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Producer’s Road Map 2015

Hi everyone!

For many, the start of the year is a time for setting goals and planning for the future. This is something we have been focused on here at BioWare Austin. 2014 was an amazing year for the team. We delivered two expansions, an overhaul to the class system, and regular story updates through Flashpoints. I'm proud of what the team has accomplished, and we would not have been able to do it without your support – thank you. I'm excited for what we have in store for you in 2015.

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The Price of Power

The Imperial Guard stood at attention as Darth Lachris strode down the hall to the Dark Council Chamber. Red sand clung to her hair and robes, the color an intense contrast to the sterile walls of the Academy. She did not presume to know why her master had summoned her. Assumptions were dangerous, an acolyte's move that she had long outgrown.

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Action Taken For The Ravagers Exploit

Originally Posted by Eric Musco ( Original Forum Post ) | 01.29.2015, 12:23 PM

Hey folks,

As I talked about in my previous post we needed to finalize our data and ensure that we were ready to move on appropriate actions for those players who abused the Ravager’s Exploit. Since we have been a bit more open in our process regarding this particular exploit, we thought it would be best to bring it full circle and tell you specifically what we are doing to those players. As of this post, our actions against players has begun. Here are the types of actions we are taking based on the severity of their exploits:

  • Received a warning along with anywhere between 1-7 days of in-game suspension time.
    • Anyone who received an in-game suspension will also lose their forum privileges for the same period of time.
  • For our most egregious offenders, they will have received a suspension up to a permanent suspension.

Inside of those categories of player's it is also possible they could have very specific additional actions taken against them including:

  • Removal of inappropriately obtained high-end gear and crafting materials
  • Removal of credits and commendations

We know that one of the gameplay impacts from this exploit was an influx of crafters being able to make items which they reverse engineered from ill-gotten gains. Any player who exploited (regardless of severity) and gained a crafting pattern is likely to see that pattern removed.

So all of you know what to expect, this is an example of the messaging sent to those players who are receiving an in-game suspension:

Dear Customer,

We are contacting you regarding your account for Star Wars™: The Old Republic™. This is to notify you that we will be taking action against your account for a violation of our Terms of Service. After a thorough investigation, we discovered the following Terms of Service violations:

This account participated in looting the final chest of the Ravager's Operation without legitimately completing the content. By doing so, this account was able to acquire high-end gear, commendations or crafting patterns, or crafting materials, in a manner violating our Terms of Service and the related Rules of Conduct, specifically:

"... you may not engage in any of the following behavior:

Exploit any bug in the Service to gain unfair advantage in the game and/or communicate the existence of any such bug (either directly or through the public posting) to any other user of the Service."

The action taken against your account is a <TIME> suspension and the removal of any learned crafting recipes from the use of this exploit from any characters on this account that participated.

It is important to note that should this account partake in any future exploit, it will receive a more severe action up to and including permanent suspension.

We appreciate your continued participation with SWTOR and remind you the game needs to remain fun and engaging for everyone. To prevent future situations where you may encounter a potential exploit, we encourage you to review our Terms of Service and Rules of Conduct which can be found here: http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/, and here: http://www.swtor.com/legalnotices/rulesofconduct

If you feel that this action has been applied in error, please contact swtoraccountdisputes@bioware.com.

Sincerely,

Star Wars ™: The Old Republic™ Terms of Service

We didn't take these actions lightly and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating. Thankfully, a large majority of our players didn’t exploit at all, but unfortunately, some of those who did have been with us for a long time, even all the way back to launch. It breaks our hearts to see a few of those loyal players partake in the exploit. Still, it would be unfair to not punish those players, and so we had to take action.

We have all learned some valuable lessons this past month or so, and we’re hopeful to catch these types of situations long before they get released or very quickly thereafter. Please continue to do what you can to notify us quickly should we create another situation where someone can benefit by exploiting a bug in the game.

We appreciate your understanding of our position and hope you’ll continue to enjoy your time with us. We have a lot of great additions coming to SWTOR this year and we look forward to sharing them with you.

