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Darth Serevin

Darth Serevin
Level 45 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Voss
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Darth Serevin
Other Sites:

Conversation:

  • 372. <Non-dialogue segment.>
    • 580. Player - The dark power has a name: Sel-Makor. I fought one of its servants, who claimed to have given Jokull his visions.
    • 537. Player - I fought a creature that claimed it was the source of Jokull's visions: a servant of a dark power called "Sel-Makor."
      • 540. - This is something the Voss should hear. They've been pestering me endlessly since you left.
        • 895. <Non-dialogue segment.>
          • 583. - My associates have returned as prophesied.
            • 585. - In the Dark Heart, they defeated the creature that sent Jokull his visions.
          • 544. - My associate has returned at last, just as your Mystic said.
            • 586. <Non-dialogue segment.>
              • 587. - Deep inside the Dark Heart, he fought a servant of darkness, which was the source of Jokull's visions.
              • 588. - She met the source of Jokull's power and defeated it.
                • 558. - Thank you for defeating this creature, outsider. We await the wisdom the Mystic foretold.
                  • 621. - Your learning will shape Voss's future among the stars.
                    • 623. - I'm sure you've discovered something you can tell the Three. Something relevant to the Empire's negotiations, perhaps?
                      • 562. Option - Jedi poisoned your world.Player - The ancient Jedi conducted experiments on Gormak, and their tampering unleashed the power in the Dark Heart. +100
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        • 708. - Such a crime is unthinkable. Why would the Jedi do us such harm?
                          • 727. - Is this how the Gormak learned to construct monstrosities?
                            • 710. - We do not know yet that this claim is true.
                              • 632. - Speak to your Mystics. Ask them to confirm what my colleague has said. The Jedi have greatly wronged you.
                                • 635. Option - The Jedi are your enemies.Player - You should cast the Republic out of Voss-Ka. They've lied to you for too long.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  • 701. - Your words require much consideration.
                                • 691. Option - Listen to Darth Serevin.Player - Talk to the Mystics. They must know something about this.
                                  • 712. - This is a wise suggestion.
                                • 694. Option - I only say what I learned.Player - I'm just the messenger.
                                  • 637. - We will ask the Mystics to meditate upon this.
                                    • 645. - We will halt all talks with the Republic until we know the truth.
                                      • 647. - You have done all that was asked, outsider. The vision is fulfilled.
                      • 563. Option - The Voss and Gormak are one.Player - The Voss and the Gormak were once the same race. And now something in the Dark Heart feeds on your conflict. +100
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        +200 Influence : approves.
                        +50 Influence : disapproves.
                        +50 Influence : disapproves.
                        +200 Influence : approves.
                        • 625. - Impossible! The Voss are not kin to those beasts!
                          • 628. - Calm yourself, Gunta-Mer. Perhaps the outsider speaks metaphorically.
                            • 630. - No interpretation of such a claim can be true!
                              • 633. - My associate only meant that all life on Voss is connected. This is why you must have outsider allies to defeat the Dark Heart.
                                • 636. - I do not like this.
                                  • 697. - I will carry your words to the Mystics. They will guide us.
                                    • 640. Option - I hope you act on it.Player - If you don't stop fighting the Gormak, the Nightmare Lands will spread.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      +200 Influence : approves.
                                      +50 Influence : disapproves.
                                      +200 Influence : approves.
                                      • 715. - We follow the visions of the Mystics. If they say we must end the war, we will.
                                    • 692. Option - Do you believe me, then?Player - You accept that I'm telling you the truth?
                                      • 705. - You gain nothing by telling us this tale. You have no reason to lie.
                                    • 693. Option - It was worth the risk.Player - At least you know the truth.
                                      • 641. - You believe this?
                                        • 643. - I believe the Mystics. The vision is fulfilled.
                                          • 650. - We will speak again, Ambassador Serevin. The Mystics will consider what has been said here.
                                            • 652. <Non-dialogue segment.>
                                              • 653. - Well done! Blaming the Jedi for the corruption at the Dark Heart was inspired.
                                                • 656. Option - I told them the truth.Player - I didn't invent a word of it. The Jedi really are responsible for all the trouble here.
                                                  • 658. - All the better for us, then! They will cast the Republic off Voss and run to the Empire.
