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{ "_id": { "$oid": "5fb466fe33180000cb09dc28" }, "NameId": "4121102724890624", "Name": "Ranged Attack", "LocalizedName": { "enMale": "Ranged Attack", "frMale": "Attaque \u00e0 distance", "frFemale": "Attaque \u00e0 distance", "deMale": "Fernkampfangriff", "deFemale": "Fernkampfangriff" }, "DescriptionId": "4121102724890625", "Description": "Fires a beam of energy at your target that deals damage, based upon its polarity:\nIf the target is positively polarized, fires an unpolarized beam that deals <<1>> damage.\nOtherwise, fires a positively polarized beam that deals <<2>> damage.", "LocalizedDescription": { "enMale": "Fires a beam of energy at your target that deals damage, based upon its polarity:\nIf the target is positively polarized, fires an unpolarized beam that deals <<1>> damage.\nOtherwise, fires a positively polarized beam that deals <<2>> damage.", "frMale": "Lance un rayon d'\u00e9nergie sur votre cible qui lui inflige des d\u00e9g\u00e2ts selon sa polarit\u00e9\u00a0:\nsi la cible a une polarit\u00e9 positive, lance un rayon non polaris\u00e9 qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.\nSinon, lance un rayon \u00e0 polarisation positive qui inflige <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.", "frFemale": "Lance un rayon d'\u00e9nergie sur votre cible qui lui inflige des d\u00e9g\u00e2ts selon sa polarit\u00e9\u00a0:\nsi la cible a une polarit\u00e9 positive, lance un rayon non polaris\u00e9 qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.\nSinon, lance un rayon \u00e0 polarisation positive qui inflige <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.", "deMale": "Feuert einen Energiestrahl auf dein Ziel, der abh\u00e4ngig von der Polarit\u00e4t Schaden verursacht:\nWenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht.\nAnsonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht.", "deFemale": "Feuert einen Energiestrahl auf dein Ziel, der abh\u00e4ngig von der Polarit\u00e4t Schaden verursacht:\nWenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht.\nAnsonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht." }, "ParsedDescription": "Fires a beam of energy at your target that deals damage, based upon its polarity:\nIf the target is positively polarized, fires an unpolarized beam that deals <<1>> damage.\nOtherwise, fires a positively polarized beam that deals <<2>> damage.", "ParsedLocalizedDescription": { "enMale": "Fires a beam of energy at your target that deals damage, based upon its polarity:\nIf the target is positively polarized, fires an unpolarized beam that deals <<1>> damage.\nOtherwise, fires a positively polarized beam that deals <<2>> damage.", "frMale": "Lance un rayon d'\u00e9nergie sur votre cible qui lui inflige des d\u00e9g\u00e2ts selon sa polarit\u00e9\u00a0:\nsi la cible a une polarit\u00e9 positive, lance un rayon non polaris\u00e9 qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.\nSinon, lance un rayon \u00e0 polarisation positive qui inflige <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.", "frFemale": "Lance un rayon d'\u00e9nergie sur votre cible qui lui inflige des d\u00e9g\u00e2ts selon sa polarit\u00e9\u00a0:\nsi la cible a une polarit\u00e9 positive, lance un rayon non polaris\u00e9 qui inflige <<1[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.\nSinon, lance un rayon \u00e0 polarisation positive qui inflige <<2[$d point\/$d point\/$d points]>> de d\u00e9g\u00e2ts.", "deMale": "Feuert einen Energiestrahl auf dein Ziel, der abh\u00e4ngig von der Polarit\u00e4t Schaden verursacht:\nWenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht.\nAnsonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht.", "deFemale": "Feuert einen Energiestrahl auf dein Ziel, der abh\u00e4ngig von der Polarit\u00e4t Schaden verursacht:\nWenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht.\nAnsonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht." }, "EffectsB62": [ "x8BCzPS", "euJCzPS", "IfxCzPS", "6O3CzPS" ], "EffectIds": [ 1.6141122328255562e+19, 1.6141123427767192e+19, 1.6141120129232314e+19, 1.6141121228743934e+19 ], "Level": 0, "Icon": "abl_jc_sh_serenity_strike", "EffectZero": "16141122328255562476", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 4, "GCD": 2, "GcdOverride": true, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 0, "TargetArcOffset": 0, "TargetRule": 1, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "DescriptionTokens": { "1": { "ablParsedDescriptionToken": [ { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "False", "effParam_IgnoreDualWieldModifier": "False", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "5", "effParam_FlurryBlowsMax": "5", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "3", "effParam_StandardHealthPercentMin": "3", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-1", "effParam_Coefficient": "0", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage", "ablDescriptionTokenEffect": 