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Class Changes: Fury Marauder / Concentration Sentinel

Originally Posted by EricMusco ( Original Post ) | 08.08.2017 10:36AM
Hey folks,

Here are the changes for Fury and Concentration coming in 5.4.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Marauder
Fury
  • Increased the damage done by Bloody Slashes by 35%
Sentinel
Concentration
  • Increased the damage done by Burning Slices by 35%
DevNotes: The Fury / Concentration discipline only needed a small boost to bring it up to its target DPS, so increasing the damage dealt by Bloody Slashes / Burning Slices was all it took to do the trick.

-eric
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And again: No title and achievement for conquering a planet

Originally Posted by EricMusco ( Original Post ) | 08.08.2017 10:32AM
Hey folks,

I am passing the information on to the team. We apologize for this happening again, it's not ok that it keeps happening. We are continuing to explore more permanent solutions to prevent this from occurring in the future.

Thank you for your patience.

-eric
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Class Changes: Lethality Operative / Ruffian Scoundrel

Originally Posted by EricMusco ( Original Post ) | 07.08.2017 10:14AM
Hey folks,

Below are the upcoming changes for Lethality and Ruffian along with the notes from the dev team on why they are occurring.

Quote:
Note: All changes below are currently in development and are subject to change before being released.

Operative
Lethality
  • Corrosive Assault weapon damage has been increased by 13.97% but it no longer triggers Toxic Blast damage
  • Corrosive Assault no longer deals additional damage per poison effect. Instead, Corrosive Assault weapon damage now triggers additional damage from your periodic poison effects
  • Toxic Blast now costs 10 Energy and deals 14.29% more damage

Scoundrel
Ruffian
  • Brutal Shots weapon damage has been increased by 13.97% but it no longer triggers Sanguinary Shot damage
  • Brutal Shots no longer deals additional damage per bleed effect. Instead, Brutal Shots weapon damage now triggers additional damage from your periodic bleed effects
  • Sanguinary Shot now costs 10 Energy and deals 14.29% more damage

DevNotes: The Lethality / Ruffian discipline was overperforming, so we made a few changes that lower its DPS down to the appropriate target. Corrosive Assault / Brutal Shots saw the bulk of the changes for Lethality / Ruffian because the ability was responsible for the bulk of the disciplines damage. The triggered damage from Lethality / Ruffian periodic effects is less than the poison / bleed damage from the Corrosive Assault / Brutal Shots ability which it is replacing, causing overall DPS output to go down.

The increase to Toxic Blasts / Sanguinary Shots cost along with the fact that it is no longer triggered by Corrosive Assault / Brutal Shots weapon damage means that its overall effectiveness has been reduced as well. We increased the energy cost of Toxic Blast / Sanguinary Shot because energy management for Lethality / Ruffian was trivial to the point that Adrenaline Probe / Cool Head and Rifle Shot / Flurry of Bolts often never needed to be used by the discipline.
Thanks everyone.

-eric
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#3 Devs gone silent????

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 04:04PM
Alright folks, last update for the week in this thread. No Class change posts today. However, I will have the first change post (Lethality/Ruffian) ready to post early on Monday, so look for it then.

Thanks everyone.

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#8 "Launcher is being updated. Please wait"

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 03:12PM
Alright folks, here is the current status from the team. Since Microsoft has dropped support for both Windows XP and Vista, it has been very challenging for us to work through a solution with them. Separately, the team is working to try to offer a solution for those of you who are still unable to play. Unfortunately, right now that is still not in place.

We apologize to those of you who are in that state, we are trying to arrive at a solution as soon as we can.

-eric
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#2 Devs gone silent????

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 02:51PM
So close!

Ok, S8 rewards blog is live: http://www.swtor.com/info/news/news-article/20170804. The Unassembled Components change post is up: http://www.swtor.com/community/showt...90#edit9378690. Working on getting the first Class change info to post up today. We'll see if it happens or not, still hit or miss.

-eric
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#2 Unassembled Component Changes in 5.4

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 02:47PM
Quote:
Originally Posted by Methylium View Post
So still not planned to get them bound to legacy?
Good question! I should have included that, Keith provided an update on that in this Roadmap thread:


Quote:
Originally Posted by KeithKanneg View Post
As of right now, it is not a Legacy currency. But, I know exactly what you're thinking, so let me pre-announce something which I suspect will make you smile, while at the same time, irritate you because I won't tell you when until I update the Roadmap.

We are working to change currencies to be Legacy based. This includes unassembled components, credits, the Umbara currency, and more. I'm not aware of any major obstacles preventing this from happening, and doing so will help with a number of changes we are planning for the future.

I know that doesn't solve the concern about having to run the Flashpoint multiple times on one character, but once you have the Key to open the Stronghold, you can use the currency for other items on the vendor.

Have a good weekend,

-Keith--
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Unassembled Component Changes in 5.4

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 02:43PM
Hey folks,

As we have mentioned a few times over the past couple of weeks, we are planning some Unassembled Component changes in GU 5.4. This thread is to outline the exact changes you can expect. We had a few goals we wanted to focus on:
  • Increase the overall Components a character can get each week via Missions.
  • Increase incentive for Ranked Warzones to increase participation and to ensure it is being properly rewarded compared to unranked.
  • Shift some of the rewards from the Daily Missions into Weekly Missions so it is less punishing if you miss a day.

With that in mind, here are the specifics!

Unranked - Overall, Component rewards earned per week unchanged.
  • Daily Mission: Now rewards 10 Components, down from 12.
  • Weekly Mission: Now rewards 54 Components, up from 40.

Ranked - Large changes were made here to really amp up the value of Ranked Missions.
  • Solo Daily: Now rewards 15 Components, down from 16.
  • Solo Weekly: Now rewards 100 Components, up from 30.
  • Group Daily: Now rewards 30 Components, up from 20.
  • Group Weekly: Now rewards 200 Components, up from 60.

It is worth noting that the Command XP values of almost all of these Missions have also been buffed. The same is true of the Ranked Season Tokens that you earn from the Ranked Missions. Those are the Mission changes you can expect for Ranked and Unranked coming in 5.4. Thanks everyone.

-eric
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Maintenance: August 8th, 2017

Originally Posted by EricMusco ( Original Post ) | 04.08.2017 02:00PM
Hey everyone!

We will be taking the servers offline on Tuesday, August 8th for back-end maintenance. The website will also be unavailable during this time.

Details:
DATE: 8 August 2017
TIME: 6:00AM - 8:00AM PDT (1300 - 1500 GMT)
VERSION: N/A

Thank you for your patience as we maintain Star Wars: The Old Republic!

-eric
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