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| Name | Player Class? | Player Advanced Class? | NPCs With This Class | Added In |
|---|---|---|---|---|
| Yes | Yes | 0 | 1.0.0 | |
| Yes | No | 0 | 1.0.0 | |
| Yes | Yes | 0 | 1.0.0 |
{
"_id": {
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},
"NameId": "808334319943680",
"Name": "Whirlwind",
"LocalizedName": {
"enMale": "Whirlwind",
"frMale": "Cyclone",
"frFemale": "Cyclone",
"deMale": "Wirbel",
"deFemale": "Wirbel"
},
"DescriptionId": "808334319943681",
"Description": "Traps the target in a whirlwind for <<1[%d\/%d\/%d]>> seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.",
"LocalizedDescription": {
"enMale": "Traps the target in a whirlwind for <<1[%d\/%d\/%d]>> seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.",
"frMale": "Pi\u00e8ge la cible dans un cyclone pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Une fois pi\u00e9g\u00e9es, les cibles qui ne sont pas des joueurs sont soign\u00e9es rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.",
"frFemale": "Pi\u00e8ge la cible dans un cyclone pendant <<1[$d seconde\/$d seconde\/$d secondes]>>. Une fois pi\u00e9g\u00e9es, les cibles qui ne sont pas des joueurs sont soign\u00e9es rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.",
"deMale": "F\u00e4ngt das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig.",
"deFemale": "F\u00e4ngt das Ziel <<1[$d Sekunden\/$d Sekunde\/$d Sekunden]>> lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig."
},
"ParsedDescription": "Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.",
"ParsedLocalizedDescription": {
"enMale": "Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.",
"frMale": "Pi\u00e8ge la cible dans un cyclone pendant 8$d secondes. Une fois pi\u00e9g\u00e9es, les cibles qui ne sont pas des joueurs sont soign\u00e9es rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.",
"frFemale": "Pi\u00e8ge la cible dans un cyclone pendant 8$d secondes. Une fois pi\u00e9g\u00e9es, les cibles qui ne sont pas des joueurs sont soign\u00e9es rapidement (hors cibles standard et faibles). Les d\u00e9g\u00e2ts interrompent cet effet.",
"deMale": "F\u00e4ngt das Ziel 8$d Sekunden lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig.",
"deFemale": "F\u00e4ngt das Ziel 8$d Sekunden lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig."
},
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"Level": 0,
"Icon": "whirlwind",
"EffectZero": "16140926115836596734",
"IsHidden": false,
"IsPassive": false,
"Version": 0,
"Cooldown": 60,
"CastingTime": 2,
"ChannelingTime": 0,
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"EnergyCost": 0,
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"LineOfSightCheck": true,
"Pushback": true,
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"LocalizedCategory": {
"enMale": "Player",
"frMale": "Joueur",
"frFemale": "Joueur",
"deMale": "Spieler",
"deFemale": "Spieler"
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[NameId] => 808334319943680
[Name] => Whirlwind
[LocalizedName] => Array
(
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[frMale] => Cyclone
[frFemale] => Cyclone
[deMale] => Wirbel
[deFemale] => Wirbel
)
[DescriptionId] => 808334319943681
[Description] => Traps the target in a whirlwind for <<1[%d/%d/%d]>> seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
[LocalizedDescription] => Array
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[enMale] => Traps the target in a whirlwind for <<1[%d/%d/%d]>> seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
[frMale] => Piège la cible dans un cyclone pendant <<1[$d seconde/$d seconde/$d secondes]>>. Une fois piégées, les cibles qui ne sont pas des joueurs sont soignées rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet.
[frFemale] => Piège la cible dans un cyclone pendant <<1[$d seconde/$d seconde/$d secondes]>>. Une fois piégées, les cibles qui ne sont pas des joueurs sont soignées rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet.
[deMale] => Fängt das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig.
[deFemale] => Fängt das Ziel <<1[$d Sekunden/$d Sekunde/$d Sekunden]>> lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig.
)
[ParsedDescription] => Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
[ParsedLocalizedDescription] => Array
(
[enMale] => Traps the target in a whirlwind for 8 seconds. Non-player, non-standard, and non-weak targets heal rapidly while trapped. Damage causes this effect to end prematurely.
[frMale] => Piège la cible dans un cyclone pendant 8$d secondes. Une fois piégées, les cibles qui ne sont pas des joueurs sont soignées rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet.
[frFemale] => Piège la cible dans un cyclone pendant 8$d secondes. Une fois piégées, les cibles qui ne sont pas des joueurs sont soignées rapidement (hors cibles standard et faibles). Les dégâts interrompent cet effet.
[deMale] => Fängt das Ziel 8$d Sekunden lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig.
[deFemale] => Fängt das Ziel 8$d Sekunden lang in einem Wirbel ein. Gefangene Ziele heilen schnell (nicht bei Spieler-, Standard- oder schwachen Zielen). Schaden beendet den Effekt vorzeitig.
)
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[Level] => 0
[Icon] => whirlwind
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[IsHidden] =>
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[Cooldown] => 60
[CastingTime] => 2
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[ForceCost] => 10
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[GCD] => -1
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[TargetArc] => 270
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