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[OPS] The Bastion of Fear

Reward Level Range: -
[OPS] The Bastion of Fear
You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.

With its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.

Take the speeder from the Strike Team Oricon Camp to the Dread Fortress Bridge.
Tasks:
1)
Take a Speeder to the Dread Fortress Bridge
2)
Complete Operation: The Dread Fortress
3)
Enter the Dread Palace Hypergate
4)
Access the Dread Palace
Requires:Jedi Consular, Jedi Knight, Smuggler, Trooper
Mission Rewards
Credits:13095
Provided Rewards:
Level 1-75
Strike Force Tauntaun
[OPS] The Bastion of Fear
Tasks:
1)
Take a Speeder to the Dread Fortress Bridge
2) You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon....
You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.

With its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.

Complete Operation: The Dread Fortress.
Complete Operation: The Dread Fortress
3) You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon....
You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.

With its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.

Enter the Dread Palace Hypergate to reach the Dread Palace Courtyard.
Enter the Dread Palace Hypergate
4) You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon....
You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.

With its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.

Access the palace gates via the Dread Palace Courtyard.
Access the Dread Palace
Command XP: 600
Category: Oricon
Can Abandon: Yes
Hidden: No
Class Quest: No
Bonus: No
Shareable: No
Required Privacy: None
First Seen: 2.4.0
Last Seen: 6.2.1a
Star Wars Name: [OPS] The Bastion of Fear
Other Sites:
Influence Gains (click to expand)
ChoiceAffection Gains
Physical or not, a wound is a wound. Get them off the battlefield, a few at a time. Use my ship if you have to.
  • Akaavi Spar:
    50
  • Aric Jorgan:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Doc:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • Guss Tuno:
    200
  • HK-51:
    50
  • Kira Carsen:
    200
  • M1-4X:
    50
  • Nadia:
    200
  • Qyzen Fess:
    50
  • Risha:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
  • Tanno Vik:
    50
  • Tharan Cedrax:
    200
  • Treek:
    50
  • Yuun:
    200
  • Zenith:
    200
I don't care what they saw--if they can pull a trigger, they can fight. Just don't put them in command.
  • Akaavi Spar:
    200
  • Aric Jorgan:
    50
  • Bowdaar:
    50
  • Corso Riggs:
    50
  • Doc:
    50
  • Elara Dorne:
    50
  • Felix Iresso:
    50
  • Guss Tuno:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • M1-4X:
    200
  • Nadia:
    50
  • Qyzen Fess:
    200
  • Risha:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
  • Tanno Vik:
    200
  • Tharan Cedrax:
    50
  • Treek:
    200
  • Yuun:
    50
  • Zenith:
    50
Listen, Sergeant--our enemy's power comes from fear. If you don't show you're confident, how can anyone here hold it together?
  • Akaavi Spar:
    50
  • Aric Jorgan:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    200
  • Doc:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • Guss Tuno:
    200
  • HK-51:
    50
  • Kira Carsen:
    200
  • M1-4X:
    200
  • Nadia:
    200
  • Qyzen Fess:
    200
  • Risha:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    200
  • T7-O1:
    200
  • Tanno Vik:
    50
  • Tharan Cedrax:
    200
  • Treek:
    200
  • Yuun:
    200
  • Zenith:
    200
It's not a bad precaution, and I'm guessing your droid isn't afraid of much. Are you?
  • Akaavi Spar:
    200
  • Aric Jorgan:
    50
  • Bowdaar:
    50
  • Corso Riggs:
    50
  • Doc:
    50
  • Elara Dorne:
    50
  • Felix Iresso:
    50
  • Guss Tuno:
    50
  • HK-51:
    200
  • Kira Carsen:
    50
  • M1-4X:
    50
  • Nadia:
    50
  • Qyzen Fess:
    50
  • Risha:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    50
  • T7-O1:
    50
  • Tanno Vik:
    200
  • Tharan Cedrax:
    50
  • Treek:
    50
  • Yuun:
    50
  • Zenith:
    50
Look at him. Look in his eyes, and tell me he's not lost and scared and looking for hope. Tell me he deserves to die.
