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Gearbox

Gearbox
Level 31 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Ord_mantell
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Gearbox
Other Sites:

Conversation:

  • 161. - You're not supposed to be here, kid.
  • 146. - There's work to be done, kid. Time for talk later.
  • 1. - You'd better get up to Fort Garnik, kid. Be careful out there.
  • 2. - Nice work, kid! You've got a talent--there's no denying that.
    • 4. - I, however, didn't have much success. This walker isn't gonna be moving anytime soon.
      • 13. Option - I'm sure you did your best.Player - Don't beat yourself up. If it was possible, you'd have fixed it.
        • 14. - Thanks, kid. Shame about the driver, though. Poor guy never had a chance.
      • 5. Option - Who cares?Player - What a waste of time. Just requisition a new one.
        • 6. - Are you kidding? With our budget, we'll be lucky if Command even sends us a dewback to replace the thing.
      • 156. Option - What now, sir?Player - So what happens now?
        • 20. - I'm gonna stay here and salvage all the goodies off this wreck before someone else does. You better head for Fort Garnik.
          • 22. - Be sure to keep a lookout for seps on your way to the fort--they can come at you out of nowhere.
            • 23. Option - I noticed that.Player - I'll keep my eyes open.
            • 25. Option - Will you be okay on your own?Player - Sure you don't want me to stick around and cover you while you work?
              • 26. - No, no, I'll--I'll be fine. Hey, I'm not exactly new to this, kid.
            • 33. Option - I can handle myself.Player - Without anyone else to slow me down, I'll be fine.
              • 34. - You know, you'd probably move even faster if you dropped some of that attitude, kid.
                • 36. - Stay sharp out there. I'll see you later.
                  • 46. <Conversation Exit>
  • 47. - I'll do my best with this walker, kid, but you need to disable those missile launchers in the village before they take anyone else out.
  • 48. - Ah, there's not a feeling in this galaxy like riding a hundred-tonne walker right through the middle of a combat zone, huh, kid?
    • 50. - Approaching Drelliad village, sir. Scopes show small-arms fire and enemy movements in all quarters. Separatists are definitely moving on the objective.
      • 52. - Another beautiful day on Ord Mantell! You excited, kid? Nervous? You know, you're the first new entry to Havoc Squad in some time.
        • 53. Option - I'm ready to do my part.Player - I'll fight the enemies of the Republic with everything I've got, sir.
          • 54. - No need to call me "sir." We're in the field--you can lose the formality.
        • 61. Option - Why recruit a new member?Player - What made Havoc choose to bring me in?
          • 62. - There's just too much happening on Ord Mantell. Guys in charge decided we need an extra pair of hands.
        • 57. Option - I was born for this.Player - I've got nothing to be nervous about--fighting is my life.
          • 58. - Confidence! I like it! Getting tapped for Havoc Squad at your age is nothing to sneeze at.
            • 68. - I'm Lieutenant Bex Kolos, but everyone in Havoc calls me Gearbox. We're a tight unit--you'll like it with us.
              • 162. <Non-dialogue segment.>
                • 163. <Non-dialogue segment.>
                  • 69. Option - It's an honor to join you.Player - I'm looking forward to serving with the best soldiers in the Republic, sir.
                    • 70. - And we're glad to have you, kid. Believe me.
                  • 80. Option - We'll see.Player - As long as all of you can keep up with me, we should be fine.
                    • 81. - Hah! That won't be a problem, kid. Don't worry.
                      • 83. - Let me tell you why we're here: The separatists have nabbed a Republic bomb off of a downed transport--a serious bomb, one of those orbital strike numbers.
                  • 149. Option - Why are we on Ord Mantell?Player - What's the mission?
                    • 87. - Havoc's here to find a stolen Republic bomb, one of those nasty orbital strike numbers. Apparently, a transport crashed with the bomb onboard, and the separatists got there first.
                      • 89. - There's no telling where these grimy bushwhackers have hidden the thing. They have popular support and hideouts everywhere. Finding this bomb won't be easy.
                        • 98. Option - We can handle this!Player - No mission is too tough for Havoc Squad!
                          • 99. - Hope you're right, kid. That bomb goes off and the whole island's one big crater.
                        • 148. Option - Doesn't sound hard to me.Player - This will be trivial.
                          • 95. - Take it from me, kid: On an op like this, you don't sleep much.
                        • 90. Option - Tell me about the bomb.Player - What are the weapon specs?
                          • 91. - The bomb is designed to slag a huge city, so it could wipe this little island right off the map.
                            • 103. - You'll get a full op brief once we reach Fort Garnik. For now, just sit back and--
                              • 105. - Code red! Code red! We've been hit by an AP missile! A shoulder-launcher from somewhere in the village! Everyone hold on--
                                • 107. - Driver! Driver? Blast it, he's down. Backwater separatists aren't supposed to have armor-piercing missiles! They'll tear up every convoy that passes through here!
                                  • 108. Option - What should we do?Player - How should we proceed, sir?
                                  • 112. Option - How could intel miss this?Player - Major hardware in enemy hands--seems like the kind of thing we should've been warned about.
