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Seismologist Hare'en

Seismologist Hare'en
Level 32 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Tatooine
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Seismologist Hare'en
Other Sites:

Conversation:

  • 941. <Non-dialogue segment.>
  • 419. <Conversation Exit>
  • 923. - The Shock Drum could split this planet's core any moment--and Brrik is down there! Hurry!
  • 948. <Non-dialogue segment.>
    • 924. Player - The Sith changed the deactivation code for the Shock Drum, but I have the new one. I'm on my way.
      • 925. - You're not there yet? Brrik and his family are in terrible danger.
        • 927. - They followed their droids to the mining complex. I tried to stop them, but they were determined to help you.
          • 784. - Brrik just sent an emergency holo. He says there's something called a Sand Demon at the mine. It's attacking them.
            • 781. Option - Sand Demon?Player - Some sort of creature?
            • 780. Option - It didn't bother the enemy.Player - The Sith hid your superweapon in the mine without this beast interfering. What changed?
              • 861. - I don't know. Maybe the Shock Drum's vibrations enraged it, attracted it there.
                • 785. - That beastly predator is the only thing that hunts krayt dragons--and those are massive. Brrik doesn't stand a chance.
            • 782. Option - They'll be killed.Player - Blasted fools... don't expect to see your little family again.
              • 933. - Please, you can't let anything happen to Brrik and his family. Save them and stop the Shock Drum. Hurry!
                • 1057. <Conversation Exit>
  • 776. Player - I placed the scanners. Do you have a fix on the Shock Drum?
    • 777. - Collating the scanner readings now... ah! No wonder the sensors couldn't find it....
      • 779. - It's beneath an abandoned mining complex. I'm sending the coordinates and the Shock Drum's deactivation code.
        • 1026. - Everything depends on you, now--but we'll be here if you need us.
          • 1027. Option - I won't let you down.Player - We're all going to make it. Just hang in there.
            +200 Influence : approves.
            +200 Influence : approves.
          • 1028. Option - No, it's too risky. Evacuate.Player - If I fail, Tatooine gets destroyed. You don't want to be here for that.
            +200 Influence : approves.
            +200 Influence : approves.
            • 1031. - All due respect, Master Jedi--if this planet and its people die, I wouldn't be able to live with myself.
          • 1029. Option - You aren't much help, either.Player - Unless you're planning to invade that mining complex, you aren't much use to me.
            • 1030. - Brrik completed repairs to his droids. We'll try to have them meet you there.
              • 1033. - I hope we see you again. Hare'en out....
                • 1072. - Greetings, Jedi. I am Lord Praven.
                  • 1074. - My master seeks retribution for his son's death. I must give it to him.
                    • 1075. Option - You've endangered innocents.Player - If all you want is my death, why destroy Tatooine?
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 1077. Option - I don't have time for you.Player - Get in line, Sith. I have a planet to save.
                      • 1078. - If you wish to stop this world's destruction, you must face me.
                    • 1081. Option - Easier said than done.Player - Your fellow Sith on Nar Shaddaa and Alderaan tried to kill me, too. They're dead now.
                      • 1082. - Admirable victories, assuming you achieved them honorably.
                    • 1085. Option - Easier said than done.Player - Lord Sadic tried to kill me on Nar Shaddaa. He's dead now.
                      • 1086. - An admirable victory, assuming you achieved it honorably.
                        • 1088. - When my master learned you were here, he demanded I activate the Shock Drum. He'll destroy this entire world.
                          • 1090. - I know you've located the weapon, but that won't be enough. I changed the deactivation code.
                            • 1091. Option - You didn't have to tell me.Player - Why not let me find that out the hard way? What are you after, Lord Praven?
                              • 1092. - My master deserves justice, but there are more noble ways to have it. I will destroy you personally.
                            • 1095. Option - I'll change it back.Player - If you can change it, so can I.
                              • 1096. - Further tampering with the weapon will cause a catastrophic explosion. You need the code I possess.
                            • 1099. Option - My weapon will do the trick.Player - Lightsabers can deactivate just about anything.
                              • 1100. - The Shock Drum is ray-shielded. Entering the proper code is the only way.