  • Akaavi Spar:
    50
  • Aric Jorgan:
    200
  • Bowdaar:
    200
  • Corso Riggs:
    50
  • Doc:
    200
  • Elara Dorne:
    200
  • Felix Iresso:
    200
  • Guss Tuno:
    50
  • HK-51:
    50
  • Kira Carsen:
    200
  • M1-4X:
    50
  • Nadia:
    200
  • Qyzen Fess:
    50
  • Risha:
    200
  • Scourge:
    50
  • Sergeant Rusk:
    50
  • T7-O1:
    200
  • Tanno Vik:
    50
  • Tharan Cedrax:
    200
  • Treek:
    50
  • Yuun:
    200
  • Zenith:
    50
  • Akaavi Spar:
    200
  • Aric Jorgan:
    50
  • Bowdaar:
    50
  • Corso Riggs:
    200
  • Doc:
    50
  • Elara Dorne:
    50
  • Felix Iresso:
    50
  • Guss Tuno:
    200
  • HK-51:
    200
  • Kira Carsen:
    50
  • M1-4X:
    200
  • Nadia:
    50
  • Qyzen Fess:
    200
  • Risha:
    50
  • Scourge:
    200
  • Sergeant Rusk:
    200
  • T7-O1:
    50
  • Tanno Vik:
    200
  • Tharan Cedrax:
    50
  • Treek:
    200
  • Yuun:
    50
  • Zenith:
    200
* Influence gains assume a player level of 45+. Lower level characters gain less influence.

Conversations:

(Click an NPC or another link in the list below to open the conversation)
  • 434. - If you're sticking around, there's plenty of cleanup to do. Wouldn't mind a hand.
  • 507. <Non-dialogue segment.>
    • 353. - Are you real?
      • 355. - I sense no illusion.
        • 357. - Identity confirmed.
          • 359. - Ha! You stink and you're bruised and you're real!
            • 361. - The Dread Masters showed us your death. They wanted our despair. I didn't know what to believe, but these soldiers--they knew the truth.
              • 363. - Yeah, well, it was hope for the best or start digging our own graves. It's good to see you.
                • 364. Option - Good to see you, too, Trila.Player - I'm glad you're alright, Sergeant--and I'm glad I made it back. How are things?
                • 365. Option - Welcome back, Master Jedi.Player - Master? I saw your distress call--it's what brought me to Oricon.
                • 366. Option - That better be the end.Player - The Dread Masters have been a thorn in my side awhile, and this world is a death trap. Are we done here?
                  • 367. - We could use help with the cleanup, but I won't blame you if you've got a war to fight....
                    • 369. - Unidentified life form approaching.
                      • 371. - They're gone. And I remember now... not being afraid.
                        • 376. - Weapons ready!
                          • 378. - My death never came. I am nothing.
                            • 385. Option - You're a Dread Master....Player - You're Lord Calphayus, aren't you? How did you survive? Why are you here?
                              • 416. - I was cold, and there was light.
                            • 384. Option - It's okay--we won't hurt you.Player - Everyone, calm down. Why don't you rest, we'll see to your wounds, and we can talk.
                              • 419. - Why would you do this?
                            • 379. Option - You survived. It won't last.Player - I could have sworn I'd killed you back there. This time, I'll make sure it takes.
                              • 380. - The fear gave us rage. The pain gave us strength. We were chained to one another, enslaved with higher purpose.
                                • 393. - How can a man walk without chains to uplift him? How do you endure?
                                  • 382. - I don't think this man is any threat.
                                    • 386. - You don't know what he did to us.
                                      • 388. - I had a wife, once. I didn't fear her.
                                        • 390. - Take him out, now!
                                          • 391. Option - He's broken. Don't be afraid.Player - Look at him. Look in his eyes, and tell me he's not lost and scared and looking for hope. Tell me he deserves to die. +100
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 422. - After everything that happened?
                                              • 423. Player - For all their bluster, the Dread Masters were still human. Now this man has another chance.
                                                • 424. - I'll make sure he's cared for and evaluated by the Jedi. Anything else can wait.
                                                  • 426. - And that's how the nightmare ends, huh?
                                          • 392. Option - He deserves death. [Kill Calphayus]Player - +100
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            • 403. Player - Broken or not, the crimes he committed can't be forgiven--and he's too powerful to live.
                                              • 404. - Then the Masters' legacy of fear endures.
                                                • 405. Player - The Empire turns men into monsters. Monsters have to be hunted.
                                                  • 408. - We're grateful for everything--the nightmare you saved us from... we won't forget it.
                                                    • 413. - Messenger module update: Receiving battlefront reports.
                                                      • 410. - Guess it's back to work. We'll handle the loose ends, you go be a hero.
                                                        • 415. Option - You're all heroes here.Player - You survived against extraordinary odds and opened the enemy's fortress. I'm not the one who's a hero.
                                                          • 474. - Yeah, well... I wish more of us were around to hear that.
