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Bangcap

Bangcap
Level 1-60 Ranged
Faction: Friendly
Reaction: Republic | Empire
Category: Event
SubCategory: Swoop_gang
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 6.1.2
Last Seen: 6.2.1a
Star Wars Name: Bangcap
Other Sites:

Conversation:

  • 424. - You're back! Did you kick that Golden Storm riffraff into the next system? How are the Jawas?
    • 435. - Tell us everything that happened!
      • 426. <Non-dialogue segment.>
        • 427. - Give him a chance to breathe before you go jumping on him.
        • 428. - Give her a chance to breathe before you go jumping on her.
          • 439. <Non-dialogue segment.>
            • 440. - I'm sorry. I just haven't been able to stop thinking about it since the second you left.
              • 436. Player - The Jawas are free, and the Golden Storm won't be bothering anyone again.
              • 431. Player - I did what you wanted. Now you need to hold up your end of the deal.
              • 437. Player - I can't believe you even had to ask. I freed those Jawas without even breaking a sweat!
              • 444. Player - I taught the Golden Storm a lesson they won't soon forget.
            • 441. - I'm sorry. I just haven't been able to stop thinking about it since the second you left.
              • 442. Player - [Lie] The Jawas are free, and the Golden Storm won't be bothering anyone again.
                • 509. - I can't even begin to thank you for doing this.
                  • 511. - You made a difference for those Jawas, and you showed the rest of the swoop world that we won't tolerate that kind of nonsense.
                    • 513. - Hate to disappoint you, but that message ain't gonna get out if folks still think we're scum.
                      • 515. - Well, all that stops today! I told you I'd take back what I said, and I don't go back on a deal.
                        • 517. - I promise both of you, what you did is going to change the way people see the Beks. And not just for folks who were fans before.
                          • 521. - Shoot, there ain't gonna be a swoop lover out there who doesn't say the Blatant Beks are the best crew on the circuit!
                            • 522. Player - I like the sound of that.
                            • 524. Player - I hope this works out like you say it will.
                            • 525. Player - If you say so. You asked us to take a big risk, you know.
                              • 539. - Don't I know it. And trust me, I won't soon forget it.
                            • 526. Player - I'm telling you now, if all of this was for nothing, you will regret involving me in this chore.
                            • 527. Player - Listen here. If this doesn't work out, you'll be sorry you ever sent me on this job.
                              • 542. - Then it's a good thing this is all gonna go so well, ain't it?
                                • 533. - You did your part, now I'm gonna go do mine.
                                  • 536. - Gotta say, standing here listening to Old Morta chatter about how the Beks are gonna be known for rescuing Jawas is...
                                    • 548. <Non-dialogue segment.>
                                      • 549. - I'll just say, never thought this is a talk I'd be having, that's for sure.
                                        • 551. Player - Is everything alright?
                                        • 557. Player - I agree. When we first met, I never could have imagined this is the direction the Beks would take.
                                        • 552. Player - I hope this means there are no more errands for me to run.
                                          • 558. - Think you're free and clear. At least until Old Morta thinks up a new charity case to involve you in.
                                            • 560. - You ask me, we could've done without all these theatrics.
                                              • 562. - But I gotta admit, it hasn't been terrible having Old Morta around again.
                                                • 572. - Nothing's set in stone yet, but maybe she'll think about coming back around.
                                                  • 567. - She can be a real pain, but at the end of the day, she's a Bek... like you and me.
                                                    • 574. Player - I completely agree. I'm glad you two have finally found some common ground.
                                                    • 575. Player - You said it. It's nice that you two can finally see eye-to-eye.
                                                      • 576. - And don't think I'm gonna forget who's responsible for all this.
                                                    • 569. Player - I didn't realize you considered me part of the crew.
                                                    • 573. Player - Don't lump me in with you people.
                                                      • 577. - Hard not to.
                                      • 553. - I'll just say, never thought this is the track the Beks would be riding down, that's for sure.
                                        • 555. Player - I lied about the Jawas. I couldn't free them. But the Golden Storm did send these to you.
                                        • 550. Player - The Beks will still be known for blowing things up. I didn't free the Jawas--I got you these instead.