-eric

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Changes Coming in Tomorrow's (1/21) Maintenance

Originally Posted by Eric Musco ( Original Forum Post ) | 01.20.2015, 06:28 PM

Hey folks,

First, as Tait alluded to we will be having a maintenance tomorrow, on Wednesday the 21st. We didn't have our regular Tuesday maintenance due to the federal holiday here in the states. I wanted to let you know a few of the things coming in tomorrow’s patch:

  • Item rarity borders will now show properly
  • No more getting stuck in Blood Hunt if someone dies to Jos or Valk Beroya
  • The Underlurker will no longer rush extremely quickly back to his target after leaping
  • There have been adjustments made to the Contraband Slot Machine (more on this in a second)
  • There is also one other fix, check the final patch notes for more info

Let's talk about the changes coming to the Contraband Slot Machine. When we were going into 3.0.2, we wanted to make Grade 11 materials more accessible to more players than they were at the time. As you know, we simultaneously put in the Contraband Slot Machine, which afforded you a fairly good chance to get Jawa Junk and other Jawa vendor scrap parts. This had two effects:

  • It had the risk of taking the Grade 11 material costs in the economy, in the long term, to a price below where we would like
  • It created a situation where it could be more profitable to completely ignore crew skills by use of the Slot Machine
With those in mind, we decided to make the following changes, which will be live tomorrow:
  • The drop rate on all Jawa scraps, has been greatly reduced
  • The drop rate on Contraband Reputation items, has been increased
  • To insure that the Slot Machine is still an awesome item to strive for, we have added a faction specific walker mount as a very rare drop
  • Lastly, we have increased the cost of each Slot Machine coin from 500 to 750 credits. It was always our intent that the coin cost would increase over time as we add more Slot Machines that accept the coin

Thanks everyone!
-eric

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PvP Season 4

Originally Posted by Alex Modny ( Original Forum Post ) | 01.15.2015, 12:31 PM
Hello PvPers!

Season 4 is planned to last roughly 3 months, starting with Game Update 3.1 and ending with Game Update 3.2. As of right now, Game Update 3.1 is planned to go live in about a month (and is already on PTS, so please check it out!). However, as always, this is subject to change.

After the end of Season 4, we would normally have a Pre-Season lasting a few weeks to a few months. However, for Season 5 there will be no Pre-Season – we will go straight from Season 4 to Season 5. We decided to nix the Pre-Season because there will not be a gear tier update for PvP in Game Update 3.2, which negates the main reason we had Pre-Seasons in the past (Allowing as many players as possible to gear up during that time). This does not mean we are doing away with Pre-Seasons forever or that there won’t ever be new tiers of PvP gear, just that Season 5 will not have either of those things.

I also wanted to assure you that we continue to read and value your feedback when it comes to the Ranked PvP experience and rewards suggestions. Two of the adjustments we will be enacting is that the Top 96 title in Season 4 will be Class specific (akin to what it was in Season 2) as a result from this forum’s feedback. Secondly the Tier 3 rewards (lowest) will have a floor rating in Season 5. We will watch the season and see where ratings are then set where the cutoff number will be, but characters with very low rating will not be receiving any rewards. The goal here is to reward players that are participating in the spirit of ranked play. These are minor adjustments to be sure, but nevertheless is an example of upcoming changes based on your feedback.

Be on the lookout for more updates regarding Ranked PvP in the future including rewards and other developments. We are very excited about 2015 for Ranked Seasons and hope that y’all are too! As always, looking forward to your feedback!
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SWTOR Performance Status Update

Originally Posted by Eric Musco ( Original Forum Post ) | 01.09.2015, 05:11 PM

Hey folks,

As I mentioned in my post last week, we have been working hard on assessing and figuring out how to address the "lag" issues which have been prominent since Game Update 3.0 went live. After speaking with our engineers, we thought the following would help explain what's happening and what we are doing to address the issues:

What The Problems Are

Here are some of the issues that players have been experiencing since the launch of Game Update 3.0:

  • Server performance: Ability delay, Latency issues
  • Client performance: A drop in framerate
  • The game having a general "laggy" feeling, which is really a mix of the above

Causes and Their Status

As you might expect, when you start to talk about performance, almost every game system has an effect. Once the performance issues with Game Update 3.0 were identified, we needed to isolate what was causing them, and narrowed it down to two main sources:

