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Baron Zacar Girard

Baron Zacar Girard
Level 30 Ranged
Faction: Empire
Reaction: Republic | Empire
Category: Location
SubCategory: Alderaan
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Baron Zacar Girard
Other Sites:

Conversation:

  • 893. - We've got him now. I know it.
  • 601. - I apologize for recalling you here, but I couldn't risk my cousin catching wind of this discussion.
    • 672. - If his retreat from House Rist is any indication, the Durasteel Duke is already running scared and I'd like him to stay right where he is.
      • 617. - It may not be our goal, but crippling House Rist is worth noting. Consider this payment for supporting the Thul war effort.
        • 690. Option - I want to know why I'm here.Player - You didn't call me back just to pay me.
        • 732. Option - Rist isn't out of the picture.Player - Your whole family is on the Rist's hit list.
          +200 Influence : approves.
          +200 Influence : approves.
          • 737. - Hmm. Thank you for the warning, but I don't think Rist is in any position to strike after your actions.
        • 843. Option - Man after my own heart.Player - Ah, credits. My good friend.
          +200 Influence : approves.
          +200 Influence : approves.
        • 693. Option - Better than nothing.Player - It will do.
          • 703. - What is the meaning of this?
            • 605. - I just caught this little rake of yours in a dalliance with my wife!
              • 607. - More like you caught your wife in a dalliance with me, cuckold.
                • 611. - Unless you want half of House Thul questioning why we continue to keep you riffraff here, you'll grant me that winter haven of yours.
                  • 615. - My grandfather's estate? Are you mad? That's half my family's lands! Advocate, kill this petty extortionist and I'll double what I just gave you.
                    • 716. Option - Double? Deal.Player - They're your credits. +50
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                    • 718. Option - Sure, I'll take a freebie.Player - You picked a bad time to show up, buddy. +50
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 720. - You'd pay this thug to murder me? It's idiotic to think you'd actually get away with that.
                        • 721. <Non-dialogue segment.>
                          • 722. - If there is anything "this thug" has taught me, it's to handle threats directly.
                          • 734. - There is a war going on, or hadn't you noticed? You've just become another unfortunate casualty.
                    • 719. Option - Jobs take planning, contracts.Player - I'm not some common thug to be sent at everyone who annoys you. +50
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 724. - You can't even command authority over a hired goon? You're pathetic, Zacar! I'll expect that deed promptly.
                        • 740. - I thought if there was anyone on this damnable planet I could finally rely on, it was you.
                          • 726. - Raffid, you're confined to your chambers--indefinitely. Hope I do not keep you there the rest of your natural life. Now get out.
                            • 728. - My life or yours, Father?
                              • 640. - As I was saying... with House Rist unable to protect him, I have no doubt that Duke Corwin is seeking asylum with the Organas.
                                • 797. Option - How can you be sure?Player - The Rists didn't know where he went. How do you?
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                • 798. Option - Seems likely.Player - Makes sense, considering how buddy buddy they've been.
                                  • 802. - The facts support that assumption as well.
                                    • 741. - Thul scouts reported spotting a civilian shuttle headed into Organa territory shortly after you breached House Rist's compound.
                                • 799. Option - They won't be able to stop me.Player - I've already crushed the best this planet has to offer.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  • 801. - The Organas have offworld support as well, but let's not speculate.
                                    • 820. - You've more than demonstrated your talent for frontal assault.
                                      • 819. - There's nowhere left for my cousin to run. Go kick down House Organa's doors and give them hell. Expect a bonus for any additional Organa casualties.
                                        • 906. <Conversation Exit>
  • 597. - Advocate, are you there? Damn this blasted thing! Can you hear me? I have news.
    Progresses:
    • 599. - I don't dare discuss the details on an insecure channel. Please return to House Girard as soon as possible.
      • 600. <Non-dialogue segment.>
        • 886. <Conversation Exit>
  • 892. - Be exceptionally careful. House Rist is no place for recklessness.
  • 883. <Non-dialogue segment.>
    • 508. - Are you absolutely insane? House Alde just announced that mercenaries have pillaged the Royal Museum!
      • 513. - They are calling for whoever is responsible for the attack to be brought up on war crimes. War crimes! I demand an explanation.
        • 516. Option - I was in a hurry.Player - I do what has to be done to finish a job.
          • 544. - You'd better hope that the Organas lose this war, or we'll both be facing firing squads.
        • 527. Option - Hey, we aren't to blame.Player - The duke shouldn't have put the relics in danger in the first place.
          +200 Influence : approves.
