText": {
                "enMale": "You can only stop the weapon by entering the security code--manually.",
                "frMale": "Le seul moyen de stopper cette arme, c'est d'en saisir le code de s\u00e9curit\u00e9... manuellement.",
                "frFemale": "Le seul moyen de stopper cette arme, c'est d'en saisir le code de s\u00e9curit\u00e9... manuellement.",
                "deMale": "Die Waffe l\u00e4sst sich nur stoppen, wenn der Sicherheitscode eingegeben wird - von Hand.",
                "deFemale": "Die Waffe l\u00e4sst sich nur stoppen, wenn der Sicherheitscode eingegeben wird - von Hand."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Ultrasonic scanners placed in a wide pattern will triangulate the Shock Drum's seismic disturbances. They'll reveal its location.",
            "LocalizedText": {
                "enMale": "Ultrasonic scanners placed in a wide pattern will triangulate the Shock Drum's seismic disturbances. They'll reveal its location.",
                "frMale": "Les scanners ultrasoniques, dispos\u00e9s \u00e0 diff\u00e9rents endroits, permettront de trianguler les troubles sismiques du Tambour. Nous conna\u00eetrons alors sa position.",
                "frFemale": "Les scanners ultrasoniques, dispos\u00e9s \u00e0 diff\u00e9rents endroits, permettront de trianguler les troubles sismiques du Tambour. Nous conna\u00eetrons alors sa position.",
                "deMale": "Ultraschallscanner, die in einem weitl\u00e4ufigen Muster aufgestellt werden, k\u00f6nnen die seismischen Ersch\u00fctterungen der Schocktrommel vermessen. So erfahren wir den Ort.",
                "deFemale": "Ultraschallscanner, die in einem weitl\u00e4ufigen Muster aufgestellt werden, k\u00f6nnen die seismischen Ersch\u00fctterungen der Schocktrommel vermessen. So erfahren wir den Ort."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Installing the scanners is extremely dangerous. The desert region is deadly. Ideally, we'd send an army.",
            "LocalizedText": {
                "enMale": "Installing the scanners is extremely dangerous. The desert region is deadly. Ideally, we'd send an army.",
                "frMale": "Installer ces scanners peut s'av\u00e9rer tr\u00e8s dangereux. Le d\u00e9sert est une r\u00e9gion redoutable. Dans l'id\u00e9al, il faudrait une arm\u00e9e.",
                "frFemale": "Installer ces scanners peut s'av\u00e9rer tr\u00e8s dangereux. Le d\u00e9sert est une r\u00e9gion redoutable. Dans l'id\u00e9al, il faudrait une arm\u00e9e.",
                "deMale": "Es ist aber extrem gef\u00e4hrlich, die Scanner zu installieren. Die W\u00fcste ist t\u00f6dlich. Am besten w\u00e4re es, wir h\u00e4tten eine ganze Armee.",
                "deFemale": "Es ist aber extrem gef\u00e4hrlich, die Scanner zu installieren. Die W\u00fcste ist t\u00f6dlich. Am besten w\u00e4re es, wir h\u00e4tten eine ganze Armee."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Everything depends on you, now--but we'll be here if you need us.",
            "LocalizedText": {
                "enMale": "Everything depends on you, now--but we'll be here if you need us.",
                "frMale": "Tout repose sur vous, maintenant. Mais nous serons l\u00e0 si vous avez besoin de nous.",
                "frFemale": "Tout repose sur vous, maintenant. Mais nous serons l\u00e0 si vous avez besoin de nous.",
                "deMale": "Jetzt liegt alles an Euch - aber wir sind hier, falls Ihr uns braucht.",
                "deFemale": "Jetzt liegt alles an Euch - aber wir sind hier, falls Ihr uns braucht."
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            "SpeakerB62Id": "0000000",
            "Text": "We're all going to make it. Just hang in there.",
            "LocalizedText": {
                "enMale": "We're all going to make it. Just hang in there.",
                "frMale": "Nous allons tous nous en sortir. Tenez bon.",
                "frFemale": "Nous allons tous nous en sortir. Tenez bon.",
                "deMale": "Wir schaffen das schon. Bleibt einfach, wo Ihr seid.",
                "deFemale": "Wir schaffen das schon. Bleibt einfach, wo Ihr seid."
