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Watcher Two

Watcher Two
Level 25 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Open_worlds
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Watcher Two
Other Sites:

Conversation:

  • 1425. - Get back to your ship, Cipher. We'll finish up here.
  • 453. - Diagnostics show fatal errors in the jamming systems, hyperdrive and shields. The ship is crippled, Cipher.
    • 461. - We've got a full fleet of reinforcements coming--including three Dark Council vessels. Jadus can't win against them.
      • 463. - But until they arrive, you need to keep him occupied on the bridge.
        • 464. Option - "Occupied"?Player - How am I supposed to do that?
        • 466. Option - Got it.Player - Understood.
        • 468. Option - What? Why?Player - Not to sound cowardly, but I don't think that's wise.
          • 469. - We can't give Jadus the chance to prepare for a fight. He might lock the Eradicators' controls.
            • 471. - You can't beat Jadus in personal combat, but you might be able to trap him. This ship can generate internal ray shielding.
              • 472. <Non-dialogue segment.>
                • 1432. - You can reroute the bridge defenses to trap him in a force field. Hopefully, it'll hold until the fleet jumps out of lightspeed.
                • 1427. - Hopefully, a force field can hold him until the fleet jumps out of lightspeed.
                • 473. - Use the bridge controls to trap him in a force field. Hopefully, it'll hold until the fleet jumps out of lightspeed.
                  • 474. Option - All right.Player - Let's hope for the best.
                    • 475. - You can do this, Cipher. It's what you're good at.
                  • 478. Option - The odds are against me.Player - What makes you think he won't kill me first?
                    • 479. - You're one of the best, Cipher--time to prove it.
                  • 482. Option - "Hopefully"?Player - You don't sound very confident.
                    • 483. - There are no assurances. Not against a Sith Lord like Jadus.
                      • 485. - I don't need to remind you that people are hurting because of us. But if we succeed... the sacrifice will be worthwhile. Watcher Two out.
                        • 498. <Conversation Exit>
  • 545. - I was afraid you wouldn't make it, Cipher. Good to see you alive.
    • 547. - The self-destruct sequence is complete--Jadus's ship has been reduced to cinders in Artus Five's gravity well.
      • 549. - And the Eradicator command codes went with it.
        • 550. Option - Then it's over.Player - It's really finished.
          • 551. - No more secret weapons, no more terrorists or traitors.
        • 554. Option - Where's Jadus going?Player - Any way to know what he'll do next?
          • 555. - No. I didn't even get a course projection when his shuttle jumped to hyperspace.
        • 558. Option - Thanks to me.Player - I believe that qualifies as a heroic victory.
          • 559. - I think it does, at that.
            • 561. - I'm sending a message to Keeper. These events will cause... complications among the Sith.
              • 563. - But I expect the Dark Council will sort matters quietly. They'll keep Jadus on the run. And we stopped a massacre.
                • 564. Option - No regrets?Player - I know you had doubts about the plan...
                • 566. Option - How will the council react?Player - Will the Sith be angry we let Jadus escape?
                  • 567. - We might be called to account for ourselves--or it could be Keeper's burden.
                • 570. Option - I stopped it, not you.Player - You were ready to let that massacre happen.
                  • 571. - I ran the numbers. I dread the day Jadus returns, and what he'll do.
                    • 573. - But the call was yours--and I'm glad no one had to die.
                      • 574. <Non-dialogue segment.>
                        • 575. - The Song of the Universe favors our actions. The nest--our Empire--is stronger for it.
                          +200 Influence : approves.
                          • 576. Option - Well, thanks.Player - I'll take that as a compliment.
                            • 577. - That is how it was intended.
                              • 578. <Non-dialogue segment.>
                          • 580. Option - You did good, Vector.Player - I'm glad you were here to help.
                            • 581. - So are we. We've often been uncertain about our place in Intelligence--but not right now.
                              • 582. <Non-dialogue segment.>
                                • 1016. - The bugboy has a point.
                          • 584. Option - Keep it to yourself.Player - I don't need your approval, Vector.
                            • 585. - We won't argue the point.
                              • 586. <Non-dialogue segment.>
                        • 588. - You didn't do bad. I'd have gutted the Sith, though.
                          • 589. Option - Maybe next time.Player - If we run into Jadus again, I'll see what I can do.
                            • 590. - I'll hold you to it.
