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Commander Tritan

Commander Tritan
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Commander Tritan
Other Sites:

Conversation:

  • 753. - The reserve soldiers are working out very well.
  • 754. <Non-dialogue segment.>
    • 755. - And you say this squad--this group--managed to hold off the entire Talz commando force?
    • 756. - And you say this Sith held off the entire Talz force single-handed?
    • 757. - And you say the entire Talz force was held off single-handedly by some bounty hunter?
    • 758. - And you say the entire Talz force was held off by one person? And they're not even a Sith?
      • 660. - It sounds incredible, to be sure, but here, I'll let you talk directly.
        • 661. <Non-dialogue segment.>
          • 782. - You all have the thanks of the entire base. We were just expressing our amazement.
          • 777. - My lord, we cannot express our gratitude.
          • 778. - Sir, our gratitude is overwhelming. We were just talking about you.
            • 766. - May I introduce Moff Braynor, overseer of the Hoth system, among others.
              • 664. Option - What's the occasion?Player - I am surprised you'd take an interest in this humble base.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 747. - Your base is key to our activities on Hoth, and if not for you, it would have been lost.
              • 665. Option - Good to meet you.Player - I'm honored.
                +200 Influence : approves.
              • 663. Option - Then our plan fully succeeded.Player - I heard you telling the Moff the good news.
                • 750. - Yes, you've saved us from giving a much bleaker report.
                  • 667. - If not for you, Dorn Base would have been lost, and all the outposts that depend on it.
                    • 669. - It is for that reason I ask you your opinion.
                      • 671. - Would you say Commander Tritan or Chiss Captain Yudrass was more instrumental in the base's defense?
                        • 672. Option - Commander Tritan.Player - Commander Tritan's leadership has been forthright and direct. +100
                          +50 Influence : disapproves.
                          • 678. - I expected such a response. Tritan works diligently, if not always wisely.
                            • 680. - He is hereby promoted to colonel, responsible for the welfare of Dorn Base until further notice.
                              • 686. Option - Congratulations.Player - I wish you well, Colonel Tritan.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 733. - Uh... thank you. This is... this is really something. I will do my best, Moff Braynor.
                                  • 785. - Colonel Tritan will have my full support, as always.
                                    • 718. - See that he does. That will be all.
                              • 705. Option - That's quite a promotion.Player - That's a lot of responsibility, wouldn't you say, Commander?
                                • 710. - He has served us well under fire, and the soldiers respect him. That is paramount.
                              • 685. Option - Don't make me regret this.Player - I hope we will not have another leadership crisis any time soon, Colonel Tritan.
                                • 788. - Never again. This base will be as organized as a repair droid's toolbox.
                                • 734. - Never again, my lord.
                                • 787. - Never again, sir. You can count on me.
                                  • 712. - And I will not disappoint you, Moff Braynor.
                                    • 799. - Your recommendation has meant the world to me, but I must turn my attentions to my base immediately.
                                      • 829. - Sir... there is still the matter of the pirates at Leth Outpost.
                                        • 831. - Yes, of course. Captain Revar lost a facility of some sort, yes? If you're in the area you might want to look into it. Terrible pirates out there.
                        • 673. Option - Chiss Captain Yudrass.Player - Captain Yudrass's advice formed most of our key strategies. We relied on him heavily. +100
                          +200 Influence : approves.
                          • 675. - That is as I expected. Very well.
                            • 677. - Captain Yudrass, you are now Colonel Yudrass. I am putting the base's welfare in your hands until further notice.
                              • 684. Option - Congratulations.Player - It seems you have broken down a few barriers, Colonel Yudrass.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                              • 706. Option - That's quite a promotion.Player - I don't believe I've heard of a Chiss ranking so high before.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 707. - It is unprecedented, but Captain Yudrass is well-known for his skill and judgment.
                              • 683. Option - The humans won't like this.Player - It is one thing to promote an alien, it is another to expect humans to serve him.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                • 696. - Better to have soldiers alive and grumbling than happy and dead. Success is the only currency here.
                              • 795. Option - Don't mess this up.Player - I trust you know the consequences of failure at this level.
                                • 796. - Believe me, Colonel Vannis's example has made that clear.
                                  • 687. - You do me great honor, Moff Braynor. I will have the base at inspection quality immediately.
                                    • 689. - Sir, if I might ask--do you think the enlisted men will have a problem taking orders from Colonel Yudrass?
                                      • 691. - You mean will they refuse orders from a Chiss? They will at first. Then they will be made examples.
                                        • 702. Option - Yudrass will need your help.Player - You could demonstrate your commitment by helping win the men over.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 693. - That is an excellent idea. I will begin immediately. Thank you, Moff Braynor, Colonel Yudrass.