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            "LocalizedOptionText": {
                "enMale": "I won't let you down.",
                "frMale": "Je ne vous laisserai pas tomber.",
                "frFemale": "Je ne vous laisserai pas tomber.",
                "deMale": "Ich werde Euch nicht entt\u00e4uschen.",
                "deFemale": "Ich werde Euch nicht entt\u00e4uschen."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                    "Value": {
                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "If I fail, Tatooine gets destroyed. You don't want to be here for that.",
            "LocalizedText": {
                "enMale": "If I fail, Tatooine gets destroyed. You don't want to be here for that.",
                "frMale": "Si j'\u00e9choue, Tatooine sera d\u00e9truite. Vous feriez mieux de quitter la plan\u00e8te.",
                "frFemale": "Si j'\u00e9choue, Tatooine sera d\u00e9truite. Vous feriez mieux de quitter la plan\u00e8te.",
                "deMale": "Wenn ich scheitere, wird Tatooine zerst\u00f6rt. Da ist es besser, wenn Ihr nicht hier seid.",
                "deFemale": "Wenn ich scheitere, wird Tatooine zerst\u00f6rt. Da ist es besser, wenn Ihr nicht hier seid."
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            "LocalizedOptionText": {
                "enMale": "No, it's too risky. Evacuate.",
                "frMale": "Non, c'est trop risqu\u00e9. \u00c9vacuez.",
                "frFemale": "Non, c'est trop risqu\u00e9. \u00c9vacuez.",
                "deMale": "Nein, das ist zu riskant. Verschwindet lieber.",
                "deFemale": "Nein, das ist zu riskant. Verschwindet lieber."
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                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                "zav1HuJ": {
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                }
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            "SpeakerB62Id": "0000000",
            "Text": "Unless you're planning to invade that mining complex, you aren't much use to me.",
            "LocalizedText": {
                "enMale": "Unless you're planning to invade that mining complex, you aren't much use to me.",
                "frMale": "\u00c0 moins que vous n'ayez pr\u00e9vu d'envahir ce complexe minier, vous ne me serez d'aucun secours.",
                "frFemale": "\u00c0 moins que vous n'ayez pr\u00e9vu d'envahir ce complexe minier, vous ne me serez d'aucun secours.",
                "deMale": "Wenn Ihr nicht vorhabt, diesen Minenkomplex anzugreifen, kann ich Euch ohnehin nicht brauchen.",
                "deFemale": "Wenn Ihr nicht vorhabt, diesen Minenkomplex anzugreifen, kann ich Euch ohnehin nicht brauchen."
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            "LocalizedOptionText": {
                "enMale": "You aren't much help, either.",
                "frMale": "Je ne vois pas comment.",
                "frFemale": "Je ne vois pas comment.",
                "deMale": "Ihr seid sowieso keine gro\u00dfe Hilfe.",
                "deFemale": "Ihr seid sowieso keine gro\u00dfe Hilfe."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "Brrik completed repairs to his droids. We'll try to have them meet you there.",
            "LocalizedText": {
                "enMale": "Brrik completed repairs to his droids. We'll try to have them meet you there.",
                "frMale": "Brrik a fini de r\u00e9parer ses dro\u00efdes. Nous allons vous les envoyer.",
                "frFemale": "Brrik a fini de r\u00e9parer ses dro\u00efdes. Nous allons vous les envoyer.",
                "deMale": "Brrik hat die Reparaturen an seinen Droiden abgeschlossen. Wir versuchen, sie zu Euch zu schicken.",
                "deFemale": "Brrik hat die Reparaturen an seinen Droiden abgeschlossen. Wir versuchen, sie zu Euch zu schicken."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "All due respect, Master Jedi--if this planet and its people die, I wouldn't be able to live with myself.",
            "LocalizedText": {
                "enMale": "All due respect, Master Jedi--if this planet and its people die, I wouldn't be able to live with myself.",
                "frMale": "Sauf votre respect, Ma\u00eetre Jedi... si cette plan\u00e8te meurt avec ses habitants, je n'aurai plus aucune raison de vivre.",
                "frFemale": "Sauf votre respect, Ma\u00eetre Jedi... si cette plan\u00e8te meurt avec ses habitants, je n'aurai plus aucune raison de vivre.",
                "deMale": "Bei allem Respekt, Jedi, wenn dieser Planet und seine Bev\u00f6lkerung sterben, k\u00f6nnte ich sowieso nicht damit weiterleben.",
                "deFemale": "Bei allem Respekt, Jedi, wenn dieser Planet und seine Bev\u00f6lkerung sterben, k\u00f6nnte ich sowieso nicht damit weiterleben."
