- It looks as if the Empire's begun the excavation without me. Heh. Little archaeologist humor there. That breach will lead us to the Republic prison, or what's left of it.
- I had a Minder friend once who was captured by the SIS. I always assumed he'd been killed, but I hope he was imprisoned someplace like this. He'd have enjoyed the view.
- This is definitely not what I was thinking when I heard "prison planet." I expected durasteel walls and deflector shields, not fields of flowers and trees.
- You got a way of finding the craziest places, Sith. Who knew this place was under a tree. Let's just hope the folks who built this place are all dead, but I'm keeping my blaster handy just in case.
{
"_id": {
"$oid": "5fb3e63e33180000cb05a6c6"
},
"SpeakersB62Ids": {
"6JzFssL": "npc.companion.bounty_hunter.blizz",
"Z2FFed2": "npc.companion.jedi_knight.t7",
"utDE1yJ": "npc.companion.jedi_knight.kira_carsen",
"mr7tz4Q": "npc.companion.sith_warrior.jaesa_light",
"iLSKgu7": "npc.companion.sith_warrior.jaesa_dark",
"U17hgG2": "npc.companion.sith_warrior.pierce",
"O3LIwR7": "npc.companion.sith_warrior.broonmark",
"sfnqiZ2": "npc.companion.sith_sorcerer.khem_val",
"JcWSLeE": "npc.companion.sith_sorcerer.andronikos",
"Vxxl8j1": "npc.companion.sith_sorcerer.ashara",
"xueV7gC": "npc.companion.sith_sorcerer.talos_drellik",
"59mPTyI": "npc.companion.sith_warrior.quinn",
"6o87zDR": "npc.companion.sith_warrior.vette",
"xsT1q52": "npc.companion.spy.kaliyo_djannis",
"RypmMrM": "npc.companion.spy.vector",
"oYAorCC": "npc.companion.spy.eckard_lokin",
"b4p9dE5": "npc.companion.spy.temple",
"H3TMYz4": "npc.companion.bounty_hunter.mako",
"MiywzCi": "npc.companion.bounty_hunter.gault",
"SqOKZq2": "npc.companion.bounty_hunter.torian",
"02vGMCA": "npc.companion.jedi_knight.doc",
"pzuUyyJ": "npc.companion.jedi_knight.rusk",
"stnFo3E": "npc.companion.jedi_knight.scourge",
"ZxTLZy8": "npc.companion.jedi_wizard.qyzen_fess",
"ifIMuBA": "npc.companion.jedi_wizard.tharan",
"7LXenVC": "npc.companion.jedi_wizard.zenith",
"G0HVa85": "npc.companion.jedi_wizard.felix_iresso",
"W2uejbF": "npc.companion.smuggler.corso_riggs",
"dtOd209": "npc.companion.smuggler.bowdaar",
"K4aCxc8": "npc.companion.smuggler.risha",
"YQU1qtC": "npc.companion.smuggler.akaavi_spar",
"ZrTz6aC": "npc.companion.smuggler.guss",
"0nqxul0": "npc.companion.trooper.aric_jorgan",
"MZV00o6": "npc.companion.trooper.elara_dorne",
"Q2JoNeD": "npc.companion.trooper.m1_4x",
"hQf5ofD": "npc.companion.trooper.tanno_vik",
"E6mQvzF": "npc.companion.trooper.yuun",
"6woyRAD": "npc.companion.generic.hk_51_imp",
"K55lFqE": "npc.companion.generic.hk_51_rep"
},
"AudioLanguageState": {
"en-us": true,
"fr-fr": true,
"de-de": true
},
"RootNodes": [
1,
75
],
"NodeLookup": {
"1": {
"NodeId": 1,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
2
],
"GenericNodeNumber": 0
},
"2": {
"NodeId": 2,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
5,
829,
849,
869
],
"GenericNodeNumber": 0
},
"5": {
"NodeId": 5,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
6
],
"GenericNodeNumber": 0
},
"6": {
"NodeId": 6,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1008,
820,
819,
226,
230,
697,
698,
699,
700,
701,
702,
821,
822,
823,
824,
825,
826,
827,
828
],
"GenericNodeNumber": 0
},
"75": {
"NodeId": 75,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
76
],
"GenericNodeNumber": 0
},
"76": {
"NodeId": 76,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
77,
907,
929,
951
],
"GenericNodeNumber": 0
},
"77": {
"NodeId": 77,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
86
],
"GenericNodeNumber": 0
},
"86": {
"NodeId": 86,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1013,
104,
105,
889,
890,
891,
892,
893,
894,
895,
897,
898,
899,
900,
901,
902,
903,
904,
905,
906
],
"GenericNodeNumber": 0
},
"104": {
"NodeId": 104,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Z2FFed2",
"Text": "Energy generator station = providing power to prison sector",
"LocalizedText": {
"enMale": "Energy generator station = providing power to prison sector",
"frMale": "Centrale \u00e9nerg\u00e9tique = alimenter le secteur de la prison en \u00e9nergie.",
"frFemale": "Centrale \u00e9nerg\u00e9tique = alimenter le secteur de la prison en \u00e9nergie.",
"deMale": "Energiegeneratorstation = versorgt Gef\u00e4ngsnissektor mit Energie",
"deFemale": "Energiegeneratorstation = versorgt Gef\u00e4ngsnissektor mit Energie"
},
"CnvAlienVONode": 3545548423,
"CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"105": {
"NodeId": 105,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "utDE1yJ",
"Text": "Belsavis would be beautiful if it wasn't for all this ugly technology. The psychotic criminals don't help.",
"LocalizedText": {
"enMale": "Belsavis would be beautiful if it wasn't for all this ugly technology. The psychotic criminals don't help.",
"frMale": "Belsavis serait magnifique sans toutes ces horreurs technologiques. Et ces criminels psychotiques.",
"frFemale": "Belsavis serait magnifique sans toutes ces horreurs technologiques. Et ces criminels psychotiques.",
"deMale": "Belsavis w\u00e4re sch\u00f6n, wenn nicht diese ganze h\u00e4ssliche Technik w\u00e4re. Und diese psychotischen Verbrecher helfen auch nicht gerade.",
"deFemale": "Belsavis w\u00e4re sch\u00f6n, wenn nicht diese ganze h\u00e4ssliche Technik w\u00e4re. Und diese psychotischen Verbrecher helfen auch nicht gerade."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"226": {
"NodeId": 226,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mr7tz4Q",
"Text": "We must be ready for anything, master. I sense chaos inside the prison.",
"LocalizedText": {
"enMale": "We must be ready for anything, master. I sense chaos inside the prison.",
"frMale": "Nous devons nous attendre \u00e0 tout, Ma\u00eetre. Je sens le chaos dans cette prison.",
"frFemale": "Nous devons nous attendre \u00e0 tout, Ma\u00eetre. Je sens le chaos dans cette prison.",
"deMale": "Wir m\u00fcssen zu allem bereit sein, Meister. Ich sp\u00fcre Chaos in diesem Gef\u00e4ngnis.",
"deFemale": "Wir m\u00fcssen zu allem bereit sein, Meister. Ich sp\u00fcre Chaos in diesem Gef\u00e4ngnis."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"230": {
"NodeId": 230,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "iLSKgu7",
"Text": "It's going to be a free-for-all inside this prison. Unpredictable, volatile, desperate. I can't wait.",
"LocalizedText": {
"enMale": "It's going to be a free-for-all inside this prison. Unpredictable, volatile, desperate. I can't wait.",
"frMale": "\u00c7a va \u00eatre la pagaille, dans cette prison. Impr\u00e9visible, volatile, d\u00e9sesp\u00e9r\u00e9e. J'ai h\u00e2te d'y \u00eatre.",
"frFemale": "\u00c7a va \u00eatre la pagaille, dans cette prison. Impr\u00e9visible, volatile, d\u00e9sesp\u00e9r\u00e9e. J'ai h\u00e2te d'y \u00eatre.",
"deMale": "In diesem Gef\u00e4ngnis wird es wilde K\u00e4mpfe geben. Unvorhersehbar, fl\u00fcchtig, verzweifelt. Ich kann es kaum erwarten.",
"deFemale": "In diesem Gef\u00e4ngnis wird es wilde K\u00e4mpfe geben. Unvorhersehbar, fl\u00fcchtig, verzweifelt. Ich kann es kaum erwarten."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"697": {
"NodeId": 697,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "U17hgG2",
"Text": "Prison riot. Shoot, first; toss grenades, second; call in an air strike, third--if anything's still moving, then ask questions.",
"LocalizedText": {
"enMale": "Prison riot. Shoot, first; toss grenades, second; call in an air strike, third--if anything's still moving, then ask questions.",
"frMale": "Une mutinerie. D'abord, on tire. Ensuite, on lance les grenades, puis une frappe a\u00e9rienne. Enfin, si quelque chose bouge encore, on pose des questions.",
"frFemale": "Une mutinerie. D'abord, on tire. Ensuite, on lance les grenades, puis une frappe a\u00e9rienne. Enfin, si quelque chose bouge encore, on pose des questions.",
"deMale": "Gef\u00e4ngnisaufstand. Zuerst schie\u00dfen, dann Granaten werfen. Dann einen Luftangriff anfordern. Wenn sich dann noch etwas bewegt - Fragen stellen.",
"deFemale": "Gef\u00e4ngnisaufstand. Zuerst schie\u00dfen, dann Granaten werfen. Dann einen Luftangriff anfordern. Wenn sich dann noch etwas bewegt - Fragen stellen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"698": {
"NodeId": 698,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "O3LIwR7",
"Text": "Our claws go in clean, come out bloodied!",
"LocalizedText": {
"enMale": "Our claws go in clean, come out bloodied!",
"frMale": "Nos griffes entrent propres, ressortent couvertes de sang !",
"frFemale": "Nos griffes entrent propres, ressortent couvertes de sang !",
"deMale": "Unsere Klauen gehen sauber hinein und kommen blutig heraus!",
"deFemale": "Unsere Klauen gehen sauber hinein und kommen blutig heraus!"
},
"CnvAlienVONode": 3431521143,
"CnvAlienVOFQN": "cnv.alien_vo.talz.male_broonmarktemp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"699": {
"NodeId": 699,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sfnqiZ2",
"Text": "Our path is clear.",
"LocalizedText": {
"enMale": "Our path is clear.",
"frMale": "La voie est d\u00e9gag\u00e9e.",
"frFemale": "La voie est d\u00e9gag\u00e9e.",
"deMale": "Unser Pfad ist frei.",
"deFemale": "Unser Pfad ist frei."
},
"CnvAlienVONode": 2264035712,
"CnvAlienVOFQN": "cnv.alien_vo.dashade.male_khem_val",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"700": {
"NodeId": 700,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "JcWSLeE",
"Text": "Nice demolition job. Can't run a prison with a big hole in the wall, huh.",
"LocalizedText": {
"enMale": "Nice demolition job. Can't run a prison with a big hole in the wall, huh.",
"frMale": "Joli travail de d\u00e9molition. Difficile de g\u00e9rer une prison avec un gros trou dans le mur.",
"frFemale": "Joli travail de d\u00e9molition. Difficile de g\u00e9rer une prison avec un gros trou dans le mur.",
"deMale": "Gute Abrissarbeit. Ein Gef\u00e4ngnis mit Loch in der Wand taugt nichts mehr, oder?",
"deFemale": "Gute Abrissarbeit. Ein Gef\u00e4ngnis mit Loch in der Wand taugt nichts mehr, oder?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"701": {
"NodeId": 701,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Vxxl8j1",
"Text": "Whatever the Empire touches, it destroys. I can't defend the Republic's choice to keep a secret prison here, but that doesn't make this right.",
"LocalizedText": {
"enMale": "Whatever the Empire touches, it destroys. I can't defend the Republic's choice to keep a secret prison here, but that doesn't make this right.",
"frMale": "Quoi que l'Empire touche, il le d\u00e9truit. Je ne peux pas d\u00e9fendre le choix de la R\u00e9publique de garder cette prison secr\u00e8te, mais \u00e7a ne justifie rien.",
"frFemale": "Quoi que l'Empire touche, il le d\u00e9truit. Je ne peux pas d\u00e9fendre le choix de la R\u00e9publique de garder cette prison secr\u00e8te, mais \u00e7a ne justifie rien.",
"deMale": "Das Imperium zerst\u00f6rt alles, was es ber\u00fchrt. Ich kann die Entscheidung der Republik nicht verteidigen, hier ein geheimes Gef\u00e4ngnis zu betreiben, aber das macht nichts wieder gut.",
"deFemale": "Das Imperium zerst\u00f6rt alles, was es ber\u00fchrt. Ich kann die Entscheidung der Republik nicht verteidigen, hier ein geheimes Gef\u00e4ngnis zu betreiben, aber das macht nichts wieder gut."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"702": {
"NodeId": 702,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xueV7gC",
"Text": "It looks as if the Empire's begun the excavation without me. Heh. Little archaeologist humor there. That breach will lead us to the Republic prison, or what's left of it.",
"LocalizedText": {
"enMale": "It looks as if the Empire's begun the excavation without me. Heh. Little archaeologist humor there. That breach will lead us to the Republic prison, or what's left of it.",
"frMale": "On dirait que l'Empire a commenc\u00e9 \u00e0 creuser sans moi. Heh. Petite blague d'arch\u00e9ologue. Cette faille nous m\u00e8nera \u00e0 la prison de la R\u00e9publique. Ou ce qu'il en reste.",
"frFemale": "On dirait que l'Empire a commenc\u00e9 \u00e0 creuser sans moi. Heh. Petite blague d'arch\u00e9ologue. Cette faille nous m\u00e8nera \u00e0 la prison de la R\u00e9publique. Ou ce qu'il en reste.",
"deMale": "Da hat das Imperium die Ausgrabung wohl ohne mich begonnen. Hah. Kleiner Arch\u00e4ologenwitz. Dieser Durchbruch f\u00fchrt uns in das republikanische Gef\u00e4ngnis, oder das, was davon \u00fcbrig ist.",
"deFemale": "Da hat das Imperium die Ausgrabung wohl ohne mich begonnen. Hah. Kleiner Arch\u00e4ologenwitz. Dieser Durchbruch f\u00fchrt uns in das republikanische Gef\u00e4ngnis, oder das, was davon \u00fcbrig ist."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"819": {
"NodeId": 819,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "59mPTyI",
"Text": "There was nothing discreet about this prison break. I expect more of the same blunt tactics inside.",
"LocalizedText": {
"enMale": "There was nothing discreet about this prison break. I expect more of the same blunt tactics inside.",
"frMale": "Cette \u00e9vasion ne s'est pas faite en finesse. Je m'attends \u00e0 rencontrer les m\u00eames m\u00e9thodes \u00e0 l'int\u00e9rieur.",
"frFemale": "Cette \u00e9vasion ne s'est pas faite en finesse. Je m'attends \u00e0 rencontrer les m\u00eames m\u00e9thodes \u00e0 l'int\u00e9rieur.",
"deMale": "Nichts an diesem Einbruch war unauff\u00e4llig. Wenn wir drin sind, erwarte ich mehr solcher dummer Taktiken.",
"deFemale": "Nichts an diesem Einbruch war unauff\u00e4llig. Wenn wir drin sind, erwarte ich mehr solcher dummer Taktiken."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"820": {
"NodeId": 820,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6o87zDR",
"Text": "Funny, people usually want to break out of prisons, not in to them. Guess everything's backwards with the Empire.",
"LocalizedText": {
"enMale": "Funny, people usually want to break out of prisons, not in to them. Guess everything's backwards with the Empire.",
"frMale": "C'est marrant, d'habitude les gens essaient de sortir de prison, pas d'y entrer. J'imagine que tout est invers\u00e9, dans l'Empire.",
"frFemale": "C'est marrant, d'habitude les gens essaient de sortir de prison, pas d'y entrer. J'imagine que tout est invers\u00e9, dans l'Empire.",
"deMale": "Schon lustig, normalerweise bricht man doch aus einem Gef\u00e4ngnis aus und nicht ein. Beim Imperium ist wohl alles andersrum.",
"deFemale": "Schon lustig, normalerweise bricht man doch aus einem Gef\u00e4ngnis aus und nicht ein. Beim Imperium ist wohl alles andersrum."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"821": {
"NodeId": 821,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xsT1q52",
"Text": "Now this is a prison break. Think I'm gonna like this planet.",
"LocalizedText": {
"enMale": "Now this is a prison break. Think I'm gonna like this planet.",
"frMale": "\u00c7a, c'est de l'\u00e9vasion. Je crois que cette plan\u00e8te va me plaire.",
"frFemale": "\u00c7a, c'est de l'\u00e9vasion. Je crois que cette plan\u00e8te va me plaire.",
"deMale": "Das nenne ich mal \"mit dem Kopf durch die Wand\". Ich glaube, dieser Planet wird mir gefallen.",
"deFemale": "Das nenne ich mal \"mit dem Kopf durch die Wand\". Ich glaube, dieser Planet wird mir gefallen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"822": {
"NodeId": 822,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "RypmMrM",
"Text": "This is where the first breakout occurred. These people are desperate, and violent.",
"LocalizedText": {
"enMale": "This is where the first breakout occurred. These people are desperate, and violent.",
"frMale": "C'est ici qu'a eu lieu la premi\u00e8re \u00e9vasion. Ces personnes sont d\u00e9sesp\u00e9r\u00e9es et violentes.",
"frFemale": "C'est ici qu'a eu lieu la premi\u00e8re \u00e9vasion. Ces personnes sont d\u00e9sesp\u00e9r\u00e9es et violentes.",
"deMale": "Hier hat der erste Ausbruch stattgefunden. Diese Leute sind verzweifelt und gewaltt\u00e4tig.",
"deFemale": "Hier hat der erste Ausbruch stattgefunden. Diese Leute sind verzweifelt und gewaltt\u00e4tig."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"823": {
"NodeId": 823,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "oYAorCC",
"Text": "A fine perimeter, though it lacks the elegance of Shadow Town. Don't you think?",
"LocalizedText": {
"enMale": "A fine perimeter, though it lacks the elegance of Shadow Town. Don't you think?",
"frMale": "Joli p\u00e9rim\u00e8tre, bien qu'il lui manque l'\u00e9l\u00e9gance de la Ville de l'Ombre. Vous ne trouvez pas ?",
"frFemale": "Joli p\u00e9rim\u00e8tre, bien qu'il lui manque l'\u00e9l\u00e9gance de la Ville de l'Ombre. Vous ne trouvez pas ?",
"deMale": "Eine nette Umgebung, obwohl sie nicht so elegant ist wie die Schattenstadt. Findet Ihr nicht?",
"deFemale": "Eine nette Umgebung, obwohl sie nicht so elegant ist wie die Schattenstadt. Findet Ihr nicht?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"824": {
"NodeId": 824,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "b4p9dE5",
"Text": "There's the breach in the prison defenses. It must've all started here.",
"LocalizedText": {
"enMale": "There's the breach in the prison defenses. It must've all started here.",
"frMale": "Voil\u00e0 la faille dans les d\u00e9fenses de la prison. C'est ici que \u00e7a a d\u00fb commencer.",
"frFemale": "Voil\u00e0 la faille dans les d\u00e9fenses de la prison. C'est ici que \u00e7a a d\u00fb commencer.",
"deMale": "Die Gef\u00e4ngnisverteidigung wurde durchbrochen. Hier muss alles angefangen haben.",
"deFemale": "Die Gef\u00e4ngnisverteidigung wurde durchbrochen. Hier muss alles angefangen haben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"825": {
"NodeId": 825,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "There's the breach. Our only way in... and maybe our only way out.",
"LocalizedText": {
"enMale": "There's the breach. Our only way in... and maybe our only way out.",
"frMale": "Voil\u00e0 la faille. Notre seule porte d'entr\u00e9e. Et peut-\u00eatre de sortie.",
"frFemale": "Voil\u00e0 la faille. Notre seule porte d'entr\u00e9e. Et peut-\u00eatre de sortie.",
"deMale": "Hier ist der Durchbruch. Unser einziger Weg nach drinnen ... Und vielleicht unser einziger Weg nach drau\u00dfen.",
"deFemale": "Hier ist der Durchbruch. Unser einziger Weg nach drinnen ... Und vielleicht unser einziger Weg nach drau\u00dfen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"826": {
"NodeId": 826,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Heck of a place the Republic's set up here. Wonder if they've got anyone I know.",
"LocalizedText": {
"enMale": "Heck of a place the Republic's set up here. Wonder if they've got anyone I know.",
"frMale": "C'est une sacr\u00e9e installation que la R\u00e9publique a l\u00e0. Je me demande s'ils ont des gens que je connais.",
"frFemale": "C'est une sacr\u00e9e installation que la R\u00e9publique a l\u00e0. Je me demande s'ils ont des gens que je connais.",
"deMale": "Wahnsinn, was die Republik hier aufgebaut hat. Ich frage mich, ob hier irgendwer sitzt, den ich kenne.",
"deFemale": "Wahnsinn, was die Republik hier aufgebaut hat. Ich frage mich, ob hier irgendwer sitzt, den ich kenne."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"827": {
"NodeId": 827,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "SqOKZq2",
"Text": "Subtle entrance. Fifty kilos of detonite, easy, or bomber strike maybe.",
"LocalizedText": {
"enMale": "Subtle entrance. Fifty kilos of detonite, easy, or bomber strike maybe.",
"frMale": "Entr\u00e9e en finesse. Cinquante kilos de d\u00e9tonite, facile. Ou un bombardier, peut-\u00eatre.",
"frFemale": "Entr\u00e9e en finesse. Cinquante kilos de d\u00e9tonite, facile. Ou un bombardier, peut-\u00eatre.",
"deMale": "Wie subtil. F\u00fcnfzig Kilo Detonit mindestens. Wenn nicht sogar ein Bomberangriff.",
"deFemale": "Wie subtil. F\u00fcnfzig Kilo Detonit mindestens. Wenn nicht sogar ein Bomberangriff."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"828": {
"NodeId": 828,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"Text": "Empire people make super big hole over there!",
"LocalizedText": {
"enMale": "Empire people make super big hole over there!",
"frMale": "Les gens de l'Empire faire un super gros trou ici !",
"frFemale": "Les gens de l'Empire faire un super gros trou ici !",
"deMale": "Leute vom Imperium machen supergro\u00dfes Loch!",
"deFemale": "Leute vom Imperium machen supergro\u00dfes Loch!"
},
"CnvAlienVONode": 532266969,
"CnvAlienVOFQN": "cnv.alien_vo.jawa.male_blizz",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"829": {
"NodeId": 829,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
830
],
"GenericNodeNumber": 0
},
"830": {
"NodeId": 830,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1005,
831,
832,
833,
834,
835,
836,
837,
838,
839,
840,
841,
842,
843,
844,
845,
846,
847,
848
],
"GenericNodeNumber": 0
},
"831": {
"NodeId": 831,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6o87zDR",
"Text": "Did I ever tell you I have a fear of being buried in a tunnel cave-in?",
"LocalizedText": {
"enMale": "Did I ever tell you I have a fear of being buried in a tunnel cave-in?",
"frMale": "J'ai d\u00e9j\u00e0 dit que j'avais la phobie d'\u00eatre prise dans un effondrement de tunnel ?",
"frFemale": "J'ai d\u00e9j\u00e0 dit que j'avais la phobie d'\u00eatre prise dans un effondrement de tunnel ?",
"deMale": "Hab ich Euch eigentlich schon mal gesagt, dass ich Platzangst habe?",
"deFemale": "Hab ich Euch eigentlich schon mal gesagt, dass ich Platzangst habe?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"832": {
"NodeId": 832,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "59mPTyI",
"Text": "We could easily be flanked in there. I'll cover our rear, make sure no one follows us in.",
"LocalizedText": {
"enMale": "We could easily be flanked in there. I'll cover our rear, make sure no one follows us in.",
"frMale": "On pourrait facilement nous pi\u00e9ger, l\u00e0-dedans. Je vais couvrir nos arri\u00e8res et m'assurer que personne ne nous suit.",
"frFemale": "On pourrait facilement nous pi\u00e9ger, l\u00e0-dedans. Je vais couvrir nos arri\u00e8res et m'assurer que personne ne nous suit.",
"deMale": "Hier drin k\u00f6nnte man uns leicht flankieren. Ich bilde die hintere Deckung und sorge daf\u00fcr, dass uns niemand folgt.",
"deFemale": "Hier drin k\u00f6nnte man uns leicht flankieren. Ich bilde die hintere Deckung und sorge daf\u00fcr, dass uns niemand folgt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"833": {
"NodeId": 833,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mr7tz4Q",
"Text": "More trouble awaits, master. There are hostile thoughts inside this tunnel.",
"LocalizedText": {
"enMale": "More trouble awaits, master. There are hostile thoughts inside this tunnel.",
"frMale": "On est pas au bout de nos peines, Ma\u00eetre. Ce tunnel est plein de pens\u00e9es hostiles.",
"frFemale": "On est pas au bout de nos peines, Ma\u00eetre. Ce tunnel est plein de pens\u00e9es hostiles.",
"deMale": "Da wartet noch mehr \u00c4rger auf uns. In diesem Tunnel sind feindselige Gedanken.",
"deFemale": "Da wartet noch mehr \u00c4rger auf uns. In diesem Tunnel sind feindselige Gedanken."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"834": {
"NodeId": 834,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "iLSKgu7",
"Text": "Feeling jittery over here. Think I'm in withdrawal--let's kill something soon.",
"LocalizedText": {
"enMale": "Feeling jittery over here. Think I'm in withdrawal--let's kill something soon.",
"frMale": "Je sens de la nervosit\u00e9. Je crois que je suis en manque. Tuons vite quelque chose.",
"frFemale": "Je sens de la nervosit\u00e9. Je crois que je suis en manque. Tuons vite quelque chose.",
"deMale": "Ich bin schon ganz zapplig. Ich glaube, ich bin auf Entzug. Lasst uns bald etwas t\u00f6ten.",
"deFemale": "Ich bin schon ganz zapplig. Ich glaube, ich bin auf Entzug. Lasst uns bald etwas t\u00f6ten."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"835": {
"NodeId": 835,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "U17hgG2",
"Text": "Could be more Gand in there. Hate those buggish freaks. Time to exterminate them all.",
"LocalizedText": {
"enMale": "Could be more Gand in there. Hate those buggish freaks. Time to exterminate them all.",
"frMale": "Il pourrait y avoir d'autre Gands, l\u00e0-dedans. Je d\u00e9teste ces salet\u00e9s d'insectes. Exterminons-les tous !",
"frFemale": "Il pourrait y avoir d'autre Gands, l\u00e0-dedans. Je d\u00e9teste ces salet\u00e9s d'insectes. Exterminons-les tous !",
"deMale": "Hier k\u00f6nnten noch mehr Gand sein. Ich hasse diese K\u00e4fertypen. Zeit, sie alle auszul\u00f6schen.",
"deFemale": "Hier k\u00f6nnten noch mehr Gand sein. Ich hasse diese K\u00e4fertypen. Zeit, sie alle auszul\u00f6schen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"836": {
"NodeId": 836,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "O3LIwR7",
"Text": "We enter now, kill all within, come out the other side with the stench of death.",
"LocalizedText": {
"enMale": "We enter now, kill all within, come out the other side with the stench of death.",
"frMale": "On entre, on tue tout dedans, on sort de l'autre c\u00f4t\u00e9 avec l'odeur de la mort.",
"frFemale": "On entre, on tue tout dedans, on sort de l'autre c\u00f4t\u00e9 avec l'odeur de la mort.",
"deMale": "Wir gehen rein, t\u00f6ten alles, was drin ist und marschieren auf der anderen Seite wieder raus - mit dem Gestank des Todes.",
"deFemale": "Wir gehen rein, t\u00f6ten alles, was drin ist und marschieren auf der anderen Seite wieder raus - mit dem Gestank des Todes."
},
"CnvAlienVONode": 2762798074,
"CnvAlienVOFQN": "cnv.alien_vo.talz.male_broonmarktemp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"837": {
"NodeId": 837,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sfnqiZ2",
"Text": "Tread lightly, little Sith. We are not among friends.",
"LocalizedText": {
"enMale": "Tread lightly, little Sith. We are not among friends.",
"frMale": "Prudence, petit Sith. Nous ne sommes pas entre amis.",
"frFemale": "Prudence, petit Sith. Nous ne sommes pas entre amis.",
"deMale": "Sachte auftreten, kleiner Sith. Wir sind hier nicht unter Freunden.",
"deFemale": "Sachte auftreten, kleiner Sith. Wir sind hier nicht unter Freunden."
},
"CnvAlienVONode": 2984052070,
"CnvAlienVOFQN": "cnv.alien_vo.dashade.male_khem_val",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"838": {
"NodeId": 838,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "JcWSLeE",
"Text": "I wonder what the Republic's using this tunnel for? And how all these aliens got here.",
"LocalizedText": {
"enMale": "I wonder what the Republic's using this tunnel for? And how all these aliens got here.",
"frMale": "Je me demande ce que la R\u00e9publique fait avec ce tunnel. Et comment tous ces aliens sont arriv\u00e9s l\u00e0.",
"frFemale": "Je me demande ce que la R\u00e9publique fait avec ce tunnel. Et comment tous ces aliens sont arriv\u00e9s l\u00e0.",
"deMale": "Wof\u00fcr die Republik wohl diesen Tunnel benutzt? Und wie sind diese ganzen Fremdlinge wohl hierhergekommen?",
"deFemale": "Wof\u00fcr die Republik wohl diesen Tunnel benutzt? Und wie sind diese ganzen Fremdlinge wohl hierhergekommen?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"839": {
"NodeId": 839,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Vxxl8j1",
"Text": "This facility's much larger than I imagined. And that tunnel? What was the Republic doing here?",
"LocalizedText": {
"enMale": "This facility's much larger than I imagined. And that tunnel? What was the Republic doing here?",
"frMale": "Le complexe est plus grand que je l'imaginais. Et ce tunnel ? Qu'est-ce que la R\u00e9publique faisait ici ?",
"frFemale": "Le complexe est plus grand que je l'imaginais. Et ce tunnel ? Qu'est-ce que la R\u00e9publique faisait ici ?",
"deMale": "Die Anlage ist viel gr\u00f6\u00dfer, als ich gedacht h\u00e4tte. Und dieser Tunnel? Was hat die Republik hier getan?",
"deFemale": "Die Anlage ist viel gr\u00f6\u00dfer, als ich gedacht h\u00e4tte. Und dieser Tunnel? Was hat die Republik hier getan?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"840": {
"NodeId": 840,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xueV7gC",
"Text": "A tunnel! Who knows what secrets it may hold. I hate to rush a job, but there's just so much here!",
"LocalizedText": {
"enMale": "A tunnel! Who knows what secrets it may hold. I hate to rush a job, but there's just so much here!",
"frMale": "Un tunnel ! Qui sait les secrets qu'il renferme ? Je d\u00e9teste b\u00e2cler le travail, mais il y a tant de choses, ici !",
"frFemale": "Un tunnel ! Qui sait les secrets qu'il renferme ? Je d\u00e9teste b\u00e2cler le travail, mais il y a tant de choses, ici !",
"deMale": "Ein Tunnel! Wer wei\u00df, was f\u00fcr Geheimnisse darin schlummern. Ich will ja nicht hetzen, aber hier gibt es so viel zu sehen!",
"deFemale": "Ein Tunnel! Wer wei\u00df, was f\u00fcr Geheimnisse darin schlummern. Ich will ja nicht hetzen, aber hier gibt es so viel zu sehen!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"841": {
"NodeId": 841,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xsT1q52",
"Text": "Spent some time in holding, but jail time is for chumps. Knew a lot of people in labor camps, though--fought each other more than the guards.",
"LocalizedText": {
"enMale": "Spent some time in holding, but jail time is for chumps. Knew a lot of people in labor camps, though--fought each other more than the guards.",
"frMale": "J'ai pass\u00e9 du temps en d\u00e9tention, mais la prison, c'est pour les cingl\u00e9s. Ceci dit, j'ai connu pas mal de monde dans les camps de travail. Ils se battaient plus entre eux que contre les gardes.",
"frFemale": "J'ai pass\u00e9 du temps en d\u00e9tention, mais la prison, c'est pour les cingl\u00e9s. Ceci dit, j'ai connu pas mal de monde dans les camps de travail. Ils se battaient plus entre eux que contre les gardes.",
"deMale": "Ich hab auch mal gesessen, aber das war halb so schlimm. Ich kannte aber viele Leute in Arbeitslagern - die haben sich gegenseitig mehr bek\u00e4mpft als die Wachen.",
"deFemale": "Ich hab auch mal gesessen, aber das war halb so schlimm. Ich kannte aber viele Leute in Arbeitslagern - die haben sich gegenseitig mehr bek\u00e4mpft als die Wachen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"842": {
"NodeId": 842,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "RypmMrM",
"Text": "Stop a moment. A thousand scents, a thousand songs... there's so much life here. And the Republic made it a prison.",
"LocalizedText": {
"enMale": "Stop a moment. A thousand scents, a thousand songs... there's so much life here. And the Republic made it a prison.",
"frMale": "Attendez un instant. Mille parfums, mille chants... Il y a tellement de vie, ici. Et la R\u00e9publique en a fait une prison.",
"frFemale": "Attendez un instant. Mille parfums, mille chants... Il y a tellement de vie, ici. Et la R\u00e9publique en a fait une prison.",
"deMale": "Einen Moment. Tausend D\u00fcfte, tausend Lieder ... Hier ist so viel Leben. Und die Republik hat diesen Ort zum Gef\u00e4ngnis gemacht.",
"deFemale": "Einen Moment. Tausend D\u00fcfte, tausend Lieder ... Hier ist so viel Leben. Und die Republik hat diesen Ort zum Gef\u00e4ngnis gemacht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"843": {
"NodeId": 843,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "oYAorCC",
"Text": "I had a Minder friend once who was captured by the SIS. I always assumed he'd been killed, but I hope he was imprisoned someplace like this. He'd have enjoyed the view.",
"LocalizedText": {
"enMale": "I had a Minder friend once who was captured by the SIS. I always assumed he'd been killed, but I hope he was imprisoned someplace like this. He'd have enjoyed the view.",
"frMale": "J'avais un ami Veilleur qui avait \u00e9t\u00e9 captur\u00e9 par le SIS. J'ai toujours pens\u00e9 qu'on l'avait tu\u00e9, mais j'esp\u00e8re qu'il a \u00e9t\u00e9 emprisonn\u00e9 dans un endroit comme celui-ci. \u00c7a lui plairait.",
"frFemale": "J'avais un ami Veilleur qui avait \u00e9t\u00e9 captur\u00e9 par le SIS. J'ai toujours pens\u00e9 qu'on l'avait tu\u00e9, mais j'esp\u00e8re qu'il a \u00e9t\u00e9 emprisonn\u00e9 dans un endroit comme celui-ci. \u00c7a lui plairait.",
"deMale": "Ich kannte einen Beobachter, der vom SID gefangen genommen wurde. Ich dachte immer, sie h\u00e4tten ihn umgebracht, aber ich hoffe, dass er an einem Ort wie diesem eingesperrt wurde. Die Aussicht h\u00e4tte ihm gefallen.",
"deFemale": "Ich kannte einen Beobachter, der vom SID gefangen genommen wurde. Ich dachte immer, sie h\u00e4tten ihn umgebracht, aber ich hoffe, dass er an einem Ort wie diesem eingesperrt wurde. Die Aussicht h\u00e4tte ihm gefallen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"844": {
"NodeId": 844,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "b4p9dE5",
"Text": "This place is fantastic. It shouldn't be a prison at all, it should be... I don't know. A garden for the Sith, a jewel for the Empire.",
"LocalizedText": {
"enMale": "This place is fantastic. It shouldn't be a prison at all, it should be... I don't know. A garden for the Sith, a jewel for the Empire.",
"frMale": "Cet endroit est fantastique. \u00c7a ne devrait pas \u00eatre une prison, \u00e7a devrait \u00eatre... je ne sais pas. Un jardin pour les Sith. Un joyau de l'Empire.",
"frFemale": "Cet endroit est fantastique. \u00c7a ne devrait pas \u00eatre une prison, \u00e7a devrait \u00eatre... je ne sais pas. Un jardin pour les Sith. Un joyau de l'Empire.",
"deMale": "Es ist wundersch\u00f6n hier. Das h\u00e4tte kein Gef\u00e4ngnis werden sollen, sondern ... Ich wei\u00df nicht. Ein Garten f\u00fcr die Sith, ein Juwel des Imperiums.",
"deFemale": "Es ist wundersch\u00f6n hier. Das h\u00e4tte kein Gef\u00e4ngnis werden sollen, sondern ... Ich wei\u00df nicht. Ein Garten f\u00fcr die Sith, ein Juwel des Imperiums."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"845": {
"NodeId": 845,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "This is definitely not what I was thinking when I heard \"prison planet.\" I expected durasteel walls and deflector shields, not fields of flowers and trees.",
"LocalizedText": {
"enMale": "This is definitely not what I was thinking when I heard \"prison planet.\" I expected durasteel walls and deflector shields, not fields of flowers and trees.",
"frMale": "Quand on m'a parl\u00e9 de plan\u00e8te prison, j'avais pas imagin\u00e9 \u00e7a comme \u00e7a. Je m'attendais \u00e0 du duracier et des boucliers d\u00e9flecteurs, pas \u00e0 des champs de fleurs et des arbres.",
"frFemale": "Quand on m'a parl\u00e9 de plan\u00e8te prison, j'avais pas imagin\u00e9 \u00e7a comme \u00e7a. Je m'attendais \u00e0 du duracier et des boucliers d\u00e9flecteurs, pas \u00e0 des champs de fleurs et des arbres.",
"deMale": "So habe ich mir das definitiv nicht vorgestellt, als ich \"Gef\u00e4ngnisplanet\" geh\u00f6rt habe. Ich hatte Durastahl-Mauern und Deflektorschilde erwartet, keine Blumenwiesen und B\u00e4ume.",
"deFemale": "So habe ich mir das definitiv nicht vorgestellt, als ich \"Gef\u00e4ngnisplanet\" geh\u00f6rt habe. Ich hatte Durastahl-Mauern und Deflektorschilde erwartet, keine Blumenwiesen und B\u00e4ume."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"846": {
"NodeId": 846,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Here's hoping this is a shortcut and not, say, some dead-end cell block we're going to get trapped in for the rest of our lives.",
"LocalizedText": {
"enMale": "Here's hoping this is a shortcut and not, say, some dead-end cell block we're going to get trapped in for the rest of our lives.",
"frMale": "Esp\u00e9rons que ce soit un raccourci et pas une impasse de cellules dans laquelle on nous enfermerait pour le restant de nos jours.",
"frFemale": "Esp\u00e9rons que ce soit un raccourci et pas une impasse de cellules dans laquelle on nous enfermerait pour le restant de nos jours.",
"deMale": "Hoffen wir mal, dass das eine Abk\u00fcrzung ist und keine Sackgasse, in der wir dann f\u00fcr den Rest unseres Lebens festsitzen.",
"deFemale": "Hoffen wir mal, dass das eine Abk\u00fcrzung ist und keine Sackgasse, in der wir dann f\u00fcr den Rest unseres Lebens festsitzen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"847": {
"NodeId": 847,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "SqOKZq2",
"Text": "Cross quickly, we're exposed out here. Good shooter could pick us off easy.",
"LocalizedText": {
"enMale": "Cross quickly, we're exposed out here. Good shooter could pick us off easy.",
"frMale": "Traversons vite. On est expos\u00e9s, ici. Un bon tireur pourrait nous abattre facilement.",
"frFemale": "Traversons vite. On est expos\u00e9s, ici. Un bon tireur pourrait nous abattre facilement.",
"deMale": "Schnell r\u00fcber, hier haben wir keine Deckung. Ein guter Sch\u00fctze k\u00f6nnte uns leicht treffen.",
"deFemale": "Schnell r\u00fcber, hier haben wir keine Deckung. Ein guter Sch\u00fctze k\u00f6nnte uns leicht treffen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"848": {
"NodeId": 848,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"Text": "Ooh, look! Blizz can see far down!",
"LocalizedText": {
"enMale": "Ooh, look! Blizz can see far down!",
"frMale": "Ooh, regardez ! Blizz peut voir loin en bas !",
"frFemale": "Ooh, regardez ! Blizz peut voir loin en bas !",
"deMale": "Oh, da! Blizz kann weit nach unten sehen!",
"deFemale": "Oh, da! Blizz kann weit nach unten sehen!"