                                                        • 471. Option - Your team deserves a rest.Player - After what you've been through, don't be afraid to take a breath. You all did extraordinary things; you deserve time to heal.
                                                          • 477. - I'll keep it in mind, Master Jedi. It's still up to our superiors.
                                                        • 472. Option - You did good, Sergeant.Player - You kept the task force together under impossible circumstances. There should be a medal in that--but don't take it personally if they promote you.
                                                          • 480. - Just left an opening for Havoc to save the day, sir.
                                                        • 473. Option - You did good, kid.Player - You had some bad moments out there, but we came out ahead. Keep that in mind when things look bad.
                                                          • 483. - You don't worry much, do you, Captain?
                                                        • 461. Option - Remember: Never fear our foe.Player - Everything you've seen today was the work of people--not myths or spirits. Remember that next time you face the enemy.
                                                          • 467. - Yes, sir. Never was much afraid of people.
                                                            • 469. - But for what it's worth? Whatever you're off to next, we'll remember you. Stay safe.
                                                        • 462. Option - This had better be the end.Player - I don't ever want to hear the words "Dread Masters" again. Don't make me burn this moon to dust.
                                                          • 464. - Anyone tries to pick up where the Masters left off, I'll be right there with the detonite.
                                                            • 463. - But between you and me--what's left to fear?
                                                              • 466. <Conversation Exit>
  • 348. - Looks like they've opened the palace. You'll do good in there.
  • 329. - The way is open. Go ahead inside, and let the Dread Masters know we're here.
  • 292. - Okay. We're holding a speeder route open--that's taking most of our manpower, so once you're inside the fortress, it's up to you.
    • 294. - Not to put on the pressure, but--if we don't take out the Dread Masters today, we lose this sector. And we're all dead.
      • 296. - Death will claim you regardless.
        • 304. - It is time you understood true fear.
          • 306. - Time you faced oblivion. Come.
            • 511. <Non-dialogue segment.>
              • 307. Option - We'll see about that.Player - I saved these people. I stopped your launch. I'm not the one who should be afraid.
              • 308. Option - One more chance: Surrender.Player - There's still time to stop this. Walk out of that fortress and no one has to suffer. You know you can't win.
              • 309. Option - Hold the line, Sergeant.Player - Watch my flank. I'll see you when I get back.
                • 315. - My team will be here for you. Until the end.
                  • 317. - Jedi module expression: May the Force be with you.
                    • 318. <Conversation Exit>
  • 273. <Non-dialogue segment.>
  • 234. - Go. Don't let those ships launch.
  • 210. - We have suffered additional damage since your departure. One Jedi Master and three soldiers have been rendered comatose.
    • 212. - Sergeant Trila threatened to fire upon our troops while hallucinating, but appears to have regained clarity.
      • 214. - ...Yeah.
        • 215. Option - Any way I can help?Player - I know it's hard to shake them off, but you can't let the Masters win. Do you need me to stay here?
        • 221. Option - You're not fit for leadership.Player - Resisting the urge to kill your own people isn't the low bar for command. Find someone to take over, and fast.
          • 222. - Recommendation noted.
            • 216. - Picking up launch signals near the fortress.
              • 217. Player - The Dread Masters are prepping to send tech and bioweapons to population centers. They're launching ships to slaughter the galaxy.
                • 438. - Go. Stop them. Meantime, we'll get those fortress gates open.
                  • 436. - I can approximate a location.
                    • 224. - I would expect the Dread Masters to send key lieutenants to oversee the launch. Given their tendency to "modify" their servants, I advise extreme caution.
                      • 227. <Conversation Exit>
  • 208. - Slicer module query: Have you obtained the computer core?
    • 205. Player - I've got it. It should let us into the Dread Masters' fortress--unless they've changed the gate codes.
      • 206. - Unlikely at this point--though our window of opportunity is narrow.
  • 201. - We'll be okay. Get to the watchtower. Get that computer core.
  • 183. - It's okay. I'm okay. You need to hit the outer watchtower. We spotted it in the crash.
    • 185. - It's a link to the fortress--best guess, that's where we can get the gate codes. Only way we get inside without ordnance.
      • 187. - The Dread Masters use a combination of ancient Sith, Rakata, and Gree technologies. The watchtower computer core should hold the fortress gate codes, but accessing it may prove difficult.
        • 188. Player - I've dealt with ancient tech before. Just be ready when I get back--we can't afford to wait much longer.
          • 189. - It's not the wait that's driving us crazy. Go.