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            "SpeakerB62Id": "FbcUwn7",
            "Text": "I hope we see you again. Hare'en out....",
            "LocalizedText": {
                "enMale": "I hope we see you again. Hare'en out....",
                "frMale": "J'esp\u00e8re que nous nous reverrons. Termin\u00e9.",
                "frFemale": "J'esp\u00e8re que nous nous reverrons. Termin\u00e9.",
                "deMale": "Ich hoffe, wir sehen Euch wieder. Hare'en Ende ...",
                "deFemale": "Ich hoffe, wir sehen Euch wieder. Hare'en Ende ..."
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            "Text": "I didn't get the feeling he intended to come back.",
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                "enMale": "I didn't get the feeling he intended to come back.",
                "frMale": "Il ne m'a pas donn\u00e9 l'impression de vouloir revenir.",
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            "Text": "Maybe ultrasonic scanners finding \"boom-boom\"?",
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                "enMale": "Maybe ultrasonic scanners finding \"boom-boom\"?",
                "frMale": "Peut-\u00eatre scanners ultrasoniques trouver \"boum-boum\" ?",
                "frFemale": "Peut-\u00eatre scanners ultrasoniques trouver \"boum-boum\" ?",
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            "Text": "Brrik, that's brilliant. The ultrasonic scanners. Of course.",
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                "enMale": "Brrik, that's brilliant. The ultrasonic scanners. Of course.",
                "frMale": "Les scanners ultrasoniques. Bien s\u00fbr ! Brrik, c'est une excellente id\u00e9e !",
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                "deMale": "Das ist brillant, Brrik. Die Ultraschallscanner. Nat\u00fcrlich.",
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            "Text": "Ultrasonic scanners read seismic disruptions in the ground and trace them to their source.",
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                "enMale": "Ultrasonic scanners read seismic disruptions in the ground and trace them to their source.",
                "frMale": "Les scanners ultrasoniques d\u00e9tectent les perturbations sismiques dans le sol et les tracent jusqu'\u00e0 la source.",
                "frFemale": "Les scanners ultrasoniques d\u00e9tectent les perturbations sismiques dans le sol et les tracent jusqu'\u00e0 la source.",
                "deMale": "Ultraschallscanner erfassen seismische Ersch\u00fctterungen im Boden und verfolgen sie bis zu ihrer Quelle zur\u00fcck.",
                "deFemale": "Ultraschallscanner erfassen seismische Ersch\u00fctterungen im Boden und verfolgen sie bis zu ihrer Quelle zur\u00fcck."
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            "Text": "Greetings, Jedi. I am Lord Praven.",
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            "SpeakerB62Id": "m91NNK9",
            "Text": "My master seeks retribution for his son's death. I must give it to him.",
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                "enMale": "My master seeks retribution for his son's death. I must give it to him.",
                "frMale": "Mon ma\u00eetre veut vous punir pour avoir tu\u00e9 son fils. Je dois lui apporter satisfaction.",
                "frFemale": "Mon ma\u00eetre veut vous punir pour avoir tu\u00e9 son fils. Je dois lui apporter satisfaction.",
                "deMale": "Mein Meister will Rache f\u00fcr den Tod seines Sohnes. Ich muss ihm diesen Wunsch erf\u00fcllen.",
                "deFemale": "Mein Meister will Rache f\u00fcr den Tod seines Sohnes. Ich muss ihm diesen Wunsch erf\u00fcllen."