                                        • 556. Player - Put the Jawas from your mind. I have these for you.
                                        • 554. Player - Forget the Jawas. Try these on for size.
                                          • 600. - What... Never seen anything quite like these. Not in all my days.
                                            • 602. - This is prime stuff. This kind of firepower will be nothing like folks have seen before.
                                              • 604. - Don't feel great about where it came from. And I don't feel great about pulling one over on Old Morta.
                                                • 606. - But this here is what the Blatant Beks have always been about. A spectacle. A good time.
                                                  • 639. - Showing folks something they won't see anywhere else.
                                                    • 607. Player - Are you going to tell Old Morta about this?
                                                      • 620. - Don't see why I should. Too much bad blood between us already, and she'll just get hurt again...
                                                    • 608. Player - I feel sorry for Old Morta, but this was the way it had to be done.
                                                      • 614. - You say that's the way it had to be, I believe it.
                                                        • 618. - Not gonna rush off to let Old Morta know about any of this. All it'd do is hurt her again...
                                                    • 610. Player - I don't want to hear that you've confessed your guilty conscience to Old Morta, understood?
                                                    • 609. Player - I better not hear you've ratted me out to Old Morta, got it?
                                                      • 624. - Don't get yourself tied up in knots, I ain't gonna say anything.
                                                        • 640. - Besides, all it'd do is hurt her again...
                                                          • 616. - And you did your job. We'll be on our way up again in no time.
              • 445. Player - [Lie] I did what you wanted. Now you need to hold up your end of the deal.
                • 529. - I know what I need to do.
              • 447. Player - I did something better than freeing the Jawas. The Golden Storm sent you some high-quality pyrotechnics. With these, the Beks will be back on top in no time.
              • 448. Player - There was no reasoning with the Golden Storm. I couldn't get them to free the Jawas, but I got them to offer an alternative solution.
              • 642. Player - There was no getting through to the Golden Storm. I couldn't get them to free the Jawas, but I did get them to offer up something else.
                • 449. - You're... you're not serious.
                  • 451. - After all this time, you're all still the same gutless worms that I left behind!
                    • 467. Player - I'm sorry, Old Morta. I wasn't trying to hurt you.
                      • 468. - This isn't about me! My goodness, have you ever lost the plot on this one...
                        • 470. - But I guess I'm just wasting my breath trying to get you lot to understand.
                    • 458. Player - You may not agree, but this was the best way to restore the Beks' reputation.
                    • 459. Player - It's all business. And I'd say the Beks came out on top in this deal.
                      • 460. - Oh, I've heard that line enough to last me the rest of my days!
                        • 465. - "It's just business, Old Morta." "This is the way it has to be, Old Morta." I'm sick of it all!
                    • 452. Player - Be careful, Old Morta. My patience for your antics is wearing thin.
                    • 454. Player - Watch yourself, Old Morta. It's getting harder to hold back how I really feel about you.
                      • 453. - And now you're threatening me...
                        • 456. - The Blatant Beks will never change. None of you!
                          • 474. - And away she goes. For the second time.
                            • 475. Player - I really am sorry things didn't work out the way she wanted.
                              • 485. - Yeah. Gotta say, I am too.
                            • 477. Player - Good thing, too. I couldn't stand listening to her a moment longer.
                            • 478. Player - Good riddance. I couldn't take anymore of her lectures.
                              • 480. - Bothersome as she could be, she was coming from a good place. Don't want folks forgetting that.
                            • 476. Player - Are you worried? There's no way she'll take back her story now.
                            • 479. Player - Who knows what she'll say about the Blatant Beks after all this...
                            • 490. Player - Does this mean I'm going to have to track her down again?
                              • 483. - Don't think it'll matter much anymore. After what you've done, we'll be just fine on our own.
                                • 496. - What you've brought us is prime stuff. This kind of firepower will be nothing like folks have seen before.
                                  • 498. - Don't feel great about where it came from. And I don't feel great about what happened with Old Morta.
                                    • 500. - But this here is what the Blatant Beks have always been about. A spectacle. A good time.
                                      • 645. - Showing folks something they won't see anywhere else.
