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Hemdil Tre

Hemdil Tre
Level 60 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Stronghold
SubCategory: Companions
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 4.0.0
Last Seen: 6.2.1a
Star Wars Name: Hemdil Tre
Other Sites:

Conversation:

  • 251. <Non-dialogue segment.>
    • 252. - Commander. Your heat pattern shines beyond all others.
    • 253. - We stand by your side to educate and assist.
    • 254. - Your accounts continue to swell, Commander. We are honored to chronicle your heroism.
    • 255. - We are happy to share reports on military stratagems at your leisure.
    • 256. - "Victory" shall be the epilogue of this Alliance.
    • 257. - As our numbers grow, we find difficulty in discerning individuals. This is good.
    • 258. - All roads have two paths: One to victory, one to defeat. You are our feet, Commander. Guide us well.
    • 259. - A single holobook will not suffice in telling your tale.
  • 35. <Non-dialogue segment.>
    • 50. - The Star Fortress of Hoth is destroyed! This is good... and bad.
      • 184. - Good, because the enemy's threat to the Alliance and those who would join is ended. Bad, because Hoth has a new debris field to fight over.
        • 186. - But there is also spectacular news! Theron Shan has approved our transfer request. We and our blasters will be ready whenever you need us.
          +3000 Influence : is extremely grateful for all you've done.
          • 187. <Conversation Exit>
    • 51. - The Alliance insurgency on Hoth stands ready to aid your assault on the Star Fortress, Commander.
      • 181. - We have requested a transfer to serve as your combat adjutant once the mission is complete.
        • 179. - We will monitor your battles from here and record your exploits with breathless anticipation. For history!
          • 180. <Conversation Exit>
  • 168. - Theron Shan has requested our assistance planning the final assault on the enemy battle station. We will fly to Odessen and see you at your camp.
    • 170. - It has been our greatest honor to fight by your side. We hope to do it again after the Star Fortress is destroyed.
      • 171. <Conversation Exit>
  • 46. - That was exhilarating, Commander. We now feel less self-conscious about revealing that was our first combat mission.
    • 165. Player - I couldn't tell. You really are a natural with those blasters.
      +200 Influence : approves.
      • 175. - You flatter us. We still think we are more skilled at composing historical chronicles.
    • 166. Player - You're lucky to be alive. What were you thinking, following me here?
      +50 Influence : disapproves.
      • 172. - We were thinking we would die. But it would be worth it. Our chronicle would live on and inform future generations of your grandeur.
    • 167. Player - Now we hit that Star Fortress with everything we have.
      +200 Influence : approves.
  • 31. - Eat our bolts, Zakuul scum! Also, tell us your names for posterity!
  • 33. - We did not expect to arrive before you, Commander! But it is good, because now we will witness your every achievement in this battle.
    • 162. - Holorecorder activated, blasters charged, bladder empty. Let us do this!
      • 163. <Conversation Exit>
  • 27. - The time to strike has come. We will join you inside the shield generator bunker.
  • 24. - Abundant success, Commander! You have proven yourself as the greatest war leader on Hoth.
    • 157. - We will deliver these final supplies and signal the attack on the Star Fortress shield generator.
      • 159. - We will find you inside the facility. It will be our tremendous honor to fight at your side.
        • 160. <Conversation Exit>
  • 52. - We are always pleased to see you, Commander. What do you bring?
    • 225. <Non-dialogue segment.>
      • 226. Player - [Turn in supply crates.]
        • 230. <Non-dialogue segment.>
          • 53. Player - [Turn in Alien Research crate.]
          • 211. Player - [Turn in Ancient Artifact crate.]
          • 212. Player - [Turn in Military Equipment crate.]
          • 213. Player - [Turn in Smuggled Goods crate.]
            • 285. <Non-dialogue segment.>
            • 278. <Non-dialogue segment.>
              • 54. - An excellent find.
          • 244. Player - [Go Back.]
      • 72. Player - [Start a Heroic Mission to secure supply crates.]
        • 73. - We have discovered an opportunity for a battle worthy of history that could also achieve our materiel needs.
          • 74. <Non-dialogue segment.>
      • 58. Player - [Report the Hoth Resistance Campaign is complete to receive a massive Influence gain.]
        • 59. - Your success bolsters the insurgents! Many who questioned joining you now see the benefit.
          • 62. - We are still not prepared for a successful assault. More supplies, please.
      • 76. Player - [Start an Eternal Empire Champion Duel.]
        • 77. - For the first time, the Star Fortress has dispatched forces to Hoth's surface. We must conceal your insurgency.
          • 154. - Find the enemy and ensure it does not report back. Also, take its things. They may prove useful.
            • 79. - We will soon have enough supplies to mount a successful insurgency. Remain steadfast, Commander.
              • 80. <Conversation Exit>
      • 240. Player - [Do Nothing.]
  • 13. - You return alive and victorious. We are greatly pleased to see you again. We were told of your mighty battle at the shield generator.
    • 134. - You were observed by potential allies. They were favorably impressed, and are now prepared to forswear their old loyalties and join you.
      • 135. Player - Tell me about these potential allies. Who are they? What factions are they from?
        +200 Influence : approves.
        • 136. - Republic, Sith Empire, White Maw, Chiss Ascendancy, Ortolan settlers. All see the Star Fortress threat. All have reason to join you.
      • 137. Player - Did you send me out on some kind of test?
        +50 Influence : disapproves.