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            "Text": "If all you want is my death, why destroy Tatooine?",
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                "enMale": "If all you want is my death, why destroy Tatooine?",
                "frMale": "Si c'est ma mort que vous voulez, pourquoi d\u00e9truire Tatooine ?",
                "frFemale": "Si c'est ma mort que vous voulez, pourquoi d\u00e9truire Tatooine ?",
                "deMale": "Wenn es nur um mich geht, warum dann Tatooine zerst\u00f6ren?",
                "deFemale": "Wenn es nur um mich geht, warum dann Tatooine zerst\u00f6ren?"
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                "enMale": "You've endangered innocents.",
                "frMale": "Vous avez menac\u00e9 la vie d'innocents.",
                "frFemale": "Vous avez menac\u00e9 la vie d'innocents.",
                "deMale": "Ihr habt Unschuldige in Gefahr gebracht.",
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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                        "enMale": "<<1>> approves.",
                        "frMale": "<<1>> approuve.",
                        "frFemale": "<<1>> approuve.",
                        "deMale": "<<1>> stimmt zu.",
                        "deFemale": "<<1>> stimmt zu."
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            "Text": "Get in line, Sith. I have a planet to save.",
            "LocalizedText": {
                "enMale": "Get in line, Sith. I have a planet to save.",
                "frMale": "Pas le temps, Sith. J'ai une plan\u00e8te \u00e0 sauver.",
                "frFemale": "Pas le temps, Sith. J'ai une plan\u00e8te \u00e0 sauver.",
                "deMale": "Sch\u00f6n der Reihe nach, Sith. Erst muss ich einen Planeten retten.",
                "deFemale": "Sch\u00f6n der Reihe nach, Sith. Erst muss ich einen Planeten retten."
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                "enMale": "I don't have time for you.",
                "frMale": "Je m'occuperai de vous plus tard.",
                "frFemale": "Je m'occuperai de vous plus tard.",
                "deMale": "Ich habe keine Zeit f\u00fcr Euch.",
                "deFemale": "Ich habe keine Zeit f\u00fcr Euch."
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            "Text": "If you wish to stop this world's destruction, you must face me.",
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                "enMale": "If you wish to stop this world's destruction, you must face me.",
                "frMale": "Si vous voulez emp\u00eacher la destruction de ce monde, vous devrez d'abord m'affronter.",
                "frFemale": "Si vous voulez emp\u00eacher la destruction de ce monde, vous devrez d'abord m'affronter.",
                "deMale": "Wenn Ihr die Vernichtung dieser Welt aufhalten wollt, m\u00fcsst Ihr mich im Kampf besiegen.",
                "deFemale": "Wenn Ihr die Vernichtung dieser Welt aufhalten wollt, m\u00fcsst Ihr mich im Kampf besiegen."
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            "SpeakerB62Id": "0000000",
            "Text": "Your fellow Sith on Nar Shaddaa and Alderaan tried to kill me, too. They're dead now.",
            "LocalizedText": {
                "enMale": "Your fellow Sith on Nar Shaddaa and Alderaan tried to kill me, too. They're dead now.",
                "frMale": "D'autres Sith ont tent\u00e9 de me tuer sur Nar Shaddaa et sur Ald\u00e9rande. Ils en sont morts.",
                "frFemale": "D'autres Sith ont tent\u00e9 de me tuer sur Nar Shaddaa et sur Ald\u00e9rande. Ils en sont morts.",
                "deMale": "Eure Sith-Freunde auf Nar Shaddaa und Alderaan wollten mich auch umbringen. Jetzt sind sie tot.",
                "deFemale": "Eure Sith-Freunde auf Nar Shaddaa und Alderaan wollten mich auch umbringen. Jetzt sind sie tot."
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                "enMale": "Easier said than done.",
                "frMale": "Plus facile \u00e0 dire qu'\u00e0 faire.",
                "frFemale": "Plus facile \u00e0 dire qu'\u00e0 faire.",
                "deMale": "Leichter gesagt als getan.",
                "deFemale": "Leichter gesagt als getan."
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            "Text": "Admirable victories, assuming you achieved them honorably.",
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                "enMale": "Admirable victories, assuming you achieved them honorably.",
                "frMale": "Ce sont de bien belles victoires, en admettant que vous les ayez acquises avec honneur.",
                "frFemale": "Ce sont de bien belles victoires, en admettant que vous les ayez acquises avec honneur.",
                "deMale": "Beeindruckende Siege, so Ihr sie denn ehrenhaft errungen habt.",
                "deFemale": "Beeindruckende Siege, so Ihr sie denn ehrenhaft errungen habt."
