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Master Orgus Din

Master Orgus Din
Level 50 Light Warden
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Tython
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Master Orgus Din
Other Sites:

Conversation:

  • 601. - Congratulations, Knight. I'll meet you on Coruscant.
  • 564. - Master Orgus... everyone... I've discovered a situation requiring further assistance.
    • 566. - Our suspicions about Coruscant were correct. The dark presence we have long sensed is strongest here.
      • 568. Option - I feel nothing.Player - I keep hearing about this dark presence, but I haven't sensed it.
        • 599. - Had you spent as much time in meditation as the Council, you might.
      • 567. Option - Then it wasn't Bengel Morr.Player - What could be worse than a fallen Jedi attacking us?
        • 570. - That's what we need to find out. The security of the entire Republic is at stake.
      • 569. Option - I'll deal with it, no problem.Player - I've already defeated one dark presence today. Might as well go for two.
        • 572. - This darkness blinded us to threats much closer to home. I advise great caution.
          • 571. - Something malignant works in the shadows of the capital. We must find it.
            • 586. - This situation calls for our very best. Master Orgus, you and your former pupil should join Master Kiwiiks on Coruscant.
              • 594. - Come to the Senate tower as soon as you can. Master Kiwiiks out.
                • 574. - No rest for us, my friend. Complete any unfinished business you have and take a shuttle to Coruscant.
                  • 592. Option - My work here is done.Player - I'll leave immediately, Master.
                  • 700. Option - I can't wait to leave here.Player - No offense, but I've had enough of Tython.
                    +50 Influence : disapproves.
                  • 701. Option - What, no parade?Player - All I get is a pat on the back and a new mission? I just saved this temple.
                    +50 Influence : disapproves.
  • 456. - The Flesh Raiders are still a threat, but without Bengel's leadership, they'll be scattered and ill-equipped.
    • 458. - This temple could've been devastated. The entire order is in your debt, Padawan.
      • 459. Option - Let's tighten our defenses.Player - The enemy found weaknesses in our security. We have to guard against another Coruscant.
        • 509. - Agreed--and now we have concerns beyond the Flesh Raiders.
      • 460. Option - We should go to war.Player - We can't give the Flesh Raiders time to regroup.
        • 463. - Going to war only guarantees more violence. It's better to tighten our defenses. Besides, we have threats closer to home.
      • 461. Option - Don't call me Padawan.Player - I crafted my own lightsaber. I'm a Jedi Knight, now.
        +50 Influence : disapproves.
        • 462. - The rank of Knight is only conferred by the Council--and we have a more pressing topic to discuss.
          • 474. - Recent developments in the Twi'lek settlement demand a response.
            • 475. <Non-dialogue segment.>
              • 478. - Their Matriarch, Ranna, betrayed me, and now we hear the Flesh Raiders killed her. The settlement is in chaos.
              • 480. - Their Matriarch betrayed me to Bengel, but she surrendered herself to us for judgment. Your doing, I understand. Good work.
              • 481. - The young Matriarch, Ranna, betrayed me to Bengel. She has since disappeared, and the settlement is in chaos.
              • 487. - Their Matriarch, Ranna, betrayed me to Bengel. Reports indicate she still leads the settlement.
                • 486. - You know the Twi'leks, Padawan. How do you recommend we proceed?
                  • 493. Option - They need our support.Player - We created instability by refusing to help them. That has to change. +50
                    • 496. - What happened to Master Orgus is almost unforgivable.
                      • 511. - But if we do forgive--and work with them--it can only improve both our communities.
                  • 494. Option - We should take control.Player - The Twi'leks need guidance. We should take charge of their settlement.
                    • 497. - Jedi don't govern others. That kind of power is too easily abused.
                      • 513. - We don't need to govern the Twi'leks--just keep a close eye on them. Be ready to intervene.
                  • 495. Option - Force them off Tython.Player - They're a danger we can't afford--and they don't belong here. I say we round them up and ship them anyplace else. +50
                    • 498. - Forced resettlement of the Twi'leks runs against everything we stand for. Containment is a better option.
