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General Var Suthra

General Var Suthra
Level 50 Ranged
Faction: Republic
Reaction: Republic | Empire
Category: Location
SubCategory: Corellia
Class Trainer: No
Vendor: No
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: General Var Suthra
Other Sites:

Conversation:

  • 496. - Please give Master Satele my regards. Today, the Jedi saved Corellia three times over.
  • 495. - I'll be right behind you. We'll keep the Empire's forces off your back long enough to reach that turbolift. Good luck, my old friend.
  • 376. - We're at the point of no return, my friend. Win or lose, this is where we'll make our stand.
    • 378. - Erris Wyum is with Corellian Intelligence. He's just learned our job here is even harder than we thought.
      • 380. - My reconnaissance teams just picked up an energy surge coming from the reactors on that Imperial battle cruiser.
        • 382. - We believe the cruiser's reactors are being overloaded--building to detonation.
          • 383. Option - It's a suicide attack.Player - Master Braga sabotaged his battle cruiser. He's using it to destroy this whole sector.
          • 384. Option - Warn the ship's crew.Player - Get a message to the Imperial officers aboard that cruiser. Tell them what's happening.
            +200 Influence : approves.
            +200 Influence : approves.
            +200 Influence : approves.
            • 386. - We've tried. No response from them--not even insults. For all we know, the command crew is dead.
          • 385. Option - Braga is a desperate fool.Player - We've stopped his other plans. A suicide attack is the only option that idiot has left.
            +50 Influence : disapproves.
            +200 Influence : approves.
            +200 Influence : approves.
            +50 Influence : disapproves.
            • 390. - If Master Braga wants to destroy his own ship, why not crash it into the surface?
              • 392. - A reactor detonation at its present altitude won't just flatten this sector. The radiation released will kill people for hundreds of kilometers.
                • 398. - Good news is, there's a secure turbolift connecting the cruiser to the government buildings. They use it to send troops there.
                  • 400. - Your strike team will use that to get inside the cruiser, shut down those reactors and deal with Master Braga.
                    • 406. Option - Let's hope it's that easy.Player - This will be different. Usually, I run away from exploding enemy cruisers....
                      • 419. - I have absolute confidence you'll survive this. If I'm wrong, we won't live to regret it.
                    • 407. Option - Frontal assaults are risky.Player - If Master Braga sees me coming, he might detonate the reactors early.
                      • 409. - I have a plan to distract him and buy you the element of surprise.
                    • 408. Option - I should take my army, too.Player - Can't wait to see the their faces when I arrive with all my friends.
                      • 423. - You can't take the enemy by surprise with an army of Jedi--but don't worry, your people will have plenty to do.
                        • 405. - I'm commanding a platoon of Republic troops. With your Jedi squads backing us, we'll hit enemy command-and-control centers all over this area.
                          • 414. - We'll keep the enemy's attention off your strike team and retake Capitol Square for the Republic.
                            • 415. <Non-dialogue segment.>
                              • 432. - Without all these Jedi, I'd say you were crazy to even try it--but you just might pull this off, General.
                                • 439. Option - The Force is with him.Player - My people won't let you down.
                              • 433. - I wish there were more Jedi for this mission. It would improve your odds of success.
                                • 438. Option - They'll be enough.Player - My people are battle-hardened and ready for anything.
                                • 435. Option - Should you be going out there?Player - It's rare to see a general charging into battle.
                                  • 444. - None of us can afford to play it safe. This is all or nothing.
                                • 437. Option - Don't be a hero.Player - Keep your goals realistic. All I need is for you to clear my path.
                                  +200 Influence : approves.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  +50 Influence : disapproves.
                                  +200 Influence : approves.
                                  • 446. - I'll do that, and then some.
                                    • 431. - This is it, friends. May the Force be with us.
                                      • 459. <Non-dialogue segment.>
                                        • 460. - Is it too late to go back to Balmorra?
                                        • 461. - Better yet, may it not be with the bad guys.
