- Details
- Kategorie: SWTOR Patch Notes
- Zuletzt aktualisiert: Freitag, 24. April 2015 23:34
- Veröffentlicht: Freitag, 24. April 2015 14:27
Classes + Combat Changes for the April 24th, 2015 PTS Update 2 for Game Update 3.2.1
	Originally Posted by SWTOR ( Original Post ) | 04.24.2015, 12:07 PM
	
 Jedi Knight
 Jedi Knight
 Sith Warrior
 Sith Warrior
 Jedi Consular
 Jedi Consular
 Sith Inquisitor
 Sith Inquisitor
	 Smuggler
 Smuggler
Sawbones Imperial Agent
 Imperial Agent
Medicine Trooper
 Trooper
	 Bounty Hunter
 Bounty Hunter
All content and features on the Public Test Server are not final and are subject to change.
Classes + Combat
 Jedi Knight
 Jedi Knight- Ardor is now a Masterful Utility.
- Jedi Promulgator is now a Heroic Utility.
- Cauterize now deals its elemental damage over 6 seconds (down from 9 seconds).
- Force Melt now only costs 2 focus (down from 3 focus), and the damage it deals has been slightly reduced.
- Accelerating Victory now builds up to a maximum of 2 stacks (down from 3).
 Sith Warrior
 Sith Warrior- Reckless is now a Masterful Utility.
- Cloak of Annihilation is now a Heroic Utility.
- Rupture now deals its internal damage over 6 seconds (down from 9 seconds).
- Force Rend now only costs 2 rage (down from 3 rage), and the damage it deals has been slightly reduced.
- Swift Demise now builds up to a maximum of 2 stacks (down from 3).
 Jedi Consular
 Jedi Consular- Noble Sacrifice has been redesigned: Noble Sacrifice now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
- Benevolence now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
- Rejuvenate now has a base Force cost of 45 (up from 30) and its healing has been increased.
- Deliverance now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
- The healing dealt by Healing Trance has been slightly decreased.
- Salvation now has a base Force cost of 75 (up from 60) and its healing has been increased.
- Wandering Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
- The Noble Sacrifice effect of Resplendence has been redesigned: Per charge of Resplendence, Noble Sacrifice now restores and additional 5 Force when activated.
 Sith Inquisitor
 Sith Inquisitor- Consumption has been redesigned: Consumption now restores 15 Force and deals elemental damage to an enemy target or heals a friendly target. The cooldown has been removed and a 1.5 second activation time has been added.
- Dark Heal now has a base Force cost of 65 (up from 50) and its healing has been significantly increased.
- Resurgence now has a base Force cost of 45 (up from 30) and its healing has been increased.
- Dark Infusion now has a base Force cost of 45 (up from 30) and its healing has been significantly increased.
- The healing dealt by Innervate has been slightly decreased.
- Revivification now has a base Force cost of 75 (up from 60) and its healing has been increased.
- Roaming Mend now has a base Force cost of 60 (up from 50) and its healing has been increased.
- The Consumption effect of Force Surge has been redesigned: Per charge of Force Surge, Consumption now restores and additional 5 Force when activated.
 Smuggler
 SmugglerSawbones
- Slow-release Medpac no longer stacks more than once on a target, now offering all of its healing from a single Slow-release Medpac. The healing of a single Slow-release Medpac has been increased, yet the overall healing previously offered by 2 Slow-release Medpac has been decreased.
- Smuggled Med Delivery now additionally allows Diagnostic Scan to channel while moving.
- Emergent Emergencies now additionally increases the healing dealt by Underworld Medicine by 5%.
- Puissant Poultices now additionally increases the healing dealt by Kolto Pack n by 5%.
- The description of Accomplished Sawbones now reflects a single stack of Slow-release Medpac.
 Imperial Agent
 Imperial AgentMedicine
- Kolto Probe no longer stacks more than once on a target, now offering all of its healing from a single Kolto Probe. The healing of a single Kolto Probe has been increased, yet the overall healing previously offered by 2 Kolto Probes has been decreased.
- Surprise Surgery now additionally allows Diagnostic Scan to channel while moving.
- Surgical Precision now additionally increases the healing dealt by Kolto Injection by 5%.
- Durable Meds now additionally increases the healing dealt by Kolto Infusion by 5%.
- The description of Accomplished Doctor now reflects a single stack of Kolto Probe.
 Trooper
 Trooper- Medical Probe is now available to all Commandos at level 10. The healing dealt by Medical Probe has been reduced.
- Advanced Medical Probe is now part of the Combat Medic Discipline and has been removed from all other Commandos.
- Advanced Medical Probe is now part of the Combat Medic Discipline, available at level 10. The healing dealt by Advanced Medical Probe has been increased.
- Medical Probe has been removed from the Combat Medic Discipline and is now available to all Commandos. The healing dealt by Medical Probe has been reduced.
- Quick Thinking has been redesigned: Quick Thinking now increases the critical healing chance of Medical Probe by 5%.
- Field Medicine now increases the healing dealt by Medical Probe by 5%, but no longer increases the healing dealt by Advanced Medical Probe.
- The healing dealt by Med Shot has been reduced.
- Charged Barrel now reduces the activation time of the next Medical Probe by 20% (instead of Advanced Medical Probe).
 Bounty Hunter
 Bounty Hunter- Rapid Scan is now available to all Mercenaries at level 10. The healing dealt by Rapid Scan has been reduced.
- Healing Scan is now part of the Bodyguard Discipline and has been removed from all other Mercenaries.
- Healing Scan is now part of the Bodyguard Discipline, available at level 10. The healing dealt by Healing Scan has been increased.
- Rapid Scan has been removed from the Bodyguard Discipline and is now available to all Mercenaries. The healing dealt by Rapid Scan has been reduced.
- Med Tech has been redesigned: Med Tech now increases the critical healing chance of Rapid Scan by 5%.
- Empowered Scans now increases the healing dealt by Rapid Scan by 5%, but no longer increases the healing dealt by Healing Scan.
- The healing dealt by Kolto Shot has been reduced.
- Tracer Lock now reduces the activation time of the next Rapid Scan by 20% (instead of Healing Scan).
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