Bioware Developer Forum Posts
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- Kategorie: Developer Forum Posts
- Veröffentlicht: Freitag, 28. Juli 2017 22:41
Originally Posted by KeithKanneg ( Original Post ) | 28.07.2017 08:39PM
Great questions. As I outlined in the Roadmap, we are returning to our MMO roots, but as everyone knows, we were focused on story development and left most MMO content alone for the past couple years.
To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses.
It wasn't an easy decision, as we knew we were going to be criticized while impacting progression efforts. But, honestly, it was the right call. We're discussing future content, how to release it, what's going to be included, and when, but we won't be ready to disclose our next year's plans for a while.
I know that's vague, yet it gives you an idea of where we're headed.
---Keith
Quote:
1. does the swtor dev team believe that we will ever see a return to form for operations? ex: an ops with lets say 5 bosses ON LAUNCH opposed to 1 boss every month. 2. will the game ever return to its more MMO roots? ex: having explorable planets with questing like in the revan expansion, vanilla or (my personal favorite) oricon? NOTE: im not referring to video cutscenes at all either. i like it exactly as is, the traditional kotor style |
To change our direction, we had to retool, reorganize, hire new talent, and get everyone on board with the changed direction. That takes time, so we made a choice and decided to release the Operation Boss encounters one at a time. This gave us more time to design, polish, test, and get insight directly from players, versus making everyone wait all year before we released 5 new bosses.
It wasn't an easy decision, as we knew we were going to be criticized while impacting progression efforts. But, honestly, it was the right call. We're discussing future content, how to release it, what's going to be included, and when, but we won't be ready to disclose our next year's plans for a while.
I know that's vague, yet it gives you an idea of where we're headed.
---Keith