                      • 521. - At least we know they can't be trusted. We won't put them in a position to betray us again.
                        • 522. <Non-dialogue segment.>
                          • 453. - This young Jedi saved us all from a terrible threat by defeating an experienced Force user.
                            • 467. <Non-dialogue segment.>
                          • 454. - Although Bengel Morr's body hasn't been found, the fact remains this young Jedi saved us from his army.
                            • 468. <Non-dialogue segment.>
                          • 466. - This young Jedi captured a fallen member of our order and saved this temple from destruction.
                            • 469. <Non-dialogue segment.>
                              • 547. - I see no reason for her to remain a Padawan.
                                • 550. <Non-dialogue segment.>
                              • 500. - I see no reason why he should remain a Padawan.
                                • 531. <Non-dialogue segment.>
                                  • 533. - Your final trial has been marred by dark events, but I can't argue with your accomplishments.
                                  • 532. - Your bravery, heroism and sacrifice show great depth of character. You represent our best hopes for the future.
                                    • 536. - You arrived on Tython a Padawan, but you leave a Knight of the Republic. May the Force be with you.
                                      • 575. Option - This is a great honor, Master.Player - I promise to uphold every standard of the Jedi and Galactic Republic.
                                        +200 Influence : approves.
                                      • 576. Option - What's my next mission?Player - I'm eager to do some good in the galaxy. Send me somewhere I can help out.
                                        • 579. - Plenty of trouble spots in the galaxy. We'll find one for you.
                                      • 577. Option - Finally!Player - It's about time. No more "Padawan do this" and "Padawan go there."
                                        +50 Influence : disapproves.
                                        • 580. - That's right. Now the real work begins.
                                          • 539. - T7 = requests permanent assignment to assist Jedi // T7 + Jedi = unstoppable
                                            • 540. Option - That's a fine idea.Player - This little droid and I have been through a lot. We're a great team.
                                              +200 Influence : approves.
                                              • 543. - Then I see no reason why you shouldn't stay together.
                                            • 541. Option - Let's not go that far.Player - "Unstoppable" is a strong word, but you have your uses.
                                              +200 Influence : approves.
                                              • 544. - Teeseven has served faithfully for many years. He'll serve you equally well. Request granted.
                                            • 542. Option - No thanks.Player - I don't need some machine underfoot.
                                              +50 Influence : disapproves.
                                              • 561. - T7 = requests upgraded servomotors // T7 = agile
                                                • 562. <Non-dialogue segment.>
                                                  • 545. - It's good for young Jedi Knights to have a trustworthy assistant. Your request is granted, Teeseven.
                                                  • 555. - After a few small upgrades, I think Teeseven will serve you well. Request granted.
                                                    • 557. - We're getting a priority signal from Coruscant. It's Master Kiwiiks....
  • 399. - Padawan... I must have you to thank for being alive.
    • 400. Player - I defeated Bengel Morr, Master. He's dead.
    • 401. Player - I fought Bengel Morr, and he fell into the ravine. He's dead.
      • 404. - Force willing, we'll recover the poor man's body and give him a proper funeral.
    • 402. Player - I captured Bengel Morr, Master. He's resting quietly.
      • 405. - You've done a great thing. He deserves a second chance.
        • 412. - The horrors he witnessed on Coruscant broke him--destroyed the gentle Padawan I trained.
          • 409. - You, however, faced a challenge beyond any trial I could assign. There's nothing more I can teach you.
            • 419. - Jedi = big victory // T7 = congratulates Jedi
              • 420. - All that's left is for you to enter the Forge and construct your own lightsaber.
                • 736. Option - Thank you, Master.Player - I'm honored.
                  +200 Influence : approves.
                  • 428. - There's no substitute for the weapon you create yourself.
                • 425. Option - Forge?Player - What is this place, Master?
                  • 427. - The first Jedi came here to construct their lightsabers millennia ago. It's strong in the Force.
