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General Daeruun

General Daeruun
Level 1-75 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Alliance
SubCategory: Pinnacles_of_power
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 6.1.0
Last Seen: 6.2.1a
Star Wars Name: General Daeruun
Other Sites:

Conversation:

  • 121. <Non-dialogue segment.>
    • 122. - Our forces have been struggling since the loss of the Meridian Complex.
      • 124. - We've given up the Atrivis, Bormea, and Anoat sectors almost entirely. Morale is suffering significantly. The chancellor is hoping our task force can turn the tide.
        • 126. Option - She can count on us.Player - We'll get it done. The Republic hasn't lost yet.
        • 128. Option - We have other priorities.Player - Our mission is to find Jedi, not to win popularity contests.
          • 129. - Still, regaining a strong Jedi presence may well tip the scales, both in morale and combat effectiveness.
    • 125. - Our victory on Corellia still has the Empire reeling.
      • 132. - Our forces have made significant gains in the Atrivis, Bormea, and Anoat sectors. Morale is higher than ever. Our task force will be staged for success right from the beginning.
        • 133. Option - Glad to hear it!Player - That's great to hear. What's our first step?
          • 215. - We still have a few logistical matters to settle before we can begin in earnest.
        • 134. Option - It's not that simple.Player - Finding Jedi who've been in hiding for years is going to take a lot more than moving into a few territories.
          • 138. - Yes, but the search will be much simpler in areas free of Sith interference. Certainly an advantageous start.
        • 135. Option - Slow way down.Player - Task Force Nova has barely gotten started. We aren't charging the front lines anytime soon.
          • 140. - True enough. Though, on the subject of getting started...
            • 142. - Aside from the occasional pirate, supply and communication lines between Odessen and Republic command appear to be secure.
              • 143. <Non-dialogue segment.>
                • 144. - I've gathered an initial complement of security personnel and patrol ships to be stationed here. Dossiers and technical specs have already been forwarded to your staff for review.
                  • 147. - It would seem prudent to station additional forces here, as well--to support any urgent missions that come up.
                    • 148. Option - Agreed.Player - We'd welcome anyone you can send.
                      • 152. - Perfect. I'll send the transfer orders right away.
                        • 153. <Non-dialogue segment.>
                    • 149. Option - As long as it's on our terms.Player - Only on the condition that they stay in approved parts of the base. I'm sure you understand.
                      • 151. - Of course. We have no intention of crowding your Alliance personnel.
                        • 154. <Non-dialogue segment.>
                • 145. - We have a full deployment of troops ready to station on Odessen, along with patrol ships and transports. They'll be at your command for task force objectives.
                  • 155. <Non-dialogue segment.>
                    • 156. - Word of the victory on Corellia has spread, and a number of Jedi in hiding have returned to the fold.
                      • 186. <Non-dialogue segment.>
                        • 187. - Even so, many of them have seen so much war... they are hesitant to return to positions on the front lines.
                          • 189. - We can certainly find other ways for them to contribute, but I fear the precedent we'd be setting. To defend the Republic is the duty of all Jedi.
                            • 229. Option - [Saboteur] Bring them here.Player - Send them here. With time, I'm sure I can get them back in fighting condition.
                            • 190. Option - Let them rest awhile.Player - We can afford to give them time to re-center themselves before they resume combat assignments. Jedi have more to offer than their lightsabers.
                              • 193. - True enough. I only hope they rediscover their full potential soon. The Republic needs us all.
                            • 191. Option - They'll do their duty, or leave.Player - We would never force someone to fight against their will--but if they won't serve as Jedi, then they should not be Jedi.
                              • 192. - A hard stance, but in these challenging times... it's best to be clear about our role.
                        • 157. - Even still, our numbers are perilously thin. But there are a number of Jedi still on Tython, serving largely in archival and research capacities.
                          • 199. - Many of them have not seen combat in more than a decade. But they are still Jedi--and it is the duty of all Jedi to defend the Republic.
                            • 219. Option - [Saboteur] Send more Jedi to Tython.Player - The Jedi on Tython can help the others we find get reacclimated to the order. We should send more Jedi there, not less.
                              • 220. - Hmm... a cautious approach, but perhaps also the wisest. I'll see it done.
                            • 200. Option - Leave them be.Player - If the Jedi on Tython are still contributing to our order, then we shouldn't force them into another role they're not suited to fulfill.
                              • 202. - No... you're right. We shouldn't fix something that isn't broken.
                            • 201. Option - Put them to work!Player - If they've been on Tython all this time, then they should be well-rested and centered in the Force. Ideal to rejoin the conflict.
                    • 158. - On the subject of troops, a number of units have requested the opportunity to serve in the task force. Your reputation is quite a draw, after all.
                      • 161. - Essentially, we have our pick, from veteran front line units to less seasoned troops who are eager for the chance to contribute meaningfully. Which would you prefer?
