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Lieutenant Iresso

Lieutenant Iresso
Level 37-38 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Lieutenant Iresso
Other Sites:

Conversation:

  • 660. - Coming back... really reminds me how much I hate this planet.
  • 491. - I've got an update. This is big.
    • 492. <Non-dialogue segment.>
      • 493. - Our--wait, is that Private Kree? Was he in on this?
        • 553. Option - Don't blame yourself.Player - Kree snapped under the strain. This isn't your fault.
          • 559. - It was my job to take the pressure off him. But--we've got another problem.
        • 552. Option - I'm afraid so.Player - He thought he could save himself by guiding Valon's men here.
          • 556. - Let's hope he didn't give them any intelligence. We've got enough trouble.
        • 495. Option - You're not much of a leader.Player - First he tries to kill you, then betrays us. Good job, Lieutenant.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 554. - Not one of those "inspirational" Jedi, are you? I'll... deal with this later.
      • 687. <Non-dialogue segment.>
        • 692. - Our scouts tracked the pirates' trail back to the starship graveyard. Right to a dreadnaught. The thing's a fortress.
          • 583. Option - The pirate base, perhaps.Player - That must be where Valon's hiding out.
          • 587. Option - A whole starship graveyard?Player - I didn't know there were so many crashed ships here.
            • 588. - Some space battle years ago--Republic and Imperial ships both.
          • 591. Option - Then let's go and get him.Player - So what are we waiting for?
            • 592. - Wait, wait a second.
              • 594. - These scavengers use special gear to get salvage out of the ice. Valon's men went straight for it.
                • 596. - I think Valon's planning to raise the old Republic dreadnaught from the graveyard. Then he'd have his own flagship.
                  • 597. Option - And command the White Maw.Player - With his healing armor, and a ship that size, every pirate on Hoth would join him.
                  • 599. Option - But he can't do that now.Player - We've just captured the equipment Valon needs to raise the ship.
                    • 600. - This isn't the only salvaging gear on Hoth, Jedi. We should hurry.
                  • 603. Option - More bad news.Player - This just keeps getting better.
                    • 604. - Yeah. We have to get in there.
                      • 606. - This will be rough. That class of ship used heavy security doors as choke points. Plus the scouts reported lots of pirates....
                        • 608. - Wait, LT. Jedi, you've put yourself on the line for us over and over.
                          • 610. - That's right. Now it's our turn.
                            • 611. <Non-dialogue segment.>
                              • 615. - What if we attack the flagship's engines? Valon wants the ship, he'll have to defend them....
                              • 612. - Valon wants that ship to fly, right? So what if we hit the engines? He'll send his men to protect them.
                                • 617. - That'll work. We'll keep Valon's men out of the way, Jedi. You finish him for us.
                                  • 618. Option - Be careful out there.Player - Thank you. Watch your backs and help each other; I want you all back alive.
                                    +200 Influence : approves.
                                    +200 Influence : approves.
                                  • 620. Option - I'm proud of you.Player - No Jedi could make a nobler gesture.
                                    +200 Influence : approves.
                                  • 622. Option - Win, or die as heroes.Player - History remembers the bold. Hold nothing back.
                                    +200 Influence : approves.
                                    • 623. - I'm with them, Jedi. Right now, I... I wouldn't want to be shoulder to shoulder with anyone else.
                                      • 625. - Our radios won't work out here, but I'll send you an alert when we've disabled the engines. We'll join you if we can.
                                        • 627. - Find some way past those security doors and get to Valon. I just hope I'll be there for the finish.
                                          • 628. <Conversation Exit>
  • 392. - They tracked us back here, LT! Those scouts were coordinated!
    • 394. - Captain Valon's still alive, isn't he? You lied to us! Were you in on this, Jedi?
      • 395. Option - I know Valon's secret.Player - Yes, but I've discovered how Valon keeps surviving.
      • 399. Option - I'm sorry for deceiving you.Player - I apologize. It was necessary, for the mission.
      • 401. Option - [Lie] Of course not!Player - Lieutenant! How could you deceive your men like that? +50
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        • 402. - We always wondered how you escaped the Imps, LT. Now this! We--we're not gonna stay here and die!
          • 404. - Talk or shoot, Private. Don't try and do both, okay?
            • 406. - You're in command, Jedi. I keep very special punishment chores for soldiers who step out of line.
              • 407. Option - Good. Give him one.Player - Maybe that will teach him to respect the chain of command. +100
                +200 Influence : approves.
                +200 Influence : approves.
              • 409. Option - He deserves another chance.Player - The private's scared, and he made a mistake. Let him make amends. +50
                +200 Influence : approves.
                • 410. - That's forgiveness, Kree. Remember it, because if you push your luck again, the memory is all you'll have.
              • 411. Option - No court martial? Player - He tried to kill you! He should be sentenced for mutiny!
                +200 Influence : approves.
                +200 Influence : approves.
                • 412. - By who, a board of tauntauns? Plus Hoth is worse than any prison.
                  • 414. - Congratulations, Kree! You get to chip ice off the comm tower's aerials for a week.
                    • 467. - Y--yes. Yes, sir.
