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Leeha Narezz

Leeha Narezz
Level 40 Melee
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Hoth
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Leeha Narezz
Other Sites:

Conversation:

  • 511. <Non-dialogue segment.>
    • 512. - It's a wonder all your men survived such an enemy. How did you defeat the Gen'Dai?
      • 515. - Superior tactics--and a dozen thermal detonators. If those Gen'Dai are still alive, I guarantee they wish they weren't.
        • 516. Option - Nice work, Sergeant.Player - We couldn't have done this without you and your men.
        • 517. Option - You're not sure they're dead?Player - You didn't make certain the Gen'Dai were finished before you left? What if they come back?
          • 540. - I'll use two dozen thermal detonators.
        • 518. Option - That was reckless.Player - Those explosives could've collapsed the dreadnaught on top of us.
          • 710. - I'd never jeopardize your mission. Only my part of the ship was at risk.
            • 529. - Your service has been exemplary, Sergeant. You and your men brought the Republic a great victory.
    • 513. - I'm sorry to hear about your men, Sergeant. The Jedi Order will remember them as heroes.
      • 521. Option - So will the galaxy.Player - Their actions today will bring lasting peace--and their names will live on forever.
      • 522. Option - You lost everyone?Player - You're the only one who made it back?
        • 544. - No Imperials survived, I can promise you that.
      • 523. Option - The Empire will pay for this.Player - We'll destroy a hundred Sith for every soldier we lost.
        • 524. - Yes, Master Jedi. Victory or death.
          • 526. - We must honor the fallen by ending this war quickly. I won't let their sacrifice be for nothing.
            • 537. <Non-dialogue segment.>
              • 574. - Sergeant Rusk... and my cooperative Jedi friend. We finally meet in person.
              • 538. - The heroes of Hoth. I finally get to meet you in person.
                • 553. - General Grayne. Been a while.
                  • 555. - Hard to believe you and I started in the same squad. Still a ground-pounder, hmm?
                    • 581. - Wouldn't have it any other way. It's honest work, sir.
                      • 583. Option - Rusk deserves a promotion.Player - After what he did here, he's earned a higher rank.
                        • 587. - The sergeant's happy where he is--but I do have a reward in mind.
                      • 582. Option - You know each other?Player - I didn't realize you and the general were comrades.
                        • 585. - We had some short-lived adventures, back during the war.
                          • 600. - You can hardly tell that left leg isn't real, sir. The medtechs did good work.
                      • 584. Option - Let's go, Leeha.Player - Enjoy catching up, you two. We're needed elsewhere.
                        • 586. - A moment, please. I have something for you.
                          • 589. - The 88th Armor battalion is on its way. The 301st Infantry is being rotated back to Coruscant.
                            • 598. - I can't waste a soldier like Rusk on shore leave, so I'm assigning him to you.
                              • 599. - For how long, sir?
                                • 604. - Until the Sith Empire is defeated.
                                  • 605. Option - Sounds good to us.Player - The sergeant has served us well. We'll gladly take him.
                                  • 606. Option - If you insist.Player - I'm not sure what further need we'll have of him, but he's welcome to join us.
                                    • 608. - If nothing else, he can guard your ship.
                                  • 607. Option - No thanks--you keep him.Player - The Empire's defeat is sooner than you think. We won't need him.
                                    • 609. - This assignment comes from General Durant. You remember him don't you, Rusk?
                                      • 620. - We survived the Geonosis campaign together.
                                        • 622. - That's one way of putting it.
                                          • 611. - The transfer is effective immediately. Good luck.
                                            • 613. - My shuttle is small. There's hardly enough room for myself and the Meedees. Perhaps Sergeant Rusk should travel with you?
                                              • 615. - Be honored to. Look forward to learning from a superior warrior.
                                                • 625. - Excellent. I will deliver these technical readouts to Master Braga. You should contact him, as well. May the Force be with you, my friends....
                                                  • 626. <Conversation Exit>
  • 482. - I did it! I secured the technical readouts of the Emperor's fortress. They contain schematics of its entire defense grid.
    • 637. <Non-dialogue segment.>
      • 640. - Between this and the cloaking device prototype you recovered on Balmorra, we have everything we need to capture the Emperor.