},
"CnvAlienVONode": 3895967705,
"CnvAlienVOFQN": "cnv.alien_vo.jawa.male_blizz",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"849": {
"NodeId": 849,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
850
],
"GenericNodeNumber": 0
},
"850": {
"NodeId": 850,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1002,
851,
852,
853,
854,
855,
856,
857,
858,
859,
860,
861,
862,
863,
864,
865,
866,
867,
868
],
"GenericNodeNumber": 0
},
"851": {
"NodeId": 851,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6o87zDR",
"Text": "That must be where they keep the really bad criminals. Guess that means we're going in.",
"LocalizedText": {
"enMale": "That must be where they keep the really bad criminals. Guess that means we're going in.",
"frMale": "\u00c7a doit \u00eatre l\u00e0 qu'ils gardent les pires criminels. J'imagine que \u00e7a veut dire qu'on y va.",
"frFemale": "\u00c7a doit \u00eatre l\u00e0 qu'ils gardent les pires criminels. J'imagine que \u00e7a veut dire qu'on y va.",
"deMale": "Da haben sie bestimmt die richtig schlimmen Verbrecher eingesperrt. Was wohl auch bedeutet, dass wir reingehen.",
"deFemale": "Da haben sie bestimmt die richtig schlimmen Verbrecher eingesperrt. Was wohl auch bedeutet, dass wir reingehen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"852": {
"NodeId": 852,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "59mPTyI",
"Text": "The deeper we go, the more difficult our extraction. My calculations are growing more unsure.",
"LocalizedText": {
"enMale": "The deeper we go, the more difficult our extraction. My calculations are growing more unsure.",
"frMale": "Plus on s'enfonce, plus il sera difficile de ressortir. Mes calculs sont de plus en plus incertains.",
"frFemale": "Plus on s'enfonce, plus il sera difficile de ressortir. Mes calculs sont de plus en plus incertains.",
"deMale": "Je tiefer wir reingehen, desto schwieriger wird unser R\u00fcckweg. Meinen Berechnungen nach wird es immer unsicherer.",
"deFemale": "Je tiefer wir reingehen, desto schwieriger wird unser R\u00fcckweg. Meinen Berechnungen nach wird es immer unsicherer."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"853": {
"NodeId": 853,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mr7tz4Q",
"Text": "What was so terrible they needed to put it behind a river of lava?",
"LocalizedText": {
"enMale": "What was so terrible they needed to put it behind a river of lava?",
"frMale": "Qu'est-ce qui peut \u00eatre assez horrible pour \u00eatre gard\u00e9 derri\u00e8re une rivi\u00e8re de lave ?",
"frFemale": "Qu'est-ce qui peut \u00eatre assez horrible pour \u00eatre gard\u00e9 derri\u00e8re une rivi\u00e8re de lave ?",
"deMale": "Was war so schrecklich, dass sie es hinter einen Lavafluss stecken mussten?",
"deFemale": "Was war so schrecklich, dass sie es hinter einen Lavafluss stecken mussten?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"854": {
"NodeId": 854,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "iLSKgu7",
"Text": "Murderers abound--I sense genocidal thoughts in there, sadistic cravings, unbelievable lust for vengeance and destruction. Yum.",
"LocalizedText": {
"enMale": "Murderers abound--I sense genocidal thoughts in there, sadistic cravings, unbelievable lust for vengeance and destruction. Yum.",
"frMale": "Beaucoup de tueurs... Je sens des pulsions meurtri\u00e8res, des pens\u00e9es sadiques, une soif insatiable de vengeance et de destruction. Miam.",
"frFemale": "Beaucoup de tueurs... Je sens des pulsions meurtri\u00e8res, des pens\u00e9es sadiques, une soif insatiable de vengeance et de destruction. Miam.",
"deMale": "M\u00f6rder \u00fcber M\u00f6rder - ich sp\u00fcre sadistische Neigungen und eine unglaubliche Lust auf Rache und Zerst\u00f6rung. Wie sch\u00f6n.",
"deFemale": "M\u00f6rder \u00fcber M\u00f6rder - ich sp\u00fcre sadistische Neigungen und eine unglaubliche Lust auf Rache und Zerst\u00f6rung. Wie sch\u00f6n."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"855": {
"NodeId": 855,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "U17hgG2",
"Text": "Love to visit strange new worlds, meet strange new people, kill them.",
"LocalizedText": {
"enMale": "Love to visit strange new worlds, meet strange new people, kill them.",
"frMale": "J'adore visiter de nouveaux mondes \u00e9tranges, rencontrer des gens \u00e9tranges, les tuer.",
"frFemale": "J'adore visiter de nouveaux mondes \u00e9tranges, rencontrer des gens \u00e9tranges, les tuer.",
"deMale": "Ich liebe es, neue, fremde Welten zu bereisen, neue, fremde Leute zu treffen und alle zu erledigen.",
"deFemale": "Ich liebe es, neue, fremde Welten zu bereisen, neue, fremde Leute zu treffen und alle zu erledigen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"856": {
"NodeId": 856,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "O3LIwR7",
"Text": "They can't build a cell that will hold us!",
"LocalizedText": {
"enMale": "They can't build a cell that will hold us!",
"frMale": "Aucune de leurs cellules nous retiendra !",
"frFemale": "Aucune de leurs cellules nous retiendra !",
"deMale": "Sie k\u00f6nnen keine Zelle bauen, die uns h\u00e4lt!",
"deFemale": "Sie k\u00f6nnen keine Zelle bauen, die uns h\u00e4lt!"
},
"CnvAlienVONode": 838536588,
"CnvAlienVOFQN": "cnv.alien_vo.talz.male_broonmarktemp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"857": {
"NodeId": 857,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sfnqiZ2",
"Text": "The fire beneath us, no place to go but forward.",
"LocalizedText": {
"enMale": "The fire beneath us, no place to go but forward.",
"frMale": "Le feu en dessous. On ne peut rien faire d'autre qu'avancer.",
"frFemale": "Le feu en dessous. On ne peut rien faire d'autre qu'avancer.",
"deMale": "Das Feuer unter uns - wir k\u00f6nnen nur vorw\u00e4rts gehen.",
"deFemale": "Das Feuer unter uns - wir k\u00f6nnen nur vorw\u00e4rts gehen."
},
"CnvAlienVONode": 2982020454,
"CnvAlienVOFQN": "cnv.alien_vo.dashade.male_khem_val",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"858": {
"NodeId": 858,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "JcWSLeE",
"Text": "A particularly sadistic captain once tried to make me walk on hot coals, but I think I'll pass on swimming in magma. Let's stay away from the edge.",
"LocalizedText": {
"enMale": "A particularly sadistic captain once tried to make me walk on hot coals, but I think I'll pass on swimming in magma. Let's stay away from the edge.",
"frMale": "Un capitaine particuli\u00e8rement sadique a un jour voulu me faire marcher sur des braises. Mais je vais \u00e9viter de nager dans le magma. Restons loin du bord.",
"frFemale": "Un capitaine particuli\u00e8rement sadique a un jour voulu me faire marcher sur des braises. Mais je vais \u00e9viter de nager dans le magma. Restons loin du bord.",
"deMale": "Ein besonders sadistischer Captain hat mich mal \u00fcber hei\u00dfe Kohlen laufen lassen, aber bei Schwimmen durch Lava passe ich dann doch. Bleiben wir lieber auf Abstand.",
"deFemale": "Ein besonders sadistischer Captain hat mich mal \u00fcber hei\u00dfe Kohlen laufen lassen, aber bei Schwimmen durch Lava passe ich dann doch. Bleiben wir lieber auf Abstand."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"859": {
"NodeId": 859,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Vxxl8j1",
"Text": "Be careful. We're entering the most ancient and most secure part of the old prison. Who knows what horrors the Rakata locked away.",
"LocalizedText": {
"enMale": "Be careful. We're entering the most ancient and most secure part of the old prison. Who knows what horrors the Rakata locked away.",
"frMale": "Attention. Nous entrons dans la partie la plus ancienne et la plus s\u00fbre de la prison. Qui sait quelles horreurs les Rakatas ont enferm\u00e9es l\u00e0.",
"frFemale": "Attention. Nous entrons dans la partie la plus ancienne et la plus s\u00fbre de la prison. Qui sait quelles horreurs les Rakatas ont enferm\u00e9es l\u00e0.",
"deMale": "Vorsicht. Wir betreten den \u00e4ltesten und sichersten Teil des alten Gef\u00e4ngnisses. Wer wei\u00df, welche Schrecken die Rakata weggesperrt haben.",
"deFemale": "Vorsicht. Wir betreten den \u00e4ltesten und sichersten Teil des alten Gef\u00e4ngnisses. Wer wei\u00df, welche Schrecken die Rakata weggesperrt haben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"860": {
"NodeId": 860,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xueV7gC",
"Text": "You don't flinch at danger, do you? Not that I'm frightened. Ahead lies maximum security and things unseen by any but the Rakata.",
"LocalizedText": {
"enMale": "You don't flinch at danger, do you? Not that I'm frightened. Ahead lies maximum security and things unseen by any but the Rakata.",
"frMale": "Vous ne reculez pas face au danger, hein ? Moi, je n'ai pas peur. On a devant nous la s\u00e9curit\u00e9 maximale et des choses que seuls les Rakatas ont vues.",
"frFemale": "Vous ne reculez pas face au danger, hein ? Moi, je n'ai pas peur. On a devant nous la s\u00e9curit\u00e9 maximale et des choses que seuls les Rakatas ont vues.",
"deMale": "Ihr schreckt wirklich vor gar nichts zur\u00fcck, oder? Nicht, dass ich Angst h\u00e4tte. Vor uns liegt der Maximalsicherheitsbereich und Dinge, die au\u00dfer den Rakata noch nie jemand gesehen hat.",
"deFemale": "Ihr schreckt wirklich vor gar nichts zur\u00fcck, oder? Nicht, dass ich Angst h\u00e4tte. Vor uns liegt der Maximalsicherheitsbereich und Dinge, die au\u00dfer den Rakata noch nie jemand gesehen hat."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"861": {
"NodeId": 861,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xsT1q52",
"Text": "New security zone. But you feel that? Soak up the steam and enjoy it.",
"LocalizedText": {
"enMale": "New security zone. But you feel that? Soak up the steam and enjoy it.",
"frMale": "Nouvelle zone de s\u00e9curit\u00e9. Mais tu sens \u00e7a ? Absorbe la vapeur, \u00e7a fait du bien.",
"frFemale": "Nouvelle zone de s\u00e9curit\u00e9. Mais tu sens \u00e7a ? Absorbe la vapeur, \u00e7a fait du bien.",
"deMale": "Neue Sicherheitszone. Aber sp\u00fcrt Ihr das? Atmet tief ein und genie\u00dft.",
"deFemale": "Neue Sicherheitszone. Aber sp\u00fcrt Ihr das? Atmet tief ein und genie\u00dft."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"862": {
"NodeId": 862,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "RypmMrM",
"Text": "Heat, in the middle of an ice world. It's extraordinary.",
"LocalizedText": {
"enMale": "Heat, in the middle of an ice world. It's extraordinary.",
"frMale": "De la chaleur au c\u0153ur d'un monde de glace. C'est extraordinaire.",
"frFemale": "De la chaleur au c\u0153ur d'un monde de glace. C'est extraordinaire.",
"deMale": "Hitze, mitten auf einer Eiswelt. Das ist au\u00dfergew\u00f6hnlich.",
"deFemale": "Hitze, mitten auf einer Eiswelt. Das ist au\u00dfergew\u00f6hnlich."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"863": {
"NodeId": 863,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "oYAorCC",
"Text": "A crossing point between security zones. Somehow, I don't think this is where they keep the non-violent offenders.",
"LocalizedText": {
"enMale": "A crossing point between security zones. Somehow, I don't think this is where they keep the non-violent offenders.",
"frMale": "Un passage entre deux zones de s\u00e9curit\u00e9. Bizarrement, je ne pense pas que ce soit l\u00e0 qu'ils gardent les criminels non-violents.",
"frFemale": "Un passage entre deux zones de s\u00e9curit\u00e9. Bizarrement, je ne pense pas que ce soit l\u00e0 qu'ils gardent les criminels non-violents.",
"deMale": "Eine Kreuzung zwischen den Sicherheitsbereichen. Irgendwie glaube ich nicht, dass hier die Kleinkriminellen festgehalten werden.",
"deFemale": "Eine Kreuzung zwischen den Sicherheitsbereichen. Irgendwie glaube ich nicht, dass hier die Kleinkriminellen festgehalten werden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"864": {
"NodeId": 864,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "b4p9dE5",
"Text": "New security zone, new types of prisoners. Not that they'll be any friendlier.",
"LocalizedText": {
"enMale": "New security zone, new types of prisoners. Not that they'll be any friendlier.",
"frMale": "Nouvelle zone de s\u00e9curit\u00e9, nouveaux types de prisonniers. Je doute qu'ils soient plus amicaux.",
"frFemale": "Nouvelle zone de s\u00e9curit\u00e9, nouveaux types de prisonniers. Je doute qu'ils soient plus amicaux.",
"deMale": "Neue Sicherheitszone, neue H\u00e4ftlinge. Nicht, dass die dann freundlicher w\u00e4ren.",
"deFemale": "Neue Sicherheitszone, neue H\u00e4ftlinge. Nicht, dass die dann freundlicher w\u00e4ren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"865": {
"NodeId": 865,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "I see why they called it \"the tomb.\" Reminds me of all those old ruins I saw on Dromund Kaas.",
"LocalizedText": {
"enMale": "I see why they called it \"the tomb.\" Reminds me of all those old ruins I saw on Dromund Kaas.",
"frMale": "Je comprends pourquoi ils appellent \u00e7a \"la tombe\". \u00c7a me rappelle des ruines que j'ai vues sur Dromund Kaas.",
"frFemale": "Je comprends pourquoi ils appellent \u00e7a \"la tombe\". \u00c7a me rappelle des ruines que j'ai vues sur Dromund Kaas.",
"deMale": "Ich verstehe, warum man den Ort hier \"das Grab\" nennt. Erinnert mich an all die alten Ruinen, die ich auf Dromund Kaas gesehen habe.",
"deFemale": "Ich verstehe, warum man den Ort hier \"das Grab\" nennt. Erinnert mich an all die alten Ruinen, die ich auf Dromund Kaas gesehen habe."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"866": {
"NodeId": 866,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "Why do I let you drag me to these places? I say we sit right here and wait until Zale comes back out. If he doesn't, who's going to know?",
"LocalizedText": {
"enMale": "Why do I let you drag me to these places? I say we sit right here and wait until Zale comes back out. If he doesn't, who's going to know?",
"frMale": "Pourquoi je vous laisse toujours m'entra\u00eener dans ce genre d'endroits ? On ferait mieux d'attendre l\u00e0 que Zale ressorte. S'il ressort pas, qui le saura ?",
"frFemale": "Pourquoi je vous laisse toujours m'entra\u00eener dans ce genre d'endroits ? On ferait mieux d'attendre l\u00e0 que Zale ressorte. S'il ressort pas, qui le saura ?",
"deMale": "Warum gehe ich nur immer mit Euch an solche Orte? Ich schlage vor, wir setzen uns hin und warten, bis Zale wieder rauskommt. Und wenn nicht - wer wird das schon erfahren?",
"deFemale": "Warum gehe ich nur immer mit Euch an solche Orte? Ich schlage vor, wir setzen uns hin und warten, bis Zale wieder rauskommt. Und wenn nicht - wer wird das schon erfahren?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"867": {
"NodeId": 867,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "SqOKZq2",
"Text": "\"The tomb,\" huh? No joke from the look of it.",
"LocalizedText": {
"enMale": "\"The tomb,\" huh? No joke from the look of it.",
"frMale": "\"La tombe\", hein ? C'est pas une blague, apparemment.",
"frFemale": "\"La tombe\", hein ? C'est pas une blague, apparemment.",
"deMale": "\"Das Grab\", was? Kein Witz, so wie es aussieht.",
"deFemale": "\"Das Grab\", was? Kein Witz, so wie es aussieht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"868": {
"NodeId": 868,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"Text": "Look, boss! Rock-river!",
"LocalizedText": {
"enMale": "Look, boss! Rock-river!",
"frMale": "Chef, regardez ! Rivi\u00e8re de rochers !",
"frFemale": "Chef, regardez ! Rivi\u00e8re de rochers !",
"deMale": "Da, Boss! Ein Felsen-Fluss!",
"deFemale": "Da, Boss! Ein Felsen-Fluss!"
},
"CnvAlienVONode": 1570081868,
"CnvAlienVOFQN": "cnv.alien_vo.jawa.male_blizz",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"869": {
"NodeId": 869,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
870
],
"GenericNodeNumber": 0
},
"870": {
"NodeId": 870,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
999,
871,
872,
873,
874,
875,
876,
877,
878,
879,
880,
881,
882,
883,
884,
885,
886,
887,
888
],
"GenericNodeNumber": 0
},
"871": {
"NodeId": 871,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6o87zDR",
"Text": "This place keeps getting more surreal. I guess we're headed into the cave beneath the subterranean giant tree?",
"LocalizedText": {
"enMale": "This place keeps getting more surreal. I guess we're headed into the cave beneath the subterranean giant tree?",
"frMale": "Cet endroit est de plus en plus bizarre. J'imagine qu'on va \u00e0 la grotte sous l'arbre sous-terrain g\u00e9ant ?",
"frFemale": "Cet endroit est de plus en plus bizarre. J'imagine qu'on va \u00e0 la grotte sous l'arbre sous-terrain g\u00e9ant ?",
"deMale": "Das wird ja immer surrealer. Ich sch\u00e4tze, dass wir in diese H\u00f6hle unter dem unterirdischen Riesenbaum gehen?",
"deFemale": "Das wird ja immer surrealer. Ich sch\u00e4tze, dass wir in diese H\u00f6hle unter dem unterirdischen Riesenbaum gehen?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"872": {
"NodeId": 872,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "59mPTyI",
"Text": "Sophisticated alien technology built this place. There's no telling what we may face.",
"LocalizedText": {
"enMale": "Sophisticated alien technology built this place. There's no telling what we may face.",
"frMale": "Cet endroit a \u00e9t\u00e9 b\u00e2ti par une technologie alien sophistiqu\u00e9e. Qui sait ce que nous allons rencontrer.",
"frFemale": "Cet endroit a \u00e9t\u00e9 b\u00e2ti par une technologie alien sophistiqu\u00e9e. Qui sait ce que nous allons rencontrer.",
"deMale": "Dieser Ort wurde mit hochentwickelten fremden Technologien gebaut. Niemand kann absehen, was auf uns zukommt.",
"deFemale": "Dieser Ort wurde mit hochentwickelten fremden Technologien gebaut. Niemand kann absehen, was auf uns zukommt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"873": {
"NodeId": 873,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "mr7tz4Q",
"Text": "This tree gives off a powerful essence. I've never felt anything like it before.",
"LocalizedText": {
"enMale": "This tree gives off a powerful essence. I've never felt anything like it before.",
"frMale": "Cet arbre d\u00e9gage une puissante essence. J'ai jamais rien senti de ce genre.",
"frFemale": "Cet arbre d\u00e9gage une puissante essence. J'ai jamais rien senti de ce genre.",
"deMale": "Dieser Baum verstr\u00f6mt eine m\u00e4chtige Essenz. Sowas habe ich noch nie vernommen.",
"deFemale": "Dieser Baum verstr\u00f6mt eine m\u00e4chtige Essenz. Sowas habe ich noch nie vernommen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"874": {
"NodeId": 874,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "iLSKgu7",
"Text": "There are powerful secrets locked away here. I say we pry them out, painfully.",
"LocalizedText": {
"enMale": "There are powerful secrets locked away here. I say we pry them out, painfully.",
"frMale": "Il y a de puissants secrets enferm\u00e9s ici. On devrait les extirper, douloureusement.",
"frFemale": "Il y a de puissants secrets enferm\u00e9s ici. On devrait les extirper, douloureusement.",
"deMale": "Hier sind m\u00e4chtige Geheimnisse verborgen. Ich sage, wir stochern sie heraus - mit Gewalt.",
"deFemale": "Hier sind m\u00e4chtige Geheimnisse verborgen. Ich sage, wir stochern sie heraus - mit Gewalt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"875": {
"NodeId": 875,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "U17hgG2",
"Text": "I've fought on dozens of bizarre worlds on the fringes of the galaxy. Never seen nothing like this.",
"LocalizedText": {
"enMale": "I've fought on dozens of bizarre worlds on the fringes of the galaxy. Never seen nothing like this.",
"frMale": "J'ai combattu sur des dizaines de mondes bizarres dans toute la galaxie. J'ai jamais rien vu de pareil.",
"frFemale": "J'ai combattu sur des dizaines de mondes bizarres dans toute la galaxie. J'ai jamais rien vu de pareil.",
"deMale": "Ich habe schon auf Dutzenden bizarren Welten am Rand der Galaxis gek\u00e4mpft, aber sowas habe ich noch nie gesehen.",
"deFemale": "Ich habe schon auf Dutzenden bizarren Welten am Rand der Galaxis gek\u00e4mpft, aber sowas habe ich noch nie gesehen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"876": {
"NodeId": 876,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "O3LIwR7",
"Text": "We feel an ancient power in this place.",
"LocalizedText": {
"enMale": "We feel an ancient power in this place.",
"frMale": "Nous sentons un pouvoir ancestral dans cet endroit.",
"frFemale": "Nous sentons un pouvoir ancestral dans cet endroit.",
"deMale": "Wir sp\u00fcren eine uralte Macht an diesem Ort.",
"deFemale": "Wir sp\u00fcren eine uralte Macht an diesem Ort."
},
"CnvAlienVONode": 3436305333,
"CnvAlienVOFQN": "cnv.alien_vo.talz.male_broonmarktemp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"877": {
"NodeId": 877,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "sfnqiZ2",
"Text": "The grave of a dead empire.",
"LocalizedText": {
"enMale": "The grave of a dead empire.",
"frMale": "La tombe d'un empire d\u00e9chu.",
"frFemale": "La tombe d'un empire d\u00e9chu.",
"deMale": "Das Grab eines toten Reiches.",
"deFemale": "Das Grab eines toten Reiches."
},
"CnvAlienVONode": 2690397699,
"CnvAlienVOFQN": "cnv.alien_vo.dashade.male_khem_val",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"878": {
"NodeId": 878,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "JcWSLeE",
"Text": "You got a way of finding the craziest places, Sith. Who knew this place was under a tree. Let's just hope the folks who built this place are all dead, but I'm keeping my blaster handy just in case.",
"LocalizedText": {
"enMale": "You got a way of finding the craziest places, Sith. Who knew this place was under a tree. Let's just hope the folks who built this place are all dead, but I'm keeping my blaster handy just in case.",
"frMale": "Vous avez le don de d\u00e9nicher les endroits les plus fous, Sith. Qui aurait cru qu'on trouverait un lieu pareil sous un arbre ? Esp\u00e9rons juste que ceux qui l'ont b\u00e2ti sont morts. Je garde mon blaster sous la main, au cas o\u00f9.",
"frFemale": "Vous avez le don de d\u00e9nicher les endroits les plus fous, Sith. Qui aurait cru qu'on trouverait un lieu pareil sous un arbre ? Esp\u00e9rons juste que ceux qui l'ont b\u00e2ti sont morts. Je garde mon blaster sous la main, au cas o\u00f9.",
"deMale": "Ihr findet immer die verr\u00fccktesten Orte, Sith. Wer h\u00e4tte gedacht, dass wir unter einen Baum m\u00fcssen? Hoffen wir nur, dass die Leute, die das hier gebaut haben, alle tot sind. F\u00fcr alle F\u00e4lle halte ich meinen Blaster bereit.",
"deFemale": "Ihr findet immer die verr\u00fccktesten Orte, Sith. Wer h\u00e4tte gedacht, dass wir unter einen Baum m\u00fcssen? Hoffen wir nur, dass die Leute, die das hier gebaut haben, alle tot sind. F\u00fcr alle F\u00e4lle halte ich meinen Blaster bereit."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"879": {
"NodeId": 879,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Vxxl8j1",
"Text": "These Rakata buildings make me uncomfortable. They ruled the galaxy, and then they just disappeared.",
"LocalizedText": {
"enMale": "These Rakata buildings make me uncomfortable. They ruled the galaxy, and then they just disappeared.",
"frMale": "Ces constructions Rakatas me mettent mal \u00e0 l'aise. Ils ont r\u00e9gn\u00e9 sur la galaxie puis ils ont soudainement disparu.",
"frFemale": "Ces constructions Rakatas me mettent mal \u00e0 l'aise. Ils ont r\u00e9gn\u00e9 sur la galaxie puis ils ont soudainement disparu.",
"deMale": "Diese Rakata-Bauwerke sind mir nicht geheuer. Sie waren die Herrscher der Galaxis und dann sind sie einfach verschwunden.",
"deFemale": "Diese Rakata-Bauwerke sind mir nicht geheuer. Sie waren die Herrscher der Galaxis und dann sind sie einfach verschwunden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"880": {
"NodeId": 880,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xueV7gC",
"Text": "Is this truly Rakata-built? I can't believe it. I can't--I'm sorry. I need a moment.",
"LocalizedText": {
"enMale": "Is this truly Rakata-built? I can't believe it. I can't--I'm sorry. I need a moment.",
"frMale": "C'est vraiment d'origine Rakata ? C'est incroyable. C'est... Pardon. Laissez-moi un instant.",
"frFemale": "C'est vraiment d'origine Rakata ? C'est incroyable. C'est... Pardon. Laissez-moi un instant.",
"deMale": "Haben wir da echt Rakata-Kunst vor uns? Ich kann es gar nicht fassen. Ich ... Tut mir leid, ich muss mich kurz sammeln.",
"deFemale": "Haben wir da echt Rakata-Kunst vor uns? Ich kann es gar nicht fassen. Ich ... Tut mir leid, ich muss mich kurz sammeln."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"881": {
"NodeId": 881,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "xsT1q52",
"Text": "Cripes. It's like the prison runs straight to the core... you could lock half the galaxy in here.",
"LocalizedText": {
"enMale": "Cripes. It's like the prison runs straight to the core... you could lock half the galaxy in here.",
"frMale": "C'est pas vrai, on dirait que la prison va jusqu'au noyau. On pourrait enfermer la moiti\u00e9 de la galaxie, l\u00e0-dedans.",
"frFemale": "C'est pas vrai, on dirait que la prison va jusqu'au noyau. On pourrait enfermer la moiti\u00e9 de la galaxie, l\u00e0-dedans.",
"deMale": "Wow. Als w\u00fcrde das Gef\u00e4ngnis genau in den Kern laufen ... Hier k\u00f6nnte man die halbe Galaxis einsperren.",
"deFemale": "Wow. Als w\u00fcrde das Gef\u00e4ngnis genau in den Kern laufen ... Hier k\u00f6nnte man die halbe Galaxis einsperren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"882": {
"NodeId": 882,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "RypmMrM",
"Text": "The nest remembers a place like this, long ago and far away. The creation of an ancient people... but not more ancient than us.",
"LocalizedText": {
"enMale": "The nest remembers a place like this, long ago and far away. The creation of an ancient people... but not more ancient than us.",
"frMale": "Le nid se souvient d'un endroit de ce genre, loin dans le temps et l'espace. La cr\u00e9ation d'un peuple ancestral... mais pas plus ancien que nous.",
"frFemale": "Le nid se souvient d'un endroit de ce genre, loin dans le temps et l'espace. La cr\u00e9ation d'un peuple ancestral... mais pas plus ancien que nous.",
"deMale": "Das Nest erinnert sich an einen Ort wie diesen - es ist lange her und weit weg. Die Sch\u00f6pfung eines uralten Volkes ... Aber noch \u00e4lter als wir.",
"deFemale": "Das Nest erinnert sich an einen Ort wie diesen - es ist lange her und weit weg. Die Sch\u00f6pfung eines uralten Volkes ... Aber noch \u00e4lter als wir."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"883": {
"NodeId": 883,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "oYAorCC",
"Text": "Such advanced technology. Such fine detail. The Empire is a great civilization, but we still have much to learn.",
"LocalizedText": {
"enMale": "Such advanced technology. Such fine detail. The Empire is a great civilization, but we still have much to learn.",
"frMale": "Une technologie si avanc\u00e9e, des d\u00e9tails si fins... L'Empire est une grande civilisation, mais il a encore beaucoup \u00e0 apprendre.",
"frFemale": "Une technologie si avanc\u00e9e, des d\u00e9tails si fins... L'Empire est une grande civilisation, mais il a encore beaucoup \u00e0 apprendre.",
"deMale": "Diese fortschrittliche Technologie. Diese Feinarbeit. Das Imperium ist eine gro\u00dfe Zivilisation, aber wir haben noch viel zu lernen.",
"deFemale": "Diese fortschrittliche Technologie. Diese Feinarbeit. Das Imperium ist eine gro\u00dfe Zivilisation, aber wir haben noch viel zu lernen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"884": {
"NodeId": 884,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "b4p9dE5",
"Text": "I've never heard of anything like this, sir. Not beyond stories--Chiss fables about ancient species... be careful.",
"LocalizedText": {
"enMale": "I've never heard of anything like this, sir. Not beyond stories--Chiss fables about ancient species... be careful.",
"frMale": "Je n'ai jamais entendu parler de \u00e7a, Monsieur. \u00c0 part dans les histoires, les fables Chiss sur des esp\u00e8ces ancestrales... Faites attention.",
"frFemale": "Je n'ai jamais entendu parler de \u00e7a, Madame. \u00c0 part dans les histoires... les fables Chiss sur des esp\u00e8ces ancestrales... Faites attention.",
"deMale": "Ich habe noch nie von so etwas geh\u00f6rt. Nur in Geschichten - Chiss-Fabeln \u00fcber alte Spezies ... Seid vorsichtig.",
"deFemale": "Ich habe noch nie von so etwas geh\u00f6rt. Nur in Geschichten - Chiss-Fabeln \u00fcber alte Spezies ... Seid vorsichtig."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"885": {
"NodeId": 885,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "H3TMYz4",
"Text": "I--I think this place is Rakatan. They had some galaxy-spanning empire that makes the Sith's look like they're playing around. Seriously ancient.",
"LocalizedText": {
"enMale": "I--I think this place is Rakatan. They had some galaxy-spanning empire that makes the Sith's look like they're playing around. Seriously ancient.",
"frMale": "Je crois que c'est un lieu Rakata. Ils avaient un empire qui s'\u00e9tendait sur toute la galaxie. \u00c0 c\u00f4t\u00e9, les Sith sont des petits joueurs. C'est tr\u00e8s ancien.",
"frFemale": "Je crois que c'est un lieu Rakata. Ils avaient un empire qui s'\u00e9tendait sur toute la galaxie. \u00c0 c\u00f4t\u00e9, les Sith sont des petits joueurs. C'est tr\u00e8s ancien.",
"deMale": "Ich ... ich glaube, das ist das Reich der Rakata. Es gab ein galaxisumspannendes Imperium, gegen das die Sith aussehen, als w\u00fcrden sie nur spielen. Wirklich alt.",
"deFemale": "Ich ... ich glaube, das ist das Reich der Rakata. Es gab ein galaxisumspannendes Imperium, gegen das die Sith aussehen, als w\u00fcrden sie nur spielen. Wirklich alt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"886": {
"NodeId": 886,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MiywzCi",
"Text": "I don't say this often, but whatever valuables are down here can stay. Let's just bug out while we can, all right?",
"LocalizedText": {
"enMale": "I don't say this often, but whatever valuables are down here can stay. Let's just bug out while we can, all right?",
"frMale": "Je ne dis pas \u00e7a souvent, mais laissons l\u00e0 tout ce qui a de la valeur. Sortons simplement d'ici tant qu'on le peut, d'accord ?",
"frFemale": "Je ne dis pas \u00e7a souvent, mais laissons l\u00e0 tout ce qui a de la valeur. Sortons simplement d'ici tant qu'on le peut, d'accord ?",
"deMale": "Ich sage das nicht oft, aber was immer hier unten an Wertsachen liegt, sie k\u00f6nnen ruhig hier liegen bleiben. Machen wir uns besser aus dem Staub, solange wir k\u00f6nnen.",
"deFemale": "Ich sage das nicht oft, aber was immer hier unten an Wertsachen liegt, sie k\u00f6nnen ruhig hier liegen bleiben. Machen wir uns besser aus dem Staub, solange wir k\u00f6nnen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"887": {
"NodeId": 887,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "SqOKZq2",
"Text": "Path wasn't walked for a long time, until recently. Should've left it undisturbed.",
"LocalizedText": {
"enMale": "Path wasn't walked for a long time, until recently. Should've left it undisturbed.",
"frMale": "Ce chemin n'avait pas \u00e9t\u00e9 emprunt\u00e9 depuis longtemps. Et \u00e7a aurait pas d\u00fb changer.",
"frFemale": "Ce chemin n'avait pas \u00e9t\u00e9 emprunt\u00e9 depuis longtemps. Et \u00e7a aurait pas d\u00fb changer.",
"deMale": "Diesen Weg ist bis vor Kurzem lange keiner mehr gegangen. Er h\u00e4tte lieber ungest\u00f6rt bleiben sollen.",
"deFemale": "Diesen Weg ist bis vor Kurzem lange keiner mehr gegangen. Er h\u00e4tte lieber ungest\u00f6rt bleiben sollen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"888": {
"NodeId": 888,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"Text": "Boss know why people put funny heads on statues?",
"LocalizedText": {
"enMale": "Boss know why people put funny heads on statues?",
"frMale": "Chef sait pourquoi les gens mettre dr\u00f4les de t\u00eates sur les statues ?",
"frFemale": "Chef sait pourquoi les gens mettre dr\u00f4les de t\u00eates sur les statues ?",
"deMale": "Boss wissen, warum Leute komische K\u00f6pfe auf Statuen machen?",
"deFemale": "Boss wissen, warum Leute komische K\u00f6pfe auf Statuen machen?"