                • 426. Option - Terrific--more chores.Player - Haven't I done enough work for one day?
                  +50 Influence : disapproves.
                  • 429. - Creating a lightsaber is more than work; you're building a connection to the Force.
                    • 421. - Normally, we make Padawans gather materials themselves--but you've proven enough.
                      • 423. - These are all the physical components--the rest will come from your mastery of the Force.
                        • 435. - T7 = stay with Jedi + keep guard
                          • 436. <Non-dialogue segment.>
                            • 437. - I'll carry Bengel's body to the Jedi Temple. Meet me there when you're ready.
                            • 438. - I'll return to the Jedi Temple and organize a search party for Bengel's body. Meet me there when you're ready.
                            • 439. - I'll carry Bengel back to the Jedi Temple and get him help. Meet me there when you're ready.
                              • 442. <Conversation Exit>
  • 737. <Conversation Exit>
  • 388. Player - The Flesh Raider camp's out of commission, Master--but they were all Force users. They killed a Jedi named Laotah.
    • 398. Player - His body is in these ruins. What should I do?
      • 393. - We'll reclaim our fallen later. Just got a distress call from the Twi'lek settlement. They spotted Bengel Morr!
        • 389. - Our forces are spread out dealing with the secret camps. We're the only ones who can handle this.
          • 391. - I'm on my way to the settlement. Meet me there!
            • 392. <Conversation Exit>
  • 292. - Finally put the Flesh Raider base out of commission. How are things on your end?
    • 297. Option - Bengel Morr contacted me.Player - Spoke to your old Padawan over the holo. He's doing all this so he can destroy the Sith.
      • 302. - Then he's not Sith himself--good. If I can get to him, reason with him....
    • 299. Option - I disobeyed the Jedi Code.Player - I let Ranna perform a family-bonding ritual with me. Her mother died, and I wanted to console her. +50
      • 304. - A mistake born out of compassion is common for young Jedi. At least you had the good sense to admit the error.
        • 322. - Jedi don't form attachments because those bonds are hard to break. Now that's exactly what you must do.
          • 323. Option - I understand, Master.Player - I won't let my relationship with Ranna become a problem.
          • 325. Option - This feels wrong.Player - Jedi are supposed to honor their promises, aren't they?
            • 328. - And that's why a good Jedi never promises anything she can't deliver. Regardless, we don't have time to debate this.
          • 324. Option - [Lie] I understand.Player - Don't worry. This won't be a problem.
            • 327. - Good, because we don't have time for distractions.
    • 298. Option - I disobeyed the Jedi Code.Player - I know Jedi aren't allowed to form attachments, but... something happened with Ranna. +50
      • 311. - I'm proud of you for admitting the mistake. A lesser Padawan would've kept it a secret.
        • 313. - Whatever feelings you have for that girl, bury them now. If you don't, they'll only bring you suffering.
          • 314. Option - Please accept my apology.Player - I'm sorry I let you down, Master.
            • 332. - You're not the first Jedi to seek comfort in a time of crisis. Just put it behind you.
          • 316. Option - I can't believe that.Player - Not every relationship ends badly. Why should I be afraid to care about someone?
            • 334. - Have you heard anything I've said? Just as well I'm getting you out of that settlement....
          • 315. Option - [Lie] I won't see her again.Player - As far as I'm concerned, it was a one-time thing.
            • 333. - Just make sure there aren't more "one-time things." Ranna won't be the last attractive woman you meet.
    • 300. Option - The Flesh Raiders struck back.Player - Good thing I returned to the settlement. Flesh Raiders tried to poison the crops, but I stopped them.
    • 301. Option - I'm bored out of my mind.Player - Please tell me I'm getting out of this blasted Twi'lek settlement.
      • 306. - Be careful what you wish for.
        • 295. - At the Flesh Raider command base, I found coordinates to a number of secret camps--too many to send only Jedi Masters.
          • 294. - One camp is in the ruins of Upper Kaleth. That patrol you fought earlier was based there. Now's your chance to finish them off.