            • 190. <Conversation Exit>
  • 151. - You've done well, my friend. Their power to cast fear... not gone, but diminished.
    • 153. - We aren't done "diminishing" them, either.
      • 154. <Non-dialogue segment.>
        • 155. - Looking good, people. You just bought us a tonne of space to maneuver.
        • 156. - Looks like it's a good day for Jedi all around. You just bought us a tonne of space to maneuver.
        • 157. - Major! You ask me, Havoc Squad can tag along on all our ops.
        • 158. - Hey, Captain! You ever kick a nightmare's butt before? You're doing pretty good.
          • 159. Player - Everything secure here?
            • 163. - We're about ready to hit the fortress. Still need one thing, though.
                • 169. - Ah!
                  • 175. - I'm sorry. I'm so sorry for the mess. Sorry about the speeder. I miss you... I'll kill you, I swear.
                    • 176. Option - Calm down--it's okay.Player - Stay focused, Sergeant. What you're seeing isn't real. Come back to us. Help us stop these people.
                    • 177. Option - Face me, Dread Masters!Player - Enough hiding! Enough whispering from the shadows. If you want to meet, name the place.
                      • 196. - Guess... guess it's back to "Plan A": attacking the fortress.
                    • 178. Option - Snap out of it, Sergeant.Player - Now is not the time to snivel. You said we needed one more thing before moving on the fortress--what is it?
  • 108. - Check out those energy readings. Whatever they are, they've got to be linked to the Dread Masters' fortress.
  • 88. - Warlord module update: We will now be overrun by Dread Guard in two hours, one minute.
    • 90. - Well, that's an improvement. So--we're dead if we stick around, dead if we try a full withdrawal. Best bet is finish the mission.
      • 92. - But the Dread Masters are in a fortress under heavy guard--sent a recon party, didn't make it within a klick before we lost contact.
        • 93. Player - So let's deal with the defenses. What do we know?
          • 94. - Scans of this area are distorted, but we have located two high-power signatures. Exact source unknown. Likely hostile.
            • 96. - Okay. If you can scout those out, neutralize the threats, maybe we can move on the fortress without getting killed.
              • 98. - We'll prep for assault and stay on the comm. You need us, well... we'll do what we can.
                • 99. <Non-dialogue segment.>
                  • 558. <Conversation Exit>
                  • 560. <Conversation Exit>
  • 80. Player - Did everyone get back to camp?
  • 64. - You want to hit the Dread Masters? You want to get off this rock? Find our people and regroup here!
  • 40. - Damn it. I'd love to talk strategy, but we've got our hands full and no manpower. You all they sent?
    • 31. Player - There's no one else coming. Are there other survivors?
      • 34. - We think so, but they're lost in the kill zone. You find them, maybe--maybe--we can regroup, plan a counterattack.
        • 35. Option - Hold the fort. I'll be back.Player - All right. I want you to keep this place and these people safe. I'm going to look for your comrades.
          • 52. - Transmitting crash locations.
            • 54. - Watch your back out there. I don't know how much is real, but... those things we're fighting are bad.
        • 39. Option - You're in no shape to fight.Player - Your people need evacuation, not a battle strategy.
          • 56. - I doubt anyone would complain about an evac. But until we've got breathing room, any retreat would be a slaughter.
            • 60. - Find our people out there--and be careful. Transmitting crash coordinates.
        • 36. Option - Maybe I should attack now.Player - You don't make a bad distraction. Maybe I'll hit the Dread Masters now while you keep their army occupied....
          • 42. - You're a piece of work, aren't you?
            • 46. - Analysis suggests that penetration of the Dread Masters' fortress is best accomplished with full military backup.
              • 48. - He's right. I want them as dead as you do, but you won't get in without us.
                • 50. - Transmitting coordinates of crash locations. And if you won't help, get out of my way.
                  • 51. <Conversation Exit>
  • 6. - Don't move! Identify yourself!
    • 7. Player - The Supreme Chancellor sent me. I'm on a rescue mission.
      • 10. - You see salvation, when in reality, an enemy comes.
        • 12. - Your eyes lie. Fire. Kill.
          • 14. - Shut up! Dee-Ex, I need confirmation!
            • 15. <Non-dialogue segment.>
              • 16. - Identities confirmed. They are authorized agents of the Republic military.
              • 17. - Identity confirmed. Her Republic security clearance supersedes my own.
              • 19. - Identity confirmed. His Republic security clearance supersedes my own.
                • 22. - It's a blasted start. Sergeant Trila. I'm the highest ranking person on Oricon who's not dead, insane or in a trance.
