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Doc

Doc
Level 34 Melee
Faction: Friendly
Reaction: Republic | Empire
Category: Location
SubCategory: Balmorra_republic
Class Trainer: No
Vendor: No
Blueprint:
Class Spec:
First Seen: 1.0.0a
Last Seen: 6.2.1a
Star Wars Name: Doc
Other Sites:

Conversation:

  • 346. - Let's deliver that gizmo to your friend and blast off this rock.
  • 345. - Been a while since I was at the Balmorran Arms Factory. Not sure I love what the Empire's done with the place.
  • 344. - Looks like we saved our spy. Nice work.
  • 340. - Had some close calls, but made it back in one piece. Your friend is eager for a chat.
  • 274. - I've done some crazy things, but this beats them all.
    • 276. - That was... heroic. These men owe you their lives. So do I.
      • 278. Option - Tell your comrades about us.Player - I want every Imperial on Balmorra to know how a Jedi and a resistance doctor saved your lives.
        +200 Influence : approves.
        +200 Influence : approves.
        • 280. - I'd never falsify a report--no matter how distasteful.
      • 277. Option - [Force Persuade] Change sides.Player - Surrender to the Republic Army. Help us end this war. +50
        • 281. - We'll surrender to the Republic Army. We'll help you end this war.
          • 282. <Non-dialogue segment.>
            • 283. - Guess I'm not the only one charmed by your beauty....
            • 292. - Just when I thought this couldn't get crazier....
      • 279. Option - Your thanks don't interest me.Player - You've been given a second chance. What you do with it is your business.
        • 284. - Leaving here would be a lot easier if there was another transport. Actually, I did see a speeder bike outside. Only seats one. Hmm....
          • 374. Option - You take it.Player - I'll find my own way out, Doc. The speeder bike is yours.
            +200 Influence : approves.
            • 390. - I just don't want to be a burden on you. Better this way.
            • 391. - Thanks. You're a pal.
          • 375. Option - Wait, you're abandoning me?Player - You're honestly thinking about leaving me here?
            • 376. - You'll be fine. You've got one of those laser sword things.
          • 377. Option - Just go already!Player - I'll find my own way out. I'm not sitting in your lap.
            +200 Influence : approves.
            • 378. - That goes double for me.
            • 379. - Never minded walking through enemy territory, long as the ammo holds out.
            • 380. - T7 = no good with speeder-bikes
            • 360. - Your friend Warren's at these coordinates. I'll meet you there. Good luck!
              • 285. <Conversation Exit>
  • 399. - Keep those man-eating bugs off me! I'm working here!
  • 197. Player - Have you accessed the Imperial network?
    • 198. - Already downloaded everything. We were leaving when that Imperial medical transport landed for refueling. Avers and his men opened fire.
      • 200. - Balmorran scum! Murderers! My men are dying. We'll never reach the medcenter now.
        • 202. - You just made my season, Imp. Bet you've got some choice gear on that transport....
          • 204. - Greedy vermin. These soldiers were defending Balmorra!
            • 205. Option - We can save your wounded.Player - There's a doctor here. He could keep your men alive.
              +200 Influence : approves.
              +200 Influence : approves.
              • 208. - You just love irony, don't you?
              • 209. - Aiding the enemy is tactically disadvantageous.
              • 210. - Jedi offer = correct // Saving wounded enemies = Republic law
            • 206. Option - Those soldiers are invaders.Player - The only thing Balmorra needs defending from is you.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 211. - Still, they're dying. We can't just stand by and watch.
              • 212. - I can execute them cleanly. Just give the order.
              • 213. - Enemy wounded = dying // Republic war conduct = render aid
            • 207. Option - You and your men are dead.Player - If you want a quick death, shut your mouth. Otherwise, I'll take my time.
              +50 Influence : disapproves.
              +50 Influence : disapproves.
              • 214. - I don't care how obnoxious he is, killing wounded soldiers isn't right.