2, "ablDescriptionTokenSubEffect": -1 }, "2": { "ablParsedDescriptionToken": [ { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "False", "effParam_IgnoreDualWieldModifier": "False", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "5", "effParam_FlurryBlowsMax": "5", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "4.5", "effParam_StandardHealthPercentMin": "4.5", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-1", "effParam_Coefficient": "0", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "ablDescriptionTokenMultiplier": 1, "ablDescriptionTokenType": "ablDescriptionTokenTypeDamage", "ablDescriptionTokenEffect": 3, "ablDescriptionTokenSubEffect": -1 } }, "ModDescriptionTokens": { "1": { "Value": [ { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "False", "effParam_IgnoreDualWieldModifier": "False", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "5", "effParam_FlurryBlowsMax": "5", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "3", "effParam_StandardHealthPercentMin": "3", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-1", "effParam_Coefficient": "0", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Damage", "Effect": 2, "SubEffect": -1 }, "2": { "Value": [ { "Key": "effAction_WeaponDamage", "Value": [ { "effParam_IsSpecialAbility": "False", "effParam_IgnoreDualWieldModifier": "False", "effParam_DisableCritRoll": "False" }, { "effParam_FlurryBlowsMin": "5", "effParam_FlurryBlowsMax": "5", "effParam_LevelCap": "0" }, { "effParam_ThreatPercent": "0", "effParam_StandardHealthPercentMax": "4.5", "effParam_StandardHealthPercentMin": "4.5", "effParam_AmountModifierFixedMax": "0", "effParam_AmountModifierFixedMin": "0", "effParam_AmountModifierPercent": "-1", "effParam_Coefficient": "0", "effParam_HealthStealPercentage": "0" }, { "ablDescriptionTokenMultiplier": "1" } ] } ], "Multiplier": 1, "Type": "Damage", "Effect": 3, "SubEffect": -1 } }, "AiType": 1, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": 1, "UnknownBool": true, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "2080186518_4181500602", "Id": "16140953285378109707", "Base62Id": "2zYHJxU", "Fqn": "abl.daily_area.iokath.player_abilities.aivela.ranged_attack_aivela", "first_seen": "5.3.0", "last_seen": "6.2.1a", "current_version": "6.2.0b", "hash": "2513624769", "removed_in": "", "changed_fields": [ "removed_in" ], "previous_versions": [ "5.3.0", "6.0.0" ] }
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[frMale] => Lance un rayon d'énergie sur votre cible qui lui inflige des dégâts selon sa polarité : si la cible a une polarité positive, lance un rayon non polarisé qui inflige <<1[$d point/$d point/$d points]>> de dégâts. Sinon, lance un rayon à polarisation positive qui inflige <<2[$d point/$d point/$d points]>> de dégâts. [frFemale] => Lance un rayon d'énergie sur votre cible qui lui inflige des dégâts selon sa polarité : si la cible a une polarité positive, lance un rayon non polarisé qui inflige <<1[$d point/$d point/$d points]>> de dégâts. Sinon, lance un rayon à polarisation positive qui inflige <<2[$d point/$d point/$d points]>> de dégâts. [deMale] => Feuert einen Energiestrahl auf dein Ziel, der abhängig von der Polarität Schaden verursacht: Wenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht. Ansonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht. [deFemale] => Feuert einen Energiestrahl auf dein Ziel, der abhängig von der Polarität Schaden verursacht: Wenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht. Ansonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht. ) [ParsedDescription] => Fires a beam of energy at your target that deals damage, based upon its polarity: If the target is positively polarized, fires an unpolarized beam that deals <<1>> damage. Otherwise, fires a positively polarized beam that deals <<2>> damage. [ParsedLocalizedDescription] => Array ( [enMale] => Fires a beam of energy at your target that deals damage, based upon its polarity: If the target is positively polarized, fires an unpolarized beam that deals <<1>> damage. Otherwise, fires a positively polarized beam that deals <<2>> damage. [frMale] => Lance un rayon d'énergie sur votre cible qui lui inflige des dégâts selon sa polarité : si la cible a une polarité positive, lance un rayon non polarisé qui inflige <<1[$d point/$d point/$d points]>> de dégâts. Sinon, lance un rayon à polarisation positive qui inflige <<2[$d point/$d point/$d points]>> de dégâts. [frFemale] => Lance un rayon d'énergie sur votre cible qui lui inflige des dégâts selon sa polarité : si la cible a une polarité positive, lance un rayon non polarisé qui inflige <<1[$d point/$d point/$d points]>> de