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Missile

Missile
Instant
Range:1000m
GOLD STANDARD DOCUMENTATION: This ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete. See explanation at: //austin1/doc/Design/Game Systems and Rules/Content Standards/Dojo Best Practices/Simple Projectile.doc
First Seen: 2.3.3
Last Seen: 6.2.1a
Star Wars Name: Missile
Other Sites:
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    "Name": "Missile",
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    "Description": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at:  \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc",
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    "ChannelingTime": 0,
    "ForceCost": 0,
    "EnergyCost": 0,
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    "MinRange": 0,
    "MaxRange": 100,
    "GCD": -1,
    "GcdOverride": false,
    "ModalGroup": 0,
    "SharedCooldown": 0,
    "TargetArc": 180,
    "TargetArcOffset": 0,
    "TargetRule": 10,
    "LineOfSightCheck": true,
    "Pushback": true,
    "IgnoreAlacrity": false,
    "AiType": 9,
    "CombatMode": 1,
    "AutoAttackMode": 0,
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