                      • 416. - But Kree's right! We can't stop Valon, no one can!
                        • 421. Option - I know his secret.Player - Everyone, listen! Valon's only advantage is that he knows something you don't--an advantage he's now lost.
                          • 427. Player - He wears healing armor he took from an Imperial lab. Without it, he's just another man!
                        • 422. Option - Of course you can. Player - Valon isn't some monster. He's just been lucky.
                          • 433. Player - He stole some armor from an Imperial lab. It heals his injuries and makes him seem invincible!
                        • 423. Option - You've all been duped!Player - You're jumping at shadows! Somewhere out there, Valon is laughing at you!
                          • 425. Player - He stole special armor that keeps him alive from an Imperial lab. Are you afraid of a scientist's toy?
                            • 428. - So... Valon's secret is this special armor? Huh.
                              • 730. - You know, we did get intel about an Imperial lab hidden nearby. If the Empire was studying that armor, we might find information there.
                                • 696. Option - Why didn't you attack the lab?Player - If you knew this lab was there, surely you could have destroyed it.
                                  • 697. - We didn't have the numbers; the place is crawling with guards.
                                • 695. Option - It won't be unguarded.Player - Any laboratory good enough to work on the armor will be surrounded.
                                  • 705. - Yeah, we scouted it. There's guards in snow hides around the whole perimeter.
                                • 699. Option - That's a stretch of logic.Player - Why do you say that?
                                  • 700. - Lab's well-equipped and very well-guarded. If I was an Imperial with a big secret, I'd study it there.
                                    • 430. - A frontal assault would really cost us, but we could handle the guards while you get inside.
                                      • 436. - Or... we could try luring them out, get them lost in the snow. Risky, but less risky than fighting. It's your call.
                                        • 437. Option - Lure the guards away.Player - Draw them out into the snow. Don't fight unless you have to. +50
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          • 440. - Minimal casualties and we get to be sneaky. Outstanding.
                                        • 438. Option - What would you do?Player - You know the terrain and your men better than I do.
                                          +200 Influence : approves.
                                          • 442. - Safer to draw them out, then. We don't have the numbers for a straight fight.
                                        • 439. Option - I want you to kill them.Player - That lab could house other secrets. Make sure those guards are eliminated. +100
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          • 443. - Good point. We won't let you down.
                                            • 708. - All right. We take the guards; you get in and see what you can find. I'll find you when we're clear.
                                              • 445. - Everyone, get your gear! We're hitting both Valon and the Empire on this one!
                                                • 446. <Conversation Exit>
  • 665. - Jedi, give us a hand here!
  • 243. - Hey, you're back--with one thermal bore device, safe and sound. Maybe I can salvage this op after all.
    • 322. - Seems "Captain" Valon met his match--guess we softened him up for you, huh?
      • 323. Option - You did well.Player - Your men held out against a strong enemy without reinforcements. No easy task.
        +200 Influence : approves.
        +200 Influence : approves.
        • 330. - Though you did need us to complete that task for you....
          • 331. <Non-dialogue segment.>
      • 324. Option - Glad to be going home?Player - With Valon dead, I imagine you're all eager to get off this world.
        • 327. - Every time I turn around, my men are standing closer to the landing pad.
          • 328. <Non-dialogue segment.>
            • 366. - Put mines around it. They'll soon back off.
              • 367. <Non-dialogue segment.>
            • 332. - Thank you for this. You're, uh, really not how I imagined a Jedi Master to--argh. Sorry, priority call.
            • 335. - Thanks for your help. When my guys get back, we--huh, that might be them now.
      • 325. Option - Don't joke. You failed here.Player - Lieutenant, you wasted men and resources on a very simple assignment.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 326. - I--I'm sorry, sir. I accept full responsibility for--excuse me. That's a priority call.
          • 301. - Thought I'd find you skulking there, Jedi. You're gonna pay for that insult. You and the Republic!
            • 307. Option - Valon? Impossible.Player - I defeated you. I saw your corpse.
            • 302. Option - This must be a trick.Player - A fake hologram can't fool me, I know Captain Valon is dead.
              • 303. - Jedi, I don't think this is a fake.
              • 308. - Think you're pretty smart, don't you? Try your brain on this.
            • 311. Option - Not dead yet?Player - It seems I didn't hit you hard enough.
              +200 Influence : approves.
              • 370. - Now you never will.
                • 312. - We just found the heat exchanger for all the Republic bases. Might have ransomed it back, too.
                  • 314. - But since you crossed me, it's history--and you all freeze.
                    • 316. - That son of a... my men will be back from exercise soon. They can't know Valon's alive!
                      • 317. Option - But I need their input.Player - Your men might help us unravel this mystery.
                        • 318. - No! If they catch on that Valon survived a duel with a Jedi, I'll have a mutiny on my hands for real.
                      • 320. Option - Right, it would be a disaster.Player - If the other soldiers learn of this, they could mutiny.
                      • 319. Option - I'm not convinced he is.Player - I saw Valon die. I felt it.
                        • 365. - I'm not calling you a liar, but that was Valon--I'm positive.