      • 643. - We still need a way to pierce that cloaking device surrounding his fortress, but we're closer now. I feel it.
        • 484. Option - The Force is with us.Player - This is a great day for the Jedi Order. Good work, Leeha.
        • 483. Option - What about the sergeant?Player - Heard anything from Rusk? How did his squad make out?
          • 486. - Everyone's alive and in one piece. Looks like we won the day.
          • 487. - The sergeant is alive. The rest of his squad... I'm not sure.
        • 485. Option - Show some concern for me.Player - I'm not injured or dead, thanks for noticing.
          • 489. - I assumed you'd be fine. You always are.
            • 491. - Meet me at the main Republic base. Leeha Narezz out....
              • 793. <Non-dialogue segment.>
                • 492. <Conversation Exit>
  • 507. <Non-dialogue segment.>
    • 508. - I'll make sure Sergeant Rusk has a full squad backing him up. Don't wait for us. Head for the dreadnaught.
    • 509. - I'll be ready to move as soon as you and Sergeant Rusk engage the enemy forces.
  • 754. <Non-dialogue segment.>
  • 322. - The Meedees report the pirates' ray shields are down. Our goal is within reach.
    • 323. <Non-dialogue segment.>
      • 324. - Glad to see everyone made it back. Are your men ready, Sergeant?
        • 326. <Non-dialogue segment.>
          • 327. - Squad strength sixty-six point four percent, Master Jedi. Enough to finish the job.
          • 420. - Squad strength one hundred percent, Master Jedi. Ready to finish the job.
            • 351. - Thanks for talking him out of that munitions dump nonsense. Saved us a world of trouble.
              • 352. Option - We have larger concerns.Player - Our mission is more important than destroying the White Maw.
              • 353. Option - It was a waste of time.Player - I won't throw you men at non-essential mission objectives.
      • 325. - Any sign of Sergeant Rusk or his men? I expected them back by now.
        • 328. Option - They're on a mission.Player - Some general ordered Rusk's men to hit the pirates' weapon supply depots.
          • 332. - I hope the soldiers are alright. Between you and me, I think the sergeant pushes his men too hard.
            • 336. <Non-dialogue segment.>
        • 329. Option - They should be here.Player - We were hitting the White Maw's weapon supply depots. I suspect they'll arrive any moment.
          • 335. - I worry we ask too much of them. Sergeant Rusk has lost many soldiers.
            • 341. <Non-dialogue segment.>
          • 360. - I worry we ask too much of them. The men serving with Sergeant Rusk seem unhappy.
            • 361. <Non-dialogue segment.>
              • 337. - Met guys like Rusk on Balmorra. Strangely enough, they always wind up victims of friendly fire....
                • 339. <Non-dialogue segment.>
        • 330. Option - Give the men time.Player - I'm sure they'll arrive shortly. If not, we do this without them.
          • 334. - I'm not certain that's possible, if the Meedees' scouting data is accurate....
            • 344. <Non-dialogue segment.>
        • 331. Option - You don't need them.Player - I'm more than a match for those pirates, with or without soldiers.
          • 333. - Unfortunately, pirates aren't our only concern....
            • 345. <Non-dialogue segment.>
              • 355. - Sorry to keep you waiting. We sustained heavy losses achieving our objectives.
                • 428. - Squad strength is thirty-three point two percent, but we'll make do. What's the next mission?
                  • 357. - I'm not going anywhere. Following you maniacs will just get me killed!
                    • 399. - My squad-mates survived two years of fighting on Ord Mantell. One day serving you wiped us out!
                      • 401. - Saving the galaxy requires sacrifice. We're all expendable to the mission, soldier.
                        • 405. Option - That isn't true.Player - The first duty of a Jedi is to protect life--especially the lives of those who risk everything for us.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                        • 406. Option - Within reason.Player - The fatality rate in your squad seems high. Maybe we should exercise greater caution.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 411. - Hesitation loses battles. So does insubordination.
                        • 407. Option - Exactly right, Private.Player - You can serve us or face the consequences.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 397. - Go ahead--throw me in the brig. At least I'll be safe!