                                        • 699. Option - Fear will keep them in line.Player - Make it clear what happens to the disobedient, and you will do fine.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                          +50 Influence : disapproves.
                                        • 716. Option - I don't care. Let's move on.Player - So what happens now?
                                          • 722. - Now the base must recuperate from its losses and replenish its personnel.
                                            • 770. - I will leave you to discuss this amongst yourselves.
                                              • 807. - I cannot thank you enough for the recommendation. Chiss will see the Imperial Army differently now. It will help win their loyalty.
                                                • 812. - I suppose we should be happy we don't have pirate problems here.
                                                  • 724. - Yes... he's referring to another security failure. Captain Revar at Leth Outpost lost a reactor substation to the White Maw pirates.
                                                    • 819. - We have asked much of you, but Captain Revar has not, and his soldiers desperately need relief at the Leth Outpost. If you have the time, look in on them.
                                                      • 863. <Conversation Exit>
  • 776. - Quick! To the power station!
  • 543. - We'll prepare the base. You provoke the Talz.
  • 224. - Those Talz will soon know what it means to cross Dorn Base.
  • 467. Player - I found Colonel Vannis. He was dead, murdered by Republic Talz.
    • 45. - Yes, we heard as much from the men you freed. Terrifying, cunning beasts.
      • 469. - It seems our new responsibilities are as permanent as we feared, wouldn't you say, Commander?
    • 50. - Talz. That would make sense. Cold-adapted, Republic-aligned. I've not killed their kind before... what about you, Commander?
      • 59. - What? Yes, of course.
        • 61. - The base awaits your orders, Commander.
          • 187. - We are having deep morale issues in the forward outpost. I must show them that we can triumph without Colonel Vannis.
            • 143. - Now is the time for reprisals. These chittering animals will not get away with this.
              • 152. - I want ten of the Republic to suffer for every one of ours dead. I want every last Talz wiped out, their heads on sticks out in the frost.
                • 418. Option - Done.Player - I will find them, and they will die.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 445. - If we are lucky, it will be that simple, but we should plan for less than ideal circumstances.
                • 419. Option - Dead Talz, coming right up.Player - Their destruction is assured. I only need their location.
                  +200 Influence : approves.
                  • 442. - Location is important, but an estimate of their numbers doubly so.
                • 420. Option - No problem.Player - When I'm done, this place will be carpeted in Talz fur.
                  +200 Influence : approves.
                  • 439. - A fine image. Now we need a plan that matches it.
                • 421. Option - I can do that.Player - I don't normally do massacres. But today isn't normal.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 160. - Yes, but any campaign of extermination must be predicated by knowing how many of the enemy there are.
                • 159. Option - Yudrass, what do you think?Player - Anything you'd like to add?
                  • 435. - The main thrust of the plan is sensible, but given our limited knowledge, I suggest the plan be... refined before use.
                • 423. Option - It may not be so simple.Player - If it were that easy, you'd have done it already.
                  • 424. - True. We have the proper intelligence, now we need a plan of action.
                    • 162. - A covert action is advisable, or we'll end up wiping out one group and causing the rest to go into hiding.
                      • 173. - I have data arrays we could install in their communicators link. If we did that, we could locate and estimate their numbers before we hit them.
                        • 178. Option - We take their heads.Player - Killing is reliable. Technology isn't. +50
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 265. - That sounds like a lesson gleaned from a life far more interesting than mine.
                        • 177. Option - We hit their communications.Player - They weren't carrying handheld comms. They've probably got way-stations. I can bug those. +50
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 412. - This sounds plausible. As much as I hate to admit it, Yudrass is usually right about these things.
                            • 179. - Commander! Come in, Commander!
                              • 181. - Go ahead, Scout Five.
                                • 183. - We've found a nest of Talz on the ice lake--too many to engage. Transmitting coordinates now.
                                  • 184. <Non-dialogue segment.>
                                    • 189. - Our luck is changing. If you can get those arrays into whatever they're using for communications, we'll soon know what we need.
                                    • 185. - Perfect timing. Brutally slaughtering a few dozen should sow fear throughout their little cabal.
                                      • 269. - When you're done, report to the forward outpost. It's closer to the lake, and the men there can see your success in person.
                                        • 271. <Conversation Exit>
  • 3. - We're scanning the frequencies for the colonel. So far, nothing but silence.
  • 276. - Your advice boils down to doing nothing, and that I cannot do.
    • 278. - Sir, I respect your bravery, but if you see this through personally you will be dead, and whose leadership will we have then?
      • 279. <Non-dialogue segment.>
        • 280. - Ah, we've been awaiting your arrival. This is Commander Tritan, and I am known by the core name Yudrass.
        • 283. - My lord, we're glad you've arrived. May I introduce Commander Tritan, and myself, a humble captain, core name Yudrass.
