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Warren Sedoru

Warren Sedoru
Level 35 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Warren Sedoru
Other Sites:

Conversation:

  • 389. - I'll deliver the cloaking device to Tython. You should inform Master Braga of our progress.
  • 423. <Non-dialogue segment.>
    • 237. Player - I got the cloaking device prototype, but I had to trade the Empire's weapon research data for it.
      • 238. - Yes, so the resistance leaders informed me. I did not authorize your agreement.
        • 255. Option - Work with Balmorra's people.Player - The resistance is afraid we've come to take over their home. Show them we're only here to help, and they may share that data.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
        • 254. Option - I had no choice.Player - Should I have threatened them? They're our allies.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 262. - Allies with an agenda. Who knows what they'll do with that data?
        • 256. Option - Too bad.Player - I don't work for you, Colonel. I did what was necessary to complete my mission.
          +200 Influence : approves.
          +200 Influence : approves.
          +200 Influence : approves.
          • 270. - For what it's worth, I'd have made the same bargain.
            • 291. - Jedi. No concept of following orders.
    • 231. Player - I have the cloaking device prototype and the Empire's weapon research data.
      • 240. - We heard about your disagreement with the resistance leader. He's calling for Balmorra to turn independent once the Empire retreats.
        • 245. - Balmorra will rejoin the Republic if the people know what's good for them. Regardless, they have no claim to this cloaking technology.
      • 234. - We've denied the enemy a considerable technological edge and broken its hold on Balmorra.
        • 251. - I'll send the research data to Coruscant. There's a Doctor Godera waiting to review it. Friend of yours, I understand.
          • 246. Option - Yes, he is.Player - Please give the doctor my regards.
            • 275. - I will. It's been a pleasure working with you.
          • 247. Option - Doctor who?Player - The name doesn't ring a bell.
            +50 Influence : disapproves.
            • 279. - We rescued him on Taris. Don't tell me you've already forgotten.
            • 280. - Jedi = rescued Doctor Godera on Taris + many chrono-cycles ago
            • 276. - Perhaps "friend" was too strong a word. Either way, you have our thanks. Farewell.
          • 248. Option - Not really, no.Player - I barely know the man, and that suits me fine.
            +50 Influence : disapproves.
            • 249. - Ah. Still, you have my thanks. It's been a pleasure.
              • 253. - Somehow, I expected such an important device to be more impressive.
                • 288. - I'll deliver this to Master Braga and the Council on Tython.
                  • 290. <Non-dialogue segment.>
                    • 233. - I wish our victory wasn't tainted by your callousness. Killing defenseless Imperials. Threatening our allies.
                      • 304. Option - I'm sorry.Player - I'll work hard to atone for my mistakes.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 305. Option - They were necessary evils.Player - Defeating the Empire may require sacrifices.
                        +200 Influence : approves.
                        • 313. - We alone should bear those sacrifices. We can't afford to treat others like pawns.
                      • 306. Option - Spare me your criticism.Player - Don't judge me. You didn't witness either of those moments.
                        +50 Influence : disapproves.
                        • 307. - I haven't reported these incidents to the Jedi Council, and I don't plan to.
                    • 321. - Before I depart, we must speak about the wounded Imperials you killed in Sobrik. I'm trying to understand why you did it.
                      • 325. Option - I made a mistake.Player - I thought I was doing the right thing. It won't happen again.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 326. Option - To spare them suffering.Player - The Colicoids would've torn them apart. I showed them mercy.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 328. - Perhaps, but the future is always in motion. Death is never certain until we decide it is.
                      • 327. Option - [Lie] I made a mistake.Player - I made a bad decision and I deeply regret it.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        • 329. - Don't tell me what you think I want to hear. I'm not judging you.
                          • 309. - Master Braga has great faith in you--and I have great faith in him. May the Force protect us all.
                            • 311. - I'm sure he'll be eager to hear from you once you've returned to your ship. Farewell....
                    • 232. - Master Braga's faith in you is well-placed. I'm honored to serve with you.
                      • 297. Option - May the Force be with you.Player - The feeling is mutual. Be well, my friend.
                        +200 Influence : approves.
                        +200 Influence : approves.
                      • 298. Option - We have much work to do.Player - We can't rest until we bring down the Empire once and for all.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        • 318. - It's good to stop and savor the victories along the way. Don't forget that.
                      • 299. Option - I did all my work alone.Player - We may as well have been on different planets.
                        • 300. - Just knowing you were here gave me strength--I hope I returned the favor.
                          • 302. - You should contact Master Braga when you return to your ship. He's eager to hear from you. Farewell....