dégâts. Sinon, lance un rayon à polarisation positive qui inflige <<2[$d point/$d point/$d points]>> de dégâts. [deMale] => Feuert einen Energiestrahl auf dein Ziel, der abhängig von der Polarität Schaden verursacht: Wenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht. Ansonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht. [deFemale] => Feuert einen Energiestrahl auf dein Ziel, der abhängig von der Polarität Schaden verursacht: Wenn das Ziel positiv polarisiert ist, wird ein unpolarisierter Strahl abgefeuert, der <<1>> Schaden verursacht. Ansonsten wird ein positiv polarisierter Strahl abgefeuert, der <<2>> Schaden verursacht. ) [EffectsB62] => Array ( [0] => x8BCzPS [1] => euJCzPS [2] => IfxCzPS [3] => 6O3CzPS ) [EffectIds] => Array ( [0] => 1.6141122328256E+19 [1] => 1.6141123427767E+19 [2] => 1.6141120129232E+19 [3] => 1.6141121228744E+19 ) [Level] => 0 [Icon] => abl_jc_sh_serenity_strike [EffectZero] => 16141122328255562476 [IsHidden] => [IsPassive] => [Version] => 0 [Cooldown] => 0 [CastingTime] => 0 [ChannelingTime] => 0 [ForceCost] => 0 [EnergyCost] => 0 [ApCost] => 0 [ApType] => 0 [MinRange] => 0 [MaxRange] => 4 [GCD] => 2 [GcdOverride] => 1 [ModalGroup] => 0 [SharedCooldown] => 0 [TargetArc] => 0 [TargetArcOffset] => 0 [TargetRule] => 1 [LineOfSightCheck] => 1 [Pushback] => 1 [IgnoreAlacrity] => [DescriptionTokens] => Array ( [1] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_WeaponDamage [Value] => Array ( [0] => Array ( [effParam_IsSpecialAbility] => False [effParam_IgnoreDualWieldModifier] => False [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_FlurryBlowsMin] => 5 [effParam_FlurryBlowsMax] => 5 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 3 [effParam_StandardHealthPercentMin] => 3 [effParam_AmountModifierFixedMax] => 0 [effParam_AmountModifierFixedMin] => 0 [effParam_AmountModifierPercent] => -1 [effParam_Coefficient] => 0 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDamage [ablDescriptionTokenEffect] => 2 [ablDescriptionTokenSubEffect] => -1 ) [2] => Array ( [ablParsedDescriptionToken] => Array ( [0] => Array ( [Key] => effAction_WeaponDamage [Value] => Array ( [0] => Array ( [effParam_IsSpecialAbility] => False [effParam_IgnoreDualWieldModifier] => False [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_FlurryBlowsMin] => 5 [effParam_FlurryBlowsMax] => 5 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 4.5 [effParam_StandardHealthPercentMin] => 4.5 [effParam_AmountModifierFixedMax] => 0 [effParam_AmountModifierFixedMin] => 0 [effParam_AmountModifierPercent] => -1 [effParam_Coefficient] => 0 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [ablDescriptionTokenMultiplier] => 1 [ablDescriptionTokenType] => ablDescriptionTokenTypeDamage [ablDescriptionTokenEffect] => 3 [ablDescriptionTokenSubEffect] => -1 ) ) [ModDescriptionTokens] => Array ( [1] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_WeaponDamage [Value] => Array ( [0] => Array ( [effParam_IsSpecialAbility] => False [effParam_IgnoreDualWieldModifier] => False [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_FlurryBlowsMin] => 5 [effParam_FlurryBlowsMax] => 5 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 3 [effParam_StandardHealthPercentMin] => 3 [effParam_AmountModifierFixedMax] => 0 [effParam_AmountModifierFixedMin] => 0 [effParam_AmountModifierPercent] => -1 [effParam_Coefficient] => 0 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Damage [Effect] => 2 [SubEffect] => -1 ) [2] => Array ( [Value] => Array ( [0] => Array ( [Key] => effAction_WeaponDamage [Value] => Array ( [0] => Array ( [effParam_IsSpecialAbility] => False [effParam_IgnoreDualWieldModifier] => False [effParam_DisableCritRoll] => False ) [1] => Array ( [effParam_FlurryBlowsMin] => 5 [effParam_FlurryBlowsMax] => 5 [effParam_LevelCap] => 0 ) [2] => Array ( [effParam_ThreatPercent] => 0 [effParam_StandardHealthPercentMax] => 4.5 [effParam_StandardHealthPercentMin] => 4.5 [effParam_AmountModifierFixedMax] => 0 [effParam_AmountModifierFixedMin] => 0 [effParam_AmountModifierPercent] => -1 [effParam_Coefficient] => 0 [effParam_HealthStealPercentage] => 0 ) [3] => Array ( [ablDescriptionTokenMultiplier] => 1 ) ) ) ) [Multiplier] => 1 [Type] => Damage [Effect] => 3 [SubEffect] => -1 ) ) [AiType] => 1 [CombatMode] => 1 [AutoAttackMode] => 0 [IsValid] => 1 [IsCustom] => [AppearanceSpec] => [UnknownInt] => 1 [UnknownBool] => 1 [UnknownInt2] => 0 [AbsorbParams] => Array ( ) [HashedIcon] => 2080186518_4181500602 [Id] => 16140953285378109707 [Base62Id] => 2zYHJxU [Fqn] => abl.daily_area.iokath.player_abilities.aivela.ranged_attack_aivela [first_seen] => 5.3.0 [last_seen] => 6.2.1a [current_version] => 6.2.0b [hash] => 2513624769 [removed_in] => [changed_fields] => Array ( [0] => removed_in ) [previous_versions] => Array ( [0] => 5.3.0 [1] => 6.0.0 ) )