                                        • 462. - Enough platitudes. Let's end this.
                                        • 463. - Victory or death! For the Republic!
                                        • 464. - Jedi + Force + T7 = unstoppable combination // Onward!
                                        • 466. <Conversation Exit>
  • 227. - Doctor Godera... the Sith killed him. Damn them!
    • 230. Option - My condolences, General.Player - The doctor was a brilliant man. He served the Republic with loyalty and dedication.
      +200 Influence : approves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      • 259. Player - I didn't know him well, but I think he'd rather we keep fighting than stop to mourn him.
        • 235. - I wish the people who believe we can make peace with the Empire could see this.
    • 231. Option - This is neither good nor bad.Player - Doctor Godera meant well, but the weapons he designed nearly destroyed the Republic. Some might say we are safer without him.
      +50 Influence : disapproves.
      • 234. - Some might say he's the only reason the Republic survived this long.
    • 232. Option - I'll avenge him.Player - I'll burn his name into every enemy I kill here.
      +50 Influence : disapproves.
      +50 Influence : disapproves.
      +200 Influence : approves.
      +200 Influence : approves.
      +50 Influence : disapproves.
      • 233. - I know he'd appreciate the gesture.
        • 237. - All enemies accounted for, General. I found Doctor Godera's work. Looks important.
          • 243. - He was tracking Master Braga's holotransmissions. He found... signals coming from an Imperial battle cruiser hovering above Capitol Square.
            • 244. Option - That's where I'm going.Player - He found Master Braga. I need to get inside that battle cruiser right now.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
            • 245. Option - It isn't in orbit?Player - Why would the Empire bring a warship down to the planet surface?
              • 247. - We assumed it was to intimidate us. Maybe it's something worse.
            • 246. Option - Shoot it down.Player - Master Braga's gone insane, and now he has a warship at his command. Blow them both out of the sky.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 248. - That would inflict massive civilian casualties in the heart of Corellia. We need a better plan.
                • 250. - Republic troops established a small forward base in the government district. Gather your people and meet me there.
                  • 256. <Non-dialogue segment.>
                    • 276. - Senator Zackin sends his regards. Your Jedi troops freed all his Corellian "citizens" with no casualties.
                      • 279. - Meanwhile, those Imperial murderers who slaughtered our wounded are laughing all the way back to Dromund Kaas.
                        • 282. Option - I made the right choice.Player - My mission here is to save lives, not take them.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          • 335. - I'll never understand you people.
                        • 283. Option - At least they're gone.Player - If they're not on Corellia, they're no threat to us.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 334. - What about the next planet those killers are sent to?
                        • 284. Option - They'll get theirs.Player - It's only a temporary reprieve. Someday, they'll pay for what they've done.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +50 Influence : disapproves.
                    • 257. - Your Jedi troops caught the Imperials off guard. Wiped out every one of those murdering scum.
                      • 269. - You lost a squad in the battle, but they went down fighting. Their sacrifice meant something.
                        • 289. - Thanks for doing the right thing. I found you some top-of-the-line advanced combat gear.
                          • 292. Option - Thank you, Colonel.Player - I'll put this gear to good use. I'd better get going.
                            • 371. - Kick those Imperials into the nearest sun, Supreme Commander!
                          • 294. Option - I thought you'd forgotten.Player - Glad I don't have to remind you about our agreement.
                            • 341. - I'd never cheat a Jedi. It's bad luck.
                          • 293. Option - Is that it?Player - I'm a little underwhelmed, Colonel.
                            • 340. - They were all out of heavy artillery walkers. Best I could do.
                              • 352. - I'll transmit the coordinates of our forward base to all your people and have them meet you there. Good luck.
                                • 512. <Conversation Exit>
  • 494. - What are you doing here? The Sith are preparing that chemical bomb. Get to the factory!
  • 138. Player - General, I've shut down the chemical pipelines.
    • 139. - Stand by. Agent Helver is collating the data. Did you run into much trouble out there?