                  • 25. Option - Bring me up to speed.Player - I saw the last message from your fleet. What's happened since then?
                  • 26. Option - Were those the Dread Masters?Player - That wasn't just you--I heard those voices. The Dread Masters?
                    • 41. - They talk a lot. They make us see things. Master Ogan-Dei and the others are trying to shield us.
                  • 27. Option - That's not very promising.Player - If those are your standards, we really are in trouble. What happened to your Jedi?
                    • 28. - When we hit ground, Master Ogan-Dei... he and the other Jedi are trying to shield us from the Dread Masters.
                      • 32. - I was on Belsavis when they escaped. The visions, the voices... they were never this bad before.
                        • 30. - Warlord module update: We will be overrun by Dread Guard within eighty-nine minutes.
  • 4. - Stay alert. It's not safe here--not even close.
  • 236. <Non-dialogue segment.>
    • 239. - Radiation signatures detected. The Dread Masters' weapons are being loaded, and ships are readying for launch.
    • 269. - The remaining ships should not pose a significant threat. I have sent a signal for the Republic to intercept.
      • 271. - The Dread Masters' assault is over. We're ready to counterattack. See you soon.
    • 241. <Non-dialogue segment.>
      • 242. - On Ord Mantell, soldiers in the thrall of hallucinogens shall slaughter refugees. After that, the chaos will be unstoppable.
      • 243. - Spores will grow in the air filters of Carrick Station. Murder, madness and death will follow.
      • 244. - My machine-arms will burrow into the soil of Alderaan and drag palaces underground.
      • 245. - Even if you slay our servants, we will simply launch another day.
      • 246. - Hunt. Kill.
      • 247. - Enemy reinforcements are approaching your position. However--we are opening a path to the fortress gates.
  • 129. <Non-dialogue segment.>
    • 132. - Getting some readings... what is that stuff? There's chemicals in the air, electromagnetic radiation...
      • 134. - Neurobiologist module analysis: Bioformed specimens increase mental suggestibility and heighten flight response.
    • 139. - Atmospheric readings are improving. Whatever you're doing, keep doing it.
    • 146. - I think--I think my head's a little clearer now. I think you did good.
    • 141. <Non-dialogue segment.>
  • 110. <Non-dialogue segment.>
    • 113. - So much beauty. So peaceful.
    • 116. - Geo-scanning module analysis: Attempting to track subsurface movements. Those creatures are burrowing from a nearby location.
    • 123. - Demolitionist module update: The central device is now vulnerable!
    • 124. - The power source has gone offline. This section of the fortress defenses has been negated.
    • 118. <Non-dialogue segment.>
  • 70. <Non-dialogue segment.>
    • 75. <Non-dialogue segment.>
      • 76. - Rescue module update: We are attempting to alert all survivors to your actions. Hope is on the way.
      • 77. - Be careful--a lot of them don't know what's real and what's not. Just... go gentle.
      • 78. - You rescue broken men. When they snap, they will take others with them.
      • 103. - How many will you gather? How many will you send to their deaths?
      • 104. - In oblivion, they would find salvation. You extend their pain.
      • 105. - You have not learned fear. Not yet. But you will.
      • 202. - Birth. Pain. Fear. Death.
    • 73. - That's everyone in range. They'd be dead without you, so thanks; now get back here.