                          • 593. Option - You still had fun, though.Player - Come on--don't tell me you didn't get a rush.
                            • 594. - Sure--running from a Dark Lord on an exploding ship. It's the reason I stick with you.
                          • 597. Option - We did it to stop a massacre!Player - You really don't care about the people we saved, do you?
                            • 598. - Come on. We all die eventually.
                        • 601. - I'll see you at headquarters, Cipher. Enjoy the downtime while it lasts--there'll be debriefings, cleanup, and sooner than you think, Keeper will have your next assignment.
                          • 602. Option - Understood.Player - On my way to Dromund Kaas now.
                          • 604. Option - We'll talk later.Player - See you back at home, Watcher Two.
                          • 606. Option - I might not be available.Player - You're assuming Keeper can find me.
                            • 607. - We're Imperial Intelligence. We can find anyone.
                              • 609. - Mission accomplished. Watcher Two out.
                                • 1535. <Conversation Exit>
  • 612. - Ship's power levels becoming unstable. You did it, Cipher--this whole place is about to explode.
    • 613. Option - Where's Darth Jadus?Player - Give me a status update. The Sith....
      • 614. - Out of the force field and on his way to a shuttle. I can't abort the launch--he's got a clean escape.
    • 618. Option - Eradicator status?Player - Give me an update. The terror attack....
      • 619. - Never began. The deactivation worked, and once this ship is destroyed, the Eradicators cease to be a threat.
    • 622. Option - Time to run.Player - What's the fastest way out of here?
      • 623. - Your ship's still safe. I calculate it's your best chance.
        • 625. - As for Jadus--he's out of the force field and on his way to a shuttle. No way to catch him... but he won't recover from this setback anytime soon.
          • 626. Option - Let him go.Player - Forget Jadus. We'll deal with him another day.
          • 630. Option - Anything else?Player - If there's more, now's the time to tell me.
          • 632. Option - Damn him.Player - Too bad we can't make him pay.
            • 633. - You decided that stopping the Eradicators was more important. You knew what you were doing.
              • 635. - I'm taking off, but I'll wait in-system as long as I can. You need to get out before the reactor detonates. Good luck.
                • 638. <Conversation Exit>
  • 639. - All right--you've got him trapped, but it won't last. Now get to the reactor core and initiate the self-destruct! Sending coordinates now.
  • 1426. - We can talk later, Cipher. Head on back.
  • 499. - Forgive us, master. We failed your vision.
    • 501. - Jadus would've made everyone into slaves like them. It's a nightmarish thought.
      • 503. - Some may reintegrate into society, given the chance. Others....
        • 504. Option - Make sure they get help.Player - I want them taken care of. No experiments, no indefinite confinement....
          • 505. - Of course. I'll make sure your request is heard.
        • 508. Option - They're mad as Zhorrid.Player - You should've seen what Jadus did to his daughter.
          • 509. - I can't imagine... I don't want to.
            • 511. - Still, we should be celebrating. It's a good day.
        • 514. Option - Nasty creatures.Player - They're lucky to be alive.
          • 515. - They're alive because of you. You can be proud of that.
            • 517. - Going down the list: The Empire saved, Darth Jadus on the run, an Imperial dreadnaught recovered and the survivors rescued... I'd call this mission a success.
              • 522. Option - What about Jadus?Player - He's still out there, you know.
                • 523. - He's lost his followers, his resources and his base of operations. He won't return for a while.
              • 518. Option - Agreed.Player - In other words, we did fantastic.
              • 526. Option - And the terrorists?Player - We'll be rounding up the Eagle's cells for a while, yet.
                • 527. - True... but without a strong leader, they won't be hard to deal with.
                  • 529. - The bridge is yours, Cipher. What do you say we set course for home?
                    • 530. Option - Very well.Player - Back to Dromund Kaas, then.
                    • 534. Option - Please, go ahead.Player - Would you do the honors, Watcher Two?
                      • 535. - Certainly.
                        • 537. - This is Watcher Two to Keeper. Jumping to lightspeed now--prepare for our arrival....
                    • 539. Option - The bridge is mine, eh?Player - I don't suppose I can keep this ship?
                      • 540. - If you wanted a dreadnaught, you joined the wrong service.
                        • 542. - Still, if you insist--take it up with Keeper....
                          • 1506. <Conversation Exit>
  • 544. - Cipher--be careful!