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            "SpeakerB62Id": "0000000",
            "Text": "Lord Sadic tried to kill me on Nar Shaddaa. He's dead now.",
            "LocalizedText": {
                "enMale": "Lord Sadic tried to kill me on Nar Shaddaa. He's dead now.",
                "frMale": "Le Seigneur Sadic a tent\u00e9, lui aussi, de me tuer sur Nar Shaddaa. Il l'a pay\u00e9 de sa vie.",
                "frFemale": "Le Seigneur Sadic a tent\u00e9, lui aussi, de me tuer sur Nar Shaddaa. Il l'a pay\u00e9 de sa vie.",
                "deMale": "Lord Sadic hat auf Nar Shaddaa auch versucht, mich umzubringen. Er ist jetzt tot.",
                "deFemale": "Lord Sadic hat auf Nar Shaddaa auch versucht, mich umzubringen. Er ist jetzt tot."
            },
            "LocalizedOptionText": {
                "enMale": "Easier said than done.",
                "frMale": "Plus facile \u00e0 dire qu'\u00e0 faire.",
                "frFemale": "Plus facile \u00e0 dire qu'\u00e0 faire.",
                "deMale": "Leichter gesagt als getan.",
                "deFemale": "Leichter gesagt als getan."
            },
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            "SpeakerB62Id": "m91NNK9",
            "Text": "An admirable victory, assuming you achieved it honorably.",
            "LocalizedText": {
                "enMale": "An admirable victory, assuming you achieved it honorably.",
                "frMale": "Une victoire admirable, en admettant que vous l'ayez acquise avec honneur.",
                "frFemale": "Une victoire admirable, en admettant que vous l'ayez acquise avec honneur.",
                "deMale": "Ein beeindruckender Sieg, so Ihr ihn denn ehrenhaft errungen habt.",
                "deFemale": "Ein beeindruckender Sieg, so Ihr ihn denn ehrenhaft errungen habt."
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            "SpeakerB62Id": "m91NNK9",
            "Text": "When my master learned you were here, he demanded I activate the Shock Drum. He'll destroy this entire world.",
            "LocalizedText": {
                "enMale": "When my master learned you were here, he demanded I activate the Shock Drum. He'll destroy this entire world.",
                "frMale": "Lorsque mon ma\u00eetre a appris votre pr\u00e9sence ici, il m'a demand\u00e9 d'activer le Tambour. Il veut d\u00e9truire cette plan\u00e8te et vous avec.",
                "frFemale": "Lorsque mon ma\u00eetre a appris votre pr\u00e9sence ici, il m'a demand\u00e9 d'activer le Tambour. Il veut d\u00e9truire cette plan\u00e8te et vous avec.",
                "deMale": "Als mein Meister erfuhr, dass Ihr hier seid, befahl er mir, die Schocktrommel zu aktivieren. Er wird diesen ganzen Planeten ausl\u00f6schen, nur um Eurer Existenz ein Ende zu bereiten.",
                "deFemale": "Als mein Meister erfuhr, dass Ihr hier seid, befahl er mir, die Schocktrommel zu aktivieren. Er wird diesen ganzen Planeten ausl\u00f6schen, nur um Eurer Existenz ein Ende zu bereiten."
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            "SpeakerB62Id": "m91NNK9",
            "Text": "I know you've located the weapon, but that won't be enough. I changed the deactivation code.",
            "LocalizedText": {
                "enMale": "I know you've located the weapon, but that won't be enough. I changed the deactivation code.",
                "frMale": "Je sais que vous avez localis\u00e9 l'arme, mais \u00e7a ne suffira pas. J'ai modifi\u00e9 le code de d\u00e9sactivation.",
                "frFemale": "Je sais que vous avez localis\u00e9 l'arme, mais \u00e7a ne suffira pas. J'ai modifi\u00e9 le code de d\u00e9sactivation.",
                "deMale": "Ich wei\u00df, dass Ihr die Waffe gefunden habt, aber das wird Euch nicht reichen. Ich habe den Deaktivierungscode ge\u00e4ndert.",
                "deFemale": "Ich wei\u00df, dass Ihr die Waffe gefunden habt, aber das wird Euch nicht reichen. Ich habe den Deaktivierungscode ge\u00e4ndert."