            • 344. Option - We shouldn't split up.Player - Why spread our forces thin to hit all the camps at once?
              • 395. - If we only go after a few, the Flesh Raiders could warn the rest and regroup.
            • 345. Option - Bengel Morr could be there.Player - What if I run into your old Padawan?
              • 351. - If you see Bengel, retreat and contact me immediately.
            • 346. Option - I deserve extra credit.Player - You're asking a lot. When I become a Knight, I want a special lightsaber or something.
              • 347. - When this is over, we'll talk about your unhealthy need for recognition.
                • 349. - Be careful in those ruins. We haven't explored them all.
                  • 356. - Contact me when your mission's complete. May the Force be with you.
                    • 350. <Conversation Exit>
  • 289. - I can't enter that Flesh Raider base until you knock out their energy shield. May the Force be with you.
  • 213. - Master Kiwiiks told me what you found in Kaleth--a Flesh Raider who used the Force.
    • 215. - She thought he was learning things from an old holocron. I wish that were true.
      • 217. - The man who attacked you when you first arrived? His lightsaber had a familiar aspect. This droid's holorecording confirmed my suspicions.
        • 219. - T7 = sorry for bringing bad news
          • 221. - The hooded figure in that recording is named Bengel Morr. He was my Padawan--but he never completed his training.
            • 237. - Bengel was in the Jedi Temple on Coruscant when the Sith destroyed it.
              • 224. Option - Somehow, he survived.Player - The Force was with him if he got out of there alive.
                • 227. - The temple was annihilated. Hundreds of Jedi died that day. We never recovered all the bodies.
              • 222. Option - That was years ago.Player - He waited a long time to reveal himself.
                • 225. - Still don't understand why he just disappeared. Doesn't make sense.
              • 223. Option - You could be imagining things.Player - His face isn't visible in the holo. Maybe your mind's playing tricks on you?
                • 226. - I know my Padawan's voice when I hear it. What I don't know is how--why--he changed.
                  • 231. - Bengel was strong in the Force, and the most gentle being I've ever known.
                    • 235. - For him to turn against the Jedi... he has to be stopped.
                      • 239. - Apologies for keeping you waiting. Our people's Matriarch--my mother--is dying.
                        • 240. Option - I'm so sorry.Player - That's terrible news. Will you be alright?
                          • 606. - I didn't think the burden of leadership would feel so heavy.
                          • 241. - I wasn't expecting to lead our people for many years.
                        • 243. Option - Go to her.Player - You should be at her side.
                          • 244. - You're kind, but my mother wants me here.
                          • 603. - Mother said my work with you must come first.
                        • 242. Option - We all have to go sometime.Player - People die.
                          • 245. - I suppose Jedi don't let themselves feel sadness.
                            • 247. - You have our sympathies, Ranna--but the enemy won't give us time for mourning. Please tell us what you've learned.
                              • 251. - My scouts have identified a Flesh Raider command base in the mountains. It's protected by an energy shield.
                                • 280. - The shield's power generator is hidden on a different mountain, in a well-guarded cave network.
                                  • 258. - That command base is probably coordinating all the attacks in the region. I need to get inside there.
                                    • 262. - You up for knocking out the power generator?
                                      • 265. Option - Always, Master.Player - When have I ever let you down?
                                        • 274. - First time for everything--not that I'm worried.
                                      • 263. Option - Let me go with you.Player - You'll need backup. Can't we send someone else to handle the power generator?
                                        • 264. - You've shown you can handle Flesh Raiders. We need you there.
                                      • 266. Option - Is this one of my Jedi tests?Player - I need to complete my training. Is this mission part of my final trials?
                                        • 267. - Please keep your mind in the present, Padawan.
                                          • 272. - Important secondary mission = perform high-level scan of enemy forces // Mountain paths = too dangerous for T7
                                            • 278. - Hmm. See if you can give the droid an opening to gather more intelligence.
                                              • 287. - T7 = give Jedi head start // Follow when path is clear
                                                • 692. - That energy shield is your top priority. Knock it out fast as you can.