                                                • 659. Option - The Jedi will be furious.Player - I wish I could be there when the Voss tell the Republic they're halting negotiations.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 665. - I may have someone from Intelligence sneak in to record the event. It's a moment worth savoring.
                                                • 663. Option - Thank you, my lord.Player - Glad I could help.
                                                  • 666. - I assure you, I will make your role in this known to those who matter.
                                                    • 679. - You have been awarded a rare honor. Even I have not spoken directly to the Three before.
                                                      • 596. - You have served the Empire well. When I secure Voss, I will do so in your name. The Emperor will be pleased.
                                                        • 616. Option - I wish you luck.Player - I hope that everything goes according to plan, my lord.
                                                        • 617. Option - I doubt it will be so easy.Player - Don't practice your victory speech yet. Voss seems... unpredictable.
                                                        • 576. Option - I'm glad to have helped.Player - It's been a pleasure doing business with you.
                                              • 654. - Did the Dark Heart erode your wits? You've thrown away any hope of an alliance with Voss, and for what?
                                                • 660. Option - They'll come around.Player - They'll be grateful to us for the truth once they've adjusted to the idea.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  +200 Influence : approves.
                                                  • 667. - Or perhaps the Voss will remain the obstinate, irrational nitwits they've always been.
                                                • 664. Option - Voss is a bigger prize now.Player - With the war ended, we can have both Voss Mystics and Gormak technicians join the Empire.
                                                  • 668. - That's a rosy outcome, if I can smooth things over now that you've offended the Three.
                                                • 661. Option - I had my reasons.Player - I don't have to explain myself / justify myself to you.
                                                  +200 Influence : approves.
                                                  • 718. - You've jeopardized our entire position on this planet. Don't think you've heard the end of this.
                                                    • 722. Option - Try me.Player - Make yourself an obstacle if you want, Serevin. You won't be the first Sith Lord I've crushed underfoot.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 723. Option - You don't want to cross me.Player - I don't care if you're Sith; you get in my way, you're dead.
                                                      +50 Influence : disapproves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 724. Option - Put a sock in it.Player - I did what was necessary. The needs of the Empire are greater than your petty ambition.
                                                      +200 Influence : approves.
                                                      +50 Influence : disapproves.
                                                      +50 Influence : disapproves.
                                                      +200 Influence : approves.
                                                      +200 Influence : approves.
                                                    • 726. Option - I'm leaving Voss.Player - We won't meet again.
                                                    • 725. Option - I'm sorry you feel that way.Player - I've done what was best for Voss and the Empire. It's a pity you don't see that.
                                                      • 745. <Conversation Exit>
  • 921. <Non-dialogue segment.>
  • 614. - Have you been to see Gehn yet? The idiot Voss are pestering me for news of your progress.
  • 721. - Get out of my sight. I have work to do, making up for your blunder.
  • 615. - You have served the Empire well. When Voss joins the Empire, I will see you recognized for it.
  • 613. - Seek out Murbek Gehn on the edge of the Dark Heart. He may have answers for us.
  • 315. - News of your victory preceded you. The entire city is talking of it.
    • 482. <Non-dialogue segment.>
      • 483. - They say you took this so-called "Gormak king" captive.
      • 484. - The Voss are doubly impressed that you destroyed the ship and killed this "Gormak king."
        • 487. - The fools are entirely convinced you are the agent of their prophesy. Well done, indeed!
          • 490. Option - Then we just wait.Player - So now we wait for the Voss to agree to join the Empire.
          • 489. Option - There's more to the vision.Player - Sama-Ro said something about "bringing new wisdom."
            • 492. - Which could mean anything--it might even refer to Voss joining the Empire. It's nothing.
          • 491. Option - It was nothing.Player - Just doing my duty.
            • 319. - Sama-Ro has already asked for an audience with you.
              • 325. <Non-dialogue segment.>
                • 326. - Emissary, my associates have returned. I believe you were anxious to see them?
                • 327. - The gentleman you wished to speak with has returned, emissary.
                • 328. - Emissary, the lady you wished to speak with has arrived. I wouldn't keep her waiting.
                  • 353. - The Gormak ship has been destroyed. They shall not reach the stars. You are the one from the vision.
                    • 341. - The Three have heard the report of your battle with Jokull. They are troubled. Gormak are not Mystics, they have no visions.