  • 640. - Find the Eradicator command codes, Cipher. And if he's real... find the traitor.
  • 970. <Non-dialogue segment.>
    • 642. <Non-dialogue segment.>
      • 643. - This place is stark. We smell no pheromones, feel no auras... we should be cautious.
      • 646. - Nice place. The Eagle's partner travels in style.
      • 649. - Cipher. There's no one to welcome us... seems our cloaking devices worked.
        • 650. Option - What is all this?Player - Where are we, anyway?
          • 651. - In orbit around Artus Five. It's a gas giant--no life-forms.
        • 654. Option - Hello, Watcher Two.Player - Good to see you, too. How was the flight?
          • 655. - Uneventful, fortunately. I stayed in your wake.
        • 658. Option - I don't like it.Player - Don't get overconfident. This could be a trap.
          • 659. - I'm aware of that possibility.
            • 661. - This starship is a modified Imperial dreadnaught. Maximum crew complement of five thousand.
              • 663. - It's also jamming long-range communications, so I can't check its registration--or call for reinforcements.
                • 664. Option - More Imperial connections.Player - Our traitor is hiding his tracks.
                • 666. Option - Jamming?Player - Can we neutralize the jamming field?
                  • 667. - Maybe. I'll see if I can locate the signal generator.
                • 670. Option - That's not helpful.Player - You're off to a fine start.
                  • 671. - I could do without the sarcasm.
                    • 673. - Nonetheless, top priority is finding the Eradicator command codes before the weapons initiate a random firing pattern.
                      • 675. - This data spike contains our half of the codes. Once you obtain the other half, you should be able to control the Eradicators from any computer.
                        • 676. Option - How do I proceed?Player - Any idea where the codes might be stored?
                          • 677. - If we're lucky, they'll be on the bridge computers--and you can deactivate the Eradicators from there. If they're not... I don't know.
                        • 680. Option - I don't need "control."Player - All I want to do is shut those things down.
                          • 681. - Fair enough, but they can't be deactivated, targeted or anything else without both halves of the command codes.
                        • 684. Option - Assuming this isn't a mistake.Player - Let's hope the codes are really here.
                          • 685. - We know this place is important--an Imperial dreadnaught isn't hiding in deep space for nothing.
                            • 687. - I do have one other thing for you--a comlink implant. So long as you're wearing it, I can monitor your situation and speak to you privately.
                              • 688. Option - Can I respond?Player - Is this one-way communication, or can I reply?
                                • 689. - Subvocally. Whisper to me and no one else will hear.
                              • 692. Option - You're staying here?Player - I assumed you were coming with me.
                              • 694. Option - Don't distract me.Player - Keep chatter to a minimum, understand?
                                • 695. - I'll maintain silence unless there's an emergency.
                                  • 697. - While you search the interior, I'll try to slice the security systems.
                                    • 1013. <Non-dialogue segment.>
                                      • 709. - I don't believe my trust in you is misplaced. Put an end to this.
                                      • 978. - We're counting on you. Put an end to this.
                                        • 979. <Conversation Exit>
    • 715. - We need to find those control codes. Time we flew to Artus.
    • 716. - Cipher. I'm glad you stopped by.
      • 718. - I've been going over the mission parameters. Studying the Eradicator control codes, scans of the Artus system....
        • 720. - We're facing a mystery--and I hate mysteries.
          • 721. Option - Don't exhaust yourself.Player - You should get some rest before we leave.
            • 722. - I don't remember how. Times like this, I wonder if it took much more to push Watcher X over the edge.
          • 725. Option - You'll figure it out.Player - You may hate mysteries, but you're pretty good at solving them.
            • 726. - I am. I don't mind having that recognized--call it vanity, but I like knowing my creation served a purpose.
              • 728. - What about you? What's been going through your head since this countdown to "Eradication Day" started?
                • 729. Option - This work is relentless.Player - It's hard not to wonder where it all ends, sometimes.
                  • 730. - It doesn't. Not until your death.
                    • 732. - The crisis may change, but the job doesn't.
                      • 733. Option - I might disagree.Player - You really think that's true?
                        • 734. - Keeper took me aside early on to tell me there's no glory in our work. He's right.
                      • 737. Option - At least we face it as a team.Player - That's why it's important we stick together.
                      • 739. Option - Makes me wonder why I'm here.Player - Maybe I'm in the wrong business.