                                • 1102. - Come. Face me. If I win, I've done my duty. If you win, you'll have the new code.
                                  • 1104. - Whatever the outcome, we will battle with honor. I await you at these coordinates....
                                    • 1105. <Conversation Exit>
  • 657. - Plant the ultrasonic scanners at the desert locations I've marked. We'll triangulate the Shock Drum's position.
  • 602. - Facility power is back online. I'm afraid that's the only good news I have.
    • 614. - I just detected the Shock Drum's locator beacon. The weapon has been activated.
      • 995. - If we don't shut it down, the device will soon reach critical mass. When it does, Tatooine's core will explode.
        • 373. - "Boom-boom" exploding Brrik's homeworld. This not happening!
          • 594. Option - Don't worry.Player - Your home will be fine, Brrik. Just tell me where the Shock Drum is.
            +200 Influence : approves.
            +200 Influence : approves.
          • 382. Option - Why destroy Tatooine?Player - Why isn't the Sith deploying the Shock Drum someplace populated, like Coruscant?
            • 383. - Tatooine may not be a Core World, but there are still many innocent lives in danger.
          • 997. Option - No wonder the Sith left you.Player - That's why you weren't killed before. The Sith plans to destroy the whole planet.
            • 998. - It doesn't make any sense. Tatooine has no tactical value. The Republic barely knows it exists.
              • 393. - Pinpointing the Shock Drum's exact location from here is impossible. The seismic vibrations disrupt our sensors.
                • 1003. - The general region is thousands of square kilometers... we have to narrow it down, somehow.
                  • 1047. - Maybe ultrasonic scanners finding "boom-boom"?
                    • 1049. - Brrik, that's brilliant. The ultrasonic scanners. Of course.
                      • 1005. Option - We're running out of time.Player - Whatever you're talking about, we need to find the Shock Drum fast.
                      • 1006. Option - Explain what you mean.Player - If your sensors are useless, what good will scanners be?
                        • 1051. - Ultrasonic scanners read seismic disruptions in the ground and trace them to their source.
                      • 1007. Option - Can you just stop the weapon?Player - Isn't there a signal you can transmit to deactivate the Shock Drum from here?
                        • 1008. - You can only stop the weapon by entering the security code--manually.
                          • 1009. - Ultrasonic scanners placed in a wide pattern will triangulate the Shock Drum's seismic disturbances. They'll reveal its location.
                            • 1018. - Installing the scanners is extremely dangerous. The desert region is deadly. Ideally, we'd send an army.
                              • 616. - Brrik repairing droids! Jedi and Hare'en having army!
                                • 617. <Non-dialogue segment.>
                                  • 628. - Maybe little astromech donating spare parts?
                                    • 246. - T7 = no spare parts // Jawa tries anything funny = Jawa gets shocked
                                      • 247. Option - Be nice, Teeseven.Player - Brrik doesn't mean you any harm.
                                      • 251. Option - Careful, Brrik.Player - I'd listen if I were you. This droid doesn't pull any punches.
                                        +200 Influence : approves.
                                        • 248. - T7 = always ready for a fight
                                      • 253. Option - Give the Jawa a jolt.Player - Teach this little scavenger some manners.
                                        +200 Influence : approves.
                                        • 254. - T7 self-defense weapon = activated + charged
                                          • 260. - Brrik only wanting to help!
                                  • 618. - Your droids won't be ready soon enough, Brrik. This Jedi is our only hope.
                                    • 619. <Non-dialogue segment.>
                                      • 639. - I feel Master Kiwiiks reaching out to me. Something terrible is happening to her.
                                        • 640. Option - Then let's get moving.Player - We'll save her. That's a promise.
                                          +200 Influence : approves.
                                        • 641. Option - It's good you still sense her.Player - At least we know she's still alive.
                                          +200 Influence : approves.
                                        • 642. Option - She's as good as dead.Player - The odds we'll find her alive aren't even worth considering.
                                          +50 Influence : disapproves.
                                          • 650. - We already lost Master Orgus. I won't lose her, too.
                                          • 647. - If you're trying to prepare me for the worst, cut it out.