                                        • 502. - Kind of wish we could've brought Old Morta around to that idea. Might've been nice to have her along again for the ride to the top.
                                          • 503. Player - Bangcap, are you going soft?
                                            • 504. - Alright, don't get cute.
                                          • 505. Player - That would have been incredible.
                                            • 594. - Not surprised you think that way.
                                          • 506. Player - You don't need her. She was crazy.
                                            • 581. - Wouldn't call her crazy. But you got the rest of it right.
                                              • 583. - You did good, a lot of good, for the Beks. Wouldn't be where we are now without you.
                                                • 591. - Some of us have gotten too set in our ways. Don't ask much of folks, 'cause we don't expect much.
                                                  • 593. - But having you around has been... something else.
                                                    • 599. - Don't say this often, so make sure you appreciate it...
                                                      • 647. - You're one of the good ones. Thank you.
                                                        • 649. - Now let's get back out on the tracks, before I go and say something you can use against me later.
                                                          • 650. <Conversation Exit>
  • 334. - You always ask too much of people!
    • 336. - I'm not asking too much! You want my help, then this is what you've got to do.
      • 337. Player - Seems like things are off to a great start.
        • 339. - Ha, ha. Now's not the time for that.
          • 341. - Something we can finally agree on.
      • 342. Player - You both should calm down.
        • 343. - Hard to calm down when someone's being this unreasonable.
      • 348. Player - Enough! This is embarrassing. You're making fools of yourselves.
        • 349. - I'm not the fool here.
          • 345. - I did everything she wanted. Told her exactly how what she did is ruining the Beks. Hell, I even said I was sorry!
            • 353. - Nothing's ever good enough for her! Now she wants something else before she'll hold up her end of the deal.
              • 355. - But what I want will fix things! Just like I said I would. He just doesn't like the way I want to do it.
                • 357. - He says he needs me to change how people see the Blatant Beks... well, what I have in mind will make people worship them.
                  • 358. Player - What are you proposing?
                  • 359. Player - What's your big idea?
                  • 360. Player - Get to the point. You've wasted enough of my time.
                    • 361. - I told Bangcap I'd recant my story. I just need some help back on Tatooine before I do.
                      • 365. - There's a swoop gang posted up there. They call themselves the Golden Storm.
                        • 367. - They're a lot like the Beks. They like a lot of noise, and a lot of flash.
                          • 369. - They like it so much, they've been snatching up any Jawa that shows talent for demolition. Then they force them to make explosives.
                            • 372. Player - That's horrible! They should be stopped.
                              • 373. - Glad you see what I'm getting at.
                            • 371. Player - If you like helping people so much, why haven't you done anything about this?
                              • 374. - I tried, hard as it was. They laughed and sent me on my way.
                                • 376. - And I'm a mechanic, not a brawler. Once they threw me out, what else was I supposed to do?
                            • 370. Player - What does this have to do with the Beks?
                              • 378. - If I just go on the HoloNet and say, "I changed my mind, the Blatant Beks are really great," who's to say anyone will believe me?
                                • 377. - We need actions to back it up. If folks know the Beks freed those Jawas, they'll gain back any respect they lost after my interview. And then some.
                                  • 385. - Now, you see what I'm dealing with? I'm not sending any Beks out on this waste of time.
                                    • 387. - Maybe you don't have to.
                                      • 389. - You've made it this far, newcomer. How about going just a little further?
                                        • 637. - What if you free the Jawas, on behalf of the Beks?
                                          • 390. Player - I'll gladly do it. We can't let the Golden Storm get away with slavery.
                                            • 409. - You're darn right we can't!
                                          • 406. Player - I'll help. I'd like to see this through to the end.
                                            • 411. - That's what I like to hear.
                                          • 403. Player - If that's what it takes to end this nightmare, then I'll go.
                                            • 410. - You think you've got it bad? Think about the nightmare those Jawas are in, as we speak.
                                              • 413. - I'll send you the coordinates to the Golden Storm's hideout on Tatooine.
                                                • 415. - You can try and talk to 'em, but it didn't do me a lot of good. Maybe you'll have more luck.