                      • 362. - This is the new wisdom the prophesy foretold. It lies in the Dark Heart.
                        • 373. Option - You want me to go there.Player - You expect me to find out what gave him his power.
                          • 377. - It is dangerous. But the Mystics have spoken.
                        • 374. Option - What is the Dark Heart?Player - I need more information on this place. Who or what is in there?
                        • 375. Option - Most likely, yes.Player - Yes, I think it is.
                          • 378. - The Dark Heart is an evil place deep within the Nightmare Lands. We are forbidden to go there.
                            • 506. - We do not know what it holds. You must return to us with this knowledge.
                              • 860. Option - Anything for an ally.Player - I'd be honored to.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                              • 507. Option - Very well.Player - I'll search the Dark Heart for answers.
                              • 509. Option - Make me an offer.Player - Not unless you pay me first.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 511. - We understand this is the custom of outsiders. We will pay you for this service.
                                  • 512. - You have our gratitude.
                                    • 519. - Well done. One final move, and Voss will be ours.
                                      • 521. - It won't be simple. Even the most powerful Sith have not made it far into the Dark Heart.
                                        • 522. Option - Why not?Player - What's kept us from exploring it?
                                        • 524. Option - I'll succeed with no trouble.Player - I'm sure everything is fine.
                                          • 525. - The power of the dark side is overwhelming there. Strong enough that it drives even Sith mad.
                                        • 523. Option - How am I supposed to do this?Player - With so much riding on my success, I hope you have a plan.
                                          • 527. - Dark Lord Murbek Gehn dwells on the edge of the Dark Heart, studying its power. He alone has managed to withstand the madness.
                                            • 530. <Non-dialogue segment.>
                                              • 737. - If anyone knows where to find the source of these visions, he does. Seek him out.
                                              • 531. - Seek him in the Nightmare Lands. He must know a way for you to defend yourself from the dark power.
                                                • 844. <Conversation Exit>
  • 612. - Show the Voss that they are destined to join the Empire, and you will be well rewarded.
  • 283. <Non-dialogue segment.>
    • 161. <Non-dialogue segment.>
      • 162. Player - I've brought you something, my lord. Keln said this writing would prove that the Sith and Jedi had been to Voss before.
      • 163. Player - Here's what Keln found in the ruins. He said this would prove that the ancient Voss fought the Sith.
      • 164. Player - The Jedi did find something in those ruins, my lord. Look. He said this writing spoke of an ancient war between the Sith and Voss.
        • 288. - Interesting. Very interesting. I assumed Keln's evidence would be recent. I'll send these to the Sith archive for study.
    • 284. <Non-dialogue segment.>
      • 285. Player - The Jedi found proof that the Voss once fought the Sith. No one will ever see it now.
      • 286. Player - Keln found stone tablets proving the Voss once fought the Sith--hard to read in little pieces, though.
      • 287. Player - Master Keln found tablets in the ruins that spoke of a Voss war against the ancient Sith. The tablets suffered a fatal accident.
        • 292. - The Sith were here before? Our archaeologists have been lazy, it seems. This will be remedied.
          • 177. - You have served the Empire well. I will personally make certain that nothing can be traced to you.
            • 183. Option - I would have liked the credit.Player - It's not every day you kill a Jedi Master.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 191. - I think you will distinguish yourself here on Voss enough that this one accomplishment won't be missed.
            • 187. Option - Was he your only threat?Player - What happens now that Keln is out of the way?
              • 190. - Master Keln was the only one stupid enough to stand in our way. I think we will see some progress now.
            • 188. Option - That's a relief.Player - Thank you.
              • 189. - You should be proud; you have utterly crushed the Republic's hope of victory. They will not recover soon.
                • 199. - I bring word.
                  • 202. - Emissary! I wasn't expecting you. Do come in.
                    • 381. - A Mystic has had a vision concerning outsiders.
                      • 382. <Non-dialogue segment.>
                        • 383. - Those serving a red banner will keep the Gormak from the stars and bring new wisdom to Voss.
                          • 403. Option - We fit that description.Player - I think we're the outsiders your Mystic spoke of.
                            • 472. - Indeed they are, emissary! The Empire brought them here knowing they were fated to serve Voss.
                        • 384. - One who serves a great power will keep the Gormak from the stars and bring new wisdom to Voss.