},
"CnvAlienVONode": 3246609038,
"CnvAlienVOFQN": "cnv.alien_vo.jawa.male_blizz",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"889": {
"NodeId": 889,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "02vGMCA",
"Text": "Maybe I should guard that energy station for a while. It'd be safer, wouldn't it?",
"LocalizedText": {
"enMale": "Maybe I should guard that energy station for a while. It'd be safer, wouldn't it?",
"frMale": "Je devrais peut-\u00eatre surveiller cette centrale \u00e9nerg\u00e9tique un moment. Ce serait plus s\u00fbr, non ?",
"frFemale": "Je devrais peut-\u00eatre surveiller cette centrale \u00e9nerg\u00e9tique un moment. Ce serait plus s\u00fbr, non ?",
"deMale": "Vielleicht sollte ich diese Energiestation f\u00fcr eine Weile \u00fcberwachen. Das w\u00e4re sicherer, oder?",
"deFemale": "Vielleicht sollte ich diese Energiestation f\u00fcr eine Weile \u00fcberwachen. Das w\u00e4re sicherer, oder?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"890": {
"NodeId": 890,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "pzuUyyJ",
"Text": "These energy stations have been left undefended. That's poor tactical planning.",
"LocalizedText": {
"enMale": "These energy stations have been left undefended. That's poor tactical planning.",
"frMale": "Ces stations d'alimentation ont \u00e9t\u00e9 laiss\u00e9es sans surveillance. C'est une grossi\u00e8re erreur tactique.",
"frFemale": "Ces stations d'alimentation ont \u00e9t\u00e9 laiss\u00e9es sans surveillance. C'est une grossi\u00e8re erreur tactique.",
"deMale": "Diese Energiestationen wurden unverteidigt zur\u00fcckgelassen. Das ist taktisch wirklich unklug.",
"deFemale": "Diese Energiestationen wurden unverteidigt zur\u00fcckgelassen. Das ist taktisch wirklich unklug."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"891": {
"NodeId": 891,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "stnFo3E",
"Text": "The Republic placed too much faith in its technology. This shield generator could not withstand the Empire's might.",
"LocalizedText": {
"enMale": "The Republic placed too much faith in its technology. This shield generator could not withstand the Empire's might.",
"frMale": "La R\u00e9publique a trop fait confiance \u00e0 sa technologie. Ce g\u00e9n\u00e9rateur de bouclier n'a pas r\u00e9sist\u00e9 \u00e0 la puissance de l'Empire.",
"frFemale": "La R\u00e9publique a trop fait confiance \u00e0 sa technologie. Ce g\u00e9n\u00e9rateur de bouclier n'a pas r\u00e9sist\u00e9 \u00e0 la puissance de l'Empire.",
"deMale": "Die Republik hat zu viel Vertrauen in diese Energie gesetzt. Der Schildgenerator konnte der Macht des Imperiums nicht trotzen.",
"deFemale": "Die Republik hat zu viel Vertrauen in diese Energie gesetzt. Der Schildgenerator konnte der Macht des Imperiums nicht trotzen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"892": {
"NodeId": 892,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZxTLZy8",
"Text": "Cannot trust shields. Better to rely on own strength and skill.",
"LocalizedText": {
"enMale": "Cannot trust shields. Better to rely on own strength and skill.",
"frMale": "Les boucliers ne sont pas fiables. Il faut compter sur sa force et ses comp\u00e9tences.",
"frFemale": "Les boucliers ne sont pas fiables. Il faut compter sur sa force et ses comp\u00e9tences.",
"deMale": "Kann Schilden nicht trauen. Besser, sich auf eigene St\u00e4rke und F\u00e4higkeiten zu verlassen.",
"deFemale": "Kann Schilden nicht trauen. Besser, sich auf eigene St\u00e4rke und F\u00e4higkeiten zu verlassen."
},
"CnvAlienVONode": 2967403666,
"CnvAlienVOFQN": "cnv.alien_vo.trandoshan.male_qyzen_fess",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"893": {
"NodeId": 893,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ifIMuBA",
"Text": "An oscillating shield network. Good luck to any prisoner who gets tangled up in that.",
"LocalizedText": {
"enMale": "An oscillating shield network. Good luck to any prisoner who gets tangled up in that.",
"frMale": "Un r\u00e9seau de boucliers oscillant. Bonne chance au prisonnier qui s'emp\u00eatre l\u00e0-dedans.",
"frFemale": "Un r\u00e9seau de boucliers oscillant. Bonne chance au prisonnier qui s'emp\u00eatre l\u00e0-dedans.",
"deMale": "Ein oszillierendes Schildnetzwerk. Viel Gl\u00fcck allen H\u00e4ftlingen, die darin h\u00e4ngenbleiben.",
"deFemale": "Ein oszillierendes Schildnetzwerk. Viel Gl\u00fcck allen H\u00e4ftlingen, die darin h\u00e4ngenbleiben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"894": {
"NodeId": 894,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "7LXenVC",
"Text": "What's shielding the shield generator?",
"LocalizedText": {
"enMale": "What's shielding the shield generator?",
"frMale": "Qui g\u00e9n\u00e8re le bouclier du g\u00e9n\u00e9rateur de bouclier ?",
"frFemale": "Qui g\u00e9n\u00e8re le bouclier du g\u00e9n\u00e9rateur de bouclier ?",
"deMale": "Hat der Schildgenerator auch einen Schild?",
"deFemale": "Hat der Schildgenerator auch einen Schild?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"895": {
"NodeId": 895,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "G0HVa85",
"Text": "Their shield generators better be more reliable than the ones we had on Hoth. Blasted things blew a fuse every other day.",
"LocalizedText": {
"enMale": "Their shield generators better be more reliable than the ones we had on Hoth. Blasted things blew a fuse every other day.",
"frMale": "J'esp\u00e8re que leurs g\u00e9n\u00e9rateurs de boucliers sont plus fiables que ceux qu'on avait sur Hoth. Ces fichus trucs grillaient un fusible un jour sur deux.",
"frFemale": "J'esp\u00e8re que leurs g\u00e9n\u00e9rateurs de boucliers sont plus fiables que ceux qu'on avait sur Hoth. Ces fichus trucs grillaient un fusible un jour sur deux.",
"deMale": "Hoffentlich sind ihre Schildgeneratoren verl\u00e4sslicher als die, die wir auf Hoth hatten. Bei den verdammten Dingern ist jeden zweiten Tag 'ne Sicherung durchgebrannt.",
"deFemale": "Hoffentlich sind ihre Schildgeneratoren verl\u00e4sslicher als die, die wir auf Hoth hatten. Bei den verdammten Dingern ist jeden zweiten Tag 'ne Sicherung durchgebrannt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"897": {
"NodeId": 897,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "W2uejbF",
"Text": "Those shield generators are the only thing keeping the Empire from taking over this place completely.",
"LocalizedText": {
"enMale": "Those shield generators are the only thing keeping the Empire from taking over this place completely.",
"frMale": "Ces g\u00e9n\u00e9rateurs de boucliers sont la seule chose qui emp\u00eache l'Empire de s'emparer compl\u00e8tement de cet endroit.",
"frFemale": "Ces g\u00e9n\u00e9rateurs de boucliers sont la seule chose qui emp\u00eache l'Empire de s'emparer compl\u00e8tement de cet endroit.",
"deMale": "Diese Schildgeneratoren sind das Einzige, was das Imperium davon abh\u00e4lt, diesen Ort komplett einzunehmen.",
"deFemale": "Diese Schildgeneratoren sind das Einzige, was das Imperium davon abh\u00e4lt, diesen Ort komplett einzunehmen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"898": {
"NodeId": 898,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dtOd209",
"Text": "We must all defend the shield generators.",
"LocalizedText": {
"enMale": "We must all defend the shield generators.",
"frMale": "Nous devons tous d\u00e9fendre les g\u00e9n\u00e9rateurs de boucliers.",
"frFemale": "Nous devons tous d\u00e9fendre les g\u00e9n\u00e9rateurs de boucliers.",
"deMale": "Wir m\u00fcssen alle die Schildgeneratoren verteidigen.",
"deFemale": "Wir m\u00fcssen alle die Schildgeneratoren verteidigen."
},
"CnvAlienVONode": 1806340457,
"CnvAlienVOFQN": "cnv.alien_vo.shyriiwook.bowdaar_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"899": {
"NodeId": 899,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K4aCxc8",
"Text": "I hear the Empire's been hitting power generators all over this area. Probably wouldn't hurt to discourage that.",
"LocalizedText": {
"enMale": "I hear the Empire's been hitting power generators all over this area. Probably wouldn't hurt to discourage that.",
"frMale": "Il semblerait que l'Empire attaque les g\u00e9n\u00e9rateurs d'\u00e9nergie de toute la zone. On ferait bien d'arr\u00eater \u00e7a.",
"frFemale": "Il semblerait que l'Empire attaque les g\u00e9n\u00e9rateurs d'\u00e9nergie de toute la zone. On ferait bien d'arr\u00eater \u00e7a.",
"deMale": "Angeblich hat das Imperium Energiegeneratoren in der ganzen Gegend getroffen. W\u00e4re wohl nicht schlecht, wenn man das unterbinden k\u00f6nnte.",
"deFemale": "Angeblich hat das Imperium Energiegeneratoren in der ganzen Gegend getroffen. W\u00e4re wohl nicht schlecht, wenn man das unterbinden k\u00f6nnte."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"900": {
"NodeId": 900,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "YQU1qtC",
"Text": "An unsecured power facility. Typical Republic incompetence. This is why the Empire will win.",
"LocalizedText": {
"enMale": "An unsecured power facility. Typical Republic incompetence. This is why the Empire will win.",
"frMale": "Un g\u00e9n\u00e9rateur d'\u00e9nergie non s\u00e9curis\u00e9. Exemple type de l'incomp\u00e9tence de la R\u00e9publique. C'est pour \u00e7a que l'Empire va gagner.",
"frFemale": "Un g\u00e9n\u00e9rateur d'\u00e9nergie non s\u00e9curis\u00e9. Exemple type de l'incomp\u00e9tence de la R\u00e9publique. C'est pour \u00e7a que l'Empire va gagner.",
"deMale": "Eine ungesicherte Energiestation. Typisch f\u00fcr diese inkompetente Republik. Genau deswegen wird das Imperium gewinnen.",
"deFemale": "Eine ungesicherte Energiestation. Typisch f\u00fcr diese inkompetente Republik. Genau deswegen wird das Imperium gewinnen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"901": {
"NodeId": 901,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZrTz6aC",
"Text": "I've got a bunch of old power packs back on the ship that need recharging. Knew I shoulda brought them with me....",
"LocalizedText": {
"enMale": "I've got a bunch of old power packs back on the ship that need recharging. Knew I shoulda brought them with me....",
"frMale": "J'ai des chargeurs d'\u00e9nergie dans le vaisseau qui auraient besoin d'\u00eatre recharg\u00e9s. Je savais que j'aurais d\u00fb les emporter...",
"frFemale": "J'ai des chargeurs d'\u00e9nergie dans le vaisseau qui auraient besoin d'\u00eatre recharg\u00e9s. Je savais que j'aurais d\u00fb les emporter...",
"deMale": "Ich habe noch ein paar alte Energiepacks auf dem Schiff, die aufgeladen werden m\u00fcssen. Ich wusste, ich h\u00e4tte sie mitnehmen sollen.",
"deFemale": "Ich habe noch ein paar alte Energiepacks auf dem Schiff, die aufgeladen werden m\u00fcssen. Ich wusste, ich h\u00e4tte sie mitnehmen sollen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"902": {
"NodeId": 902,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0nqxul0",
"Text": "Shield generators are still in one piece, at least. The Imps haven't smashed everything yet.",
"LocalizedText": {
"enMale": "Shield generators are still in one piece, at least. The Imps haven't smashed everything yet.",
"frMale": "Au moins, les g\u00e9n\u00e9rateurs de boucliers sont en un seul morceau. Les Imp\u00e9riaux n'ont pas encore tout d\u00e9truit.",
"frFemale": "Au moins, les g\u00e9n\u00e9rateurs de boucliers sont en un seul morceau. Les Imp\u00e9riaux n'ont pas encore tout d\u00e9truit.",
"deMale": "Zumindest sind die Schildgeneratoren noch ganz. Die Imperialen haben noch nicht alles zerst\u00f6rt.",
"deFemale": "Zumindest sind die Schildgeneratoren noch ganz. Die Imperialen haben noch nicht alles zerst\u00f6rt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"903": {
"NodeId": 903,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MZV00o6",
"Text": "These shield generators appear to still be functional. We're fortunate that Imperial commandos haven't destroyed them.",
"LocalizedText": {
"enMale": "These shield generators appear to still be functional. We're fortunate that Imperial commandos haven't destroyed them.",
"frMale": "Ces g\u00e9n\u00e9rateurs de boucliers semblent fonctionner. Nous avons de la chance que les commandos imp\u00e9riaux ne les aient pas encore d\u00e9truits.",
"frFemale": "Ces g\u00e9n\u00e9rateurs de boucliers semblent fonctionner. Nous avons de la chance que les commandos imp\u00e9riaux ne les aient pas encore d\u00e9truits.",
"deMale": "Diese Schildgeneratoren scheinen noch zu funktionieren. Wir haben Gl\u00fcck, dass die imperialen Kommandos sie noch nicht zerst\u00f6rt haben.",
"deFemale": "Diese Schildgeneratoren scheinen noch zu funktionieren. Wir haben Gl\u00fcck, dass die imperialen Kommandos sie noch nicht zerst\u00f6rt haben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"904": {
"NodeId": 904,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Q2JoNeD",
"Text": "Republic shield generators--the finest workmanship available! Particle field bulwarks for freedom!",
"LocalizedText": {
"enMale": "Republic shield generators--the finest workmanship available! Particle field bulwarks for freedom!",
"frMale": "Les g\u00e9n\u00e9rateurs de boucliers de la R\u00e9publique. De vrais chefs-d'\u0153uvre ! Des remparts de particules pour la libert\u00e9 !",
"frFemale": "Les g\u00e9n\u00e9rateurs de boucliers de la R\u00e9publique. De vrais chefs-d'\u0153uvre ! Des remparts de particules pour la libert\u00e9 !",
"deMale": "Republikanische Schildgeneratoren - die Spitze der Handwerkskunst! Partikelfeld-Bollwerke f\u00fcr die Freiheit!",
"deFemale": "Republikanische Schildgeneratoren - die Spitze der Handwerkskunst! Partikelfeld-Bollwerke f\u00fcr die Freiheit!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"905": {
"NodeId": 905,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "hQf5ofD",
"Text": "I never knew the Republic had a place like this. And I thought regular prison sounded rough....",
"LocalizedText": {
"enMale": "I never knew the Republic had a place like this. And I thought regular prison sounded rough....",
"frMale": "Je savais pas que la R\u00e9publique avait ce genre d'endroit. Moi qui trouvais les prisons ordinaires un peu dures...",
"frFemale": "Je savais pas que la R\u00e9publique avait ce genre d'endroit. Moi qui trouvais les prisons ordinaires un peu dures...",
"deMale": "Ich wusste gar nicht, dass die Republik so eine Anstalt hat. Und ich dachte schon, normale Gef\u00e4ngnisse w\u00e4ren hart ...",
"deFemale": "Ich wusste gar nicht, dass die Republik so eine Anstalt hat. Und ich dachte schon, normale Gef\u00e4ngnisse w\u00e4ren hart ..."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"906": {
"NodeId": 906,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "E6mQvzF",
"Text": "This world takes a strange path through history: known, then unknown; remembered, then forgotten.",
"LocalizedText": {
"enMale": "This world takes a strange path through history: known, then unknown; remembered, then forgotten.",
"frMale": "Ce monde suit un \u00e9trange chemin dans l'histoire : connu puis inconnu, retrouv\u00e9 puis oubli\u00e9.",
"frFemale": "Ce monde suit un \u00e9trange chemin dans l'histoire : connu puis inconnu, retrouv\u00e9 puis oubli\u00e9.",
"deMale": "Diese Welt ist in der Geschichte einen seltsamen Weg gegangen: bekannt, dann unbekannt; erinnert, dann vergessen.",
"deFemale": "Diese Welt ist in der Geschichte einen seltsamen Weg gegangen: bekannt, dann unbekannt; erinnert, dann vergessen."
},
"CnvAlienVONode": 4209177730,
"CnvAlienVOFQN": "cnv.alien_vo.gand.male_temp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"907": {
"NodeId": 907,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
908
],
"GenericNodeNumber": 0
},
"908": {
"NodeId": 908,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1016,
909,
910,
911,
912,
913,
914,
915,
916,
917,
919,
920,
921,
922,
923,
924,
925,
926,
927,
928
],
"GenericNodeNumber": 0
},
"909": {
"NodeId": 909,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Z2FFed2",
"Text": "T7 = detecting evidence of Imperial forces \/\/ Jedi = be prepared",
"LocalizedText": {
"enMale": "T7 = detecting evidence of Imperial forces \/\/ Jedi = be prepared",
"frMale": "T7 = d\u00e9tecter la pr\u00e9sence de forces imp\u00e9riales \/\/ Jedi = se tenir pr\u00eat",
"frFemale": "T7 = d\u00e9tecter la pr\u00e9sence de forces imp\u00e9riales \/\/ Jedi = se tenir pr\u00eate",
"deMale": "T7 = empf\u00e4ngt Anzeichen f\u00fcr imperiale Streitkr\u00e4fte \/\/ Jedi = bereit sein",
"deFemale": "T7 = empf\u00e4ngt Anzeichen f\u00fcr imperiale Streitkr\u00e4fte \/\/ Jedi = bereit sein"
},
"CnvAlienVONode": 2470039392,
"CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"910": {
"NodeId": 910,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "utDE1yJ",
"Text": "So much for keeping the bad guys locked up. Let's hope the prisoners who used to be here were just greedy Senators.",
"LocalizedText": {
"enMale": "So much for keeping the bad guys locked up. Let's hope the prisoners who used to be here were just greedy Senators.",
"frMale": "Tout \u00e7a pour garder les m\u00e9chants au chaud. Esp\u00e9rons que les prisonniers qui se trouvaient l\u00e0 \u00e9taient juste des escrocs de s\u00e9nateurs.",
"frFemale": "Tout \u00e7a pour garder les m\u00e9chants au chaud. Esp\u00e9rons que les prisonniers qui se trouvaient l\u00e0 \u00e9taient juste des escrocs de s\u00e9nateurs.",
"deMale": "So viel zum Thema \"hinter Gitter bringen\". Hoffen wir, dass hier nur korrupte Senatoren eingesperrt waren.",
"deFemale": "So viel zum Thema \"hinter Gitter bringen\". Hoffen wir, dass hier nur korrupte Senatoren eingesperrt waren."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"911": {
"NodeId": 911,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "02vGMCA",
"Text": "Can't imagine why anybody would want to bust out of such a nice place. Are those turrets still working?",
"LocalizedText": {
"enMale": "Can't imagine why anybody would want to bust out of such a nice place. Are those turrets still working?",
"frMale": "Je ne vois pas pourquoi quelqu'un chercherait \u00e0 fuir un si bel endroit. Ces tourelles fonctionnent toujours ?",
"frFemale": "Je ne vois pas pourquoi quelqu'un chercherait \u00e0 fuir un si bel endroit. Ces tourelles fonctionnent toujours ?",
"deMale": "Ich kann mir gar nicht vorstellen, warum jemand aus so einer sch\u00f6nen Anlage ausbrechen wollen w\u00fcrde. Funktionieren diese Gesch\u00fctze noch?",
"deFemale": "Ich kann mir gar nicht vorstellen, warum jemand aus so einer sch\u00f6nen Anlage ausbrechen wollen w\u00fcrde. Funktionieren diese Gesch\u00fctze noch?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"912": {
"NodeId": 912,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "pzuUyyJ",
"Text": "Whatever happened here was over long before we arrived. The Empire knew exactly what it was doing when it came through.",
"LocalizedText": {
"enMale": "Whatever happened here was over long before we arrived. The Empire knew exactly what it was doing when it came through.",
"frMale": "Quoi qu'il se soit pass\u00e9 ici, c'\u00e9tait termin\u00e9 bien avant qu'on arrive. L'Empire savait exactement ce qu'il faisait en venant l\u00e0.",
"frFemale": "Quoi qu'il se soit pass\u00e9 ici, c'\u00e9tait termin\u00e9 bien avant qu'on arrive. L'Empire savait exactement ce qu'il faisait en venant l\u00e0.",
"deMale": "Was auch immer hier passiert ist - es war lange, bevor wir ankamen. Das Imperium wusste genau, was es tat.",
"deFemale": "Was auch immer hier passiert ist - es war lange, bevor wir ankamen. Das Imperium wusste genau, was es tat."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"913": {
"NodeId": 913,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "stnFo3E",
"Text": "The Empire's plan of attack is to free as many prisoners as possible. Republic forces are easily confused by the chaos.",
"LocalizedText": {
"enMale": "The Empire's plan of attack is to free as many prisoners as possible. Republic forces are easily confused by the chaos.",
"frMale": "L'attaque de l'Empire avait pour but de lib\u00e9rer un maximum de prisonniers. Les forces de la R\u00e9publique se laissent facilement d\u00e9border par le chaos.",
"frFemale": "L'attaque de l'Empire avait pour but de lib\u00e9rer un maximum de prisonniers. Les forces de la R\u00e9publique se laissent facilement d\u00e9border par le chaos.",
"deMale": "Der Angriffsplan des Imperiums sieht vor, so viele H\u00e4ftlinge wie m\u00f6glich zu befreien. Die republikanischen Streitkr\u00e4fte werden durch das Chaos verwirrt.",
"deFemale": "Der Angriffsplan des Imperiums sieht vor, so viele H\u00e4ftlinge wie m\u00f6glich zu befreien. Die republikanischen Streitkr\u00e4fte werden durch das Chaos verwirrt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"914": {
"NodeId": 914,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZxTLZy8",
"Text": "Republic cages. This is justice, Herald?",
"LocalizedText": {
"enMale": "Republic cages. This is justice, Herald?",
"frMale": "Les cages de la R\u00e9publique. C'est \u00e7a, la justice, Messager ?",
"frFemale": "Les cages de la R\u00e9publique. C'est \u00e7a, la justice, Messag\u00e8re ?",
"deMale": "Republikanische K\u00e4fige. Ist das Gerechtigkeit, Herold?",
"deFemale": "Republikanische K\u00e4fige. Ist das Gerechtigkeit, Herold?"
},
"CnvAlienVONode": 2859329701,
"CnvAlienVOFQN": "cnv.alien_vo.trandoshan.male_qyzen_fess",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"915": {
"NodeId": 915,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ifIMuBA",
"Text": "Throwing away the key wasn't enough. Freedom will out.",
"LocalizedText": {
"enMale": "Throwing away the key wasn't enough. Freedom will out.",
"frMale": "Jeter la cl\u00e9 ne suffisait pas. La libert\u00e9 triomphe toujours.",
"frFemale": "Jeter la cl\u00e9 ne suffisait pas. La libert\u00e9 triomphe toujours.",
"deMale": "Es hat nicht gen\u00fcgt, den Schl\u00fcssel wegzuwerfen. Die Freiheit hat sich einen Weg gebahnt.",
"deFemale": "Es hat nicht gen\u00fcgt, den Schl\u00fcssel wegzuwerfen. Die Freiheit hat sich einen Weg gebahnt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"916": {
"NodeId": 916,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "7LXenVC",
"Text": "Republic got sloppy. Should have been best-defended positions on the planet.",
"LocalizedText": {
"enMale": "Republic got sloppy. Should have been best-defended positions on the planet.",
"frMale": "La R\u00e9publique a fait une erreur. Ces postes auraient d\u00fb \u00eatre les mieux d\u00e9fendus de la plan\u00e8te.",
"frFemale": "La R\u00e9publique a fait une erreur. Ces postes auraient d\u00fb \u00eatre les mieux d\u00e9fendus de la plan\u00e8te.",
"deMale": "Die Republik ist schlampig geworden. Das sollten die am besten verteidigten Stellungen des Planeten sein.",
"deFemale": "Die Republik ist schlampig geworden. Das sollten die am besten verteidigten Stellungen des Planeten sein."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"917": {
"NodeId": 917,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "G0HVa85",
"Text": "Hey, yell if you see any good graffiti.",
"LocalizedText": {
"enMale": "Hey, yell if you see any good graffiti.",
"frMale": "Eh, faites-moi signe si vous voyez des beaux graffitis.",
"frFemale": "Eh, faites-moi signe si vous voyez des beaux graffitis.",
"deMale": "Hey, sagt Bescheid, wenn Ihr irgendwo gute Graffiti seht.",
"deFemale": "Hey, sagt Bescheid, wenn Ihr irgendwo gute Graffiti seht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"919": {
"NodeId": 919,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "W2uejbF",
"Text": "I don't figure this cell block should be wide open like that, do you?",
"LocalizedText": {
"enMale": "I don't figure this cell block should be wide open like that, do you?",
"frMale": "Je crois pas que ce bloc de cellules soit grand ouvert, d'habitude. Si ?",
"frFemale": "Je crois pas que ce bloc de cellules soit grand ouvert, d'habitude. Si ?",
"deMale": "Dieser Zellenblock sollte aber eigentlich nicht so sperrangelweit offen stehen, oder?",
"deFemale": "Dieser Zellenblock sollte aber eigentlich nicht so sperrangelweit offen stehen, oder?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"920": {
"NodeId": 920,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dtOd209",
"Text": "We will find no one good down there.",
"LocalizedText": {
"enMale": "We will find no one good down there.",
"frMale": "On trouvera rien de bon l\u00e0-dedans.",
"frFemale": "On trouvera rien de bon l\u00e0-dedans.",
"deMale": "Da unten werden wir nichts Gutes vorfinden.",
"deFemale": "Da unten werden wir nichts Gutes vorfinden."
},
"CnvAlienVONode": 140681419,
"CnvAlienVOFQN": "cnv.alien_vo.shyriiwook.bowdaar_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"921": {
"NodeId": 921,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K4aCxc8",
"Text": "You spend more time deliberately running into prisons than anyone I know....",
"LocalizedText": {
"enMale": "You spend more time deliberately running into prisons than anyone I know....",
"frMale": "De toutes les personnes que je connaisse, vous \u00eates celle qui se jette le plus volontairement en prison...",
"frFemale": "De toutes les personnes que je connaisse, vous \u00eates celle qui se jette le plus volontairement en prison...",
"deMale": "Von allen, die ich kenne, verbringt Ihr am meisten Zeit damit, absichtlich in Gef\u00e4ngnisse zu rennen.",
"deFemale": "Von allen, die ich kenne, verbringt Ihr am meisten Zeit damit, absichtlich in Gef\u00e4ngnisse zu rennen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"922": {
"NodeId": 922,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "YQU1qtC",
"Text": "The Empire has already been here. No telling how many prisoners they've released. This will be interesting.",
"LocalizedText": {
"enMale": "The Empire has already been here. No telling how many prisoners they've released. This will be interesting.",
"frMale": "L'Empire est d\u00e9j\u00e0 pass\u00e9. Et je parle pas du nombre de prisonniers qui ont d\u00fb \u00eatre lib\u00e9r\u00e9s. \u00c7a va \u00eatre int\u00e9ressant.",
"frFemale": "L'Empire est d\u00e9j\u00e0 pass\u00e9. Et je parle pas du nombre de prisonniers qui ont d\u00fb \u00eatre lib\u00e9r\u00e9s. \u00c7a va \u00eatre int\u00e9ressant.",
"deMale": "Das Imperium war schon hier. Kaum auszudenken, wie viele H\u00e4ftlinge man schon befreit hat. Das wird interessant.",
"deFemale": "Das Imperium war schon hier. Kaum auszudenken, wie viele H\u00e4ftlinge man schon befreit hat. Das wird interessant."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"923": {
"NodeId": 923,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZrTz6aC",
"Text": "Hello down there? Any bad people home? No? All right, we're leaving. Think they bought it?",
"LocalizedText": {
"enMale": "Hello down there? Any bad people home? No? All right, we're leaving. Think they bought it?",
"frMale": "Bonjour ! Y a des durs \u00e0 cuire, l\u00e0-dedans ? Non ? OK, on s'en va ! Tu crois qu'ils ont march\u00e9 ?",
"frFemale": "Bonjour ! Y a des durs \u00e0 cuire, l\u00e0-dedans ? Non ? OK, on s'en va ! Tu crois qu'ils ont march\u00e9 ?",
"deMale": "Hallo, da unten? Gibt's hier irgendwelche B\u00f6sewichte? Nein? Na gut, dann gehen wir wieder. Glaubt Ihr, sie haben es geschluckt?",
"deFemale": "Hallo, da unten? Gibt's hier irgendwelche B\u00f6sewichte? Nein? Na gut, dann gehen wir wieder. Glaubt Ihr, sie haben es geschluckt?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"924": {
"NodeId": 924,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0nqxul0",
"Text": "Let's hope most of the prisoners have made a run for it. Anyone held here is bound to be tough.",
"LocalizedText": {
"enMale": "Let's hope most of the prisoners have made a run for it. Anyone held here is bound to be tough.",
"frMale": "Pourvu que la plupart des prisonniers soient partis. Ceux qui sont d\u00e9tenus ici doivent \u00eatre du genre coriace.",
"frFemale": "Pourvu que la plupart des prisonniers soient partis. Ceux qui sont d\u00e9tenus ici doivent \u00eatre du genre coriace.",
"deMale": "Hoffen wir, dass die meisten H\u00e4ftlinge schon abgehauen sind. Wer hier sitzt, mit dem ist definitiv nicht zu spa\u00dfen.",
"deFemale": "Hoffen wir, dass die meisten H\u00e4ftlinge schon abgehauen sind. Wer hier sitzt, mit dem ist definitiv nicht zu spa\u00dfen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"925": {
"NodeId": 925,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MZV00o6",
"Text": "We should be on our guard, sir. The occupants of these prisons are extremely dangerous.",
"LocalizedText": {
"enMale": "We should be on our guard, sir. The occupants of these prisons are extremely dangerous.",
"frMale": "Nous devrions nous m\u00e9fier, Monsieur. Les occupants de cette prison sont extr\u00eamement dangereux.",
"frFemale": "Nous devrions nous m\u00e9fier, Madame. Les occupants de cette prison sont extr\u00eamement dangereux.",
"deMale": "Wir sollten wachsam sein. Die Insassen dieser Gef\u00e4ngnisse sind extrem gef\u00e4hrlich.",
"deFemale": "Wir sollten wachsam sein. Die Insassen dieser Gef\u00e4ngnisse sind extrem gef\u00e4hrlich."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"926": {
"NodeId": 926,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Q2JoNeD",
"Text": "If these prisoners refuse to serve their mandated sentences, then they can face summary justice! Let them come!",
"LocalizedText": {
"enMale": "If these prisoners refuse to serve their mandated sentences, then they can face summary justice! Let them come!",
"frMale": "Si ces prisonniers refusent de purger leurs peines, ils auront affaire \u00e0 une justice exp\u00e9ditive ! Qu'ils y viennent !",
"frFemale": "Si ces prisonniers refusent de purger leurs peines, ils auront affaire \u00e0 une justice exp\u00e9ditive ! Qu'ils y viennent !",
"deMale": "Sollten sich diese H\u00e4ftlinge weigern, ihre Strafe abzusitzen, dann gibt es Selbstjustiz! Sollen sie nur kommen!",
"deFemale": "Sollten sich diese H\u00e4ftlinge weigern, ihre Strafe abzusitzen, dann gibt es Selbstjustiz! Sollen sie nur kommen!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"927": {
"NodeId": 927,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "hQf5ofD",
"Text": "Let's keep our eyes open, huh? Anybody they locked up in a place like this isn't gonna be too friendly.",
"LocalizedText": {
"enMale": "Let's keep our eyes open, huh? Anybody they locked up in a place like this isn't gonna be too friendly.",
"frMale": "Il vaut mieux ouvrir l'\u0153il. Il y a peu de chances que les gens qu'on enferme ici soient sympathiques.",
"frFemale": "Il vaut mieux ouvrir l'\u0153il. Il y a peu de chances que les gens qu'on enferme ici soient sympathiques.",
"deMale": "Halten wir die Augen offen, ja? Wer hier eingesperrt war, ist bestimmt nicht gerade gut aufgelegt.",
"deFemale": "Halten wir die Augen offen, ja? Wer hier eingesperrt war, ist bestimmt nicht gerade gut aufgelegt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"928": {
"NodeId": 928,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "E6mQvzF",
"Text": "A path leading here is a path of violence and crimes beyond counting. Yuun advises caution.",
"LocalizedText": {
"enMale": "A path leading here is a path of violence and crimes beyond counting. Yuun advises caution.",
"frMale": "Le chemin qui m\u00e8ne ici est sem\u00e9 de violence et de crimes innombrables. Yuun sugg\u00e8re la prudence.",
"frFemale": "Le chemin qui m\u00e8ne ici est sem\u00e9 de violence et de crimes innombrables. Yuun sugg\u00e8re la prudence.",
"deMale": "Der Pfad, der hierher f\u00fchrt, ist ein Pfad unvorstellbarer Gewalt und Verbrechen. Yuun r\u00e4t zur Vorsicht.",
"deFemale": "Der Pfad, der hierher f\u00fchrt, ist ein Pfad unvorstellbarer Gewalt und Verbrechen. Yuun r\u00e4t zur Vorsicht."