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            "SpeakerB62Id": "0000000",
            "Text": "Why not let me find that out the hard way? What are you after, Lord Praven?",
            "LocalizedText": {
                "enMale": "Why not let me find that out the hard way? What are you after, Lord Praven?",
                "frMale": "Pourquoi me r\u00e9v\u00e9ler ces informations\u00a0? Qu'est-ce que vous voulez vraiment, Seigneur Praven\u00a0?",
                "frFemale": "Pourquoi me r\u00e9v\u00e9ler ces informations\u00a0? Qu'est-ce que vous voulez vraiment, Seigneur Praven\u00a0?",
                "deMale": "H\u00e4tte ich das nicht auch auf die harte Tour erfahren k\u00f6nnen? Was habt Ihr vor, Lord Praven?",
                "deFemale": "H\u00e4tte ich das nicht auch auf die harte Tour erfahren k\u00f6nnen? Was habt Ihr vor, Lord Praven?"
            },
            "LocalizedOptionText": {
                "enMale": "You didn't have to tell me.",
                "frMale": "Je m'en serais rendu compte par moi-m\u00eame.",
                "frFemale": "Je m'en serais rendu compte par moi-m\u00eame.",
                "deMale": "Das h\u00e4ttet Ihr mir nicht sagen brauchen.",
                "deFemale": "Das h\u00e4ttet Ihr mir nicht sagen brauchen."
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            "SpeakerB62Id": "m91NNK9",
            "Text": "My master deserves justice, but there are more noble ways to have it. I will destroy you personally.",
            "LocalizedText": {
                "enMale": "My master deserves justice, but there are more noble ways to have it. I will destroy you personally.",
                "frMale": "Mon ma\u00eetre m\u00e9rite justice, mais il existe des moyens plus nobles de l'obtenir. Je vais vous exterminer moi-m\u00eame.",
                "frFemale": "Mon ma\u00eetre m\u00e9rite justice, mais il existe des moyens plus nobles de l'obtenir. Je vais vous exterminer moi-m\u00eame.",
                "deMale": "Mein Meister verdient Gerechtigkeit, aber es gibt edlere Wege, um sie zu erlangen. Ich werde Euch selbst besiegen.",
                "deFemale": "Mein Meister verdient Gerechtigkeit, aber es gibt edlere Wege, um sie zu erlangen. Ich werde Euch selbst besiegen."
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            "SpeakerB62Id": "0000000",
            "Text": "If you can change it, so can I.",
            "LocalizedText": {
                "enMale": "If you can change it, so can I.",
                "frMale": "Si vous avez r\u00e9ussi \u00e0 faire \u00e7a, je le peux aussi.",
                "frFemale": "Si vous avez r\u00e9ussi \u00e0 faire \u00e7a, je le peux aussi.",
                "deMale": "Wenn Ihr das k\u00f6nnt, dann kann ich es auch.",
                "deFemale": "Wenn Ihr das k\u00f6nnt, dann kann ich es auch."
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            "LocalizedOptionText": {
                "enMale": "I'll change it back.",
                "frMale": "Je vais le remodifier.",
                "frFemale": "Je vais le remodifier.",
                "deMale": "Dann \u00e4ndere ich ihn zur\u00fcck.",
                "deFemale": "Dann \u00e4ndere ich ihn zur\u00fcck."
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            "SpeakerB62Id": "m91NNK9",
            "Text": "Further tampering with the weapon will cause a catastrophic explosion. You need the code I possess.",
            "LocalizedText": {
                "enMale": "Further tampering with the weapon will cause a catastrophic explosion. You need the code I possess.",
                "frMale": "La prochaine manipulation sur cette arme provoquera une explosion catastrophique. Vous avez besoin du code.",
                "frFemale": "La prochaine manipulation sur cette arme provoquera une explosion catastrophique. Vous avez besoin du code.",
                "deMale": "Weitere Experimente mit der Waffe werden eine katastrophale Explosion zur Folge haben. Ihr braucht den Code, den ich besitze.",
                "deFemale": "Weitere Experimente mit der Waffe werden eine katastrophale Explosion zur Folge haben. Ihr braucht den Code, den ich besitze."
