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test.anguyen.shoulder_cannon_item_test

Shoulder Cannon
Instant
Cooldown:5s
Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.
First Seen: 5.4.0
Last Seen: 6.2.1a
Star Wars Name: test.anguyen.shoulder_cannon_item_test
Other Sites:
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    "_id": {
        "$oid": "5fb468c133180000cb09de5a"
    },
    "NameId": "4125543721074688",
    "Name": "Shoulder Cannon",
    "LocalizedName": {
        "enMale": "Shoulder Cannon",
        "frMale": "test.anguyen.shoulder_cannon_item_test",
        "frFemale": "test.anguyen.shoulder_cannon_item_test",
        "deMale": "test.anguyen.shoulder_cannon_item_test",
        "deFemale": "test.anguyen.shoulder_cannon_item_test"
    },
    "DescriptionId": "4125543721074689",
    "Description": "Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.",
    "LocalizedDescription": {
        "enMale": "Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.",
        "frMale": "",
        "frFemale": "",
        "deMale": "",
        "deFemale": ""
    },
    "ParsedDescription": "Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.",
    "ParsedLocalizedDescription": {
        "enMale": "Deploys a shoulder cannon that gradually loads 4 missiles over time. Once loaded, the shoulder cannon can be triggered again to fire against an enemy target within 10 meters, launching 1 missile that deals <<1>> kinetic damage. A missile can be launched up to once per 1.5 seconds. Loading and launching the shoulder cannon does not respect the global cooldown and can be done while controlled. Once all missiles have been loaded, depleting all missiles puts the shoulder cannon on cooldown for 1.5 minutes.",
        "frMale": "",
        "frFemale": "",
        "deMale": "",
        "deFemale": ""
    },
    "EffectsB62": [
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    "EffectIds": [
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    "Level": 0,
    "Icon": "powerloaders",
    "EffectZero": "16140974714198491880",
    "IsHidden": false,
    "IsPassive": false,
    "Version": 0,
    "Cooldown": 5,
    "CastingTime": 0,
    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
    "ApCost": 0,
    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 1.6141157348847665e+19,
    "TargetArc": 360,
    "TargetArcOffset": 0,
    "TargetRule": 10,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "DescriptionTokens": {
        "1": {
            "ablParsedDescriptionToken": [
                {
                    "Key": "effAction_SpellDamage",
                    "Value": [
                        {
                            "effParam_DisableCritRoll": "False"
                        },
                        {
                            "effParam_DamageType": "1",
                            "effParam_Slot": "1",
                            "effParam_SpellType": "2",
                            "effParam_LevelCap": "0"
                        },
                        {
                            "effParam_AmountMax": "0",
                            "effParam_AmountMin": "0",
                            "effParam_AmountPercent": "0",
                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.118",
                            "effParam_StandardHealthPercentMin": "0.078",
                            "effParam_AmountModifierPercent": "0",
                            "effParam_Coefficient": "0.98",
                            "effParam_HealthStealPercentage": "0"
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                        {
                            "ablDescriptionTokenMultiplier": "1"
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                    ]
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            ],
            "ablDescriptionTokenMultiplier": 1,
            "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage",
            "ablDescriptionTokenEffect": 3,
            "ablDescriptionTokenSubEffect": -1
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    },
    "ModDescriptionTokens": {
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            "Value": [
                {
                    "Key": "effAction_SpellDamage",
                    "Value": [
                        {
                            "effParam_DisableCritRoll": "False"
                        },
                        {
                            "effParam_DamageType": "1",
                            "effParam_Slot": "1",
                            "effParam_SpellType": "2",
                            "effParam_LevelCap": "0"
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                        {
                            "effParam_AmountMax": "0",
                            "effParam_AmountMin": "0",
                            "effParam_AmountPercent": "0",
                            "effParam_ThreatPercent": "0",
                            "effParam_StandardHealthPercentMax": "0.118",
                            "effParam_StandardHealthPercentMin": "0.078",
                            "effParam_AmountModifierPercent": "0",
                            "effParam_Coefficient": "0.98",
                            "effParam_HealthStealPercentage": "0"
                        },
                        {
                            "ablDescriptionTokenMultiplier": "1"
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                    ]
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            ],
            "Multiplier": 1,
            "Type": "Damage",
            "Effect": 3,
            "SubEffect": -1
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    },
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
    "IsValid": true,
    "IsCustom": false,
    "AppearanceSpec": "",
    "UnknownInt": 0,
    "UnknownBool": true,
    "UnknownInt2": 0,
    "CooldownTimerSpecs": [
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    ],
    "AbsorbParams": [],
    "HashedIcon": "3136911752_1251401797",
    "LocalizedCategory": {
        "enMale": "Item",
        "frMale": "Objet",
        "frFemale": "Objet",
        "deMale": "Gegenstand",
        "deFemale": "Gegenstand"
    },
    "Id": "16141157348847664611",
    "Base62Id": "upt0sH6",
    "Fqn": "abl.test.anguyen.shoulder_cannon_item_test",
    "B62References": {
        "calledByItmUse": [
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        ]
    },
    "first_seen": "5.4.0",
    "last_seen": "6.2.1a",
    "current_version": "6.2.0b",
    "hash": "4167299979",
    "removed_in": "",
    "changed_fields": [
        "removed_in"
    ],
    "previous_versions": [
        "5.4.0",
        "6.0.0",
        "6.1.2b"
    ]
}