},
"CnvAlienVONode": 1699847761,
"CnvAlienVOFQN": "cnv.alien_vo.gand.male_temp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"929": {
"NodeId": 929,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
930
],
"GenericNodeNumber": 0
},
"930": {
"NodeId": 930,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1019,
931,
932,
933,
934,
935,
936,
937,
938,
939,
941,
942,
943,
944,
945,
946,
947,
948,
949,
950
],
"GenericNodeNumber": 0
},
"931": {
"NodeId": 931,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Z2FFed2",
"Text": "Alert! \/\/ T7 = detecting large + hostile predators nearby",
"LocalizedText": {
"enMale": "Alert! \/\/ T7 = detecting large + hostile predators nearby",
"frMale": "Alerte ! \/\/ T7 = d\u00e9tecter la proximit\u00e9 de pr\u00e9dateurs grands + hostiles",
"frFemale": "Alerte ! \/\/ T7 = d\u00e9tecter la proximit\u00e9 de pr\u00e9dateurs grands + hostiles",
"deMale": "Alarm! \/\/ T7 = entdeckt gro\u00dfe + feindselige R\u00e4uber in der N\u00e4he",
"deFemale": "Alarm! \/\/ T7 = entdeckt gro\u00dfe + feindselige R\u00e4uber in der N\u00e4he"
},
"CnvAlienVONode": 2751050517,
"CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"932": {
"NodeId": 932,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "utDE1yJ",
"Text": "Those are some awfully big prison cells. Maybe we don't want to know what lives here....",
"LocalizedText": {
"enMale": "Those are some awfully big prison cells. Maybe we don't want to know what lives here....",
"frMale": "Ces cellules sont horriblement grandes. Il vaut peut-\u00eatre mieux pas savoir ce qui vit ici...",
"frFemale": "Ces cellules sont horriblement grandes. Il vaut peut-\u00eatre mieux pas savoir ce qui vit ici...",
"deMale": "Das sind ziemlich gro\u00dfe Zellen. Vielleicht wollen wir lieber gar nicht erst nicht wissen, was hier lebt.",
"deFemale": "Das sind ziemlich gro\u00dfe Zellen. Vielleicht wollen wir lieber gar nicht erst nicht wissen, was hier lebt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"933": {
"NodeId": 933,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "02vGMCA",
"Text": "Check out the size of these prison cells. What are they keeping here, rancors?",
"LocalizedText": {
"enMale": "Check out the size of these prison cells. What are they keeping here, rancors?",
"frMale": "Regardez la taille de ces cellules. Qu'est-ce qu'ils enferment, ici ? Des rancors ?",
"frFemale": "Regardez la taille de ces cellules. Qu'est-ce qu'ils enferment, ici ? Des rancors ?",
"deMale": "Seht Euch nur die Gr\u00f6\u00dfe dieser Gef\u00e4ngniszellen an. Was ist hier eingesperrt - Rancors?",
"deFemale": "Seht Euch nur die Gr\u00f6\u00dfe dieser Gef\u00e4ngniszellen an. Was ist hier eingesperrt - Rancors?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"934": {
"NodeId": 934,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "pzuUyyJ",
"Text": "Any prisoner requiring this much security will take maximum firepower to bring down. I'll be ready.",
"LocalizedText": {
"enMale": "Any prisoner requiring this much security will take maximum firepower to bring down. I'll be ready.",
"frMale": "Il faudra une puissance de feu maximale pour abattre un prisonnier qui requiert une telle s\u00e9curit\u00e9. Je serai pr\u00eat.",
"frFemale": "Il faudra une puissance de feu maximale pour abattre un prisonnier qui requiert une telle s\u00e9curit\u00e9. Je serai pr\u00eat.",
"deMale": "Wer mit so vielen Sicherheitsvorkehrungen eingesperrt wird, braucht maximale Feuerkraft, bis er erledigt ist. Ich bin bereit.",
"deFemale": "Wer mit so vielen Sicherheitsvorkehrungen eingesperrt wird, braucht maximale Feuerkraft, bis er erledigt ist. Ich bin bereit."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"935": {
"NodeId": 935,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "stnFo3E",
"Text": "The things imprisoned here should not have been released. The Empire's forces have gone mad.",
"LocalizedText": {
"enMale": "The things imprisoned here should not have been released. The Empire's forces have gone mad.",
"frMale": "Les choses enferm\u00e9es ici n'auraient pas d\u00fb \u00eatre lib\u00e9r\u00e9es. Les forces de l'Empire sont devenues folles.",
"frFemale": "Les choses enferm\u00e9es ici n'auraient pas d\u00fb \u00eatre lib\u00e9r\u00e9es. Les forces de l'Empire sont devenues folles.",
"deMale": "Die Wesen, die hier eingesperrt waren, h\u00e4tte man nicht befreien sollen. Die imperialen Streitkr\u00e4fte sind wahnsinnig geworden.",
"deFemale": "Die Wesen, die hier eingesperrt waren, h\u00e4tte man nicht befreien sollen. Die imperialen Streitkr\u00e4fte sind wahnsinnig geworden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"936": {
"NodeId": 936,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZxTLZy8",
"Text": "Many cages. So many points lost.",
"LocalizedText": {
"enMale": "Many cages. So many points lost.",
"frMale": "Tant de cages. Tant de points perdus.",
"frFemale": "Tant de cages. Tant de points perdus.",
"deMale": "Viele K\u00e4fige. So viele verlorene Punkte.",
"deFemale": "Viele K\u00e4fige. So viele verlorene Punkte."
},
"CnvAlienVONode": 2387513475,
"CnvAlienVOFQN": "cnv.alien_vo.trandoshan.male_qyzen_fess",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"937": {
"NodeId": 937,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ifIMuBA",
"Text": "Imagine being trapped here, surrounded by heinous criminals--bruhh.",
"LocalizedText": {
"enMale": "Imagine being trapped here, surrounded by heinous criminals--bruhh.",
"frMale": "Imaginez-vous enferm\u00e9 ici, entour\u00e9 d'abominables criminels... Brrrr !",
"frFemale": "Imaginez-vous enferm\u00e9e ici, entour\u00e9e d'abominables criminels... Brrrr !",
"deMale": "Stellt Euch nur vor, hier eingesperrt zu sein, umgeben von kaltbl\u00fctigen Verbrechern - brrr ...",
"deFemale": "Stellt Euch nur vor, hier eingesperrt zu sein, umgeben von kaltbl\u00fctigen Verbrechern - brrr ..."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"938": {
"NodeId": 938,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "7LXenVC",
"Text": "Wish we'd had a few cells like these for Imperial prisoners.",
"LocalizedText": {
"enMale": "Wish we'd had a few cells like these for Imperial prisoners.",
"frMale": "J'aurais aim\u00e9 qu'on ait des cellules comme celles-ci pour les Imp\u00e9riaux.",
"frFemale": "J'aurais aim\u00e9 qu'on ait des cellules comme celles-ci pour les Imp\u00e9riaux.",
"deMale": "Ich w\u00fcnschte, wir h\u00e4tten ein paar von diesen Zellen f\u00fcr imperiale H\u00e4ftlinge \u00fcbrig.",
"deFemale": "Ich w\u00fcnschte, wir h\u00e4tten ein paar von diesen Zellen f\u00fcr imperiale H\u00e4ftlinge \u00fcbrig."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"939": {
"NodeId": 939,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "G0HVa85",
"Text": "Maximum security. Nothing to do but count snowflakes and think.",
"LocalizedText": {
"enMale": "Maximum security. Nothing to do but count snowflakes and think.",
"frMale": "S\u00e9curit\u00e9 maximale. Rien d'autre \u00e0 faire que penser en regardant tomber la neige.",
"frFemale": "S\u00e9curit\u00e9 maximale. Rien d'autre \u00e0 faire que penser en regardant tomber la neige.",
"deMale": "Maximalsicherheit. Den ganzen Tag nichts zu tun als Schneeflocken zu z\u00e4hlen.",
"deFemale": "Maximalsicherheit. Den ganzen Tag nichts zu tun als Schneeflocken zu z\u00e4hlen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"941": {
"NodeId": 941,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "W2uejbF",
"Text": "Those busted-open cells look even worse than the last batch. You ever get the feeling we're headed in the opposite direction of safe?",
"LocalizedText": {
"enMale": "Those busted-open cells look even worse than the last batch. You ever get the feeling we're headed in the opposite direction of safe?",
"frMale": "Ces cellules explos\u00e9es sont encore pires que les pr\u00e9c\u00e9dentes. Vous avez pas l'impression qu'on va dans la direction oppos\u00e9e \u00e0 la s\u00e9curit\u00e9 ?",
"frFemale": "Ces cellules explos\u00e9es sont encore pires que les pr\u00e9c\u00e9dentes. Vous avez pas l'impression qu'on va dans la direction oppos\u00e9e \u00e0 la s\u00e9curit\u00e9 ?",
"deMale": "Diese aufgebrochenen Zellen sehen sogar noch schlimmer aus als die letzten. Hat sonst noch jemand das Gef\u00fchl, dass wir in die Gegenrichtung von \"sicher\" unterwegs sind?",
"deFemale": "Diese aufgebrochenen Zellen sehen sogar noch schlimmer aus als die letzten. Hat sonst noch jemand das Gef\u00fchl, dass wir in die Gegenrichtung von \"sicher\" unterwegs sind?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"942": {
"NodeId": 942,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dtOd209",
"Text": "Bowdaar smells strange things here. Be wary.",
"LocalizedText": {
"enMale": "Bowdaar smells strange things here. Be wary.",
"frMale": "Bowdaar sent des choses bizarres, ici. Attention.",
"frFemale": "Bowdaar sent des choses bizarres, ici. Attention.",
"deMale": "Bowdaar riecht hier seltsame Dinge. Vorsicht.",
"deFemale": "Bowdaar riecht hier seltsame Dinge. Vorsicht."
},
"CnvAlienVONode": 3740976474,
"CnvAlienVOFQN": "cnv.alien_vo.shyriiwook.bowdaar_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"943": {
"NodeId": 943,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K4aCxc8",
"Text": "The comm channels are full of Republic soldiers yelling to send more troops to this cell block. That can't be good.",
"LocalizedText": {
"enMale": "The comm channels are full of Republic soldiers yelling to send more troops to this cell block. That can't be good.",
"frMale": "Les canaux de communication sont pleins de soldats de la R\u00e9publique qui appellent des renforts dans ce bloc. C'est mauvais signe.",
"frFemale": "Les canaux de communication sont pleins de soldats de la R\u00e9publique qui appellent des renforts dans ce bloc. C'est mauvais signe.",
"deMale": "Die Kom-Kan\u00e4le sind voll mit republikanischen Soldaten, die um Verst\u00e4rkung in diesen Zellenblocks bitten. Das kann nicht gut sein.",
"deFemale": "Die Kom-Kan\u00e4le sind voll mit republikanischen Soldaten, die um Verst\u00e4rkung in diesen Zellenblocks bitten. Das kann nicht gut sein."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"944": {
"NodeId": 944,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "YQU1qtC",
"Text": "Look at the size of those cells. I cannot wait to meet these prisoners.",
"LocalizedText": {
"enMale": "Look at the size of those cells. I cannot wait to meet these prisoners.",
"frMale": "Vise-moi la taille de ces cellules. J'ai h\u00e2te de rencontrer ces prisonniers.",
"frFemale": "Vise-moi la taille de ces cellules. J'ai h\u00e2te de rencontrer ces prisonniers.",
"deMale": "Seht Euch nur an, wie gro\u00df diese Zellen sind. Ich kann es kaum erwarten, die Insassen zu treffen.",
"deFemale": "Seht Euch nur an, wie gro\u00df diese Zellen sind. Ich kann es kaum erwarten, die Insassen zu treffen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"945": {
"NodeId": 945,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZrTz6aC",
"Text": "Listen up, whatever ugly and large prisoners live here! I am a Jedi. Do not make me or my equally powerful friend hurt you!",
"LocalizedText": {
"enMale": "Listen up, whatever ugly and large prisoners live here! I am a Jedi. Do not make me or my equally powerful friend hurt you!",
"frMale": "\u00c9coutez, immenses et horribles prisonniers qui vivez ici ! Je suis un Jedi. Ne nous obligez pas, mes puissants amis et moi, \u00e0 vous faire du mal !",
"frFemale": "\u00c9coutez, immenses et horribles prisonniers qui vivez ici ! Je suis un Jedi. Ne nous obligez pas, mes puissants amis et moi, \u00e0 vous faire du mal !",
"deMale": "H\u00f6rt zu, was f\u00fcr h\u00e4ssliche Riesenviecher hier auch leben m\u00f6gen: Ich bin ein Jedi. Bringt mich oder meinen ebenso m\u00e4chtigen Freund nicht dazu, Euch wehzutun!",
"deFemale": "H\u00f6rt zu, was f\u00fcr h\u00e4ssliche Riesenviecher hier auch leben m\u00f6gen: Ich bin ein Jedi. Bringt mich oder meine ebenso m\u00e4chtige Freundin nicht dazu, Euch wehzutun!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"946": {
"NodeId": 946,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0nqxul0",
"Text": "I wonder how deep this place goes. It's just one prison block after another.",
"LocalizedText": {
"enMale": "I wonder how deep this place goes. It's just one prison block after another.",
"frMale": "Je me demande jusqu'o\u00f9 va cet endroit. Les blocs de cellules s'encha\u00eenent.",
"frFemale": "Je me demande jusqu'o\u00f9 va cet endroit. Les blocs de cellules s'encha\u00eenent.",
"deMale": "Ich frage mich, wie tief es hier runter geht. Immer nur ein Zellenblock nach dem anderen.",
"deFemale": "Ich frage mich, wie tief es hier runter geht. Immer nur ein Zellenblock nach dem anderen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"947": {
"NodeId": 947,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MZV00o6",
"Text": "This complex seems to have no end. Prison block after prison block, with no end in sight.",
"LocalizedText": {
"enMale": "This complex seems to have no end. Prison block after prison block, with no end in sight.",
"frMale": "Ce b\u00e2timent semble sans fin. On traverse les blocs de cellules sans en voir le bout.",
"frFemale": "Ce b\u00e2timent semble sans fin. On traverse les blocs de cellules sans en voir le bout.",
"deMale": "Dieser Komplex scheint endlos zu sein. Ein Zellenblock nach dem anderen, ohne ein Ende in Sicht.",
"deFemale": "Dieser Komplex scheint endlos zu sein. Ein Zellenblock nach dem anderen, ohne ein Ende in Sicht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"948": {
"NodeId": 948,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Q2JoNeD",
"Text": "The size and complexity of this prison is truly amazing! A true feat of Republic ingenuity!",
"LocalizedText": {
"enMale": "The size and complexity of this prison is truly amazing! A true feat of Republic ingenuity!",
"frMale": "La taille et la complexit\u00e9 de cette prison sont stup\u00e9fiantes ! Un bel exemple du g\u00e9nie de la R\u00e9publique !",
"frFemale": "La taille et la complexit\u00e9 de cette prison sont stup\u00e9fiantes ! Un bel exemple du g\u00e9nie de la R\u00e9publique !",
"deMale": "Dieses Gef\u00e4ngnis ist so gro\u00df und komplex - erstaunlich! Eine wahre Meisterleistung republikanischer Baukunst!",
"deFemale": "Dieses Gef\u00e4ngnis ist so gro\u00df und komplex - erstaunlich! Eine wahre Meisterleistung republikanischer Baukunst!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"949": {
"NodeId": 949,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "hQf5ofD",
"Text": "More prison blocks. Someday, you're going to run out of nasty places to drag me along to.",
"LocalizedText": {
"enMale": "More prison blocks. Someday, you're going to run out of nasty places to drag me along to.",
"frMale": "Encore des blocs de cellules. Un jour, vous serez \u00e0 court d'endroits horribles o\u00f9 me tra\u00eener.",
"frFemale": "Encore des blocs de cellules. Un jour, vous serez \u00e0 court d'endroits horribles o\u00f9 me tra\u00eener.",
"deMale": "Noch mehr Zellenblocks. Eines Tages werden Euch die schlimmen Orte ausgehen, an die Ihr mich mitschleppt.",
"deFemale": "Noch mehr Zellenblocks. Eines Tages werden Euch die schlimmen Orte ausgehen, an die Ihr mich mitschleppt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"950": {
"NodeId": 950,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "E6mQvzF",
"Text": "This space reverberates with memories and thoughts of vengeance too terrible to speak.",
"LocalizedText": {
"enMale": "This space reverberates with memories and thoughts of vengeance too terrible to speak.",
"frMale": "Dans cet espace r\u00e9sonnent des souvenirs et des d\u00e9sirs de vengeance trop effroyables pour \u00eatre r\u00e9p\u00e9t\u00e9s.",
"frFemale": "Dans cet espace r\u00e9sonnent des souvenirs et des d\u00e9sirs de vengeance trop effroyables pour \u00eatre r\u00e9p\u00e9t\u00e9s.",
"deMale": "Dieser Raum schwingt vor Erinnerungen und Gedanken der Rache, die zu schrecklich sind, um sie auszusprechen.",
"deFemale": "Dieser Raum schwingt vor Erinnerungen und Gedanken der Rache, die zu schrecklich sind, um sie auszusprechen."
},
"CnvAlienVONode": 2466269194,
"CnvAlienVOFQN": "cnv.alien_vo.gand.male_temp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"951": {
"NodeId": 951,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6JzFssL",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": true,
"ChildIds": [
952
],
"GenericNodeNumber": 0
},
"952": {
"NodeId": 952,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": true,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": true,
"SpeakerB62Id": "0000000",
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [
1022,
953,
954,
955,
956,
957,
958,
959,
960,
961,
963,
964,
965,
966,
967,
968,
969,
970,
971,
972
],
"GenericNodeNumber": 0
},
"953": {
"NodeId": 953,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Z2FFed2",
"Text": "Prison technology = advanced + unknown",
"LocalizedText": {
"enMale": "Prison technology = advanced + unknown",
"frMale": "Technologie de la prison = avanc\u00e9e + inconnue",
"frFemale": "Technologie de la prison = avanc\u00e9e + inconnue",
"deMale": "Gef\u00e4ngnistechnologie = fortgeschritten + unbekannt",
"deFemale": "Gef\u00e4ngnistechnologie = fortgeschritten + unbekannt"
},
"CnvAlienVONode": 192723144,
"CnvAlienVOFQN": "cnv.alien_vo.astromechdroid.t7_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"954": {
"NodeId": 954,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "utDE1yJ",
"Text": "It's cold here--almost like the Force has been drained out of the place. The only presence here is death.",
"LocalizedText": {
"enMale": "It's cold here--almost like the Force has been drained out of the place. The only presence here is death.",
"frMale": "Il fait froid, ici... Comme si la Force avait \u00e9t\u00e9 chass\u00e9e de cet endroit. La seule pr\u00e9sence est celle de la mort.",
"frFemale": "Il fait froid, ici... Comme si la Force avait \u00e9t\u00e9 chass\u00e9e de cet endroit. La seule pr\u00e9sence est celle de la mort.",
"deMale": "Es ist kalt hier - fast so, als w\u00e4re die Macht von hier abgesaugt worden. Das Einzige, was hier ist, ist der Tod.",
"deFemale": "Es ist kalt hier - fast so, als w\u00e4re die Macht von hier abgesaugt worden. Das Einzige, was hier ist, ist der Tod."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"955": {
"NodeId": 955,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "02vGMCA",
"Text": "Anything called the World Razer needs to stay down in its hole--forever.",
"LocalizedText": {
"enMale": "Anything called the World Razer needs to stay down in its hole--forever.",
"frMale": "Quoi que soit ce Destructeur de mondes, il doit rester au fond de ce trou. \u00c0 jamais.",
"frFemale": "Quoi que soit ce Destructeur de mondes, il doit rester au fond de ce trou. \u00c0 jamais.",
"deMale": "Alles, was Weltenvernichter hei\u00dft, muss in der Versenkung bleiben - f\u00fcr immer.",
"deFemale": "Alles, was Weltenvernichter hei\u00dft, muss in der Versenkung bleiben - f\u00fcr immer."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"956": {
"NodeId": 956,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "pzuUyyJ",
"Text": "Some weapons should never be used. This World Razer is one of them.",
"LocalizedText": {
"enMale": "Some weapons should never be used. This World Razer is one of them.",
"frMale": "Certaines armes ne devraient jamais servir. Comme ce Destructeur de mondes.",
"frFemale": "Certaines armes ne devraient jamais servir. Comme ce Destructeur de mondes.",
"deMale": "Manche Waffen sollten nie eingesetzt werden. Dieser Weltenvernichter geh\u00f6rt dazu.",
"deFemale": "Manche Waffen sollten nie eingesetzt werden. Dieser Weltenvernichter geh\u00f6rt dazu."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"957": {
"NodeId": 957,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "stnFo3E",
"Text": "Do you feel it? There is vast destructive power here. It's intoxicating.",
"LocalizedText": {
"enMale": "Do you feel it? There is vast destructive power here. It's intoxicating.",
"frMale": "Vous le sentez ? Il y a un grand pouvoir destructeur, ici. C'est enivrant.",
"frFemale": "Vous le sentez ? Il y a un grand pouvoir destructeur, ici. C'est enivrant.",
"deMale": "Sp\u00fcrt Ihr das? Hier ist sehr viel zerst\u00f6rerische Energie. Beinahe berauschend.",
"deFemale": "Sp\u00fcrt Ihr das? Hier ist sehr viel zerst\u00f6rerische Energie. Beinahe berauschend."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"958": {
"NodeId": 958,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZxTLZy8",
"Text": "Something sleeps here.",
"LocalizedText": {
"enMale": "Something sleeps here.",
"frMale": "Quelque chose dort, ici.",
"frFemale": "Quelque chose dort, ici.",
"deMale": "Irgendetwas schl\u00e4ft hier.",
"deFemale": "Irgendetwas schl\u00e4ft hier."
},
"CnvAlienVONode": 1179189171,
"CnvAlienVOFQN": "cnv.alien_vo.trandoshan.male_qyzen_fess",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"959": {
"NodeId": 959,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ifIMuBA",
"Text": "Jedi, I can't help noticing the size of that vault.",
"LocalizedText": {
"enMale": "Jedi, I can't help noticing the size of that vault.",
"frMale": "Jedi, je ne peux pas m'emp\u00eacher de remarquer la taille de cette cellule.",
"frFemale": "Jedi, je ne peux pas m'emp\u00eacher de remarquer la taille de cette cellule.",
"deMale": "Jedi, ich komme nicht umhin, die Gr\u00f6\u00dfe dieser Kammer wahrzunehmen.",
"deFemale": "Jedi, ich komme nicht umhin, die Gr\u00f6\u00dfe dieser Kammer wahrzunehmen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"960": {
"NodeId": 960,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "7LXenVC",
"Text": "That vault's too big. Something's wrong.",
"LocalizedText": {
"enMale": "That vault's too big. Something's wrong.",
"frMale": "Cette cellule est trop grande. Quelque chose cloche.",
"frFemale": "Cette cellule est trop grande. Quelque chose cloche.",
"deMale": "Diese Kammer ist zu gro\u00df. Irgendetwas stimmt nicht.",
"deFemale": "Diese Kammer ist zu gro\u00df. Irgendetwas stimmt nicht."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"961": {
"NodeId": 961,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "G0HVa85",
"Text": "Just what kind of inmate needs a vault that huge?",
"LocalizedText": {
"enMale": "Just what kind of inmate needs a vault that huge?",
"frMale": "Mais quel genre de d\u00e9tenu a besoin d'une cellule aussi immense ?",
"frFemale": "Mais quel genre de d\u00e9tenu a besoin d'une cellule aussi immense ?",
"deMale": "Was braucht wohl eine so gro\u00dfe Zelle?",
"deFemale": "Was braucht wohl eine so gro\u00dfe Zelle?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"963": {
"NodeId": 963,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "W2uejbF",
"Text": "Don't know what this World Razer is, but there's no such thing as a monster that eats planets. Is there?",
"LocalizedText": {
"enMale": "Don't know what this World Razer is, but there's no such thing as a monster that eats planets. Is there?",
"frMale": "Je sais pas ce que c'est que ce Destructeur de mondes, mais les monstres mangeurs de plan\u00e8tes existent pas. Si ?",
"frFemale": "Je sais pas ce que c'est que ce Destructeur de mondes, mais les monstres mangeurs de plan\u00e8tes existent pas. Si ?",
"deMale": "Ich wei\u00df ja nicht, was dieser Weltenvernichter ist, aber sowas wie ein Monster, das Planeten frisst, gibt es doch nicht. Oder?",
"deFemale": "Ich wei\u00df ja nicht, was dieser Weltenvernichter ist, aber sowas wie ein Monster, das Planeten frisst, gibt es doch nicht. Oder?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"964": {
"NodeId": 964,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "dtOd209",
"Text": "Bowdaar's battle skills are tested against the World Razer. Good!",
"LocalizedText": {
"enMale": "Bowdaar's battle skills are tested against the World Razer. Good!",
"frMale": "Bowdaar va tester ses comp\u00e9tences de combat contre le Destructeur de mondes. Bien !",
"frFemale": "Bowdaar va tester ses comp\u00e9tences de combat contre le Destructeur de mondes. Bien !",
"deMale": "Bowdaars Kampff\u00e4higkeiten werden gegen den Weltenvernichter auf die Probe gestellt. Gut!",
"deFemale": "Bowdaars Kampff\u00e4higkeiten werden gegen den Weltenvernichter auf die Probe gestellt. Gut!"
},
"CnvAlienVONode": 726918946,
"CnvAlienVOFQN": "cnv.alien_vo.shyriiwook.bowdaar_med",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"965": {
"NodeId": 965,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K4aCxc8",
"Text": "Would it really be so awful if this World Razer destroyed Belsavis? After we left, obviously.",
"LocalizedText": {
"enMale": "Would it really be so awful if this World Razer destroyed Belsavis? After we left, obviously.",
"frMale": "Est-ce que ce serait si terrible que le Destructeur de mondes s'en prenne \u00e0 Belsavis ? Apr\u00e8s notre d\u00e9part, bien s\u00fbr.",
"frFemale": "Est-ce que ce serait si terrible que le Destructeur de mondes s'en prenne \u00e0 Belsavis ? Apr\u00e8s notre d\u00e9part, bien s\u00fbr.",
"deMale": "W\u00e4re es denn wirklich so schrecklich, wenn dieser Weltenvernichter Belsavis zerst\u00f6ren w\u00fcrde? Erst wenn wir weg sind, nat\u00fcrlich.",
"deFemale": "W\u00e4re es denn wirklich so schrecklich, wenn dieser Weltenvernichter Belsavis zerst\u00f6ren w\u00fcrde? Erst wenn wir weg sind, nat\u00fcrlich."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"966": {
"NodeId": 966,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "YQU1qtC",
"Text": "Battles like this are the reason I stay with you. Not many Mandalorians can say they've faced the World Razer.",
"LocalizedText": {
"enMale": "Battles like this are the reason I stay with you. Not many Mandalorians can say they've faced the World Razer.",
"frMale": "C'est pour ce genre de batailles que je te suis. Peu de Mandaloriens peuvent se vanter d'avoir affront\u00e9 le Destructeur de mondes.",
"frFemale": "C'est pour ce genre de batailles que je te suis. Peu de Mandaloriens peuvent se vanter d'avoir affront\u00e9 le Destructeur de mondes.",
"deMale": "K\u00e4mpfe wie dieser sind der Grund daf\u00fcr, dass ich bei Euch bleibe. Nicht viele Mandalorianer k\u00f6nnen von sich behaupten, dass sie dem Weltenvernichter gegen\u00fcbergestanden haben.",
"deFemale": "K\u00e4mpfe wie dieser sind der Grund daf\u00fcr, dass ich bei Euch bleibe. Nicht viele Mandalorianer k\u00f6nnen von sich behaupten, dass sie dem Weltenvernichter gegen\u00fcbergestanden haben."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"967": {
"NodeId": 967,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "ZrTz6aC",
"Text": "Wouldn't you rather have the Wookiee with you right now? I mean, he's taller--and he probably enjoys fighting things called the World Razer.",
"LocalizedText": {
"enMale": "Wouldn't you rather have the Wookiee with you right now? I mean, he's taller--and he probably enjoys fighting things called the World Razer.",
"frMale": "Tu pr\u00e9f\u00e8res pas y aller avec le Wookiee ? Je veux dire, il est plus grand... et \u00e7a lui plaira s\u00fbrement d'affronter un truc qu'on appelle le Destructeur de mondes.",
"frFemale": "Tu pr\u00e9f\u00e8res pas y aller avec le Wookiee ? Je veux dire, il est plus grand... et \u00e7a lui plaira s\u00fbrement d'affronter un truc qu'on appelle le Destructeur de mondes.",
"deMale": "H\u00e4ttet Ihr nicht lieber den Wookiee dabei? Ich meine - er ist gr\u00f6\u00dfer und hat wahrscheinlich Spa\u00df daran, gegen Dinge zu k\u00e4mpfen, die Weltenvernichter hei\u00dfen.",
"deFemale": "H\u00e4ttet Ihr nicht lieber den Wookiee dabei? Ich meine - er ist gr\u00f6\u00dfer und hat wahrscheinlich Spa\u00df daran, gegen Dinge zu k\u00e4mpfen, die Weltenvernichter hei\u00dfen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"968": {
"NodeId": 968,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "0nqxul0",
"Text": "Whatever's behind that door, it's not good. Let's stay sharp, huh?",
"LocalizedText": {
"enMale": "Whatever's behind that door, it's not good. Let's stay sharp, huh?",
"frMale": "Quoi que renferme cette porte, \u00e7a n'est pas bon. Restons vigilants.",
"frFemale": "Quoi que renferme cette porte, \u00e7a n'est pas bon. Restons vigilants.",
"deMale": "Was auch immer hinter diesem Tor ist, es ist nicht gut. Lasst uns wachsam sein, ja?",
"deFemale": "Was auch immer hinter diesem Tor ist, es ist nicht gut. Lasst uns wachsam sein, ja?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"969": {
"NodeId": 969,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "MZV00o6",
"Text": "We cannot know with certainty what we'll face inside. I think a cautious approach might be advisable, sir.",
"LocalizedText": {
"enMale": "We cannot know with certainty what we'll face inside. I think a cautious approach might be advisable, sir.",
"frMale": "On ne sait pas avec certitude ce que l'on va trouver \u00e0 l'int\u00e9rieur. Je sugg\u00e8re une approche prudente, Monsieur.",
"frFemale": "On ne sait pas avec certitude ce que l'on va trouver \u00e0 l'int\u00e9rieur. Je sugg\u00e8re une approche prudente, Madame.",
"deMale": "Wir k\u00f6nnen nicht mit Sicherheit wissen, was uns dort drin erwartet. Ich denke aber, dass ein achtsames Vorgehen ratsam ist.",
"deFemale": "Wir k\u00f6nnen nicht mit Sicherheit wissen, was uns dort drin erwartet. Ich denke aber, dass ein achtsames Vorgehen ratsam ist."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"970": {
"NodeId": 970,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "Q2JoNeD",
"Text": "Whatever danger may hide in these depths, it is no match for Havoc Squad! Onward!",
"LocalizedText": {
"enMale": "Whatever danger may hide in these depths, it is no match for Havoc Squad! Onward!",
"frMale": "Quel que soit le danger qui se cache dans ces profondeurs, il n'est pas \u00e0 la hauteur de l'escouade du Chaos ! En avant !",
"frFemale": "Quel que soit le danger qui se cache dans ces profondeurs, il n'est pas \u00e0 la hauteur de l'escouade du Chaos ! En avant !",
"deMale": "Welche Gefahr sich auch immer in diesen Tiefen verbirgt - gegen den Chaostrupp hat sie keine Chance! Vorw\u00e4rts!",
"deFemale": "Welche Gefahr sich auch immer in diesen Tiefen verbirgt - gegen den Chaostrupp hat sie keine Chance! Vorw\u00e4rts!"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"971": {
"NodeId": 971,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "hQf5ofD",
"Text": "Seriously? This is where we're going? Are you crazy?",
"LocalizedText": {
"enMale": "Seriously? This is where we're going? Are you crazy?",
"frMale": "S\u00e9rieusement ? C'est l\u00e0 qu'on va ? Vous \u00eates dingue ?",
"frFemale": "S\u00e9rieusement ? C'est l\u00e0 qu'on va ? Vous \u00eates dingue ?",
"deMale": "Ernsthaft? Da gehen wir hin? Seid Ihr verr\u00fcckt?",
"deFemale": "Ernsthaft? Da gehen wir hin? Seid Ihr verr\u00fcckt?"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"972": {
"NodeId": 972,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "E6mQvzF",
"Text": "Yuun can see the anguish of millions laid here. The regrets of deaths beyond counting.",
"LocalizedText": {
"enMale": "Yuun can see the anguish of millions laid here. The regrets of deaths beyond counting.",
"frMale": "Yuun peut voir l'angoisse de millions reposer ici. Les regrets de morts innombrables.",
"frFemale": "Yuun peut voir l'angoisse de millions reposer ici. Les regrets de morts innombrables.",
"deMale": "Yuun kann das Leid von Millionen hier sehen. Die Trauer \u00fcber zahllose Tode.",
"deFemale": "Yuun kann das Leid von Millionen hier sehen. Die Trauer \u00fcber zahllose Tode."
