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 Game Basics
                                        Game Basics                                                            
                    
                
            
                                                
                                     Armormech Leveling (Pre-4.X)
                                        Armormech Leveling (Pre-4.X)                                                            
                    
                
            
                     Armormech Leveling (4.X)
                                        Armormech Leveling (4.X)                                                            
                    
                
            
                     Armstech Leveling (4.X)
                                        Armstech Leveling (4.X)                                                            
                    
                
            
                     Artifice Leveling (Pre-4.0)
                                        Artifice Leveling (Pre-4.0)                                                            
                    
                
            
                     Artifice Leveling (5.X)
                                        Artifice Leveling (5.X)                                                            
                    
                
            
                     Biochem Leveling (Pre 4.0)
                                        Biochem Leveling (Pre 4.0)                                                            
                    
                
            
                     Biochem Leveling (4.X)
                                        Biochem Leveling (4.X)                                                            
                    
                
            
                     Cybertech Leveling (Pre-4.0)
                                        Cybertech Leveling (Pre-4.0)                                                            
                    
                
            
                     Cybertech Leveling (5.X)
                                        Cybertech Leveling (5.X)                                                            
                    
                
            
                     Synthweaving Leveling (Pre-4.0)
                                        Synthweaving Leveling (Pre-4.0)                                                            
                    
                
            
                     Synthweaving Leveling (5.X)
                                        Synthweaving Leveling (5.X)                                                            
                    
                
            
                     Character Designer
                                        Character Designer                                                            
                    
                
            
                     Events Calendar
                                        Events Calendar                                                            
                    
                
            
                     SWTOR Tooltips
                                        SWTOR Tooltips                                                            
                    
                
            
                    
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    "NameId": "808450284060672",
    "Name": "Haunted Dreams",
    "LocalizedName": {
        "enMale": "Haunted Dreams",
        "frMale": "R\u00eaves hant\u00e9s",
        "frFemale": "R\u00eaves hant\u00e9s",
        "deMale": "Gequ\u00e4lte Tr\u00e4ume",
        "deFemale": "Gequ\u00e4lte Tr\u00e4ume"
    },
    "DescriptionId": "808450284060673",
    "Description": "If your Whirlwind breaks early from damage, the target is stunned for <<1[%d seconds\/%d second\/%d seconds]>>. In addition, reduces the activation time of Whirlwind by <<2>> seconds.",
    "LocalizedDescription": {
        "enMale": "If your Whirlwind breaks early from damage, the target is stunned for <<1[%d seconds\/%d second\/%d seconds]>>. In addition, reduces the activation time of Whirlwind by <<2>> seconds.",
        "frMale": "Si les d\u00e9g\u00e2ts interrompent votre tourbillon, la cible est \u00e9tourdie pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. R\u00e9duit \u00e9galement de <<2[$d seconde\/$d seconde\/$d secondes]>> le temps d'activation du tourbillon.",
        "frFemale": "Si les d\u00e9g\u00e2ts interrompent votre tourbillon, la cible est \u00e9tourdie pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. R\u00e9duit \u00e9galement de <<2[$d seconde\/$d seconde\/$d secondes]>> le temps d'activation du tourbillon.",
        "deMale": "Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bet\u00e4ubt. Reduziert zus\u00e4tzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>.",
        "deFemale": "Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bet\u00e4ubt. Reduziert zus\u00e4tzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>."
    },
    "ParsedDescription": "If your Whirlwind breaks early from damage, the target is stunned for <<1[%d seconds\/%d second\/%d seconds]>>. In addition, reduces the activation time of Whirlwind by <<2>> seconds.",
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        "enMale": "If your Whirlwind breaks early from damage, the target is stunned for <<1[%d seconds\/%d second\/%d seconds]>>. In addition, reduces the activation time of Whirlwind by <<2>> seconds.",
        "frMale": "Si les d\u00e9g\u00e2ts interrompent votre tourbillon, la cible est \u00e9tourdie pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. R\u00e9duit \u00e9galement de <<2[$d seconde\/$d seconde\/$d secondes]>> le temps d'activation du tourbillon.",
        "frFemale": "Si les d\u00e9g\u00e2ts interrompent votre tourbillon, la cible est \u00e9tourdie pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. R\u00e9duit \u00e9galement de <<2[$d seconde\/$d seconde\/$d secondes]>> le temps d'activation du tourbillon.",
        "deMale": "Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bet\u00e4ubt. Reduziert zus\u00e4tzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>.",
        "deFemale": "Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang bet\u00e4ubt. Reduziert zus\u00e4tzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden\/$d Sekunde\/$d Sekunden]>>."
    },
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    "Version": 0,
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    "ForceCost": 0,
    "EnergyCost": 0,
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    "ApType": 0,
    "MinRange": 0,
    "MaxRange": 0,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 0,
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    "LineOfSightCheck": true,
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    "IgnoreAlacrity": false,
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            [frMale] => Rêves hantés
            [frFemale] => Rêves hantés
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    [Description] => If your Whirlwind breaks early from damage, the target is stunned for <<1[%d seconds/%d second/%d seconds]>>. In addition, reduces the activation time of Whirlwind by <<2>> seconds.
    [LocalizedDescription] => Array
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            [enMale] => If your Whirlwind breaks early from damage, the target is stunned for <<1[%d seconds/%d second/%d seconds]>>. In addition, reduces the activation time of Whirlwind by <<2>> seconds.
            [frMale] => Si les dégâts interrompent votre tourbillon, la cible est étourdie pendant <<1[$d seconde/$d seconde/$d secondes]>>. Réduit également de <<2[$d seconde/$d seconde/$d secondes]>> le temps d'activation du tourbillon.
            [frFemale] => Si les dégâts interrompent votre tourbillon, la cible est étourdie pendant <<1[$d seconde/$d seconde/$d secondes]>>. Réduit également de <<2[$d seconde/$d seconde/$d secondes]>> le temps d'activation du tourbillon.
            [deMale] => Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang betäubt. Reduziert zusätzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden/$d Sekunde/$d Sekunden]>>.
            [deFemale] => Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang betäubt. Reduziert zusätzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden/$d Sekunde/$d Sekunden]>>.
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            [frMale] => Si les dégâts interrompent votre tourbillon, la cible est étourdie pendant <<1[$d seconde/$d seconde/$d secondes]>>. Réduit également de <<2[$d seconde/$d seconde/$d secondes]>> le temps d'activation du tourbillon.
            [frFemale] => Si les dégâts interrompent votre tourbillon, la cible est étourdie pendant <<1[$d seconde/$d seconde/$d secondes]>>. Réduit également de <<2[$d seconde/$d seconde/$d secondes]>> le temps d'activation du tourbillon.
            [deMale] => Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang betäubt. Reduziert zusätzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden/$d Sekunde/$d Sekunden]>>.
            [deFemale] => Wenn dein Wirbel durch erlittenen Schaden vorzeitig beendet wird, wird das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang betäubt. Reduziert zusätzlich die Aktivierungszeit von Wirbel um <<2[$d Sekunden/$d Sekunde/$d Sekunden]>>.
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