MissionCategoryRequired LevelAdded In
Oricon552.4.0
MissionCategoryRequired LevelAdded In
Oricon552.4.0
Oricon552.4.0
Oricon552.4.0
Oricon552.4.0
Oricon552.4.0
Oricon552.4.0
{
    "_id": {
        "$oid": "5fb41ef933180000cb0874af"
    },
    "Name": "[OPS] The Bastion of Fear",
    "NameId": "3270596121067608",
    "LocalizedName": {
        "enMale": "[OPS] The Bastion of Fear",
        "frMale": "[OP\u00c9RATION] Le bastion de la terreur",
        "frFemale": "[OP\u00c9RATION] Le bastion de la terreur",
        "deMale": "[OPERATION] Die Bastion der Furcht",
        "deFemale": "[OPERATION] Die Bastion der Furcht"
    },
    "Icon": "cdx.missions.oricon.fortress",
    "IsRepeatable": false,
    "RequiredLevel": 55,
    "XpLevel": 55,
    "Difficulty": "qstDifficultyVeryHard",
    "CanAbandon": true,
    "IsHidden": false,
    "IsClassQuest": false,
    "IsBonus": false,
    "BonusShareable": false,
    "CategoryId": "2466269005611299",
    "LocalizedCategory": {
        "enMale": "Oricon",
        "frMale": "Oricon",
        "frFemale": "Oricon",
        "deMale": "Oricon",
        "deFemale": "Oricon"
    },
    "Branches": [
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            "Id": "1",
            "DbId": 0,
            "Steps": [
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                {
                    "Id": 2,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nTake the speeder from the Strike Team Oricon Camp to the Dread Fortress Bridge.",
                    "LocalizedJournalText": {
                        "enMale": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nTake the speeder from the Strike Team Oricon Camp to the Dread Fortress Bridge.",
                        "frMale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nAmenez le speeder du camp de la brigade d'intervention d'Oricon au pont de la Forteresse d'Effroi.",
                        "frFemale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nAmenez le speeder du camp de la brigade d'intervention d'Oricon au pont de la Forteresse d'Effroi.",
                        "deMale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nNimm den Gleiter vom Sto\u00dftrupp Oricon-Lager zur Br\u00fccke der Schreckensfestung.",
                        "deFemale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nNimm den Gleiter vom Sto\u00dftrupp Oricon-Lager zur Br\u00fccke der Schreckensfestung."
                    },
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                            "Id": 1,
                            "DbId": 0,
                            "String": "Take a Speeder to the Dread Fortress Bridge",
                            "LocalizedString": {
                                "enMale": "Take a Speeder to the Dread Fortress Bridge",
                                "frMale": "Amener un speeder jusqu'au pont de la Forteresse d'Effroi",
                                "frFemale": "Amener un speeder jusqu'au pont de la Forteresse d'Effroi",
                                "deMale": "Nimm einen Gleiter zur Br\u00fccke der Schreckensfestung",
                                "deFemale": "Nimm einen Gleiter zur Br\u00fccke der Schreckensfestung"
                            },
                            "ShowTracking": true,
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                    "Id": 3,
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                    "IsShareable": false,
                    "JournalText": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nComplete Operation: The Dread Fortress.",
                    "LocalizedJournalText": {
                        "enMale": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nComplete Operation: The Dread Fortress.",
                        "frMale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nTerminez l'op\u00e9ration\u00a0: La Forteresse d'Effroi.",
                        "frFemale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nTerminez l'op\u00e9ration\u00a0: La Forteresse d'Effroi.",
                        "deMale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nSchlie\u00df die Operation 'Die Schreckensfestung' ab.",
                        "deFemale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nSchlie\u00df die Operation 'Die Schreckensfestung' ab."
                    },
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                            "DbId": 0,
                            "String": "Complete Operation: The Dread Fortress",
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                                "enMale": "Complete Operation: The Dread Fortress",
                                "frMale": "Terminez l'op\u00e9ration\u00a0: La Forteresse d'Effroi.",
                                "frFemale": "Terminez l'op\u00e9ration\u00a0: La Forteresse d'Effroi.",
                                "deMale": "Schlie\u00df die Operation 'Die Schreckensfestung' ab",
                                "deFemale": "Schlie\u00df die Operation 'Die Schreckensfestung' ab"
                            },
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                    "Id": 4,
                    "DbId": 0,
                    "IsShareable": false,
                    "JournalText": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nEnter the Dread Palace Hypergate to reach the Dread Palace Courtyard.",
                    "LocalizedJournalText": {
                        "enMale": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nEnter the Dread Palace Hypergate to reach the Dread Palace Courtyard.",
                        "frMale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nPassez l'hyperporte du Palais d'Effroi pour atteindre la cour du Palais d'Effroi.",
                        "frFemale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nPassez l'hyperporte du Palais d'Effroi pour atteindre la cour du Palais d'Effroi.",
                        "deMale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nGeh durch das Schreckenspalast-Hypertor, um den Hof des Schreckenspalasts zu erreichen.",
                        "deFemale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nGeh durch das Schreckenspalast-Hypertor, um den Hof des Schreckenspalasts zu erreichen."