                            • 409. - The private clearly needs medical attention. We can't send him back out like this.
                              • 430. - I'll find volunteers from this outpost to complete our mission and restore your squad to full strength.
                                • 414. - You're dismissed to the medcenter, Private.
              • 338. - Master Jedi... destroying the pirates' weapon depots took longer than expected, but the mission was a complete success.
                • 436. <Non-dialogue segment.>
                  • 437. - Squad strength remains at sixty-six point four percent.
                  • 438. - Squad strength remains at one hundred percent.
                    • 359. - We've got you to thank for that. If we'd had to go it alone....
                      • 367. Option - My pleasure.Player - Always happy to lend a hand, Private.
                      • 368. Option - You could've handled it.Player - I'm sure your squad would've achieved the objective without me.
                      • 354. Option - Shut your mouth, Private.Player - You forget yourself. Back in formation.
                        • 374. - That's enough, Private. You angling for a demotion?
                          • 377. - There is no rank below private, sir.
                            • 379. - Try me, soldier.
                              • 388. - This is a full scan of the dreadnaught. The technical readouts are currently under minimal guard.
                                • 390. - Unfortunately, that area lies directly between two large forces: White Maw pirates and Imperial strike teams. They're battling for control.
                                  • 423. Option - We'll take them both on.Player - We can't let either side win. We'll have to defeat them both.
                                  • 424. Option - Is one side winning?Player - Which side has the advantage, the pirates or the Imperials?
                                    • 442. - They're at a stalemate. The Imperials have superior heavy weapons, but the pirates are... unnaturally resilient.
                                      • 449. - Scans indicate the pirate leaders are an alien species known as Gen'Dai. Virtually impossible to kill.
                                  • 425. Option - Let them destroy each other.Player - We'll just sit back and let our enemies wipe each other out.
                                    • 443. - My fear is that one side will steal what we need and then retreat. We can't allow that.
                                      • 445. - I will secure the technical readouts if you and Sergeant Rusk keep those forces occupied. Which enemy would you prefer to face?
                                        • 455. Option - Ask Sergeant Rusk.Player - I'll be fine either way. How can we minimize casualties to your squad, Sergeant?
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          +200 Influence : approves.
                                          • 456. - The pirates lack discipline. They'll panic under pressure, make mistakes.
                                            • 460. <Non-dialogue segment.>
                                              • 499. - That leaves the Imperials for you. Perhaps you can learn more about the Emperor's personal guard.
                                              • 466. - That leaves you the Imperials. Let's hope their talk about being Jedi-killers was false bravado.
                                        • 453. Option - The Imperials.Player - Those troops are the Emperor's personal guards. I'd like to know why they're here.
                                          • 457. - As do I. Their presence here is disturbing.
                                        • 500. Option - The Imperials.Player - I think those "Jedi-killers" the Empire sent should be dealt with.
                                          • 501. - I doubt they're prepared to kill a Jedi like you.
                                            • 464. - Leave the White Maw pirates to me. I'll make sure they don't bother you.
                                        • 454. Option - The pirates.Player - I want to teach the White Maw a lesson it'll never forget.
                                          • 458. - Then Sergeant Rusk will head off the Imperials.
                                            • 463. - Here are the coordinates to intercept the enemy forces. Once you engage them, I'll retrieve the technical readouts.
                                              • 471. <Non-dialogue segment.>
                                                • 472. - Sergeant, let's get you some reinforcements. Perhaps I should do the talking?
                                                  • 476. - If you insist, Master Jedi.
                                                    • 478. <Non-dialogue segment.>
                                                • 477. - Be careful facing the Imperials, my friend. May the Force be with us.
                                                  • 720. <Conversation Exit>
                                                • 473. - Be careful with those pirates, my friend. May the Force be with us.
                                                  • 474. <Conversation Exit>
  • 721. - Shut down that reactor and meet me at the Republic forward base. I'll find the path to our objective.
  • 305. - Coordinate with Sergeant Rusk. I need a moment.
  • 722. <Conversation Exit>
  • 256. - Impatience got the better of me. I blundered in here like a Padawan. The heavy turrets were an unpleasant surprise.