                        • 740. - Maybe. But without you, the Eagle might still be out there.
                          • 741. <Non-dialogue segment.>
                • 744. Option - The traitor worries me.Player - All I can think is that someone's betraying us.
                  • 745. - Don't. Keeper knows the players involved, and Lodenth and I can run the psychological profiles. If someone's disloyal, we'll find out.
                    • 746. Option - You think so?Player - You sound awfully sure of that.
                      • 747. - I am. And I don't want to discuss the matter further.
                    • 750. Option - We can count on each other.Player - At least there are some people we can trust.
                      • 751. - It's worth remembering.
                        • 752. <Non-dialogue segment.>
                          • 753. - You've been a good partner, you know. A struggle sometimes, but you know what you're doing. I admire that.
                            • 754. Option - I'm surprised.Player - I didn't think you admired anyone.
                              • 755. - Just people who don't share my weaknesses.
                            • 758. Option - Thank you.Player - That's nice to hear you say.
                            • 760. Option - "A struggle"?Player - What do you mean, "a struggle"?
                              • 761. - Don't deny it. Still, you don't see me filing complaints.
                    • 765. Option - What if it's one of us?Player - Aren't you suspicious of the people here?
                      • 766. - This isn't the time or place, Cipher. I won't discuss the matter further.
                • 769. Option - [Flirt] You want the truth?Player - Honestly... I've been thinking about you.
                  • 770. - I've been thinking of you, as well... at least when my brain has cycles to spare.
                    • 772. - You're as good a partner as I could hope for--as I've ever had. We've made quite a team.
                      • 773. Option - Agreed.Player - I think so, too.
                      • 775. Option - [Flirt] Is that all?Player - I think we've been more than teammates.
                        • 777. - We have. I can't say it wasn't memorable.
                      • 780. Option - [Flirt] Is that all?Player - Ever wish we could be more than a team?
                        • 781. - I... appreciate the interest, Cipher. But I don't think it's appropriate.
                          • 783. - I'm aware of your "relationship" with the alien. I don't plan to interfere with that.
                            • 784. Option - I apologize.Player - I'm sorry--I wasn't thinking.
                            • 786. Option - But I care about you.Player - It's not Kaliyo I'm interested in. It's you.
                              • 787. - It doesn't matter. Just... drop it. All right?
                                • 788. <Non-dialogue segment.>
                            • 791. Option - It'll be fun!Player - Come on--what's it going to hurt?
                              • 792. - Drop the subject, Cipher. Please.
                                • 793. <Non-dialogue segment.>
                                  • 794. - You just can't trade up, can you, agent?
                        • 798. - Imperial Intelligence does encourage bonding.
                          • 800. - Look, I've done what I can here. Before we leave... would you like to go somewhere private? Get reacquainted?
                            • 801. Option - I'd like that.Player - What about your place? Somewhere not in the Citadel and not in a starship.
                            • 803. Option - Why not?Player - Sounds like time well-spent.
                              • 804. - We don't have long... so, let's make the most of what time we have.
                                • 806. - That was lovely, Cipher--now, you should get ready. We have a mission to stop the Eradicators.
                                  • 807. Option - Time to work.Player - I'll see you when we reach the Artus system.
                                    • 808. - I'll be right behind you--watching your back.
                                  • 810. Option - Another time, then?Player - We'll have to celebrate afterward.
                                    • 811. - Maybe so--assuming we have an Empire left to celebrate.
                                  • 813. Option - All business, no fun....Player - The job always gets in the way.
                                    • 814. - Mm, but the job needs doing.
                            • 816. Option - We probably shouldn't.Player - I don't think it would be professional. Or wise.
                              • 817. - Of course. As you say, Cipher.
                      • 820. Option - We are pretty great.Player - Watcher Two and Cipher Nine, saving the Empire.
                • 824. Option - "Eradication Day"?Player - I thought only the terrorists called it "Eradication Day."
                  • 825. - The name caught on around headquarters. Adopting the language of the enemy can be useful.
          • 828. Option - That's not my problem.Player - I don't need to hear your complaints.
            • 829. - Apologies. I spoke out of turn.
              • 831. - In any case, you should get ready. The Eradicators won't wait for either of us.
                • 832. Option - Always so busy....Player - No time for chat, then.
                • 836. Option - Understood.Player - Let's do it.