                                      • 620. - Take the ultrasonic scanners. Place them at these map coordinates. We'll contact you by holo once we've triangulated the Shock Drum's location. Good luck!
                                        • 1061. <Conversation Exit>
  • 203. - The power generators are scattered around the desert near here. You need to reactivate all of them.
  • 278. - A Jedi! See, Brrik? I told you help would come.
    Progresses:
    • 282. - Brrik happy being wrong!
      • 284. - We'd almost given up hope. Thank you for saving our little family.
        • 285. Option - You're alright now.Player - Glad to help. Do you people work at this facility?
          +200 Influence : approves.
          +200 Influence : approves.
        • 287. Option - Family is an odd word choice.Player - You're not actually related...?
          • 288. - Not all families are bound by genetics. Ours was formed by circumstance.
        • 295. Option - What are these creatures?Player - This is a top secret facility. Do these things have clearance to be here?
          • 296. - Authorized by General Var Suthra himself.
            • 514. - Hare'en saving Brrik's clan after we losing home to Sand People. Brrik swearing to repay kindness working on Shock Drum.
              • 316. - Have you come to protect the Shock Drum like Master Kiwiiks?
                • 317. <Non-dialogue segment.>
                  • 318. - What happened to her?
                  • 321. - She defended us against Imperial soldiers led by a Sith. She fought bravely, but the Sith was stronger.
                    • 330. Option - That is sad news.Player - I take it the Sith killed her, then?
                      +200 Influence : approves.
                      +200 Influence : approves.
                    • 326. Option - He defeated her so easily?Player - Kiwiiks was a Jedi Master. This clearly wasn't your average Sith Lord.
                      • 327. - I don't know about "average," but I've never seen anything like him.
                    • 334. Option - Wait until he meets me.Player - When I find him, he'll learn I don't die as easily.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      • 335. - She isn't dead. At least, not the last time I saw her.
                        • 337. - I assumed he was going to kill us all. Instead, he captured Master Kiwiiks alive and ignored us.
                          • 339. - Not ignoring! Scary man destroying Brrik's droids. Taking Brrik many hours rebuilding!
                            • 341. - The Sith destroyed your droids, but he didn't harm us. He said we were no threat--that we didn't deserve to die.
                              • 582. Option - That is most strange.Player - I've never known a Sith to show mercy.
                                • 969. - It was almost like the idea of killing us insulted him. He wasn't kind, but I certainly wouldn't describe him as cruel.
                              • 954. Option - He was toying with you.Player - If he didn't kill you, it's because he has something worse planned.
                              • 955. Option - I think you're lying.Player - The Sith are masters of betrayal. You're obviously working for him. Tell me the truth!
                                • 961. - I could never lie to a Jedi--or, or anyone. Please, you have to believe me.
                                  • 357. - The Sith and his soldiers took Master Kiwiiks and the Shock Drum prototype into the desert.
                                    • 972. - Brrik and I were attempting to restore power to this facility and track them down when the Sand People attacked.
                                      • 974. - Sand People always wanting facility. Waiting for sign of weakness. Seeing chance after scary man leaving.
                                        • 982. Option - I need to find the Shock Drum.Player - The Sand People won't be a problem anymore--but we need to find that weapon. Can you help?
                                        • 983. Option - Why do they want this place?Player - Why would Sand People want a research base?
                                          • 985. - Sand People hating everyone not like them. Attacking farms, mining operations, Jawa crawlers--everything.
                                        • 984. Option - Maybe they're working for him?Player - Perhaps the Sith convinced the Sand People to keep an eye on this place?
                                          • 986. - They attacked us long before the Sith arrived. Until he came along, our automated defenses kept us safe.
                                            • 204. - This facility can pick up the Shock Drum's locator beacon, but not until we restore power.
                                              • 989. - The Sith knocked out all our generators during his attack. If you reactivate them, we can find him, Master Kiwiiks and the Shock Drum.
                                                • 597. - Power generators being in desert. Desert being full of more Sand People. You having good luck out there!
                                                  • 1063. <Conversation Exit>
  • 396. - Despite its present condition, this is a secure facility. Do you have clearance to be here?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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