                            • 303. <Conversation Exit>
  • 388. - I'm coordinating with Colonel Finley to clear you a path. We're counting on you to get that cloaking device from the Balmorran Arms Factory.
  • 387. - The spy is safe and the base is ours. Let's see what she has to say.
  • 418. Player - Self-destruct aborted. The base is ours, Warren. Send in the troops.
    • 422. <Conversation Exit>
  • 393. Player - Warren, I've disabled the base's blast shields. It's wide-open for you.
    • 395. - We're almost there, but Colonel Finley detects a reactor surge coming from the base.
      • 398. - Looks like the base commander initiated a self-destruct sequence. You don't have much time to stop it.
        • 397. - Shut down all the security consoles in there as fast as you can. Hurry!
          • 400. <Conversation Exit>
  • 199. - Bad news, my friend. The Empire just landed heavy war droids in the region. Hunter-Killers.
    • 201. - The droids are patrolling the territory between you and the objective. If they detect you heading for that Imperial base, they'll raise an alert.
      • 391. - We can't risk the base's blast shields closing before you get there. You'll have to disable those war droids quickly.
        • 202. Option - I'm on it.Player - Scrapped Imperial war droids, coming right up.
        • 203. Option - Won't that alert the enemy?Player - If I destroy the war droids, the enemy will know I'm coming.
          • 206. - They'll just assume it's an attack on the war droids. By the time they realize your true objective, it'll be too late.
        • 204. Option - Call the colonel.Player - The Republic army can handle those things.
          • 205. - The colonel's forces are facing an entire regiment of Imperial troops. This is up to you.
            • 208. - I'm sending the latest reconnaissance data on the war droids' positions. Eliminate them and continue on to the Imperial base.
              • 213. <Non-dialogue segment.>
                • 214. - Never a dull moment. We should visit war zones more often.
                • 215. - Balmorra manufactures the best war droids in the galaxy. Their kill ratio exceeds eighty-eight percent.
                • 216. - Imperial war droids = large + heavy + big blasters // Threat = no problem for Jedi!
                • 217. - There, you have the data. Be careful. Over and out....
                  • 209. <Conversation Exit>
  • 386. - Let's free that spy from the Imperial base. She'll lead us to the cloaking device.
  • 67. <Non-dialogue segment.>
    • 68. - I hear you two had quite an adventure in Sobrik. I'm impressed by your commitment to saving lives.
      • 70. <Non-dialogue segment.>
        • 71. - Convincing an Imperial to surrender on his home turf... that's one for the archives.
        • 79. - We make a pretty great team. We should do this more often.
          • 115. Option - I'm sure we will.Player - Our mission isn't over. What's the next step?
          • 125. Option - [Flirt] Or all the time.Player - Working with you is a pleasure, Doc. I could do it all day.
            • 126. - My best work happens after dark.
          • 116. Option - Agreed, my friend.Player - I couldn't do this mission without you, Doc.
            • 118. - It's big of you to admit that. A lot of guys are intimidated by my talents.
          • 117. Option - We're not a team.Player - Keeping you alive isn't high on my priority list.
            • 119. - Don't see why not. I'm tons of fun.
    • 69. - When the doctor arrived without you, I feared the worst.
      • 73. - Thought you were right behind me. What took you so long?
        • 82. Option - Colicoids attacked me.Player - I was busy covering your escape. Those Colicoids were hungry.
        • 83. Option - I killed the Imperials.Player - I spared the soldiers death by Colicoid. Lightsabers are quicker.
          • 96. - You "spared"... there's a big difference between euthanasia and murder!
            • 98. - Your intentions were merciful, but your actions... we'll discuss it later.
        • 84. Option - [Lie] I saved the Imperials.Player - I stayed to protect the soldiers from Colicoids.
          • 85. - Why didn't you tell me that was the plan? I'm good with a blaster.
            • 87. - Thank the Force you survived. I couldn't finish this mission without you.
    • 74. - Glad to see everyone made it back safely.
      • 76. - Tell that to the Imperials we abandoned. They're a Colicoid dinner buffet.
        • 102. Option - We did all we could.Player - If we'd stayed there, we'd be dead too.
        • 103. Option - It's possible they survived.Player - For all we know, the soldiers made it.
          • 106. - Even if the Colicoids didn't find them, the wounded had minutes to live. I should've stayed.
        • 104. Option - Better them than us.Player - Those Imperials wouldn't have hesitated to feed us to the Colicoids.
          • 105. - Doesn't matter. We left wounded people to die.
            • 110. - Every loss of life diminishes the Force. That's why our mission must not fail.
              • 78. - This is Nikollan Kord, one of the top resistance leaders. He analyzed the data we obtained from Sobrik. Found us a lead.