              • 215. - I can assemble a firing squad. Just say the word, Master Jedi.
              • 216. - Jedi = execute wounded? // War crimes = violates Jedi Code
              • 218. - Do you read? Colicoid nest stirred up by fighting. Waves of them headed for Sobrik's outskirts. Leave now or you'll be surrounded....
                • 241. - Colicoids? They'll rip us apart. Every man for himself! Move!
                  • 353. - We can't flee. Those beasts will kill us!
                    • 244. - I don't abandon wounded men, even Imperials. Then again, being eaten wasn't on my agenda for today.
                      • 248. - I can save these soldiers, if someone keeps the Colicoids off me.
                        • 249. Option - Let's save the Imperials.Player - You work your medical magic. I'll take on the Colicoids. May the Force be with us. +100
                          +200 Influence : approves.
                          +200 Influence : approves.
                          • 261. - If we die, at least it'll be heroic. But we're not gonna die, right?
                        • 250. Option - These men are on their own.Player - We can't save everyone. The Imperials will have to fend for themselves.
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 259. - Take these medkits. They might help.
                            • 269. - Spare us your charity. We'll die with honor.
                        • 251. Option - Leave, Doc. [Kill soldiers.]Player - It's too late. Get out of here. I'll be right behind you. +100
                          +50 Influence : disapproves.
                          +50 Influence : disapproves.
                          • 252. - Here, take these medkits. Maybe the Colicoids won't find you....
                            • 254. - I hope they tear you limb from limb!
                              • 266. - I'm meeting Warren at these coordinates. I'll see you there.
                                • 256. - Idiot! Does he really think these medkits will help us?
                                  • 351. Player - You won't need them.
  • 195. - The resistance will move in once you clear off some of those Imperial forces at Sobrik. Good luck with those comm towers.
  • 117. Player - I got as many trauma kits as I could find.
    • 118. - Beautiful. The kits look good, too.
      • 120. <Non-dialogue segment.>
        • 170. - He's a walking hormone.
        • 171. - I can break him. Just say the word.
        • 172. - T7 = recommend electroshock treatment for Doc // T7 = willing to administer
    • 119. - The Imperials won't miss them. Our boys shoot to kill.
      • 127. - Apologies for being late. My detour around those Imperial forces took longer than expected.
        • 130. Option - I'm relieved you're safe.Player - I was worried. Glad you're here.
          +200 Influence : approves.
          +200 Influence : approves.
        • 131. Option - Where did you get those scars?Player - Forgive my bluntness, but you appear to be a Jedi who's seen many battles.
          • 133. - Mementos from my previous disagreements with Sith.
            • 320. - I was quite the warrior, once. Thought evil was something I could conquer with my lightsaber.
              • 323. Option - Weapons alone can't win.Player - A lightsaber is merely a device. It's the will of the wielder that matters.
                +200 Influence : approves.
                • 328. - The greatest will never require a weapon to express itself.
              • 324. Option - You think differently now?Player - If that isn't the answer, what is?
                • 326. - Taking an enemy's life only proves to his companions that you desire their deaths.
              • 325. Option - It is. I've proven that.Player - I've conquered quite a bit of evil with my lightsaber.
                +200 Influence : approves.
                • 327. - I remember that feeling of accomplishment when an enemy fell, but don't be deceived.
                  • 332. - Peace cannot take root in fear, nor be nourished with blood. Master Braga taught me that.
        • 132. Option - Detours are for cowards.Player - You'd have been here on time if you'd blasted through those Imperials.
          +50 Influence : disapproves.
          • 134. - Better to leave the enemy ignorant than confirm its fears. Our success depends on maintaining secrecy.
            • 314. - You've done well, saving this facility and its patients. The resistance has already agreed to help us find the cloaking device prototype.
              • 122. - This super-advanced gadget you're after... the resistance can narrow down its location, but we need access to the enemy's computer network.