                                    • 113. - Let's get out of this alive and worry about filing complaints later, all right?
                                      • 114. <Non-dialogue segment.>
                                  • 110. Option - So let's take these seps out!Player - If the separatists want trouble, let's give them some.
                                    • 151. - Sounds good to me, kid.
                                      • 152. <Non-dialogue segment.>
                                        • 119. - We've got to get this walker moving again, and we've got to disable the seps' AP missiles--and we need them both done yesterday.
                                          • 121. - Fixing things is my specialty, kid--I'm nowhere near the fighter you are. I'll stay and get this walker moving again. You'll disable the separatists' missile launchers. Understood?
                                            • 153. Option - Got it.Player - Understood, sir.
                                            • 126. Option - Can you really fix the damage?Player - We were hit pretty hard. What are the odds of getting this thing moving again?
                                              • 127. - Not sure, honestly. But it takes months to requisition a new one.
                                            • 130. Option - You've got to be joking.Player - Could I ask why I'm doing all the fighting in this plan, sir?
                                              • 131. - I've already paid my dues, kid. Now, there's missile launchers in that village to deactivate.
                                                • 133. - The separatists will probably have their missile launchers piled together in a cache somewhere in the village--and you can bet that cache will be heavily guarded.
                                                  • 134. <Non-dialogue segment.>
                                                    • 135. - Find the cache, disable the missile launchers, and then double-time it back here. Got it, Sergeant?
                                                      • 155. Option - Yes, sir.Player - I'm on it.
                                                      • 140. Option - Time to rack up some kills.Player - I hope the seps brought plenty of body bags--they're gonna need them.
                                                        • 141. - Good luck out there, kid.
                                                      • 143. Option - Worry about yourself.Player - I'm not the one you should worry about, sir.
                                                        • 144. - Whatever you say, kid. Now get out there!
                                                          • 145. <Conversation Exit>
                                                    • 246. <Conversation Exit>
  • 147. - I haven't got time to talk, kid.
  • 159. - Don't bother me.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
FQNnpc.location.ord_mantell.class.trooper.multi.gearbox_bex_kolos
Appearance FQNnpp.location.ord_mantell.class.trooper.multi.gearbox_bex_kolos_intro
ID16141114730855630371
Appearance ID16140973724764948969
Body Typebms
Gender0x00
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    "ParentSpecId": "16141011844563356871",
    "ParentSpecB62Id": "nqoIzs0",
    "Name": "Gearbox",
    "NameId": "291868797566976",
    "LocalizedName": {
        "enMale": "Gearbox",
        "frMale": "Cliquet",
        "frFemale": "Cliquet",
        "deMale": "Schrauber",
        "deFemale": "Schrauber"
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    "AbilityPackageB62Id": "jyqqLr4",
    "MinLevel": 31,
    "MaxLevel": 31,
    "Faction": 39,
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        "RepublicReaction": "cbtAttitudeFriendly",
        "ImperialReaction": "cbtAttitudeFriendly",
        "NameId": "1173582633762818",
        "LocalizedName": {
            "enMale": "Republic",
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            "deFemale": "Republik"
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        "DefendedFactionIds": [],
        "FactionId": "-878620586690540766",
        "FactionString": "republic_utility_npc",
        "OpposingFactionIds": [],
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        "Base62Id": "8WltHJB"
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    "Toughness": "Strong",
    "ToughnessId": "0",
    "LocalizedToughness": {
        "enMale": "Strong",
        "frMale": "Fort",
        "frFemale": "Fort",
        "deMale": "Stark",
        "deFemale": "Stark"
    },
    "DifficultyFlags": 0,
    "CnvConversationName": "cnv.location.ord_mantell.class.trooper.gearbox",
    "CnvB62": "7ZTWMX6",
    "CodexId": "0",
    "ProfessionTrained": 0,
    "CompanionOverrideId": "0",
    "LootTableId": "0",
    "IsClassTrainer": false,
    "IsVendor": false,
    "VendorPackages": [],
    "MovementPackage": "pkg.movement.npc.regular",
    "CoverPackage": "pkg.cover.npc.regular",
    "WanderPackage": "pkg.wander.npc.none",
    "AggroPackage": "pkg.aggro.npc.exterior_high_baf",
    "VisualDataList": [
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            "CharSpec": "bms",
            "ScaleAdjustment": 1,
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            "RangedWepId": "16141065598699752252",
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    "CharRef": "chr.gearbox",
    "Gender": "0x00",
    "FqnCategory": "location",
    "FqnSubCategory": "ord_mantell",
    "CommandXP": 40,
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    "Fqn": "npc.location.ord_mantell.class.trooper.multi.gearbox_bex_kolos",
    "first_seen": "1.0.0a",
    "last_seen": "6.2.1a",
    "current_version": "6.0.0",
    "hash": "3779649090",
    "removed_in": "",
    "changed_fields": [
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}