                • 95. - One of our spies was captured weeks ago attempting to steal what might be the Empire's cloaking device project. The data revealed where she's being held.
                  • 132. Option - We need her knowledge.Player - Sounds like someone we should talk to. How do we free her?
                  • 131. Option - That was weeks ago?Player - How long has the resistance known about the cloaking device?
                    • 134. - Long enough. It became an object of interest for obvious reasons.
                  • 133. Option - I don't care.Player - We need to find the cloaking device prototype, not your inept thief.
                    +50 Influence : disapproves.
                    • 135. - She may have had the prototype in her hands when she was captured. If so, she knows where to find it.
                      • 144. - We believe she's inside an Imperial tactical operations base. Heavily fortified, protected by a regiment of troops.
                        • 377. - That's where I come in....
                          • 369. - Colonel Finley commands the Republic's Fifth Expeditionary Force. He's agreed to assist our operation.
                            • 148. - Trouble is, if that TacOps base crew sees my troops marching in, they'll close the blast shields. Those shut, there's no getting them open.
                              • 158. Option - And we lose our spy.Player - If the enemy seals the base, we lose our connection to the cloaking device prototype.
                              • 159. Option - Not even with a lightsaber?Player - My weapon can cut through anything--even a blast shield.
                                • 161. - No time. If the enemy summons reinforcements while we're stuck outside, we'd be trapped.
                              • 160. Option - We could bombard them.Player - The Imperials will surrender if we bring in heavy artillery.
                                • 162. - No good. The base is constructed to withstand any bombardment, and they know it.
                                  • 164. - One of you Jedi could slip inside. Disable the blast shields before they close. Then the base would be ours.
                                    • 166. - We'd have to distract that Imperial regiment. Create an opening.
                                      • 380. - My troops provide quite a distraction.
                                        • 382. - The resistance must be part of this. Our spy won't talk if I'm not there.
                                          • 168. - I'll escort the resistance. That leaves you to penetrate the base and deactivate those blast shields ahead of our arrival.
                                            • 169. Option - We have a plan.Player - Get your forces ready, Colonel. We leave immediately.
                                              • 192. - I can guarantee an enthusiastic response.
                                            • 170. Option - I'd rather you come with me.Player - Wouldn't two Jedi be better than one?
                                              +50 Influence : disapproves.
                                              +200 Influence : approves.
                                              • 180. - What, am I wearing a stealth belt and no one told me?
                                                • 187. - Three Jedi would be overkill. You'll do fine.
                                              • 181. - I have every confidence in you.
                                            • 171. Option - Looks like I get all the work.Player - Nice of you to volunteer me for the hard job.
                                              +200 Influence : approves.
                                              • 185. - When you're as old as I am, you can give the heavy lifting to others, too.
                                                • 189. - I'll prepare my forces to move out....
                                                  • 191. - That resistance leader... let's keep an eye on him. His spy is the key to our victory--and he knows it.
                                                    • 197. - Get inside the Empire's base and deactivate those blast shields. We'll be waiting for your signal.
                                                      • 198. <Conversation Exit>
  • 401. - Perfect. Sobrik's defenses have been reduced to the bare minimum. The resistance team is heading in.
    • 403. - I think it's best if you follow and keep an eye on them. Too much is riding on this mission.
      • 404. Option - I agree.Player - I'll make sure our allies come back alive.
        +200 Influence : approves.
        +200 Influence : approves.
      • 406. Option - You don't trust them?Player - Sounds like you don't have full faith in the resistance.
        • 407. - The data they're recovering is essential to finding the cloaking device prototype. This may be our only chance.
      • 410. Option - Why don't you go?Player - You could contribute something to this mission besides bright ideas.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 411. - By the time I reached Sobrik, it would be too late to help. You're already in position.
          • 413. - The resistance team identified a vehicle depot as their best access point to the Imperial computer system. Transmitting the grid coordinates now....
            • 415. - I'll continue monitoring Sobrik. If I see trouble, I'll alert you immediately. Keep our new friends safe--over and out....
              • 416. <Conversation Exit>
  • 65. - I'll coordinate things with the resistance. You create that diversion.
  • 63. - You've done well, my friend. Deliver the medical supplies to the doctor, and we'll speak.
  • 1. - Ah! Master Braga told me you were coming. Warren Sedoru--a pleasure.
    • 2. <Non-dialogue segment.>
      • 4. - I'm grateful for your assistance. The situation is growing desperate.
        • 7. - The Republic picked an unfortunate time to drive the Empire off Balmorra. It's made our team's mission that much harder.
          • 10. Option - Freeing Balmorra is important.Player - Every world we take from the Empire brings us one step closer to victory.