                  • 837. - We don't have much of a choice, do we?
                • 840. Option - I get it already.Player - You don't need to explain the obvious.
                  • 841. - Of course, Cipher.
                    • 843. - Once you take off for the Artus system, I'll be on your tail. We'll meet out there.
                      • 1531. <Conversation Exit>
  • 1. - Signal received. Transmission secure.
    • 3. - All right, Cipher. Looks like this is the real thing. Ready to invade the Eagle's nest?
      • 4. Option - Oh, yes.Player - You'd better believe it.
      • 10. Option - Hard to say without data.Player - Right now, I'm going in blind. You tell me.
        • 11. - Givin-Paigun probability calculus suggests eighty-six percent odds. I ran the numbers myself.
      • 14. Option - That's my job, isn't it?Player - I didn't come to drink tea with my Hutt friends.
        • 15. - I'll cancel the invitation to Nem'ro.
          • 19. - The Eagle and his men are holed up in an old refinery beneath the river. Sending coordinates now.
            • 35. - You'll lead the forward assault, but military reinforcements will surround the base and follow you in. Primary objective is to capture or eliminate the Eagle himself.
              • 38. Option - I'm not a soldier.Player - Why send me in first?
                • 39. - You can be subtle--and besides, this is our operation. We're not handing it over to military brutes.
              • 390. Option - Got it.Player - Understood.
              • 46. Option - Keep them out of my way.Player - I don't need soldiers slowing me down.
                • 47. - Agreed. They'll wait on your insertion before proceeding.
                  • 1008. - Your secondary objective is the Eradicators. The terrorists have begun launching their biomechanical weapons over Imperial worlds.
                    • 1010. - Once the devices are ready, the terrorists can fire on cities and military bases from orbit.
                      • 72. Option - That won't happen.Player - We'll find a way to stop them.
                        • 73. - I hope so. After the Dominator--everyone who died along with Darth Jadus--I don't want to go through that again.
                      • 66. Option - But they aren't firing yet?Player - Why haven't the devices been activated already?
                        • 69. - It could be the Eradicators aren't fully mature. It could be their activation is more complicated than expected.
                      • 76. Option - What a mess.Player - It never should have come to this.
                        • 77. - We were too busy defending against Republic superweapons to look for threats from within.
                          • 85. - When you're in that base, don't let anyone escape. Don't let the Eagle murder again.
                            • 1005. <Non-dialogue segment.>
                              • 103. - And please... come back alive. Watcher Two out.
                              • 105. - Watcher Two out.
                                • 1372. <Conversation Exit>
  • 107. - This is Watcher Two to Cipher Nine. Verify that you're receiving and prepare for takeoff. We've located the Eagle.
    • 130. Option - Let's hear it.Player - Tell me where.
    • 132. Option - That's great!Player - Watcher Two, you're fantastic!
      • 384. - I certainly am. And you're going to love this.
    • 138. Option - I'll deal with him.Player - It's about time. We've been waiting for this.
      • 141. - We knew the Eagle had abandoned his old base, but until you neutralized that last cell, we didn't know the details.
        • 143. - Now we do. The Eagle is on Hutta. Get there as soon as you can.
          • 146. Option - Hutta again...Player - It all comes back to the beginning.
          • 144. Option - Details, please.Player - Do you have an exact location?
            • 998. - Working on it--I've got half a dozen satellites scanning the swamps.
          • 152. Option - That's a sorry place.Player - He must be getting pretty desperate.
            • 153. - I've no doubt he is.
              • 173. - I have to go now, Cipher, but I'll brief you on-site. Watcher Two out.
                • 174. <Conversation Exit>
  • 1323. <Non-dialogue segment.>
  • 1445. <Non-dialogue segment.>
    • 175. - Secure transmission established. This is Watcher Two.
      • 177. - Your efforts to destabilize the terror network are working better than expected, Cipher. Unfortunately, I don't have good news.
        • 196. - We attempted to capture the Eagle in a raid on Tholatin. We found a base, but the man had moved on.
          • 199. Option - That's something, at least.Player - Is there a trail we can follow?
            • 200. - No. I'm still hopeful your efforts will draw him into the open.
          • 186. Option - Never good news, huh?Player - You're going to make me start dreading these calls.
            • 187. - We can't have that. You're one of my few bright spots.