                                                  • 417. - But if that doesn't work... give 'em a good hard whipping from me.
                                                    • 418. <Conversation Exit>
                                          • 392. Player - [Refuse Quest] This isn't my problem. You figure it out.
                                            • 391. - Well then, I guess the two of us will just stand here and keep going round and round until one of us kicks the bucket.
                                              • 393. <Conversation Exit>
  • 283. - How'd it go? What did Old Morta have to say for herself?
    • 287. Player - She agreed to undo the damage her interview did. But she wants to come here first.
    • 286. Player - She's open to fixing things. She's coming here to hammer out the details.
    • 284. Player - She's coming here, and you two can figure this out.
      • 279. - Why in blazes is she coming here? Got nothing to say to her.
        • 293. - Tried more than a few times to make her understand, we don't always have to be the big damn heroes. She wouldn't ever listen.
          • 295. - Folks who are down, sometimes all they need is a pick me up. Something to make them forget about their problems, maybe even spark something exciting in them.
            • 297. - We give people that. We do good in our own way. Or we did, until Old Morta threw our name in a ditch.
              • 291. - I'm sure you think you made the right call, but getting Old Morta and I together ain't going to solve anything.
                • 298. Player - Talk to her. If you just listen to what she has to say, I'm sure this will all work out.
                • 300. Player - Maybe the two of you finding common ground is the first step to fixing this situation.
                  • 303. - Ugh. Alright. I'm trusting your instincts here.
                • 302. Player - I've done most of the work. It's the reputation of your crew that's at stake. It's time for you to do your part.
                • 299. Player - I did most of the heavy lifting here. It's your crew that's on the line, so you do your part.
                  • 309. - Ugh. You're right. Don't want anyone thinking I can't come through for the Beks when I need to.
                • 301. Player - Don't be so ungrateful. You asked me to help you fix this, this is how I'm handling it.
                  • 304. - Not trying to be ungrateful. Just letting you know the way of things.
                    • 306. - Don't want you to get disappointed if this doesn't go the way you're thinking it will.
                      • 313. - Guess I can handle one more argument with Old Morta. Might even be kinda fun.
                        • 314. Player - I don't know if it'll be fun, but good luck.
                          • 321. - Hope I don't need it.
                        • 317. Player - Let me know when she gets here. I'd be happy to join the conversation.
                        • 320. Player - Tell me when she's here. I'll jump in and help where I can.
                          • 326. - Appreciate that. And I appreciate everything you did on this.
                        • 318. Player - If you say so. She's your problem now.
                          • 322. - Appreciate you getting the ball rolling on all this, but I'm gonna need you here when she shows up.
                            • 332. - Think it'll go better if we have someone help us keep our cool.
                              • 324. - I'll let you know when we're all ready to talk.
                                • 325. <Conversation Exit>
  • 52. - Gotta admit, you're really doing us proud out there.
    • 62. - Good thing someone is still making sure the Beks look good.
      • 65. Player - You should never have doubted me.
        • 190. - Maybe so. But bigger stuff is happening right now, got me distracted.
      • 192. Player - Did something bad happen?
        • 194. - Yeah. That's one way of putting it.
          • 197. <Non-dialogue segment.>
      • 193. Player - Stop playing coy. What are you talking about?
      • 63. Player - I'm not a mind reader. What's going on?
        • 172. - That little womp rat that was hanging around here. You were right about something being off with him.
          • 632. - Guess he really didn't like that we ran him off.
        • 64. - That little womp rat that was hanging around here, looking for an interview. He finally got one.
          • 183. - Guess he figured if no one around here would talk to him, he'd look somewhere else.
            • 185. - He went out and found the best way to hurt us... talking to an old Bek. Letting her air out every grievance she ever had against the rest of us.
              • 202. - They've got everyone saying we're the worst of the worst. Our reputation's never taken a hit this hard.
                • 203. Player - I can't believe he actually has that much influence over what swoop fans think.
                  • 205. - It ain't him. It's who he got to speak against us.
                • 206. Player - You don't actually care what any of those nobodies think, do you?
                  • 208. - This ain't just about me.