            +200 Influence : approves.
            +200 Influence : approves.
            • 13. - True, but I hoped to achieve our goal with minimal violence. That's hard to do in a war zone.
          • 9. Option - How so?Player - Military reinforcements ought to make our job easier, not harder.
            • 349. - My strengths lie in observation, subtlety and negotiation. Not exactly welcome talents on the battlefield.
          • 11. Option - That's typical of them.Player - The Republic military always makes extra work for the Jedi.
            • 12. - Liberating the planet is a worthy cause. Its people have suffered greatly under Imperial rule.
              • 337. - Balmorra is home to the largest weapon manufacturing plants in the galaxy. Half the munitions used in the last war originated on this world.
                • 339. - The Empire develops horrific new instruments of destruction here. Balmorra's creations have killed countless innocents.
                  • 340. Option - No wonder we've invaded.Player - All that terrible power, in the hands of the Sith. We can't let them keep it.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 355. - I appreciate the sentiment, but be mindful of our mission. We're here for one particular item.
                  • 341. Option - What an awful place.Player - Even from orbit, I feel the death and darkness pervading this planet.
                    • 343. - Balmorra's despair is palpable, but we must work through it.
                  • 342. Option - Time to return the favor.Player - If the Republic has come to repay those deaths, good.
                    +50 Influence : disapproves.
                    • 344. - I lost my taste for war decades ago. I'm only here to secure our team's objective.
                      • 15. - We've learned the Empire has a cloaking device prototype at one of Balmorra's advanced weapon factories. It's the same technology hiding the Emperor's fortress.
                        • 22. - If we obtain that cloaking device prototype, we can understand how it works--develop a way to see through it.
                          • 23. Option - And find the Emperor.Player - Expose his hidden fortress, and the Emperor becomes vulnerable.
                            +200 Influence : approves.
                            +200 Influence : approves.
                          • 24. Option - Where did the Empire get this?Player - How did the Empire develop cloaking device technology?
                            • 26. - They didn't. Intelligence indicates the prototype is alien in design, possibly Rakata or Gree.
                          • 25. Option - By "obtain" you mean "steal."Player - Skip the fancy euphemisms, Warren. We're here to commit burglary.
                            +200 Influence : approves.
                            • 27. - It's not theft in my book--more like disarmament.
                              • 29. - Finding the cloaking device prototype is almost impossible thanks to the invasion. We need experienced native guides to sort through the chaos.
                                • 360. - Balmorra has a well-established civilian resistance. Their spy network's knowledge of the Empire would be invaluable.
                                  • 357. Option - Let's speak to these people.Player - Sounds like we'll need the resistance if we're going to find the cloaking device.
                                  • 358. Option - I'm sensing a "but."Player - Your tone indicates there's a complication.
                                    • 361. - War breeds chaos, chaos breeds confusion, and confusion breeds mistrust.
                                  • 359. Option - You're sure we need them?Player - We discovered the cloaking device exists, surely we can figure out where it is.
                                    • 362. - But we can't afford to waste time pursuing false leads.
                                      • 36. - Unfortunately, the resistance doesn't trust the Republic. Despite my best negotiations, they remain uncooperative.
                                        • 37. <Non-dialogue segment.>
                                          • 39. - Can't say I blame them. The Empire's driven us off this planet twice already, leaving the resistance holding the bag.
                                            • 45. - Republic Command just intercepted a distress call. A resistance medical facility is about to be overrun.
                                              • 47. - I'd go, but an Imperial armor column's in my way. I need you to save that medical facility.
                                                • 48. Option - Give me the coordinates.Player - I'll break that siege. Where am I going?
                                                • 49. Option - What about the Republic?Player - We have armies here, don't we?
                                                  • 59. - The Republic has its hands full, trust me. It's up to you.
                                                • 50. Option - And gain their trust.Player - I play the hero, and they give me whatever I need to complete our mission. Clever.
                                                  • 53. - It's more than a stratagem. It's the right thing to do.
                                                    • 55. - I'm sending the medical facility's location. I don't know what you'll be facing there, but do whatever you must to save the resistance fighters.
                                                      • 368. - I'll meet you there as soon as I can. May the Force be with you.
                                                        • 57. <Conversation Exit>
                                          • 38. - Our forces retreated from this planet twice. Left those people to fend for themselves.
                          • 33. Option - And seize the Emperor.Player - Combined with our knowledge of his fortress, we'll capture the Emperor easily.
      • 3. - I hope you have some energy left after your success on Hoth.
  • 64. - Your assistance--and discretion--are greatly appreciated. Our mission can only succeed if we maintain secrecy.
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Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
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