                    },
                    "Tasks": [
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                            "Id": 1,
                            "DbId": 0,
                            "String": "Enter the Dread Palace Hypergate",
                            "LocalizedString": {
                                "enMale": "Enter the Dread Palace Hypergate",
                                "frMale": "Passer l'hyperporte du Palais d'Effroi",
                                "frFemale": "Passer l'hyperporte du Palais d'Effroi",
                                "deMale": "Geh durch das Schreckenspalast-Hypertor",
                                "deFemale": "Geh durch das Schreckenspalast-Hypertor"
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                    "JournalText": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nAccess the palace gates via the Dread Palace Courtyard.",
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                        "enMale": "You have been asked by Supreme Chancellor Saresh to contend with the Dread Masters: demented, ancient Sith who are plotting to destroy both the Republic and the Empire. Sergeant Trila and her strike team are providing tactical support from their camp outside the Dread Masters' fortress on the remote moon Oricon.\n\nWith its outer defenses down, it is now possible to invade the Dread Masters' fortress via the Dread Fortress Bridge.\r\n\r\nAccess the palace gates via the Dread Palace Courtyard.",
                        "frMale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nAcc\u00e9dez aux portes du palais depuis la cour du Palais d'Effroi.",
                        "frFemale": "Le Chancelier Supr\u00eame Saresh vous a demand\u00e9 de lutter contre les Ma\u00eetres d'Effroi, d'anciens Sith devenus fous qui complotent pour d\u00e9truire la R\u00e9publique et l'Empire. Le Sergent Trila et sa brigade d'intervention vous apportent un soutien tactique depuis leur camp situ\u00e9 non loin de la forteresse des Ma\u00eetres d'Effroi, sur la lune isol\u00e9e Oricon.\n\nMaintenant que ses d\u00e9fenses ext\u00e9rieures ont \u00e9t\u00e9 neutralis\u00e9es, vous pouvez envahir la forteresse des Ma\u00eetres d'Effroi en passant par le pont de la Forteresse d'Effroi.\r\n\r\nAcc\u00e9dez aux portes du palais depuis la cour du Palais d'Effroi.",
                        "deMale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nDringe durch den Hof des Schreckenspalasts in die Palasttore ein.",
                        "deFemale": "Die Oberste Kanzlerin Saresh hat dich gebeten, dich mit den Schreckensmeistern zu befassen, einer Gruppe wahnsinniger, uralter Sith, die vorhaben, die Republik und das Imperium zu vernichten. Auf dem abgelegenen Mond Oricon lagert Sergeant Trila mit ihrem Sto\u00dftrupp au\u00dferhalb der Festung der Schreckensmeister, um taktische Unterst\u00fctzung zu geben.\n\nDa die \u00e4u\u00dfere Verteidigung ausgeschaltet wurde, ist es nun m\u00f6glich, die Festung der Schreckensmeister \u00fcber die Br\u00fccke der Schreckensfestung anzugreifen.\r\n\r\nDringe durch den Hof des Schreckenspalasts in die Palasttore ein."
                    },
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                            "String": "Access the Dread Palace",
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                                "enMale": "Access the Dread Palace",
                                "frMale": "Acc\u00e9der au Palais d'Effroi",
                                "frFemale": "Acc\u00e9der au Palais d'Effroi",
                                "deMale": "Betritt den Schreckenspalast",
                                "deFemale": "Betritt den Schreckenspalast"
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    "ConversationGains": {
        "CompanionsParsed": {
            "02vGMCA": {
                "enMale": "Doc",
                "frMale": "Doc",
                "frFemale": "Doc",
                "deMale": "Doc",
                "deFemale": "Doc"
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            "EnMAMg0": {
                "enMale": "Kira Carsen",
                "frMale": "Kira Carsen",
                "frFemale": "Kira Carsen",
                "deMale": "Kira Carsen",
                "deFemale": "Kira Carsen"
            },
            "pzuUyyJ": {
                "enMale": "Sergeant Rusk",
                "frMale": "Sergent Rusk",
                "frFemale": "Sergent Rusk",
                "deMale": "Sergeant Rusk",
                "deFemale": "Sergeant Rusk"
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            "uggdVZ6": {
                "enMale": "Scourge",
                "frMale": "Scourge",
                "frFemale": "Scourge",
                "deMale": "Scourge",
                "deFemale": "Scourge"
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            "Z2FFed2": {
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                "enMale": "Physical or not, a wound is a wound. Get them off the battlefield, a few at a time. Use my ship if you have to.",
                "frMale": "Physique ou pas, une blessure est une blessure. \u00c9loignez-les du champ de bataille par petits groupes. Prenez mon vaisseau s'il le faut.",
                "frFemale": "Physique ou pas, une blessure est une blessure. \u00c9loignez-les du champ de bataille par petits groupes. Prenez mon vaisseau s'il le faut.",
                "deMale": "Auch psychische Wunden sind Wunden. Holt sie nach und nach vom Schlachtfeld. Nehmt mein Schiff, wenn Ihr m\u00fcsst.",
                "deFemale": "Auch psychische Wunden sind Wunden. Holt sie nach und nach vom Schlachtfeld. Nehmt mein Schiff, wenn Ihr m\u00fcsst."
