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- Category: SWTOR News
- Published: Monday, February 9th, 2015
- Written by SWTOR
Hi everyone!
For many, the start of the year is a time for setting goals and planning for the future. This is something we have been focused on here at BioWare Austin. 2014 was an amazing year for the team. We delivered two expansions, an overhaul to the class system, and regular story updates through Flashpoints. I'm proud of what the team has accomplished, and we would not have been able to do it without your support – thank you. I'm excited for what we have in store for you in 2015.
Add a commentThe Imperial Guard stood at attention as Darth Lachris strode down the hall to the Dark Council Chamber. Red sand clung to her hair and robes, the color an intense contrast to the sterile walls of the Academy. She did not presume to know why her master had summoned her. Assumptions were dangerous, an acolyte's move that she had long outgrown.
Add a commentHey folks,
As I talked about in my previous post we needed to finalize our data and ensure that we were ready to move on appropriate actions for those players who abused the Ravager’s Exploit. Since we have been a bit more open in our process regarding this particular exploit, we thought it would be best to bring it full circle and tell you specifically what we are doing to those players. As of this post, our actions against players has begun. Here are the types of actions we are taking based on the severity of their exploits:
Inside of those categories of player's it is also possible they could have very specific additional actions taken against them including:
We know that one of the gameplay impacts from this exploit was an influx of crafters being able to make items which they reverse engineered from ill-gotten gains. Any player who exploited (regardless of severity) and gained a crafting pattern is likely to see that pattern removed.
So all of you know what to expect, this is an example of the messaging sent to those players who are receiving an in-game suspension:Dear Customer,
We are contacting you regarding your account for Star Wars™: The Old Republic™. This is to notify you that we will be taking action against your account for a violation of our Terms of Service. After a thorough investigation, we discovered the following Terms of Service violations:
This account participated in looting the final chest of the Ravager's Operation without legitimately completing the content. By doing so, this account was able to acquire high-end gear, commendations or crafting patterns, or crafting materials, in a manner violating our Terms of Service and the related Rules of Conduct, specifically:
"... you may not engage in any of the following behavior:
Exploit any bug in the Service to gain unfair advantage in the game and/or communicate the existence of any such bug (either directly or through the public posting) to any other user of the Service."
The action taken against your account is a <TIME> suspension and the removal of any learned crafting recipes from the use of this exploit from any characters on this account that participated.
It is important to note that should this account partake in any future exploit, it will receive a more severe action up to and including permanent suspension.
We appreciate your continued participation with SWTOR and remind you the game needs to remain fun and engaging for everyone. To prevent future situations where you may encounter a potential exploit, we encourage you to review our Terms of Service and Rules of Conduct which can be found here: http://tos.ea.com/legalapp/WEBTERMS/US/en/PC/, and here: http://www.swtor.com/legalnotices/rulesofconduct
If you feel that this action has been applied in error, please contact swtoraccountdisputes@bioware.com.
Sincerely,
Star Wars ™: The Old Republic™ Terms of Service
We didn't take these actions lightly and reviewed every account to determine where we could be lenient. From our end, this was a no win situation. We feel responsible for allowing the exploit to occur and remain in the game for an unreasonable length of time, but we also cannot and will not condone cheating. Thankfully, a large majority of our players didn’t exploit at all, but unfortunately, some of those who did have been with us for a long time, even all the way back to launch. It breaks our hearts to see a few of those loyal players partake in the exploit. Still, it would be unfair to not punish those players, and so we had to take action.
We have all learned some valuable lessons this past month or so, and we’re hopeful to catch these types of situations long before they get released or very quickly thereafter. Please continue to do what you can to notify us quickly should we create another situation where someone can benefit by exploiting a bug in the game.
We appreciate your understanding of our position and hope you’ll continue to enjoy your time with us. We have a lot of great additions coming to SWTOR this year and we look forward to sharing them with you.
-eric
Hey folks,
First, as Tait alluded to we will be having a maintenance tomorrow, on Wednesday the 21st. We didn't have our regular Tuesday maintenance due to the federal holiday here in the states. I wanted to let you know a few of the things coming in tomorrow’s patch:
Let's talk about the changes coming to the Contraband Slot Machine. When we were going into 3.0.2, we wanted to make Grade 11 materials more accessible to more players than they were at the time. As you know, we simultaneously put in the Contraband Slot Machine, which afforded you a fairly good chance to get Jawa Junk and other Jawa vendor scrap parts. This had two effects:
Thanks everyone!
-eric
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Hey folks,
As I mentioned in my post last week, we have been working hard on assessing and figuring out how to address the "lag" issues which have been prominent since Game Update 3.0 went live. After speaking with our engineers, we thought the following would help explain what's happening and what we are doing to address the issues:
What The Problems Are
Here are some of the issues that players have been experiencing since the launch of Game Update 3.0:
Causes and Their Status
As you might expect, when you start to talk about performance, almost every game system has an effect. Once the performance issues with Game Update 3.0 were identified, we needed to isolate what was causing them, and narrowed it down to two main sources:
I learned a few other things while talking with the development team. First is our data tracking around performance. We are constantly monitoring the performance of the game to determine when things have gotten worse and to find ways to address it. That data, as well as your feedback, reports to Customer Service, and information from the Forums helped isolate the major focus areas. After reviewing all our performance data, we were able to pinpoint some pretty critical areas. The engineers informed me that any code change will have a profound impact regardless of the change, so they consider them very high risk. That means extensive testing! A bad change could take down the entire service, or at least cause some surprising bugs.
Second is how performance is adjusted - think of it as a sliding scale. Our engineers will constantly make optimizations where we can to help move that slider in the direction of best performance. When we implement new features, or new systems, typically they require additional game resources and impact our overall performance and the slider moves away from “best”. For example, last year we made substantial changes to the way our chat systems worked and it had a dramatic and positive impact on performance. In fact, performance for the chat system has never been better. Each time we patch the game, it typically includes slider performance adjustments of some type, even if they have a very small impact. We know Game Update 3.0 moved the slider in the wrong direction, but we fully intend to get to back to pre-3.0 performance and improve it even more.
I know performance is far from perfect and that changes aren't coming quite as fast as we wish they were. We apologize for the inconvenience this has caused many of you. Please know that we are working on them and will get performance back to a better place!
-eric
Happy holidays everyone! Beginning tomorrow, the Cartel Market will have daily surprise sales for the next 12 days (12/18/2014 – 12/29/2014). You can find out what’s on sale in game, but we will also be posting here and on social media the items going on the Market that day. The Market will be updated at 11:00am CT each day.
May the Force be with you!