                        • 230. Option - [Saboteur] I want rigorous tests.Player - Rookie or veteran, they only get in if they're up to my standards. I'll make a list of tests for you.
                          • 231. - Fair enough! I look forward to seeing what you have in mind.
                        • 163. Option - Give the rookies a shot.Player - Don't weaken our front line positions by pulling veteran units. Let's give the rookies a chance for some good experience and training.
                          • 164. - They'll be very excited at the opportunity.
                        • 162. Option - Veteran units only.Player - Our mission is vital to the war effort. Only the best troops will do.
                    • 159. - On the subject of transports, we've had some issues with cargo ships moving through Hutt space. Nothing violent--not yet, at least.
                      • 169. - But we're seeing constant delays in refueling, purchasing supplies, and processing transactions in their territories. Delays we can't afford.
                        • 171. - I don't have much experience dealing with the Hutts, but I expect they're looking for bribes to speed things along. How would you approach the situation?
                          • 174. Option - [Saboteur] Hit them first.Player - The Hutt Cartel acts tough, but they can't put up a real fight. Give them a bloody nose and they'll remember who's in charge.
                            • 175. - Risky, while we're so heavily engaged with the Empire... but if it will get our forces moving more quickly, so be it.
                          • 172. Option - Pay them.Player - I say throw some money around--better to have friends than enemies.
                            • 181. - Fair enough. I'll have to get creative on the budget allocation forms.
                          • 173. Option - Avoid them.Player - Dealing with the Hutt Cartel is more trouble than it's worth, believe me. Find other routes for your transports.
                            • 176. - A lot of fuel to lose... hopefully the tradeoff in time and other costs will make up the difference.
                              • 179. - I believe that covers our most pressing issues...?
                                • 238. Player - Any word on Darth Malgus? I haven't heard anything since Corellia.
  • 7. <Non-dialogue segment.>
    • 63. - I think we've taken care of everyone. Where should we speak about Task Force business?
      • 118. Player - Right this way.
    • 82. <Non-dialogue segment.>
      • 88. - You... you led Havoc Squad. I saw you once, on Tatooine. After the bombs... you helped then, too.
      • 94. - Thank you so much.
    • 83. <Non-dialogue segment.>
      • 90. - Battlemaster! I've heard so much about you--my cousin worked at the Senate Tower on Coruscant!
      • 91. - Barsen'thor... did I get that right? My cousin worked at the Senate Tower on Coruscant--he told me stories about you!
      • 93. - I can't thank you enough. Really.
    • 84. <Non-dialogue segment.>
      • 96. - You... you were at Drooga's! You and the Wookiee fought that gundark!
      • 95. - My husband... he'd be dead if not for you. Thank you.
    • 85. <Non-dialogue segment.>
      • 111. - The Alliance Commander! You saved the whole galaxy!
      • 112. - Saved by a celebrity! My brother will never believe this....
    • 86. <Non-dialogue segment.>
      • 114. - We've been on the move since Corellia. I don't remember the last time we felt safe... thank you.
      • 115. - Thank you... I lost my husband on Corellia. If I'd lost my daughter, too... thank you.
  • 6. <Non-dialogue segment.>
    • 35. - This is well within our triage capacity, General. We'll have them all treated and ready to travel immediately.
    • 36. - We have plenty of supplies, General. We'll have them all treated in no time.
      • 42. - Wonderful. Thank you.
        • 50. - Such carnage. We tend to focus so much on the Sith that we forget the galaxy is full of other dangers.
          • 51. Option - Who were the pirates?Player - Which pirates were responsible for the attack?
            • 261. - We believe they were Dire Skulls, but we'll learn more once Tau captures them.
            • 213. - We believe they were Dire Skulls, but we'll learn more once Tau and Arn capture them.
          • 53. Option - The Sith should be our focus.Player - It's hard, but we have to focus on the biggest threat--otherwise, we'll get nothing done.
            • 67. - You're right, but... I have to believe we can do more.
          • 54. Option - Not our problem.Player - We have a task force to run. Let's focus on that.
            • 55. - We can spare a moment, surely.
              • 57. - There are quite a few supplies to distribute--perhaps we could lend a hand before we get to our other purpose here?
                • 58. Option - Absolutely.Player - Of course. Let's do whatever we can.
                  • 61. - I can't think of a more worthy start for Task Force Nova. Shall we?
                    • 71. <Conversation Exit>
                • 59. Option - I won't stop you.Player - Do what you like. Find me when you're ready to get down to business.
  • 11. - Looks like your guests from Task Force Nova are finally here--and they picked up a stray. Patching you through now.
    • 13. - Commander!
    • 14. <Non-dialogue segment.>
      • 15. - Master Jedi!
      • 16. - Colonel!
      • 17. - Commodore!
        • 18. Player - General Daeruun--is everything all right?
          • 22. - I apologize for the delay in our arrival--we happened across pirates attacking a refugee ship from the mid rim. Shameful.
            • 23. <Non-dialogue segment.>
              • 258. - Fortunately, we intervened in time. Tau is still chasing down the pirates, but the refugees are in dire need of medical supplies and other essentials.
              • 24. - Fortunately, we intervened in time. Tau and Arn are still chasing down the pirates, but the refugees are in dire need of medical supplies and other essentials.
                • 29. - Our ships will touch down momentarily--see you shortly.
                  • 30. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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