                • 139. - The only connection point is at Sobrik, which is covered in Imperial forces. Troop legions, walkers, heavy bombers. Fun place.
                  • 142. Option - I've faced worse.Player - I'll find a way in there if I have to take on the whole Imperial Army.
                    +200 Influence : approves.
                  • 143. Option - Tell me about Sobrik.Player - Sounds pretty important. Why all the protection?
                    • 146. - It's the manufacturing capital of the planet. All the best guns get made there.
                  • 144. Option - Mobilize the army.Player - That sounds like a perfect place to crush the Imperials.
                    +200 Influence : approves.
                    • 145. - A frontal assault? Suicide. Place is covered in ray shields.
                      • 141. - I believe we can diminish the Imperial forces without firing a shot.
                        • 151. - The Empire has several comm relays around Sobrik, tied to other Imperial strongholds. An early warning system.
                          • 153. - Great. When we attack, they can summon more troops to kill us.
                            • 155. - Or, we make the Imperials think we're attacking their other strongholds.
                              • 157. - We'll infiltrate those comm relays, upload fake alerts and siphon away Sobrik's defenders--leaving it vulnerable.
                                • 158. Option - It can't be that easy.Player - I doubt the Empire leaves its comm relays unguarded.
                                • 159. Option - You're sure this will work?Player - If the Empire thinks it's under attack, won't they tighten Sobrik's defenses?
                                  • 161. - Sobrik's commanders are noted for aggressive tactics--and they'll have every reason to believe they're secure.
                                • 160. Option - Then get to work.Player - We haven't got all day. If you have a plan, put it in motion.
                                  +200 Influence : approves.
                                  +50 Influence : disapproves.
                                  • 162. - There are... complications to this idea.
                                    • 164. - The comm relays are protected by advanced Imperial war droids. Very fast, extremely deadly.
                                      • 166. - I'm no longer quick enough to defeat those war droids, but you are.
                                        • 183. - Then, the resistance can raid the Empire's computer network. We'll figure out where they've stashed that whatchamathingit you want.
                                          • 191. - Use this datapad on the comm relays to upload the fake emergency signals.
                                            • 193. - I'll find a good vantage spot to watch Sobrik and keep you informed of our progress. Be careful out there.
                                              • 194. <Conversation Exit>
  • 114. - We'll get to know each other better when I have those trauma kits. Promise.
  • 115. - Did I mention people are dying? Get me those trauma kits--stat!
  • 46. - Hey, look at that. We're alive. Nice work.
    • 47. <Non-dialogue segment.>
      • 88. - Lot of wounded here. You're the only doctor?
        • 100. - Honey, I do the work of ten medics--and that's on a bad day.
          • 101. <Non-dialogue segment.>
      • 90. - Sensors detect multiple life-forms in distress // Trauma rate = severe
        • 104. - Is stating the obvious part of your programming?
          • 105. <Non-dialogue segment.>
      • 48. - Say, you might be wounded and not know it. Let me check you over.
        • 52. Option - I'm fine.Player - The Force protects me. These others were not so fortunate.
          +200 Influence : approves.
        • 53. Option - Go ahead.Player - I feel fine--but you're the doctor....
          • 56. - Let's see... uh-huh... hmm. You'll certainly need a more thorough exam... later.
        • 50. Option - Don't touch me.Player - Hands off. Does anyone fall for that line?
          • 51. - Just the lucky ones.
      • 49. - I don't know what genius picked a Colicoid breeding ground for our medical facility, but we need to evacuate quick.
        • 58. - Problem is, my critical patients are too fragile to move--and the Empire stole my trauma kits.
          • 59. Option - Then I'll get them back.Player - I won't let the Empire endanger your people's lives. How can I get what you need?
            +200 Influence : approves.
            +200 Influence : approves.
          • 60. Option - Move anyway.Player - Staying here isn't an option. We're going to meet the resistance leaders--right now.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 106. - Sweetheart, I don't care how gorgeous you are; I won't risk these people's lives. They trusted me to save them.