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                "enMale": "I don't care what they saw--if they can pull a trigger, they can fight. Just don't put them in command.",
                "frMale": "Ce qu'ils ont vu, \u00e7a m'est \u00e9gal... S'ils peuvent appuyer sur la g\u00e2chette, ils peuvent se battre. Ne leur donnez pas de responsabilit\u00e9, c'est tout.",
                "frFemale": "Ce qu'ils ont vu, \u00e7a m'est \u00e9gal... S'ils peuvent appuyer sur la g\u00e2chette, ils peuvent se battre. Ne leur donnez pas de responsabilit\u00e9, c'est tout.",
                "deMale": "Ist mir egal, was sie gesehen haben. Wenn sie einen Abzug dr\u00fccken k\u00f6nnen, k\u00f6nnen sie auch k\u00e4mpfen. Hauptsache, sie haben nicht das Kommando.",
                "deFemale": "Ist mir egal, was sie gesehen haben. Wenn sie einen Abzug dr\u00fccken k\u00f6nnen, k\u00f6nnen sie auch k\u00e4mpfen. Hauptsache, sie haben nicht das Kommando."
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                "enMale": "Listen, Sergeant--our enemy's power comes from fear. If you don't show you're confident, how can anyone here hold it together?",
                "frMale": "\u00c9coutez, Sergent... Si notre ennemi est fort, c'est gr\u00e2ce \u00e0 la peur. Si vous ne faites pas preuve d'assurance, comment voulez-vous qu'on reste soud\u00e9s\u00a0?",
                "frFemale": "\u00c9coutez, Sergent... Si notre ennemi est fort, c'est gr\u00e2ce \u00e0 la peur. Si vous ne faites pas preuve d'assurance, comment voulez-vous qu'on reste soud\u00e9s\u00a0?",
                "deMale": "Sergeant, unser Feind bezieht seine Macht aus der Furcht. Und wenn Ihr keine Zuversicht beweist, wie soll es dann den anderen gelingen, bei Verstand zu bleiben?",
                "deFemale": "Sergeant, unser Feind bezieht seine Macht aus der Furcht. Und wenn Ihr keine Zuversicht beweist, wie soll es dann den anderen gelingen, bei Verstand zu bleiben?"
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                "enMale": "It's not a bad precaution, and I'm guessing your droid isn't afraid of much. Are you?",
                "frMale": "C'est une pr\u00e9caution raisonnable, et il me semble que votre dro\u00efde est loin d'\u00eatre peureux. Pas vrai\u00a0?",
                "frFemale": "C'est une pr\u00e9caution raisonnable, et il me semble que votre dro\u00efde est loin d'\u00eatre peureux. Pas vrai\u00a0?",
                "deMale": "Das ist gar keine schlechte Vorsichtsma\u00dfnahme. Und Euer Droide hat sicherlich nicht vor vielem Angst, oder?",
                "deFemale": "Das ist gar keine schlechte Vorsichtsma\u00dfnahme. Und Euer Droide hat sicherlich nicht vor vielem Angst, oder?"
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                "enMale": "Look at him. Look in his eyes, and tell me he's not lost and scared and looking for hope. Tell me he deserves to die.",
                "frMale": "Regardez-le. Droit dans les yeux. Vous ne voyez pas qu'il est perdu, effray\u00e9, en qu\u00eate d'espoir\u00a0? Vous pensez qu'il m\u00e9rite de mourir\u00a0?",
                "frFemale": "Regardez-le. Droit dans les yeux. Vous ne voyez pas qu'il est perdu, effray\u00e9, en qu\u00eate d'espoir\u00a0? Vous pensez qu'il m\u00e9rite de mourir\u00a0?",
                "deMale": "Seht Ihn doch an. Seht in seine Augen und sagt mir, dass er nicht verloren und ver\u00e4ngstigt ist und nach Hoffnung sucht. Sagt mir, dass er den Tod verdient.",
                "deFemale": "Seht Ihn doch an. Seht in seine Augen und sagt mir, dass er nicht verloren und ver\u00e4ngstigt ist und nach Hoffnung sucht. Sagt mir, dass er den Tod verdient."
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        "5.10.0",
        "6.0.0",
        "6.2.0"
    ],
    "ClassesAllowed": [
        "Smuggler",
        "Trooper",
        "Jedi Knight",
        "Jedi Consular"
    ]
}