            • 190. - I don't like reporting bad news any more than you like hearing it.
          • 207. Option - He's nothing without allies.Player - If we can't find him, we'll keep attacking his network.
            • 208. - Agreed. Sooner or later, he'll have nowhere to run.
              • 212. - We've also been researching the so-called "Eradicator" devices. They're satellites--orbital strike weapons with enough firepower to level a city.
                • 226. - Here's the bizarre thing: The terrorists aren't building the Eradicators. They're growing them.
                  • 227. Option - Growing?Player - What do you mean "growing"?
                  • 382. Option - I'm not sure I understand.Player - Explain yourself.
                  • 233. Option - So we're fighting trees, now.Player - Never figured the Eagle for a gardener.
                    • 234. - For the record, he's not, according to our profile.
                      • 236. - The Eradicators are a combination of biological and mechanical components--organic batteries in a weaponized shell.
                        • 238. - The terrorists don't need factories anymore; they can grow Eradicators wherever there's room.
                          • 247. Option - Clever.Player - Cheap, destructive and disposable.
                            • 248. - Our people are jealous they didn't think it up.
                          • 241. Option - What's the plan?Player - How do we handle all this?
                            • 250. - We'll continue gathering information. We know what the Eradicators are, but not where or how they'll be used.
                              • 251. <Non-dialogue segment.>
                          • 243. Option - How long do we have?Player - Do we know when the terrorists plan to attack?
                            • 244. - Not tomorrow, but soon. For now, we'll continue gathering information.
                              • 245. <Non-dialogue segment.>
                                • 268. - You have your own targets. But be careful out there--we don't want to lose you.
                                  • 269. Option - Of course.Player - I appreciate the concern. I'll be okay.
                                  • 271. Option - Worried about me?Player - Don't tell me you're getting soft, Watcher Two.
                                    • 272. - Don't tell me you think that's possible, Cipher Nine.
                                  • 275. Option - I knew you cared!Player - Glad to know you still feel something for me.
                                    • 276. - We're partners on a job. Don't overestimate what that means.
                                      • 278. - I'll be in contact when I have more information. Watcher Two out.
                                • 285. - You have your own mission. Destroy the cells, and they'll lead us to the Eagle. Watcher Two out.
  • 391. - Transmitting security codes. This is Watcher Two to Cipher Nine.
    • 1423. - I'm glad you're back on duty. After you dismantled the cells on Balmorra and Nar Shaddaa, the rest of the terror network went into overdrive.
      • 394. Option - Good for us.Player - The more they move, the more visible they get. Our advantage.
      • 395. Option - What do you mean?Player - How are they responding, exactly?
        • 403. - Increased chatter, transfer of goods, activation of safe houses. Fascinating, really.
      • 400. Option - Having trouble keeping up?Player - If you need me to slow down, I wouldn't mind a vacation.
        • 401. - No need for that yet, but I'll pass it on to Keeper.
          • 411. - I told you before about the Eagle's mystery weapon--the "Eradicator" devices. We still don't know what they are, but we intercepted this transmission.
            • 420. - --once the devices are fully functional, I'll enter the targeting codes myself. Only then will instructions be sent.
              • 422. - But all cells are encouraged to prepare attacks on secondary targets.
                • 424. - Once the Eradicators cause chaos in every Imperial stronghold, you must fan the flames. Stand tall above the wreckage.
                  • 426. - Shape the destruction into a message. That is how we prevail.
                    • 428. - That was the Eagle himself. It seems the assassination of Darth Jadus was only the start.
                      • 430. Option - We'll be ready.Player - We've eliminated two of his terror cells. We can stop this.
                        • 438. - I've run the odds. I wish I were as certain as you.
                      • 431. Option - There's so little information.Player - Certainly intimidating, but what does that actually tell us?
                        • 435. - Barely enough to add to his profile.
                      • 429. Option - He's overconfident.Player - Listen to his voice. He has no idea what we can do to him.
                        • 432. - You may be right, but that's no guarantee of success.
                          • 434. - There is good news. We have leads on two new terror cells, vital to the network's operation. They're your next targets.
                            • 1424. - Proceed to Tatooine and Alderaan at your discretion; your mission will continue there. Watcher Two out.
                              • 1487. <Conversation Exit>
  • 1559. Player - This is Cipher Nine to Watcher Two. Please respond.
    • 1562. - Contact authorization denied.