          +200 Influence : approves.
        • 526. Option - You don't make demands of me.Player - Keep talking and I'll be penning your will in blood.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          • 543. - I... I believe I can forgive this error, once.
            • 556. - Let's see if this was worth the backlash. Hmm, this is in Organa's "house tongue." I'll need a moment to parse the details.
    • 511. - Your attack on House Alde certainly didn't go unnoticed, but you managed not to cause any unnecessary destruction. That merits a bonus, I think.
      • 523. Option - I never say no to credits.Player - Appreciated, Baron.
        +200 Influence : approves.
        +200 Influence : approves.
        • 536. - You'll be certain to see more if you continue to perform with distinction.
      • 524. Option - Thanks.Player - Nice to be appreciated.
        +200 Influence : approves.
        +200 Influence : approves.
      • 525. Option - Don't patronize me.Player - I ain't your pet, I don't need a treat for not going on the rug.
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 534. - I... I meant no offense. Keep it or not, your choice.
          • 528. - Let's see what you've discovered. Hmm, this is in Organa's "house tongue." Give me a moment to parse the details.
            • 530. - These houses... Thul vassals, Ulgo vassals, House Organa. Duke Corwin isn't just allying with the Organas, he's organizing an entire coalition against House Thul!
              • 540. Option - Skip it, I want a location.Player - Does that thing say where the duke is or not?
                • 570. - It does, but that information is of no further use to us now.
              • 541. Option - That can't be good.Player - Sounds like he's prepping you guys for a good beat down.
                • 571. - Indelicate, but accurate, and there is nothing we can do about it.
              • 555. Option - Not for long.Player - He won't be organizing squat when I'm done with him.
                • 565. - You'll never have the chance to make good on that threat.
                  • 531. - My cousin is safe within the sanctuary of House Rist. If he's under their protection, it's little wonder why the Durasteel Duke always survives.
                    • 568. - The Rists are a family of assassins who ascended into nobility through centuries of murder and sabotage. Duke Corwin is beyond our reach.
                      • 572. Option - Excuse me, I have a job to do.Player - I'm gonna pay House Rist a visit, be back once the duke's a corpse.
                      • 574. Option - Quitting isn't an option.Player - Does it look like I'm getting cold feet to you?
                        +200 Influence : approves.
                        • 584. - It's your life, hunter, I've apprised you of the risk.
                      • 573. Option - Assassins are chumps.Player - Anybody who can't kill someone face-to-face ain't a concern of mine.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 575. - The last bounty hunter I hired probably thought the same thing.
                          • 591. - You'll need to find Duke Corwin's haven inside House Rist and stop whatever negotiations my cousin has underway, permanently.
                            • 577. - I'm likely sending you to your death, but if you can manage to succeed, I will have a suitable payment waiting.
                              • 910. <Conversation Exit>
  • 891. - Remember, damaging the Royal Museum could have disastrous consequences.
  • 486. - According to Malfus's information, Duke Corwin is in negotiations with our enemy, House Organa. They're placing messages in phony relics at House Alde's Royal Museum for later retrieval.
    • 488. - Duke Corwin's placed an imposter relic in the museum recently; you'll have to forcibly enter House Alde and find it.
      • 489. Option - On my way.Player - I'll get my gear together and head back out.
        • 490. - House Alde has the support of Organa and the Republic. Do not underestimate them.
      • 493. Option - Why forcibly?Player - Can't I just buy a ticket and take the tour?
        • 494. - House Alde is a vassal house of Organa. They are at war with us as much as anyone else.
      • 497. Option - Now that's more my style.Player - I was thinking my rap sheet's a little light on breaking and entering.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 498. - This is not playtime. You're to identify the fraudulent relic and bring me the message.
          • 500. - And use extreme caution. The museum holds priceless cultural treasures. Nobody wants to be responsible for destroying that heritage.
            • 501. <Non-dialogue segment.>
              • 502. - "Priceless" is something Alderaanians only use to describe things they still own. Catch my drift?
              • 504. - Looks like we're getting to sightsee after all.
              • 506. - I'll look forward to hearing of your success.
                • 507. <Conversation Exit>
  • 434. - It is clear that you have plans in motion, nephew--ah, your newest lackey.
    • 438. - Tell me, did my nephew mention that he already hired a bounty hunter... and got him promptly killed?
      • 439. Option - Not interested. Working.Player - Past business dealings aren't my interest. Getting paid for this one is.
        +50 Influence : disapproves.
        +200 Influence : approves.