                    • 635. - Put me down all you want, but when you start going in on the Beks, we've got a problem.
                • 204. Player - Who would actually speak on the record with someone like him?
                • 209. Player - Who took that guy seriously enough to open up to him?
                  • 210. - Old Morta.
                    • 212. - Used to run with us. Was a darn good mechanic. Got fed up with us years ago and took off.
                      • 214. - Haven't seen her since. And this is how she shows her face again?
                        • 222. Player - What are you going to do?
                          • 223. - Nothing. I'm staying right here.
                            • 228. - You, on the other hand...
                        • 224. Player - Why would Old Morta do this? Revenge?
                          • 225. - No clue. Never could figure that woman out when she was around. Don't think I'd be able to now.
                            • 229. - Hoping that's something you might be able to help with.
                        • 230. Player - Whatever she said, maybe she has a point.
                          • 233. - You want to get her side of the story? Be my guest.
                            • 235. - I need someone to fix this. Go to Old Morta and make her see reason. Get her to take back what she said.
                              • 237. - She ain't going to listen to me. Don't know if she'll even listen to the other Beks, from the things she said.
                                • 239. - Need a neutral party to soften things up. Hoping that'll be you.
                                  • 249. Player - I'll try to help. The Blatant Beks shouldn't have to deal with something this unfair.
                                    • 250. - Good. I hate that we can't handle this one on our own, so... Glad you're along for the ride.
                                  • 246. Player - What am I supposed to do? I don't even know this woman.
                                  • 247. Player - I don't know what you're expecting, but I'm not interested in letting this devolve into violence.
                                  • 248. Player - I don't know what you think is going to happen, but I'm not looking to hurt anyone.
                                    • 260. - Nobody said anything about that.
                                      • 259. - Do whatever it is you think will get her to take back her story. I'm sure you can handle it.
                                        • 252. - Asked around the crew if anyone might know where Old Morta is. Got a mechanic, used to work close with her before she took off.
                                          • 254. - They were real friendly. Friendly enough that she knows where Old Morta is hiding out on Tatooine.
                                            • 256. - Think she might be hoping this is the first step to bringing Old Morta back into the fold.
                                              • 258. - Pay no mind to all that. Just get her to fix what she broke. And come let me know what she says.
                                                • 266. <Conversation Exit>
                                  • 245. Player - [Refuse Quest] I don't have time to play mediator.
                                  • 244. Player - [Refuse Quest] I'm not in the business of running messages back and forth.
                                    • 268. - Well, you ever feel like penciling us in, you know where to find me.
                                      • 269. <Conversation Exit>
  • 134. - So? Did you take care of our little problem?
    • 135. Player - He left. I don't think he'll bother you anymore.
      • 148. - Finally.
    • 136. Player - I did. But I felt bad for him.
      • 146. - Don't. He needs to learn how to take rejection, one way or another.
    • 151. Player - Of course. And after that conversation, you really owe me.
      • 152. - If you say so. I'll add it to my list of things to get around to.
    • 155. Player - Yes, but barely. I could hardly stand to listen to him a second longer.
    • 156. Player - Yeah, but it was rough. Didn't know how much longer I could hold out, talking to him.
      • 157. - You made it out alive.
    • 167. Player - Don't worry. I scared him off for good.
      • 168. - Good one. Thought you might have it in ya. Nice to be proven right.
        • 137. - Makes no difference now, but what did the guy want so bad?
          • 138. Player - He wanted to interview the Beks for his fan show. He said he'd make you famous.
            • 143. - Famous? Ha! Doubt he can pull something like that off.
              • 145. - And we don't need anything like that. Doing just fine on our own, long as we get to keep making things go "boom."
          • 140. Player - [Lie] He didn't say. But his behavior was concerning.
          • 139. Player - [Lie] No idea. I think he was just crazy.
            • 141. - Good thing you ran him off, then.
              • 162. - You did good. And Beks don't forget when someone comes through for us.
                • 164. - If we keep seeing more of ya... Well. I can think of worse things.
                  • 165. <Conversation Exit>
  • 53. - Not bad, not bad... Been awhile since someone surprised me this much.