                                                  • 286. <Conversation Exit>
  • 199. Player - I'm here, Master. What is it?
    • 200. - I'm on my way back to the Twi'lek settlement. Meet me there soon as you can.
      • 202. Option - Tell me what you found.Player - You left without explaining anything. What has you so worried?
      • 201. Option - Understood.Player - I'm already on my way.
      • 203. Option - I'm fine, by the way.Player - I've been surviving the ruins of Kaleth. Thanks for asking.
        • 204. - If I didn't think you could handle it, I wouldn't have sent you there.
          • 208. - Find me at the Matriarch's compound. Orgus out.
            • 209. <Conversation Exit>
  • 72. - Travel safely out there. The Flesh Raiders are on the move.
  • 73. - Blast those Council meetings. I'd die of old age before my colleagues ran out of things to say.
    • 82. Option - I prefer action to speeches.Player - I'd rather do something about problems than discuss them.
      • 654. - Still, there are times when talking is exactly what's needed.
    • 83. Option - You don't like the Council?Player - Have you always felt this way about your fellow Masters?
      • 85. - Don't misunderstand--they're good people. I just prefer to get things done.
    • 84. Option - They are long-winded.Player - It seems talking is what they're best at.
      • 86. - Council members earn their seats after many victories and sacrifices. Respect that.
        • 639. - This situation has come at you fast. You're braving dangers many Jedi never face.
          • 649. - I wouldn't blame you for having questions. This may be the only time to ask them.
            • 640. Option - My questions can wait.Player - I'll make sense of things later. Let's find our enemy.
            • 641. Option - Why did you choose me?Player - I get the impression you haven't had a Padawan for years. Why did you ask to train me?
              • 644. - As Jedi, you learn to trust your instincts.
                • 656. - When I met you in that cave, my instincts told me that I was meant to train you.
                  • 658. - I don't know why, or for what purpose, but the Living Force brought us together for a reason.
                    • 659. Option - I'm glad it did, Master.Player - I look forward to learning from you.
                      • 680. - I expect you have things to teach me, as well. Let's get to work.
                    • 660. Option - The Living Force?Player - You think the Force is alive? That it wants something from us?
                      • 664. - "Want" is too strong a word. Let's just say we'll accomplish more together than by ourselves.
                    • 661. Option - If you say so.Player - I don't much care for mystical philosophy, but whatever floats your speeder.
                      • 662. - Hmph. Anyway--to find our hidden enemy, we'll need allies.
            • 642. Option - I think you're hiding things.Player - I get the feeling you know more about this threat than you're telling me.
              • 645. - I have... a bad feeling about this. But that's all.
                • 668. - When I know more, I will tell you. Trust me.
                  • 669. Option - I do, Master.Player - I know you wouldn't keep anything from me without a good reason.
                    • 673. - I'm not keeping secrets--just avoiding careless rumor. We need real answers.
                  • 670. Option - By then it could be too late.Player - You're leaving me unprepared.
                    • 672. - The Force will guide us both through this--with a little help.
                  • 671. Option - That's a two-way street.Player - How can I trust you when you don't trust me?
                    • 674. - I do trust you. I'd just rather get real answers than stand around making wild guesses.
                      • 81. - There's a group of Twi'lek Pilgrims on Tython. They've been fighting the Flesh Raiders for months.
                        • 75. - The Republic asked us to deny those Twi'leks aid--they settled here illegally--but frankly, we need them.
                          • 93. Option - An illegal settlement?Player - How are they violating the law?
                            • 95. - When Tython was first rediscovered, the Twi'leks petitioned the Senate to settle here. Their claim was denied--too dangerous--but they came anyway.
                          • 92. Option - I'm hoping for some action.Player - Please tell me this isn't a diplomatic mission.
                            • 196. - The Twi'leks are in the thick of it. I suspect you'll have to fight your way to them.
                          • 94. Option - The Republic is wrong.Player - The Republic shouldn't be telling the Jedi what to do.