        • 286. - If Command's description is correct, I believe you're the bounty hunter sent to assist us. This is Commander Tritan, and I am Yudrass.
        • 289. - Ah, the agent. It's good you've arrived. This is Commander Tritan, and I am his advisor, Yudrass.
        • 292. - Sir, I believe this is the visitor Command told us about. Greetings, this is Commander Tritan, and my core name is Yudrass.
          • 294. - Lieutenant Halpern sent word you would be coming, and we've never had greater need of you.
            • 296. - Colonel Vannis, the commander of this base, is missing. We fear he's dead, along with all the most experienced men from this base.
              • 456. Option - Greetings, brother.Player - It is pleasant to be among such fine company.
                +50 Influence : disapproves.
                +200 Influence : approves.
                • 457. - We have been here longer than the Empire. It was our breakthrough that first alerted them to the Republic presence.
                  • 459. - The Chiss have proven their worth to us, Yudrass especially, during this emergency.
              • 301. Option - You don't need alien advice.Player - I expected a commander's counsel to be more... exclusive.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                +50 Influence : disapproves.
                • 302. - Yudrass and the other Chiss at the base are not part of our rank structure. He is merely advising during this emergency.
              • 297. Option - Nice to see an alien presence.Player - Not many non-humans have the ear of a base commander.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                +200 Influence : approves.
                • 416. - Yes, well--my influence is entirely up to Commander Tritan.
                  • 298. - Our Chiss allies have valuable knowledge of the planet. Yudrass is advising me during this emergency.
                    • 304. - An emergency that grows more dire every moment the colonel is missing. This was the distress call we received.
              • 311. Option - Tell me the problem.Player - What's the situation?
              • 307. Option - What treachery is this?Player - To lose one officer is a casualty. To lose them all sounds like a coup.
                • 383. - I assure you, the last thing I wanted was leadership of this base. I had zero choice in the matter.
                  • 312. - The colonel went out to investigate evidence of a possible spy probe near the ice lake. He was under heavy guard.
                    • 314. - We received a distress call. It was obvious he found... trouble.
                      • 316. - Scout One to Dorn Base! Heavy casualties! Taking heavy casualties! We're under attack. We can't see the--aaaaah!
                        • 380. Option - I'll go take a look.Player - Recordings don't frighten me. I'll go see if I can find out what happened.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                        • 319. Option - Do you have any suspects?Player - What on this world could take out an armed group of officers?
                          • 320. - Besides the Republic, there are wampas, pirates--mostly aliens unafraid of the Empire.
                        • 323. Option - Sounds like a lost cause.Player - That doesn't sound good.
                          • 324. - This is what I was trying to tell the commander. We've lost two rescue teams already.
                            • 326. - But we can't simply cower in our base when the mission is to damage and exhaust the Republic.
                              • 338. - And our men can't do it. Commander. This visit is a gift to us from fate.
                                • 339. Option - I am always ready.Player - Ten enemies or ten thousand, I stand ready to strike them down.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 340. - The first priority is to find Colonel Vannis, dead or alive. After that, feel free to wreak as much vengeance as you like.
                                • 343. Option - They will die before me.Player - Whoever is behind this will be nothing but a blot on the snow.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 344. - Indeed. I have heard of the power of Sith. I only hope that you have not come too late.
                                • 347. Option - I'll find Vannis.Player - If a man-tracker is what you need, you've got the right person.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 348. - Excellent. You'll find footprints easy to follow on Hoth... for about five minutes until blowing snow obscures them.
                                • 351. Option - I can discover anything.Player - You will soon know all you need to. You have my word.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 352. - Good. Intel is the priority. We must learn what happened to Vannis... and rescue him if he still lives.
                                • 355. Option - Mind your position, Yudrass.Player - I will go if the ranking officer wishes.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 356. - Yudrass presumes much, but he's right. You're the colonel's only chance.
                                • 359. Option - What's this worth?Player - Sounds like a big problem. Can you tell it to me again in credits?
                                  +200 Influence : approves.
                                  • 360. - We'll pay any price you name. Find Colonel Vannis or at least tell us what we're up against.
                                    • 362. - Our best-case scenario is that Colonel Vannis's communications tipped off the Republic, and he's gone quiet.
                                      • 364. - But if I were out in that cold, I'd have called for a rescue. If you can find the colonel, everyone on this base is in your debt.
                                        • 865. <Conversation Exit>
                                • 366. Option - I'm not going. [Refuse quest]Player - This is Commander Tritan's duty. Let him wander around in the snow looking for a lost cause.
                                  <Aborts Conversation>
                                  • 394. - But we know the risks of this mission to be immense.
                                    • 367. - Yudrass, this is no challenge a student of military history cannot overcome. We must ask ourselves, "What would Malak do?"
                                      • 368. <Conversation Exit>
  • 1. - I haven't the time.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
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