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- Kategorie: Game Update Previews
- Zuletzt aktualisiert: Freitag, 07. August 2015 17:32
- Veröffentlicht: Freitag, 07. August 2015 17:32
- Geschrieben von Potato
An overview of the Bounty Hunter / Trooper class changes in 4.0 KOTFE.
Everything you see here is subject to change and will infact probably go through several iterations before live.
Merc changes (all specs)
Empire:
- Jet backward 20 meters, gaining immunity to controlling effects while jetting. Cannot be used while immobilized or hindered. Requires two blasters.
- 20 sec cooldown
- Only triggers one sec GCD
- Ignores Alacrity
- Level 61
Utilities:
- Adhesive Supplements
- Power Shot and Tracer Missile reduce the movement speed of targets they damage by 40% for 6 seconds.
- Skilful tier
- Supercharged Defense
- Activating Supercharged Gas increases your defense chance by 15% for 10 seconds.
- Masterful tier
- Smoke Screen
- Rocket Out generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 4 seconds.
- Heroic tier
Bodyguard:
- Peacekeeper
- Increases the healing done by Kolto Missile and Progressive Scan by 5%.
Arsenal:
- Honed Lock
- Tracer Lock increases the critical chance of the next Rail Shot or Rapid Scan by 3% per stack
Innovative Ordnance:
- Surging Shots
- Dealing periodic damage grants Surging Shots, increasing the damage dealt by your next Power Shot or Sweeping Blasters by 1%. This effect can stack up to 10 times and lasts up to 15 seconds.
Commando changes (all specs)
Republic:
- Fire a specially compressed round, propelling you backward 20 meters, gaining immunity to controlling effects while jetting. Cannot be used while immobilized or hindered. Requires Assault Cannon.
- 20 sec cooldown
- Only triggers one sec GCD
- Ignores Alacrity
- Level 61
Utilities:
- Sticky Mods
- Charged Bolts and Grav Round reduce the movement speed of targets they damage by 40% for 6 seconds.
- Skilful tier
- Supercharged Defense
- Activating Supercharged Cell increases your defense chance by 15% for 10 seconds.
- Masterful tier
- Smoke Screen
- Propulsion Round generates a Smoke Screen when used, keeping you from being leapt to or pulled and making you immune to interrupts and ability activation pushback for the next 4 seconds.
- Heroic tier
Combat Medic:
- Frontline Medic
- Increases the healing done by Kolto Bomb and Successive Treatment by 5%.
Gunnery:
- Supercharged Barrel
- Charged Barrel increases the critical chance of the next High Impact Bolt or Medical Probe by 3% per stack
Assault Specialist:
- Boosted Bolts
- Dealing periodic damage grants Boosted Bolts, increasing the damage dealt by your next Charged Bolts or Hail of Bolts by 1%. This effect can stack up to 10 times and lasts up to 15 seconds.
Vanguard (all specs)
Utilities:
- Neural Delay:
- Neural Jolt slows the target by 30% for 6 seconds.
- Skilful tier
- Surveyed Terrain:
- Stealth Scan increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area.
- Masterful tier
- Blitz:
- Activating Storm grants Blitz, increasing movement speed by 30% for 4 seconds. The duration of Blitz is refreshed if attacked while it is active.
- Heroic tier
Shield Specialist:
- Transpose:
- Swap places with a group member and bestow a benign presence upon them for up to 6 seconds. Targets with a benign presence are ignored by most enemies, cannot be leapt to or pulled, and are immune to interrupts and ability activation pushback until they use an aggressive or healing ability.
- Level 64
- Min Range 5
- Max Range 30
- 1.5 second cast
- 1 min 30s cooldown
- Energized Absorbers
- Energy Blast increases shield absorption by an additional 5%.
Plasmatech:
- Hazardous Heat:
- Increases the critical chance of Fire Pulse by 15%.
- Passive
- Level 64
Tactics:
- Cell Burn:
- Cell Burst causes the target to burn for elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
- Passive
- Level 64
Powertech (all specs)
Utilities:
- Neural Delay:
- Neural Dart slows the target by 30% for 6 seconds.
- Skilful tier
- Explored Area:
- Stealth Scan increases the movement speed of all allies within the scan area, excluding yourself, by 50% for as long as they remain within it and for 6 seconds after it expires or they leave the area.
- Masterful tier
- Jet Speed:
- Activating Jet Charge grants Jet Speed, increasing movement speed by 30% for 4 seconds. The duration of Jet Speed is refreshed if attacked while it is active.
- Heroic tier
Shield Tech:
- Translocate:
- Swap places with a group member and bestow a benign presence upon them for up to 6 seconds. Targets with a benign presence are ignored by most enemies, cannot be leapt to or pulled, and are immune to interrupts and ability activation pushback until they use an aggressive or healing ability.
- Level 64
- Min Range 5
- Max Range 30
- 1.5 second cast
- 1 min 30s cooldown
- Heated Absorbers
- Heat Blast increases shield absorption by an additional 5%.
Pyrotech:
- Perilous Flames:
- Increases the critical chance of Immolate by 15%.
- Passive
- Level 64
Advanced Prototype:
- Energy Burn:
- Energy Burst causes the target to burn for elemental damage over 3 seconds. This effect can stack up to 4 times on the target, and each Energy Lode unleashed generates one stack.
- Passive
- Level 64