      • 142. Option - You could say that.Player - Toxic smoke, killer droids, enemy patrols. The usual.
      • 143. Option - Nothing I couldn't handle.Player - There were a few troublemakers who soon saw the error of their ways.
      • 144. Option - What do you think, idiot?Player - Is asking stupid questions one of your core competencies, General?
        +50 Influence : disapproves.
        +50 Influence : disapproves.
        +50 Influence : greatly disapproves.
        +200 Influence : approves.
        +50 Influence : disapproves.
        • 145. - Forgot how irritable you can be....
          • 147. - Hang on, we're getting something.... One of the chemical plants was siphoning accellerite. We've found our Sith bomb makers.
            • 155. - I'm sending the coordinates to you and your strike team now. They'll meet you inside. Hurry!
              • 156. <Conversation Exit>
  • 493. - Shut down those chemical pipelines so we can find the Empire's forces. Hurry!
  • 2. Player - General, my forces are on the way.
    • 3. - Glad to hear it. An agent with SIS is bringing us the latest intel on Master Tol Braga.
      • 5. - In the meantime, we should form a battle plan to drive the Empire from this sector. It's running riot here.
        • 48. - Magremme Thrakus is one of the chief suppliers of the Republic's war effort. She owns half the facilities in Labor Valley.
          • 7. - The Empire "appropriated" my weapon factories. They're stealing billions of credits worth of firepower.
            • 10. Option - Not for long.Player - My forces will retake this entire sector, starting with your factories.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              +200 Influence : approves.
              • 16. - I hope so. They've been in my family for generations.
            • 11. Option - What kind of weapons?Player - What sort of armament is the Empire taking?
              • 51. - My factories produce everything from personal blasters to capital ship torpedoes. The Empire is looting all of it.
            • 12. Option - And you're letting them.Player - Should be easy to defend a munitions plant from hostile takeover. Everything you need is there.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              +200 Influence : approves.
              +200 Influence : approves.
              +50 Influence : disapproves.
              • 13. - I manufacture weapons, not soldiers.
                • 21. - I recommend devoting all Jedi forces to removing the enemy from those weapon factories. We certainly need munitions more than the Empire.
                  • 19. - That's a priority signal from the Supreme Chancellor. Excuse me....
                    • 54. - There is more to this than weapons, you know. The Empire also seized my company's base of operations. I want it back.
                      • 25. - If you were to allocate forces toward liberating my corporate offices, I'd be extremely grateful--and I do mean personally.
                        • 26. Option - I'm not sure about this.Player - Jedi aren't for hire, and the general believes your weapon factories are more important.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 29. - The general doesn't see the big picture. My company possesses many valuable assets.
                        • 27. Option - What's your motive?Player - Why would the Empire raid your corporate offices?
                          • 30. - I've never trusted Corellia's banking system. I convert all my company's monetary reserves into precious resources. Many are hidden beneath the offices.
                            • 60. - The Empire hasn't found my resources yet, but given enough time, they will. There's no telling what they could do with all that wealth.
                        • 28. Option - Make a specific offer.Player - I appreciate personal gratitude, assuming it's actually worth my time.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 31. - I run a multi-trillion credit corporation. If you help me, you won't be disappointed with your reward.
                            • 32. <Non-dialogue segment.>
                              • 33. - Everyone is here and ready to face the enemy on your command. May the Force be with us.
                              • 34. - Your forces are ready for duty, Supreme Commander.
                                • 38. <Non-dialogue segment.>
                                  • 39. - Master Kiwiiks, I haven't seen you since Coruscant. That's an impressive bunch you've brought.
                                  • 41. - Never seen this many Jedi in one place. Blasted impressive.
                                    • 44. - If we're going to retake those weapon factories, your people need to go now.
                                      • 62. Option - I suppose you're right.Player - I want those weapon factories cleared of all Imperial forces. Don't let the enemy escape with any munitions. +50
                                      • 63. Option - No, we're saving the offices.Player - New information has come to light, General. I believe Thrakus's corporate offices is the more important objective. I'm sending all forces there. +100
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        +50 Influence : disapproves.