    • 59. Player - I hope you're not talking about me.
      • 60. - Sorry to disappoint. Can't lie about the fact that I didn't expect a whole lot out of you.
    • 54. Player - What are you surprised about?
      • 57. - Thought you might be quicker on the uptake than this. I'm talking about you.
    • 56. Player - I don't need your life story.
      • 58. - Ha! Don't worry about that. And people say I'm bad at taking compliments...
        • 67. - Might find this hard to believe, but I do acknowledge talent when I see it. And, well... You got it.
          • 68. Player - That's nice of you to say.
            • 109. - Alright, don't let your head get too big or anything.
          • 69. Player - Was that really so hard?
            • 117. - Never said it was hard. I just wasn't sure about you yet.
          • 70. Player - A little late for applause, but I'll take it.
            • 112. - Better late than never. And better if I make sure someone earns praise before I start throwing it around.
          • 71. Player - Thanks, I guess. But I don't need anyone to tell me I'm great.
            • 107. - I'll keep it to myself next time, then.
              • 110. - Since we're seeing a lot more of you, I'm wondering if you can do us a favor.
                • 55. - We got a problem, just won't go away. Don't much like asking for help, but I'm out of ideas on this one.
                  • 73. - This fan keeps hanging around our pit. Bugging the crew. Getting in their heads. Throwing them off their game.
                    • 77. - Chased him off a few times, but he keeps coming back. Persistent little rascal.
                      • 75. - Maybe you could get it through his thick skull that he needs to beat it. Someone like you could get the job done easy.
                        • 98. Player - I'll have a talk with him.
                        • 79. Player - Sure. I'll see what I can do.
                        • 78. Player - "Someone like me?"
                        • 81. Player - If he wouldn't listen to you, what makes you think he'll listen to me?
                          • 88. - You got a certain way about you--intimidating. Know what I mean?
                            • 630. - Don't think he'll push his luck when it comes to you.
                        • 80. Player - Don't worry. After I'm done with him, he'll think twice before coming back here.
                          • 85. - Much appreciated. Check with some of the other Beks first. They can point you to him.
                            • 122. - And let me know when you're done talking some sense into him.
                              • 86. <Conversation Exit>
                        • 83. Player - [Refuse Quest] This is beneath me.
                        • 84. Player - [Refuse Quest] I've got more important things to do.
                          • 95. - If you say so. Come back if you feel like running him off. I'm sure he'll still be around...
                            • 105. <Conversation Exit>
  • 657. - Yeah?
    • 658. Player - Apologies for interrupting. I wanted to speak with your leader.
    • 660. Player - Sorry for butting in. I'm looking for who's in charge around here.
      • 661. - That's me. Name's Bangcap.
    • 666. Player - Is this a bad time?
      • 667. - Nah. Just wondering what you're roaming around our pit for. Need something from the boss?
    • 670. Player - Watch your tone.
      • 671. - You're in our pit. That means you follow our rules. Rule number one is don't tell the boss what to do. That's me. Name's Bangcap.
        • 672. Player - "Bangcap?" That's your name?
          • 673. - Yeah. "Bangcap." Like the thing that blows up. Got a problem with it?
            • 674. Player - Not at all.
              • 675. - Glad to hear it.
            • 679. Player - Maybe.
              • 680. - Well, you get back to me when you figure it out. Maybe it'll bother me by then.
            • 684. Player - What if I do?
              • 685. - Then that's your problem.
        • 689. Player - Zella suggested I introduce myself to everyone.
          • 690. - Huh, of course she did. Zella's not one to let a straggler wander around for too long without a home.
        • 693. Player - Is everything under control? Has anything gotten out of hand?
          • 694. - Ha! You got it backwards. Around here, when things are out of hand, that means we got it under control.
        • 697. Player - I'm just making sure everyone stays in line and doesn't do anything stupid.
          • 698. - That so? Can't wait to see how you pull that off.
            • 700. - We're the Beks. The Blatant Beks. Not much else to say about us except we like it loud, and we like it flashy. The bigger the boom, the better.
              • 701. Player - I've never seen anything blow up on a swoop track before. At least, not on purpose. I'm in.