      • 1564. - This is Imperial Automated Defense Corps unit CR-97. By order of Darth Zhorrid, Lord of the Dark Council, your ship is now in lockdown.
        • 1568. - Cipher Nine. The last time we spoke, I called you to Korriban. Did you misunderstand what a privilege that audience was?
          • 1569. Option - What's going on, Zhorrid?Player - You asked me to seek out the people who assassinated Lord Jadus, and that's what I've been doing.
            • 1571. Player - Now why are you locking down my ship?
          • 1573. Option - I understood, my lord.Player - It was a great honor. I only hope to live up to your expectations.
            • 1574. - You've failed so far; I haven't heard a word from you about Darth Jadus's assassination. But you deserve another chance.
          • 1577. Option - You had your guards attack me.Player - If I recall, you tried to have me murdered as some sort of test.
            • 1578. - Many would beg for the opportunity to serve one of the Dark Council.
              • 1580. - You've not impressed me, Cipher. You've given me no new information since your mission began, about the murder of Darth Jadus or otherwise.
                • 1582. - When you receive my orders, you'll do as you're told... or I'll have you flayed alive, along with everyone you know. Understood?
                  • 1583. Option - Yes, my lord.Player - I understand, and beg forgiveness.
                  • 1587. Option - I've been doing my duty.Player - I assure you, my lord, I've reported all my findings to Intelligence.
                    • 1588. - Very well--perhaps it's not you I should blame.
                  • 1591. Option - I don't answer to you.Player - My orders come from Keeper, not the Sith.
                    • 1592. - Perhaps I should kill you for your impudence. But you are useful... so perhaps I'll kill Keeper.
                      • 1594. - Now. My peers on the Dark Council acknowledge me--but they don't yet respect me. Not like they did my father.
                        • 1596. - To secure my position, I must have my father's secrets--the mysteries Darth Jadus never deigned to teach me.
                          • 1597. Option - You want me to help you.Player - My task will be to find these "secrets"?
                            • 1598. - Your task is to find one whom Jadus trusted.
                          • 1601. Option - That'll be enough power?Player - You think Jadus's secrets will win the council members' respect?
                            • 1602. - Once I possess the tools my father used, the Dark Council will have no choice but to admire me.
                          • 1605. Option - You're getting desperate.Player - I think you're in over your head.
                            • 1606. - How dare you? You're not Sith. You're certainly not my father.
                              • 1608. - I was his only apprentice, but he favored Force-blind advisors over his own daughter.
                                • 1610. - Of course, most of his advisors died with him on the Dominator... but not all. Vyord Yanol stayed behind. Vyord Yanol fled to Nar Shaddaa.
                                  • 1611. Option - Why did he flee?Player - Was he afraid of something? And why Nar Shaddaa?
                                    • 1612. - I expect that when Jadus died, Yanol knew no one could keep him safe anymore.
                                  • 1615. Option - You want him for yourself.Player - And this advisor can tell you what Jadus knew.
                                    • 1616. - I know he can. Why else would he flee, unless he feared sharing?
                                      • 1618. - Then again, maybe Yanol conspired with Jadus's rivals. Maybe he was involved in my father's death. The end result is the same.
                                  • 1621. Option - Could Intelligence use him?Player - Do you think Yanol knows something about the terrorists?
                                    • 1622. - It's conceivable, I suppose. He might have shared their ideals, or conspired with Jadus's rivals. The end result is the same.
                                      • 1624. - My sources have found his hideout. You will catch him and bring him to me. Until then, we are finished.
                                        • 1631. <Conversation Exit>
  • 1023. <Non-dialogue segment.>
  • 1045. <Non-dialogue segment.>
    • 1055. - Secure transmission established. This is Watcher Two.
      • 1057. - I'm glad you checked in, Cipher. Chatter has increased among the surviving cells, and it seems the Eagle is planning another attack.
        • 1058. Option - An attack?Player - What kind of attack?
        • 1062. Option - Not even a "thank you"?Player - I just eliminated a group of terrorists, and you can't say "congratulations"?
          • 1063. - Sorry. Congratulations indeed. Now, we have a serious problem.
        • 1066. Option - The Eagle's not a problem.Player - We can handle anything he throws at us.
          • 1067. - I hope you're right.
            • 1069. - The Eagle only needed one cell to bomb the Dominator and assassinate Darth Jadus. For what's coming, he's using the entire terror network.