    • 257. <Non-dialogue segment.>
      • 273. - You know how many patients I've treated for heavy turret wounds? Zero. You're one in a billion, lady.
      • 274. - All those turrets--just for us? I'm touched.
      • 275. - Imperial blaster turrets = high rate of fire // T7 = advises caution
      • 258. - You were surrendering, Jedi. I suggest you keep that promise.
        • 260. - Give us a moment, please. I need to explain the situation to my friend.
          • 261. Option - Please do.Player - I obviously missed a lot. Give me the short version.
          • 262. Option - You're wounded.Player - You've been shot. Is it bad?
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
          • 263. Option - Let's kill them all.Player - I don't see that many Imperials. Whatever I don't kill is yours.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 266. - Wait a few moments. It'll be worth it.
              • 268. - Turns out, the Imperial on the holo is more interested in capturing than killing us. Keep him talking. Trust me.
                • 283. - My patience is at an end. Lay down your weapons or my men will destroy you.
                  • 295. Option - Let's settle this peacefully.Player - Tell your men to disarm and let's talk. I'm sure we can come to an agreement.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    +50 Influence : disapproves.
                    • 298. - There will be no compromise. You will surrender, or die.
                  • 296. Option - Who are you?Player - Those uniforms... you people aren't standard Imperial military.
                    • 299. - I am a member of the Emperor's personal guard--as are the men under my command.
                  • 297. Option - Good luck with that.Player - A bunch of Imperial lackeys versus two Jedi? I almost feel sorry for you.
                    +200 Influence : approves.
  • 142. Player - I have the Imperial survey maps of the starship graveyard.
    • 144. - I understand Sergeant Rusk's squad paid dearly for these.
      • 148. - Meedee-one, please analyze the maps. Find any profile that matches a Pythar-class Imperial shuttlecraft.
        • 152. - [The little droids beep excitedly.]
          • 151. - The Meedees are pleased to meet you. They're great fans of yours.
            • 154. Option - Nice to meet you all.Player - Hello there, my little friends.
              +200 Influence : approves.
              • 164. - I prefer admirers with a pulse, myself.
              • 163. - Aw, you've got your own booster club. Good for you.
              • 159. - Scanning "Meedee" units = complete // No threats detected = Jedi safe
            • 155. Option - They know me?Player - I didn't realize I'd become a droid celebrity.
              • 166. - Maybe that's why those probe droids kept rushing at you.
              • 165. - Everyone's famous to somebody.
              • 157. - Jedi = always a celebrity to T7
            • 156. Option - I don't have time for this.Player - I'm not here to sign autographs for droids.
              • 168. - Fame's already gone to your head, huh?
              • 167. - At least let them record a few holos.
              • 160. - Jedi = on important business // "Meedee" units = back off
              • 161. - Ever since I built the Meedees, I've been teaching them Jedi history, philosophy--everything.
                • 188. - Someday, the Meedees will prove that even droids can use the Force.
                  • 189. Option - That seems unlikely.Player - The Force is generated by living beings, not machines.
                    +200 Influence : approves.
                    • 206. - How do you define a living being? In the end, aren't we all just machines of a sort?
                  • 190. Option - What a fascinating idea.Player - If a droid became Force sensitive, that would be extraordinary.
                    +200 Influence : approves.
                    +200 Influence : approves.
                    • 216. - The Council doesn't believe me, but I think it's already happened more than once.
                      • 207. - Throughout history, certain droids have achieved well beyond their design limitations. I believe the Force is the answer.
                        • 210. <Non-dialogue segment.>
                          • 211. - T7 = completed Tython trials with Jedi // T7 = receive lightsaber upgrade?
                          • 213. - Droids who go long enough without memory wipes develop personalities. Couldn't they develop more than that?
                            • 222. Option - I'm not convinced.Player - I think you're jumping to conclusions, but good luck with your experiment.
                              +50 Influence : disapproves.
                              • 233. - Even Master Braga is skeptical. But one day, the Meedees will prove me right.
                            • 223. Option - Absolutely they could.Player - I think you're onto something, Leeha.
                              +200 Influence : approves.
                              • 226. - You're the first member of our order to admit the potential. Even Master Braga is skeptical.