},
"CnvAlienVONode": 2622890813,
"CnvAlienVOFQN": "cnv.alien_vo.gand.male_temp",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"999": {
"NodeId": 999,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6woyRAD",
"Text": "Approval: We could liquidate undesirables here indefinitely. How delightful.\n",
"LocalizedText": {
"enMale": "Approval: We could liquidate undesirables here indefinitely. How delightful.\n",
"frMale": "Approbation\u00a0: nous pourrions \u00e9liminer des nuisibles ind\u00e9finiment ici. C'est merveilleux.",
"frFemale": "Approbation\u00a0: nous pourrions \u00e9liminer des nuisibles ind\u00e9finiment ici. C'est merveilleux.",
"deMale": "Beipflichtung: Wir k\u00f6nnten hier endlos Unerw\u00fcnschte liquidieren. Wie wunderbar.\n",
"deFemale": "Beipflichtung: Wir k\u00f6nnten hier endlos Unerw\u00fcnschte liquidieren. Wie wunderbar.\n"
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1002": {
"NodeId": 1002,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6woyRAD",
"Text": "Opinion: The security protocols for this level are quite thorough.",
"LocalizedText": {
"enMale": "Opinion: The security protocols for this level are quite thorough.",
"frMale": "Opinion\u00a0: les protocoles de s\u00e9curit\u00e9 de ce niveau sont assez complets.",
"frFemale": "Opinion\u00a0: les protocoles de s\u00e9curit\u00e9 de ce niveau sont assez complets.",
"deMale": "Meinung: Die Sicherheitsprotokolle f\u00fcr diese Ebene sind ziemlich gr\u00fcndlich.",
"deFemale": "Meinung: Die Sicherheitsprotokolle f\u00fcr diese Ebene sind ziemlich gr\u00fcndlich."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1005": {
"NodeId": 1005,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6woyRAD",
"Text": "Alert: Beware the possibility of ambush by undesirables. It is how I would use this terrain.",
"LocalizedText": {
"enMale": "Alert: Beware the possibility of ambush by undesirables. It is how I would use this terrain.",
"frMale": "Alerte\u00a0: prenez garde aux embuscades des nuisibles. \u00c0 leur place, c'est ainsi que j'utiliserais ce terrain.",
"frFemale": "Alerte\u00a0: prenez garde aux embuscades des nuisibles. \u00c0 leur place, c'est ainsi que j'utiliserais ce terrain.",
"deMale": "Meldung: Ziehen Sie die M\u00f6glichkeit in Betracht, von Unerw\u00fcnschten \u00fcberfallen zu werden. Ich w\u00fcrde dieses Gebiet daf\u00fcr nutzen.",
"deFemale": "Meldung: Ziehen Sie die M\u00f6glichkeit in Betracht, von Unerw\u00fcnschten \u00fcberfallen zu werden. Ich w\u00fcrde dieses Gebiet daf\u00fcr nutzen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1008": {
"NodeId": 1008,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "6woyRAD",
"Text": "Praise: Sometime a giant hole is the most effective means of entry.",
"LocalizedText": {
"enMale": "Praise: Sometime a giant hole is the most effective means of entry.",
"frMale": "Admiration\u00a0: parfois, un trou g\u00e9ant est le moyen le plus efficace d'entrer.",
"frFemale": "Admiration\u00a0: parfois, un trou g\u00e9ant est le moyen le plus efficace d'entrer.",
"deMale": "Lob: Manchmal ist ein riesiges Loch die effektivste Weise, sich Zugang zu verschaffen.",
"deFemale": "Lob: Manchmal ist ein riesiges Loch die effektivste Weise, sich Zugang zu verschaffen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1013": {
"NodeId": 1013,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K55lFqE",
"Text": "Judgment: A linked series of energy generators? Careless planning. No wonder the Empire invaded so easily.",
"LocalizedText": {
"enMale": "Judgment: A linked series of energy generators? Careless planning. No wonder the Empire invaded so easily.",
"frMale": "Jugement\u00a0: des g\u00e9n\u00e9rateurs d'\u00e9nergie en s\u00e9rie\u00a0? Mauvaise id\u00e9e. Pas \u00e9tonnant que l'invasion imp\u00e9riale ait \u00e9t\u00e9 aussi simple\u00a0!",
"frFemale": "Jugement\u00a0: des g\u00e9n\u00e9rateurs d'\u00e9nergie en s\u00e9rie\u00a0? Mauvaise id\u00e9e. Pas \u00e9tonnant que l'invasion imp\u00e9riale ait \u00e9t\u00e9 aussi simple\u00a0!",
"deMale": "Urteil: In Reihe geschaltete Energiegeneratoren? Nachl\u00e4ssige Planung. Kein Wunder, dass das Imperium so leicht einmarschieren konnte.",
"deFemale": "Urteil: In Reihe geschaltete Energiegeneratoren? Nachl\u00e4ssige Planung. Kein Wunder, dass das Imperium so leicht einmarschieren konnte."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1016": {
"NodeId": 1016,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K55lFqE",
"Text": "Witticism: I must remember to thank the Empire for releasing all these prisoners. I will not be bored.",
"LocalizedText": {
"enMale": "Witticism: I must remember to thank the Empire for releasing all these prisoners. I will not be bored.",
"frMale": "Mot d'esprit\u00a0: je ne dois pas oublier de remercier l'Empire d'avoir lib\u00e9r\u00e9 tous ces prisonniers. Je ne vais pas m'ennuyer.",
"frFemale": "Mot d'esprit\u00a0: je ne dois pas oublier de remercier l'Empire d'avoir lib\u00e9r\u00e9 tous ces prisonniers. Je ne vais pas m'ennuyer.",
"deMale": "Geistreiche Bemerkung: Ich muss daran denken, dem Imperium f\u00fcr die Freilassung all dieser Gefangenen zu danken. Ich werde mich nicht langweilen.",
"deFemale": "Geistreiche Bemerkung: Ich muss daran denken, dem Imperium f\u00fcr die Freilassung all dieser Gefangenen zu danken. Ich werde mich nicht langweilen."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1019": {
"NodeId": 1019,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K55lFqE",
"Text": "Estimation: Given the size of these prison cells, I predict we will encounter exciting new troublemakers.",
"LocalizedText": {
"enMale": "Estimation: Given the size of these prison cells, I predict we will encounter exciting new troublemakers.",
"frMale": "Estimation\u00a0: compte tenu de la taille de ces cellules, je pr\u00e9dis que nous allons rencontrer de nouveaux criminels passionnants.",
"frFemale": "Estimation\u00a0: compte tenu de la taille de ces cellules, je pr\u00e9dis que nous allons rencontrer de nouveaux criminels passionnants.",
"deMale": "Einsch\u00e4tzung: Angesichts der Gr\u00f6\u00dfe dieser Gef\u00e4ngniszellen prognostiziere ich, dass wir auf interessante neue St\u00f6renfriede treffen werden.",
"deFemale": "Einsch\u00e4tzung: Angesichts der Gr\u00f6\u00dfe dieser Gef\u00e4ngniszellen prognostiziere ich, dass wir auf interessante neue St\u00f6renfriede treffen werden."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
},
"1022": {
"NodeId": 1022,
"QuestRewardB62": "0000000",
"ActionQuest": 0,
"MinLevel": -1,
"MaxLevel": -1,
"AlignmentGain": "None",
"CreditsGained": 0,
"IsEmpty": false,
"JoinDisabledForHolocom": false,
"ChoiceDisabledForHolocom": false,
"AbortsConversation": false,
"IsPlayerNode": false,
"SpeakerB62Id": "K55lFqE",
"Text": "Praise: One must admire the commitment to deleting troublemakers that is inherent in a name like \"World Razer.\"",
"LocalizedText": {
"enMale": "Praise: One must admire the commitment to deleting troublemakers that is inherent in a name like \"World Razer.\"",
"frMale": "Admiration\u00a0: force est d'admirer l'empressement \u00e0 \u00e9liminer les criminels inh\u00e9rent \u00e0 un nom comme celui de \"Destructeur de mondes\".",
"frFemale": "Admiration\u00a0: force est d'admirer l'empressement \u00e0 \u00e9liminer les criminels inh\u00e9rent \u00e0 un nom comme celui de \"Destructeur de mondes\".",
"deMale": "Lob: Man muss schon sagen, dass der Name \"Weltenvernichter\" eine beeindruckende Hingabe an die L\u00f6schung von St\u00f6renfrieden zeigt.",
"deFemale": "Lob: Man muss schon sagen, dass der Name \"Weltenvernichter\" eine beeindruckende Hingabe an die L\u00f6schung von St\u00f6renfrieden zeigt."
},
"CnvAlienVONode": -1,
"CnvAlienVOFQN": "",
"AffectionRewardEventsB62": [],
"IsAmbient": false,
"ChildIds": [],
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"GenericNodeNumber": 0
}
},
"NodeLinkList": [],
"DefaultSpeakerId": 0,
"Stb": "str.cnv.location.belsavis.ambient.cc_poi_barks",
"IsKOTORStyle": false,
"AffectionNpcB62": [],
"AffectionNcoB62": [],
"LocalizedName": {
"enMale": "cnv.location.belsavis.ambient.cc_poi_barks",
"frMale": "cnv.location.belsavis.ambient.cc_poi_barks",
"deMale": "cnv.location.belsavis.ambient.cc_poi_barks"
},
"Id": "16141028771163797538",
"Base62Id": "8lYJ1Y6",
"Fqn": "cnv.location.belsavis.ambient.cc_poi_barks",
"first_seen": "1.0.0a",
"last_seen": "6.2.1a",
"current_version": "6.2.0b",
"hash": "3372152827",
"removed_in": "",
"changed_fields": [
"removed_in"
],
"previous_versions": [
"1.0.0a",
"1.2.0",
"1.4.0",
"2.3.0",
"2.3.1",
"3.0.1"
]
}
Array
(
[_id] => MongoDB\BSON\ObjectId Object
(
[oid] => 5fb3e63e33180000cb05a6c6
)
[SpeakersB62Ids] => Array
(
[6JzFssL] => npc.companion.bounty_hunter.blizz
[Z2FFed2] => npc.companion.jedi_knight.t7
[utDE1yJ] => npc.companion.jedi_knight.kira_carsen
[mr7tz4Q] => npc.companion.sith_warrior.jaesa_light
[iLSKgu7] => npc.companion.sith_warrior.jaesa_dark
[U17hgG2] => npc.companion.sith_warrior.pierce
[O3LIwR7] => npc.companion.sith_warrior.broonmark
[sfnqiZ2] => npc.companion.sith_sorcerer.khem_val
[JcWSLeE] => npc.companion.sith_sorcerer.andronikos
[Vxxl8j1] => npc.companion.sith_sorcerer.ashara
[xueV7gC] => npc.companion.sith_sorcerer.talos_drellik
[59mPTyI] => npc.companion.sith_warrior.quinn
[6o87zDR] => npc.companion.sith_warrior.vette
[xsT1q52] => npc.companion.spy.kaliyo_djannis
[RypmMrM] => npc.companion.spy.vector
[oYAorCC] => npc.companion.spy.eckard_lokin
[b4p9dE5] => npc.companion.spy.temple
[H3TMYz4] => npc.companion.bounty_hunter.mako
[MiywzCi] => npc.companion.bounty_hunter.gault
[SqOKZq2] => npc.companion.bounty_hunter.torian
[02vGMCA] => npc.companion.jedi_knight.doc
[pzuUyyJ] => npc.companion.jedi_knight.rusk
[stnFo3E] => npc.companion.jedi_knight.scourge
[ZxTLZy8] => npc.companion.jedi_wizard.qyzen_fess
[ifIMuBA] => npc.companion.jedi_wizard.tharan
[7LXenVC] => npc.companion.jedi_wizard.zenith
[G0HVa85] => npc.companion.jedi_wizard.felix_iresso
[W2uejbF] => npc.companion.smuggler.corso_riggs
[dtOd209] => npc.companion.smuggler.bowdaar
[K4aCxc8] => npc.companion.smuggler.risha
[YQU1qtC] => npc.companion.smuggler.akaavi_spar
[ZrTz6aC] => npc.companion.smuggler.guss
[0nqxul0] => npc.companion.trooper.aric_jorgan
[MZV00o6] => npc.companion.trooper.elara_dorne
[Q2JoNeD] => npc.companion.trooper.m1_4x
[hQf5ofD] => npc.companion.trooper.tanno_vik
[E6mQvzF] => npc.companion.trooper.yuun
[6woyRAD] => npc.companion.generic.hk_51_imp
[K55lFqE] => npc.companion.generic.hk_51_rep
)
[AudioLanguageState] => Array
(
[en-us] => 1
[fr-fr] => 1
[de-de] => 1
)
[RootNodes] => Array
(
[0] => 1
[1] => 75
)
[NodeLookup] => Array
(
[1] => Array
(
[NodeId] => 1
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 2
)
[GenericNodeNumber] => 0
)
[2] => Array
(
[NodeId] => 2
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 5
[1] => 829
[2] => 849
[3] => 869
)
[GenericNodeNumber] => 0
)
[5] => Array
(
[NodeId] => 5
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 6
)
[GenericNodeNumber] => 0
)
[6] => Array
(
[NodeId] => 6
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1008
[1] => 820
[2] => 819
[3] => 226
[4] => 230
[5] => 697
[6] => 698
[7] => 699
[8] => 700
[9] => 701
[10] => 702
[11] => 821
[12] => 822
[13] => 823
[14] => 824
[15] => 825
[16] => 826
[17] => 827
[18] => 828
)
[GenericNodeNumber] => 0
)
[75] => Array
(
[NodeId] => 75
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 76
)
[GenericNodeNumber] => 0
)
[76] => Array
(
[NodeId] => 76
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 77
[1] => 907
[2] => 929
[3] => 951
)
[GenericNodeNumber] => 0
)
[77] => Array
(
[NodeId] => 77
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 86
)
[GenericNodeNumber] => 0
)
[86] => Array
(
[NodeId] => 86
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1013
[1] => 104
[2] => 105
[3] => 889
[4] => 890
[5] => 891
[6] => 892
[7] => 893
[8] => 894
[9] => 895
[10] => 897
[11] => 898
[12] => 899
[13] => 900
[14] => 901
[15] => 902
[16] => 903
[17] => 904
[18] => 905
[19] => 906
)
[GenericNodeNumber] => 0
)
[104] => Array
(
[NodeId] => 104
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Z2FFed2
[Text] => Energy generator station = providing power to prison sector
[LocalizedText] => Array
(
[enMale] => Energy generator station = providing power to prison sector
[frMale] => Centrale énergétique = alimenter le secteur de la prison en énergie.
[frFemale] => Centrale énergétique = alimenter le secteur de la prison en énergie.
[deMale] => Energiegeneratorstation = versorgt Gefängsnissektor mit Energie
[deFemale] => Energiegeneratorstation = versorgt Gefängsnissektor mit Energie
)
[CnvAlienVONode] => 3545548423
[CnvAlienVOFQN] => cnv.alien_vo.astromechdroid.t7_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[105] => Array
(
[NodeId] => 105
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Belsavis would be beautiful if it wasn't for all this ugly technology. The psychotic criminals don't help.
[LocalizedText] => Array
(
[enMale] => Belsavis would be beautiful if it wasn't for all this ugly technology. The psychotic criminals don't help.
[frMale] => Belsavis serait magnifique sans toutes ces horreurs technologiques. Et ces criminels psychotiques.
[frFemale] => Belsavis serait magnifique sans toutes ces horreurs technologiques. Et ces criminels psychotiques.
[deMale] => Belsavis wäre schön, wenn nicht diese ganze hässliche Technik wäre. Und diese psychotischen Verbrecher helfen auch nicht gerade.
[deFemale] => Belsavis wäre schön, wenn nicht diese ganze hässliche Technik wäre. Und diese psychotischen Verbrecher helfen auch nicht gerade.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[226] => Array
(
[NodeId] => 226
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mr7tz4Q
[Text] => We must be ready for anything, master. I sense chaos inside the prison.
[LocalizedText] => Array
(
[enMale] => We must be ready for anything, master. I sense chaos inside the prison.
[frMale] => Nous devons nous attendre à tout, Maître. Je sens le chaos dans cette prison.
[frFemale] => Nous devons nous attendre à tout, Maître. Je sens le chaos dans cette prison.
[deMale] => Wir müssen zu allem bereit sein, Meister. Ich spüre Chaos in diesem Gefängnis.
[deFemale] => Wir müssen zu allem bereit sein, Meister. Ich spüre Chaos in diesem Gefängnis.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[230] => Array
(
[NodeId] => 230
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => iLSKgu7
[Text] => It's going to be a free-for-all inside this prison. Unpredictable, volatile, desperate. I can't wait.
[LocalizedText] => Array
(
[enMale] => It's going to be a free-for-all inside this prison. Unpredictable, volatile, desperate. I can't wait.
[frMale] => Ça va être la pagaille, dans cette prison. Imprévisible, volatile, désespérée. J'ai hâte d'y être.
[frFemale] => Ça va être la pagaille, dans cette prison. Imprévisible, volatile, désespérée. J'ai hâte d'y être.
[deMale] => In diesem Gefängnis wird es wilde Kämpfe geben. Unvorhersehbar, flüchtig, verzweifelt. Ich kann es kaum erwarten.
[deFemale] => In diesem Gefängnis wird es wilde Kämpfe geben. Unvorhersehbar, flüchtig, verzweifelt. Ich kann es kaum erwarten.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[697] => Array
(
[NodeId] => 697
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => U17hgG2
[Text] => Prison riot. Shoot, first; toss grenades, second; call in an air strike, third--if anything's still moving, then ask questions.
[LocalizedText] => Array
(
[enMale] => Prison riot. Shoot, first; toss grenades, second; call in an air strike, third--if anything's still moving, then ask questions.
[frMale] => Une mutinerie. D'abord, on tire. Ensuite, on lance les grenades, puis une frappe aérienne. Enfin, si quelque chose bouge encore, on pose des questions.
[frFemale] => Une mutinerie. D'abord, on tire. Ensuite, on lance les grenades, puis une frappe aérienne. Enfin, si quelque chose bouge encore, on pose des questions.
[deMale] => Gefängnisaufstand. Zuerst schießen, dann Granaten werfen. Dann einen Luftangriff anfordern. Wenn sich dann noch etwas bewegt - Fragen stellen.
[deFemale] => Gefängnisaufstand. Zuerst schießen, dann Granaten werfen. Dann einen Luftangriff anfordern. Wenn sich dann noch etwas bewegt - Fragen stellen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[698] => Array
(
[NodeId] => 698
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => O3LIwR7
[Text] => Our claws go in clean, come out bloodied!
[LocalizedText] => Array
(
[enMale] => Our claws go in clean, come out bloodied!
[frMale] => Nos griffes entrent propres, ressortent couvertes de sang !
[frFemale] => Nos griffes entrent propres, ressortent couvertes de sang !
[deMale] => Unsere Klauen gehen sauber hinein und kommen blutig heraus!
[deFemale] => Unsere Klauen gehen sauber hinein und kommen blutig heraus!
)
[CnvAlienVONode] => 3431521143
[CnvAlienVOFQN] => cnv.alien_vo.talz.male_broonmarktemp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[699] => Array
(
[NodeId] => 699
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sfnqiZ2
[Text] => Our path is clear.
[LocalizedText] => Array
(
[enMale] => Our path is clear.
[frMale] => La voie est dégagée.
[frFemale] => La voie est dégagée.
[deMale] => Unser Pfad ist frei.
[deFemale] => Unser Pfad ist frei.
)
[CnvAlienVONode] => 2264035712
[CnvAlienVOFQN] => cnv.alien_vo.dashade.male_khem_val
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[700] => Array
(
[NodeId] => 700
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => JcWSLeE
[Text] => Nice demolition job. Can't run a prison with a big hole in the wall, huh.
[LocalizedText] => Array
(
[enMale] => Nice demolition job. Can't run a prison with a big hole in the wall, huh.
[frMale] => Joli travail de démolition. Difficile de gérer une prison avec un gros trou dans le mur.
[frFemale] => Joli travail de démolition. Difficile de gérer une prison avec un gros trou dans le mur.
[deMale] => Gute Abrissarbeit. Ein Gefängnis mit Loch in der Wand taugt nichts mehr, oder?
[deFemale] => Gute Abrissarbeit. Ein Gefängnis mit Loch in der Wand taugt nichts mehr, oder?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[701] => Array
(
[NodeId] => 701
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Vxxl8j1
[Text] => Whatever the Empire touches, it destroys. I can't defend the Republic's choice to keep a secret prison here, but that doesn't make this right.
[LocalizedText] => Array
(
[enMale] => Whatever the Empire touches, it destroys. I can't defend the Republic's choice to keep a secret prison here, but that doesn't make this right.
[frMale] => Quoi que l'Empire touche, il le détruit. Je ne peux pas défendre le choix de la République de garder cette prison secrète, mais ça ne justifie rien.
[frFemale] => Quoi que l'Empire touche, il le détruit. Je ne peux pas défendre le choix de la République de garder cette prison secrète, mais ça ne justifie rien.
[deMale] => Das Imperium zerstört alles, was es berührt. Ich kann die Entscheidung der Republik nicht verteidigen, hier ein geheimes Gefängnis zu betreiben, aber das macht nichts wieder gut.
[deFemale] => Das Imperium zerstört alles, was es berührt. Ich kann die Entscheidung der Republik nicht verteidigen, hier ein geheimes Gefängnis zu betreiben, aber das macht nichts wieder gut.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[702] => Array
(
[NodeId] => 702
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xueV7gC
[Text] => It looks as if the Empire's begun the excavation without me. Heh. Little archaeologist humor there. That breach will lead us to the Republic prison, or what's left of it.
[LocalizedText] => Array
(
[enMale] => It looks as if the Empire's begun the excavation without me. Heh. Little archaeologist humor there. That breach will lead us to the Republic prison, or what's left of it.
[frMale] => On dirait que l'Empire a commencé à creuser sans moi. Heh. Petite blague d'archéologue. Cette faille nous mènera à la prison de la République. Ou ce qu'il en reste.
[frFemale] => On dirait que l'Empire a commencé à creuser sans moi. Heh. Petite blague d'archéologue. Cette faille nous mènera à la prison de la République. Ou ce qu'il en reste.
[deMale] => Da hat das Imperium die Ausgrabung wohl ohne mich begonnen. Hah. Kleiner Archäologenwitz. Dieser Durchbruch führt uns in das republikanische Gefängnis, oder das, was davon übrig ist.
[deFemale] => Da hat das Imperium die Ausgrabung wohl ohne mich begonnen. Hah. Kleiner Archäologenwitz. Dieser Durchbruch führt uns in das republikanische Gefängnis, oder das, was davon übrig ist.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[819] => Array
(
[NodeId] => 819
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => There was nothing discreet about this prison break. I expect more of the same blunt tactics inside.
[LocalizedText] => Array
(
[enMale] => There was nothing discreet about this prison break. I expect more of the same blunt tactics inside.
[frMale] => Cette évasion ne s'est pas faite en finesse. Je m'attends à rencontrer les mêmes méthodes à l'intérieur.
[frFemale] => Cette évasion ne s'est pas faite en finesse. Je m'attends à rencontrer les mêmes méthodes à l'intérieur.
[deMale] => Nichts an diesem Einbruch war unauffällig. Wenn wir drin sind, erwarte ich mehr solcher dummer Taktiken.
[deFemale] => Nichts an diesem Einbruch war unauffällig. Wenn wir drin sind, erwarte ich mehr solcher dummer Taktiken.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[820] => Array
(
[NodeId] => 820
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6o87zDR
[Text] => Funny, people usually want to break out of prisons, not in to them. Guess everything's backwards with the Empire.
[LocalizedText] => Array
(
[enMale] => Funny, people usually want to break out of prisons, not in to them. Guess everything's backwards with the Empire.
[frMale] => C'est marrant, d'habitude les gens essaient de sortir de prison, pas d'y entrer. J'imagine que tout est inversé, dans l'Empire.
[frFemale] => C'est marrant, d'habitude les gens essaient de sortir de prison, pas d'y entrer. J'imagine que tout est inversé, dans l'Empire.
[deMale] => Schon lustig, normalerweise bricht man doch aus einem Gefängnis aus und nicht ein. Beim Imperium ist wohl alles andersrum.
[deFemale] => Schon lustig, normalerweise bricht man doch aus einem Gefängnis aus und nicht ein. Beim Imperium ist wohl alles andersrum.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[821] => Array
(
[NodeId] => 821
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xsT1q52
[Text] => Now this is a prison break. Think I'm gonna like this planet.
[LocalizedText] => Array
(
[enMale] => Now this is a prison break. Think I'm gonna like this planet.
[frMale] => Ça, c'est de l'évasion. Je crois que cette planète va me plaire.
[frFemale] => Ça, c'est de l'évasion. Je crois que cette planète va me plaire.
[deMale] => Das nenne ich mal "mit dem Kopf durch die Wand". Ich glaube, dieser Planet wird mir gefallen.
[deFemale] => Das nenne ich mal "mit dem Kopf durch die Wand". Ich glaube, dieser Planet wird mir gefallen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[822] => Array
(
[NodeId] => 822
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => RypmMrM
[Text] => This is where the first breakout occurred. These people are desperate, and violent.
[LocalizedText] => Array
(
[enMale] => This is where the first breakout occurred. These people are desperate, and violent.
[frMale] => C'est ici qu'a eu lieu la première évasion. Ces personnes sont désespérées et violentes.
[frFemale] => C'est ici qu'a eu lieu la première évasion. Ces personnes sont désespérées et violentes.
[deMale] => Hier hat der erste Ausbruch stattgefunden. Diese Leute sind verzweifelt und gewalttätig.
[deFemale] => Hier hat der erste Ausbruch stattgefunden. Diese Leute sind verzweifelt und gewalttätig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[823] => Array
(
[NodeId] => 823
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => oYAorCC
[Text] => A fine perimeter, though it lacks the elegance of Shadow Town. Don't you think?
[LocalizedText] => Array
(
[enMale] => A fine perimeter, though it lacks the elegance of Shadow Town. Don't you think?
[frMale] => Joli périmètre, bien qu'il lui manque l'élégance de la Ville de l'Ombre. Vous ne trouvez pas ?
[frFemale] => Joli périmètre, bien qu'il lui manque l'élégance de la Ville de l'Ombre. Vous ne trouvez pas ?
[deMale] => Eine nette Umgebung, obwohl sie nicht so elegant ist wie die Schattenstadt. Findet Ihr nicht?
[deFemale] => Eine nette Umgebung, obwohl sie nicht so elegant ist wie die Schattenstadt. Findet Ihr nicht?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[824] => Array
(
[NodeId] => 824
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => b4p9dE5
[Text] => There's the breach in the prison defenses. It must've all started here.
[LocalizedText] => Array
(
[enMale] => There's the breach in the prison defenses. It must've all started here.
[frMale] => Voilà la faille dans les défenses de la prison. C'est ici que ça a dû commencer.
[frFemale] => Voilà la faille dans les défenses de la prison. C'est ici que ça a dû commencer.
[deMale] => Die Gefängnisverteidigung wurde durchbrochen. Hier muss alles angefangen haben.
[deFemale] => Die Gefängnisverteidigung wurde durchbrochen. Hier muss alles angefangen haben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[825] => Array
(
[NodeId] => 825
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => H3TMYz4
[Text] => There's the breach. Our only way in... and maybe our only way out.
[LocalizedText] => Array
(
[enMale] => There's the breach. Our only way in... and maybe our only way out.
[frMale] => Voilà la faille. Notre seule porte d'entrée. Et peut-être de sortie.
[frFemale] => Voilà la faille. Notre seule porte d'entrée. Et peut-être de sortie.
[deMale] => Hier ist der Durchbruch. Unser einziger Weg nach drinnen ... Und vielleicht unser einziger Weg nach draußen.
[deFemale] => Hier ist der Durchbruch. Unser einziger Weg nach drinnen ... Und vielleicht unser einziger Weg nach draußen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[826] => Array
(
[NodeId] => 826
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Heck of a place the Republic's set up here. Wonder if they've got anyone I know.
[LocalizedText] => Array
(
[enMale] => Heck of a place the Republic's set up here. Wonder if they've got anyone I know.
[frMale] => C'est une sacrée installation que la République a là. Je me demande s'ils ont des gens que je connais.
[frFemale] => C'est une sacrée installation que la République a là. Je me demande s'ils ont des gens que je connais.
[deMale] => Wahnsinn, was die Republik hier aufgebaut hat. Ich frage mich, ob hier irgendwer sitzt, den ich kenne.
[deFemale] => Wahnsinn, was die Republik hier aufgebaut hat. Ich frage mich, ob hier irgendwer sitzt, den ich kenne.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[827] => Array
(
[NodeId] => 827
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => SqOKZq2
[Text] => Subtle entrance. Fifty kilos of detonite, easy, or bomber strike maybe.
[LocalizedText] => Array
(
[enMale] => Subtle entrance. Fifty kilos of detonite, easy, or bomber strike maybe.
[frMale] => Entrée en finesse. Cinquante kilos de détonite, facile. Ou un bombardier, peut-être.
[frFemale] => Entrée en finesse. Cinquante kilos de détonite, facile. Ou un bombardier, peut-être.
[deMale] => Wie subtil. Fünfzig Kilo Detonit mindestens. Wenn nicht sogar ein Bomberangriff.
[deFemale] => Wie subtil. Fünfzig Kilo Detonit mindestens. Wenn nicht sogar ein Bomberangriff.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[828] => Array
(
[NodeId] => 828
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[Text] => Empire people make super big hole over there!
[LocalizedText] => Array
(
[enMale] => Empire people make super big hole over there!
[frMale] => Les gens de l'Empire faire un super gros trou ici !
[frFemale] => Les gens de l'Empire faire un super gros trou ici !
[deMale] => Leute vom Imperium machen supergroßes Loch!
[deFemale] => Leute vom Imperium machen supergroßes Loch!
)
[CnvAlienVONode] => 532266969
[CnvAlienVOFQN] => cnv.alien_vo.jawa.male_blizz
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[829] => Array
(
[NodeId] => 829
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 830
)
[GenericNodeNumber] => 0
)
[830] => Array
(
[NodeId] => 830
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1005
[1] => 831
[2] => 832
[3] => 833
[4] => 834
[5] => 835
[6] => 836
[7] => 837
[8] => 838
[9] => 839
[10] => 840
[11] => 841
[12] => 842
[13] => 843
[14] => 844
[15] => 845
[16] => 846
[17] => 847
[18] => 848
)
[GenericNodeNumber] => 0
)
[831] => Array
(
[NodeId] => 831
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6o87zDR
[Text] => Did I ever tell you I have a fear of being buried in a tunnel cave-in?
[LocalizedText] => Array
(
[enMale] => Did I ever tell you I have a fear of being buried in a tunnel cave-in?
[frMale] => J'ai déjà dit que j'avais la phobie d'être prise dans un effondrement de tunnel ?
[frFemale] => J'ai déjà dit que j'avais la phobie d'être prise dans un effondrement de tunnel ?
[deMale] => Hab ich Euch eigentlich schon mal gesagt, dass ich Platzangst habe?
[deFemale] => Hab ich Euch eigentlich schon mal gesagt, dass ich Platzangst habe?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[832] => Array
(
[NodeId] => 832
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => We could easily be flanked in there. I'll cover our rear, make sure no one follows us in.
[LocalizedText] => Array
(
[enMale] => We could easily be flanked in there. I'll cover our rear, make sure no one follows us in.
[frMale] => On pourrait facilement nous piéger, là-dedans. Je vais couvrir nos arrières et m'assurer que personne ne nous suit.
[frFemale] => On pourrait facilement nous piéger, là-dedans. Je vais couvrir nos arrières et m'assurer que personne ne nous suit.
[deMale] => Hier drin könnte man uns leicht flankieren. Ich bilde die hintere Deckung und sorge dafür, dass uns niemand folgt.
[deFemale] => Hier drin könnte man uns leicht flankieren. Ich bilde die hintere Deckung und sorge dafür, dass uns niemand folgt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[833] => Array
(
[NodeId] => 833
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mr7tz4Q
[Text] => More trouble awaits, master. There are hostile thoughts inside this tunnel.
[LocalizedText] => Array
(
[enMale] => More trouble awaits, master. There are hostile thoughts inside this tunnel.
[frMale] => On est pas au bout de nos peines, Maître. Ce tunnel est plein de pensées hostiles.
[frFemale] => On est pas au bout de nos peines, Maître. Ce tunnel est plein de pensées hostiles.
[deMale] => Da wartet noch mehr Ärger auf uns. In diesem Tunnel sind feindselige Gedanken.
[deFemale] => Da wartet noch mehr Ärger auf uns. In diesem Tunnel sind feindselige Gedanken.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[834] => Array
(
[NodeId] => 834
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => iLSKgu7
[Text] => Feeling jittery over here. Think I'm in withdrawal--let's kill something soon.
[LocalizedText] => Array
(
[enMale] => Feeling jittery over here. Think I'm in withdrawal--let's kill something soon.
[frMale] => Je sens de la nervosité. Je crois que je suis en manque. Tuons vite quelque chose.
[frFemale] => Je sens de la nervosité. Je crois que je suis en manque. Tuons vite quelque chose.
[deMale] => Ich bin schon ganz zapplig. Ich glaube, ich bin auf Entzug. Lasst uns bald etwas töten.
[deFemale] => Ich bin schon ganz zapplig. Ich glaube, ich bin auf Entzug. Lasst uns bald etwas töten.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[835] => Array
(
[NodeId] => 835
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => U17hgG2
[Text] => Could be more Gand in there. Hate those buggish freaks. Time to exterminate them all.
[LocalizedText] => Array
(
[enMale] => Could be more Gand in there. Hate those buggish freaks. Time to exterminate them all.
[frMale] => Il pourrait y avoir d'autre Gands, là-dedans. Je déteste ces saletés d'insectes. Exterminons-les tous !
[frFemale] => Il pourrait y avoir d'autre Gands, là-dedans. Je déteste ces saletés d'insectes. Exterminons-les tous !
[deMale] => Hier könnten noch mehr Gand sein. Ich hasse diese Käfertypen. Zeit, sie alle auszulöschen.
[deFemale] => Hier könnten noch mehr Gand sein. Ich hasse diese Käfertypen. Zeit, sie alle auszulöschen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[836] => Array
(
[NodeId] => 836
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => O3LIwR7
[Text] => We enter now, kill all within, come out the other side with the stench of death.
[LocalizedText] => Array
(
[enMale] => We enter now, kill all within, come out the other side with the stench of death.
[frMale] => On entre, on tue tout dedans, on sort de l'autre côté avec l'odeur de la mort.
[frFemale] => On entre, on tue tout dedans, on sort de l'autre côté avec l'odeur de la mort.
[deMale] => Wir gehen rein, töten alles, was drin ist und marschieren auf der anderen Seite wieder raus - mit dem Gestank des Todes.
[deFemale] => Wir gehen rein, töten alles, was drin ist und marschieren auf der anderen Seite wieder raus - mit dem Gestank des Todes.
)
[CnvAlienVONode] => 2762798074
[CnvAlienVOFQN] => cnv.alien_vo.talz.male_broonmarktemp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[837] => Array
(
[NodeId] => 837
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sfnqiZ2
[Text] => Tread lightly, little Sith. We are not among friends.
[LocalizedText] => Array
(
[enMale] => Tread lightly, little Sith. We are not among friends.
[frMale] => Prudence, petit Sith. Nous ne sommes pas entre amis.
[frFemale] => Prudence, petit Sith. Nous ne sommes pas entre amis.
[deMale] => Sachte auftreten, kleiner Sith. Wir sind hier nicht unter Freunden.
[deFemale] => Sachte auftreten, kleiner Sith. Wir sind hier nicht unter Freunden.
)
[CnvAlienVONode] => 2984052070
[CnvAlienVOFQN] => cnv.alien_vo.dashade.male_khem_val
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[838] => Array
(
[NodeId] => 838
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => JcWSLeE
[Text] => I wonder what the Republic's using this tunnel for? And how all these aliens got here.
[LocalizedText] => Array
(
[enMale] => I wonder what the Republic's using this tunnel for? And how all these aliens got here.
[frMale] => Je me demande ce que la République fait avec ce tunnel. Et comment tous ces aliens sont arrivés là.
[frFemale] => Je me demande ce que la République fait avec ce tunnel. Et comment tous ces aliens sont arrivés là.
[deMale] => Wofür die Republik wohl diesen Tunnel benutzt? Und wie sind diese ganzen Fremdlinge wohl hierhergekommen?
[deFemale] => Wofür die Republik wohl diesen Tunnel benutzt? Und wie sind diese ganzen Fremdlinge wohl hierhergekommen?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[839] => Array
(
[NodeId] => 839
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Vxxl8j1
[Text] => This facility's much larger than I imagined. And that tunnel? What was the Republic doing here?
[LocalizedText] => Array
(
[enMale] => This facility's much larger than I imagined. And that tunnel? What was the Republic doing here?
[frMale] => Le complexe est plus grand que je l'imaginais. Et ce tunnel ? Qu'est-ce que la République faisait ici ?
[frFemale] => Le complexe est plus grand que je l'imaginais. Et ce tunnel ? Qu'est-ce que la République faisait ici ?
[deMale] => Die Anlage ist viel größer, als ich gedacht hätte. Und dieser Tunnel? Was hat die Republik hier getan?
[deFemale] => Die Anlage ist viel größer, als ich gedacht hätte. Und dieser Tunnel? Was hat die Republik hier getan?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[840] => Array
(
[NodeId] => 840
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xueV7gC
[Text] => A tunnel! Who knows what secrets it may hold. I hate to rush a job, but there's just so much here!
[LocalizedText] => Array
(
[enMale] => A tunnel! Who knows what secrets it may hold. I hate to rush a job, but there's just so much here!
[frMale] => Un tunnel ! Qui sait les secrets qu'il renferme ? Je déteste bâcler le travail, mais il y a tant de choses, ici !
[frFemale] => Un tunnel ! Qui sait les secrets qu'il renferme ? Je déteste bâcler le travail, mais il y a tant de choses, ici !
[deMale] => Ein Tunnel! Wer weiß, was für Geheimnisse darin schlummern. Ich will ja nicht hetzen, aber hier gibt es so viel zu sehen!
[deFemale] => Ein Tunnel! Wer weiß, was für Geheimnisse darin schlummern. Ich will ja nicht hetzen, aber hier gibt es so viel zu sehen!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[841] => Array
(
[NodeId] => 841
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xsT1q52
[Text] => Spent some time in holding, but jail time is for chumps. Knew a lot of people in labor camps, though--fought each other more than the guards.
[LocalizedText] => Array
(
[enMale] => Spent some time in holding, but jail time is for chumps. Knew a lot of people in labor camps, though--fought each other more than the guards.
