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Unaw Aharo

Unaw Aharo
Level 50 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Unaw Aharo
Other Sites:

Conversation:

  • 332. - I won't give up until we push the Empire off Corellia forever.
  • 66. - Gentlebeings, please. This arguing solves nothing.
    Progresses:
    • 68. - There shouldn't be any argument. The Republic is here to save the people of Corellia--period.
      • 70. - We're here to win a war, Senator. What good is saving lives if we lose the blasted planet?
        • 74. Option - Saving lives is what we do.Player - The Jedi have come to rescue Corellia's people and free their world from the Empire.
          +200 Influence : greatly approves.
          +200 Influence : greatly approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : greatly approves.
        • 73. Option - Back up and start over.Player - What's going on here? Who are you people?
        • 75. Option - Good point.Player - There will always be casualties in war. We have to pick our targets carefully.
          +50 Influence : disapproves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          • 77. - The Jedi supreme commander understands what's at stake much better than you.
            • 80. - The colonel reports to General Var Suthra. This Senator is a leader of Corellia's government. They both want our help.
              • 94. - The Empire sent extermination patrols to our medical evacuation sites. Those murdering scum slaughtered our wounded.
                • 112. - Now the Empire's rewarding the killers with parties and medals. They're celebrating in plain sight--taunting us before they're shipped back home.
                  • 96. - We need to strike back before that filth leaves Corellia. Put some fear in the Empire!
                    • 100. Option - Let's hear from the Senator.Player - I won't make any decisions without hearing the Senator's request.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                    • 101. Option - Two wrongs don't make a right.Player - Answering one war crime with another? What will that prove?
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      • 106. - It'll show the Imperials they can't kill our wounded and get away with it. They need that message in no uncertain terms.
                    • 102. Option - I like your style.Player - It would be nice to see the Empire shaking in its jackboots.
                      +50 Influence : disapproves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +200 Influence : approves.
                      +50 Influence : disapproves.
                      • 103. - You have my sympathies for your losses, but what's done is done. We must focus on the people we can still save.
                        • 84. - Thousands of Corellian citizens are being kidnapped and forced to serve the Empire. We have to free them!
                          • 109. - Those "citizens" are being "kidnapped" from your prisons! They're criminals!
                            • 111. - No. They're in custody awaiting trial. They are innocent until proven guilty, and we cannot abandon them to the enemy.
                              • 114. Option - I agree.Player - Innocent or guilty, they're still Republic citizens. I won't let the Empire have them.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                              • 115. Option - What do you think, Unaw?Player - Which mission would make the best use of our people?
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                • 121. - Jedi fight their hardest when they have a goal they can believe in. Revenge is not our way.
                                • 122. - Morale is lower since the last mission. Our people need a victory they can believe in.
                              • 116. Option - Sure we can.Player - There's a reason they're locked up. Why should I care what happens to them?
                                +50 Influence : disapproves.
                                +50 Influence : disapproves.
                                +200 Influence : approves.
                                +200 Influence : approves.
                                +50 Influence : disapproves.
                                • 117. - Many were simply in the wrong place at the wrong time. If not for this war, they might have been released already.
                                  • 118. - Supreme Commander, we've received advanced combat gear from Balmorra. If you commit men to my cause, we'll equip you to better face the enemy.
                                    • 305. - That's outrageous! You're attempting to bribe this Jedi.
                                      • 306. <Non-dialogue segment.>
                                        • 307. - That is insulting and incorrect, Senator. I'm adding to the supreme commander's knowledge. The final decision is hers.
                                        • 308. - That is insulting and incorrect, Senator. I'm adding to the supreme commander's knowledge. He'll make the final call.
                                          • 124. Option - I'm siding with the Senator.Player - Your revenge will have to wait, Colonel. I'm committing all my forces to rescuing the civilians. +50
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            +50 Influence : greatly disapproves.
                                            +200 Influence : approves.
                                            • 135. - Thank you! I'll provide coordinates to the Imperial slave camps. We'll have transports standing by to evacuate our people once they're free.
                                              • 189. - I will communicate your orders to our people right away.
                                                • 173. - The general said you were here to help us. I was misinformed.
                                          • 133. Option - Those Imperials need to die.Player - I was already planning to commit all my forces to your mission, Colonel--but I accept your offer. +50
                                            +50 Influence : disapproves.
                                            +50 Influence : disapproves.
                                            +200 Influence : approves.
                                            +200 Influence : approves.
                                            +50 Influence : disapproves.
                                            • 338. - I can't believe you! I'm filing a complaint to the Supreme Chancellor!
                                              • 136. - I have coordinates to the Imperial camps where the extermination squads are celebrating. Let's shut those parties down.
                                                • 174. - Wish I could get surveillance holos to record this. It'd boost morale.