                                        • 69. - I don't understand. That office building has no strategic value.
                                          • 71. - If I have my company, I can build more weapons. It's business, General.
                                            • 78. <Non-dialogue segment.>
                                              • 65. - I will communicate your orders to the others.
                                              • 66. - I'll deliver the orders at once.
                                                • 93. - General Var Suthra... we've learned the Jedi traitor Tol Braga has sent a strike team to destroy Labor Valley.
                                                  • 95. Option - That requires quite a weapon.Player - What could destroy this entire sector?
                                                  • 96. Option - He isn't a traitor.Player - Tol Braga is a good man. Whatever he's doing, it's not of his own free will.
                                                    +200 Influence : approves.
                                                    +200 Influence : approves.
                                                    +50 Influence : disapproves.
                                                    +50 Influence : disapproves.
                                                    +200 Influence : approves.
                                                    • 98. - With all due respect, I couldn't care less why he's trying to kill us.
                                                  • 97. Option - Do you know where Braga is?Player - If I can get to Master Braga, I'll end these threats for good. Where is he?
                                                    • 99. - We're tracing his holomessages, but there's too much chaos on the comm frequencies to get his location.
                                                      • 101. - The Sith have invaded a chemical refinery to create an improvised bomb. The explosion will release a massive toxic cloud.
                                                        • 108. - That cloud will kill everyone here and drift into the adjacent sectors. Potentially millions of fatalities.
                                                          • 110. Option - Then we'd better move fast.Player - Point me to this chemical refinery. I'll handle the rest.
                                                            +200 Influence : approves.
                                                          • 111. Option - Including the Sith.Player - A weapon that indiscriminately kills friend and foe alike. The Sith are on a suicide mission.
                                                            +200 Influence : approves.
                                                            +200 Influence : approves.
                                                            +200 Influence : greatly approves.
                                                            +200 Influence : greatly approves.
                                                            +200 Influence : greatly approves.
                                                            • 124. - Perhaps they're as deluded as Executor Krannus was on Belsavis.
                                                            • 118. - I'd rather put them out of our misery personally. How do we do that?
                                                          • 115. Option - We have to pull back.Player - Send a general retreat. We don't want to be anywhere near this bomb when it goes off.
                                                            +200 Influence : approves.
                                                            +50 Influence : disapproves.
                                                            • 116. - We'll never evacuate everyone in time. Besides, there are civilians to consider.
                                                              • 114. - We still don't know which chemical refinery the Sith have, but we do know which chemicals they're gathering.
                                                                • 122. - Shutting down all the chemical pipelines feeding the refineries won't stop the Sith. However, it will give away their location.
                                                                  • 135. - Contact me when it's done. May the Force be with you all.
                                                                    • 136. <Conversation Exit>
  • 544. - You'll have to wait. I'm in the middle of something.
  • 545. <Non-dialogue segment.>
    Progresses:
    • 546. <Non-dialogue segment.>
      • 426. - We have coordinates to the turbolift. We'll keep a low profile, split up and rendezvous there quietly. The enemy will never know.
        • 430. <Conversation Exit>
      • 434. - All due respect, General, a platoon of normal soldiers and two squads of Jedi won't be enough to accomplish that.
        • 436. Option - There is always hope.Player - Great victories have been won with less. Don't give in to fear.
      • 277. - We're getting battle reports from your Jedi forces. They're wrapping up their missions now.
        • 280. <Non-dialogue segment.>
          • 264. - You lost a squad fighting those Imperials that slaughtered our soldiers--but no enemies survived. I call that a victory.
          • 265. - Your people took out almost all the Imperial scum who were killing our wounded soldiers. Looks like you lost a squad, though.
            • 274. <Non-dialogue segment.>
              • 295. - You lost another freeing the Corellian "citizens" from the slave camps. The Senator offers his condolences.