[frMale] => J'ai passé du temps en détention, mais la prison, c'est pour les cinglés. Ceci dit, j'ai connu pas mal de monde dans les camps de travail. Ils se battaient plus entre eux que contre les gardes.
[frFemale] => J'ai passé du temps en détention, mais la prison, c'est pour les cinglés. Ceci dit, j'ai connu pas mal de monde dans les camps de travail. Ils se battaient plus entre eux que contre les gardes.
[deMale] => Ich hab auch mal gesessen, aber das war halb so schlimm. Ich kannte aber viele Leute in Arbeitslagern - die haben sich gegenseitig mehr bekämpft als die Wachen.
[deFemale] => Ich hab auch mal gesessen, aber das war halb so schlimm. Ich kannte aber viele Leute in Arbeitslagern - die haben sich gegenseitig mehr bekämpft als die Wachen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[842] => Array
(
[NodeId] => 842
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => RypmMrM
[Text] => Stop a moment. A thousand scents, a thousand songs... there's so much life here. And the Republic made it a prison.
[LocalizedText] => Array
(
[enMale] => Stop a moment. A thousand scents, a thousand songs... there's so much life here. And the Republic made it a prison.
[frMale] => Attendez un instant. Mille parfums, mille chants... Il y a tellement de vie, ici. Et la République en a fait une prison.
[frFemale] => Attendez un instant. Mille parfums, mille chants... Il y a tellement de vie, ici. Et la République en a fait une prison.
[deMale] => Einen Moment. Tausend Düfte, tausend Lieder ... Hier ist so viel Leben. Und die Republik hat diesen Ort zum Gefängnis gemacht.
[deFemale] => Einen Moment. Tausend Düfte, tausend Lieder ... Hier ist so viel Leben. Und die Republik hat diesen Ort zum Gefängnis gemacht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[843] => Array
(
[NodeId] => 843
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => oYAorCC
[Text] => I had a Minder friend once who was captured by the SIS. I always assumed he'd been killed, but I hope he was imprisoned someplace like this. He'd have enjoyed the view.
[LocalizedText] => Array
(
[enMale] => I had a Minder friend once who was captured by the SIS. I always assumed he'd been killed, but I hope he was imprisoned someplace like this. He'd have enjoyed the view.
[frMale] => J'avais un ami Veilleur qui avait été capturé par le SIS. J'ai toujours pensé qu'on l'avait tué, mais j'espère qu'il a été emprisonné dans un endroit comme celui-ci. Ça lui plairait.
[frFemale] => J'avais un ami Veilleur qui avait été capturé par le SIS. J'ai toujours pensé qu'on l'avait tué, mais j'espère qu'il a été emprisonné dans un endroit comme celui-ci. Ça lui plairait.
[deMale] => Ich kannte einen Beobachter, der vom SID gefangen genommen wurde. Ich dachte immer, sie hätten ihn umgebracht, aber ich hoffe, dass er an einem Ort wie diesem eingesperrt wurde. Die Aussicht hätte ihm gefallen.
[deFemale] => Ich kannte einen Beobachter, der vom SID gefangen genommen wurde. Ich dachte immer, sie hätten ihn umgebracht, aber ich hoffe, dass er an einem Ort wie diesem eingesperrt wurde. Die Aussicht hätte ihm gefallen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[844] => Array
(
[NodeId] => 844
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => b4p9dE5
[Text] => This place is fantastic. It shouldn't be a prison at all, it should be... I don't know. A garden for the Sith, a jewel for the Empire.
[LocalizedText] => Array
(
[enMale] => This place is fantastic. It shouldn't be a prison at all, it should be... I don't know. A garden for the Sith, a jewel for the Empire.
[frMale] => Cet endroit est fantastique. Ça ne devrait pas être une prison, ça devrait être... je ne sais pas. Un jardin pour les Sith. Un joyau de l'Empire.
[frFemale] => Cet endroit est fantastique. Ça ne devrait pas être une prison, ça devrait être... je ne sais pas. Un jardin pour les Sith. Un joyau de l'Empire.
[deMale] => Es ist wunderschön hier. Das hätte kein Gefängnis werden sollen, sondern ... Ich weiß nicht. Ein Garten für die Sith, ein Juwel des Imperiums.
[deFemale] => Es ist wunderschön hier. Das hätte kein Gefängnis werden sollen, sondern ... Ich weiß nicht. Ein Garten für die Sith, ein Juwel des Imperiums.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[845] => Array
(
[NodeId] => 845
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => H3TMYz4
[Text] => This is definitely not what I was thinking when I heard "prison planet." I expected durasteel walls and deflector shields, not fields of flowers and trees.
[LocalizedText] => Array
(
[enMale] => This is definitely not what I was thinking when I heard "prison planet." I expected durasteel walls and deflector shields, not fields of flowers and trees.
[frMale] => Quand on m'a parlé de planète prison, j'avais pas imaginé ça comme ça. Je m'attendais à du duracier et des boucliers déflecteurs, pas à des champs de fleurs et des arbres.
[frFemale] => Quand on m'a parlé de planète prison, j'avais pas imaginé ça comme ça. Je m'attendais à du duracier et des boucliers déflecteurs, pas à des champs de fleurs et des arbres.
[deMale] => So habe ich mir das definitiv nicht vorgestellt, als ich "Gefängnisplanet" gehört habe. Ich hatte Durastahl-Mauern und Deflektorschilde erwartet, keine Blumenwiesen und Bäume.
[deFemale] => So habe ich mir das definitiv nicht vorgestellt, als ich "Gefängnisplanet" gehört habe. Ich hatte Durastahl-Mauern und Deflektorschilde erwartet, keine Blumenwiesen und Bäume.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[846] => Array
(
[NodeId] => 846
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Here's hoping this is a shortcut and not, say, some dead-end cell block we're going to get trapped in for the rest of our lives.
[LocalizedText] => Array
(
[enMale] => Here's hoping this is a shortcut and not, say, some dead-end cell block we're going to get trapped in for the rest of our lives.
[frMale] => Espérons que ce soit un raccourci et pas une impasse de cellules dans laquelle on nous enfermerait pour le restant de nos jours.
[frFemale] => Espérons que ce soit un raccourci et pas une impasse de cellules dans laquelle on nous enfermerait pour le restant de nos jours.
[deMale] => Hoffen wir mal, dass das eine Abkürzung ist und keine Sackgasse, in der wir dann für den Rest unseres Lebens festsitzen.
[deFemale] => Hoffen wir mal, dass das eine Abkürzung ist und keine Sackgasse, in der wir dann für den Rest unseres Lebens festsitzen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[847] => Array
(
[NodeId] => 847
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => SqOKZq2
[Text] => Cross quickly, we're exposed out here. Good shooter could pick us off easy.
[LocalizedText] => Array
(
[enMale] => Cross quickly, we're exposed out here. Good shooter could pick us off easy.
[frMale] => Traversons vite. On est exposés, ici. Un bon tireur pourrait nous abattre facilement.
[frFemale] => Traversons vite. On est exposés, ici. Un bon tireur pourrait nous abattre facilement.
[deMale] => Schnell rüber, hier haben wir keine Deckung. Ein guter Schütze könnte uns leicht treffen.
[deFemale] => Schnell rüber, hier haben wir keine Deckung. Ein guter Schütze könnte uns leicht treffen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[848] => Array
(
[NodeId] => 848
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[Text] => Ooh, look! Blizz can see far down!
[LocalizedText] => Array
(
[enMale] => Ooh, look! Blizz can see far down!
[frMale] => Ooh, regardez ! Blizz peut voir loin en bas !
[frFemale] => Ooh, regardez ! Blizz peut voir loin en bas !
[deMale] => Oh, da! Blizz kann weit nach unten sehen!
[deFemale] => Oh, da! Blizz kann weit nach unten sehen!
)
[CnvAlienVONode] => 3895967705
[CnvAlienVOFQN] => cnv.alien_vo.jawa.male_blizz
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[849] => Array
(
[NodeId] => 849
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 850
)
[GenericNodeNumber] => 0
)
[850] => Array
(
[NodeId] => 850
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1002
[1] => 851
[2] => 852
[3] => 853
[4] => 854
[5] => 855
[6] => 856
[7] => 857
[8] => 858
[9] => 859
[10] => 860
[11] => 861
[12] => 862
[13] => 863
[14] => 864
[15] => 865
[16] => 866
[17] => 867
[18] => 868
)
[GenericNodeNumber] => 0
)
[851] => Array
(
[NodeId] => 851
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6o87zDR
[Text] => That must be where they keep the really bad criminals. Guess that means we're going in.
[LocalizedText] => Array
(
[enMale] => That must be where they keep the really bad criminals. Guess that means we're going in.
[frMale] => Ça doit être là qu'ils gardent les pires criminels. J'imagine que ça veut dire qu'on y va.
[frFemale] => Ça doit être là qu'ils gardent les pires criminels. J'imagine que ça veut dire qu'on y va.
[deMale] => Da haben sie bestimmt die richtig schlimmen Verbrecher eingesperrt. Was wohl auch bedeutet, dass wir reingehen.
[deFemale] => Da haben sie bestimmt die richtig schlimmen Verbrecher eingesperrt. Was wohl auch bedeutet, dass wir reingehen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[852] => Array
(
[NodeId] => 852
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => The deeper we go, the more difficult our extraction. My calculations are growing more unsure.
[LocalizedText] => Array
(
[enMale] => The deeper we go, the more difficult our extraction. My calculations are growing more unsure.
[frMale] => Plus on s'enfonce, plus il sera difficile de ressortir. Mes calculs sont de plus en plus incertains.
[frFemale] => Plus on s'enfonce, plus il sera difficile de ressortir. Mes calculs sont de plus en plus incertains.
[deMale] => Je tiefer wir reingehen, desto schwieriger wird unser Rückweg. Meinen Berechnungen nach wird es immer unsicherer.
[deFemale] => Je tiefer wir reingehen, desto schwieriger wird unser Rückweg. Meinen Berechnungen nach wird es immer unsicherer.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[853] => Array
(
[NodeId] => 853
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mr7tz4Q
[Text] => What was so terrible they needed to put it behind a river of lava?
[LocalizedText] => Array
(
[enMale] => What was so terrible they needed to put it behind a river of lava?
[frMale] => Qu'est-ce qui peut être assez horrible pour être gardé derrière une rivière de lave ?
[frFemale] => Qu'est-ce qui peut être assez horrible pour être gardé derrière une rivière de lave ?
[deMale] => Was war so schrecklich, dass sie es hinter einen Lavafluss stecken mussten?
[deFemale] => Was war so schrecklich, dass sie es hinter einen Lavafluss stecken mussten?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[854] => Array
(
[NodeId] => 854
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => iLSKgu7
[Text] => Murderers abound--I sense genocidal thoughts in there, sadistic cravings, unbelievable lust for vengeance and destruction. Yum.
[LocalizedText] => Array
(
[enMale] => Murderers abound--I sense genocidal thoughts in there, sadistic cravings, unbelievable lust for vengeance and destruction. Yum.
[frMale] => Beaucoup de tueurs... Je sens des pulsions meurtrières, des pensées sadiques, une soif insatiable de vengeance et de destruction. Miam.
[frFemale] => Beaucoup de tueurs... Je sens des pulsions meurtrières, des pensées sadiques, une soif insatiable de vengeance et de destruction. Miam.
[deMale] => Mörder über Mörder - ich spüre sadistische Neigungen und eine unglaubliche Lust auf Rache und Zerstörung. Wie schön.
[deFemale] => Mörder über Mörder - ich spüre sadistische Neigungen und eine unglaubliche Lust auf Rache und Zerstörung. Wie schön.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[855] => Array
(
[NodeId] => 855
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => U17hgG2
[Text] => Love to visit strange new worlds, meet strange new people, kill them.
[LocalizedText] => Array
(
[enMale] => Love to visit strange new worlds, meet strange new people, kill them.
[frMale] => J'adore visiter de nouveaux mondes étranges, rencontrer des gens étranges, les tuer.
[frFemale] => J'adore visiter de nouveaux mondes étranges, rencontrer des gens étranges, les tuer.
[deMale] => Ich liebe es, neue, fremde Welten zu bereisen, neue, fremde Leute zu treffen und alle zu erledigen.
[deFemale] => Ich liebe es, neue, fremde Welten zu bereisen, neue, fremde Leute zu treffen und alle zu erledigen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[856] => Array
(
[NodeId] => 856
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => O3LIwR7
[Text] => They can't build a cell that will hold us!
[LocalizedText] => Array
(
[enMale] => They can't build a cell that will hold us!
[frMale] => Aucune de leurs cellules nous retiendra !
[frFemale] => Aucune de leurs cellules nous retiendra !
[deMale] => Sie können keine Zelle bauen, die uns hält!
[deFemale] => Sie können keine Zelle bauen, die uns hält!
)
[CnvAlienVONode] => 838536588
[CnvAlienVOFQN] => cnv.alien_vo.talz.male_broonmarktemp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[857] => Array
(
[NodeId] => 857
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sfnqiZ2
[Text] => The fire beneath us, no place to go but forward.
[LocalizedText] => Array
(
[enMale] => The fire beneath us, no place to go but forward.
[frMale] => Le feu en dessous. On ne peut rien faire d'autre qu'avancer.
[frFemale] => Le feu en dessous. On ne peut rien faire d'autre qu'avancer.
[deMale] => Das Feuer unter uns - wir können nur vorwärts gehen.
[deFemale] => Das Feuer unter uns - wir können nur vorwärts gehen.
)
[CnvAlienVONode] => 2982020454
[CnvAlienVOFQN] => cnv.alien_vo.dashade.male_khem_val
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[858] => Array
(
[NodeId] => 858
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => JcWSLeE
[Text] => A particularly sadistic captain once tried to make me walk on hot coals, but I think I'll pass on swimming in magma. Let's stay away from the edge.
[LocalizedText] => Array
(
[enMale] => A particularly sadistic captain once tried to make me walk on hot coals, but I think I'll pass on swimming in magma. Let's stay away from the edge.
[frMale] => Un capitaine particulièrement sadique a un jour voulu me faire marcher sur des braises. Mais je vais éviter de nager dans le magma. Restons loin du bord.
[frFemale] => Un capitaine particulièrement sadique a un jour voulu me faire marcher sur des braises. Mais je vais éviter de nager dans le magma. Restons loin du bord.
[deMale] => Ein besonders sadistischer Captain hat mich mal über heiße Kohlen laufen lassen, aber bei Schwimmen durch Lava passe ich dann doch. Bleiben wir lieber auf Abstand.
[deFemale] => Ein besonders sadistischer Captain hat mich mal über heiße Kohlen laufen lassen, aber bei Schwimmen durch Lava passe ich dann doch. Bleiben wir lieber auf Abstand.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[859] => Array
(
[NodeId] => 859
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Vxxl8j1
[Text] => Be careful. We're entering the most ancient and most secure part of the old prison. Who knows what horrors the Rakata locked away.
[LocalizedText] => Array
(
[enMale] => Be careful. We're entering the most ancient and most secure part of the old prison. Who knows what horrors the Rakata locked away.
[frMale] => Attention. Nous entrons dans la partie la plus ancienne et la plus sûre de la prison. Qui sait quelles horreurs les Rakatas ont enfermées là.
[frFemale] => Attention. Nous entrons dans la partie la plus ancienne et la plus sûre de la prison. Qui sait quelles horreurs les Rakatas ont enfermées là.
[deMale] => Vorsicht. Wir betreten den ältesten und sichersten Teil des alten Gefängnisses. Wer weiß, welche Schrecken die Rakata weggesperrt haben.
[deFemale] => Vorsicht. Wir betreten den ältesten und sichersten Teil des alten Gefängnisses. Wer weiß, welche Schrecken die Rakata weggesperrt haben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[860] => Array
(
[NodeId] => 860
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xueV7gC
[Text] => You don't flinch at danger, do you? Not that I'm frightened. Ahead lies maximum security and things unseen by any but the Rakata.
[LocalizedText] => Array
(
[enMale] => You don't flinch at danger, do you? Not that I'm frightened. Ahead lies maximum security and things unseen by any but the Rakata.
[frMale] => Vous ne reculez pas face au danger, hein ? Moi, je n'ai pas peur. On a devant nous la sécurité maximale et des choses que seuls les Rakatas ont vues.
[frFemale] => Vous ne reculez pas face au danger, hein ? Moi, je n'ai pas peur. On a devant nous la sécurité maximale et des choses que seuls les Rakatas ont vues.
[deMale] => Ihr schreckt wirklich vor gar nichts zurück, oder? Nicht, dass ich Angst hätte. Vor uns liegt der Maximalsicherheitsbereich und Dinge, die außer den Rakata noch nie jemand gesehen hat.
[deFemale] => Ihr schreckt wirklich vor gar nichts zurück, oder? Nicht, dass ich Angst hätte. Vor uns liegt der Maximalsicherheitsbereich und Dinge, die außer den Rakata noch nie jemand gesehen hat.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[861] => Array
(
[NodeId] => 861
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xsT1q52
[Text] => New security zone. But you feel that? Soak up the steam and enjoy it.
[LocalizedText] => Array
(
[enMale] => New security zone. But you feel that? Soak up the steam and enjoy it.
[frMale] => Nouvelle zone de sécurité. Mais tu sens ça ? Absorbe la vapeur, ça fait du bien.
[frFemale] => Nouvelle zone de sécurité. Mais tu sens ça ? Absorbe la vapeur, ça fait du bien.
[deMale] => Neue Sicherheitszone. Aber spürt Ihr das? Atmet tief ein und genießt.
[deFemale] => Neue Sicherheitszone. Aber spürt Ihr das? Atmet tief ein und genießt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[862] => Array
(
[NodeId] => 862
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => RypmMrM
[Text] => Heat, in the middle of an ice world. It's extraordinary.
[LocalizedText] => Array
(
[enMale] => Heat, in the middle of an ice world. It's extraordinary.
[frMale] => De la chaleur au cœur d'un monde de glace. C'est extraordinaire.
[frFemale] => De la chaleur au cœur d'un monde de glace. C'est extraordinaire.
[deMale] => Hitze, mitten auf einer Eiswelt. Das ist außergewöhnlich.
[deFemale] => Hitze, mitten auf einer Eiswelt. Das ist außergewöhnlich.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[863] => Array
(
[NodeId] => 863
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => oYAorCC
[Text] => A crossing point between security zones. Somehow, I don't think this is where they keep the non-violent offenders.
[LocalizedText] => Array
(
[enMale] => A crossing point between security zones. Somehow, I don't think this is where they keep the non-violent offenders.
[frMale] => Un passage entre deux zones de sécurité. Bizarrement, je ne pense pas que ce soit là qu'ils gardent les criminels non-violents.
[frFemale] => Un passage entre deux zones de sécurité. Bizarrement, je ne pense pas que ce soit là qu'ils gardent les criminels non-violents.
[deMale] => Eine Kreuzung zwischen den Sicherheitsbereichen. Irgendwie glaube ich nicht, dass hier die Kleinkriminellen festgehalten werden.
[deFemale] => Eine Kreuzung zwischen den Sicherheitsbereichen. Irgendwie glaube ich nicht, dass hier die Kleinkriminellen festgehalten werden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[864] => Array
(
[NodeId] => 864
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => b4p9dE5
[Text] => New security zone, new types of prisoners. Not that they'll be any friendlier.
[LocalizedText] => Array
(
[enMale] => New security zone, new types of prisoners. Not that they'll be any friendlier.
[frMale] => Nouvelle zone de sécurité, nouveaux types de prisonniers. Je doute qu'ils soient plus amicaux.
[frFemale] => Nouvelle zone de sécurité, nouveaux types de prisonniers. Je doute qu'ils soient plus amicaux.
[deMale] => Neue Sicherheitszone, neue Häftlinge. Nicht, dass die dann freundlicher wären.
[deFemale] => Neue Sicherheitszone, neue Häftlinge. Nicht, dass die dann freundlicher wären.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[865] => Array
(
[NodeId] => 865
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => H3TMYz4
[Text] => I see why they called it "the tomb." Reminds me of all those old ruins I saw on Dromund Kaas.
[LocalizedText] => Array
(
[enMale] => I see why they called it "the tomb." Reminds me of all those old ruins I saw on Dromund Kaas.
[frMale] => Je comprends pourquoi ils appellent ça "la tombe". Ça me rappelle des ruines que j'ai vues sur Dromund Kaas.
[frFemale] => Je comprends pourquoi ils appellent ça "la tombe". Ça me rappelle des ruines que j'ai vues sur Dromund Kaas.
[deMale] => Ich verstehe, warum man den Ort hier "das Grab" nennt. Erinnert mich an all die alten Ruinen, die ich auf Dromund Kaas gesehen habe.
[deFemale] => Ich verstehe, warum man den Ort hier "das Grab" nennt. Erinnert mich an all die alten Ruinen, die ich auf Dromund Kaas gesehen habe.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[866] => Array
(
[NodeId] => 866
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => Why do I let you drag me to these places? I say we sit right here and wait until Zale comes back out. If he doesn't, who's going to know?
[LocalizedText] => Array
(
[enMale] => Why do I let you drag me to these places? I say we sit right here and wait until Zale comes back out. If he doesn't, who's going to know?
[frMale] => Pourquoi je vous laisse toujours m'entraîner dans ce genre d'endroits ? On ferait mieux d'attendre là que Zale ressorte. S'il ressort pas, qui le saura ?
[frFemale] => Pourquoi je vous laisse toujours m'entraîner dans ce genre d'endroits ? On ferait mieux d'attendre là que Zale ressorte. S'il ressort pas, qui le saura ?
[deMale] => Warum gehe ich nur immer mit Euch an solche Orte? Ich schlage vor, wir setzen uns hin und warten, bis Zale wieder rauskommt. Und wenn nicht - wer wird das schon erfahren?
[deFemale] => Warum gehe ich nur immer mit Euch an solche Orte? Ich schlage vor, wir setzen uns hin und warten, bis Zale wieder rauskommt. Und wenn nicht - wer wird das schon erfahren?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[867] => Array
(
[NodeId] => 867
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => SqOKZq2
[Text] => "The tomb," huh? No joke from the look of it.
[LocalizedText] => Array
(
[enMale] => "The tomb," huh? No joke from the look of it.
[frMale] => "La tombe", hein ? C'est pas une blague, apparemment.
[frFemale] => "La tombe", hein ? C'est pas une blague, apparemment.
[deMale] => "Das Grab", was? Kein Witz, so wie es aussieht.
[deFemale] => "Das Grab", was? Kein Witz, so wie es aussieht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[868] => Array
(
[NodeId] => 868
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[Text] => Look, boss! Rock-river!
[LocalizedText] => Array
(
[enMale] => Look, boss! Rock-river!
[frMale] => Chef, regardez ! Rivière de rochers !
[frFemale] => Chef, regardez ! Rivière de rochers !
[deMale] => Da, Boss! Ein Felsen-Fluss!
[deFemale] => Da, Boss! Ein Felsen-Fluss!
)
[CnvAlienVONode] => 1570081868
[CnvAlienVOFQN] => cnv.alien_vo.jawa.male_blizz
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[869] => Array
(
[NodeId] => 869
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 870
)
[GenericNodeNumber] => 0
)
[870] => Array
(
[NodeId] => 870
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 999
[1] => 871
[2] => 872
[3] => 873
[4] => 874
[5] => 875
[6] => 876
[7] => 877
[8] => 878
[9] => 879
[10] => 880
[11] => 881
[12] => 882
[13] => 883
[14] => 884
[15] => 885
[16] => 886
[17] => 887
[18] => 888
)
[GenericNodeNumber] => 0
)
[871] => Array
(
[NodeId] => 871
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6o87zDR
[Text] => This place keeps getting more surreal. I guess we're headed into the cave beneath the subterranean giant tree?
[LocalizedText] => Array
(
[enMale] => This place keeps getting more surreal. I guess we're headed into the cave beneath the subterranean giant tree?
[frMale] => Cet endroit est de plus en plus bizarre. J'imagine qu'on va à la grotte sous l'arbre sous-terrain géant ?
[frFemale] => Cet endroit est de plus en plus bizarre. J'imagine qu'on va à la grotte sous l'arbre sous-terrain géant ?
[deMale] => Das wird ja immer surrealer. Ich schätze, dass wir in diese Höhle unter dem unterirdischen Riesenbaum gehen?
[deFemale] => Das wird ja immer surrealer. Ich schätze, dass wir in diese Höhle unter dem unterirdischen Riesenbaum gehen?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[872] => Array
(
[NodeId] => 872
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 59mPTyI
[Text] => Sophisticated alien technology built this place. There's no telling what we may face.
[LocalizedText] => Array
(
[enMale] => Sophisticated alien technology built this place. There's no telling what we may face.
[frMale] => Cet endroit a été bâti par une technologie alien sophistiquée. Qui sait ce que nous allons rencontrer.
[frFemale] => Cet endroit a été bâti par une technologie alien sophistiquée. Qui sait ce que nous allons rencontrer.
[deMale] => Dieser Ort wurde mit hochentwickelten fremden Technologien gebaut. Niemand kann absehen, was auf uns zukommt.
[deFemale] => Dieser Ort wurde mit hochentwickelten fremden Technologien gebaut. Niemand kann absehen, was auf uns zukommt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[873] => Array
(
[NodeId] => 873
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => mr7tz4Q
[Text] => This tree gives off a powerful essence. I've never felt anything like it before.
[LocalizedText] => Array
(
[enMale] => This tree gives off a powerful essence. I've never felt anything like it before.
[frMale] => Cet arbre dégage une puissante essence. J'ai jamais rien senti de ce genre.
[frFemale] => Cet arbre dégage une puissante essence. J'ai jamais rien senti de ce genre.
[deMale] => Dieser Baum verströmt eine mächtige Essenz. Sowas habe ich noch nie vernommen.
[deFemale] => Dieser Baum verströmt eine mächtige Essenz. Sowas habe ich noch nie vernommen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[874] => Array
(
[NodeId] => 874
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => iLSKgu7
[Text] => There are powerful secrets locked away here. I say we pry them out, painfully.
[LocalizedText] => Array
(
[enMale] => There are powerful secrets locked away here. I say we pry them out, painfully.
[frMale] => Il y a de puissants secrets enfermés ici. On devrait les extirper, douloureusement.
[frFemale] => Il y a de puissants secrets enfermés ici. On devrait les extirper, douloureusement.
[deMale] => Hier sind mächtige Geheimnisse verborgen. Ich sage, wir stochern sie heraus - mit Gewalt.
[deFemale] => Hier sind mächtige Geheimnisse verborgen. Ich sage, wir stochern sie heraus - mit Gewalt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[875] => Array
(
[NodeId] => 875
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => U17hgG2
[Text] => I've fought on dozens of bizarre worlds on the fringes of the galaxy. Never seen nothing like this.
[LocalizedText] => Array
(
[enMale] => I've fought on dozens of bizarre worlds on the fringes of the galaxy. Never seen nothing like this.
[frMale] => J'ai combattu sur des dizaines de mondes bizarres dans toute la galaxie. J'ai jamais rien vu de pareil.
[frFemale] => J'ai combattu sur des dizaines de mondes bizarres dans toute la galaxie. J'ai jamais rien vu de pareil.
[deMale] => Ich habe schon auf Dutzenden bizarren Welten am Rand der Galaxis gekämpft, aber sowas habe ich noch nie gesehen.
[deFemale] => Ich habe schon auf Dutzenden bizarren Welten am Rand der Galaxis gekämpft, aber sowas habe ich noch nie gesehen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[876] => Array
(
[NodeId] => 876
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => O3LIwR7
[Text] => We feel an ancient power in this place.
[LocalizedText] => Array
(
[enMale] => We feel an ancient power in this place.
[frMale] => Nous sentons un pouvoir ancestral dans cet endroit.
[frFemale] => Nous sentons un pouvoir ancestral dans cet endroit.
[deMale] => Wir spüren eine uralte Macht an diesem Ort.
[deFemale] => Wir spüren eine uralte Macht an diesem Ort.
)
[CnvAlienVONode] => 3436305333
[CnvAlienVOFQN] => cnv.alien_vo.talz.male_broonmarktemp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[877] => Array
(
[NodeId] => 877
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => sfnqiZ2
[Text] => The grave of a dead empire.
[LocalizedText] => Array
(
[enMale] => The grave of a dead empire.
[frMale] => La tombe d'un empire déchu.
[frFemale] => La tombe d'un empire déchu.
[deMale] => Das Grab eines toten Reiches.
[deFemale] => Das Grab eines toten Reiches.
)
[CnvAlienVONode] => 2690397699
[CnvAlienVOFQN] => cnv.alien_vo.dashade.male_khem_val
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[878] => Array
(
[NodeId] => 878
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => JcWSLeE
[Text] => You got a way of finding the craziest places, Sith. Who knew this place was under a tree. Let's just hope the folks who built this place are all dead, but I'm keeping my blaster handy just in case.
[LocalizedText] => Array
(
[enMale] => You got a way of finding the craziest places, Sith. Who knew this place was under a tree. Let's just hope the folks who built this place are all dead, but I'm keeping my blaster handy just in case.
[frMale] => Vous avez le don de dénicher les endroits les plus fous, Sith. Qui aurait cru qu'on trouverait un lieu pareil sous un arbre ? Espérons juste que ceux qui l'ont bâti sont morts. Je garde mon blaster sous la main, au cas où.
[frFemale] => Vous avez le don de dénicher les endroits les plus fous, Sith. Qui aurait cru qu'on trouverait un lieu pareil sous un arbre ? Espérons juste que ceux qui l'ont bâti sont morts. Je garde mon blaster sous la main, au cas où.
[deMale] => Ihr findet immer die verrücktesten Orte, Sith. Wer hätte gedacht, dass wir unter einen Baum müssen? Hoffen wir nur, dass die Leute, die das hier gebaut haben, alle tot sind. Für alle Fälle halte ich meinen Blaster bereit.
[deFemale] => Ihr findet immer die verrücktesten Orte, Sith. Wer hätte gedacht, dass wir unter einen Baum müssen? Hoffen wir nur, dass die Leute, die das hier gebaut haben, alle tot sind. Für alle Fälle halte ich meinen Blaster bereit.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[879] => Array
(
[NodeId] => 879
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Vxxl8j1
[Text] => These Rakata buildings make me uncomfortable. They ruled the galaxy, and then they just disappeared.
[LocalizedText] => Array
(
[enMale] => These Rakata buildings make me uncomfortable. They ruled the galaxy, and then they just disappeared.
[frMale] => Ces constructions Rakatas me mettent mal à l'aise. Ils ont régné sur la galaxie puis ils ont soudainement disparu.
[frFemale] => Ces constructions Rakatas me mettent mal à l'aise. Ils ont régné sur la galaxie puis ils ont soudainement disparu.
[deMale] => Diese Rakata-Bauwerke sind mir nicht geheuer. Sie waren die Herrscher der Galaxis und dann sind sie einfach verschwunden.
[deFemale] => Diese Rakata-Bauwerke sind mir nicht geheuer. Sie waren die Herrscher der Galaxis und dann sind sie einfach verschwunden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[880] => Array
(
[NodeId] => 880
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xueV7gC
[Text] => Is this truly Rakata-built? I can't believe it. I can't--I'm sorry. I need a moment.
[LocalizedText] => Array
(
[enMale] => Is this truly Rakata-built? I can't believe it. I can't--I'm sorry. I need a moment.
[frMale] => C'est vraiment d'origine Rakata ? C'est incroyable. C'est... Pardon. Laissez-moi un instant.
[frFemale] => C'est vraiment d'origine Rakata ? C'est incroyable. C'est... Pardon. Laissez-moi un instant.
[deMale] => Haben wir da echt Rakata-Kunst vor uns? Ich kann es gar nicht fassen. Ich ... Tut mir leid, ich muss mich kurz sammeln.
[deFemale] => Haben wir da echt Rakata-Kunst vor uns? Ich kann es gar nicht fassen. Ich ... Tut mir leid, ich muss mich kurz sammeln.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[881] => Array
(
[NodeId] => 881
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => xsT1q52
[Text] => Cripes. It's like the prison runs straight to the core... you could lock half the galaxy in here.
[LocalizedText] => Array
(
[enMale] => Cripes. It's like the prison runs straight to the core... you could lock half the galaxy in here.
[frMale] => C'est pas vrai, on dirait que la prison va jusqu'au noyau. On pourrait enfermer la moitié de la galaxie, là-dedans.
[frFemale] => C'est pas vrai, on dirait que la prison va jusqu'au noyau. On pourrait enfermer la moitié de la galaxie, là-dedans.
[deMale] => Wow. Als würde das Gefängnis genau in den Kern laufen ... Hier könnte man die halbe Galaxis einsperren.
[deFemale] => Wow. Als würde das Gefängnis genau in den Kern laufen ... Hier könnte man die halbe Galaxis einsperren.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[882] => Array
(
[NodeId] => 882
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => RypmMrM
[Text] => The nest remembers a place like this, long ago and far away. The creation of an ancient people... but not more ancient than us.
[LocalizedText] => Array
(
[enMale] => The nest remembers a place like this, long ago and far away. The creation of an ancient people... but not more ancient than us.
[frMale] => Le nid se souvient d'un endroit de ce genre, loin dans le temps et l'espace. La création d'un peuple ancestral... mais pas plus ancien que nous.
[frFemale] => Le nid se souvient d'un endroit de ce genre, loin dans le temps et l'espace. La création d'un peuple ancestral... mais pas plus ancien que nous.
[deMale] => Das Nest erinnert sich an einen Ort wie diesen - es ist lange her und weit weg. Die Schöpfung eines uralten Volkes ... Aber noch älter als wir.
[deFemale] => Das Nest erinnert sich an einen Ort wie diesen - es ist lange her und weit weg. Die Schöpfung eines uralten Volkes ... Aber noch älter als wir.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[883] => Array
(
[NodeId] => 883
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => oYAorCC
[Text] => Such advanced technology. Such fine detail. The Empire is a great civilization, but we still have much to learn.
[LocalizedText] => Array
(
[enMale] => Such advanced technology. Such fine detail. The Empire is a great civilization, but we still have much to learn.
[frMale] => Une technologie si avancée, des détails si fins... L'Empire est une grande civilisation, mais il a encore beaucoup à apprendre.
[frFemale] => Une technologie si avancée, des détails si fins... L'Empire est une grande civilisation, mais il a encore beaucoup à apprendre.
[deMale] => Diese fortschrittliche Technologie. Diese Feinarbeit. Das Imperium ist eine große Zivilisation, aber wir haben noch viel zu lernen.
[deFemale] => Diese fortschrittliche Technologie. Diese Feinarbeit. Das Imperium ist eine große Zivilisation, aber wir haben noch viel zu lernen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[884] => Array
(
[NodeId] => 884
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => b4p9dE5
[Text] => I've never heard of anything like this, sir. Not beyond stories--Chiss fables about ancient species... be careful.
[LocalizedText] => Array
(
[enMale] => I've never heard of anything like this, sir. Not beyond stories--Chiss fables about ancient species... be careful.
[frMale] => Je n'ai jamais entendu parler de ça, Monsieur. À part dans les histoires, les fables Chiss sur des espèces ancestrales... Faites attention.
[frFemale] => Je n'ai jamais entendu parler de ça, Madame. À part dans les histoires... les fables Chiss sur des espèces ancestrales... Faites attention.
[deMale] => Ich habe noch nie von so etwas gehört. Nur in Geschichten - Chiss-Fabeln über alte Spezies ... Seid vorsichtig.
[deFemale] => Ich habe noch nie von so etwas gehört. Nur in Geschichten - Chiss-Fabeln über alte Spezies ... Seid vorsichtig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[885] => Array
(
[NodeId] => 885
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => H3TMYz4
[Text] => I--I think this place is Rakatan. They had some galaxy-spanning empire that makes the Sith's look like they're playing around. Seriously ancient.
[LocalizedText] => Array
(
[enMale] => I--I think this place is Rakatan. They had some galaxy-spanning empire that makes the Sith's look like they're playing around. Seriously ancient.