        • 870. - I recall Veeboo saying something similar... before you killed him. It's never a bad idea to show interest in your competition.
      • 441. Option - That true?Player - What's he talking about, Zacar?
        +200 Influence : approves.
        • 442. - You're already aware of Duke Corwin's reputation for survival.
          • 443. <Non-dialogue segment.>
      • 445. Option - More credits for me, then.Player - Just saves me the trouble of taking him off the payroll.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 863. - Think that was the you-know-who, here for the you-know-what?
        • 864. - That could have been our competition. Might've caught a lucky break.
        • 446. - If you would please excuse yourself, uncle, I have business with my advocate.
          • 448. - I see how your brat Raffid learned to disgrace us. Advocate... pah.
            • 449. <Non-dialogue segment.>
              • 463. - I just got a very impolite communication from Lord Malfus saying that you assaulted him. Is that true?
                • 464. Option - Yes.Player - I convinced him it'd be a bad idea to hold out on me.
                  • 465. - You know, I'm beginning to appreciate your particular brand of diplomacy.
                • 468. Option - Could be.Player - I may have negotiated with his face a little.
                  +200 Influence : approves.
                  +200 Influence : approves.
                  • 469. - I've always thought that pompous nitwit could use a good straightening out.
                • 472. Option - He got off lucky.Player - I should have fed him my blaster.
                  • 473. - Don't get carried away. We were fortunate that your roughhousing didn't cost us the prize.
              • 476. - You're back without incident. I'm surprised Lord Malfus didn't raise a stir. Insufferable man.
                • 477. Option - Here's the data.Player - This is everything he gave me.
                • 479. Option - He tried. I wasn't having it.Player - I don't let chumps get me riled.
                  +200 Influence : approves.
                  +200 Influence : approves.
                • 483. Option - I'm not doing anymore deals.Player - Don't ask me to do anything like that again.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
  • 890. - Don't keep Malfus waiting; this may be difficult enough as it is.
  • 232. Player - I'm a bounty hunter. I'm after the Durasteel Duke. Can you help or not?
    • 233. - Right to the point, yes? I'm afraid the duke and his sister left House Girard some time ago under... unpleasant circumstances.
      • 888. - House Girard now has a vested interest in finding the duke and having him meet an unpleasant end.
        • 16. - A minor noble claims to have a lead on the duke. However, he insists on meeting in person--which I'm not willing to do. Instead, I will employ you.
          • 182. Option - I'm not a diplomat.Player - Formalities aren't in my job description.
          • 137. Option - You want a bodyguard, right?Player - You're expecting a double-cross?
            • 184. - It's possible. Either way, I'm certainly not going out in that war zone, and none of my relatives can be trusted.
          • 183. Option - I'll teach him some respect.Player - Just tell me where to find this twerp.
            • 186. - This transaction must be handled delicately.
              • 188. - I can't expect you to navigate the intricacies of our society, but I can give you the authority to negotiate on my behalf.
                • 198. - From this point on, you will act as House Girard's advocate. A role of honor. Come, I will walk you through the appointment ceremony.
                  • 207. Option - After you.Player - Let's do it.
                  • 199. Option - Let's not and say we did.Player - Just set up this deal. The duke's not getting any deader.
                    +200 Influence : approves.
                    +200 Influence : approves.
                  • 202. Option - Just make it quick.Player - Anything to get away from here.
                    • 208. - This is not to be taken lightly, bounty hunter. I am bestowing immense legal authority, even if it is temporary.
                      • 212. - Please kneel. I, Baron Zacar Girard, do hereby bequeath my voice and my seal to this proxy.
                        • 215. - Now repeat after me: I humbly accept this honor and swear to carry my authority in a manner befitting the lord I serve.
                          • 216. Option - Okay.Player - I humbly accept this honor and swear to carry my authority in a manner befitting the lord I serve.
                            • 219. - You may rise. Well done, there may be hope for you yet.
                          • 217. Option - Yeah, honor and all that.Player - Uh-huh. I accept... you know the rest. So, we done?
                            +50 Influence : disapproves.
                            +200 Influence : approves.
                          • 218. Option - Quit wasting my time.Player - You have anything else to say or can I get back to shooting people?
                            +50 Influence : disapproves.
                            +50 Influence : disapproves.
                            • 221. - Already, I question putting my faith in you--but my options are limited.
                              • 223. - It is customary for information to be double-encrypted in these transactions, so Lord Malfus must enter his half of the key before you take the data.
                                • 226. - I'll let Malfus know you'll arrive at his encampment soon. Be on your best behavior.
                                  • 227. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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