        • 138. - We would never presume to test you, Commander! However, a demonstration of your prowess turned more heads than our words of praise ever could.
      • 139. Player - I don't want traitors in my Alliance. What's to stop them from "forswearing" me?
        +200 Influence : approves.
        • 140. - We believe you command equal parts of their respect and fear. We cannot imagine anyone else who could supplant you.
          • 144. - History teaches that all successful insurgencies require two elements: dedicated loyalists, and abundant implements of warfare. We can provide the former if you provide the latter.
            • 148. - Hoth is home to many camps. Some friendly, many not. But all are sources of the supplies your fledgling insurgency will need.
              • 150. - Find supplies and bring them to us. When we have enough, our forces can lend their aid to destroy the shield generator.
                • 151. <Conversation Exit>
  • 8. - See the shield generator with your own eyes. We must record our notes of this first meeting while the memories are fresh.
  • 5. - Commander, we are so honored to meet you. We volunteered for this assignment because we were told you would oversee it personally.
    • 85. Player - I appreciate your enthusiasm, but this is a dangerous world. You're risking your life coming here.
      • 92. - All life is risk. We observe this truth throughout history.
    • 86. Player - Who are you? One of Hoth's stranded pirates?
      • 88. - By the stars, no! We are a respected military historian.
    • 87. Player - Oh, good--just what I needed. Another fan.
      • 89. - We are much more than your fan. We are your biographer.
        • 94. - We are the individual named Hemdil Tre. Before the war, we were the official chronicler of military antiquity for the Grand Nest of Cona.
          • 98. - We are well-studied in all matters of warfare. We are also what the combat instructor called "a freak of nature" when firing blasters.
            • 100. - We leaped at the chance to lend our fields of expertise to you and your Alliance. We hope to compose the definitive chronicle of your struggle against the Eternal Empire.
              • 101. Player - I look forward to seeing you in action. Bring me up to speed on the situation.
                +200 Influence : approves.
              • 102. Player - A two-gun historian. That's... unusual.
                +200 Influence : approves.
                • 103. - We are versatile, but we are no Commander, like you.
              • 105. Player - My version of the truth is the only thing you should write down. Understood?
                +200 Influence : approves.
                • 106. - History conforms to the victorious. Every chronicler knows this truth.
                  • 108. - We have taken a full accounting of the situation on Hoth. Things are much the same as they were before the Star Fortress arrived.
                    • 112. - Republic and Sith Empire still fight the White Maw and other pirate bands for control of Hoth's starship graveyard. But now, Zakuul watches from above.
                      • 114. - The enemy does not interfere. Instead, it adds fuel to the fire by sending new starship wrecks to Hoth's surface.
                        • 116. - The Star Fortress broadcasts a false Alliance signal, drawing those who would join our cause. When the vessels arrive, the enemy shoots them down.
                          • 117. Player - We have to send out a counter-signal and warn people about this trap!
                            • 121. - Theron Shan is working on this, but the enemy's control over hyperwave communications is near-total.
                          • 119. Player - How many potential allies has the Star Fortress shot down?
                            • 120. - We estimate at least three dozen warships of various classifications. The smallest was a scout vessel. The largest was a light cruiser.
                          • 118. Player - A clever snare. I'll have to use it myself, someday.
                            • 124. - We have studied numerous examples of adopting enemy tactics with great success. The key appears to be replicating the intent, not the exact process.
                              • 127. - We have located the enemy's shield generator facility, but were unable to approach. It is heavily guarded. We recommend you see for yourself, Commander.
                                • 129. - We will continue our negotiations with those here who might aid the Alliance. We hope to have good news upon your return.
                                  • 298. <Non-dialogue segment.>
                                    • 37. <Non-dialogue segment.>
                                      • 210. <Conversation Exit>
                                      • 38. <Conversation Exit>
  • 10. - We are so cold on this world. The only upside is we can see the heat images of others perfectly.
  • 284. <Non-dialogue segment.>
    • 65. Player - I'll find the rest of what we need.
      • 190. - But there is also spectacular news! Theron Shan has approved our transfer request. We and our blasters will be ready whenever you need us.
      • 66. - Safe travels, Commander. We will be here.
        • 67. <Conversation Exit>
    • 192. Player - [Start the Hoth Resistance Campaign. Completion will grant a massive Influence gain.]
    • 68. Player - [Start the Hoth Resistance Campaign. Completion will grant a massive Influence gain.]
      • 69. - We believe if you can definitively settle certain longstanding conflicts on Hoth, those involved may come to see you as their leader.
        • 152. - Also, your efforts will expand the scope of our chronicles on your behalf. Truly, a victory for all.
NameCooldownRangeAI Use PriorityLevel
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ItemCategorySubCategoryLevelAdded In
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01.0.0a
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