[frMale] => Je crois que c'est un lieu Rakata. Ils avaient un empire qui s'étendait sur toute la galaxie. À côté, les Sith sont des petits joueurs. C'est très ancien.
[frFemale] => Je crois que c'est un lieu Rakata. Ils avaient un empire qui s'étendait sur toute la galaxie. À côté, les Sith sont des petits joueurs. C'est très ancien.
[deMale] => Ich ... ich glaube, das ist das Reich der Rakata. Es gab ein galaxisumspannendes Imperium, gegen das die Sith aussehen, als würden sie nur spielen. Wirklich alt.
[deFemale] => Ich ... ich glaube, das ist das Reich der Rakata. Es gab ein galaxisumspannendes Imperium, gegen das die Sith aussehen, als würden sie nur spielen. Wirklich alt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[886] => Array
(
[NodeId] => 886
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MiywzCi
[Text] => I don't say this often, but whatever valuables are down here can stay. Let's just bug out while we can, all right?
[LocalizedText] => Array
(
[enMale] => I don't say this often, but whatever valuables are down here can stay. Let's just bug out while we can, all right?
[frMale] => Je ne dis pas ça souvent, mais laissons là tout ce qui a de la valeur. Sortons simplement d'ici tant qu'on le peut, d'accord ?
[frFemale] => Je ne dis pas ça souvent, mais laissons là tout ce qui a de la valeur. Sortons simplement d'ici tant qu'on le peut, d'accord ?
[deMale] => Ich sage das nicht oft, aber was immer hier unten an Wertsachen liegt, sie können ruhig hier liegen bleiben. Machen wir uns besser aus dem Staub, solange wir können.
[deFemale] => Ich sage das nicht oft, aber was immer hier unten an Wertsachen liegt, sie können ruhig hier liegen bleiben. Machen wir uns besser aus dem Staub, solange wir können.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[887] => Array
(
[NodeId] => 887
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => SqOKZq2
[Text] => Path wasn't walked for a long time, until recently. Should've left it undisturbed.
[LocalizedText] => Array
(
[enMale] => Path wasn't walked for a long time, until recently. Should've left it undisturbed.
[frMale] => Ce chemin n'avait pas été emprunté depuis longtemps. Et ça aurait pas dû changer.
[frFemale] => Ce chemin n'avait pas été emprunté depuis longtemps. Et ça aurait pas dû changer.
[deMale] => Diesen Weg ist bis vor Kurzem lange keiner mehr gegangen. Er hätte lieber ungestört bleiben sollen.
[deFemale] => Diesen Weg ist bis vor Kurzem lange keiner mehr gegangen. Er hätte lieber ungestört bleiben sollen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[888] => Array
(
[NodeId] => 888
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[Text] => Boss know why people put funny heads on statues?
[LocalizedText] => Array
(
[enMale] => Boss know why people put funny heads on statues?
[frMale] => Chef sait pourquoi les gens mettre drôles de têtes sur les statues ?
[frFemale] => Chef sait pourquoi les gens mettre drôles de têtes sur les statues ?
[deMale] => Boss wissen, warum Leute komische Köpfe auf Statuen machen?
[deFemale] => Boss wissen, warum Leute komische Köpfe auf Statuen machen?
)
[CnvAlienVONode] => 3246609038
[CnvAlienVOFQN] => cnv.alien_vo.jawa.male_blizz
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[889] => Array
(
[NodeId] => 889
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 02vGMCA
[Text] => Maybe I should guard that energy station for a while. It'd be safer, wouldn't it?
[LocalizedText] => Array
(
[enMale] => Maybe I should guard that energy station for a while. It'd be safer, wouldn't it?
[frMale] => Je devrais peut-être surveiller cette centrale énergétique un moment. Ce serait plus sûr, non ?
[frFemale] => Je devrais peut-être surveiller cette centrale énergétique un moment. Ce serait plus sûr, non ?
[deMale] => Vielleicht sollte ich diese Energiestation für eine Weile überwachen. Das wäre sicherer, oder?
[deFemale] => Vielleicht sollte ich diese Energiestation für eine Weile überwachen. Das wäre sicherer, oder?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[890] => Array
(
[NodeId] => 890
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => pzuUyyJ
[Text] => These energy stations have been left undefended. That's poor tactical planning.
[LocalizedText] => Array
(
[enMale] => These energy stations have been left undefended. That's poor tactical planning.
[frMale] => Ces stations d'alimentation ont été laissées sans surveillance. C'est une grossière erreur tactique.
[frFemale] => Ces stations d'alimentation ont été laissées sans surveillance. C'est une grossière erreur tactique.
[deMale] => Diese Energiestationen wurden unverteidigt zurückgelassen. Das ist taktisch wirklich unklug.
[deFemale] => Diese Energiestationen wurden unverteidigt zurückgelassen. Das ist taktisch wirklich unklug.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[891] => Array
(
[NodeId] => 891
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => stnFo3E
[Text] => The Republic placed too much faith in its technology. This shield generator could not withstand the Empire's might.
[LocalizedText] => Array
(
[enMale] => The Republic placed too much faith in its technology. This shield generator could not withstand the Empire's might.
[frMale] => La République a trop fait confiance à sa technologie. Ce générateur de bouclier n'a pas résisté à la puissance de l'Empire.
[frFemale] => La République a trop fait confiance à sa technologie. Ce générateur de bouclier n'a pas résisté à la puissance de l'Empire.
[deMale] => Die Republik hat zu viel Vertrauen in diese Energie gesetzt. Der Schildgenerator konnte der Macht des Imperiums nicht trotzen.
[deFemale] => Die Republik hat zu viel Vertrauen in diese Energie gesetzt. Der Schildgenerator konnte der Macht des Imperiums nicht trotzen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[892] => Array
(
[NodeId] => 892
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZxTLZy8
[Text] => Cannot trust shields. Better to rely on own strength and skill.
[LocalizedText] => Array
(
[enMale] => Cannot trust shields. Better to rely on own strength and skill.
[frMale] => Les boucliers ne sont pas fiables. Il faut compter sur sa force et ses compétences.
[frFemale] => Les boucliers ne sont pas fiables. Il faut compter sur sa force et ses compétences.
[deMale] => Kann Schilden nicht trauen. Besser, sich auf eigene Stärke und Fähigkeiten zu verlassen.
[deFemale] => Kann Schilden nicht trauen. Besser, sich auf eigene Stärke und Fähigkeiten zu verlassen.
)
[CnvAlienVONode] => 2967403666
[CnvAlienVOFQN] => cnv.alien_vo.trandoshan.male_qyzen_fess
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[893] => Array
(
[NodeId] => 893
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ifIMuBA
[Text] => An oscillating shield network. Good luck to any prisoner who gets tangled up in that.
[LocalizedText] => Array
(
[enMale] => An oscillating shield network. Good luck to any prisoner who gets tangled up in that.
[frMale] => Un réseau de boucliers oscillant. Bonne chance au prisonnier qui s'empêtre là-dedans.
[frFemale] => Un réseau de boucliers oscillant. Bonne chance au prisonnier qui s'empêtre là-dedans.
[deMale] => Ein oszillierendes Schildnetzwerk. Viel Glück allen Häftlingen, die darin hängenbleiben.
[deFemale] => Ein oszillierendes Schildnetzwerk. Viel Glück allen Häftlingen, die darin hängenbleiben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[894] => Array
(
[NodeId] => 894
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 7LXenVC
[Text] => What's shielding the shield generator?
[LocalizedText] => Array
(
[enMale] => What's shielding the shield generator?
[frMale] => Qui génère le bouclier du générateur de bouclier ?
[frFemale] => Qui génère le bouclier du générateur de bouclier ?
[deMale] => Hat der Schildgenerator auch einen Schild?
[deFemale] => Hat der Schildgenerator auch einen Schild?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[895] => Array
(
[NodeId] => 895
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => G0HVa85
[Text] => Their shield generators better be more reliable than the ones we had on Hoth. Blasted things blew a fuse every other day.
[LocalizedText] => Array
(
[enMale] => Their shield generators better be more reliable than the ones we had on Hoth. Blasted things blew a fuse every other day.
[frMale] => J'espère que leurs générateurs de boucliers sont plus fiables que ceux qu'on avait sur Hoth. Ces fichus trucs grillaient un fusible un jour sur deux.
[frFemale] => J'espère que leurs générateurs de boucliers sont plus fiables que ceux qu'on avait sur Hoth. Ces fichus trucs grillaient un fusible un jour sur deux.
[deMale] => Hoffentlich sind ihre Schildgeneratoren verlässlicher als die, die wir auf Hoth hatten. Bei den verdammten Dingern ist jeden zweiten Tag 'ne Sicherung durchgebrannt.
[deFemale] => Hoffentlich sind ihre Schildgeneratoren verlässlicher als die, die wir auf Hoth hatten. Bei den verdammten Dingern ist jeden zweiten Tag 'ne Sicherung durchgebrannt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[897] => Array
(
[NodeId] => 897
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => W2uejbF
[Text] => Those shield generators are the only thing keeping the Empire from taking over this place completely.
[LocalizedText] => Array
(
[enMale] => Those shield generators are the only thing keeping the Empire from taking over this place completely.
[frMale] => Ces générateurs de boucliers sont la seule chose qui empêche l'Empire de s'emparer complètement de cet endroit.
[frFemale] => Ces générateurs de boucliers sont la seule chose qui empêche l'Empire de s'emparer complètement de cet endroit.
[deMale] => Diese Schildgeneratoren sind das Einzige, was das Imperium davon abhält, diesen Ort komplett einzunehmen.
[deFemale] => Diese Schildgeneratoren sind das Einzige, was das Imperium davon abhält, diesen Ort komplett einzunehmen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[898] => Array
(
[NodeId] => 898
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => dtOd209
[Text] => We must all defend the shield generators.
[LocalizedText] => Array
(
[enMale] => We must all defend the shield generators.
[frMale] => Nous devons tous défendre les générateurs de boucliers.
[frFemale] => Nous devons tous défendre les générateurs de boucliers.
[deMale] => Wir müssen alle die Schildgeneratoren verteidigen.
[deFemale] => Wir müssen alle die Schildgeneratoren verteidigen.
)
[CnvAlienVONode] => 1806340457
[CnvAlienVOFQN] => cnv.alien_vo.shyriiwook.bowdaar_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[899] => Array
(
[NodeId] => 899
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K4aCxc8
[Text] => I hear the Empire's been hitting power generators all over this area. Probably wouldn't hurt to discourage that.
[LocalizedText] => Array
(
[enMale] => I hear the Empire's been hitting power generators all over this area. Probably wouldn't hurt to discourage that.
[frMale] => Il semblerait que l'Empire attaque les générateurs d'énergie de toute la zone. On ferait bien d'arrêter ça.
[frFemale] => Il semblerait que l'Empire attaque les générateurs d'énergie de toute la zone. On ferait bien d'arrêter ça.
[deMale] => Angeblich hat das Imperium Energiegeneratoren in der ganzen Gegend getroffen. Wäre wohl nicht schlecht, wenn man das unterbinden könnte.
[deFemale] => Angeblich hat das Imperium Energiegeneratoren in der ganzen Gegend getroffen. Wäre wohl nicht schlecht, wenn man das unterbinden könnte.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[900] => Array
(
[NodeId] => 900
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => YQU1qtC
[Text] => An unsecured power facility. Typical Republic incompetence. This is why the Empire will win.
[LocalizedText] => Array
(
[enMale] => An unsecured power facility. Typical Republic incompetence. This is why the Empire will win.
[frMale] => Un générateur d'énergie non sécurisé. Exemple type de l'incompétence de la République. C'est pour ça que l'Empire va gagner.
[frFemale] => Un générateur d'énergie non sécurisé. Exemple type de l'incompétence de la République. C'est pour ça que l'Empire va gagner.
[deMale] => Eine ungesicherte Energiestation. Typisch für diese inkompetente Republik. Genau deswegen wird das Imperium gewinnen.
[deFemale] => Eine ungesicherte Energiestation. Typisch für diese inkompetente Republik. Genau deswegen wird das Imperium gewinnen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[901] => Array
(
[NodeId] => 901
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZrTz6aC
[Text] => I've got a bunch of old power packs back on the ship that need recharging. Knew I shoulda brought them with me....
[LocalizedText] => Array
(
[enMale] => I've got a bunch of old power packs back on the ship that need recharging. Knew I shoulda brought them with me....
[frMale] => J'ai des chargeurs d'énergie dans le vaisseau qui auraient besoin d'être rechargés. Je savais que j'aurais dû les emporter...
[frFemale] => J'ai des chargeurs d'énergie dans le vaisseau qui auraient besoin d'être rechargés. Je savais que j'aurais dû les emporter...
[deMale] => Ich habe noch ein paar alte Energiepacks auf dem Schiff, die aufgeladen werden müssen. Ich wusste, ich hätte sie mitnehmen sollen.
[deFemale] => Ich habe noch ein paar alte Energiepacks auf dem Schiff, die aufgeladen werden müssen. Ich wusste, ich hätte sie mitnehmen sollen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[902] => Array
(
[NodeId] => 902
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0nqxul0
[Text] => Shield generators are still in one piece, at least. The Imps haven't smashed everything yet.
[LocalizedText] => Array
(
[enMale] => Shield generators are still in one piece, at least. The Imps haven't smashed everything yet.
[frMale] => Au moins, les générateurs de boucliers sont en un seul morceau. Les Impériaux n'ont pas encore tout détruit.
[frFemale] => Au moins, les générateurs de boucliers sont en un seul morceau. Les Impériaux n'ont pas encore tout détruit.
[deMale] => Zumindest sind die Schildgeneratoren noch ganz. Die Imperialen haben noch nicht alles zerstört.
[deFemale] => Zumindest sind die Schildgeneratoren noch ganz. Die Imperialen haben noch nicht alles zerstört.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[903] => Array
(
[NodeId] => 903
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MZV00o6
[Text] => These shield generators appear to still be functional. We're fortunate that Imperial commandos haven't destroyed them.
[LocalizedText] => Array
(
[enMale] => These shield generators appear to still be functional. We're fortunate that Imperial commandos haven't destroyed them.
[frMale] => Ces générateurs de boucliers semblent fonctionner. Nous avons de la chance que les commandos impériaux ne les aient pas encore détruits.
[frFemale] => Ces générateurs de boucliers semblent fonctionner. Nous avons de la chance que les commandos impériaux ne les aient pas encore détruits.
[deMale] => Diese Schildgeneratoren scheinen noch zu funktionieren. Wir haben Glück, dass die imperialen Kommandos sie noch nicht zerstört haben.
[deFemale] => Diese Schildgeneratoren scheinen noch zu funktionieren. Wir haben Glück, dass die imperialen Kommandos sie noch nicht zerstört haben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[904] => Array
(
[NodeId] => 904
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Q2JoNeD
[Text] => Republic shield generators--the finest workmanship available! Particle field bulwarks for freedom!
[LocalizedText] => Array
(
[enMale] => Republic shield generators--the finest workmanship available! Particle field bulwarks for freedom!
[frMale] => Les générateurs de boucliers de la République. De vrais chefs-d'œuvre ! Des remparts de particules pour la liberté !
[frFemale] => Les générateurs de boucliers de la République. De vrais chefs-d'œuvre ! Des remparts de particules pour la liberté !
[deMale] => Republikanische Schildgeneratoren - die Spitze der Handwerkskunst! Partikelfeld-Bollwerke für die Freiheit!
[deFemale] => Republikanische Schildgeneratoren - die Spitze der Handwerkskunst! Partikelfeld-Bollwerke für die Freiheit!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[905] => Array
(
[NodeId] => 905
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => hQf5ofD
[Text] => I never knew the Republic had a place like this. And I thought regular prison sounded rough....
[LocalizedText] => Array
(
[enMale] => I never knew the Republic had a place like this. And I thought regular prison sounded rough....
[frMale] => Je savais pas que la République avait ce genre d'endroit. Moi qui trouvais les prisons ordinaires un peu dures...
[frFemale] => Je savais pas que la République avait ce genre d'endroit. Moi qui trouvais les prisons ordinaires un peu dures...
[deMale] => Ich wusste gar nicht, dass die Republik so eine Anstalt hat. Und ich dachte schon, normale Gefängnisse wären hart ...
[deFemale] => Ich wusste gar nicht, dass die Republik so eine Anstalt hat. Und ich dachte schon, normale Gefängnisse wären hart ...
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[906] => Array
(
[NodeId] => 906
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => E6mQvzF
[Text] => This world takes a strange path through history: known, then unknown; remembered, then forgotten.
[LocalizedText] => Array
(
[enMale] => This world takes a strange path through history: known, then unknown; remembered, then forgotten.
[frMale] => Ce monde suit un étrange chemin dans l'histoire : connu puis inconnu, retrouvé puis oublié.
[frFemale] => Ce monde suit un étrange chemin dans l'histoire : connu puis inconnu, retrouvé puis oublié.
[deMale] => Diese Welt ist in der Geschichte einen seltsamen Weg gegangen: bekannt, dann unbekannt; erinnert, dann vergessen.
[deFemale] => Diese Welt ist in der Geschichte einen seltsamen Weg gegangen: bekannt, dann unbekannt; erinnert, dann vergessen.
)
[CnvAlienVONode] => 4209177730
[CnvAlienVOFQN] => cnv.alien_vo.gand.male_temp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[907] => Array
(
[NodeId] => 907
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 908
)
[GenericNodeNumber] => 0
)
[908] => Array
(
[NodeId] => 908
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1016
[1] => 909
[2] => 910
[3] => 911
[4] => 912
[5] => 913
[6] => 914
[7] => 915
[8] => 916
[9] => 917
[10] => 919
[11] => 920
[12] => 921
[13] => 922
[14] => 923
[15] => 924
[16] => 925
[17] => 926
[18] => 927
[19] => 928
)
[GenericNodeNumber] => 0
)
[909] => Array
(
[NodeId] => 909
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Z2FFed2
[Text] => T7 = detecting evidence of Imperial forces // Jedi = be prepared
[LocalizedText] => Array
(
[enMale] => T7 = detecting evidence of Imperial forces // Jedi = be prepared
[frMale] => T7 = détecter la présence de forces impériales // Jedi = se tenir prêt
[frFemale] => T7 = détecter la présence de forces impériales // Jedi = se tenir prête
[deMale] => T7 = empfängt Anzeichen für imperiale Streitkräfte // Jedi = bereit sein
[deFemale] => T7 = empfängt Anzeichen für imperiale Streitkräfte // Jedi = bereit sein
)
[CnvAlienVONode] => 2470039392
[CnvAlienVOFQN] => cnv.alien_vo.astromechdroid.t7_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[910] => Array
(
[NodeId] => 910
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => So much for keeping the bad guys locked up. Let's hope the prisoners who used to be here were just greedy Senators.
[LocalizedText] => Array
(
[enMale] => So much for keeping the bad guys locked up. Let's hope the prisoners who used to be here were just greedy Senators.
[frMale] => Tout ça pour garder les méchants au chaud. Espérons que les prisonniers qui se trouvaient là étaient juste des escrocs de sénateurs.
[frFemale] => Tout ça pour garder les méchants au chaud. Espérons que les prisonniers qui se trouvaient là étaient juste des escrocs de sénateurs.
[deMale] => So viel zum Thema "hinter Gitter bringen". Hoffen wir, dass hier nur korrupte Senatoren eingesperrt waren.
[deFemale] => So viel zum Thema "hinter Gitter bringen". Hoffen wir, dass hier nur korrupte Senatoren eingesperrt waren.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[911] => Array
(
[NodeId] => 911
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 02vGMCA
[Text] => Can't imagine why anybody would want to bust out of such a nice place. Are those turrets still working?
[LocalizedText] => Array
(
[enMale] => Can't imagine why anybody would want to bust out of such a nice place. Are those turrets still working?
[frMale] => Je ne vois pas pourquoi quelqu'un chercherait à fuir un si bel endroit. Ces tourelles fonctionnent toujours ?
[frFemale] => Je ne vois pas pourquoi quelqu'un chercherait à fuir un si bel endroit. Ces tourelles fonctionnent toujours ?
[deMale] => Ich kann mir gar nicht vorstellen, warum jemand aus so einer schönen Anlage ausbrechen wollen würde. Funktionieren diese Geschütze noch?
[deFemale] => Ich kann mir gar nicht vorstellen, warum jemand aus so einer schönen Anlage ausbrechen wollen würde. Funktionieren diese Geschütze noch?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[912] => Array
(
[NodeId] => 912
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => pzuUyyJ
[Text] => Whatever happened here was over long before we arrived. The Empire knew exactly what it was doing when it came through.
[LocalizedText] => Array
(
[enMale] => Whatever happened here was over long before we arrived. The Empire knew exactly what it was doing when it came through.
[frMale] => Quoi qu'il se soit passé ici, c'était terminé bien avant qu'on arrive. L'Empire savait exactement ce qu'il faisait en venant là.
[frFemale] => Quoi qu'il se soit passé ici, c'était terminé bien avant qu'on arrive. L'Empire savait exactement ce qu'il faisait en venant là.
[deMale] => Was auch immer hier passiert ist - es war lange, bevor wir ankamen. Das Imperium wusste genau, was es tat.
[deFemale] => Was auch immer hier passiert ist - es war lange, bevor wir ankamen. Das Imperium wusste genau, was es tat.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[913] => Array
(
[NodeId] => 913
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => stnFo3E
[Text] => The Empire's plan of attack is to free as many prisoners as possible. Republic forces are easily confused by the chaos.
[LocalizedText] => Array
(
[enMale] => The Empire's plan of attack is to free as many prisoners as possible. Republic forces are easily confused by the chaos.
[frMale] => L'attaque de l'Empire avait pour but de libérer un maximum de prisonniers. Les forces de la République se laissent facilement déborder par le chaos.
[frFemale] => L'attaque de l'Empire avait pour but de libérer un maximum de prisonniers. Les forces de la République se laissent facilement déborder par le chaos.
[deMale] => Der Angriffsplan des Imperiums sieht vor, so viele Häftlinge wie möglich zu befreien. Die republikanischen Streitkräfte werden durch das Chaos verwirrt.
[deFemale] => Der Angriffsplan des Imperiums sieht vor, so viele Häftlinge wie möglich zu befreien. Die republikanischen Streitkräfte werden durch das Chaos verwirrt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[914] => Array
(
[NodeId] => 914
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZxTLZy8
[Text] => Republic cages. This is justice, Herald?
[LocalizedText] => Array
(
[enMale] => Republic cages. This is justice, Herald?
[frMale] => Les cages de la République. C'est ça, la justice, Messager ?
[frFemale] => Les cages de la République. C'est ça, la justice, Messagère ?
[deMale] => Republikanische Käfige. Ist das Gerechtigkeit, Herold?
[deFemale] => Republikanische Käfige. Ist das Gerechtigkeit, Herold?
)
[CnvAlienVONode] => 2859329701
[CnvAlienVOFQN] => cnv.alien_vo.trandoshan.male_qyzen_fess
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[915] => Array
(
[NodeId] => 915
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ifIMuBA
[Text] => Throwing away the key wasn't enough. Freedom will out.
[LocalizedText] => Array
(
[enMale] => Throwing away the key wasn't enough. Freedom will out.
[frMale] => Jeter la clé ne suffisait pas. La liberté triomphe toujours.
[frFemale] => Jeter la clé ne suffisait pas. La liberté triomphe toujours.
[deMale] => Es hat nicht genügt, den Schlüssel wegzuwerfen. Die Freiheit hat sich einen Weg gebahnt.
[deFemale] => Es hat nicht genügt, den Schlüssel wegzuwerfen. Die Freiheit hat sich einen Weg gebahnt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[916] => Array
(
[NodeId] => 916
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 7LXenVC
[Text] => Republic got sloppy. Should have been best-defended positions on the planet.
[LocalizedText] => Array
(
[enMale] => Republic got sloppy. Should have been best-defended positions on the planet.
[frMale] => La République a fait une erreur. Ces postes auraient dû être les mieux défendus de la planète.
[frFemale] => La République a fait une erreur. Ces postes auraient dû être les mieux défendus de la planète.
[deMale] => Die Republik ist schlampig geworden. Das sollten die am besten verteidigten Stellungen des Planeten sein.
[deFemale] => Die Republik ist schlampig geworden. Das sollten die am besten verteidigten Stellungen des Planeten sein.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[917] => Array
(
[NodeId] => 917
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => G0HVa85
[Text] => Hey, yell if you see any good graffiti.
[LocalizedText] => Array
(
[enMale] => Hey, yell if you see any good graffiti.
[frMale] => Eh, faites-moi signe si vous voyez des beaux graffitis.
[frFemale] => Eh, faites-moi signe si vous voyez des beaux graffitis.
[deMale] => Hey, sagt Bescheid, wenn Ihr irgendwo gute Graffiti seht.
[deFemale] => Hey, sagt Bescheid, wenn Ihr irgendwo gute Graffiti seht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[919] => Array
(
[NodeId] => 919
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => W2uejbF
[Text] => I don't figure this cell block should be wide open like that, do you?
[LocalizedText] => Array
(
[enMale] => I don't figure this cell block should be wide open like that, do you?
[frMale] => Je crois pas que ce bloc de cellules soit grand ouvert, d'habitude. Si ?
[frFemale] => Je crois pas que ce bloc de cellules soit grand ouvert, d'habitude. Si ?
[deMale] => Dieser Zellenblock sollte aber eigentlich nicht so sperrangelweit offen stehen, oder?
[deFemale] => Dieser Zellenblock sollte aber eigentlich nicht so sperrangelweit offen stehen, oder?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[920] => Array
(
[NodeId] => 920
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => dtOd209
[Text] => We will find no one good down there.
[LocalizedText] => Array
(
[enMale] => We will find no one good down there.
[frMale] => On trouvera rien de bon là-dedans.
[frFemale] => On trouvera rien de bon là-dedans.
[deMale] => Da unten werden wir nichts Gutes vorfinden.
[deFemale] => Da unten werden wir nichts Gutes vorfinden.
)
[CnvAlienVONode] => 140681419
[CnvAlienVOFQN] => cnv.alien_vo.shyriiwook.bowdaar_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[921] => Array
(
[NodeId] => 921
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K4aCxc8
[Text] => You spend more time deliberately running into prisons than anyone I know....
[LocalizedText] => Array
(
[enMale] => You spend more time deliberately running into prisons than anyone I know....
[frMale] => De toutes les personnes que je connaisse, vous êtes celle qui se jette le plus volontairement en prison...
[frFemale] => De toutes les personnes que je connaisse, vous êtes celle qui se jette le plus volontairement en prison...
[deMale] => Von allen, die ich kenne, verbringt Ihr am meisten Zeit damit, absichtlich in Gefängnisse zu rennen.
[deFemale] => Von allen, die ich kenne, verbringt Ihr am meisten Zeit damit, absichtlich in Gefängnisse zu rennen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[922] => Array
(
[NodeId] => 922
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => YQU1qtC
[Text] => The Empire has already been here. No telling how many prisoners they've released. This will be interesting.
[LocalizedText] => Array
(
[enMale] => The Empire has already been here. No telling how many prisoners they've released. This will be interesting.
[frMale] => L'Empire est déjà passé. Et je parle pas du nombre de prisonniers qui ont dû être libérés. Ça va être intéressant.
[frFemale] => L'Empire est déjà passé. Et je parle pas du nombre de prisonniers qui ont dû être libérés. Ça va être intéressant.
[deMale] => Das Imperium war schon hier. Kaum auszudenken, wie viele Häftlinge man schon befreit hat. Das wird interessant.
[deFemale] => Das Imperium war schon hier. Kaum auszudenken, wie viele Häftlinge man schon befreit hat. Das wird interessant.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[923] => Array
(
[NodeId] => 923
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZrTz6aC
[Text] => Hello down there? Any bad people home? No? All right, we're leaving. Think they bought it?
[LocalizedText] => Array
(
[enMale] => Hello down there? Any bad people home? No? All right, we're leaving. Think they bought it?
[frMale] => Bonjour ! Y a des durs à cuire, là-dedans ? Non ? OK, on s'en va ! Tu crois qu'ils ont marché ?
[frFemale] => Bonjour ! Y a des durs à cuire, là-dedans ? Non ? OK, on s'en va ! Tu crois qu'ils ont marché ?
[deMale] => Hallo, da unten? Gibt's hier irgendwelche Bösewichte? Nein? Na gut, dann gehen wir wieder. Glaubt Ihr, sie haben es geschluckt?
[deFemale] => Hallo, da unten? Gibt's hier irgendwelche Bösewichte? Nein? Na gut, dann gehen wir wieder. Glaubt Ihr, sie haben es geschluckt?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[924] => Array
(
[NodeId] => 924
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0nqxul0
[Text] => Let's hope most of the prisoners have made a run for it. Anyone held here is bound to be tough.
[LocalizedText] => Array
(
[enMale] => Let's hope most of the prisoners have made a run for it. Anyone held here is bound to be tough.
[frMale] => Pourvu que la plupart des prisonniers soient partis. Ceux qui sont détenus ici doivent être du genre coriace.
[frFemale] => Pourvu que la plupart des prisonniers soient partis. Ceux qui sont détenus ici doivent être du genre coriace.
[deMale] => Hoffen wir, dass die meisten Häftlinge schon abgehauen sind. Wer hier sitzt, mit dem ist definitiv nicht zu spaßen.
[deFemale] => Hoffen wir, dass die meisten Häftlinge schon abgehauen sind. Wer hier sitzt, mit dem ist definitiv nicht zu spaßen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[925] => Array
(
[NodeId] => 925
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MZV00o6
[Text] => We should be on our guard, sir. The occupants of these prisons are extremely dangerous.
[LocalizedText] => Array
(
[enMale] => We should be on our guard, sir. The occupants of these prisons are extremely dangerous.
[frMale] => Nous devrions nous méfier, Monsieur. Les occupants de cette prison sont extrêmement dangereux.
[frFemale] => Nous devrions nous méfier, Madame. Les occupants de cette prison sont extrêmement dangereux.
[deMale] => Wir sollten wachsam sein. Die Insassen dieser Gefängnisse sind extrem gefährlich.
[deFemale] => Wir sollten wachsam sein. Die Insassen dieser Gefängnisse sind extrem gefährlich.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[926] => Array
(
[NodeId] => 926
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Q2JoNeD
[Text] => If these prisoners refuse to serve their mandated sentences, then they can face summary justice! Let them come!
[LocalizedText] => Array
(
[enMale] => If these prisoners refuse to serve their mandated sentences, then they can face summary justice! Let them come!
[frMale] => Si ces prisonniers refusent de purger leurs peines, ils auront affaire à une justice expéditive ! Qu'ils y viennent !
[frFemale] => Si ces prisonniers refusent de purger leurs peines, ils auront affaire à une justice expéditive ! Qu'ils y viennent !
[deMale] => Sollten sich diese Häftlinge weigern, ihre Strafe abzusitzen, dann gibt es Selbstjustiz! Sollen sie nur kommen!
[deFemale] => Sollten sich diese Häftlinge weigern, ihre Strafe abzusitzen, dann gibt es Selbstjustiz! Sollen sie nur kommen!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[927] => Array
(
[NodeId] => 927
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => hQf5ofD
[Text] => Let's keep our eyes open, huh? Anybody they locked up in a place like this isn't gonna be too friendly.
[LocalizedText] => Array
(
[enMale] => Let's keep our eyes open, huh? Anybody they locked up in a place like this isn't gonna be too friendly.
[frMale] => Il vaut mieux ouvrir l'œil. Il y a peu de chances que les gens qu'on enferme ici soient sympathiques.
[frFemale] => Il vaut mieux ouvrir l'œil. Il y a peu de chances que les gens qu'on enferme ici soient sympathiques.
[deMale] => Halten wir die Augen offen, ja? Wer hier eingesperrt war, ist bestimmt nicht gerade gut aufgelegt.
[deFemale] => Halten wir die Augen offen, ja? Wer hier eingesperrt war, ist bestimmt nicht gerade gut aufgelegt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[928] => Array
(
[NodeId] => 928
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => E6mQvzF
[Text] => A path leading here is a path of violence and crimes beyond counting. Yuun advises caution.
[LocalizedText] => Array
(
[enMale] => A path leading here is a path of violence and crimes beyond counting. Yuun advises caution.
[frMale] => Le chemin qui mène ici est semé de violence et de crimes innombrables. Yuun suggère la prudence.
[frFemale] => Le chemin qui mène ici est semé de violence et de crimes innombrables. Yuun suggère la prudence.
[deMale] => Der Pfad, der hierher führt, ist ein Pfad unvorstellbarer Gewalt und Verbrechen. Yuun rät zur Vorsicht.
[deFemale] => Der Pfad, der hierher führt, ist ein Pfad unvorstellbarer Gewalt und Verbrechen. Yuun rät zur Vorsicht.
)
[CnvAlienVONode] => 1699847761
[CnvAlienVOFQN] => cnv.alien_vo.gand.male_temp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[929] => Array
(
[NodeId] => 929
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 930
)
[GenericNodeNumber] => 0
)
[930] => Array
(
[NodeId] => 930
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1019
[1] => 931
[2] => 932
[3] => 933
[4] => 934
[5] => 935
[6] => 936
[7] => 937
[8] => 938
[9] => 939
[10] => 941
[11] => 942
[12] => 943
[13] => 944
[14] => 945
[15] => 946
[16] => 947
[17] => 948
[18] => 949
[19] => 950
)
[GenericNodeNumber] => 0
)
[931] => Array
(
[NodeId] => 931
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Z2FFed2
[Text] => Alert! // T7 = detecting large + hostile predators nearby
[LocalizedText] => Array
(
[enMale] => Alert! // T7 = detecting large + hostile predators nearby
[frMale] => Alerte ! // T7 = détecter la proximité de prédateurs grands + hostiles
[frFemale] => Alerte ! // T7 = détecter la proximité de prédateurs grands + hostiles
[deMale] => Alarm! // T7 = entdeckt große + feindselige Räuber in der Nähe
[deFemale] => Alarm! // T7 = entdeckt große + feindselige Räuber in der Nähe
)
[CnvAlienVONode] => 2751050517
[CnvAlienVOFQN] => cnv.alien_vo.astromechdroid.t7_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[932] => Array
(
[NodeId] => 932
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => Those are some awfully big prison cells. Maybe we don't want to know what lives here....
[LocalizedText] => Array
(
[enMale] => Those are some awfully big prison cells. Maybe we don't want to know what lives here....
[frMale] => Ces cellules sont horriblement grandes. Il vaut peut-être mieux pas savoir ce qui vit ici...
[frFemale] => Ces cellules sont horriblement grandes. Il vaut peut-être mieux pas savoir ce qui vit ici...
[deMale] => Das sind ziemlich große Zellen. Vielleicht wollen wir lieber gar nicht erst nicht wissen, was hier lebt.
[deFemale] => Das sind ziemlich große Zellen. Vielleicht wollen wir lieber gar nicht erst nicht wissen, was hier lebt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[933] => Array
(
[NodeId] => 933
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 02vGMCA
[Text] => Check out the size of these prison cells. What are they keeping here, rancors?
[LocalizedText] => Array
(
[enMale] => Check out the size of these prison cells. What are they keeping here, rancors?
[frMale] => Regardez la taille de ces cellules. Qu'est-ce qu'ils enferment, ici ? Des rancors ?
[frFemale] => Regardez la taille de ces cellules. Qu'est-ce qu'ils enferment, ici ? Des rancors ?
[deMale] => Seht Euch nur die Größe dieser Gefängniszellen an. Was ist hier eingesperrt - Rancors?
[deFemale] => Seht Euch nur die Größe dieser Gefängniszellen an. Was ist hier eingesperrt - Rancors?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[934] => Array
(
[NodeId] => 934
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => pzuUyyJ
[Text] => Any prisoner requiring this much security will take maximum firepower to bring down. I'll be ready.
[LocalizedText] => Array
(
[enMale] => Any prisoner requiring this much security will take maximum firepower to bring down. I'll be ready.
[frMale] => Il faudra une puissance de feu maximale pour abattre un prisonnier qui requiert une telle sécurité. Je serai prêt.