          • 266. - Cost you a squad, but your people taught those Imperials a lesson. The ones who aren't dead know better than to attack wounded soldiers.
            • 275. <Non-dialogue segment.>
              • 301. - The rest of your people freed the Corellian "citizens" without any trouble. The Senator offers his warmest regards.
              • 302. - Another Jedi squad died while freeing the Corellian "citizens." The Senator offers his condolences.
              • 288. - The squad you sent after the Corellian "citizens" freed a couple before having to retreat. The Senator isn't happy, but who cares?
          • 267. - Wish you'd sent more people after those Imperials who slaughtered our wounded soldiers. Most of that scum got away, and you lost a squad.
            • 308. <Non-dialogue segment.>
              • 309. - You sent more than enough to free the Senator's Corellian "citizens." No casualties reported.
              • 310. - But the Senator offers his thanks for freeing the Corellian "citizens." No casualties there.
              • 311. - Even worse, you lost another one freeing the Corellian "citizens." The Senator offers thanks--and condolences.
                • 315. <Non-dialogue segment.>
          • 268. - Wasn't much point in sending a lone squad to attack those Imperials. Your people barely made a dent in that murdering filth before retreating.
            • 324. - Meanwhile, the Corellian "citizens" were all freed without incident. The Senator offers his warmest regards.
              • 318. Option - Thank you for the update.Player - I appreciate the status report, but I'm needed elsewhere.
              • 360. Option - My people do good work.Player - I'm glad to know my forces are making a difference out there.
                • 363. - The enemy is taking notice, that's for sure.
              • 319. Option - We're losing too many Jedi.Player - If these losses continue, I won't have much of an army left.
                • 345. - Next time, put all your people on the same mission--and bet on the sure thing.
              • 320. Option - You still owe me gear.Player - I committed forces to your mission. You promised me advanced combat gear.
                • 344. - I requisitioned the best combat gear I could get you. It's not much, but it's yours.
                  • 353. <Conversation Exit>
      • 281. - You did lose a squad, though. Too bad you didn't have more forces to commit. Probably would've made a difference.
        • 287. <Conversation Exit>
      • 263. - No casualties on your end either. It's a good day.
      • 182. - Your Jedi gave us a boost, but odds are still fifty-fifty.
        • 190. <Conversation Exit>
      • 167. - The news isn't so good on this end. We drove the Empire from a few weapon factories and saved Thrakus's corporate headquarters.
        • 171. - But I'm afraid your losses were heavy. Two Jedi squads died in the fighting. I'm sorry.
          • 176. Option - That's almost half my people.Player - I'll have to use my squads more carefully from now on.
            • 189. - The hardest part of leading troops is learning to focus on what's most important. Dividing forces leaves both halves vulnerable.
              • 196. <Conversation Exit>
      • 542. - Dozens of pipelines run through this sector. We can't expect one Jedi to shut down all of them.
        • 543. <Non-dialogue segment.>
          • 130. - The Outer Rim Jedi have left, but the rest of us could form a strike team.
          • 131. - I already sent out our main forces, but we can search with you. We'll be your strike team.
            • 128. - I'll divide the chemical pipelines among all of you. Shut them down, and we'll pinpoint the Sith's location.
              • 129. <Conversation Exit>
    • 64. Option - [Save both objectives.]Player - Half of my forces will push the Empire out of those factories. The rest will liberate Thrakus's corporate offices.
      • 72. - That office building has no strategic value whatsoever, but it's your call.
        • 74. - My company's survival is at stake. The Jedi understands this.
          • 75. <Non-dialogue segment.>
    • 487. <Non-dialogue segment.>
      • 488. - Supreme Commander, we'll deliver Master Kiwiiks's body to the nearest medcenter and wait for orders.
      • 489. - Well done, Supreme Commander. We'll sweep this area for surviving Sith and then rendezvous with our main forces.
        • 491. <Conversation Exit>
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