  • Server code – There is a whole lot going on behind the scenes to keep the game running. The main symptom of server related issues is something we call "hitching". Server hitching is the main culprit behind what a lot of you will commonly refer to as lag in SWTOR. The servers are busy processing responses from all the players at once, and sometimes a particular activity on the server can take longer than usual. This is basically the equivalent of a low "framerate" on the server rather than on your client. Server hitching occurs when you issue a command on your client (such as activating an ability, moving your character, opening a vendor) and there is a delay in the server actually performing that command. The server will "hitch" in its response since it is taking a long time to deal with your action or the actions of other players. For the most part, this behavior is responsible for nearly all of the problem areas mentioned above.
    • Note: Many of you noticed that shortly after Game Update 3.0 we made a quick change to limit the amount of players in each planetary instance. This was an interim solution to this problem as lowering the number players in a specific area reduces the impact of server hitching to the player. We'll continue to monitor and adjust this number as needed.
    • Status: We’ve implemented changes in Patch 3.0.2 to address some of these issues. We will continue to monitor and make additional adjustments, as needed.
  • The User Interface – Next up is our game's UI. Following Game Update 3.0, we noticed a large spike in time spent rendering our UI. This caused a lot of the framerate issues many of you reported. Keep in mind that the UI will always have some performance impact versus having it turned off—it’s busy doing something, after all. The question is how much time is acceptable to spend rendering the UI, and what can we do to improve it.
    • Status: Several changes have been made for 3.0.2 to address the UI's performance issues.

I learned a few other things while talking with the development team. First is our data tracking around performance. We are constantly monitoring the performance of the game to determine when things have gotten worse and to find ways to address it. That data, as well as your feedback, reports to Customer Service, and information from the Forums helped isolate the major focus areas. After reviewing all our performance data, we were able to pinpoint some pretty critical areas. The engineers informed me that any code change will have a profound impact regardless of the change, so they consider them very high risk. That means extensive testing! A bad change could take down the entire service, or at least cause some surprising bugs.

Second is how performance is adjusted - think of it as a sliding scale. Our engineers will constantly make optimizations where we can to help move that slider in the direction of best performance. When we implement new features, or new systems, typically they require additional game resources and impact our overall performance and the slider moves away from “best”. For example, last year we made substantial changes to the way our chat systems worked and it had a dramatic and positive impact on performance. In fact, performance for the chat system has never been better. Each time we patch the game, it typically includes slider performance adjustments of some type, even if they have a very small impact. We know Game Update 3.0 moved the slider in the wrong direction, but we fully intend to get to back to pre-3.0 performance and improve it even more.

I know performance is far from perfect and that changes aren't coming quite as fast as we wish they were. We apologize for the inconvenience this has caused many of you. Please know that we are working on them and will get performance back to a better place!

-eric

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TORCommunity Character Builder and Giveaway

Today we are officially launching our character profile builder. The character builder is flexible and has several features for helping players at any level.
  1. For those leveling, suggested content will help guide you by giving you suggestions about planets, flashpoints, and bonus series missions that are available at your level range.
  2. Item rating for gear can be entered and will be displayed as an average.
  3. For those above level 50, and have an item rating higher than 126, suggested operations will be given to you based on your average item rating.
  4. Other portions of the builder include completed operations, crew skill information and character information.
There are additional features planned for the character builder, including integration between ToRParse and the profiles coming soon.

To celebrate the launching of our character builder we are giving away a 2400 Cartel Coin code. The contest will end on January 9th, and a winner will be selected at random from those that qualify on January 10th. The winner will be contacted via private message on the forums. To qualify for the code, follow the steps below.
  1. To create a profile you will need to be logged into ToRCommunity.
  2. Mouse over Tools, go down to Character Profiles and select "Add/Edit Characters". This will allow you to add and edit your own profles
  3. Very important, create a character profile.
  4. Go to "View All Characters" and locate any of your profiles.
  5. Once you have created a profile, create a post on our announcement posting on our forums with a link to any of your profiles. Only create one posting. You may include all of your profiles in the one post. Any additional postings will be deleted.
ToRCommunity Administrators and Moderators are not eligible for this giveaway. Add a comment

The 12 Days of SWTOR

Originally Posted by Courtney Woods ( Original Forum Post ) | 12.17.2014, 02:06 PM

Happy holidays everyone! Beginning tomorrow, the Cartel Market will have daily surprise sales for the next 12 days (12/18/2014 – 12/29/2014). You can find out what’s on sale in game, but we will also be posting here and on social media the items going on the Market that day. The Market will be updated at 11:00am CT each day.

  • Day 1: Crime Lord and Blockade Runner's Packs
  • Day 2: Skip Tracer and Space Pirate Cartel Packs
  • Day 3: Coming Soon
  • Day 4: Coming Soon
  • Day 5: Coming Soon
  • Day 6: Coming Soon
  • Day 7: Coming Soon
  • Day 8: Coming Soon
  • Day 9: Coming Soon
  • Day 10: Coming Soon
  • Day 11: Coming Soon
  • Day 12: Coming Soon

May the Force be with you!

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