[frFemale] => Il faudra une puissance de feu maximale pour abattre un prisonnier qui requiert une telle sécurité. Je serai prêt.
[deMale] => Wer mit so vielen Sicherheitsvorkehrungen eingesperrt wird, braucht maximale Feuerkraft, bis er erledigt ist. Ich bin bereit.
[deFemale] => Wer mit so vielen Sicherheitsvorkehrungen eingesperrt wird, braucht maximale Feuerkraft, bis er erledigt ist. Ich bin bereit.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[935] => Array
(
[NodeId] => 935
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => stnFo3E
[Text] => The things imprisoned here should not have been released. The Empire's forces have gone mad.
[LocalizedText] => Array
(
[enMale] => The things imprisoned here should not have been released. The Empire's forces have gone mad.
[frMale] => Les choses enfermées ici n'auraient pas dû être libérées. Les forces de l'Empire sont devenues folles.
[frFemale] => Les choses enfermées ici n'auraient pas dû être libérées. Les forces de l'Empire sont devenues folles.
[deMale] => Die Wesen, die hier eingesperrt waren, hätte man nicht befreien sollen. Die imperialen Streitkräfte sind wahnsinnig geworden.
[deFemale] => Die Wesen, die hier eingesperrt waren, hätte man nicht befreien sollen. Die imperialen Streitkräfte sind wahnsinnig geworden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[936] => Array
(
[NodeId] => 936
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZxTLZy8
[Text] => Many cages. So many points lost.
[LocalizedText] => Array
(
[enMale] => Many cages. So many points lost.
[frMale] => Tant de cages. Tant de points perdus.
[frFemale] => Tant de cages. Tant de points perdus.
[deMale] => Viele Käfige. So viele verlorene Punkte.
[deFemale] => Viele Käfige. So viele verlorene Punkte.
)
[CnvAlienVONode] => 2387513475
[CnvAlienVOFQN] => cnv.alien_vo.trandoshan.male_qyzen_fess
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[937] => Array
(
[NodeId] => 937
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ifIMuBA
[Text] => Imagine being trapped here, surrounded by heinous criminals--bruhh.
[LocalizedText] => Array
(
[enMale] => Imagine being trapped here, surrounded by heinous criminals--bruhh.
[frMale] => Imaginez-vous enfermé ici, entouré d'abominables criminels... Brrrr !
[frFemale] => Imaginez-vous enfermée ici, entourée d'abominables criminels... Brrrr !
[deMale] => Stellt Euch nur vor, hier eingesperrt zu sein, umgeben von kaltblütigen Verbrechern - brrr ...
[deFemale] => Stellt Euch nur vor, hier eingesperrt zu sein, umgeben von kaltblütigen Verbrechern - brrr ...
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[938] => Array
(
[NodeId] => 938
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 7LXenVC
[Text] => Wish we'd had a few cells like these for Imperial prisoners.
[LocalizedText] => Array
(
[enMale] => Wish we'd had a few cells like these for Imperial prisoners.
[frMale] => J'aurais aimé qu'on ait des cellules comme celles-ci pour les Impériaux.
[frFemale] => J'aurais aimé qu'on ait des cellules comme celles-ci pour les Impériaux.
[deMale] => Ich wünschte, wir hätten ein paar von diesen Zellen für imperiale Häftlinge übrig.
[deFemale] => Ich wünschte, wir hätten ein paar von diesen Zellen für imperiale Häftlinge übrig.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[939] => Array
(
[NodeId] => 939
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => G0HVa85
[Text] => Maximum security. Nothing to do but count snowflakes and think.
[LocalizedText] => Array
(
[enMale] => Maximum security. Nothing to do but count snowflakes and think.
[frMale] => Sécurité maximale. Rien d'autre à faire que penser en regardant tomber la neige.
[frFemale] => Sécurité maximale. Rien d'autre à faire que penser en regardant tomber la neige.
[deMale] => Maximalsicherheit. Den ganzen Tag nichts zu tun als Schneeflocken zu zählen.
[deFemale] => Maximalsicherheit. Den ganzen Tag nichts zu tun als Schneeflocken zu zählen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[941] => Array
(
[NodeId] => 941
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => W2uejbF
[Text] => Those busted-open cells look even worse than the last batch. You ever get the feeling we're headed in the opposite direction of safe?
[LocalizedText] => Array
(
[enMale] => Those busted-open cells look even worse than the last batch. You ever get the feeling we're headed in the opposite direction of safe?
[frMale] => Ces cellules explosées sont encore pires que les précédentes. Vous avez pas l'impression qu'on va dans la direction opposée à la sécurité ?
[frFemale] => Ces cellules explosées sont encore pires que les précédentes. Vous avez pas l'impression qu'on va dans la direction opposée à la sécurité ?
[deMale] => Diese aufgebrochenen Zellen sehen sogar noch schlimmer aus als die letzten. Hat sonst noch jemand das Gefühl, dass wir in die Gegenrichtung von "sicher" unterwegs sind?
[deFemale] => Diese aufgebrochenen Zellen sehen sogar noch schlimmer aus als die letzten. Hat sonst noch jemand das Gefühl, dass wir in die Gegenrichtung von "sicher" unterwegs sind?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[942] => Array
(
[NodeId] => 942
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => dtOd209
[Text] => Bowdaar smells strange things here. Be wary.
[LocalizedText] => Array
(
[enMale] => Bowdaar smells strange things here. Be wary.
[frMale] => Bowdaar sent des choses bizarres, ici. Attention.
[frFemale] => Bowdaar sent des choses bizarres, ici. Attention.
[deMale] => Bowdaar riecht hier seltsame Dinge. Vorsicht.
[deFemale] => Bowdaar riecht hier seltsame Dinge. Vorsicht.
)
[CnvAlienVONode] => 3740976474
[CnvAlienVOFQN] => cnv.alien_vo.shyriiwook.bowdaar_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[943] => Array
(
[NodeId] => 943
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K4aCxc8
[Text] => The comm channels are full of Republic soldiers yelling to send more troops to this cell block. That can't be good.
[LocalizedText] => Array
(
[enMale] => The comm channels are full of Republic soldiers yelling to send more troops to this cell block. That can't be good.
[frMale] => Les canaux de communication sont pleins de soldats de la République qui appellent des renforts dans ce bloc. C'est mauvais signe.
[frFemale] => Les canaux de communication sont pleins de soldats de la République qui appellent des renforts dans ce bloc. C'est mauvais signe.
[deMale] => Die Kom-Kanäle sind voll mit republikanischen Soldaten, die um Verstärkung in diesen Zellenblocks bitten. Das kann nicht gut sein.
[deFemale] => Die Kom-Kanäle sind voll mit republikanischen Soldaten, die um Verstärkung in diesen Zellenblocks bitten. Das kann nicht gut sein.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[944] => Array
(
[NodeId] => 944
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => YQU1qtC
[Text] => Look at the size of those cells. I cannot wait to meet these prisoners.
[LocalizedText] => Array
(
[enMale] => Look at the size of those cells. I cannot wait to meet these prisoners.
[frMale] => Vise-moi la taille de ces cellules. J'ai hâte de rencontrer ces prisonniers.
[frFemale] => Vise-moi la taille de ces cellules. J'ai hâte de rencontrer ces prisonniers.
[deMale] => Seht Euch nur an, wie groß diese Zellen sind. Ich kann es kaum erwarten, die Insassen zu treffen.
[deFemale] => Seht Euch nur an, wie groß diese Zellen sind. Ich kann es kaum erwarten, die Insassen zu treffen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[945] => Array
(
[NodeId] => 945
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZrTz6aC
[Text] => Listen up, whatever ugly and large prisoners live here! I am a Jedi. Do not make me or my equally powerful friend hurt you!
[LocalizedText] => Array
(
[enMale] => Listen up, whatever ugly and large prisoners live here! I am a Jedi. Do not make me or my equally powerful friend hurt you!
[frMale] => Écoutez, immenses et horribles prisonniers qui vivez ici ! Je suis un Jedi. Ne nous obligez pas, mes puissants amis et moi, à vous faire du mal !
[frFemale] => Écoutez, immenses et horribles prisonniers qui vivez ici ! Je suis un Jedi. Ne nous obligez pas, mes puissants amis et moi, à vous faire du mal !
[deMale] => Hört zu, was für hässliche Riesenviecher hier auch leben mögen: Ich bin ein Jedi. Bringt mich oder meinen ebenso mächtigen Freund nicht dazu, Euch wehzutun!
[deFemale] => Hört zu, was für hässliche Riesenviecher hier auch leben mögen: Ich bin ein Jedi. Bringt mich oder meine ebenso mächtige Freundin nicht dazu, Euch wehzutun!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[946] => Array
(
[NodeId] => 946
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0nqxul0
[Text] => I wonder how deep this place goes. It's just one prison block after another.
[LocalizedText] => Array
(
[enMale] => I wonder how deep this place goes. It's just one prison block after another.
[frMale] => Je me demande jusqu'où va cet endroit. Les blocs de cellules s'enchaînent.
[frFemale] => Je me demande jusqu'où va cet endroit. Les blocs de cellules s'enchaînent.
[deMale] => Ich frage mich, wie tief es hier runter geht. Immer nur ein Zellenblock nach dem anderen.
[deFemale] => Ich frage mich, wie tief es hier runter geht. Immer nur ein Zellenblock nach dem anderen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[947] => Array
(
[NodeId] => 947
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MZV00o6
[Text] => This complex seems to have no end. Prison block after prison block, with no end in sight.
[LocalizedText] => Array
(
[enMale] => This complex seems to have no end. Prison block after prison block, with no end in sight.
[frMale] => Ce bâtiment semble sans fin. On traverse les blocs de cellules sans en voir le bout.
[frFemale] => Ce bâtiment semble sans fin. On traverse les blocs de cellules sans en voir le bout.
[deMale] => Dieser Komplex scheint endlos zu sein. Ein Zellenblock nach dem anderen, ohne ein Ende in Sicht.
[deFemale] => Dieser Komplex scheint endlos zu sein. Ein Zellenblock nach dem anderen, ohne ein Ende in Sicht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[948] => Array
(
[NodeId] => 948
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Q2JoNeD
[Text] => The size and complexity of this prison is truly amazing! A true feat of Republic ingenuity!
[LocalizedText] => Array
(
[enMale] => The size and complexity of this prison is truly amazing! A true feat of Republic ingenuity!
[frMale] => La taille et la complexité de cette prison sont stupéfiantes ! Un bel exemple du génie de la République !
[frFemale] => La taille et la complexité de cette prison sont stupéfiantes ! Un bel exemple du génie de la République !
[deMale] => Dieses Gefängnis ist so groß und komplex - erstaunlich! Eine wahre Meisterleistung republikanischer Baukunst!
[deFemale] => Dieses Gefängnis ist so groß und komplex - erstaunlich! Eine wahre Meisterleistung republikanischer Baukunst!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[949] => Array
(
[NodeId] => 949
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => hQf5ofD
[Text] => More prison blocks. Someday, you're going to run out of nasty places to drag me along to.
[LocalizedText] => Array
(
[enMale] => More prison blocks. Someday, you're going to run out of nasty places to drag me along to.
[frMale] => Encore des blocs de cellules. Un jour, vous serez à court d'endroits horribles où me traîner.
[frFemale] => Encore des blocs de cellules. Un jour, vous serez à court d'endroits horribles où me traîner.
[deMale] => Noch mehr Zellenblocks. Eines Tages werden Euch die schlimmen Orte ausgehen, an die Ihr mich mitschleppt.
[deFemale] => Noch mehr Zellenblocks. Eines Tages werden Euch die schlimmen Orte ausgehen, an die Ihr mich mitschleppt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[950] => Array
(
[NodeId] => 950
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => E6mQvzF
[Text] => This space reverberates with memories and thoughts of vengeance too terrible to speak.
[LocalizedText] => Array
(
[enMale] => This space reverberates with memories and thoughts of vengeance too terrible to speak.
[frMale] => Dans cet espace résonnent des souvenirs et des désirs de vengeance trop effroyables pour être répétés.
[frFemale] => Dans cet espace résonnent des souvenirs et des désirs de vengeance trop effroyables pour être répétés.
[deMale] => Dieser Raum schwingt vor Erinnerungen und Gedanken der Rache, die zu schrecklich sind, um sie auszusprechen.
[deFemale] => Dieser Raum schwingt vor Erinnerungen und Gedanken der Rache, die zu schrecklich sind, um sie auszusprechen.
)
[CnvAlienVONode] => 2466269194
[CnvAlienVOFQN] => cnv.alien_vo.gand.male_temp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[951] => Array
(
[NodeId] => 951
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6JzFssL
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] => 1
[ChildIds] => Array
(
[0] => 952
)
[GenericNodeNumber] => 0
)
[952] => Array
(
[NodeId] => 952
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] => 1
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] => 1
[SpeakerB62Id] => 0000000
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
[0] => 1022
[1] => 953
[2] => 954
[3] => 955
[4] => 956
[5] => 957
[6] => 958
[7] => 959
[8] => 960
[9] => 961
[10] => 963
[11] => 964
[12] => 965
[13] => 966
[14] => 967
[15] => 968
[16] => 969
[17] => 970
[18] => 971
[19] => 972
)
[GenericNodeNumber] => 0
)
[953] => Array
(
[NodeId] => 953
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Z2FFed2
[Text] => Prison technology = advanced + unknown
[LocalizedText] => Array
(
[enMale] => Prison technology = advanced + unknown
[frMale] => Technologie de la prison = avancée + inconnue
[frFemale] => Technologie de la prison = avancée + inconnue
[deMale] => Gefängnistechnologie = fortgeschritten + unbekannt
[deFemale] => Gefängnistechnologie = fortgeschritten + unbekannt
)
[CnvAlienVONode] => 192723144
[CnvAlienVOFQN] => cnv.alien_vo.astromechdroid.t7_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[954] => Array
(
[NodeId] => 954
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => utDE1yJ
[Text] => It's cold here--almost like the Force has been drained out of the place. The only presence here is death.
[LocalizedText] => Array
(
[enMale] => It's cold here--almost like the Force has been drained out of the place. The only presence here is death.
[frMale] => Il fait froid, ici... Comme si la Force avait été chassée de cet endroit. La seule présence est celle de la mort.
[frFemale] => Il fait froid, ici... Comme si la Force avait été chassée de cet endroit. La seule présence est celle de la mort.
[deMale] => Es ist kalt hier - fast so, als wäre die Macht von hier abgesaugt worden. Das Einzige, was hier ist, ist der Tod.
[deFemale] => Es ist kalt hier - fast so, als wäre die Macht von hier abgesaugt worden. Das Einzige, was hier ist, ist der Tod.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[955] => Array
(
[NodeId] => 955
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 02vGMCA
[Text] => Anything called the World Razer needs to stay down in its hole--forever.
[LocalizedText] => Array
(
[enMale] => Anything called the World Razer needs to stay down in its hole--forever.
[frMale] => Quoi que soit ce Destructeur de mondes, il doit rester au fond de ce trou. À jamais.
[frFemale] => Quoi que soit ce Destructeur de mondes, il doit rester au fond de ce trou. À jamais.
[deMale] => Alles, was Weltenvernichter heißt, muss in der Versenkung bleiben - für immer.
[deFemale] => Alles, was Weltenvernichter heißt, muss in der Versenkung bleiben - für immer.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[956] => Array
(
[NodeId] => 956
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => pzuUyyJ
[Text] => Some weapons should never be used. This World Razer is one of them.
[LocalizedText] => Array
(
[enMale] => Some weapons should never be used. This World Razer is one of them.
[frMale] => Certaines armes ne devraient jamais servir. Comme ce Destructeur de mondes.
[frFemale] => Certaines armes ne devraient jamais servir. Comme ce Destructeur de mondes.
[deMale] => Manche Waffen sollten nie eingesetzt werden. Dieser Weltenvernichter gehört dazu.
[deFemale] => Manche Waffen sollten nie eingesetzt werden. Dieser Weltenvernichter gehört dazu.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[957] => Array
(
[NodeId] => 957
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => stnFo3E
[Text] => Do you feel it? There is vast destructive power here. It's intoxicating.
[LocalizedText] => Array
(
[enMale] => Do you feel it? There is vast destructive power here. It's intoxicating.
[frMale] => Vous le sentez ? Il y a un grand pouvoir destructeur, ici. C'est enivrant.
[frFemale] => Vous le sentez ? Il y a un grand pouvoir destructeur, ici. C'est enivrant.
[deMale] => Spürt Ihr das? Hier ist sehr viel zerstörerische Energie. Beinahe berauschend.
[deFemale] => Spürt Ihr das? Hier ist sehr viel zerstörerische Energie. Beinahe berauschend.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[958] => Array
(
[NodeId] => 958
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZxTLZy8
[Text] => Something sleeps here.
[LocalizedText] => Array
(
[enMale] => Something sleeps here.
[frMale] => Quelque chose dort, ici.
[frFemale] => Quelque chose dort, ici.
[deMale] => Irgendetwas schläft hier.
[deFemale] => Irgendetwas schläft hier.
)
[CnvAlienVONode] => 1179189171
[CnvAlienVOFQN] => cnv.alien_vo.trandoshan.male_qyzen_fess
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[959] => Array
(
[NodeId] => 959
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ifIMuBA
[Text] => Jedi, I can't help noticing the size of that vault.
[LocalizedText] => Array
(
[enMale] => Jedi, I can't help noticing the size of that vault.
[frMale] => Jedi, je ne peux pas m'empêcher de remarquer la taille de cette cellule.
[frFemale] => Jedi, je ne peux pas m'empêcher de remarquer la taille de cette cellule.
[deMale] => Jedi, ich komme nicht umhin, die Größe dieser Kammer wahrzunehmen.
[deFemale] => Jedi, ich komme nicht umhin, die Größe dieser Kammer wahrzunehmen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[960] => Array
(
[NodeId] => 960
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 7LXenVC
[Text] => That vault's too big. Something's wrong.
[LocalizedText] => Array
(
[enMale] => That vault's too big. Something's wrong.
[frMale] => Cette cellule est trop grande. Quelque chose cloche.
[frFemale] => Cette cellule est trop grande. Quelque chose cloche.
[deMale] => Diese Kammer ist zu groß. Irgendetwas stimmt nicht.
[deFemale] => Diese Kammer ist zu groß. Irgendetwas stimmt nicht.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[961] => Array
(
[NodeId] => 961
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => G0HVa85
[Text] => Just what kind of inmate needs a vault that huge?
[LocalizedText] => Array
(
[enMale] => Just what kind of inmate needs a vault that huge?
[frMale] => Mais quel genre de détenu a besoin d'une cellule aussi immense ?
[frFemale] => Mais quel genre de détenu a besoin d'une cellule aussi immense ?
[deMale] => Was braucht wohl eine so große Zelle?
[deFemale] => Was braucht wohl eine so große Zelle?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[963] => Array
(
[NodeId] => 963
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => W2uejbF
[Text] => Don't know what this World Razer is, but there's no such thing as a monster that eats planets. Is there?
[LocalizedText] => Array
(
[enMale] => Don't know what this World Razer is, but there's no such thing as a monster that eats planets. Is there?
[frMale] => Je sais pas ce que c'est que ce Destructeur de mondes, mais les monstres mangeurs de planètes existent pas. Si ?
[frFemale] => Je sais pas ce que c'est que ce Destructeur de mondes, mais les monstres mangeurs de planètes existent pas. Si ?
[deMale] => Ich weiß ja nicht, was dieser Weltenvernichter ist, aber sowas wie ein Monster, das Planeten frisst, gibt es doch nicht. Oder?
[deFemale] => Ich weiß ja nicht, was dieser Weltenvernichter ist, aber sowas wie ein Monster, das Planeten frisst, gibt es doch nicht. Oder?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[964] => Array
(
[NodeId] => 964
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => dtOd209
[Text] => Bowdaar's battle skills are tested against the World Razer. Good!
[LocalizedText] => Array
(
[enMale] => Bowdaar's battle skills are tested against the World Razer. Good!
[frMale] => Bowdaar va tester ses compétences de combat contre le Destructeur de mondes. Bien !
[frFemale] => Bowdaar va tester ses compétences de combat contre le Destructeur de mondes. Bien !
[deMale] => Bowdaars Kampffähigkeiten werden gegen den Weltenvernichter auf die Probe gestellt. Gut!
[deFemale] => Bowdaars Kampffähigkeiten werden gegen den Weltenvernichter auf die Probe gestellt. Gut!
)
[CnvAlienVONode] => 726918946
[CnvAlienVOFQN] => cnv.alien_vo.shyriiwook.bowdaar_med
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[965] => Array
(
[NodeId] => 965
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K4aCxc8
[Text] => Would it really be so awful if this World Razer destroyed Belsavis? After we left, obviously.
[LocalizedText] => Array
(
[enMale] => Would it really be so awful if this World Razer destroyed Belsavis? After we left, obviously.
[frMale] => Est-ce que ce serait si terrible que le Destructeur de mondes s'en prenne à Belsavis ? Après notre départ, bien sûr.
[frFemale] => Est-ce que ce serait si terrible que le Destructeur de mondes s'en prenne à Belsavis ? Après notre départ, bien sûr.
[deMale] => Wäre es denn wirklich so schrecklich, wenn dieser Weltenvernichter Belsavis zerstören würde? Erst wenn wir weg sind, natürlich.
[deFemale] => Wäre es denn wirklich so schrecklich, wenn dieser Weltenvernichter Belsavis zerstören würde? Erst wenn wir weg sind, natürlich.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[966] => Array
(
[NodeId] => 966
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => YQU1qtC
[Text] => Battles like this are the reason I stay with you. Not many Mandalorians can say they've faced the World Razer.
[LocalizedText] => Array
(
[enMale] => Battles like this are the reason I stay with you. Not many Mandalorians can say they've faced the World Razer.
[frMale] => C'est pour ce genre de batailles que je te suis. Peu de Mandaloriens peuvent se vanter d'avoir affronté le Destructeur de mondes.
[frFemale] => C'est pour ce genre de batailles que je te suis. Peu de Mandaloriens peuvent se vanter d'avoir affronté le Destructeur de mondes.
[deMale] => Kämpfe wie dieser sind der Grund dafür, dass ich bei Euch bleibe. Nicht viele Mandalorianer können von sich behaupten, dass sie dem Weltenvernichter gegenübergestanden haben.
[deFemale] => Kämpfe wie dieser sind der Grund dafür, dass ich bei Euch bleibe. Nicht viele Mandalorianer können von sich behaupten, dass sie dem Weltenvernichter gegenübergestanden haben.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[967] => Array
(
[NodeId] => 967
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => ZrTz6aC
[Text] => Wouldn't you rather have the Wookiee with you right now? I mean, he's taller--and he probably enjoys fighting things called the World Razer.
[LocalizedText] => Array
(
[enMale] => Wouldn't you rather have the Wookiee with you right now? I mean, he's taller--and he probably enjoys fighting things called the World Razer.
[frMale] => Tu préfères pas y aller avec le Wookiee ? Je veux dire, il est plus grand... et ça lui plaira sûrement d'affronter un truc qu'on appelle le Destructeur de mondes.
[frFemale] => Tu préfères pas y aller avec le Wookiee ? Je veux dire, il est plus grand... et ça lui plaira sûrement d'affronter un truc qu'on appelle le Destructeur de mondes.
[deMale] => Hättet Ihr nicht lieber den Wookiee dabei? Ich meine - er ist größer und hat wahrscheinlich Spaß daran, gegen Dinge zu kämpfen, die Weltenvernichter heißen.
[deFemale] => Hättet Ihr nicht lieber den Wookiee dabei? Ich meine - er ist größer und hat wahrscheinlich Spaß daran, gegen Dinge zu kämpfen, die Weltenvernichter heißen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[968] => Array
(
[NodeId] => 968
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 0nqxul0
[Text] => Whatever's behind that door, it's not good. Let's stay sharp, huh?
[LocalizedText] => Array
(
[enMale] => Whatever's behind that door, it's not good. Let's stay sharp, huh?
[frMale] => Quoi que renferme cette porte, ça n'est pas bon. Restons vigilants.
[frFemale] => Quoi que renferme cette porte, ça n'est pas bon. Restons vigilants.
[deMale] => Was auch immer hinter diesem Tor ist, es ist nicht gut. Lasst uns wachsam sein, ja?
[deFemale] => Was auch immer hinter diesem Tor ist, es ist nicht gut. Lasst uns wachsam sein, ja?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[969] => Array
(
[NodeId] => 969
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => MZV00o6
[Text] => We cannot know with certainty what we'll face inside. I think a cautious approach might be advisable, sir.
[LocalizedText] => Array
(
[enMale] => We cannot know with certainty what we'll face inside. I think a cautious approach might be advisable, sir.
[frMale] => On ne sait pas avec certitude ce que l'on va trouver à l'intérieur. Je suggère une approche prudente, Monsieur.
[frFemale] => On ne sait pas avec certitude ce que l'on va trouver à l'intérieur. Je suggère une approche prudente, Madame.
[deMale] => Wir können nicht mit Sicherheit wissen, was uns dort drin erwartet. Ich denke aber, dass ein achtsames Vorgehen ratsam ist.
[deFemale] => Wir können nicht mit Sicherheit wissen, was uns dort drin erwartet. Ich denke aber, dass ein achtsames Vorgehen ratsam ist.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[970] => Array
(
[NodeId] => 970
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => Q2JoNeD
[Text] => Whatever danger may hide in these depths, it is no match for Havoc Squad! Onward!
[LocalizedText] => Array
(
[enMale] => Whatever danger may hide in these depths, it is no match for Havoc Squad! Onward!
[frMale] => Quel que soit le danger qui se cache dans ces profondeurs, il n'est pas à la hauteur de l'escouade du Chaos ! En avant !
[frFemale] => Quel que soit le danger qui se cache dans ces profondeurs, il n'est pas à la hauteur de l'escouade du Chaos ! En avant !
[deMale] => Welche Gefahr sich auch immer in diesen Tiefen verbirgt - gegen den Chaostrupp hat sie keine Chance! Vorwärts!
[deFemale] => Welche Gefahr sich auch immer in diesen Tiefen verbirgt - gegen den Chaostrupp hat sie keine Chance! Vorwärts!
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[971] => Array
(
[NodeId] => 971
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => hQf5ofD
[Text] => Seriously? This is where we're going? Are you crazy?
[LocalizedText] => Array
(
[enMale] => Seriously? This is where we're going? Are you crazy?
[frMale] => Sérieusement ? C'est là qu'on va ? Vous êtes dingue ?
[frFemale] => Sérieusement ? C'est là qu'on va ? Vous êtes dingue ?
[deMale] => Ernsthaft? Da gehen wir hin? Seid Ihr verrückt?
[deFemale] => Ernsthaft? Da gehen wir hin? Seid Ihr verrückt?
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[972] => Array
(
[NodeId] => 972
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => E6mQvzF
[Text] => Yuun can see the anguish of millions laid here. The regrets of deaths beyond counting.
[LocalizedText] => Array
(
[enMale] => Yuun can see the anguish of millions laid here. The regrets of deaths beyond counting.
[frMale] => Yuun peut voir l'angoisse de millions reposer ici. Les regrets de morts innombrables.
[frFemale] => Yuun peut voir l'angoisse de millions reposer ici. Les regrets de morts innombrables.
[deMale] => Yuun kann das Leid von Millionen hier sehen. Die Trauer über zahllose Tode.
[deFemale] => Yuun kann das Leid von Millionen hier sehen. Die Trauer über zahllose Tode.
)
[CnvAlienVONode] => 2622890813
[CnvAlienVOFQN] => cnv.alien_vo.gand.male_temp
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[999] => Array
(
[NodeId] => 999
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6woyRAD
[Text] => Approval: We could liquidate undesirables here indefinitely. How delightful.
[LocalizedText] => Array
(
[enMale] => Approval: We could liquidate undesirables here indefinitely. How delightful.
[frMale] => Approbation : nous pourrions éliminer des nuisibles indéfiniment ici. C'est merveilleux.
[frFemale] => Approbation : nous pourrions éliminer des nuisibles indéfiniment ici. C'est merveilleux.
[deMale] => Beipflichtung: Wir könnten hier endlos Unerwünschte liquidieren. Wie wunderbar.
[deFemale] => Beipflichtung: Wir könnten hier endlos Unerwünschte liquidieren. Wie wunderbar.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1002] => Array
(
[NodeId] => 1002
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6woyRAD
[Text] => Opinion: The security protocols for this level are quite thorough.
[LocalizedText] => Array
(
[enMale] => Opinion: The security protocols for this level are quite thorough.
[frMale] => Opinion : les protocoles de sécurité de ce niveau sont assez complets.
[frFemale] => Opinion : les protocoles de sécurité de ce niveau sont assez complets.
[deMale] => Meinung: Die Sicherheitsprotokolle für diese Ebene sind ziemlich gründlich.
[deFemale] => Meinung: Die Sicherheitsprotokolle für diese Ebene sind ziemlich gründlich.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1005] => Array
(
[NodeId] => 1005
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6woyRAD
[Text] => Alert: Beware the possibility of ambush by undesirables. It is how I would use this terrain.
[LocalizedText] => Array
(
[enMale] => Alert: Beware the possibility of ambush by undesirables. It is how I would use this terrain.
[frMale] => Alerte : prenez garde aux embuscades des nuisibles. À leur place, c'est ainsi que j'utiliserais ce terrain.
[frFemale] => Alerte : prenez garde aux embuscades des nuisibles. À leur place, c'est ainsi que j'utiliserais ce terrain.
[deMale] => Meldung: Ziehen Sie die Möglichkeit in Betracht, von Unerwünschten überfallen zu werden. Ich würde dieses Gebiet dafür nutzen.
[deFemale] => Meldung: Ziehen Sie die Möglichkeit in Betracht, von Unerwünschten überfallen zu werden. Ich würde dieses Gebiet dafür nutzen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1008] => Array
(
[NodeId] => 1008
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => 6woyRAD
[Text] => Praise: Sometime a giant hole is the most effective means of entry.
[LocalizedText] => Array
(
[enMale] => Praise: Sometime a giant hole is the most effective means of entry.
[frMale] => Admiration : parfois, un trou géant est le moyen le plus efficace d'entrer.
[frFemale] => Admiration : parfois, un trou géant est le moyen le plus efficace d'entrer.
[deMale] => Lob: Manchmal ist ein riesiges Loch die effektivste Weise, sich Zugang zu verschaffen.
[deFemale] => Lob: Manchmal ist ein riesiges Loch die effektivste Weise, sich Zugang zu verschaffen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1013] => Array
(
[NodeId] => 1013
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K55lFqE
[Text] => Judgment: A linked series of energy generators? Careless planning. No wonder the Empire invaded so easily.
[LocalizedText] => Array
(
[enMale] => Judgment: A linked series of energy generators? Careless planning. No wonder the Empire invaded so easily.
[frMale] => Jugement : des générateurs d'énergie en série ? Mauvaise idée. Pas étonnant que l'invasion impériale ait été aussi simple !
[frFemale] => Jugement : des générateurs d'énergie en série ? Mauvaise idée. Pas étonnant que l'invasion impériale ait été aussi simple !
[deMale] => Urteil: In Reihe geschaltete Energiegeneratoren? Nachlässige Planung. Kein Wunder, dass das Imperium so leicht einmarschieren konnte.
[deFemale] => Urteil: In Reihe geschaltete Energiegeneratoren? Nachlässige Planung. Kein Wunder, dass das Imperium so leicht einmarschieren konnte.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1016] => Array
(
[NodeId] => 1016
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K55lFqE
[Text] => Witticism: I must remember to thank the Empire for releasing all these prisoners. I will not be bored.
[LocalizedText] => Array
(
[enMale] => Witticism: I must remember to thank the Empire for releasing all these prisoners. I will not be bored.
[frMale] => Mot d'esprit : je ne dois pas oublier de remercier l'Empire d'avoir libéré tous ces prisonniers. Je ne vais pas m'ennuyer.
[frFemale] => Mot d'esprit : je ne dois pas oublier de remercier l'Empire d'avoir libéré tous ces prisonniers. Je ne vais pas m'ennuyer.
[deMale] => Geistreiche Bemerkung: Ich muss daran denken, dem Imperium für die Freilassung all dieser Gefangenen zu danken. Ich werde mich nicht langweilen.
[deFemale] => Geistreiche Bemerkung: Ich muss daran denken, dem Imperium für die Freilassung all dieser Gefangenen zu danken. Ich werde mich nicht langweilen.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1019] => Array
(
[NodeId] => 1019
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K55lFqE
[Text] => Estimation: Given the size of these prison cells, I predict we will encounter exciting new troublemakers.
[LocalizedText] => Array
(
[enMale] => Estimation: Given the size of these prison cells, I predict we will encounter exciting new troublemakers.
[frMale] => Estimation : compte tenu de la taille de ces cellules, je prédis que nous allons rencontrer de nouveaux criminels passionnants.
[frFemale] => Estimation : compte tenu de la taille de ces cellules, je prédis que nous allons rencontrer de nouveaux criminels passionnants.
[deMale] => Einschätzung: Angesichts der Größe dieser Gefängniszellen prognostiziere ich, dass wir auf interessante neue Störenfriede treffen werden.
[deFemale] => Einschätzung: Angesichts der Größe dieser Gefängniszellen prognostiziere ich, dass wir auf interessante neue Störenfriede treffen werden.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
[1022] => Array
(
[NodeId] => 1022
[QuestRewardB62] => 0000000
[ActionQuest] => 0
[MinLevel] => -1
[MaxLevel] => -1
[AlignmentGain] => None
[CreditsGained] => 0
[IsEmpty] =>
[JoinDisabledForHolocom] =>
[ChoiceDisabledForHolocom] =>
[AbortsConversation] =>
[IsPlayerNode] =>
[SpeakerB62Id] => K55lFqE
[Text] => Praise: One must admire the commitment to deleting troublemakers that is inherent in a name like "World Razer."
[LocalizedText] => Array
(
[enMale] => Praise: One must admire the commitment to deleting troublemakers that is inherent in a name like "World Razer."
[frMale] => Admiration : force est d'admirer l'empressement à éliminer les criminels inhérent à un nom comme celui de "Destructeur de mondes".
[frFemale] => Admiration : force est d'admirer l'empressement à éliminer les criminels inhérent à un nom comme celui de "Destructeur de mondes".
[deMale] => Lob: Man muss schon sagen, dass der Name "Weltenvernichter" eine beeindruckende Hingabe an die Löschung von Störenfrieden zeigt.
[deFemale] => Lob: Man muss schon sagen, dass der Name "Weltenvernichter" eine beeindruckende Hingabe an die Löschung von Störenfrieden zeigt.
)
[CnvAlienVONode] => -1
[CnvAlienVOFQN] =>
[AffectionRewardEventsB62] => Array
(
)
[IsAmbient] =>
[ChildIds] => Array
(
)
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[GenericNodeNumber] => 0
)
)
[NodeLinkList] => Array
(
)
[DefaultSpeakerId] => 0
[Stb] => str.cnv.location.belsavis.ambient.cc_poi_barks
[IsKOTORStyle] =>
[AffectionNpcB62] => Array
(
)
[AffectionNcoB62] => Array
(
)
[LocalizedName] => Array
(
[enMale] => cnv.location.belsavis.ambient.cc_poi_barks
[frMale] => cnv.location.belsavis.ambient.cc_poi_barks
[deMale] => cnv.location.belsavis.ambient.cc_poi_barks
)
[Id] => 16141028771163797538
[Base62Id] => 8lYJ1Y6
[Fqn] => cnv.location.belsavis.ambient.cc_poi_barks
[first_seen] => 1.0.0a
[last_seen] => 6.2.1a
[current_version] => 6.2.0b
[hash] => 3372152827
[removed_in] =>
[changed_fields] => Array
(
[0] => removed_in
)
[previous_versions] => Array
(
[0] => 1.0.0a
[1] => 1.2.0
[2] => 1.4.0
[3] => 2.3.0
[4] => 2.3.1
[5] => 3.0.1
)
)