                                                  • 179. - Our science advisor is waiting for you. He has information on that rogue Jedi you're after.
                                                    • 180. <Conversation Exit>
  • 333. <Non-dialogue segment.>
    • 334. - I knew you were destined for greatness when we first met on Tython. It's an honor to serve with you.
    • 335. - I've seen so many Jedi fall since war came to Corellia. The order needs your leadership, Supreme Commander.
    • 336. - When you saved my life as a Padawan, I dedicated myself to becoming the best Jedi I could be. I'll prove that to you.
    • 337. - These Jedi from the Outer Rim are inexperienced and frightened. Don't ask too much of them.
  • 1. - The hero of Tython... you're a welcome sight!
    • 64. - The people here let me use their home as a base of operations. An Imperial spy discovered us.
      • 63. - The Empire came to execute these civilians for helping a Jedi. You saved many innocent lives.
        • 41. Option - I need to save more.Player - The Emperor wants everyone on Corellia dead. I'm here to stop that.
          +200 Influence : approves.
          +200 Influence : approves.
          +50 Influence : disapproves.
          +200 Influence : approves.
          • 3. - Tell me how I can help. You're the reason I'm a Jedi Knight.
        • 42. Option - You seem familiar.Player - I get the feeling we've met before.
          • 49. - I'm honored you remember. Our last meeting was a long time ago.
            • 9. - You saved me from a dark Jedi in the Padawan training grounds on Tython.
              • 8. - He captured me in a cave tunnel. I would have died if you hadn't stopped him.
                • 4. Option - The Force is still with us.Player - Maybe we have a destiny to defeat the Empire together.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  • 53. - If that's true, I'm ready to do what we must.
                • 5. Option - Focus on the present.Player - I need your mind in the here and now. There's a war to win.
                  • 14. - I am centered and ready to do as you command.
                • 6. Option - I won't be saving you again.Player - This is twice I've pulled your hide out of the fire. Don't count on a third.
                  +50 Influence : disapproves.
                  +50 Influence : disapproves.
                  +200 Influence : approves.
                  +50 Influence : disapproves.
                  • 11. - I'm not a Padawan anymore. I accept full responsibility for my life--or death.
        • 12. Player - I'm taking charge of all Jedi forces. We're rallying reinforcements at these coordinates. Go.
          • 13. - With the hero of Tython leading us, I know we'll be victorious.
            • 15. <Non-dialogue segment.>
              • 22. - Never told me you were so famous, beautiful.
              • 17. - Think he's got a little hero worship going.
              • 16. - Why does everyone forget about me? Wait, is he talking about the first time you saved Tython, or the second?
              • 18. - Obedient to the point of self-sacrifice. Good.
              • 19. - That's the spirit, soldier.
              • 20. - T7 = also hero of Tython // Organics = never mention this
              • 31. - See you at the rally coordinates!
                • 32. <Conversation Exit>
                • 362. <Conversation Exit>
  • 329. - You serve with the hero of Tython. That is a tremendous honor.
  • 355. <Non-dialogue segment.>
    • 268. - A ray shield... we're cut off! What now?
      • 269. <Non-dialogue segment.>
        • 270. - They can't do any more good here. The ship's a death trap.
        • 271. - They're badly outnumbered. Who knows how many Sith are on this cruiser?
        • 272. - They're shock troops. Use them.
        • 273. - General Var Suthra needs all the help he can get.
        • 274. - Jedi + T7 = on our own // Strike team = retreat
        • 275. - There must be something we can do.
          • 276. Option - Fall back, Unaw.Player - You've done all you can here. Retreat to the base.
          • 277. Option - Bombard enemies on the ground.Player - Let's turn this to our advantage. Find a gunnery station and target Imperial forces on the surface. General Var Suthra needs the extra firepower.
            • 282. - There are still enemies aboard this vessel. They could trap us in that gunnery station. Kill us all.
              • 297. Option - Good point. Retreat, instead.Player - I hadn't thought of that. You'd better fall back to the base.
                • 281. - May the Force be with you.
              • 298. Option - Take the risk.Player - One of you can operate the gunnery station while the other two keep the Sith at bay. We have to do this.
              • 299. Option - I'm supreme commander here!Player - Don't question my orders. Move it!
                • 301. - May the Force be with us.
          • 278. Option - Kill everyone on this ship.Player - I'll handle the reactors. Clear every enemy still aboard. We're claiming this vessel for the Republic.
            • 279. - We'll do our best, Supreme Commander.
              • 295. <Conversation Exit>
    • 262. - So far, so good. No sign of enemies.
      • 264. - That didn't last long.
        • 265. <Conversation Exit>
    • 247. - Our forces are still in action out there. We'll regroup everyone and wait for your orders.
      • 250. - May the Force be with you, Supreme Commander.