                        • 385. - One who has come seeking silence shall keep the Gormak from the stars and bring new wisdom to Voss.
                        • 386. - One who hunts vengeance will keep the Gormak from the stars and bring new wisdom to Voss.
                        • 387. - One seeking to illuminate those in the shadows will keep the Gormak from the stars and bring new wisdom to Voss.
                        • 388. - One who stands at the right hand of the red man will keep the Gormak from the stars and bring new wisdom to Voss.
                          • 402. Option - That sounds like me.Player - I think I'm the outsider you're looking for.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            +200 Influence : approves.
                            • 429. - Indeed she is, emissary! In fact, we brought her to Voss knowing that she had a destiny to fulfill for your people.
                            • 471. - Indeed, emissary, the Empire has known for some time that he is destined to do great things for Voss.
                          • 404. Option - What does that mean?Player - What wisdom? And what's this about the stars?
                          • 405. Option - That's just gibberish.Player - I'm sorry, I don't know what you're talking about.
                            • 427. - Only interpreters can explain a vision. I may only say what I have been told.
                              • 433. <Non-dialogue segment.>
                                • 435. - A wise course, emissary. Indeed, I believe my associates here are the ones described by the vision.
                                • 434. - It is fortunate you came here, emissary. I believe my associate here is the one described.
                                  • 438. - Then I must report to the Three. There is much to be done.
                                    • 442. <Non-dialogue segment.>
                                      • 443. - That was well-played. You had that fool wrapped around your finger.
                                      • 444. - This is far better than I had anticipated. The gullible fools follow their Mystics without question.
                                        • 447. - Their naivety can be made to serve us. Fulfill this vision, and it will surely lead them to ally with the Empire.
                                          • 469. Option - How do I do that?Player - Where should I start, my lord?
                                          • 468. Option - Yes, my lord.Player - It will be done.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            • 456. - Excellent. We have much to do.
                                              • 458. <Non-dialogue segment.>
                                          • 862. Option - If you say so.Player - I hope you're right.
                                            +200 Influence : approves.
                                            • 462. - There is a Voss outpost on the edge of Gorma-Koss. Speak to the commander there.
                                              • 461. <Non-dialogue segment.>
                                                • 931. <Conversation Exit>
                                                • 932. <Conversation Exit>
                                            • 765. - Make a pilgrimage to the Shrine of Healing. It is a place these idiots revere greatly.
                                              • 767. - All outsider pilgrims must have Fadith-Ki's permission to enter. Seek him out and get his approval.
                                                • 801. <Conversation Exit>
  • 610. - Keln is in the Ruined City. Make sure he never leaves it.
  • 609. - Intercept Vesh. Leave no witnesses. The Empire is relying on you.
  • 608. - Strange to see you here. I thought you were reporting to General Rosh at Fort Kodentha.
  • 607. - Eliminate the Houk Syndicate. We cannot let them stand between us and victory.
  • 12. - These charges are grave.
    • 5. - I am bringing the proof with me to Voss, emissary. When you see it, the Three will banish the Empire from the planet.
      • 1. - I'm afraid Jedi Master Keln is mistaken, Emissary Sama-Ro. No such evidence can possibly exist.
        • 9. - I am confident that the Three will find that an alliance with the Empire can only benefit your people.
          • 11. - I await this evidence.
            • 477. - Insufferable idiot.
              • 28. - Ah, you've arrived! It's about time. No doubt you heard some of that.
                • 96. Option - You sent for me?Player - I take it you have something for me to do, my lord.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                • 121. Option - That sounded like trouble.Player - Things aren't going smoothly for the Empire here....
                • 122. Option - I could use more info on Voss.Player - What's going on?
                  • 125. - Voss must be brought into the Empire. Their obstinance was a problem before the Jedi began meddling.
                    • 123. - We sense a great power here. Strong in the dark side. These people have powers of prophesy we have never seen before.
                      • 131. - The Empire must have this world and its secrets, and we know from experience that it cannot be taken by force.
                        • 135. Option - Which only leaves diplomacy.Player - You're trying to woo the Voss into joining the Empire, then.
                          • 140. - It is a delicate balance. We fawn over the arrogant Voss publicly and undercut the Republic's negotiations privately.
                        • 137. Option - What experience?Player - So you've already attempted force.
                          • 139. - That incident has been smoothed over. We held enough executions to ensure that there are no further "mishaps" here.
