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{ "_id": { "$oid": "5fb4643433180000cb09cb2d" }, "NameId": "4075576071553024", "Name": "Soothing Protection", "LocalizedName": { "enMale": "Soothing Protection", "frMale": "Protection apaisante", "frFemale": "Protection apaisante", "deMale": "Bes\u00e4nftigender Schutz", "deFemale": "Bes\u00e4nftigender Schutz" }, "DescriptionId": "4075576071553025", "Description": "Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection.", "LocalizedDescription": { "enMale": "Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection.", "frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin pr\u00e9matur\u00e9ment, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante restante.", "frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin pr\u00e9matur\u00e9ment, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante restante.", "deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Ziele mit deinen Ladungen Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtr\u00fcstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt.", "deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Ziele mit deinen Ladungen Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtr\u00fcstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt." }, "ParsedDescription": "Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection.", "ParsedLocalizedDescription": { "enMale": "Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection.", "frMale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin pr\u00e9matur\u00e9ment, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante restante.", "frFemale": "L'armure de Force conf\u00e8re \u00e0 la cible 10\u00a0charges de protection apaisante. Les cibles concern\u00e9es perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin pr\u00e9matur\u00e9ment, la cible regagne <<1[$d point\/$d point\/$d points]>> de sant\u00e9 par charge de protection apaisante restante.", "deMale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Ziele mit deinen Ladungen Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtr\u00fcstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt.", "deFemale": "Machtr\u00fcstung gew\u00e4hrt 10 Ladungen Bes\u00e4nftigender Schutz beim Ziel. Ziele mit deinen Ladungen Bes\u00e4nftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtr\u00fcstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Bes\u00e4nftigender Schutz um <<1>> geheilt." }, "EffectsB62": [ "zbUjaf8", "BwrR9I8" ], "EffectIds": [ 1.6141173915805004e+19, 1.6141172816293376e+19 ], "Level": 0, "Icon": "abl_jc_sa_resonating_restitution", "EffectZero": "16141173915805003772", "IsHidden": true, "IsPassive": true, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 0, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 0, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": [ { "Key": "effAction_Heal", "Value": [ { "effParam_DisableCritRoll": "False" }, { "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.0075", "effParam_StandardHealthPercentMin": "0.0075", "effParam_HealingPowerCoefficient": "0.15" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeHealing", "ablDescriptionTokenEffect": 1, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": [ { "Key": "effAction_Heal", "Value": [ { "effParam_DisableCritRoll": "False" }, { "effParam_SpellType": "3", "effParam_LevelCap": "0" }, { "effParam_AmountMax": "0", "effParam_AmountMin": "0", "effParam_AmountPercent": "0", "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "0.0075", "effParam_StandardHealthPercentMin": "0.0075", "effParam_HealingPowerCoefficient": "0.15" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Healing", "Effect": 1, "SubEffect": -1 } }, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": false, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "4146622163_2345642252", "Id": "16141123165514391554", "Base62Id": "0c1GxFF", "Fqn": "abl.jedi_consular.skill.seer.soothing_protection", "first_seen": "5.2.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "168578045", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "5.2.0", "5.3.0", "6.0.0", "6.1.0" ] }
Array ( [_id] => MongoDB\BSON\ObjectId Object ( [oid] => 5fb4643433180000cb09cb2d ) [NameId] => 4075576071553024 [Name] => Soothing Protection [LocalizedName] => Array ( [enMale] => Soothing Protection [frMale] => Protection apaisante [frFemale] => Protection apaisante [deMale] => Besänftigender Schutz [deFemale] => Besänftigender Schutz ) [DescriptionId] => 4075576071553025 [Description] => Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection. [LocalizedDescription] => Array ( [enMale] => Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection. [frMale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin prématurément, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante restante. [frFemale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin prématurément, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante restante. [deMale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Ziele mit deinen Ladungen Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtrüstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. [deFemale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Ziele mit deinen Ladungen Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtrüstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. ) [ParsedDescription] => Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection. [ParsedLocalizedDescription] => Array ( [enMale] => Force Armor grants 10 charges of Soothing Protection to the target. Targets with your Soothing Protection will lose a charge of it each time you directly heal them. If Force Armor concludes early, the target is healed for <<1>> health per remaining charge of Soothing Protection. [frMale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin prématurément, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante restante. [frFemale] => L'armure de Force confère à la cible 10 charges de protection apaisante. Les cibles concernées perdent une charge de protection apaisante chaque fois que vous les soignez directement. Si l'armure de Force prend fin prématurément, la cible regagne <<1[$d point/$d point/$d points]>> de santé par charge de protection apaisante restante. [deMale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Ziele mit deinen Ladungen Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtrüstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. [deFemale] => Machtrüstung gewährt 10 Ladungen Besänftigender Schutz beim Ziel. Ziele mit deinen Ladungen Besänftigender Schutz verlieren jedes Mal, wenn du sie direkt heilst, eine Ladung davon. Wenn Machtrüstung vorzeitig endet, wird das Ziel pro verbleibender Ladung Besänftigender Schutz um <<1>> geheilt. ) [EffectsB62] => Array ( [0] => zbUjaf8 [1] => BwrR9I8 ) [EffectIds] => Array ( [0] => 1.6141173915805E+19 [1] => 1.6141172816293E+19 ) [Level] => 0 [Icon] => abl_jc_sa_resonating_restitution [EffectZero] => 16141173915805003772 [IsHidden] => 1 [IsPassive] => 1 [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 0 [GCD] => -1 [GcdOverride] => [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 0 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_Heal [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.0075 [effParam_StandardHealthPercentMin] => 0.0075 [effParam_HealingPowerCoefficient] => 0.15 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeHealing [ablDescriptionTokenEffect] => 1 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_Heal [Value] => Array ( [0] => Array ( [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_SpellType] => 3 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_AmountMax] => 0 [effParam_AmountMin] => 0 [effParam_AmountPercent] => 0 [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 0.0075 [effParam_StandardHealthPercentMin] => 0.0075 [effParam_HealingPowerCoefficient] => 0.15 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Healing [Effect] => 1 [SubEffect] => -1 ) ) [AiType] => 9 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => -1 [UnknownBool] => [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 4146622163_2345642252 [Id] => 16141123165514391554 [Base62Id] => 0c1GxFF [Fqn] => abl.jedi_consular.skill.seer.soothing_protection [first_seen] => 5.2.0 [last_seen] => 6.2.1a [current_version] => 6.2.0b [hash] => 168578045 [removed_in] => [changed_fields] => Array ( [0] => removed_in ) [previous_versions] => Array ( [0] => 5.2.0 [1] => 5.3.0 [2] => 6.0.0 [3] => 6.1.0 ) )