        • 248. <Conversation Exit>
    • 238. - I sealed the fuel leak and repaired the repulsorlift engines. The shuttle is ready to fly.
      • 239. Option - Right on schedule.Player - Let's take out that second turbolaser.
      • 240. Option - Good work, Unaw.Player - You're a Jedi of many talents, my friend.
        • 244. - Everyone will be shooting at us this time. I recommend flying aggressively.
      • 241. Option - We'll see about that.Player - If we have a burnout, I'll know who to blame.
        • 242. - It will get us to our destination. More than that, I cannot guarantee.
          • 243. <Conversation Exit>
    • 193. - The shuttle's repulsorlift engines are damaged, and we've got a bad fuel leak. We're lucky there's no fire.
      • 212. Option - This is our only transport.Player - If this shuttle blows, we're stuck here.
      • 213. Option - Why did we get shot?Player - Doctor Godera said we would appear to be Imperial. What happened?
        • 215. - We took fire from Republic artillery. I guess we fooled them, too.
      • 214. Option - Let's destroy the shuttle.Player - Blowing up our transport could make for a good diversion.
        • 216. - There is no guarantee we'll find another way out of here. We need this transport intact.
          • 218. - I can fix it, but I need time. You'll have to destroy that turbolaser without me.
            • 223. Option - No problem, Unaw.Player - I'll handle the turbolaser. You keep us flying.
            • 222. Option - Teeseven will do it.Player - My droid can repair the shuttle. I want you with me.
              • 226. - T7 = expert repair droid // Repulsorlift engines = running before you return
                • 228. - Lead the way, Supreme Commander. May the Force be with us.
            • 224. Option - You'll be alright alone?Player - What happens if an enemy patrol comes here to investigate?
              • 229. - I suspect they will be much more interested in you, Supreme Commander.
            • 225. Option - I don't need you anyway.Player - At least if you're here, you won't be getting in my way.
              • 231. - I wasn't aware I'd become an impediment. The next time we fight together, I will remain behind you.
                • 233. - I'll have the shuttle fixed by the time you're back. May the Force be with you.
                  • 234. <Conversation Exit>
    • 257. - This shuttle is in excellent condition. Let's hope it stays that way.
      • 259. - We're ready to fly when you are, Supreme Commander.
        • 260. <Conversation Exit>
    • 155. - We only have four squads, but the enemy probably won't be expecting us. Let's hope that is enough.
      • 169. <Conversation Exit>
    • 154. - Five squads should be enough to achieve this objective.
    • 153. - The enemy should pose little threat to six squads of Jedi.
    • 134. Option - [Send forces on both missions]Player - Both of these objectives have merit. We'll divide our forces. One group will attack the Imperials. The rest will free the civilians.
      • 149. - The more forces you commit to my mission, the more advanced combat gear I can requisition for you.
        • 150. <Non-dialogue segment.>
          • 137. - All six squads are standing by. How many should I send to attack the Imperials?
            • 138. Option - Send five squads.Player - The slaves camps should be lightly guarded. Send the bulk of our people after the Imperials.
            • 141. Option - Send three squads.Player - I don't want either mission failing. Divide our forces evenly.
            • 142. Option - Send one squad.Player - Civilians are our top priority. Dispatch one squad to teach the Imperials a lesson.
          • 139. - We're down to five squads. How many do you want attacking the Imperials?
            • 143. Option - Send four squads.Player - I want most of our squads teaching the Imperials a lesson.
            • 144. Option - Send two squads.Player - I want to avenge our people, but saving civilian lives is our higher priority.
            • 145. Option - Send one squad.Player - The rescue operation will be trickier. Commit the bulk of our forces to that.
          • 140. - We only have four squads left. How many should we send to attack the Imperials?
            • 146. Option - Send three squads.Player - The Imperials must pay for what they've done. Send the majority of our people there.
            • 147. Option - Send two squads.Player - A lone squad won't succeed on either mission. Divide our forces evenly.
            • 148. Option - Send one squad.Player - Saving the civilians is our priority. Put the majority of our people on that.
              • 157. - I will communicate your orders immediately and coordinate our efforts with the Senator and the colonel.
                • 340. - I'll arrange for rescue transports to evacuate our people once they're free.
                  • 175. - I was hoping you'd commit everything to my mission, but I'll take what I can get.
    • 123. - Dividing our forces again would be a mistake. I recommend we focus on freeing the civilians.
    • 251. - The Sith have sabotaged this factory. Getting to the control room won't be easy.
      • 252. <Non-dialogue segment.>
        • 254. - We're ready to move when you are. May the Force protect us.
        • 253. - Ready to move on your signal, Supreme Commander.
          • 255. <Conversation Exit>
    • 313. <Non-dialogue segment.>
NameCooldownRangeAI Use PriorityLevel
Npc0011.0.0
ItemCategorySubCategoryLevelAdded In
01.0.0a
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