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{ "_id": { "$oid": "5fb41d7033180000cb086795" }, "NameId": "3237258584915968", "Name": "Missile", "LocalizedName": { "enMale": "Missile", "frMale": "Missile", "frFemale": "Missile", "deMale": "Rakete", "deFemale": "Rakete" }, "DescriptionId": "3237258584915969", "Description": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "LocalizedDescription": { "enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "frMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "frFemale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "deMale": "(\u00dcbersetzung fehlt - DNT)", "deFemale": "(\u00dcbersetzung fehlt - DNT)" }, "ParsedDescription": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "ParsedLocalizedDescription": { "enMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "frMale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "frFemale": "GOLD STANDARD DOCUMENTATION:\nThis ability shows designers how to properly implement a simple projectile from caster to target with actions occuring On Travel Complete.\n\nSee explanation at: \/\/austin1\/doc\/Design\/Game Systems and Rules\/Content Standards\/Dojo Best Practices\/Simple Projectile.doc", "deMale": "(\u00dcbersetzung fehlt - DNT)", "deFemale": "(\u00dcbersetzung fehlt - DNT)" }, "EffectsB62": [ "yydp8fz", "fANCYdE" ], "EffectIds": [ 1.6141050042060155e+19, 1.6141051141571783e+19 ], "Level": 0, "EffectZero": "16141050042060154871", "IsHidden": false, "IsPassive": false, "Version": 0, "Cooldown": 0, "CastingTime": 0, "ChannelingTime": 0, "ForceCost": 0, "EnergyCost": 0, "ApCost": 0, "ApType": 0, "MinRange": 0, "MaxRange": 100, "GCD": -1, "GcdOverride": false, "ModalGroup": 0, "SharedCooldown": 0, "TargetArc": 180, "TargetArcOffset": 0, "TargetRule": 10, "LineOfSightCheck": true, "Pushback": true, "IgnoreAlacrity": false, "AiType": 9, "CombatMode": 1, "AutoAttackMode": 0, "IsValid": true, "IsCustom": false, "AppearanceSpec": "", "UnknownInt": -1, "UnknownBool": true, "UnknownInt2": 0, "AbsorbParams": [], "HashedIcon": "1449929182_2891688232", "Id": "16140922900653361933", "Base62Id": "3Kjf8DC", "Fqn": "abl.space_combat.freeflight.primaryweapons.imperial_medium", "first_seen": "2.3.3", "last_seen": "6.2.1a", "current_version": "2.3.3", "hash": "2323193026", "removed_in": "" }
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