                            • 224. Option - Not a chance.Player - Having a personality subroutine isn't a connection to the Force.
                              +50 Influence : disapproves.
                  • 191. Option - None of this interests me.Player - Unless it relates to our mission, assume I don't care.
                    • 208. - I think you hurt the Meedee's feelings.
                      • 219. - [ME-D1 beeps and whistles with alarm.]
                        • 221. - You found something? Let me see... hmm... the Empire recently discovered a crash site matching the scientist's vessel.
                          • 232. - Imperial forces are excavating the wreck at an ice cavern nearby. We need to move fast--and we'll need reinforcements.
                            • 239. Option - Call Sergeant Rusk.Player - Tell our backup he needs to pull that new squad together yesterday.
                            • 238. Option - You're sure about this?Player - What are the odds this is the same vessel we're looking for?
                              • 245. - The level of effort the enemy's putting into that excavation can't be a coincidence.
                            • 240. Option - I'll handle this alone.Player - Don't bother. Reinforcements will just get in my way.
                              • 241. - We have to approach this carefully. There could be a battalion of Imperials in the cavern.
                                • 243. - I'll contact Sergeant Rusk and inform him of the situation. You and I will hit the enemy from two directions.
                                  • 249. - I'll enter the cavern at these coordinates. You go in at this entrance. We'll meet in the middle.
                                    • 250. - [ME-D1 whistles worriedly.]
                                      • 252. - Don't worry, Meedee. The Force is with us. I'll see you at the cavern.
                                        • 253. <Conversation Exit>
  • 73. - Sorry I couldn't meet you. We've got a full-scale Imperial invasion on our hands. They caught us by surprise.
    Progresses:
    • 107. Option - I'm on my way.Player - Tell me your position. I'll come to you.
      +200 Influence : approves.
    • 108. Option - Are you safe?Player - How bad is it out there? Have you been injured?
      +200 Influence : approves.
      +200 Influence : approves.
      • 110. - Don't worry about me--but we've taken hundreds of casualties since the attacks began.
    • 109. Option - We must be idiots.Player - We knew the Empire was here. How could they possibly surprise us?
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 111. - Until now, the Empire's been more interested in the White Maw pirates than us.
        • 75. - I'm defending a forward outpost, but our support team is pinned down closer to you. I'm sending the coordinates now....
          • 101. - You're looking for a detachment from the 301st Infantry, led by Sergeant Rusk. His squad is being overrun by Imperial probe droids.
            • 96. Option - Consider them rescued.Player - I'll find your friends. A few probe droids shouldn't pose much of a threat.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 95. Option - Our mission isn't top secret?Player - Master Braga said no one knows about our strike team. How did Republic soldiers get involved?
              • 98. - They don't know the details of our mission--only that we're trying to save the galaxy.
                • 102. <Non-dialogue segment.>
                  • 132. - Those soldiers are in terrible danger. The probe droids are making suicide runs, exploding when they get close.
                    • 133. <Non-dialogue segment.>
                  • 317. - Those soldiers are in terrible danger. The probe droids have been programmed to make suicide runs.
            • 97. Option - They can handle themselves.Player - If those soldiers are any good, a few probe droids shouldn't be a problem.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 122. - These droids are set to rush targets and explode when they get close enough.
                • 123. <Non-dialogue segment.>
                  • 126. - Saw things like that on Balmorra. They can make a real mess.
                  • 129. - Have to hand it to the Empire. When it comes to killing people, they're innovators.
                  • 119. - Empire = no regard for droid existence // T7 = disgusted!
                  • 106. - Sergeant Rusk has vital information we need. I'm counting on you to keep him and his men alive. May the Force be with you.
                    • 118. <Conversation Exit>
              • 319. - These probe droids are programmed to make suicide runs on their targets.
  • 1. - This is Jedi Knight Leeha Narezz. Please identify.
    Progresses:
    • 2. Player - Master Tol Braga sent me to help you.
      • 16. - I already received word of your success on Balmorra. Glad you're here.
      • 3. - Your reputation precedes you. Glad you got here so quickly.
        • 5. - As if Hoth wasn't hostile enough, I'm contending with the Empire and White Maw pirates, of all things.