            },
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            "IsPlayerNode": true,
            "SpeakerB62Id": "0000000",
            "Text": "Lightsabers can deactivate just about anything.",
            "LocalizedText": {
                "enMale": "Lightsabers can deactivate just about anything.",
                "frMale": "Les sabres laser peuvent d\u00e9sactiver tout ce qu'ils veulent.",
                "frFemale": "Les sabres laser peuvent d\u00e9sactiver tout ce qu'ils veulent.",
                "deMale": "Lichtschwerter k\u00f6nnen so ziemlich alles deaktivieren.",
                "deFemale": "Lichtschwerter k\u00f6nnen so ziemlich alles deaktivieren."
            },
            "LocalizedOptionText": {
                "enMale": "My weapon will do the trick.",
                "frMale": "Mon arme fera l'affaire.",
                "frFemale": "Mon arme fera l'affaire.",
                "deMale": "Meine Waffe regelt das schon.",
                "deFemale": "Meine Waffe regelt das schon."
            },
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            "JoinDisabledForHolocom": false,
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            "AbortsConversation": false,
            "IsPlayerNode": false,
            "SpeakerB62Id": "m91NNK9",
            "Text": "The Shock Drum is ray-shielded. Entering the proper code is the only way.",
            "LocalizedText": {
                "enMale": "The Shock Drum is ray-shielded. Entering the proper code is the only way.",
                "frMale": "Le Tambour dispose d'un bouclier d\u00e9flecteur. Sans le bon code, vous n'y arriverez pas.",
                "frFemale": "Le Tambour dispose d'un bouclier d\u00e9flecteur. Sans le bon code, vous n'y arriverez pas.",
                "deMale": "Die Schocktrommel ist von einem Strahlenschild umgeben. Sie kann nur mit dem richtigen Code abgeschaltet werden.",
                "deFemale": "Die Schocktrommel ist von einem Strahlenschild umgeben. Sie kann nur mit dem richtigen Code abgeschaltet werden."
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            "SpeakerB62Id": "m91NNK9",
            "Text": "Come. Face me. If I win, I've done my duty. If you win, you'll have the new code.",
            "LocalizedText": {
                "enMale": "Come. Face me. If I win, I've done my duty. If you win, you'll have the new code.",
                "frMale": "Venez. Vous contre moi. Si je l'emporte, ma mission sera accomplie. Sinon, vous aurez le nouveau code.",
                "frFemale": "Venez. Vous contre moi. Si je l'emporte, ma mission sera accomplie. Sinon, vous aurez le nouveau code.",
                "deMale": "Kommt. Stellt Euch mir im Kampf. Wenn ich gewinne, habe ich meine Pflicht erf\u00fcllt. Gewinnt Ihr, erhaltet Ihr den neuen Code.",
                "deFemale": "Kommt. Stellt Euch mir im Kampf. Wenn ich gewinne, habe ich meine Pflicht erf\u00fcllt. Gewinnt Ihr, erhaltet Ihr den neuen Code."
            },
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        "1104": {
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            "SpeakerB62Id": "m91NNK9",
            "Text": "Whatever the outcome, we will battle with honor. I await you at these coordinates....",
            "LocalizedText": {
                "enMale": "Whatever the outcome, we will battle with honor. I await you at these coordinates....",
                "frMale": "Quel que soit le r\u00e9sultat, nous nous battrons avec honneur. Je vous attends \u00e0 ces coordonn\u00e9es...",
                "frFemale": "Quel que soit le r\u00e9sultat, nous nous battrons avec honneur. Je vous attends \u00e0 ces coordonn\u00e9es...",
                "deMale": "Ganz gleich, wie es ausgeht, wir werden ehrenhaft k\u00e4mpfen. Ich erwarte Euch bei diesen Koordinaten ...",
                "deFemale": "Ganz gleich, wie es ausgeht, wir werden ehrenhaft k\u00e4mpfen. Ich erwarte Euch bei diesen Koordinaten ..."
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