SWTOR PvE Class Rankings (5.x)

PVE DPS, HPS, and Tank rankings for all SWTOR classes. All calculations were generated by Bant aka Goblin_Lackey and assume a full set of best-in-slot gear.

Updated to Patch 5.0. Go here for the 4.x PvE Class Rankings.

DPS Rankings

DPS Rankings

Current
Rank
Previous
Rank
Rank
Change
DPS Standard
Error
vs Average DPS
(9,303)
Imperial Class Republic Class
5 1 4 9,626 +/- 256 +3.47% Annihilation Marauder Watchman Sentinel
8 2 6 9,453 +/- 269 +1.61% Carnage Marauder Combat Sentinel
12 17 5 9,152 +/- 316 -1.62% Fury Marauder Concentration Sentinel
10 10 - 9,339 +/- 334 +0.39% Vengeance Juggernaut Vigilance Guardian
11 15 4 9,179 +/- 439 -1.33% Rage Juggernaut Focus Guardian
7 13 6 9,459 +/- 525 +1.68% Deception Assassin Infiltration Shadow
14 12 2 8,973 +/- 312 -3.55% Hatred Assassin Serenity Shadow
18 14 4 8,692 +/- 273 -6.57% Lightning Sorcerer Telekinetics Sage
16 6 10 8,870 +/- 241 -4.65% Madness Sorcerer Balance Sage
9 7 2 9,359 +/- 466 +0.61% Arsenal Mercenary Gunnery Commando
4 4 - 9,698 +/- 373 +4.25% Innovative Ordnance Mercenary Assault Specialist Commando
13 16 3 9,013 +/- 455 -3.12% Advanced Prototype Powertech Tactics Vanguard
15 9 6 8,896 +/- 345 -4.37% Pyrotech Powertech Plasmatech Vanguard
17 5 12 8,796 +/- 416 -5.45% Marksman Sniper Sharpshooter Gunslinger
3 5 2 9,722 +/- 243 +4.50% Engineering Sniper Saboteur Gunslinger
2 5 3 9,748 +/- 144 +4.79% Virulence Sniper Dirty Fighting Gunslinger
6 11 5 9,461 +/- 475 +1.70% Concealment Operative Scrapper Scoundrel
1 8 7 10,016 +/- 290 +7.67% Lethality Operative Ruffian Scoundrel

Note: DPS rankings assume best-in-slot 242-rating gear.

HPS Rankings

HPS Rankings

HPS
1 Target
HPS
2 Targets
HPS
3 Targets
HPS
4 Targets
HPS
8 Targets
APM Imperial Class Republic Class
11,544 +-633 14,270 +-700 18,609 +-666 22,916 +-737 28,587 +-532 41.4 Medicine Operative Sawbones Scoundrel
10,643 +-339 13,380 +-411 14,942 +-474 15,785 +-414 19,586 +-506 43.0 Corruption Sorcerer Seer Sage
10,037 +-636 11,880 +-622 13,202 +-615 14,251 +-640 16,022 +-678 44.5 Bodyguard Mercenary Combat Medic Commando

Note: HPS rankings assume best-in-slot 242-rating gear.

Tank Rankings

Tank Rankings

Damage Taken Per Second
DtPS
Average
DtPS
High M/R
DtPS
Low M/R High I/E
DtPS
Low M/R
DtPS
AOE
Imperial Class Republic Class
2,065 1,718 3,146 2,411 2,037 Darkness Assassin Kinetic Combat Shadow
2,475 1,996 4,025 2,954 3,161 Immortal Juggernaut Defense Guardian
2,658 2,221 4,473 3,105 3,459 Shield Tech Powertech Shield Specialist Vanguard

% Total Damage Reduction
% Reduction
Average
% Reduction
High M/R
% Reduction
Low M/R High I/E
% Reduction
Low M/R
% Reduction
AOE
Imperial Class Republic Class
79.35% 82.82% 68.54% 75.89% 79.63% Darkness Assassin Kinetic Combat Shadow
75.25% 80.04% 59.75% 70.46% 68.39% Immortal Juggernaut Defense Guardian
73.42% 77.79% 55.27% 68.95% 65.41% Shield Tech Powertech Shield Specialist Vanguard

vs Average Damage Taken Per Second
vs Avg DtPS
(2,399)
Average
vs Avg DtPS
(1,978)
High M/R
vs Avg DtPS
(3,881)
Low M/R High I/E
vs Avg DtPS
(2,823)
Low M/R
vs Avg DtPS
(2,886)
AOE
Imperial Class Republic Class
+13.93% +13.17% +18.95% +14.6% +29.4% Darkness Assassin Kinetic Combat Shadow
-3.15% -0.9% -3.71% -4.63% -9.53% Immortal Juggernaut Defense Guardian
-10.78% -12.27% -15.25% -9.96% -19.88% Shield Tech Powertech Shield Specialist Vanguard

Notes
  • Tank rankings assume best-in-slot 242-rating gear.
  • All builds use relics of Reactive Warding and Shield Amplification.
Damage Profiles Used
  • Average Damage Profile: 50% MRKE / 35% FTKE / 15% FTIE @ 10000 DtPS with 50% AOE
  • High M/R Damage Profile: 70% MRKE / 20% FTKE / 10% FTIE @ 10000 DtPS with 50% AOE
  • Low M/R, High I/E Damage Profile: 30% MRKE / 20% FTKE / 50% FTIE @ 10000 DtPS with 50% AOE
  • Low M/R Damage Profile: 30% MRKE / 50% FTKE / 20% FTIE @ 10000 DtPS with 50% AOE
  • AOE Fight Damage Profile: 40% MRKE / 30% FTKE / 30% FTIE @ 10000 DtPS with 100% AOE
Abbreviations

All damage in SWTOR can be divided into three categories:

  • Melee/Ranged Kinetic/Energy (MRKE)
    • Can be Defended
    • Can be Shielded
  • Force/Tech Kinetic/Energy (FTKE)
    • Can be Resisted
    • Can be Shielded
  • Force/Tech Internal/Elemental (FTIE)
    • Can be Resisted
    • Ignores Damage Reduction from Armor

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