                          • 375. - My men can't find out. I could take them to pick off Valon's scouting parties... build up their morale....
                            • 377. - But everyone will die without that heat exchanger!
                              • 381. Option - Then we split the work.Player - If Valon really is alive, I need those scouting parties gone. Leave the rest to me.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                • 715. - You're right--sorry, I've been doing stuff single-handed. The heat exchanger's in this location.
                              • 380. Option - I'll protect it.Player - I stopped Valon once. Whatever he's planning with the heat exchanger, I can stop him again.
                                +200 Influence : approves.
                                • 383. - You're a life saver. Here's the exchanger's location.
                              • 382. Option - Keep it together and think!Player - There's quite enough hysteria in your unit already. Now, what are our priorities?
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 721. - Priority one is the heat exchanger. You'd better take that, in case Valon shows up.
                                  • 716. - There's a Republic outpost... here, we can use while we're tracking those scouts. Come report to us there when the exchanger's safe.
                                    • 387. - I don't believe in ghosts, but this is... good luck.
                                      • 388. <Conversation Exit>
  • 244. - No sign of the bore device? Transponder says it's still out there.
  • 167. - I'm telling you, LT. Getting out today is our best chance. Maybe our only chance!
    Progresses:
    • 169. - Private Kree, I've noted your complaint. Twice. Now, kindly put a sock in it before--hey!
      • 171. - See, guys? Just when it seems bleak, in walks a Jedi. Welcome!
        • 172. Option - I'm here to help.Player - I heard some pirates were making life difficult for you. Perhaps I can assist.
          • 173. - Sounds good to me. I'm Lieutenant Felix Iresso, the ranking officer.
            • 174. <Non-dialogue segment.>
        • 177. Option - Lieutenant Iresso?Player - I was told to speak to the officer in charge.
          • 178. - You found him. Lieutenant Felix Iresso. Nice to see a friendly face.
            • 179. <Non-dialogue segment.>
        • 182. Option - I'm taking command.Player - Since you can't handle these pirates, I'm here to finish the job.
          • 183. - I... guess you do outrank me. Lieutenant Felix Iresso reporting, sir.
            • 184. <Non-dialogue segment.>
              • 185. - A Jedi. So what? Captain Valon will finish her off, like he did Dask and Antilles.
              • 189. - So he's a Jedi. Captain Valon will just tear him apart, like Dask and Antilles.
                • 199. - The private is referring to a White Maw foot soldier who became a major player overnight. When Valon and his followers started harassing the Outer Rim, they sent us in.
                  • 201. - The LT forgot the best part, Jedi. Valon can't die!
                    • 204. Option - Death is part of the Force.Player - Everything that lives, dies in its time.
                      +200 Influence : approves.
                    • 202. Option - Very funny.Player - Yes, Lieutenant, you should really have opened with a joke.
                      +200 Influence : approves.
                    • 206. Option - What a feeble excuse.Player - I hope you have a better explanation than that for your failure.
                      +50 Influence : disapproves.
                      • 207. - It's true! We've tried everything!
                        • 563. - We even collapsed an ice tunnel on Valon! Next day, he's fighting us again!
                          • 209. - Now he's stolen our thermal bore device. This is over! We're leaving today--
                            • 211. - Enough back chat! All of you, dismissed!
                              • 213. - Sorry. They're getting twitchy. Valon's putting up a fight, and he'll have plans for that thermal bore device.
                                • 214. Option - Just what is this device?Player - A "thermal bore device" doesn't sound like a weapon.
                                  • 215. - The ice here is as thick as a Gamorrean's skull. A thermal bore melts it fast, for mining or building bases.
                                • 218. Option - I'll help your soldiers.Player - I understand your men's concerns. Let's get them out of here as soon as possible.
                                  +200 Influence : approves.
                                  • 254. - Good thinking. But with that thermal bore device, Valon's got us pinned.
                                • 220. Option - What's this about "can't die"?Player - Your soldiers seem to believe that Valon is immortal.
                                  • 221. - Sure, Valon's tough, but no one's unstoppable. I'm more worried about the device he stole.
                                    • 223. - Set that device in the wrong place, the ice shelf will crack and this base is history.
                                      • 225. - Recovering the thermal bore might help morale, but... my guys won't fight Valon again.
                                        • 710. Option - Is there no way to rally them?Player - These are trained professionals, can't we appeal to their sense of honor?
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 711. - They need a victory, any victory. Please, can you help me out and find that device?
                                        • 226. Option - Allow me to recover it.Player - I can bring that device back for you.
                                        • 228. Option - Cowards. I'll get the device.Player - Perhaps someone should teach your men to face their fears.
                                          +200 Influence : approves.
                                          +50 Influence : disapproves.
                                          • 233. - I appreciate the help. If we don't get the device back, my guys'll pack up and leave. Today.
                                            • 235. - According to its transponder, the device is in an old Imperial science lab. It's not far. I'll be here, trying to stop a mutiny.
                                              • 240. - Watch your back around Valon, Jedi. I've seen him fight, and it's not pretty.
                                                • 242. <Conversation Exit>
  • 564. - Stuck out here too, huh?
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
01.0.0a
AttributeValue
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