          • 6. Option - That's a lot of opposition.Player - What could pirates and Imperials possibly want here?
          • 7. Option - What's so hostile about Hoth?Player - Why can't I land on the planet? What's so dangerous about it?
            • 10. - Hoth's daytime temperatures freeze most vehicle engines. After dark, anything alive caught outdoors doesn't last long.
              • 20. <Non-dialogue segment.>
                • 22. - I'll keep you warm. My natural body temperature runs high--and I am a doctor.
                  • 29. Option - Thanks, but I'll be fine.Player - That's generous, Doc, but a little cold won't bother me.
                    +200 Influence : approves.
                    • 68. - The offer stands. Your warmth is my priority.
                  • 30. Option - [Flirt] I'll remember that.Player - If I get chilly, you'll be the first to know.
                    +200 Influence : approves.
                    • 32. - This bridge feels warmer already....
                  • 31. Option - Don't flatter yourself.Player - If I need medical attention, I'll find a droid.
                    +50 Influence : disapproves.
                    • 33. - Pssh. Droids? No bedside manner.
                • 24. - Stay close to me, Kira. I'll keep you from freezing.
          • 8. Option - Your signal is breaking up.Player - I'm getting a lot of interference on this end. What's the problem?
            • 9. - The planet's atmosphere plays havoc with comm frequencies. We're lucky to have any signal at all.
              • 66. - Hoth's one of the largest starship graveyards in the galaxy. During the war, there was a massive battle in orbit.
                • 78. - Dozens of vessels crashed to the surface. Because of the freezing cold, they've remained well-preserved. Some are almost intact.
                  • 85. Option - You're hunting for something.Player - Our objective's in that starship graveyard, isn't it?
                  • 86. Option - That explains the pirates.Player - I imagine the White Maw came here to loot the remains.
                    • 88. - Several ships are Imperial, too. The Empire doesn't want the pirates or us getting to them.
                  • 87. Option - Anything worth salvaging?Player - Were there valuables aboard when they went down?
                    • 89. - That's putting it mildly.
                      • 12. - One of the crashed vessels contains a full technical readout of the Emperor's fortress.
                        • 15. - A map of the bad guy's house. Nice.
                          • 38. - One of the Empire's top scientists during the war upgraded the fortress's defenses. He was the only non-Sith to ever see the inside.
                            • 40. - The technical readouts were lost when the scientist crashed here. His shipwreck has never been found.
                              • 42. Option - I hope you have a lead on it.Player - We're not going to just dig in the snow and hope for the best, are we?
                                • 44. - No. Your job is to clear the way once I know where we're going.
                              • 41. Option - How do we know all this?Player - That's a surprising amount of top secret information.
                                • 70. - Republic SIS raided an Imperial Intelligence base on Nar Shaddaa. This information was among dozens of classified data files they recovered.
                              • 43. Option - They were probably destroyed.Player - I doubt those technical readouts survived. This is a waste of time.
                                • 45. - You'd be amazed what's still intact. There's a good reason everyone's coming to Hoth.
                                  • 52. - Those technical readouts are critical to infiltrating the Emperor's fortress. We will not fail.
                                    • 138. - T7 = polished + charged + ready!
                                      • 59. - I'm headed for the main Republic base. Take a shuttle to the surface and meet me there. Leeha Narezz out....
                                        • 65. <Conversation Exit>
  • 205. - Your assistance is welcome, but please keep our mission's details to yourself.
  • 740. <Non-dialogue segment.>
    • 290. Option - Destroy those turrets, Rusk.Player - Hit the heavy cannons, Sergeant. Move!
    • 289. Option - Target the soldiers, Sergeant.Player - Leave the turrets to me, Rusk. Open fire!
    • 288. Option - Glad you made it.Player - Better late than never, Sergeant Rusk.
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
AttributeValue
FQNnpc.location.hoth.class.jedi_knight.multi.leeha_narezz
Appearance FQNnpp.location.multi.class.jedi_knight.leeha_narezz_jedi
ID16141037352677371286
Appearance ID16141136715678228841
Body Typebfa
GenderNPC_GENDER_FEMALE_PROPER
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    "VendorPackages": [],
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    "changed_fields": [
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}