                            • 138. - And now this Jedi Master appears and thinks he can sabotage all we've done!
                              • 37. Option - I could kill him for you.Player - Shall I get rid of this Jedi?
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 42. - Your enthusiasm will serve the Empire well.
                              • 109. Option - What has he found?Player - Does he have specific claims against us?
                                • 111. - He remains vague, which he may be using to smoke out our secrets. We must act without detection.
                              • 110. Option - You have a solution, my lord?Player - Let me guess, you have a plan.
                        • 136. Option - How do I help "acquire" it?Player - So what do you need me to do?
                          • 77. - Any evidence of misconduct must be erased before this Jedi arrives. Quietly.
                            • 83. - A syndicate was hired to steal supplies from the city of Voss-Ka. We then generously offered aid to the people in need.
                              • 85. - But the syndicate was made up of Houk: brutish idiots who turned from saboteurs into raiders.
                                • 120. Option - That could be embarrassing.Player - I can see why you wouldn't want this traced back to the Empire.
                                • 88. Option - You want this syndicate gone?Player - I'll make them disappear for you, my lord.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 89. - Excellent. I knew you would not disappoint me.
                                • 865. Option - They'll pay for this betrayal.Player - Time for violence.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 142. - The syndicate's lair is in a cave system. Silence these Houk. Report to General Rosh in Fort Kodentha afterward.
                                    • 145. <Conversation Exit>
  • 820. - This prophesy is the opportunity we have been waiting for.
  • 858. <Non-dialogue segment.>
    • 508. Option - Absolutely not. [Refuse quest]Player - I'm done running errands for you, Voss.
      • 510. - I will relate this to the Three.
        • 516. - An unfortunate decision. We are poised on the edge of victory now. I hope you will reconsider.
          • 517. <Conversation Exit>
    • 463. Option - I can't. [Refuse quest.]Player - I'm not the one the Mystic spoke of. I'm not getting involved.
      • 260. - What a waste of talent. Very well, speak to me if you decide you want to take part in the Empire's victory.
        • 261. <Conversation Exit>
    • 91. Option - No thanks. [Refuse quest]Player - This isn't my line of work.
      • 92. - A pity. We could achieve great things together. Let me know if you reconsider.
        • 93. <Conversation Exit>
    • 870. <Non-dialogue segment.>
      • 169. - Did you find anything else? I will compensate you for anything of value.
        • 171. Option - Yes. [Hand over the relic]Player - I found this. I thought it might still be useful.
          • 174. - Ah, excellent! Our people have found nothing of this quality.
        • 172. Option - No, nothing. [Keep the relic]Player - All I found in there were Jedi.
          • 173. - Very good. There is probably nothing left in there to trouble us.
      • 296. - Did you find anything else that our incompetent researchers missed?
        • 299. Option - No, I didn't.Player - The ruins were full of Jedi, nothing more, my lord.
          • 304. - Very good. There is likely nothing more to find.
        • 300. Option - Do you believe Keln's story?Player - Do you think the Sith really came to Voss before?
          • 303. - We have no records of such a thing in the Sith archives; still, it bears consideration.
        • 301. Option - Should I go back and look?Player - I can take another look, if you think there's more to find, my lord.
          • 302. - Don't bother. I doubt there's anything to find.
            • 872. <Conversation Exit>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.voss.world_arc.imperial.multi.darth_serevin
Appearance FQNnpp.location.voss.world_arc.imperial.multi.darth_serevin
ID16141151575683113769
Appearance ID16140960802342376976
Body Typebmn
Gender0x00
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    "ParentSpecB62Id": "bcyIOkV",
    "Name": "Darth Serevin",
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    "MinLevel": 45,
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        "LocalizedName": {
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            "frMale": "Alli\u00e9",
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    "LocalizedToughness": {
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    "CnvConversationName": "cnv.location.voss.world.imperial.deceit_and_diplomacy.darth_serevin",
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    "LootTableId": "0",
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    "VendorPackages": [],
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    "CharRef": "chr.darth_serevin",
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    "Id": "16141151575683113769",
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    "Fqn": "npc.location.voss.world_arc.imperial.multi.darth_serevin",
    "first_seen": "1.0.0a",
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    "current_version": "6.0.0",
    "hash": "1134131079",
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    "changed_fields": [
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}