            • 107. - These people trusted me to save their lives. I'm not going anywhere until they're all safe.
          • 61. Option - Let's discuss your debt.Player - You're racking up favors in a hurry, Doc. I need to see the resistance leaders. Make it happen.
            +50 Influence : disapproves.
            • 72. - All right--but they won't be happy if my patients die while we stand here negotiating.
          • 70. Option - Cooperate and I'll help you.Player - I'm here to steal something from the Empire. Your people need to help me.
            • 73. - I can arrange that--if my patients survive.
              • 75. - Our scouts say the Imperials sent my trauma kits to their front-line troops on the plains nearby.
                • 77. - The depots will be guarded, but I'm sure you'll figure something out. Just hurry--these people don't have much time.
                  • 111. <Conversation Exit>
      • 89. - Heavy casualties. Estimate survival rate less than thirty-five percent.
        • 102. - Hundred percent, big guy. I haven't lost a patient yet.
          • 103. <Non-dialogue segment.>
  • 398. - Did I mention we're about to get eaten? Stop those blasted things!
  • 1. - The Jedi bought us time. Get our wounded to the secure area. Move it!
    • 66. - I'm the chief medic. Just call me Doc.
      • 67. <Non-dialogue segment.>
        • 7. - I appreciate your hard work, gorgeous--but there's a whole nest of Colicoids coming. No time to evacuate.
          • 310. Option - [Flirt] Relax, handsome.Player - I'd never let anything bad happen to a nice guy like you.
            • 311. - Not even if I asked nicely?
          • 9. Option - Respect me, or else.Player - Call me "gorgeous" again, and you're Colicoid dinner.
            • 14. - No offense intended, beautiful.
        • 295. - You and your gorgeous friend cleared a nice path, but we can't leave. Got a whole nest of Colicoids massing to attack.
          • 296. Option - Don't flirt with Kira.Player - My gorgeous friend is already spoken for, pal.
            +200 Influence : approves.
            • 306. - He doesn't need to know that.
              • 297. - No offense intended. You seem like a happy couple.
          • 300. Option - Don't flirt with Kira.Player - My friend is a Jedi Knight, like me. Respect that.
            +200 Influence : approves.
            • 301. - She's the most gorgeous Jedi Knight I've ever met. Better?
        • 8. - Nice path you cleared outside. Too bad we can't evacuate. A whole nest of Colicoids will be here any second.
          • 11. Option - Then get behind me.Player - Take cover. This is about to get ugly.
            +200 Influence : approves.
            • 26. - Nothing's ugly while you're around, sweetheart.
            • 27. - It's been ugly for a while. Just keeps getting uglier.
          • 12. Option - Colicoids?Player - What are these Colicoids?
            • 17. - Things that eat you.
          • 13. Option - You people owe me.Player - When I'm done saving your facility, we'll discuss your debt.
            +50 Influence : disapproves.
            +50 Influence : disapproves.
            • 19. - Resistance fighting pays lousy. Keep your expectations low.
              • 21. - I've got dozens of wounded here. Hope you're not one of those junior Jedi.
                • 33. <Non-dialogue segment.>
                  • 37. - Do we have to save him, too?
                  • 38. - Guerilla fighters. No respect for authority.
                  • 39. - Jedi = almost Master // You = idiot
                  • 34. - I'll head for the secure area and stabilize casualties... here they come!
                    • 439. <Conversation Exit>
  • 4. - Can't talk right now, gorgeous--but definitely later.
  • 5. - Sorry, I can only carry on one fascinating conversation at a time.
  • 396. - Colicoids are burrowing into the med lab! I could use a little help here!
  • 397. - The Colicoids will eat us alive if the tunnels stay open. You can collapse them with your Jedi tricks, right?
  • 395. - The Colicoids just dug their own private door in here. They're burrowing up behind you!
  • 286. - Here, take these weapons and supplies--and good luck.
    • 287. <Conversation Exit>
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