              • 704. Player - I didn't realize swoop riding had intentional explosions. Sounds exciting!
                • 705. - A woman after my own heart.
                • 708. - A man after my own heart.
                  • 710. - How about giving it a try? See what kind of noise you can make out there.
                    • 711. Player - I'd love to.
              • 714. Player - That sounds dangerous.
                • 715. - Nah. We know what we're doing. It's about spectacle. Don't let any of my riders make a fool of themselves by getting hurt. Or hurting anybody else.
                  • 717. - Why don't you see for yourself? Go take a spin.
                    • 718. Player - I think I will.
                      • 719. - Alright. Swoop's over there. Get it on the course and light it up!
                    • 722. Player - Maybe. I'll think about it.
              • 724. Player - What a waste of time and resources.
                • 725. - If you say so.
                  • 727. - Sounds like you're just too scared to ride. And too scared to admit it.
                    • 728. Player - Me? Scared of a swoop bike? You're insane.
                    • 730. Player - No one calls me "scared" and gets away with it.
                      • 731. - Prove me wrong. Swoop's over there. Let's see what you can make it do.
                    • 734. Player - I don't have time for this.
                      • 735. - No skin off my backside. See ya around.
                        • 737. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.event.swoop_gang.story.shared.beks.beks_gang_leader
Appearance FQNnpp.event.swoop_gang.story.shared.beks.beks_gang_leader
ID16140988006988021228
Appearance ID16140927272947576123
Body Typebms
Gender0x00
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    "ParentSpecId": "16141015857512924723",
    "ParentSpecB62Id": "CqO1LM7",
    "Name": "Bangcap",
    "NameId": "4397097323331584",
    "LocalizedName": {
        "enMale": "Bangcap",
        "frMale": "Bangcap",
        "frFemale": "Bangcap",
        "deMale": "Sprengkappe",
        "deFemale": "Sprengkappe"
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    "ClassId": "16140963006707226272",
    "ClassB62Id": "e5Q12r6",
    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 1,
    "MaxLevel": 60,
    "Faction": 11,
    "DetFaction": {
        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762823",
        "LocalizedName": {
            "enMale": "Friendly",
            "frMale": "Alli\u00e9",
            "frFemale": "Alli\u00e9",
            "deMale": "Verb\u00fcndet",
            "deFemale": "Verb\u00fcndet"
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        "DefendedFactionIds": [
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        "FactionId": "3780939478746129694",
        "FactionString": "friendly",
        "OpposingFactionIds": [],
        "Id": "3780939478746129694",
        "Base62Id": "7kNfSsC"
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    "Toughness": "Standard",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Standard",
        "frMale": "Standard",
        "frFemale": "Standard",
        "deMale": "Standard",
        "deFemale": "Standard"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.event.swoop_gang.story.beks.beks_gang_leader",
    "CnvB62": "e1SjM6D",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "",
    "AggroPackage": "",
    "VisualDataList": [
        {
            "CharSpec": "bms",
            "ScaleAdjustment": 1,
            "MeleeWepId": "16140989045467312494",
            "MeleeWepB62Id": "Rl6CgW4",
            "MeleeOffWepId": "0",
            "MeleeOffWepB62Id": "0000000",
            "RangedWepId": "16141060373624190107",
            "RangedWepB62Id": "cze01d4",
            "RangedOffWepId": "0",
            "RangedOffWepB62Id": "0000000",
            "AppearanceId": "16140927272947576123",
            "AppearanceFqn": "npp.event.swoop_gang.story.shared.beks.beks_gang_leader",
            "SpeciesScale": -8840845156487710804
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    ],
    "CharRef": "chr.bangcap",
    "Gender": "0x00",
    "FqnCategory": "event",
    "FqnSubCategory": "swoop_gang",
    "CommandXP": 16,
    "Id": "16140988006988021228",
    "Base62Id": "x7rSu12",
    "Fqn": "npc.event.swoop_gang.story.shared.beks.beks_gang_leader",
    "first_seen": "6.1.2",
    "last_seen": "6.2.1a",
    "current_version": "6.1.2",
    "hash": "385212543",
    "removed_in": ""
}