                            • 96. - Forgot how impressionable Padawans can be. Remember, Jedi exist to serve the Republic--even when we disagree.
                              • 79. - The Twi'leks have a settlement in the mountains. That's your next stop.
                                • 101. - Establish a base camp and speak to the Matriarch. Find out everything the Twi'leks know about Flesh Raiders.
                                  • 682. Option - I'll go right now.Player - I'm ready to get back out there--do some good.
                                  • 683. Option - Matriarch?Player - Anything you can tell me about the Twi'lek leader?
                                    • 689. - Word is she's not our biggest fan. You may have to convince her otherwise.
                                  • 684. Option - And if they don't cooperate?Player - If the Twi'leks won't share what they know, how far can I push them?
                                    • 685. - Don't push--bend. Show those people we're here to help.
                                      • 687. - I'll join you soon. May the Force be with you.
                                        • 102. <Non-dialogue segment.>
                                          • 753. <Conversation Exit>
                                          • 754. <Conversation Exit>
  • 118. - I searched the temple archives. This Force user leading the Flesh Raiders never received Jedi training.
    • 120. - Then the Sith have found us. Shouldn't we get ready for them?
      • 122. - Calm yourself, Padawan. We can't be certain of anything, yet.
        • 124. - But we've all sensed a growing darkness--perhaps it's finally revealed itself.
          • 163. Option - There is darkness here.Player - The enemy I faced wanted to destroy the Jedi Order. Can't get much darker than that.
            • 186. - Well, that brightened up the room....
          • 164. Option - What have I missed?Player - Someone want to bring me up to speed?
            • 178. - We're just having a nice end-of-the-world chat.
          • 165. Option - I'm proof of that.Player - Your "growing darkness" just tried to kill me.
            • 168. - See? It's not just me who's worried.
              • 174. - Everyone, this is the Padawan who saved our people in the training grounds.
                • 176. - This is Master Kiwiiks and her extremely vocal Padawan, Kira. The other Masters are transmitting from distant worlds.
                  • 184. - It's unfortunate our numbers are scattered.
                    • 126. - Indeed. The temple's safety is unexpectedly threatened. The Flesh Raiders were disorganized primitives before today.
                      • 127. Option - Not anymore.Player - They carry blasters and work like an army. We need to find out why.
                      • 129. Option - They didn't change overnight.Player - That's simply not true.
                      • 133. Option - But their leader is dead.Player - Without the man organizing them, they're just mindless savages.
                        • 134. - I doubt it's that simple.
                          • 136. - The man leading the Flesh Raiders probably wasn't acting alone.
                            • 138. - Much of Tython remains unexplored, and we have few resources to spare.
                              • 140. - I'll handle it--with the help of my new Padawan.
                                • 142. - Orgus, you haven't taken a Padawan since Coruscant.
                                  • 143. <Non-dialogue segment.>
                                    • 144. - The Force is strong in her. Stronger than I've seen in decades.
                                    • 147. - The Force is strong in him. Stronger than I've seen in decades.
                                      • 149. - I can think of no finer Master to complete this Padawan's training.
                                        • 150. Option - Training can wait.Player - I'll complete my final trials once we've dealt with the Flesh Raiders.
                                        • 152. Option - Me neither.Player - I'd be honored to.
                                          • 153. - Don't get too excited. You're in for some hard work.
                                        • 156. Option - I can--you.Player - If I'm so special, shouldn't the leader of the Jedi train me?
                                          • 157. - My duties to the order come first--and don't underestimate Master Orgus.
                                            • 159. - You'll find supplies in my chambers downstairs. Go equip yourself. I'll meet you there.
                                              • 162. <Conversation Exit>
  • 15. - Tython is full of dangers, even for Jedi. If you must go out, don't travel alone.
  • 722. <Non-dialogue segment.>
    • 440. - I'll take my lightsaber back, if you don't mind. Feel naked without it.
    • 71. - Go on. This won't take long.
    • 424. Option - I have yours, Master.Player - A Flesh Raider had your weapon. I used it to defend myself.
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