              • 1071. - But the messages we've intercepted are frustratingly vague. Just cryptic references to devices called "Eradicators."
                • 1072. Option - Go on.Player - Any idea what an "Eradicator" is?
                  • 1073. - A weapon of some sort. But is it a laser? A virus? I don't know.
                • 1076. Option - You'll figure it out.Player - If anyone can get to the truth of it, you can.
                  • 1077. - I'm plugging myself into the monitors while I sleep, hoping my subconscious will sort it out. No luck so far.
                • 1080. Option - Bad news.Player - Oh, that's just great.
                  • 1081. - Isn't it, though?
                    • 1083. - Not much to be done at the moment. You need to focus on taking the terror network apart.
                      • 1085. - As you eliminate the larger cells, we can identify more terrorist activity centers. Eliminate enough, and the network will lose cohesion.
                        • 1086. Option - Acknowledged.Player - Then I'll proceed to the next cell.
                        • 1088. Option - [Flirt] See you soon.Player - We'll get together once this is over, have a drink.
                          • 1089. - We should. I haven't had a chance to relax since you left Dromund Kaas--I could use an excuse to leave the Citadel.
                            • 1090. Option - I remember those days.Player - We had good times together.
                              • 1091. - We did. Maybe we will again, sooner or later.
                            • 1094. Option - Take care of yourself.Player - Don't let this job wear you out, Watcher Two.
                              • 1095. - I appreciate the sentiment--but the Empire made me for this job. Even if it destroys me, I've served a purpose.
                            • 1098. Option - Of course you miss me.Player - Life isn't the same without your favorite operative, hm?
                              • 1099. - That's exactly it, Cipher Nine.
                          • 1102. - We'll have the opportunity.
                        • 1105. Option - Thanks.Player - I appreciate the update. Anything else?
                          • 1106. - I'll do everything I can from here. It's been four days since I stepped outside the Citadel... but I'm in no hurry.
                        • 1109. Option - Where would you be without me?Player - Guess I'll be bailing you out again.
                          • 1110. - Good. Why don't you shoot a few people? That always helps me sort the data.
                            • 1112. - Sorry. That was uncalled for. I just haven't had the energy to spend on... social protocol.
                              • 1114. - I'll be in touch. Watcher Two out.
                                • 1546. <Non-dialogue segment.>
                                  • 1641. <Conversation Exit>
  • 1407. Player - This is Cipher Nine to headquarters. Do you have my target list?
    • 1408. - Watcher Two here. I've finished preliminary mapping of the Eagle's network.
      • 1410. - Your designated targets are terror cells located on Balmorra, near the Republic border; and on Nar Shaddaa, in Hutt space.
        • 1411. Option - I'll proceed there now.Player - I'll contact you once I've arrived. Cipher Nine out.
          • 1414. - Acknowledged. Watcher Two out.
        • 1412. Option - Do you know Darth Zhorrid?Player - I just had a very interesting meeting with Darth Jadus's daughter. Any information on her?
          • 1420. - I'm afraid that data isn't mission-relevant.
        • 1413. Option - Just two? Not much challenge.Player - I was expecting a few more than that.
          • 1415. - We have other operatives handling the low-priority cells, but I expect your list to grow instead of shrink as we learn more.
            • 1417. - Contact me once you've arrived at either location, Cipher. Watcher Two out.
              • 1478. <Conversation Exit>
  • 845. - Now's not the time.
    • 1436. <Conversation Exit>
  • 452. - Cipher Nine will tell you what we need.
    • 1437. <Conversation Exit>
  • 1320. <Non-dialogue segment.>
    • 1125. <Conversation Exit>
    • 1300. <Conversation Exit>
    • 988. - Balmorra and Nar Shaddaa were a good start, but we have a long way to go. Watcher Two out.
    • 393. - You're keeping us busy. The terror network goes into overdrive when a cell loses contact.
    • 915. - Lord Zhorrid has made it clear that we're not to contact you now. I'm sorry.
    • 611. - You need to get off this ship right now, Cipher!
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.open_worlds.class.spy.chapter_1.multi.watcher_two
Appearance FQNnpp.location.multi.class.spy.watcher_two
ID16141111595283262372
Appearance ID16140932918550980285
Body Typebfn
GenderNPC_GENDER_FEMALE_PROPER
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